Re: [Audyssey] Retro Gaming

2010-03-11 Thread Thomas Ward
Hi Dark, Well, if I could find the sounds, music, etc to do it I might be tempted to try a Turrican clone. I'd have to get m hands on an original too to get a feel for the game play, but if I could fulfill those requirements I'd give it a try with the Genesis Engine.As you know from MOTA I think

Re: [Audyssey] Retro Gaming

2010-03-11 Thread tim kilgore
Hey if some one bought your engine from you, would they have to know porgramming to make a game? Tim - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 11, 2010 2:19 PM Subject: Re: [Audyssey] Retro

Re: [Audyssey] Retro Gaming

2010-03-11 Thread Hayden Presley
Subject: Re: [Audyssey] Retro Gaming Hey if some one bought your engine from you, would they have to know porgramming to make a game? Tim - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 11, 2010 2:19 PM

Re: [Audyssey] Retro Gaming

2010-03-11 Thread Thomas Ward
Hi, Like I said in my previous post I'll eventually be building some automation tools to simplify the process for non-programmer types, but currently I haven't gotten that far yet. I'm just now getting the game core written and debugged so I can create MOTA 1.0. On 3/11/10, Hayden Presley

Re: [Audyssey] Retro Gaming

2010-03-09 Thread RONALD HOPKINS
Hello. How do you accept quests in entombed? -- From: dark d...@xgam.org Sent: Tuesday, March 09, 2010 7:16 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Retro Gaming Well I certainly would be behind you on that one

Re: [Audyssey] Retro Gaming

2010-03-09 Thread Ron Schamerhorn
Once you hear the quest hit the y to accept it. - Original Message - From: RONALD HOPKINS rrhopki...@verizon.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 09, 2010 4:21 PM Subject: Re: [Audyssey] Retro Gaming Hello. How do you accept quests in entombed

[Audyssey] Retro Gaming

2010-03-08 Thread Thomas Ward
Hi Dark, All too true. Not having to work on graphics really simplifies the job for us accessible game developers. However, as you pointed out since they still take a lot of time and energy to create the games have to be built to last. That is in fact why I've worked so hard on the Genesis Engine,

Re: [Audyssey] Retro Gaming

2010-03-08 Thread dark
Well I certainly would be behind you on that one Tom, I'd love to see an audio version of Mega man or castlevania, in fact if the blastbay toolkit works out as I hope it will, I well might have a go at creating an audio version of turrican. turrican would be my game of choice, partly because