Hi Dark,
Well, if I could find the sounds, music, etc to do it I might be
tempted to try a Turrican clone. I'd have to get m hands on an
original too to get a feel for the game play, but if I could fulfill
those requirements I'd give it a try with the Genesis Engine.As you
know from MOTA I think
Hey if some one bought your engine from you, would they have to know
porgramming to make a game?
Tim
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 11, 2010 2:19 PM
Subject: Re: [Audyssey] Retro
Subject: Re: [Audyssey] Retro Gaming
Hey if some one bought your engine from you, would they have to know
porgramming to make a game?
Tim
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 11, 2010 2:19 PM
Hi,
Like I said in my previous post I'll eventually be building some
automation tools to simplify the process for non-programmer types, but
currently I haven't gotten that far yet. I'm just now getting the game
core written and debugged so I can create MOTA 1.0.
On 3/11/10, Hayden Presley
Hello. How do you accept quests in entombed?
--
From: dark d...@xgam.org
Sent: Tuesday, March 09, 2010 7:16 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Retro Gaming
Well I certainly would be behind you on that one
Once you hear the quest hit the y to accept it.
- Original Message -
From: RONALD HOPKINS rrhopki...@verizon.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 09, 2010 4:21 PM
Subject: Re: [Audyssey] Retro Gaming
Hello. How do you accept quests in entombed
Hi Dark,
All too true. Not having to work on graphics really simplifies the job
for us accessible game developers. However, as you pointed out since
they still take a lot of time and energy to create the games have to
be built to last. That is in fact why I've worked so hard on the
Genesis Engine,
Well I certainly would be behind you on that one Tom, I'd love to see an
audio version of Mega man or castlevania, in fact if the blastbay toolkit
works out as I hope it will, I well might have a go at creating an audio
version of turrican.
turrican would be my game of choice, partly because