@audyssey.org
Date: Wed, 7 Apr 2010 22:18:40 -0400
Subject: Re: [Audyssey] The new game, Battleboomer, Released!
Hi,
Just wanted to add to Philip's post here. FMOD only needs to be
licensed if the developer intends to use it commercially. If it is a
freeware project theFMOD API can be used free
Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Wed, 7 Apr 2010 22:18:40 -0400
Subject: Re: [Audyssey] The new game, Battleboomer, Released!
Hi,
Just wanted to add to Philip's post here. FMOD only needs to be
licensed if the developer intends to use
Hi,
You can get the FMOD Ex API from fmodex.com.
the fmodex.dll file is a com component so I don't see why it wouldn't
work with AutoIt. It works with just about everything else including
C#, Visual Basic, C++, you name it.
Smile.
On 4/8/10, Kevin Weispfennig kevin.weispfen...@gmx.net wrote:
Hi there,
Yeah, I know, the name sounds dumb, but if anyone else has a better idea
for the game, please tell me so.
The game still has many bugs, including when you hit space, control space
or shift space to attack, it would just crash saying The requested
action with this object has failed. I
:56 PM
Subject: [Audyssey] The new game, Battleboomer, Released!
Hi there,
Yeah, I know, the name sounds dumb, but if anyone else has a better idea
for the game, please tell me so.
The game still has many bugs, including when you hit space, control space
or shift space to attack, it would just
.
So, Great day and stuff,
Kevin.
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Date: Wed, 7 Apr 2010 23:17:57 +0200
Subject: Re: [Audyssey] The new game, Battleboomer, Released!
Hi Kevin,
COMAudio has well known issues
-
From: Kevin Weispfennig kevin.weispfen...@gmx.net
To: gamers@audyssey.org
Sent: Wednesday, April 07, 2010 10:56 PM
Subject: [Audyssey] The new game, Battleboomer, Released!
Hi there,
Yeah, I know, the name sounds dumb, but if anyone else has a better idea
for the game, please tell me so
Hi,
Just wanted to add to Philip's post here. FMOD only needs to be
licensed if the developer intends to use it commercially. If it is a
freeware project theFMOD API can be used free of charge. Compared to
DirectSound, XAudio2, OpenAL, etc FMOD is far easier to use.
On 4/7/10, Philip Bennefall