Re: [Audyssey] The new game, Battleboomer, Released!

2010-04-08 Thread Kevin Weispfennig
@audyssey.org Date: Wed, 7 Apr 2010 22:18:40 -0400 Subject: Re: [Audyssey] The new game, Battleboomer, Released! Hi, Just wanted to add to Philip's post here. FMOD only needs to be licensed if the developer intends to use it commercially. If it is a freeware project theFMOD API can be used free

Re: [Audyssey] The new game, Battleboomer, Released!

2010-04-08 Thread Ryan Smith
Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Wed, 7 Apr 2010 22:18:40 -0400 Subject: Re: [Audyssey] The new game, Battleboomer, Released! Hi, Just wanted to add to Philip's post here. FMOD only needs to be licensed if the developer intends to use

Re: [Audyssey] The new game, Battleboomer, Released!

2010-04-08 Thread Thomas Ward
Hi, You can get the FMOD Ex API from fmodex.com. the fmodex.dll file is a com component so I don't see why it wouldn't work with AutoIt. It works with just about everything else including C#, Visual Basic, C++, you name it. Smile. On 4/8/10, Kevin Weispfennig kevin.weispfen...@gmx.net wrote:

[Audyssey] The new game, Battleboomer, Released!

2010-04-07 Thread Kevin Weispfennig
Hi there, Yeah, I know, the name sounds dumb, but if anyone else has a better idea for the game, please tell me so. The game still has many bugs, including when you hit space, control space or shift space to attack, it would just crash saying The requested action with this object has failed. I

Re: [Audyssey] The new game, Battleboomer, Released!

2010-04-07 Thread Philip Bennefall
:56 PM Subject: [Audyssey] The new game, Battleboomer, Released! Hi there, Yeah, I know, the name sounds dumb, but if anyone else has a better idea for the game, please tell me so. The game still has many bugs, including when you hit space, control space or shift space to attack, it would just

Re: [Audyssey] The new game, Battleboomer, Released!

2010-04-07 Thread Kevin Weispfennig
. So, Great day and stuff, Kevin. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Date: Wed, 7 Apr 2010 23:17:57 +0200 Subject: Re: [Audyssey] The new game, Battleboomer, Released! Hi Kevin, COMAudio has well known issues

Re: [Audyssey] The new game, Battleboomer, Released!

2010-04-07 Thread Jacob Kruger
- From: Kevin Weispfennig kevin.weispfen...@gmx.net To: gamers@audyssey.org Sent: Wednesday, April 07, 2010 10:56 PM Subject: [Audyssey] The new game, Battleboomer, Released! Hi there, Yeah, I know, the name sounds dumb, but if anyone else has a better idea for the game, please tell me so

Re: [Audyssey] The new game, Battleboomer, Released!

2010-04-07 Thread Thomas Ward
Hi, Just wanted to add to Philip's post here. FMOD only needs to be licensed if the developer intends to use it commercially. If it is a freeware project theFMOD API can be used free of charge. Compared to DirectSound, XAudio2, OpenAL, etc FMOD is far easier to use. On 4/7/10, Philip Bennefall