Re: [Audyssey] monty question

2007-11-04 Thread jason
make a game about disney or make a game where you have to save disney from an attack. just anidea. your friend, Jason - Original Message - From: [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 27, 2007 4:51 PM Subject: Re: [Audyssey] monty question

Re: [Audyssey] monty question

2007-10-31 Thread Thomas Ward
Hi Tom, Quote Thomas do you know how the original game worked, manual swords or automatic when you got close to the monster? I was never able to play the original Monty that well so I don't recall. That is one reason this Monty is so exciting for me. End quote To the best of my memory the

Re: [Audyssey] monty question

2007-10-30 Thread Bryan Peterson
. - Original Message - From: Claudio [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 28, 2007 6:54 AM Subject: Re: [Audyssey] monty question Hello Thomas! Goot Idea! What do you tink, is monty ready for the final release in 07 or in 08? Best regards, Claudio

Re: [Audyssey] monty question

2007-10-30 Thread Thomas Ward
Hi Bryan, Quote Come to think of it Tom, will there be an option for someone who wants to purchase the game not for themselves but a friend? If so I may ust put it on my Christmas wishlist. End quote Yes, certainly. There will be two things you will have to provide att the time of purchase. The

Re: [Audyssey] monty question

2007-10-30 Thread Bryan Peterson
: [Audyssey] monty question Hi Bryan, Quote Come to think of it Tom, will there be an option for someone who wants to purchase the game not for themselves but a friend? If so I may ust put it on my Christmas wishlist. End quote Yes, certainly. There will be two things you will have to provide

Re: [Audyssey] monty question

2007-10-30 Thread Tom Randall
, 2007 3:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] monty question Hi, Honestly, I think you might be correct that switching swords from automatic to manual might be the most practical solution for more than one reason. I've had to make lots of game code exceptions for the swords

Re: [Audyssey] monty question

2007-10-30 Thread Thomas Ward
Hi Bryan, Well, the registration system hasn't been put into the stable branch of source code yet, but the license number will be announced on startup. Bryan Peterson wrote: How do you go about finding that out? I'll make a note of it for when I tell my mom. --- Gamers mailing list __

Re: [Audyssey] monty question

2007-10-28 Thread shaun everiss
that will rock. I'd like that a load. At 11:01 a.m. 28/10/2007, you wrote: Hi, As of Montezuma's Revenge Beta 4 you have to jump when you are about 3 feet away from the skull, snake, or spider in order to keep from the sword being used. Beta 5 will have a feature where you can scan the distance

Re: [Audyssey] monty question

2007-10-28 Thread Thomas Ward
Hi, Well, I am thinking a decent keyboard layout might be control for jump, shift for run, and space for use sword. [EMAIL PROTECTED] wrote: It would be good. The only thing would be to decide what key to use. And do you want another sword sound? I have one that might be interesting to use.

Re: [Audyssey] monty question

2007-10-28 Thread Thomas Ward
Hi Charles, Exactly. Timing is everything with this game. However, I don't think allot of folks are able to properly time there jumps and the swords get used. Also using automatic swords has proven to be buggy anyway. Charles Rivard wrote: If you jump over a monster at the right time, your

Re: [Audyssey] monty question

2007-10-28 Thread Thomas Ward
Hi, You have to start your jump when the monster is 3 feet away,. However, if I do go ahead and put swords on a fire key for the next release then all this jumping around to avoid using the swords will be irrelevant. [EMAIL PROTECTED] wrote: Three feet away as like you start the jump three

Re: [Audyssey] monty question

2007-10-28 Thread Claudio
Hello Thomas! Goot Idea! What do you tink, is monty ready for the final release in 07 or in 08? Best regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] monty question

2007-10-28 Thread Thomas Ward
Hi Dark, Making the swords manual would change the dynamics of the game, but from a strictly technical point of view it would solve allot of bugs regarding the swords being used when jumping over skulls and so on. I am going to give it a try because I think it should be tried. Dark wrote:

Re: [Audyssey] monty question

2007-10-28 Thread Thomas Ward
Hi, Hmmm... the a key would work or space would work since space is usually used for fire in games. Run can be moved over to shift. Raul A. Gallegos wrote: If Tom adds this feature he can use the a key for attack. Makes sense to me. --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] monty question

2007-10-28 Thread Thomas Ward
Hi Phil, If this were an FPS type game I would say that would be fine. Problem is I think we are moving dangeriously close to alterning the originality of the game as it is. I think a single fire control would be good enough in this instance. Since many Atari games did allow you to fire, but

Re: [Audyssey] monty question

2007-10-28 Thread chou.clement
] monty question Hi Phil, If this were an FPS type game I would say that would be fine. Problem is I think we are moving dangeriously close to alterning the originality of the game as it is. I think a single fire control would be good enough in this instance. Since many Atari games did allow you

Re: [Audyssey] monty question

2007-10-28 Thread Thomas Ward
Hi, Well, I was born and raised on the Atari, original Nintendo Entertainment System, Colleco, and those are what you might call my clasic days of console gaming. While I fooled around with the Sony Play Station and XBox some I find it difficult to get into them like I did the older consoles.

Re: [Audyssey] monty question

2007-10-28 Thread Thomas Ward
Hi, I hope to be ready in December, but with this recent discovery Microsoft is planning to drop support for managed DirectX that means I may have to push back development while I redesign part of the engine. Claudio wrote: Hello Thomas! Goot Idea! What do you tink, is monty ready for the

Re: [Audyssey] monty question

2007-10-28 Thread chou.clement
PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 28, 2007 9:15 AM Subject: Re: [Audyssey] monty question Hi, Well, I was born and raised on the Atari, original Nintendo Entertainment System, Colleco, and those are what you might call my clasic days of console gaming

[Audyssey] monty question

2007-10-27 Thread chou.clement
Disclaimer. May seem like idiotic question and suggestion. Discard if you wish.. Just downloaded beta 4 and am playing it. The only issue is. There's no way to save up swords for use. Every time a skull comes near and I try to leap over it Joe just tends to hack it down. Wouldn't it be a lot

Re: [Audyssey] monty question

2007-10-27 Thread Raul A. Gallegos
You can do this, but you have to time your jumping correctly. In previous betas, you could die if you landed on a skull so you would have to walk into it to kill it with a sword, but people thought this was too hard and Tom made it so even if you jump, but if your jump is off, you will still

Re: [Audyssey] monty question

2007-10-27 Thread chou.clement
When you say time better, how do you mean? Because once I get near enough, the swordswings anyway. lol. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 27, 2007 2:09 PM Subject: Re: [Audyssey] monty

Re: [Audyssey] monty question

2007-10-27 Thread Thomas Ward
Hi, Quote Just downloaded beta 4 and am playing it. The only issue is. There's no way to save up swords for use. Every time a skull comes near and I try to leap over it Joe just tends to hack it down. Wouldn't it be a lot more of a challenge to let the skull get in a certain range and then

Re: [Audyssey] monty question

2007-10-27 Thread chou.clement
Ah. In that case... I can't say anything then. Though I don't think that one change would be too bad. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 27, 2007 2:30 PM Subject: Re: [Audyssey] monty question

Re: [Audyssey] monty question

2007-10-27 Thread Thomas Ward
Hi, As of Montezuma's Revenge Beta 4 you have to jump when you are about 3 feet away from the skull, snake, or spider in order to keep from the sword being used. Beta 5 will have a feature where you can scan the distance to monsters as well as the swords won't be used as you are jumping over

Re: [Audyssey] monty question

2007-10-27 Thread Thomas Ward
Hi, Honestly, I think you might be correct that switching swords from automatic to manual might be the most practical solution for more than one reason. I've had to make lots of game code exceptions for the swords and if I take the automatic use out of the loop allot of things would work

Re: [Audyssey] monty question

2007-10-27 Thread chou.clement
Three feet away as like you start the jump three feet away or land three feet away? lol. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 27, 2007 3:01 PM Subject: Re: [Audyssey] monty question Hi

Re: [Audyssey] monty question

2007-10-27 Thread chou.clement
@audyssey.org Sent: Saturday, October 27, 2007 3:12 PM Subject: Re: [Audyssey] monty question Hi, Honestly, I think you might be correct that switching swords from automatic to manual might be the most practical solution for more than one reason. I've had to make lots of game code exceptions

Re: [Audyssey] monty question

2007-10-27 Thread Charles Rivard
: [Audyssey] monty question Disclaimer. May seem like idiotic question and suggestion. Discard if you wish.. Just downloaded beta 4 and am playing it. The only issue is. There's no way to save up swords for use. Every time a skull comes near and I try to leap over it Joe just tends to hack

Re: [Audyssey] monty question

2007-10-27 Thread Dark
to the enemy, but it's doable. Beware the Grue! Dark. - Original Message - From: [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 27, 2007 9:53 PM Subject: [Audyssey] monty question Disclaimer. May seem like idiotic question and suggestion

Re: [Audyssey] monty question

2007-10-27 Thread Raul A. Gallegos
. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 27, 2007 3:12 PM Subject: Re: [Audyssey] monty question Hi, Honestly, I think you might be correct that switching swords from automatic to manual might

Re: [Audyssey] monty question

2007-10-27 Thread chou.clement
, 2007 5:39 PM Subject: Re: [Audyssey] monty question If Tom adds this feature he can use the a key for attack. Makes sense to me. [EMAIL PROTECTED] wrote: It would be good. The only thing would be to decide what key to use. And do you want another sword sound? I have one that might

Re: [Audyssey] monty question

2007-10-27 Thread Raul A. Gallegos
. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 27, 2007 5:39 PM Subject: Re: [Audyssey] monty question If Tom adds this feature he can use the a key for attack. Makes sense to me. [EMAIL

Re: [Audyssey] monty question

2007-10-27 Thread chou.clement
@audyssey.org Sent: Saturday, October 27, 2007 6:03 PM Subject: Re: [Audyssey] monty question Yes, but one thing. You can already check the status of your swords with the sword count key which is W for weapons. [EMAIL PROTECTED] wrote: I agree, Raul. A good thing because you could then check

Re: [Audyssey] monty question

2007-10-27 Thread Phil Vlasak
list gamers@audyssey.org Sent: Saturday, October 27, 2007 8:39 PM Subject: Re: [Audyssey] monty question If Tom adds this feature he can use the a key for attack. Makes sense to me. [EMAIL PROTECTED] wrote: It would be good. The only thing would be to decide what key to use. And do you

Re: [Audyssey] monty question

2007-07-15 Thread Thomas Ward
Hi Steve, That all depends on where you are in relation to the object. If you are to the left of it you need to jump right, below it up, and right of it jump left. If you could give us your exact coordinates we could answer that question. (Smile) Steve Cullen wrote: Hi All, I have a question

[Audyssey] monty question

2007-07-14 Thread Steve Cullen
Hi All, I have a question regarding Montezuma's revenge. sorry if this question seems a bit stupid but I have a hearing problem and can't seem to get this one item to get too the next level. Does anyone know if you have to jump right, or left, or up to get the potion? Any help would be

Re: [Audyssey] monty question

2007-07-14 Thread Charles Rivard
Message - From: Steve Cullen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 14, 2007 2:16 PM Subject: [Audyssey] monty question Hi All, I have a question regarding Montezuma's revenge. sorry if this question seems a bit stupid but I have a hearing problem

[Audyssey] Monty question

2006-06-26 Thread Bryan Peterson
Hey Tom, While exploring the help menu in Monty I had an interesting thought and I was wondering if it was true. I noticed that the help menu in Monty bears a striking resemblance to the GMA game engine. I'm curious if that's where you got your inspiration, since they've developed a pretty

Re: [Audyssey] Monty question

2006-06-26 Thread Bryan Peterson
@audyssey.org Subject: Re: [Audyssey] Monty question Date: Mon, 26 Jun 2006 22:48:40 -0400 Hi, Bryan. Yes, the idea for the help system came from GMA's game engine. The Monty engine is not based on GMA's engine, but there are a few elements I added which are similar to the GMA engine such as w for where am