make a
game about disney or make a game where you have to save disney from an
attack. just anidea.
your friend,
Jason
- Original Message -
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 27, 2007 4:51 PM
Subject: Re: [Audyssey] monty question
Hi Tom,
Quote
Thomas do you know how the original game worked, manual
swords or automatic when you got close to the monster? I was never able
to play the original Monty that well so I don't recall. That is one
reason this Monty is so exciting for me.
End quote
To the best of my memory the
.
- Original Message -
From: Claudio [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 28, 2007 6:54 AM
Subject: Re: [Audyssey] monty question
Hello Thomas!
Goot Idea!
What do you tink, is monty ready for the final release in 07 or in 08?
Best regards, Claudio
Hi Bryan,
Quote
Come to think of it Tom, will there be an option for someone who wants to
purchase the game not for themselves but a friend? If so I may ust put it on
my Christmas wishlist.
End quote
Yes, certainly. There will be two things you will have to provide att
the time of purchase. The
: [Audyssey] monty question
Hi Bryan,
Quote
Come to think of it Tom, will there be an option for someone who wants to
purchase the game not for themselves but a friend? If so I may ust put it
on
my Christmas wishlist.
End quote
Yes, certainly. There will be two things you will have to provide
, 2007 3:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] monty question
Hi,
Honestly, I think you might be correct that switching swords from
automatic to manual might be the most practical solution for more than
one reason. I've had to make lots of game code exceptions for the swords
Hi Bryan,
Well, the registration system hasn't been put into the stable branch of
source code yet, but the license number will be announced on startup.
Bryan Peterson wrote:
How do you go about finding that out? I'll make a note of it for when I tell
my mom.
---
Gamers mailing list __
that will rock.
I'd like that a load.
At 11:01 a.m. 28/10/2007, you wrote:
Hi,
As of Montezuma's Revenge Beta 4 you have to jump when you are about 3
feet away from the skull, snake, or spider in order to keep from the
sword being used.
Beta 5 will have a feature where you can scan the distance
Hi,
Well, I am thinking a decent keyboard layout might be control for jump,
shift for run, and space for use sword.
[EMAIL PROTECTED] wrote:
It would be good. The only thing would be to decide what key to use. And do
you want another sword sound? I have one that might be interesting to use.
Hi Charles,
Exactly. Timing is everything with this game. However, I don't think
allot of folks are able to properly time there jumps and the swords get
used. Also using automatic swords has proven to be buggy anyway.
Charles Rivard wrote:
If you jump over a monster at the right time, your
Hi,
You have to start your jump when the monster is 3 feet away,. However,
if I do go ahead and put swords on a fire key for the next release then
all this jumping around to avoid using the swords will be irrelevant.
[EMAIL PROTECTED] wrote:
Three feet away as like you start the jump three
Hello Thomas!
Goot Idea!
What do you tink, is monty ready for the final release in 07 or in 08?
Best regards, Claudio.
---
Gamers mailing list __ Gamers@audyssey.org
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You can make changes or update your subscription via the web, at
Hi Dark,
Making the swords manual would change the dynamics of the game, but from
a strictly technical point of view it would solve allot of bugs
regarding the swords being used when jumping over skulls and so on. I am
going to give it a try because I think it should be tried.
Dark wrote:
Hi,
Hmmm... the a key would work or space would work since space is usually
used for fire in games. Run can be moved over to shift.
Raul A. Gallegos wrote:
If Tom adds this feature he can use the a key for attack. Makes sense to me.
---
Gamers mailing list __ Gamers@audyssey.org
If you
Hi Phil,
If this were an FPS type game I would say that would be fine. Problem is
I think we are moving dangeriously close to alterning the originality of
the game as it is. I think a single fire control would be good enough in
this instance. Since many Atari games did allow you to fire, but
] monty question
Hi Phil,
If this were an FPS type game I would say that would be fine. Problem is
I think we are moving dangeriously close to alterning the originality of
the game as it is. I think a single fire control would be good enough in
this instance. Since many Atari games did allow you
Hi,
Well, I was born and raised on the Atari, original Nintendo
Entertainment System, Colleco, and those are what you might call my
clasic days of console gaming.
While I fooled around with the Sony Play Station and XBox some I find it
difficult to get into them like I did the older consoles.
Hi,
I hope to be ready in December, but with this recent discovery Microsoft
is planning to drop support for managed DirectX that means I may have to
push back development while I redesign part of the engine.
Claudio wrote:
Hello Thomas!
Goot Idea!
What do you tink, is monty ready for the
PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 28, 2007 9:15 AM
Subject: Re: [Audyssey] monty question
Hi,
Well, I was born and raised on the Atari, original Nintendo
Entertainment System, Colleco, and those are what you might call my
clasic days of console gaming
Disclaimer. May seem like idiotic question and suggestion. Discard if you wish..
Just downloaded beta 4 and am playing it. The only issue is. There's no way to
save up swords for use. Every time a skull comes near and I try to leap over it
Joe just tends to hack it down. Wouldn't it be a lot
You can do this, but you have to time your jumping correctly. In
previous betas, you could die if you landed on a skull so you would have
to walk into it to kill it with a sword, but people thought this was too
hard and Tom made it so even if you jump, but if your jump is off, you
will still
When you say time better, how do you mean? Because once I get near enough,
the swordswings anyway. lol.
- Original Message -
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 27, 2007 2:09 PM
Subject: Re: [Audyssey] monty
Hi,
Quote
Just downloaded beta 4 and am playing it. The only issue is. There's no
way to save
up swords for use. Every time a skull comes near and I try to leap over
it Joe just
tends to hack it down. Wouldn't it be a lot more of a challenge to let
the skull
get in a certain range and then
Ah. In that case... I can't say anything then. Though I don't think that one
change would be too bad.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 27, 2007 2:30 PM
Subject: Re: [Audyssey] monty question
Hi,
As of Montezuma's Revenge Beta 4 you have to jump when you are about 3
feet away from the skull, snake, or spider in order to keep from the
sword being used.
Beta 5 will have a feature where you can scan the distance to monsters
as well as the swords won't be used as you are jumping over
Hi,
Honestly, I think you might be correct that switching swords from
automatic to manual might be the most practical solution for more than
one reason. I've had to make lots of game code exceptions for the swords
and if I take the automatic use out of the loop allot of things would
work
Three feet away as like you start the jump three feet away or land three
feet away? lol.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 27, 2007 3:01 PM
Subject: Re: [Audyssey] monty question
Hi
@audyssey.org
Sent: Saturday, October 27, 2007 3:12 PM
Subject: Re: [Audyssey] monty question
Hi,
Honestly, I think you might be correct that switching swords from
automatic to manual might be the most practical solution for more than
one reason. I've had to make lots of game code exceptions
: [Audyssey] monty question
Disclaimer. May seem like idiotic question and suggestion. Discard if you
wish..
Just downloaded beta 4 and am playing it. The only issue is. There's no
way to save up swords for use. Every time a skull comes near and I try to
leap over it Joe just tends to hack
to the enemy, but
it's doable.
Beware the Grue!
Dark.
- Original Message -
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 27, 2007 9:53 PM
Subject: [Audyssey] monty question
Disclaimer. May seem like idiotic question and suggestion
.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 27, 2007 3:12 PM
Subject: Re: [Audyssey] monty question
Hi,
Honestly, I think you might be correct that switching swords from
automatic to manual might
, 2007 5:39 PM
Subject: Re: [Audyssey] monty question
If Tom adds this feature he can use the a key for attack. Makes sense to
me.
[EMAIL PROTECTED] wrote:
It would be good. The only thing would be to decide what key to use. And
do
you want another sword sound? I have one that might
.
- Original Message -
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 27, 2007 5:39 PM
Subject: Re: [Audyssey] monty question
If Tom adds this feature he can use the a key for attack. Makes sense to
me.
[EMAIL
@audyssey.org
Sent: Saturday, October 27, 2007 6:03 PM
Subject: Re: [Audyssey] monty question
Yes, but one thing. You can already check the status of your swords with
the sword count key which is W for weapons.
[EMAIL PROTECTED] wrote:
I agree, Raul. A good thing because you could then check
list gamers@audyssey.org
Sent: Saturday, October 27, 2007 8:39 PM
Subject: Re: [Audyssey] monty question
If Tom adds this feature he can use the a key for attack. Makes sense to
me.
[EMAIL PROTECTED] wrote:
It would be good. The only thing would be to decide what key to use. And
do
you
Hi Steve,
That all depends on where you are in relation to the object. If you are
to the left of it you need to jump right, below it up, and right of it
jump left.
If you could give us your exact coordinates we could answer that question.
(Smile)
Steve Cullen wrote:
Hi All,
I have a question
Hi All,
I have a question regarding Montezuma's revenge. sorry if this question seems a
bit stupid but I have a hearing problem and can't seem to get this one item to
get too the next level. Does anyone know if you have to jump right, or left, or
up to get the potion? Any help would be
Message -
From: Steve Cullen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 14, 2007 2:16 PM
Subject: [Audyssey] monty question
Hi All,
I have a question regarding Montezuma's revenge. sorry if this question
seems a bit stupid but I have a hearing problem
Hey Tom,
While exploring the help menu in Monty I had an interesting thought and I
was wondering if it was true. I noticed that the help menu in Monty bears a
striking resemblance to the GMA game engine. I'm curious if that's where you
got your inspiration, since they've developed a pretty
@audyssey.org
Subject: Re: [Audyssey] Monty question
Date: Mon, 26 Jun 2006 22:48:40 -0400
Hi, Bryan.
Yes, the idea for the help system came from GMA's game engine. The Monty
engine is not based on GMA's engine, but there are a few elements I
added which are similar to the GMA engine such as w for where am
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