Re: [Audyssey] real time star trek ideas

2006-09-18 Thread Ken the Crazy
heck--it's not like the whole star trek idea isn't copyrighted. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, September 17, 2006 2:53 AM Subject: Re: [Audyssey] real time star trek ideas Sounds quite good

Re: [Audyssey] real time star trek ideas

2006-09-17 Thread shaun everiss
Sounds quite good. However there is this copywrite issue with using voice files. At 03:55 a.m. 15/09/2006, you wrote: Hi guys, Well, I can see the demise of the old star trek final conflict game coming, alas, we barely knew thee.Parting is such sweet sorrow...wish I could do shakespeare in the

Re: [Audyssey] real time star trek ideas

2006-09-17 Thread Thomas Ward
Hi Shaun, Allan wasn't speaking of voice files. He was mentioning voice commands via some form of dictation like a built in dragon naturally speaking. shaun everiss wrote: Sounds quite good. However there is this copywrite issue with using voice files.

Re: [Audyssey] real time star trek ideas

2006-09-15 Thread Allan Thompson
free... Jesus of Nazareth 33 AD - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 15, 2006 1:00 AM Subject: Re: [Audyssey] real time star trek ideas Hi Allan, Yeah, it would be interesting to be able

Re: [Audyssey] real time star trek ideas

2006-09-15 Thread David Taylor
Now the holodeck idea is a great idea for that, and also for demos. Cheers Dave ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to

Re: [Audyssey] real time star trek ideas

2006-09-15 Thread Thomas Ward
Hi Allan, Either that or just have a built in training mission like in LW where you can go to a training center outside of the shipyards or space doc where you run exorsizes against fellow Federation ships or even cargo ships, etc... You can practice sensor scans, firing, maneuvering, etc...

Re: [Audyssey] real time star trek ideas

2006-09-15 Thread Dave
Hi, I like this idea. Dave. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 15, 2006 10:57 AM Subject: Re: [Audyssey] real time star trek ideas Hi Allan, Either that or just have a built in training

Re: [Audyssey] real time star trek ideas

2006-09-15 Thread Brandon Cole
Sent: Friday, September 15, 2006 10:57 AM Subject: Re: [Audyssey] real time star trek ideas Hi Allan, Either that or just have a built in training mission like in LW where you can go to a training center outside of the shipyards or space doc where you run exorsizes against fellow Federation

Re: [Audyssey] real time star trek ideas

2006-09-15 Thread Allan Thompson
] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 15, 2006 10:57 AM Subject: Re: [Audyssey] real time star trek ideas Hi Allan, Either that or just have a built in training mission like in LW where you can go to a training center outside of the shipyards or space doc where you

Re: [Audyssey] real time star trek ideas

2006-09-15 Thread Thomas Ward
Hi, Well, if you were a Q you could whipe out everything without a sweat. If you were fighting one you wouldn't stand a chanse. Not much fun either way. Grin. Brandon Cole wrote: I say the training missions should be held by a member of the Q, since they could make anything appear that they

Re: [Audyssey] real time star trek ideas

2006-09-15 Thread Reinhard Stebner
Unless you are captain of the enterprise -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Friday, September 15, 2006 3:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] real time star trek ideas Hi, Well, if you were a Q you

Re: [Audyssey] real time star trek ideas

2006-09-15 Thread Brandon Cole
to members of the Q, training with one would be too much fun. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 15, 2006 4:06 PM Subject: Re: [Audyssey] real time star trek ideas Hi, Well, if you were a Q you

[Audyssey] real time star trek ideas

2006-09-14 Thread Allan Thompson
Hi guys, Well, I can see the demise of the old star trek final conflict game coming, alas, we barely knew thee.Parting is such sweet sorrow...wish I could do shakespeare in the original klingon, smile. As for the real time ship command, I could think of some interesting ideas. One would be

Re: [Audyssey] real time star trek ideas

2006-09-14 Thread Thomas Ward
Hi Allan, Yeah, it would be interesting to be able to command other races ships, but that is a bit of a complicated twist as you might imagine. I wish to do missions all from the Federation perspective, and if I started other races then we are talking missions all from their perspective, and so