heck--it's not like the whole star trek idea isn't copyrighted.
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 17, 2006 2:53 AM
Subject: Re: [Audyssey] real time star trek ideas
Sounds quite good
Sounds quite good.
However there is this copywrite issue with using voice files.
At 03:55 a.m. 15/09/2006, you wrote:
Hi guys,
Well, I can see the demise of the old star trek final conflict game
coming, alas, we barely knew thee.Parting is such sweet
sorrow...wish I could do shakespeare in the
Hi Shaun,
Allan wasn't speaking of voice files. He was mentioning voice commands
via some form of dictation like a built in dragon naturally speaking.
shaun everiss wrote:
Sounds quite good.
However there is this copywrite issue with using voice files.
free...
Jesus of Nazareth 33 AD
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 15, 2006 1:00 AM
Subject: Re: [Audyssey] real time star trek ideas
Hi Allan,
Yeah, it would be interesting to be able
Now the holodeck idea is a great idea for that, and also for demos.
Cheers
Dave
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Hi Allan,
Either that or just have a built in training mission like in LW where
you can go to a training center outside of the shipyards or space doc
where you run exorsizes against fellow Federation ships or even cargo
ships, etc...
You can practice sensor scans, firing, maneuvering, etc...
Hi,
I like this idea.
Dave.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 15, 2006 10:57 AM
Subject: Re: [Audyssey] real time star trek ideas
Hi Allan,
Either that or just have a built in training
Sent: Friday, September 15, 2006 10:57 AM
Subject: Re: [Audyssey] real time star trek ideas
Hi Allan,
Either that or just have a built in training mission like in LW where
you can go to a training center outside of the shipyards or space doc
where you run exorsizes against fellow Federation
]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 15, 2006 10:57 AM
Subject: Re: [Audyssey] real time star trek ideas
Hi Allan,
Either that or just have a built in training mission like in LW where
you can go to a training center outside of the shipyards or space doc
where you
Hi,
Well, if you were a Q you could whipe out everything without a sweat. If
you were fighting one you wouldn't stand a chanse. Not much fun either
way. Grin.
Brandon Cole wrote:
I say the training missions should be held by a member of the Q, since they
could make anything appear that they
Unless you are captain of the enterprise
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Friday, September 15, 2006 3:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] real time star trek ideas
Hi,
Well, if you were a Q you
to members
of the Q, training with one would be too much fun.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 15, 2006 4:06 PM
Subject: Re: [Audyssey] real time star trek ideas
Hi,
Well, if you were a Q you
Hi guys,
Well, I can see the demise of the old star trek final conflict game coming,
alas, we barely knew thee.Parting is such sweet sorrow...wish I could do
shakespeare in the original klingon, smile.
As for the real time ship command, I could think of some interesting ideas. One
would be
Hi Allan,
Yeah, it would be interesting to be able to command other races ships,
but that is a bit of a complicated twist as you might imagine. I wish to
do missions all from the Federation perspective, and if I started other
races then we are talking missions all from their perspective, and so
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