Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Ron Schamerhorn
Hi all As for being able to play an opponent over the net I think it's a great idea and have even done a few times with Sound RTS but still would like more chances. I think the difficulty as has been said is the way it is implimented. The suggestion Thomas had of taking turns such as in

Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread James Homuth
Also keep in mind, the computer itself would need to be able to distinguish what's going on with a multiple keyboard/joystick environment. Since the computer typically expects one of each, any more than that and they'll be fighting one another for control over the same thing. That's why most

Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Terrence van Ettinger AKA Angus MacLaren
I know that several computers have the ability to connect two keyboards; seems that it'd just be a matter of adding the capability into the game itself. Terrence -- From: Chris Hallsworth [EMAIL PROTECTED] Sent: Saturday, October 25, 2008 3:14

Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Terrence van Ettinger AKA Angus MacLaren
Couldn't the multi-channel capability of sound cards be implemented to take care of the cutting-off issue? Let one player come through 1 channel, and the other through another channel?n'Coud -- From: Munawar Bijani [EMAIL PROTECTED] Sent:

Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Thomas Ward
Hi ron, Quote One other consideration is of course how many of us are with someone who we would challenge to a game of whatever to make the investment of hardware and such worth it. End quote And I really think this comes to the heart of the problem. While there are games out there like

Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Thomas Ward
Hi James, Actually, Microsoft DirectInput and XInput can obtain input from multiple joysticks simaltaniously without effecting each other. You merely have to enumerate all the attached joysticks and create an object for each instance found. So input is actually the least of our troubles.

Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Thomas Ward
Hi, Yeah, I know. I'm not sure DirectX will allow a game to poll from multiple keyboards though. I suppose you could create multiple keyboard objects, and then you could enumerate all the keyboards so the keyboard objects are not pointing to the same keyboard device. It is theoretically

Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread K. Matthew
I'm guessin that would be possible, however, that wouldn't work unless you bought a splitter to have each channel going to a head set or speakers. Which, trying to tell a blind person how to do that can lead to a thread on its on. Matt. -Original Message- From: [EMAIL PROTECTED]

Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Thomas Ward
Hi, I'd say that would be very unlikely. Even if It could be done you have no idea how much extra memory and CPU power it would take to basically position two or more complete different audio environments symaltaniously. Not to mention I still don't see how you could keep from confusing both