Hi Karl,
Quote
I have found one or two times that when I entered a dark room,
especially at a run, two torches were used.
End quote
Hmmm... Never seen this myself, but I think from time to time such
gliches like this are bound to pop up once and a while.
Problem is it is not something that is
. And that
is also a reason why I'm still using Hal.
- Original Message -
From: Raul a. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 11, 2007 1:21 PM
Subject: Re: [Audyssey] Monti 3 is good!
Obviously not all hot keys are turned off then, since with 2
not saying they don't.
Its just that you can't control them on the fly without doodling in
option dialogs.
At 04:21 a.m. 12/10/2007, you wrote:
Hi Shaun,
I can see why that might be an advantage, but Jaws, Window eyes, etc do
have sleep modes which allows the screen reader to ignore events
.
Beware the Grue!
Dark.
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 11, 2007 9:05 AM
Subject: Re: [Audyssey] Monti 3 is good!
I usually turn off the hal hotkeys once i'm in a game.
Its 1 reason I
I usually turn off the hal hotkeys once i'm in a game.
Its 1 reason I like hal over jaws or other readers when playing games.
you can turn off voice and hotkeys without unloading the reader.
then with 2 simple key pushes you can have the entire thing back.
At 05:59 p.m. 11/10/2007, you wrote:
Hi
Obviously not all hot keys are turned off then, since with 2 keys like
you say, you have it all back smile. This means there are some hot
keys still active. With Window-Eyes I created a set file which turns off
hot keys, cursor keys, and voices. this way, pressing arrow keys, does
not cause
] Monti 3 is good!
Obviously not all hot keys are turned off then, since with 2 keys like
you say, you have it all back smile. This means there are some hot
keys still active. With Window-Eyes I created a set file which turns off
hot keys, cursor keys, and voices. this way, pressing arrow keys
9:05 AM
Subject: Re: [Audyssey] Monti 3 is good!
I usually turn off the hal hotkeys once i'm in a game.
Its 1 reason I like hal over jaws or other readers when playing games.
you can turn off voice and hotkeys without unloading the reader.
then with 2 simple key pushes you can have the entire
Well Raul, the only key Hal actually needs is the key to turn back on the
hotkeys, - ctrl eight by default. If you've turned the voice off, you
need to re-enable hotkeys before you turn it back on.
I'm not sure of all the technical reasons, but from what I've read in other
docs, Hal
Hi Dark,
I don't have an official release date for the project, but I am hoping
to make it availible around Christmas time. Even if the stable release
isn't here by then I'll probably be able to do preorders, and since
there is a public demo it won't be the same as Alchemy's preorders.
They'll
Hi Shaun,
I can see why that might be an advantage, but Jaws, Window eyes, etc do
have sleep modes which allows the screen reader to ignore events passed
to the application in the foreground.
shaun everiss wrote:
I usually turn off the hal hotkeys once i'm in a game.
Its 1 reason I like hal
I would like to say that so far on my 2 Vista machines, one with Home
Premium and one with Ultimate, Monty is running very well. I really like
the new ambiance and the sand sounds. The system menu still pops up from
time to time, but thanks to the new keyboard layout, this is much more
rare.
Hi Raul,
Actually, the step sounds you hear aren't sand, but a mixture of dirt
and gravel step sounds. I had created them for my Tomb Raider game liked
them, and thought they would also work great for Montezuma's Revenge for
two reasons.
First, the historical Aztec and Mian temples and pyramids
I have found one or two times that when I entered a dark room,
especially at a run, two torches were used.
Also, the nonagression by skulls and spiders when you have a sword
isn't fixed. I think this should be fixed so that if you stand still
and an enemy comes near you, within sword rang, it
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