Hello Dark,
The beta team came up with two more land-based units: artillery and armoured
personnel transport. Due to the recommendations coming late in the testing,
it was decided to wait until the multi-player version was released to
include these. Instead we gave armour most of the
The only part of the game I find really annoying thus far is the fighter
unit. They take awhile to build, take more managing than the rest, and they
don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep them
near
:43 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions
The only part of the game I find really annoying thus far is the fighter
unit. They take awhile to build, take more managing than the rest, and
they
don't really do much cept for getting shot down all the time lol.
Granted
Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 10:54 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions
Hello Dark,
The beta team came up with two more land-based units: artillery and
armoured personnel transport. Due to the recommendations coming late
, 2010 8:39 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions
Hello Johnny,
Have you looked at fighters recently? They now can be set to moving
randomly or roaming. These modes allow them to fuel automatically and
continue their flight with no intervention or chance
with decreased speed and fuel range as a balance.
Beware the grue!
Dark.
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:43 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions
The only part
Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions
Fighters are pretty good against enemy ships, and if you have many, you can
use them to disrupt enemy offensive by attacking enemy infantry, but I
agree their not the best offensive unit, and certainly not as good
, this is
why i'd like to see a stronger offensive plane in the game.
Beware the grue!
Dark.
- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 22, 2010 3:19 AM
Subject: Re: [Audyssey] time of conflict thoughts
: [Audyssey] Time of Conflict from GMA games.
I've been trying this for awhile, for some reason, the map builder doesn't
seem to work for me.
My map checks out and compiles fine, and yet when I play it, I get a
run-time error several moves in.
Also, not sure if anyone can help. I've not been able
Do you know what the pricepoint will be yet? It's a great game.
Tim
- Original Message -
From: David Greenwood davidgreenw...@rogers.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 20, 2010 2:11 PM
Subject: [Audyssey] Time of Conflict
Hi all,
Someone told
sure glad you joined this list, and oh, want to truly thank you for the good
games you have. personally speaking, lone wolf is the only game I have paid
for, would like to get more of your games, however, with my finances, there
is no way I can buy any games at this point, however, we are very
hi David, I installed the game and chose jaws as the screen reader of
choice.
having just listened to your basic tutorial, I noticed jaws spoke everything
but mine doesn't, it says blank when cursoring about not uncharted, and
twice now I have selected something from the list hit enter on it
Hi.
I noticed the update business was fixed, thanks.
I had a couple of strategical questions, particularly related to how to
protect ships when sailing, and how best to get infantry off a troop
transport, sinse currently while I can defeat the computer on easy on land,
as soon as
I've been trying this for awhile, for some reason, the map builder doesn't
seem to work for me.
My map checks out and compiles fine, and yet when I play it, I get a
run-time error several moves in.
Also, not sure if anyone can help. I've not been able to send or receive on
teh gmagames list for
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict from GMA games.
I've been trying this for awhile, for some reason, the map builder doesn't
seem to work for me.
My map checks out and compiles fine, and yet when I play it, I get a
run-time error several moves in.
Also, not sure if anyone
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