Re: [Audyssey] time of conflict thoughts and questions

2010-03-21 Thread David Greenwood
Hello Dark, The beta team came up with two more land-based units: artillery and armoured personnel transport. Due to the recommendations coming late in the testing, it was decided to wait until the multi-player version was released to include these. Instead we gave armour most of the

Re: [Audyssey] time of conflict thoughts and questions

2010-03-21 Thread Johnny Tai
The only part of the game I find really annoying thus far is the fighter unit. They take awhile to build, take more managing than the rest, and they don't really do much cept for getting shot down all the time lol. Granted they're nice to scout with, but even then, if you don't keep them near

Re: [Audyssey] time of conflict thoughts and questions

2010-03-21 Thread David Greenwood
:43 PM Subject: Re: [Audyssey] time of conflict thoughts and questions The only part of the game I find really annoying thus far is the fighter unit. They take awhile to build, take more managing than the rest, and they don't really do much cept for getting shot down all the time lol. Granted

Re: [Audyssey] time of conflict thoughts and questions

2010-03-21 Thread dark
Discussion list gamers@audyssey.org Sent: Sunday, March 21, 2010 10:54 PM Subject: Re: [Audyssey] time of conflict thoughts and questions Hello Dark, The beta team came up with two more land-based units: artillery and armoured personnel transport. Due to the recommendations coming late

Re: [Audyssey] time of conflict thoughts and questions

2010-03-21 Thread tim kilgore
, 2010 8:39 PM Subject: Re: [Audyssey] time of conflict thoughts and questions Hello Johnny, Have you looked at fighters recently? They now can be set to moving randomly or roaming. These modes allow them to fuel automatically and continue their flight with no intervention or chance

Re: [Audyssey] time of conflict thoughts and questions

2010-03-21 Thread dark
with decreased speed and fuel range as a balance. Beware the grue! Dark. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 21, 2010 11:43 PM Subject: Re: [Audyssey] time of conflict thoughts and questions The only part

Re: [Audyssey] time of conflict thoughts and questions

2010-03-21 Thread Liam Erven
Discussion list Subject: Re: [Audyssey] time of conflict thoughts and questions Fighters are pretty good against enemy ships, and if you have many, you can use them to disrupt enemy offensive by attacking enemy infantry, but I agree their not the best offensive unit, and certainly not as good

Re: [Audyssey] time of conflict thoughts and questions

2010-03-21 Thread dark
, this is why i'd like to see a stronger offensive plane in the game. Beware the grue! Dark. - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, March 22, 2010 3:19 AM Subject: Re: [Audyssey] time of conflict thoughts

Re: [Audyssey] Time of Conflict from GMA games.

2010-03-20 Thread Jorge Gonçalves
: [Audyssey] Time of Conflict from GMA games. I've been trying this for awhile, for some reason, the map builder doesn't seem to work for me. My map checks out and compiles fine, and yet when I play it, I get a run-time error several moves in. Also, not sure if anyone can help. I've not been able

Re: [Audyssey] Time of Conflict

2010-03-20 Thread tim kilgore
Do you know what the pricepoint will be yet? It's a great game. Tim - Original Message - From: David Greenwood davidgreenw...@rogers.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 20, 2010 2:11 PM Subject: [Audyssey] Time of Conflict Hi all, Someone told

Re: [Audyssey] Time of Conflict

2010-03-20 Thread playful-puppy
sure glad you joined this list, and oh, want to truly thank you for the good games you have. personally speaking, lone wolf is the only game I have paid for, would like to get more of your games, however, with my finances, there is no way I can buy any games at this point, however, we are very

Re: [Audyssey] Time of Conflict

2010-03-20 Thread simon dowling
hi David, I installed the game and chose jaws as the screen reader of choice. having just listened to your basic tutorial, I noticed jaws spoke everything but mine doesn't, it says blank when cursoring about not uncharted, and twice now I have selected something from the list hit enter on it

Re: [Audyssey] Time of Conflict

2010-03-20 Thread dark
Hi. I noticed the update business was fixed, thanks. I had a couple of strategical questions, particularly related to how to protect ships when sailing, and how best to get infantry off a troop transport, sinse currently while I can defeat the computer on easy on land, as soon as

Re: [Audyssey] Time of Conflict from GMA games.

2010-03-19 Thread Johnny Tai
I've been trying this for awhile, for some reason, the map builder doesn't seem to work for me. My map checks out and compiles fine, and yet when I play it, I get a run-time error several moves in. Also, not sure if anyone can help. I've not been able to send or receive on teh gmagames list for

Re: [Audyssey] Time of Conflict from GMA games.

2010-03-19 Thread Liam Erven
To: Gamers Discussion list Subject: Re: [Audyssey] Time of Conflict from GMA games. I've been trying this for awhile, for some reason, the map builder doesn't seem to work for me. My map checks out and compiles fine, and yet when I play it, I get a run-time error several moves in. Also, not sure if anyone

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