Re: [Audyssey] the gma game engine

2008-03-12 Thread Thomas Ward
Hi Alex, As a gamer and a developer I can see both sides of this issue. As a gamer I confess the GMA engine does have some limitations such as true 3d movement, the ability to jump, crouch, climb, swim, etc. As a developer though I still think the GMA engine is a remarkable piece of work. I

Re: [Audyssey] the gma game engine

2008-03-12 Thread Thomas Ward
Hi Phil, Yeah, man power is a major factor why as developers something like the GMA engine is necessary. Even as a programmer I can't afford to code all my games by hand. That is why I began the Genesis 3D Project. Genesis 3D when completed will allow me to create several FpS games just by

Re: [Audyssey] the gma game engine

2008-03-11 Thread Phil Vlasak
Hi Alex, If there was a better game engine out there than the GMA engine, I would use it. The GMA engine works fairly well even though it is almost ten years old. PacMan in its original arcade design was intended to be repetitive with the same maze on all thirty or so levels. It is like walking

Re: [Audyssey] the gma game engine

2008-03-11 Thread shaun everiss
I wander about the usagames engine then. Even those of us current and previous testers that are close with tom don't even know what that is. At 07:22 a.m. 12/03/2008, you wrote: Hi list. I just thought i'd throw in my views about the gma game engine. Personally I think the gma game engine is

Re: [Audyssey] the gma game engine

2008-03-11 Thread jason
kb3icc This is Jason known as Blind Fury - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 11, 2008 1:45 PM Subject: Re: [Audyssey] the gma game engine Hi Alex, If there was a better game engine out there than