Hi, Phil do you think in the future you will be updating any of your games 
for example ten Pin Alley it would be fun that you can play in other alleys 
instead of just ten pin.  Anyway how is the shooting game coming along?

Sincerely,
Jason
windowslive contact [EMAIL PROTECTED] skype contact kb3icc This is Jason known 
as Blind Fury
----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, March 11, 2008 1:45 PM
Subject: Re: [Audyssey] the gma game engine


> Hi Alex,
> If there was a better game engine out there than the GMA engine, I would 
> use
> it.
> The GMA engine works fairly well even though it is almost ten years old.
> PacMan in its original arcade design was intended to be repetitive with 
> the
> same maze on all thirty or so levels.
> It is like walking around your house, you know where the doors and rooms 
> are
> so you do not have to think about them after a while. The ghosts are the
> random element that changes from level to level.
> I planned my Harry Potter game to somewhat match what was on each floor of
> the Hogwarts castle so there was some reason to have the floor plan 
> similar
> on some of the floors.
> But with David and I being only one person per company, we can not compete
> with commercial game companies that hire hundreds of people to design each
> game.
>
> ----- Original Message ----- 
> From: "alex wallis" <[EMAIL PROTECTED]>
> To: <gamers@audyssey.org>
> Sent: Tuesday, March 11, 2008 1:22 PM
> Subject: [Audyssey] the gma game engine
>
>
>> Hi list.
>> I just thought i'd throw in my views about the gma game engine.
>> Personally I think the gma game engine is fairly limited in what it can
>> do,
>> I mean any games made with it, bar different sounds are just about the
>> same,
>> I mean None of the games made with it have full 3d movement, you can't
>> crouch or jump.
>> And no disrespect to pcs games here, but packman talks is basicly almost
>> like sod and its quite repetative this seems to be a feature of all games
>> made with the engine, I mean who wants to play through 30 levels of the
>> same
>> old stuff?
>> Tank commander is an ok game but it still suffers from fairly limited
>> replay
>> value.
>> Its a shame James north never finished his game engine as it sounded like
>> it
>> would have been really good. I don't think the engine considering the
>> price
>> david greenwood wants to charge for people for it is worth anything like
>> what he asks for it.
>>
>>
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>
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