Hi John,
Yeah, and I find that sausage and mushroom pizza works the best for coding
Also have to wash that down with Blue Ribbon Turkey. Oh yeah and lots and lots
of test playing. Below is a bit of test playing that I was doing yesterday.
Mach 1 log for 02-16-2009 By Jim Kitchen
Your
Hi Shaun,
Quote
tom I think the first question should be what was the first thing you
coded, or the
first part of the game minor or major did you do first, ie the menu, the
interface,
etc.
End quote
Well, if you are starting a game from scratch you can't really jump in
and start programming
aah.
At 06:03 a.m. 16/02/2009, you wrote:
Hi Shaun,
Quote
tom I think the first question should be what was the first thing you coded,
or the
first part of the game minor or major did you do first, ie the menu, the
interface,
etc.
End quote
Well, if you are starting a game from scratch you
@audyssey.org
Sent: Sunday, February 15, 2009 9:03 AM
Subject: Re: [Audyssey] what's involved in making a game?
Hi Shaun,
Quote
tom I think the first question should be what was the first thing you
coded, or the
first part of the game minor or major did you do first, ie the menu, the
interface
Hi Charles,
That is as good an explanation as any I've heard for object oriented
design. In a way creating the classses is like creating an outline of
the program, organizing everything by type or relationship, and then
filling in the blanks once you do that.
Charles Rivard wrote:
To put it
Hi Stephen,
Quote
When making Mota, what was the very first thing you did?
End quote
I am afraid I'm not sure of what exactly you are asking. At face value
to answer your question I started up Visual
C# 2005, now Visual C# 2008, and created a new project folder, project
build settings, etc
tom I think the first question should be what was the first thing you coded, or
the first part of the game minor or major did you do first, ie the menu, the
interface, etc.
At 08:20 p.m. 15/02/2009, you wrote:
Hi Stephen,
Quote
When making Mota, what was the very first thing you did?
End quote