Re: [Audyssey] Audyssey issue #48
Hi Ron, I appreciate the mention but just to let you know that it is Richard Bennett that goes by the nickname Bean. I may be out of my gord but no bean here. Rich Sherman ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New Tracks For Top Speed
The problem you described with the two new tracks is a standard ie bug I think I get that a lot also. However if you keep trying they will eventually work. I have, however, been emailed about a few 404 errors on that page and I will get round to fixing these as sooon as possible. Thanks for the info. Regards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Sherman Sent: 25 July 2006 23:57 To: Gamers Discussion list Subject: Re: [Audyssey] New Tracks For Top Speed Hello Damien, I just got around to downloading those cars from your site. While doing so I noticed a couple of problems that I am not sure you are aware of. 1. The link for the car that sounds like a telephone doesn't work. 2. The links for downloading the 2 new tracks don't work (at least for me just now). When I clicked on the links they opened the normal box to either open or save. I clicked on save and they immediately opened to box that stated close when downloaded. The box to name it or where to save it never popped up. I just let it run for many minutes and nothing happened. I did however end up getting the files from DJC's site. Just thought you should know. Rich - Original Message - From: X-Sight Interactive To: 'Gamers Discussion list' Sent: Friday, July 21, 2006 1:45 PM Subject: Re: [Audyssey] New Tracks For Top Speed Thanks djc I shall add those to my website for those who would also like to download them. http://x-sight.brandoncole.net/topspeed.php Regards, Damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Golf V8
Hi, I have put version 8 of golf up on my site. File name wingolf8.exe File size 1.5 meg Version 8 now has a hyper key system for the course selection menu. For the first 6 built in courses, use the numbers 1 - 6. For the rest of the courses start typing in the name of the course. Thanks to Debbie and all there are now 111 golf courses. Hope you enjoy. BFN Jim If I don't remember it, it didn't happen. [EMAIL PROTECTED] http://www.kitchensinc.net 1-440-286-6920 Chardon Ohio ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Golf V8
Hi, will the golf game replace the older version i have when i download it? thanks, Kay - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: New Game Gamers@audyssey.org Sent: Friday, July 28, 2006 10:49 AM Subject: [Audyssey] Golf V8 Hi, I have put version 8 of golf up on my site. File name wingolf8.exe File size 1.5 meg Version 8 now has a hyper key system for the course selection menu. For the first 6 built in courses, use the numbers 1 - 6. For the rest of the courses start typing in the name of the course. Thanks to Debbie and all there are now 111 golf courses. Hope you enjoy. BFN Jim If I don't remember it, it didn't happen. [EMAIL PROTECTED] http://www.kitchensinc.net 1-440-286-6920 Chardon Ohio ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] One more thought about Magical powers, Was: Re: Sryth.
K, but how do you stay healthy? I remember having my melee at something like 30, and the rolls I needed to hit some of them was up around 16. Is there a place to heal up there? Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Thursday, July 27, 2006 8:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re: Sryth. Hi, Ryan. Are you talking about the Murk? For 5 of the statues pick any direction and stumble around some. Sometimes you will find a Swomp Troll, Murkman, etc and eventually the game will begin randomly generating the statues. However, on the far side of the North end of the Murk you will find the final statue. Ryan Strunk wrote: Some of those are so difficult, though. Can you give any spoilers on how to get through the non guild swamp? Thanks, Ryan ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] One more thought about Magical powers, Was: Re: Sryth.
my melee is 49, and I'm still having a problem - Original Message - From: Ryan Strunk [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, July 28, 2006 7:50 AM Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re: Sryth. K, but how do you stay healthy? I remember having my melee at something like 30, and the rolls I needed to hit some of them was up around 16. Is there a place to heal up there? Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Thursday, July 27, 2006 8:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re: Sryth. Hi, Ryan. Are you talking about the Murk? For 5 of the statues pick any direction and stumble around some. Sometimes you will find a Swomp Troll, Murkman, etc and eventually the game will begin randomly generating the statues. However, on the far side of the North end of the Murk you will find the final statue. Ryan Strunk wrote: Some of those are so difficult, though. Can you give any spoilers on how to get through the non guild swamp? Thanks, Ryan ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1659 (20060713) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Golf V8
Hi Kay, Yes the new version of golf will replace the old version, so there is no need to run the uningolf.bat file, but you could if you wanted to. It would delete all of your old records though. HTH BFN Jim Therapy is expensive, beer is cheap. what to do, what to do. [EMAIL PROTECTED] http://www.kitchensinc.net 1-440-286-6920 Chardon Ohio ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] game recordings
A few days ago I posted a forward from Justin D from BSC Games talking about people recording their game play and making it available for others to hear. So far I only have BSC Games on games.asmodean.net but I plan on adding recordings of game play of Draconis Entertainment games, GMA Games, and others I have. This morning I did a recording of me playing Pipe2 Blast Chamber in the normal difficulty and got my name on position two of the scoreboard. If you wanna listen to it visit http://games.asmodean.net and go to the game audio link and in the BSC Section you will find it there. Or the direct link to the game is: http://games.asmodean.net/bsc/Raul_Pipe2_Jul28_2006.wma The game statistics for this one are below. ***Statistics for Game Started on 7/28/2006 7:32:36 AM Final Score: 2721423; you got in position 2 in your local top ten You beat the game! Congratulations! Difficulty: Normal Game Duration: 26 minutes 29 seconds Minutes remaining on game clock: 17 Total hammer swings: 1014 Hammer hitting accuracy: 99.9% You killed 11 thugs on the first bonus level, received 132500 points, and ten extra minutes You killed 9 thugs on the second bonus level, received 106500 points, and ten extra minutes Number of lives lost: 7 You lost your first life on level 3, which was a sidescrolling steam level.(Killed by steam) You lost your second life on level 3, which was a sidescrolling steam level.(Killed by a barrel) You lost your third life on level 5, which was a sidescrolling steam level.(Killed by electricity) You lost your fourth life on level 4, which was an electricity pipe level.(Killed by a spider) You lost your fifth life on level 4, which was an electricity pipe level.(Killed by a thug) You lost your sixth life on level 14, which was a sidescrolling steam level.(Killed by a barrel) You lost your seventh life on level 16, which was the boss level.(Killed by the boss) You killed 11 Spiders You killed 6 Rats You killed 8 Thugs You avoided 14 steams on sidescroller levels You avoided 9 electricities on sidescroller levels You avoided 14 sewer lids on sidescroller levels You avoided 12 barrels on sidescroller levels You unlocked a toolbox and received a bug spray on level 1 You unlocked a toolbox and received a 5 point bonus on level 2 You searched a trashcan and found a time bonus on level 3 You searched a trashcan and found a time bonus on level 3 You unlocked a toolbox and received a wrench on level 4 You searched a trashcan and found a welding kit on level 5 You searched a trashcan and found a 5 point bonus on level 5 You searched a trashcan and found a time bonus on level 7 You searched a trashcan and found a welding kit on level 7 You encountered stairs on level 8 but you did not use them You unlocked a toolbox and received a wrench on level 9 You encountered stairs on level 10 but you did not use them You searched a trashcan and found a construction hat on level 11 You searched a trashcan and found a bag of potato chips on level 11 You encountered stairs on level 12 but you did not use them You unlocked a toolbox and received a wrench on level 13 You searched a trashcan and found a bag of potato chips on level 14 You searched a trashcan and found a 7 point bonus on level 14 -- I got vision, and the rest of the world wears bifocals. -- Butch Cassidy Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New Tracks For Top Speed
What I do is just use getright on stuff. At 08:07 PM 7/28/2006, you wrote: The problem you described with the two new tracks is a standard ie bug I think I get that a lot also. However if you keep trying they will eventually work. I have, however, been emailed about a few 404 errors on that page and I will get round to fixing these as sooon as possible. Thanks for the info. Regards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Sherman Sent: 25 July 2006 23:57 To: Gamers Discussion list Subject: Re: [Audyssey] New Tracks For Top Speed Hello Damien, I just got around to downloading those cars from your site. While doing so I noticed a couple of problems that I am not sure you are aware of. 1. The link for the car that sounds like a telephone doesn't work. 2. The links for downloading the 2 new tracks don't work (at least for me just now). When I clicked on the links they opened the normal box to either open or save. I clicked on save and they immediately opened to box that stated close when downloaded. The box to name it or where to save it never popped up. I just let it run for many minutes and nothing happened. I did however end up getting the files from DJC's site. Just thought you should know. Rich - Original Message - From: X-Sight Interactive To: 'Gamers Discussion list' Sent: Friday, July 21, 2006 1:45 PM Subject: Re: [Audyssey] New Tracks For Top Speed Thanks djc I shall add those to my website for those who would also like to download them. http://x-sight.brandoncole.net/topspeed.php Regards, Damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.1.394 / Virus Database: 268.10.4/402 - Release Date: 7/27/2006 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.1.394 / Virus Database: 268.10.4/402 - Release Date: 7/27/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] What Do You Think About These Two Accessible Game Design Competitions?
Hi Folks, This list has been very quiet in relation to the Retro Remakes 2006 Big Competition [1] (http://www.retroremakes.com/comp2006) and the Accessibility Game Coding Content [2] (http://www.donationcoder.com/Contests/agame). Anyone here busy with it? Greets, Richard [1] The Retro Remakes 2006 Big Competition - Promoting Accessibility In Games, has just begun! Programmers have 3 months to make the best remake they possibly can, with over £4,000 worth of prizes up for grabs this year. The goal is to make Good remakes of good games that anyone can play, regardless of their ability. So this includes games for people with visual disabilities! [2] Donationcoder.com (http://www.donationcoder.com/) holds an accessible game design contest from Jun. 1, 2006 to Sep. 1, 2006. The task is to invent and program a game in one of two possible categories: audio games and a one-switch game. Prize-winners can gain over $5,000 worth of prizes! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] One more thought about Magical powers, Was: Re: Sryth.
Do both of you have decent weapons? The Hale Blade, for instance, is an excellent weapon for everyone to have, as it heals you during combat. Not all the time of course, but every few turns or so. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 28, 2006 9:26 AM Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re: Sryth. my melee is 49, and I'm still having a problem - Original Message - From: Ryan Strunk [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, July 28, 2006 7:50 AM Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re: Sryth. K, but how do you stay healthy? I remember having my melee at something like 30, and the rolls I needed to hit some of them was up around 16. Is there a place to heal up there? Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Thursday, July 27, 2006 8:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re: Sryth. Hi, Ryan. Are you talking about the Murk? For 5 of the statues pick any direction and stumble around some. Sometimes you will find a Swomp Troll, Murkman, etc and eventually the game will begin randomly generating the statues. However, on the far side of the North end of the Murk you will find the final statue. Ryan Strunk wrote: Some of those are so difficult, though. Can you give any spoilers on how to get through the non guild swamp? Thanks, Ryan ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1659 (20060713) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] What Do You Think About These Two Accessible Game DesignCompetitions?
Hmm if I knew how to enter any of these I'd certainly have a go. I probably wouldn't win but it's worth a try. Regards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of AudioGames.net Sent: 28 July 2006 15:55 To: Discussion list for blind gamers Subject: [Audyssey] What Do You Think About These Two Accessible Game DesignCompetitions? Hi Folks, This list has been very quiet in relation to the Retro Remakes 2006 Big Competition [1] (http://www.retroremakes.com/comp2006) and the Accessibility Game Coding Content [2] (http://www.donationcoder.com/Contests/agame). Anyone here busy with it? Greets, Richard [1] The Retro Remakes 2006 Big Competition - Promoting Accessibility In Games, has just begun! Programmers have 3 months to make the best remake they possibly can, with over £4,000 worth of prizes up for grabs this year. The goal is to make Good remakes of good games that anyone can play, regardless of their ability. So this includes games for people with visual disabilities! [2] Donationcoder.com (http://www.donationcoder.com/) holds an accessible game design contest from Jun. 1, 2006 to Sep. 1, 2006. The task is to invent and program a game in one of two possible categories: audio games and a one-switch game. Prize-winners can gain over $5,000 worth of prizes! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] One more thought about Magical powers, Was: Re: Sryth.
Hey Ryan, you can heal right befor entering the swamp. There are other places in teh swamp, at the different corners, but I haven't figured out exactly how to find them yet. lol You may want to wait until you up your melee more to try the merk, that can be a tricky one if you have lower melee. When it is a bit higher, then enemies aren't that bad. smiles Kellie and my loveable Lady J. A diplomat thinks twice before saying nothing.. msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle - Original Message - From: Ryan Strunk [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, July 28, 2006 8:50 AM Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re: Sryth. K, but how do you stay healthy? I remember having my melee at something like 30, and the rolls I needed to hit some of them was up around 16. Is there a place to heal up there? Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Thursday, July 27, 2006 8:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re: Sryth. Hi, Ryan. Are you talking about the Murk? For 5 of the statues pick any direction and stumble around some. Sometimes you will find a Swomp Troll, Murkman, etc and eventually the game will begin randomly generating the statues. However, on the far side of the North end of the Murk you will find the final statue. Ryan Strunk wrote: Some of those are so difficult, though. Can you give any spoilers on how to get through the non guild swamp? Thanks, Ryan ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] What Do You Think About These Two Accessible GameDesignCompetitions?
Hi, Here's the rules for RetroRemakes competition: http://www.retroremakes.com/comp2006/rules3.php For the DonationCoder competition, you just sent your game to [EMAIL PROTECTED] Greets, Richard - Original Message - From: damien c. sadler [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, July 28, 2006 5:40 PM Subject: Re: [Audyssey] What Do You Think About These Two Accessible GameDesignCompetitions? Hmm if I knew how to enter any of these I'd certainly have a go. I probably wouldn't win but it's worth a try. Regards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of AudioGames.net Sent: 28 July 2006 15:55 To: Discussion list for blind gamers Subject: [Audyssey] What Do You Think About These Two Accessible Game DesignCompetitions? Hi Folks, This list has been very quiet in relation to the Retro Remakes 2006 Big Competition [1] (http://www.retroremakes.com/comp2006) and the Accessibility Game Coding Content [2] (http://www.donationcoder.com/Contests/agame). Anyone here busy with it? Greets, Richard [1] The Retro Remakes 2006 Big Competition - Promoting Accessibility In Games, has just begun! Programmers have 3 months to make the best remake they possibly can, with over £4,000 worth of prizes up for grabs this year. The goal is to make Good remakes of good games that anyone can play, regardless of their ability. So this includes games for people with visual disabilities! [2] Donationcoder.com (http://www.donationcoder.com/) holds an accessible game design contest from Jun. 1, 2006 to Sep. 1, 2006. The task is to invent and program a game in one of two possible categories: audio games and a one-switch game. Prize-winners can gain over $5,000 worth of prizes! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] What Do You Think About These Two Accessible GameDesignCompetitions?
Just some insight information: both competitions have too little entries on audio games... and participating means more games :) - Original Message - From: damien c. sadler [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, July 28, 2006 5:40 PM Subject: Re: [Audyssey] What Do You Think About These Two Accessible GameDesignCompetitions? Hmm if I knew how to enter any of these I'd certainly have a go. I probably wouldn't win but it's worth a try. Regards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of AudioGames.net Sent: 28 July 2006 15:55 To: Discussion list for blind gamers Subject: [Audyssey] What Do You Think About These Two Accessible Game DesignCompetitions? Hi Folks, This list has been very quiet in relation to the Retro Remakes 2006 Big Competition [1] (http://www.retroremakes.com/comp2006) and the Accessibility Game Coding Content [2] (http://www.donationcoder.com/Contests/agame). Anyone here busy with it? Greets, Richard [1] The Retro Remakes 2006 Big Competition - Promoting Accessibility In Games, has just begun! Programmers have 3 months to make the best remake they possibly can, with over £4,000 worth of prizes up for grabs this year. The goal is to make Good remakes of good games that anyone can play, regardless of their ability. So this includes games for people with visual disabilities! [2] Donationcoder.com (http://www.donationcoder.com/) holds an accessible game design contest from Jun. 1, 2006 to Sep. 1, 2006. The task is to invent and program a game in one of two possible categories: audio games and a one-switch game. Prize-winners can gain over $5,000 worth of prizes! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] One more thought about Magical powers, Was: Re: Sryth.
is that a trading post weapon? I got a moon glow axe. it's kind of cool. - Original Message - From: Brandon Cole [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 28, 2006 10:08 AM Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re: Sryth. Do both of you have decent weapons? The Hale Blade, for instance, is an excellent weapon for everyone to have, as it heals you during combat. Not all the time of course, but every few turns or so. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 28, 2006 9:26 AM Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re: Sryth. my melee is 49, and I'm still having a problem - Original Message - From: Ryan Strunk [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, July 28, 2006 7:50 AM Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re: Sryth. K, but how do you stay healthy? I remember having my melee at something like 30, and the rolls I needed to hit some of them was up around 16. Is there a place to heal up there? Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Thursday, July 27, 2006 8:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re: Sryth. Hi, Ryan. Are you talking about the Murk? For 5 of the statues pick any direction and stumble around some. Sometimes you will find a Swomp Troll, Murkman, etc and eventually the game will begin randomly generating the statues. However, on the far side of the North end of the Murk you will find the final statue. Ryan Strunk wrote: Some of those are so difficult, though. Can you give any spoilers on how to get through the non guild swamp? Thanks, Ryan ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1659 (20060713) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1659 (20060713) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] One more thought about Magical powers, Was: Re: Sryth.
Nope. The Hale Blade's a weapon you can buy from Trithic after you win the Tournament of Arms. It costs 5000 gold, but it's well worth it. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 28, 2006 12:13 PM Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re: Sryth. is that a trading post weapon? I got a moon glow axe. it's kind of cool. - Original Message - From: Brandon Cole [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 28, 2006 10:08 AM Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re: Sryth. Do both of you have decent weapons? The Hale Blade, for instance, is an excellent weapon for everyone to have, as it heals you during combat. Not all the time of course, but every few turns or so. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 28, 2006 9:26 AM Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re: Sryth. my melee is 49, and I'm still having a problem - Original Message - From: Ryan Strunk [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, July 28, 2006 7:50 AM Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re: Sryth. K, but how do you stay healthy? I remember having my melee at something like 30, and the rolls I needed to hit some of them was up around 16. Is there a place to heal up there? Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Thursday, July 27, 2006 8:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re: Sryth. Hi, Ryan. Are you talking about the Murk? For 5 of the statues pick any direction and stumble around some. Sometimes you will find a Swomp Troll, Murkman, etc and eventually the game will begin randomly generating the statues. However, on the far side of the North end of the Murk you will find the final statue. Ryan Strunk wrote: Some of those are so difficult, though. Can you give any spoilers on how to get through the non guild swamp? Thanks, Ryan ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1659 (20060713) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1659 (20060713) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] One more thought about Magical powers, Was: Re: Sryth.
What is the trading post, and where is it? Chris ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Table-top mapping.
Hello. For those of you who run table-top roleplaying games, like Dungeons and Dragons, what solutions have you found to maintain maps for complex battles. In my current campaign, my nine players, plus 3 NPCs, eight horses, wagon and baggage are about to be ambushed by fifteen brigands, who will in turn be ambushed by the ogre band they are fleeing from. This makes for a bewildering array of targets to track. I'm using Excel to do the monkey-work of keeping track of initiative, HP, etc, but I need a solution for tracking a battlefield that's liable to encompass a one or two hundred square of terrain that varies from open hillside to dense woods. I'm willing to provide detailed descriptions for my sighted players, but I want a way to track this sprawling fight for myself so I can tell the players what they see and what their opponents are doing. The description of the sprawling fight in the recent Audyssey gives me some hope that there might be a solution for this more elegant than an Excel sheet with positions marked on it. Chris Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Table-top mapping.
Hi Chris, I wish I could help you. But I have had that same problem. I have always played with sighted players and had them help me position pieces but in general I couldn't come up with anything other than a crude grid system. But that sounds pretty much like excel so not much help there. If you do find a solution, let us know, I am interested to see how you solved it. sorry I couldnt help The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: Christopher Bartlett [EMAIL PROTECTED] To: gamers-audyssey.org gamers@audyssey.org Sent: Friday, July 28, 2006 12:55 PM Subject: [Audyssey] Table-top mapping. Hello. For those of you who run table-top roleplaying games, like Dungeons and Dragons, what solutions have you found to maintain maps for complex battles. In my current campaign, my nine players, plus 3 NPCs, eight horses, wagon and baggage are about to be ambushed by fifteen brigands, who will in turn be ambushed by the ogre band they are fleeing from. This makes for a bewildering array of targets to track. I'm using Excel to do the monkey-work of keeping track of initiative, HP, etc, but I need a solution for tracking a battlefield that's liable to encompass a one or two hundred square of terrain that varies from open hillside to dense woods. I'm willing to provide detailed descriptions for my sighted players, but I want a way to track this sprawling fight for myself so I can tell the players what they see and what their opponents are doing. The description of the sprawling fight in the recent Audyssey gives me some hope that there might be a solution for this more elegant than an Excel sheet with positions marked on it. Chris Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Accessibility Idols at GDC 2007
Hi Folks, A couple of weeks ago there were two major events concerning game accessibility. The first was at this years ICCHP convention in Linz (Austria), where several (academic) projects, including AGRIP Audio Quake and Universally Accessible Space Invaders, were presented in a 2 hour session. Matthew Atkinson of AGRIP gave a presentation about his theories and findings in the AudioQuake project. Guidelines for game accessibility were also presented here. These are one of the first sets of guidelines currently under development (in this case these resemble the style and format of W3C's WAI-CAG guidelines for web accessibility). I personally think there's a lot wrong with the proposed guidelines so I look forward to the other ones currently under development. I suggest you all have a look for yourselves here: http://gameaccess.medialt.no/guide.php and see how people are out there trying to define how the industry should make more accessible games. I'm interested in what you, the target group for these guidelines, think about them... The other major event was Develop Brighton in (where else) Brighton (England), where the IGDA Game Accessibility Special Group held a full-day tutorial with presentations and hands-on gaming events. Among the participants were Michelle Hinn (IGDA), Thomas Westin and Goran Lange (PinInteractive), Dimitris Grammenos and Giannis Georgalis (Universally Accessible Space Invaders), Barrie Ellis (OneSwitch.org.uk), yours truly (AudioGames.net / Accessibility.nl) and Eelke Folmer (Ass. Professor and more . Michelle talked about the field of game accessibility, I held a general presentation on audio games and blind accessible game design, Thomas Westin showed some nifty things with games controlled with your mental abilities (using brainwaves), Goran talked about the future of accessible educational games, and Dimitris and Giannis shared their experiences and possible future steps in the Universally Accessible Games project. And to end with a bang, Eelke showed some new insights to accessible game design (also in relation with usability design) and also possible guidelines (although in a usability format this time). In the audience was none other than game veteran Ernest Adams himself. Ernest is about to publish his new book (http://tinyurl.com/h9b26) which will feature an appendix on (more) accessible game design. One newsitem I am very proud to announce is that of the GDC Accessibility Idols. The Game Developers Conference (GDC) is the biggest game design related conference in the world (and no, the E3 is a consumer expo where all new and future games are on display - the E3 is where publishers go to sell their games (and designers go to get drunk, and the GDC is where designers go to get serious about their design (and eventually get drunk as well). The IGDA GA-SIG (www.igda.org/accessibility) has managed to set up an amazing event for next years GDC and it is called Accessibility Idols. For this event, very famous game designers are asked to design an accessible game. The games will then be presented before a huge crowd and judged by an expert panel. Although I can''t really name any names yet, rumour has it that none other than Ernest Adams (see above) and Keita Takahashi (the creator of Katamari Damacy) might be amongst the designers to take on the challenge. Also see this month's issue of E-Access Bulletin: *quote* 'Pop Idol' Style Contest Launched To Find Accessible Games. A major international 'Pop Idol' style competition to find the best accessible computer games is being promoted as part of a range of activities launched this week to raise awareness of the needs of disabled gamers. 'Accessibility Idol', named after the popular TV show, is the brainchild of the US-based International Game Developers Association ( IGDA -http://www.igda.org/ ). The contest will take the form of a show with finalists presenting their accessible game to an audience at the Game Developers Conference(http://www.gdconf.com/ ) in San Francisco, US, in March 2007. Some of the world's largest software and gaming companies have been signed up or invited, although the association has not yet publicly confirmed participants' names. The move follows the launch of two other contests launched this month to find innovative, accessible games: one from Retro Remakes, which redesigns classic video games ( http://www.retroremakes.com/comp2006/ ) and another from US-based free software company Donation Coder ( http://www.donationcoder.com/ ). And last week, an IGDA special interest group hosted a day-long workshop on accessible gaming held as part of the Develop computer games conference held in Brighton, England (http://www.tandem-events.com/workshops.html#accessibility ). E-Access Bulletin will report in full on this workshop in our next issue. *quote end* So all in all, things are definitely moving on :) The document What Blind Gamers Want The
Re: [Audyssey] Table-top mapping.
Hi Chris, I believe that John the DM uses a sheet of raised line braille paper with lines spaced an inch apart forming squares that represent two square feet of game play. I think he uses round and square objects like bottle caps or checkers to represent the two sides of a battle with numbers on them. Round 1 would be the first party member in alphabetical order. Square 1 would be the first monster or enemy fighter. I guess he could tape four of these squares together to represent a giant monster. These numbers would refer to his spread sheet that gives the character and monster attributes. Phil - Original Message - From: Christopher Bartlett [EMAIL PROTECTED] To: gamers-audyssey.org gamers@audyssey.org Sent: Friday, July 28, 2006 12:55 PM Subject: [Audyssey] Table-top mapping. Hello. For those of you who run table-top roleplaying games, like Dungeons and Dragons, what solutions have you found to maintain maps for complex battles. In my current campaign, my nine players, plus 3 NPCs, eight horses, wagon and baggage are about to be ambushed by fifteen brigands, who will in turn be ambushed by the ogre band they are fleeing from. This makes for a bewildering array of targets to track. I'm using Excel to do the monkey-work of keeping track of initiative, HP, etc, but I need a solution for tracking a battlefield that's liable to encompass a one or two hundred square of terrain that varies from open hillside to dense woods. I'm willing to provide detailed descriptions for my sighted players, but I want a way to track this sprawling fight for myself so I can tell the players what they see and what their opponents are doing. The description of the sprawling fight in the recent Audyssey gives me some hope that there might be a solution for this more elegant than an Excel sheet with positions marked on it. Chris Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] One more thought about Magical powers, Was: Re: Sryth.
no it isn't. smiles you get it from brinaber's or whatever his name is, in northern trithic, but you have to beat the tournament of arms first. smiles it is an awesome weapon. Kellie and my loveable Lady J. I've gone to find myself. If I should return before I get back, please ask me to wait! msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 28, 2006 12:13 PM Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re: Sryth. is that a trading post weapon? I got a moon glow axe. it's kind of cool. - Original Message - From: Brandon Cole [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 28, 2006 10:08 AM Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re: Sryth. Do both of you have decent weapons? The Hale Blade, for instance, is an excellent weapon for everyone to have, as it heals you during combat. Not all the time of course, but every few turns or so. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 28, 2006 9:26 AM Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re: Sryth. my melee is 49, and I'm still having a problem - Original Message - From: Ryan Strunk [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, July 28, 2006 7:50 AM Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re: Sryth. K, but how do you stay healthy? I remember having my melee at something like 30, and the rolls I needed to hit some of them was up around 16. Is there a place to heal up there? Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Thursday, July 27, 2006 8:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re: Sryth. Hi, Ryan. Are you talking about the Murk? For 5 of the statues pick any direction and stumble around some. Sometimes you will find a Swomp Troll, Murkman, etc and eventually the game will begin randomly generating the statues. However, on the far side of the North end of the Murk you will find the final statue. Ryan Strunk wrote: Some of those are so difficult, though. Can you give any spoilers on how to get through the non guild swamp? Thanks, Ryan ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1659 (20060713) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1659 (20060713) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] One more thought about Magical powers, Was: Re: Sryth.
The trading post is where you can find exceptional armor and weapons. YOu use adventurer tokens, but it is only available to adventurer guild members. smiles Kellie and my loveable Lady J. There are two tragedies in life. One is to get your heart's desire. The other is to get it. Shaw msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle - Original Message - From: Chris Frahm [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 28, 2006 12:18 PM Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re: Sryth. What is the trading post, and where is it? Chris ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Moderator note: Easy way to reply
Just a quick note before closing. I have tried it with my new 7.1 and it said it was going to do it, but did not. I did it a second time and it work. So, maybe thie first time you do it it may have to set its set up up on the first time. I may test this some other time to see if it is not a bug or not. I know that there is a bug in Jaws 7.1 when exiting Outlook expree that Jaws quits and it may even silence my sound card totally. If anybody else has this bug reply off list to me, so I can see if this is a problem on my computer or others. Smiles of corse if having 7.1 do the reply command. If others having Jaws quit when exiting Outlook Express I have found a way to get around it. Just before closeing O E move up to the privous email, while Jaws is reading exit. I found that while Jaws is reading something that exiting will keep Jaws working. I know this was all so off topic but it does help in exiting OE after deleteing all your game emails that are not interesting. Smiles Later Taters Crash - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 27, 2006 6:56 PM Subject: [Audyssey] Moderator note: Easy way to reply Hi, all. Please, take the discussion off list as it is off topic. Smile. matt wrote: I would have tested that but my jfw 7.1 is so buggy I can't use it. lol. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 27, 2006 4:42 PM Subject: [Audyssey] Easy way to reply Hi Folks, This is off topic but so great I couldn't resist posting it. If you're using Jjaws 7.1, YOU'LL FIND A NEW FEATURE AVAILABLE TO YOU. IF you want to reply directly to the sender of any message, just press insert+shift+r. This action will cause your reply to be sent directly to the original sender as opposed to the group. JFW says, Replying directly to sender. then it puts the sender's email address into your clipboard and pastes it into the to field. If you did it on this message instead of the to field saying, Gamers Discussion list gamers@audyssey.org it would say, Phil Vlasak [EMAIL PROTECTED] Now back to game discussions. Phil [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] StarWars browsergame?
what starwars muds do you know of - Original Message - From: Niall [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 23, 2006 1:20 AM Subject: Re: [Audyssey] StarWars browsergame? hmmm I don't know of any browser based star wars games but I know of many starwars muds. - Original Message - From: Robin Kipp [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, July 22, 2006 7:54 PM Subject: [Audyssey] StarWars browsergame? Hi gamers! I am wondering if anyone here knows a good StarWars-based browsergame? If yes, please let me know! Best regards, Robin. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.10.3/395 - Release Date: 7/21/2006 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.10.3/395 - Release Date: 7/21/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Favour
hi phil how is the harry potter game going jamie - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 21, 2006 11:32 AM Subject: Re: [Audyssey] Favour Hi Ari, I send exe files as attachments with Outlook express by zipping them up first. They need to be less than about 7 mb in size after zipping since the attachment process makes them larger. Windows explorer should be able to unzip them. If the file is too large for Outlook to handle, a service like usendIt or SendSpace will work but the zipping is lots easier to do so I would recommend that first. Phil - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Friday, July 21, 2006 3:13 AM Subject: [Audyssey] Favour Hi, I'd please like to know if someone on the list can help us out here. Damien wants to send me the text editor, but his Microsoft Outlook won't handle .exe files. He has suggested that, with Skype or MSN, he can send me the file directly. My problem is that I'm an absolute beginner with both programs, having only just installed Skype (but not as yet having read the manual, and for some reason I am still having problems with the connection from my Mike to my PC, so I don't have a clue how to chat, let alone how to do a file transfer), and I don't have, or am fimiliar with, MSN either. Could Damien Skype or MSN the file to someone who could then email it to me, or could someone suggest another way of file delivery? Thanks Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] One more thought about Magical powers, Was: Re: Sryth.
Hi, Ryan. My character Kira is up in the 40's with melee and stamina, and the Murk isn't to bad. So if yu want to complete that adventure having a high enough stamina and melee rating is helpful in completing that mission. The best way to restore health points is head west out of the Murk heal up, and come back in fighting some more. Ryan Strunk wrote: K, but how do you stay healthy? I remember having my melee at something like 30, and the rolls I needed to hit some of them was up around 16. Is there a place to heal up there? Ryan ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Replacement Voice for Top Speed
New American Replacement voices for game settings and menus as well as default cars have been uploaded to my ftp site. The file will be on the front door of the ftp meaning the root of the ftp. The file is called TopSpeedWibbleVoice.zip and contains 236 files I believe. To use these new files put all these files in to the PlayingInTheDark\Sounds\en folder and when asked just say yes to all and it will replace the files. You may want to make a backup copy of your en folder just incase you decide you'd prefer the Dutch voice instead. I don't know who did these since he didn't include a read.me but nice job whoever you are. If you've never logged in to my ftp here are the instructions once again. Hostname: djc.my-net-space.net Username: PlayingInTheDark and please note each word is Capitalized. Password: racing No Passive mode allowed on the server. Please log in and check out these new voices. djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to midnight Eastern. My Journal http://livejournal.com/users/djc1 email Or Msn: [EMAIL PROTECTED] I C Q Number Is: 4781694 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Table-top mapping.
Hi. I've never ran a game, but I do play. I don't have any idea how I would go about using the map if I were to run a game. When I play, other sighted players generally place my miniature on the board, and describe the layout and where the others are in relationship to me. It's not perfection, but it works. So if it allows me to play, that's how I'll do it. Smile. Lisa - Original Message - From: allan thompson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 28, 2006 12:26 PM Subject: Re: [Audyssey] Table-top mapping. Hi Chris, I wish I could help you. But I have had that same problem. I have always played with sighted players and had them help me position pieces but in general I couldn't come up with anything other than a crude grid system. But that sounds pretty much like excel so not much help there. If you do find a solution, let us know, I am interested to see how you solved it. sorry I couldnt help The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: Christopher Bartlett [EMAIL PROTECTED] To: gamers-audyssey.org gamers@audyssey.org Sent: Friday, July 28, 2006 12:55 PM Subject: [Audyssey] Table-top mapping. Hello. For those of you who run table-top roleplaying games, like Dungeons and Dragons, what solutions have you found to maintain maps for complex battles. In my current campaign, my nine players, plus 3 NPCs, eight horses, wagon and baggage are about to be ambushed by fifteen brigands, who will in turn be ambushed by the ogre band they are fleeing from. This makes for a bewildering array of targets to track. I'm using Excel to do the monkey-work of keeping track of initiative, HP, etc, but I need a solution for tracking a battlefield that's liable to encompass a one or two hundred square of terrain that varies from open hillside to dense woods. I'm willing to provide detailed descriptions for my sighted players, but I want a way to track this sprawling fight for myself so I can tell the players what they see and what their opponents are doing. The description of the sprawling fight in the recent Audyssey gives me some hope that there might be a solution for this more elegant than an Excel sheet with positions marked on it. Chris Bartlett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Replacement Voice for Top Speed
For information, it was a guy called derek lane who did this voice. As for putting in topspeed, I make a new folder and change the last line of racing.cfg and change en to the name of the folder I put them in. Hth. Regards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of djc Sent: 28 July 2006 20:47 To: gamers@audyssey.org Subject: [Audyssey] Replacement Voice for Top Speed New American Replacement voices for game settings and menus as well as default cars have been uploaded to my ftp site. The file will be on the front door of the ftp meaning the root of the ftp. The file is called TopSpeedWibbleVoice.zip and contains 236 files I believe. To use these new files put all these files in to the PlayingInTheDark\Sounds\en folder and when asked just say yes to all and it will replace the files. You may want to make a backup copy of your en folder just incase you decide you'd prefer the Dutch voice instead. I don't know who did these since he didn't include a read.me but nice job whoever you are. If you've never logged in to my ftp here are the instructions once again. Hostname: djc.my-net-space.net Username: PlayingInTheDark and please note each word is Capitalized. Password: racing No Passive mode allowed on the server. Please log in and check out these new voices. djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to midnight Eastern. My Journal http://livejournal.com/users/djc1 email Or Msn: [EMAIL PROTECTED] I C Q Number Is: 4781694 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Space Invaders?
I didn't know there was a space invaders game ... has it been released yet? I wouldn't mind trying it ... I used to play it off of a floppy disc that had a bunch of other games on it. I think there were a couple of typing games and some others, but I can't remember which ones at the moment. MissWings At 10:54 AM 7/28/2006, AudioGames.net wrote: Hi Folks, A couple of weeks ago there were two major events concerning game accessibility. The first was at this years ICCHP convention in Linz (Austria), where several (academic) projects, including AGRIP Audio Quake and Universally Accessible Space Invaders, were presented in a 2 hour session. Matthew Atkinson of AGRIP gave a presentation about his theories and findings in the AudioQuake project. Guidelines for game accessibility were also presented here. These are one of the first sets of guidelines currently under development (in this case these resemble the style and format of W3C's WAI-CAG guidelines for web accessibility). I personally think there's a lot wrong with the proposed guidelines so I look forward to the other ones currently under development. I suggest you all have a look for yourselves here: http://gameaccess.medialt.no/guide.php and see how people are out there trying to define how the industry should make more accessible games. I'm interested in what you, the tar get group for these guidelines, think about them... The other major event was Develop Brighton in (where else) Brighton (England), where the IGDA Game Accessibility Special Group held a full-day tutorial with presentations and hands-on gaming events. Among the participants were Michelle Hinn (IGDA), Thomas Westin and Goran Lange (PinInteractive), Dimitris Grammenos and Giannis Georgalis (Universally Accessible Space Invaders), Barrie Ellis (OneSwitch.org.uk), yours truly (AudioGames.net / Accessibility.nl) and Eelke Folmer (Ass. Professor and more . Michelle talked about the field of game accessibility, I held a general presentation on audio games and blind accessible game design, Thomas Westin showed some nifty things with games controlled with your mental abilities (using brainwaves), Goran talked about the future of accessible educational games, and Dimitris and Giannis shared their experiences and possible future steps in the Universally Accessible Games project. And to end with a bang, Eelke showed some new insights to ac cessible game design (also in relation with usability design) and also possible guidelines (although in a usability format this time). In the audience was none other than game veteran Ernest Adams himself. Ernest is about to publish his new book (http://tinyurl.com/h9b26) which will feature an appendix on (more) accessible game design. One newsitem I am very proud to announce is that of the GDC Accessibility Idols. The Game Developers Conference (GDC) is the biggest game design related conference in the world (and no, the E3 is a consumer expo where all new and future games are on display - the E3 is where publishers go to sell their games (and designers go to get drunk, and the GDC is where designers go to get serious about their design (and eventually get drunk as well). The IGDA GA-SIG (www.igda.org/accessibility) has managed to set up an amazing event for next years GDC and it is called Accessibility Idols. For this event, very famous game designers are asked to design an accessible game. The games will then be presented before a huge crowd and judged by an expert panel. Although I can''t really name any names yet, rumour has it that none other than Ernest Adams (see above) and Keita Takahashi (the creator of Katamari Damacy) might be amongst the designers to take on the challenge. Also see this month's issue of E-Access Bulletin: *quote* 'Pop Idol' Style Contest Launched To Find Accessible Games. A major international 'Pop Idol' style competition to find the best accessible computer games is being promoted as part of a range of activities launched this week to raise awareness of the needs of disabled gamers. 'Accessibility Idol', named after the popular TV show, is the brainchild of the US-based International Game Developers Association ( IGDA -http://www.igda.org/ ). The contest will take the form of a show with finalists presenting their accessible game to an audience at the Game Developers Conference(http://www.gdconf.com/ ) in San Francisco, US, in March 2007. Some of the world's largest software and gaming companies have been signed up or invited, although the association has not yet publicly confirmed participants' names. The move follows the launch of two other contests launched this month to find innovative, accessible games: one from Retro Remakes, which redesigns classic video games ( http://www.retroremakes.com/comp2006/ ) and another from US-based free software company Donation Coder ( http://www.donationcoder.com/ ). And last week, an IGDA special interest group hosted
Re: [Audyssey] Space Invaders?
There are several space invaders based games out there troopinum 2 and alien outback to name just 2. However the classic sounds have been modernized a wee bit and each game has its own off the wall sort a theme but the concept is the same. jack scrimshaw u k cowboy - Original Message - From: MissWings [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; Discussion list for blind gamers Gamers@audyssey.org Sent: Friday, July 28, 2006 11:47 PM Subject: [Audyssey] Space Invaders? I didn't know there was a space invaders game ... has it been released yet? I wouldn't mind trying it ... I used to play it off of a floppy disc that had a bunch of other games on it. I think there were a couple of typing games and some others, but I can't remember which ones at the moment. MissWings At 10:54 AM 7/28/2006, AudioGames.net wrote: Hi Folks, A couple of weeks ago there were two major events concerning game accessibility. The first was at this years ICCHP convention in Linz (Austria), where several (academic) projects, including AGRIP Audio Quake and Universally Accessible Space Invaders, were presented in a 2 hour session. Matthew Atkinson of AGRIP gave a presentation about his theories and findings in the AudioQuake project. Guidelines for game accessibility were also presented here. These are one of the first sets of guidelines currently under development (in this case these resemble the style and format of W3C's WAI-CAG guidelines for web accessibility). I personally think there's a lot wrong with the proposed guidelines so I look forward to the other ones currently under development. I suggest you all have a look for yourselves here: http://gameaccess.medialt.no/guide.php and see how people are out there trying to define how the industry should make more accessible games. I'm interested in what you, the tar get group for these guidelines, think about them... The other major event was Develop Brighton in (where else) Brighton (England), where the IGDA Game Accessibility Special Group held a full-day tutorial with presentations and hands-on gaming events. Among the participants were Michelle Hinn (IGDA), Thomas Westin and Goran Lange (PinInteractive), Dimitris Grammenos and Giannis Georgalis (Universally Accessible Space Invaders), Barrie Ellis (OneSwitch.org.uk), yours truly (AudioGames.net / Accessibility.nl) and Eelke Folmer (Ass. Professor and more . Michelle talked about the field of game accessibility, I held a general presentation on audio games and blind accessible game design, Thomas Westin showed some nifty things with games controlled with your mental abilities (using brainwaves), Goran talked about the future of accessible educational games, and Dimitris and Giannis shared their experiences and possible future steps in the Universally Accessible Games project. And to end with a bang, Eelke showed some new insights to ac cessible game design (also in relation with usability design) and also possible guidelines (although in a usability format this time). In the audience was none other than game veteran Ernest Adams himself. Ernest is about to publish his new book (http://tinyurl.com/h9b26) which will feature an appendix on (more) accessible game design. One newsitem I am very proud to announce is that of the GDC Accessibility Idols. The Game Developers Conference (GDC) is the biggest game design related conference in the world (and no, the E3 is a consumer expo where all new and future games are on display - the E3 is where publishers go to sell their games (and designers go to get drunk, and the GDC is where designers go to get serious about their design (and eventually get drunk as well). The IGDA GA-SIG (www.igda.org/accessibility) has managed to set up an amazing event for next years GDC and it is called Accessibility Idols. For this event, very famous game designers are asked to design an accessible game. The games will then be presented before a huge crowd and judged by an expert panel. Although I can''t really name any names yet, rumour has it that none other than Ernest Adams (see above) and Keita Takahashi (the creator of Katamari Damacy) might be amongst the designers to take on the challenge. Also see this month's issue of E-Access Bulletin: *quote* 'Pop Idol' Style Contest Launched To Find Accessible Games. A major international 'Pop Idol' style competition to find the best accessible computer games is being promoted as part of a range of activities launched this week to raise awareness of the needs of disabled gamers. 'Accessibility Idol', named after the popular TV show, is the brainchild of the US-based International Game Developers Association ( IGDA -http://www.igda.org/ ). The contest will take the form of a show with finalists presenting their accessible game to an audience at the Game Developers Conference(http://www.gdconf.com/ ) in San Francisco, US, in March 2007. Some of the world's largest software and gaming companies have been
Re: [Audyssey] StarWars browsergame?
Hi jamie. THere are many starwars muds and it would take a long time to list them all but the highest ranked one is probably legends of the jeti. It's a huge mud with over 15000 rooms and the gameplay is nothing short of amazing. THe only thing is the beginning tutorial isn't the best so it may leave you a little confused if you have never played a mud before. But other then that the mud is a very interesting and fassinating one. I hope you enjoy. If you use telnet, this is the address you should type into your addressbar. Telnet:lotj.wolfpaw.com:5000 I'm not sure about any other mud client since I can't figure out how to get any others to work with jaws. Again I hope you enjoy the mud. - Original Message - From: jamie coady [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 26, 2006 7:16 AM Subject: Re: [Audyssey] StarWars browsergame? what starwars muds do you know of - Original Message - From: Niall [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 23, 2006 1:20 AM Subject: Re: [Audyssey] StarWars browsergame? hmmm I don't know of any browser based star wars games but I know of many starwars muds. - Original Message - From: Robin Kipp [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, July 22, 2006 7:54 PM Subject: [Audyssey] StarWars browsergame? Hi gamers! I am wondering if anyone here knows a good StarWars-based browsergame? If yes, please let me know! Best regards, Robin. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.10.3/395 - Release Date: 7/21/2006 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.10.3/395 - Release Date: 7/21/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.10.4/402 - Release Date: 7/27/2006 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.10.4/402 - Release Date: 7/27/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Golf V8
can we just cursor up and down as normal? At 09:49 PM 7/28/2006, you wrote: Hi, I have put version 8 of golf up on my site. File name wingolf8.exe File size 1.5 meg Version 8 now has a hyper key system for the course selection menu. For the first 6 built in courses, use the numbers 1 - 6. For the rest of the courses start typing in the name of the course. Thanks to Debbie and all there are now 111 golf courses. Hope you enjoy. BFN Jim If I don't remember it, it didn't happen. [EMAIL PROTECTED] http://www.kitchensinc.net 1-440-286-6920 Chardon Ohio ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.1.394 / Virus Database: 268.10.5/403 - Release Date: 7/28/2006 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.1.394 / Virus Database: 268.10.5/403 - Release Date: 7/28/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Replacement Voice for Top Speed
Well I think all this stuff was done by those who do tbrn. The server went offline last week and people got bored and made this stuff up on a teamtalk server. New American Replacement voices for game settings and menus as well as default cars have been uploaded to my ftp site. The file will be on the front door of the ftp meaning the root of the ftp. The file is called TopSpeedWibbleVoice.zip and contains 236 files I believe. To use these new files put all these files in to the PlayingInTheDark\Sounds\en folder and when asked just say yes to all and it will replace the files. You may want to make a backup copy of your en folder just incase you decide you'd prefer the Dutch voice instead. I don't know who did these since he didn't include a read.me but nice job whoever you are. If you've never logged in to my ftp here are the instructions once again. Hostname: djc.my-net-space.net Username: PlayingInTheDark and please note each word is Capitalized. Password: racing No Passive mode allowed on the server. Please log in and check out these new voices. djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to midnight Eastern. My Journal http://livejournal.com/users/djc1 email Or Msn: [EMAIL PROTECTED] I C Q Number Is: 4781694 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.1.394 / Virus Database: 268.10.5/403 - Release Date: 7/28/2006 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.1.394 / Virus Database: 268.10.5/403 - Release Date: 7/28/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.