I didn't know there was a space invaders game ... has it been released yet? I wouldn't mind trying it ... I used to play it off of a floppy disc that had a bunch of other games on it. I think there were a couple of typing games and some others, but I can't remember which ones at the moment.
MissWings At 10:54 AM 7/28/2006, AudioGames.net wrote: >Hi Folks, > >A couple of weeks ago there were two major events concerning game >accessibility. The first was at this years ICCHP convention in Linz >(Austria), where several (academic) projects, including AGRIP Audio Quake >and Universally Accessible Space Invaders, were presented in a 2 hour >session. Matthew Atkinson of AGRIP gave a presentation about his theories >and findings in the AudioQuake project. Guidelines for game accessibility >were also presented here. These are one of the first sets of "guidelines" >currently under development (in this case these resemble the style and >format of W3C's WAI-CAG guidelines for web accessibility). I personally >think there's a lot wrong with the proposed guidelines so I look forward >to the other ones currently under development. I suggest you all have a >look for yourselves here: http://gameaccess.medialt.no/guide.php and see >how people are out there trying to define how the industry should make >more accessible games. I'm interested in what you, the tar > get group for these guidelines, think about them... > >The other major event was Develop Brighton in (where else) Brighton >(England), where the IGDA Game Accessibility Special Group held a full-day >tutorial with presentations and hands-on gaming events. Among the >participants were Michelle Hinn (IGDA), Thomas Westin and Goran Lange >(PinInteractive), Dimitris Grammenos and Giannis Georgalis (Universally >Accessible Space Invaders), Barrie Ellis (OneSwitch.org.uk), yours truly >(AudioGames.net / Accessibility.nl) and Eelke Folmer (Ass. Professor and >more . Michelle talked about the field of game accessibility, I held a >general presentation on audio games and blind accessible game design, >Thomas Westin showed some nifty things with games controlled with your >mental abilities (using brainwaves), Goran talked about the future of >accessible educational games, and Dimitris and Giannis shared their >experiences and possible future steps in the Universally Accessible Games >project. And to end with a bang, Eelke showed some new insights to ac > cessible game design (also in relation with usability design) and also > possible guidelines (although in a usability format this time). > >In the audience was none other than game veteran Ernest Adams himself. >Ernest is about to publish his new book (http://tinyurl.com/h9b26) which >will feature an appendix on (more) accessible game design. > >One newsitem I am very proud to announce is that of the "GDC Accessibility >Idols". The Game Developers Conference (GDC) is the biggest game design >related conference in the world (and no, the E3 is a consumer expo where >all new and future games are on display - the E3 is where publishers go to >sell their games (and designers go to get drunk, and the GDC is where >designers go to get serious about their design (and eventually get drunk >as well). >The IGDA GA-SIG (www.igda.org/accessibility) has managed to set up an >amazing event for next years GDC and it is called "Accessibility Idols". >For this event, very famous game designers are asked to design an >accessible game. The games will then be presented before a huge crowd and >judged by an expert panel. Although I can''t really name any names yet, >rumour has it that none other than Ernest Adams (see above) and Keita >Takahashi (the creator of Katamari Damacy) might be amongst the designers >to take on the challenge. Also see this month's issue of E-Access Bulletin: > > >*quote* >'Pop Idol' Style Contest Launched To Find Accessible Games. > >A major international 'Pop Idol' style competition to find the best >accessible computer games is being promoted as part of a range of >activities launched this week to raise awareness of the needs of disabled >gamers. > >'Accessibility Idol', named after the popular TV show, is the brainchild >of the US-based International Game Developers Association ( IGDA >-http://www.igda.org/ ). > >The contest will take the form of a show with finalists presenting their >accessible game to an audience at the Game Developers >Conference(http://www.gdconf.com/ ) in San Francisco, US, in March 2007. >Some of the world's largest software and gaming companies have been signed >up or invited, >although the association has not yet publicly confirmed participants' names. > >The move follows the launch of two other contests launched this month to >find innovative, accessible games: one from Retro Remakes, which >redesigns classic video games ( http://www.retroremakes.com/comp2006/ ) >and another from US-based free software company Donation Coder >( http://www.donationcoder.com/ ). > >And last week, an IGDA special interest group hosted a day-long workshop >on accessible gaming held as part of the Develop computer games conference >held in Brighton, England >(http://www.tandem-events.com/workshops.html#accessibility ). E-Access >Bulletin will report in full on this workshop in our next issue. >*quote end* > >So all in all, things are definitely moving on :) The document "What Blind >Gamers Want The Game Industry To Know" (http://tinyurl.com/pjqgn) has been >a huge hit so far among game developers, because for many it was their >first encounter with blind gamers. If you would like to contribute in any >way to game accessibility, please stop by >http://www.game-accessibility.com and use the forums that share your >wishes, thoughts and opinions. This website is always on the lookout for >more content like articles and for instance audio recordings of what it's >like to be blind and game. Please contact me or the email on the website >if you want to contribute. > >And if you are in or around Boston, why not visit the SIGGRAPH/SANDBOX >Conference in Boston on 29-30 July? Here members of the IGDA GA-SIG will >also be present to discuss and present the field of accessible games. And >if you want to keep updates about where game accessibility will be >discussed around the world, you only need to keep track of the following >forum: http://www.game-accessibility.com/forum/viewforum.php?id=12 > >Greets, > >Richard > >http://www.audiogames.net >http://www.game-accessibility.com > > > > >_______________________________________________ >Gamers mailing list .. [email protected] >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. > > > > >-- >No virus found in this incoming message. >Checked by AVG Anti-Virus. >Version: 7.1.394 / Virus Database: 268.10.5/403 - Release Date: 7/28/2006 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.1.394 / Virus Database: 268.10.5/403 - Release Date: 7/28/2006 _______________________________________________ Gamers mailing list .. 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