I didn't know there was a space invaders game ... has it been released 
yet?  I wouldn't mind trying it ... I used to play it off of a floppy disc 
that had a bunch of other games on it.  I think there were a couple of 
typing games and some others, but I can't remember which ones at the moment.

MissWings

At 10:54 AM 7/28/2006, AudioGames.net wrote:

>Hi Folks,
>
>A couple of weeks ago there were two major events concerning game 
>accessibility. The first was at this years ICCHP convention in Linz 
>(Austria), where several (academic) projects, including AGRIP Audio Quake 
>and Universally Accessible Space Invaders, were presented in a 2 hour 
>session. Matthew Atkinson of AGRIP gave a presentation about his theories 
>and findings in the AudioQuake project. Guidelines for game accessibility 
>were also presented here. These are one of the first sets of "guidelines" 
>currently under development (in this case these resemble the style and 
>format of W3C's WAI-CAG guidelines for web accessibility). I personally 
>think there's a lot wrong with the proposed guidelines so I look forward 
>to the other ones currently under development. I suggest you all have a 
>look for yourselves here: http://gameaccess.medialt.no/guide.php and see 
>how people are out there trying to define how the industry should make 
>more accessible games. I'm interested in what you, the tar
>  get group for these guidelines, think about them...
>
>The other major event was Develop Brighton in (where else) Brighton 
>(England), where the IGDA Game Accessibility Special Group held a full-day 
>tutorial with presentations and hands-on gaming events. Among the 
>participants were Michelle Hinn (IGDA), Thomas Westin and Goran Lange 
>(PinInteractive), Dimitris Grammenos and Giannis Georgalis (Universally 
>Accessible Space Invaders), Barrie Ellis (OneSwitch.org.uk), yours truly 
>(AudioGames.net / Accessibility.nl) and Eelke Folmer (Ass. Professor and 
>more . Michelle talked about the field of game accessibility, I held a 
>general presentation on audio games and blind accessible game design, 
>Thomas Westin showed some nifty things with games controlled with your 
>mental abilities (using brainwaves), Goran talked about the future of 
>accessible educational games, and Dimitris and Giannis shared their 
>experiences and possible future steps in the Universally Accessible Games 
>project. And to end with a bang, Eelke showed some new insights to ac
>  cessible game design (also in relation with usability design) and also 
> possible guidelines (although in a usability format this time).
>
>In the audience was none other than game veteran Ernest Adams himself. 
>Ernest is about to publish his new book (http://tinyurl.com/h9b26) which 
>will feature an appendix on (more) accessible game design.
>
>One newsitem I am very proud to announce is that of the "GDC Accessibility 
>Idols". The Game Developers Conference (GDC) is the biggest game design 
>related conference in the world (and no, the E3 is a consumer expo where 
>all new and future games are on display - the E3 is where publishers go to 
>sell their games (and designers go to get drunk, and the GDC is where 
>designers go to get serious about their design (and eventually get drunk 
>as well).
>The IGDA GA-SIG (www.igda.org/accessibility) has managed to set up an 
>amazing event for next years GDC and it is called "Accessibility Idols". 
>For this event, very famous game designers are asked to design an 
>accessible game. The games will then be presented before a huge crowd and 
>judged by an expert panel. Although I can''t really name any names yet, 
>rumour has it that none other than Ernest Adams (see above) and Keita 
>Takahashi (the creator of Katamari Damacy) might be amongst the designers 
>to take on the challenge. Also see this month's issue of E-Access Bulletin:
>
>
>*quote*
>'Pop Idol' Style Contest Launched To Find Accessible Games.
>
>A major international 'Pop Idol' style competition to find the best 
>accessible computer games is being promoted as part of a range of 
>activities launched this week to raise awareness of the needs of disabled 
>gamers.
>
>'Accessibility Idol', named after the popular TV show, is the brainchild 
>of the US-based International Game Developers Association ( IGDA 
>-http://www.igda.org/ ).
>
>The contest will take the form of a show with finalists presenting their 
>accessible game to an audience at the Game Developers 
>Conference(http://www.gdconf.com/ ) in San Francisco, US, in March 2007. 
>Some of the world's largest software and gaming companies have been signed 
>up or invited,
>although the association has not yet publicly confirmed participants' names.
>
>The move follows the launch of two other contests launched this month to 
>find innovative, accessible games: one from Retro Remakes, which
>redesigns classic video games ( http://www.retroremakes.com/comp2006/ ) 
>and another from US-based free software company Donation Coder
>( http://www.donationcoder.com/ ).
>
>And last week, an IGDA special interest group hosted a day-long workshop 
>on accessible gaming held as part of the Develop computer games conference 
>held in Brighton, England 
>(http://www.tandem-events.com/workshops.html#accessibility ). E-Access 
>Bulletin will report in full on this workshop in our next issue.
>*quote end*
>
>So all in all, things are definitely moving on :) The document "What Blind 
>Gamers Want The Game Industry To Know" (http://tinyurl.com/pjqgn) has been 
>a huge hit so far among game developers, because for many it was their 
>first encounter with blind gamers. If you would like to contribute in any 
>way to game accessibility, please stop by 
>http://www.game-accessibility.com and use the forums that share your 
>wishes, thoughts and opinions. This website is always on the lookout for 
>more content like articles and for instance audio recordings of what it's 
>like to be blind and game. Please contact me or the email on the website 
>if you want to contribute.
>
>And if you are in or around Boston, why not visit the SIGGRAPH/SANDBOX 
>Conference in Boston on 29-30 July? Here members of the IGDA GA-SIG will 
>also be present to discuss and present the field of accessible games. And 
>if you want to keep updates about where game accessibility will be 
>discussed around the world, you only need to keep track of the following 
>forum: http://www.game-accessibility.com/forum/viewforum.php?id=12
>
>Greets,
>
>Richard
>
>http://www.audiogames.net
>http://www.game-accessibility.com
>
>
>
>
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>
>
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