There are several space invaders based games out there troopinum 2 and alien 
outback to name just 2. However the classic sounds have been modernized a 
wee bit and each game has its own off the wall sort a theme but the concept 
is the same.
jack scrimshaw u k cowboy
----- Original Message ----- 
From: "MissWings" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>; "Discussion list for 
blind gamers" <Gamers@audyssey.org>
Sent: Friday, July 28, 2006 11:47 PM
Subject: [Audyssey] Space Invaders?


>I didn't know there was a space invaders game ... has it been released
> yet?  I wouldn't mind trying it ... I used to play it off of a floppy disc
> that had a bunch of other games on it.  I think there were a couple of
> typing games and some others, but I can't remember which ones at the 
> moment.
>
> MissWings
>
> At 10:54 AM 7/28/2006, AudioGames.net wrote:
>
>>Hi Folks,
>>
>>A couple of weeks ago there were two major events concerning game
>>accessibility. The first was at this years ICCHP convention in Linz
>>(Austria), where several (academic) projects, including AGRIP Audio Quake
>>and Universally Accessible Space Invaders, were presented in a 2 hour
>>session. Matthew Atkinson of AGRIP gave a presentation about his theories
>>and findings in the AudioQuake project. Guidelines for game accessibility
>>were also presented here. These are one of the first sets of "guidelines"
>>currently under development (in this case these resemble the style and
>>format of W3C's WAI-CAG guidelines for web accessibility). I personally
>>think there's a lot wrong with the proposed guidelines so I look forward
>>to the other ones currently under development. I suggest you all have a
>>look for yourselves here: http://gameaccess.medialt.no/guide.php and see
>>how people are out there trying to define how the industry should make
>>more accessible games. I'm interested in what you, the tar
>>  get group for these guidelines, think about them...
>>
>>The other major event was Develop Brighton in (where else) Brighton
>>(England), where the IGDA Game Accessibility Special Group held a full-day
>>tutorial with presentations and hands-on gaming events. Among the
>>participants were Michelle Hinn (IGDA), Thomas Westin and Goran Lange
>>(PinInteractive), Dimitris Grammenos and Giannis Georgalis (Universally
>>Accessible Space Invaders), Barrie Ellis (OneSwitch.org.uk), yours truly
>>(AudioGames.net / Accessibility.nl) and Eelke Folmer (Ass. Professor and
>>more . Michelle talked about the field of game accessibility, I held a
>>general presentation on audio games and blind accessible game design,
>>Thomas Westin showed some nifty things with games controlled with your
>>mental abilities (using brainwaves), Goran talked about the future of
>>accessible educational games, and Dimitris and Giannis shared their
>>experiences and possible future steps in the Universally Accessible Games
>>project. And to end with a bang, Eelke showed some new insights to ac
>>  cessible game design (also in relation with usability design) and also
>> possible guidelines (although in a usability format this time).
>>
>>In the audience was none other than game veteran Ernest Adams himself.
>>Ernest is about to publish his new book (http://tinyurl.com/h9b26) which
>>will feature an appendix on (more) accessible game design.
>>
>>One newsitem I am very proud to announce is that of the "GDC Accessibility
>>Idols". The Game Developers Conference (GDC) is the biggest game design
>>related conference in the world (and no, the E3 is a consumer expo where
>>all new and future games are on display - the E3 is where publishers go to
>>sell their games (and designers go to get drunk, and the GDC is where
>>designers go to get serious about their design (and eventually get drunk
>>as well).
>>The IGDA GA-SIG (www.igda.org/accessibility) has managed to set up an
>>amazing event for next years GDC and it is called "Accessibility Idols".
>>For this event, very famous game designers are asked to design an
>>accessible game. The games will then be presented before a huge crowd and
>>judged by an expert panel. Although I can''t really name any names yet,
>>rumour has it that none other than Ernest Adams (see above) and Keita
>>Takahashi (the creator of Katamari Damacy) might be amongst the designers
>>to take on the challenge. Also see this month's issue of E-Access 
>>Bulletin:
>>
>>
>>*quote*
>>'Pop Idol' Style Contest Launched To Find Accessible Games.
>>
>>A major international 'Pop Idol' style competition to find the best
>>accessible computer games is being promoted as part of a range of
>>activities launched this week to raise awareness of the needs of disabled
>>gamers.
>>
>>'Accessibility Idol', named after the popular TV show, is the brainchild
>>of the US-based International Game Developers Association ( IGDA
>>-http://www.igda.org/ ).
>>
>>The contest will take the form of a show with finalists presenting their
>>accessible game to an audience at the Game Developers
>>Conference(http://www.gdconf.com/ ) in San Francisco, US, in March 2007.
>>Some of the world's largest software and gaming companies have been signed
>>up or invited,
>>although the association has not yet publicly confirmed participants' 
>>names.
>>
>>The move follows the launch of two other contests launched this month to
>>find innovative, accessible games: one from Retro Remakes, which
>>redesigns classic video games ( http://www.retroremakes.com/comp2006/ )
>>and another from US-based free software company Donation Coder
>>( http://www.donationcoder.com/ ).
>>
>>And last week, an IGDA special interest group hosted a day-long workshop
>>on accessible gaming held as part of the Develop computer games conference
>>held in Brighton, England
>>(http://www.tandem-events.com/workshops.html#accessibility ). E-Access
>>Bulletin will report in full on this workshop in our next issue.
>>*quote end*
>>
>>So all in all, things are definitely moving on :) The document "What Blind
>>Gamers Want The Game Industry To Know" (http://tinyurl.com/pjqgn) has been
>>a huge hit so far among game developers, because for many it was their
>>first encounter with blind gamers. If you would like to contribute in any
>>way to game accessibility, please stop by
>>http://www.game-accessibility.com and use the forums that share your
>>wishes, thoughts and opinions. This website is always on the lookout for
>>more content like articles and for instance audio recordings of what it's
>>like to be blind and game. Please contact me or the email on the website
>>if you want to contribute.
>>
>>And if you are in or around Boston, why not visit the SIGGRAPH/SANDBOX
>>Conference in Boston on 29-30 July? Here members of the IGDA GA-SIG will
>>also be present to discuss and present the field of accessible games. And
>>if you want to keep updates about where game accessibility will be
>>discussed around the world, you only need to keep track of the following
>>forum: http://www.game-accessibility.com/forum/viewforum.php?id=12
>>
>>Greets,
>>
>>Richard
>>
>>http://www.audiogames.net
>>http://www.game-accessibility.com
>>
>>
>>
>>
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>>
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