I still can not download the game. Even when I put the url into the
internet download manager, I get the timeout error. If the site is not going
to be up soon, can you upload it to sendspace, for example, and send me the
link off-list?
Regards,
Milos Przic
msn:
it should, zonealarm.
sigate is old it probably will not.
At 06:00 p.m. 4/04/2009, you wrote:
Hi.
Will it work with vista? if so, then I'll download it and try it.
Thanks.
Bryan Mckinnish
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This was a while ago. And I forgot to mention she didn't make it to school,
her dad came and stopped her, killing himself laughing while in the process.
contact details:
email: tcwoo...@shaw.ca
and others
msn: the_conman...@hotmail.com
skype: the_conman283
system details:
Hp pavillion
Hi.
I put up the site for a little while.
As I said, base battles is the only one up.
Check it out and let me know what you think!
Thanks.
Bryan Mckinnish
p.s The site address is
http://bryanbkm.dyndns.org
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One of the major complaints that gamers have had is that all of LWork's
games use a machine-based licensing system. This system was originally
written to discourage piracy. In theory, it was a great system, but leaves
a lot to be desired when it comes to ease of registration. So I'm
announcing
Hey Liam, that sounds like good news from here man!
Can you, without going into specifics that might assist the evil-doers
obviously, say anything about measures that are in place with your new
system to prevent piracy?
I ask following a bit of a dispute I've had with GMA Games more out of
of the list,
please send E-mail to gamers-ow...@audyssey.org.
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There's really not much you can do Scot with combatting piracy. But
remember. Those who want to support a developer will support him or her,
and those who just want to get stuff for free will find ways of doing it no
matter what.
-Original Message-
From: gamers-boun...@audyssey.org
Is something like that going to be done for super liam?
Simon
- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 04, 2009 6:02 PM
Subject: Re: [Audyssey] LWorks says goodbye to machine based licensing,and
what about superliam?
At 06:59 a.m. 5/04/2009, you wrote:
One of the major complaints that gamers have had is that all of LWork's
games use a machine-based licensing system. This system was originally
written to discourage piracy. In theory, it was a great system, but leaves
a lot to be desired
I'll eventually get to it, but that's gonna be harder to do. Source code is
much older, and has some issues.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Saturday, April 04, 2009 5:18 PM
To: Gamers Discussion
thanks for the address.
when is the site usually up?
I usually get my stuff at night or something I think if you can't have the site
up all the time we need your msn or something so we can get things.
At 03:26 a.m. 5/04/2009, you wrote:
Hi.
I put up the site for a little while.
As I said, base
Hi.
My msn is bryan...@msn.com.
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All messages
If so, how will this affect previously purchased games that do use a machine
based authorization method? Will new versions of, let's say, Super Liam,
and the necessary code to use them be made available?, or will those games
stay as they are. Thanks.
---
Gun control only controls the guns
If you've purchased a game, I'll be providing you with a user ID and code.
I'll make sure that everyone is made aware when it happens.
I'll make the transition as smooth as possible for everyone.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
Great Liam.
Thus far I've only got your games installed on my laptop, and would be very
pleased to have them playable on my regular desktop machine.
Out of interest, will you be changing the system for Superliam as well? I
hope so, sinse that's stil a most fun game.
Beware the Grue!
Dark.
Hi Liam,
Personally speaking, I think this is really goodnews. While I know that
in theory machine specific keys are more secure, it does crack down on
casual piracy, etc it also is a hastle for developer and customer alike.
For a small one/two man operation fulfilling those frequent key
Hi,
Not only that, but in my experience there is no full proof solution to
guard against piracy. Sooner or later a cracker will find a way to over
come, crack, or break the security system a developer uses. Once broken
it is no longer a full proof or secure method for protecting the product
It's the same with Captchas I'm sure. There are lots of ways to get around
those, so they're not really foolproof anymore if they ever were.
You have acquired the skill of Weaponry Therimin.
Current Mastery is 1 novice.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
Agreed. It is so frustrating. I wanted to play a game from a certain
company today, and I couldn't because my machine changed.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, April 04, 2009 10:10 PM
Hello,
I'm looking for anyone who wants to play Super Tennis, Super Football, Funny
Bowling, or Beach Volleyball. If any one is interested, please Email me off
list so we can set up a time. You can also add me to messengers at:
MSN: staindadd...@juno.com
AIM: conroy1284
Hope to hear from some
thanks.
At 09:41 a.m. 5/04/2009, you wrote:
Hi.
My msn is bryan...@msn.com.
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Hi,
I guess that no developer can stopp crackers. Cause they know mutch
about computers, and they have so many ideas how to make a game cracked
or something.
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You can
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