Re: [Audyssey] questions about muds

2006-04-28 Thread Christy Schulte
I have two muds that I play. The one I play the most is called New Worlds, however you have to be eighteen or older to play. It is roleplay intensive, so if you are really into serious roleplay it's awesome. If you're just wanting to go kill stuff, it's not the mud for you. The website is www.neww

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread Richard Bennett
I'd be willing to either moderate, or give what little experience I have to the project. Whatever is needed to get this thing up and running. I can do all I am able to do to help in anyway that I am able. BEAN ___ Gamers mailing list .. Gamers@audyss

Re: [Audyssey] additional lists on audyssey

2006-04-28 Thread Matthew T. Atkinson
On Fri, 2006-04-28 at 18:15 -0600, Raul A. Gallegos wrote: > I also am wondering however if perhaps we really should use the > established agdev network as Richard suggested. end-quote I would have no objection to setting up an extra list for newbies at agdev.org (no cost, uses Mailman). I am pr

Re: [Audyssey] additional lists on audyssey

2006-04-28 Thread Thomas Ward
Hi, Well, agdev seams to be the apropriate place since the site already has some initial tootorials etc up there. There is nothing saying we can not link audyssey to agdev and in a sense run as one unit. Agdev handling all the developer end, and audyssey for the end user end of games. Raul A.

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread Matthew T. Atkinson
On Fri, 2006-04-28 at 20:46 -0400, Thomas Ward wrote: > If you are willing to use the agdev server for another list that would > be great. We could have the current agdev list for us developers who are > experienced and have advanced questions etc, and a general list where > everyone can join in

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Thomas Ward
Hi Richard, The feature you speak of is called intelisense. All the Microsoft Visual Studio language ides attempts to do code completion for you. If you really don't like it you can disable it in options. However, I often use it as it really does save allot of typing sometimes. Richard Bennett

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Thomas Ward
Hi Richard, Yes, msdn.microsoft.com has express versions of all the .NET languages. Richard Bennett wrote: > so, that is an IDE to check into. seems that it has alot more to offer than > just plain old DevCpp. I will have to check into that one, of course when > the cash arrives in my pocket. A

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Thomas Ward
Hi Richard, I have read several game programming books, and one perhaps two chapters for sound is all you get. I would say 50% of all game programming books is given over to graphics. However, on the other hand once you get sound going there isn't much to it. Richard Bennett wrote: > Hey Tom, t

Re: [Audyssey] additional lists on audyssey

2006-04-28 Thread Richard Bennett
I had heard that, and in my opinion, game programming is technologically related, but they may not see it that way. BEAN ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/m

[Audyssey] gma tank commander

2006-04-28 Thread Richard Bennett
Hey everyone I just have been playing the demo version of GMA Tank Commander, and just had to say, that game rocks. I have been playing the heck out of it. BEAN Richard Bennett *BEAN* Georgia State Phi Beta Lambda(PBL) Secretary personal e-mail: [EMAIL PROTECTED] Windows Messenger(or MSN messenger

Re: [Audyssey] game programming list

2006-04-28 Thread Richard Bennett
really? awesome. I have played the demo and love it ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via

Re: [Audyssey] game programming list

2006-04-28 Thread Thomas Ward
Hi Richard, Yeah, they are out there. However, for the life of me I can't seam to find them now. I think Justin knows where to get them though. Richard Bennett wrote: > that kind of conversion tool would be awesome. I didn't realize that there > was actually tools out there like that. It woul

Re: [Audyssey] additional lists on audyssey

2006-04-28 Thread Thomas Ward
Hi Raul, No there is nothing saying the list has to be hear on audyssey, but it would make it nice. If we had to it could be set up on googlegroups or some other place. However mailman lists like we have is of preference. Raul A. Gallegos wrote: > Here is the status so far. > > I looked at usin

Re: [Audyssey] Programming online play

2006-04-28 Thread Thomas Ward
"It is my understanding that directPlay as we know it is being phased out with the advent of Windows Vista and directX 10." I have heard that as well, but so far it still is a part of DirectX 9 latest. My guess is they will still maintain backwards compatibility even if the begin phasing it out

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread Thomas Ward
Hi Matthew, If you are willing to use the agdev server for another list that would be great. We could have the current agdev list for us developers who are experienced and have advanced questions etc, and a general list where everyone can join in and get answers to newby questions. This would be

Re: [Audyssey] Programming computer games?

2006-04-28 Thread mvfegund
Yeah, let me know if you find one, I am interested in game programming to. - Original Message - From: "Richard Bennett" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, April 28, 2006 6:09 PM Subject: Re: [Audyssey] Programming computer games? > Hey Tom, thanks for those

Re: [Audyssey] additional lists on audyssey

2006-04-28 Thread Liam
I don't think it's necisary to reinvent the wheel. If agdev exists. I say use it. I don't plan on subscribing however. Though, If we had a new list on audyssey, I don't think I'm subscribe either. - Original Message - From: "Raul A. Gallegos" <[EMAIL PROTECTED]> To: Sent: Friday, Ap

Re: [Audyssey] additional lists on audyssey

2006-04-28 Thread Sarah
Freelists only deals with technology related stuff, but it might work. - Original Message - From: "Richard Bennett" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, April 28, 2006 5:23 PM Subject: Re: [Audyssey] additional lists on audyssey Hey Raul, I had put this in a se

Re: [Audyssey] game programming list

2006-04-28 Thread Ron Schamerhorn
That is how SOD happened. - Original Message - From: "Richard Bennett" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, April 28, 2006 8:02 PM Subject: Re: [Audyssey] game programming list that kind of conversion tool would be awesome. I didn't realize that there was actu

Re: [Audyssey] additional lists on audyssey

2006-04-28 Thread Richard Bennett
Hey Raul, I had put this in a separate e-mail what about freelists.org? BEAN ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Richard Bennett
that is what I was asking, but didn't really know how to ask it. I was wondering the ease of using it, or in my case, my downfall of VB stuff. I just didn't like how it would finish typing stuff in for you, and the creating of the forms and stuff, but that is not appropriate for this list, so I

Re: [Audyssey] additional lists on audyssey

2006-04-28 Thread Raul A. Gallegos
OK. I just heard back from EMWD who is the hosting company for audyssey.org. The deal is, I can install dadamail with no problems from their end. I also am wondering however if perhaps we really should use the established agdev network as Richard suggested. For those of you who are developers

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Richard Bennett
ok that is cool, cause I want a few f the games that I will eventually creat to be able to play online like checkers or something like taht. I just love to play checkers, and there is not an accessible version of that game, and hopefully I will be able to create the first one. BEAN __

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Richard Bennett
so, that is an IDE to check into. seems that it has alot more to offer than just plain old DevCpp. I will have to check into that one, of course when the cash arrives in my pocket. Although I think they have a student or express edition of that IDE on msdn.com or something like taht. BEAN ___

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Richard Bennett
Hey Tom, thanks for those titles, I will check them out probably during my break. I just can't help but hate this current book that we are using in school, because out of 20 something chapters, only 1 chapter is dedicated to the sound portion of gaming. In my opinion, when I could see, the sound

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread Richard Bennett
for the life of me I can't see, talk about a oxymoronic statement there, lol, anyways I can't understand why they or anyone for that matter chooses VB.anything, lol. I mean if they like and it works for them, go ahead. But I think there are only a few C/C++ programmers there, and they are all fo

Re: [Audyssey] game programming list

2006-04-28 Thread Richard Bennett
that kind of conversion tool would be awesome. I didn't realize that there was actually tools out there like that. It would be really cool if we all contributed to the list each of us giving a portion of a game then once it was all contributed, it could be compiled into one huge file to make one

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread AudioGames.net
Hi, I would favour a Newby-List using the established AGDev community. Greets, Richard http://www.audiogames.net - Original Message - From: "eloheem team" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, April 29, 2006 2:58 AM Subject: Re: [Audyssey] Creating a gam

[Audyssey] additional lists on audyssey

2006-04-28 Thread Raul A. Gallegos
Here is the status so far. I looked at using phplist which is available via cpanel and is no additional cost. However from playing with it things seem to be that phplist is setup for announce outgoing only lists. No discussion lists. I'm currently looking into seeing if they will allow us to ru

[Audyssey] Programming online play

2006-04-28 Thread Che
original quote: > You can make internet playable games with C++, C#, and Visual Basic. The > library that gives you all the majic is DirectX DirectPlay end quote It is my understanding that directPlay as we know it is being phased out with the advent of Windows Vista and directX 10. I myself

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Thomas Ward
Hi, What do you mean does it work like VB 6? If you are talking about creating forms all .NET languages are like that. You can open the tool box and drop the form control where you want it. However, in accessible gaming there is little to be done with forms. Most of it is solid code. Actually, w

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Thomas Ward
Hi Richard, You can make internet playable games with C++, C#, and Visual Basic. The library that gives you all the majic is DirectX DirectPlay in Windows. In Linux SDL does have some kind of Network API which allows for online gaming, but never looked in to it much. If Java was your language I t

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Thomas Ward
Hi Richard, Visual C++ is more or less just like C++ with allot of Microsoft specific stuff tossed in. Yes, you include headers in the same way as before. If you are using DirectX the DirectX include and lib directories have to be on your project path for it to see them, and you need to include

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Thomas Ward
Hi Richard, They have several on aspects of game programming, but I wouldn't call it a huge amount. I can basically give you a main list of the titles I have read. Programming Roll Playing Games Tricks of the Game Programming Gurus Beginning Math and Physics Game Scripting Mastery Kickstart Mana

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread Thomas Ward
Hi Richard, blind programming is geared for real world business apps, and often I have found 75% of the people over there are all VB to the max. It is like pulling teeth finding someone outside of that one language. Don't ask me why so many in the VI development comunity use VB, but it seams to

Re: [Audyssey] game programming list

2006-04-28 Thread Thomas Ward
Well, often the language is less important than the concepts behind them. For example the two if statements would do the exact same function. ' in VB .NET If health > 0 Then ' Put some code here. End If // C++ and C#. if(health > 0) { // Put some code here. } I can't remember exactly where to f

Re: [Audyssey] Monty review feature.

2006-04-28 Thread Thomas Ward
Hi, As Monty is a recreation of an old game it will have to tend to stick to the general game. That is why there is only one ending. However, I can see in roll playing type games where alternative endings would be cool. Allot of the endings could be based on decisions made in the game during gam

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread eloheem team
I think that is a great idea for everyone who is interested in game programming.. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, April 27, 2006 7:27 PM Subject: [Audyssey] Creating a game programming list? > > Hi, > This questi

Re: [Audyssey] returned to teh list and a question

2006-04-28 Thread Kellie and Lady J
lol Thanks Matt. I actually have that one, and I love it. I just wanted to see though, if I could get the one on audio games to work, just to try it you know? it is a great game, hard though. I have only beaten it once. lol Kellie and my loveable Lady J. He who dies with the most toys, is, non

Re: [Audyssey] top speed 2 hosting

2006-04-28 Thread Sarah
I can't even host for some reason. Ss's's's'stupid wrouter! lol. - Original Message - From: "Richard Bennett" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, April 28, 2006 10:56 AM Subject: Re: [Audyssey] top speed 2 hosting I had tried that, but my outgoing e-mails were

Re: [Audyssey] top speed 2 hosting

2006-04-28 Thread Richard Bennett
I had tried that, but my outgoing e-mails weren't working correctly for some reason. I will keep that in mind, and thanks for the suggestion. It is just with me, I don't want to put it out here then not be able to host it, cause things get planned for me without my notice and it is thrown upon m

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Richard Bennett
well that may be something to look into when I have the time. But I want to get the C++ stuff under my belt before I tackle something else. *grin* Does it work anything like VB6? just curious there. ___ Gamers mailing list .. Gamers@audyssey.org To u

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Richard Bennett
yeah direct x is in there I believe so that it can be played on windows, but there is something in the allegro library that will work on Linux as well. I don't know much about allegro library, but it seems to be wonderful. I am right now doing the "graphics" in the class which is fun for someone

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Richard Bennett
well I think I am going to stick with C++ instead of learning the C# language right now, but that's not to say that I won't eventually try and learn it. But if you can make internet games with C++ I don't know if it would be worth it to learn C# or not. BEAN __

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread Matthew T. Atkinson
Further to Tom's suggestion of a newbie programming list, I have some thoughts At AGDev.org, we have mailing lists and a wiki (website that is easily editable by its members) that people use to describe their work and host tutorials on the topics they are experts in. Anyone can read this stuf

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread Richard Bennett
Hey Tom, I know this wasn't directed towards me, but I think that is a great idea. I mean there is the blindprogramming list for programming, but from what I can tell most of them are geared towards business like applications, and I think a game development programming list would be greatly bene

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Richard Bennett
does safari have alot of game programming books? I have never been out there, and wouldn't want to sign up for something that didn't have what I am looking for. BEAN ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL

Re: [Audyssey] Buying properties was Monopoly Here & Now Edition

2006-04-28 Thread Richard Bennett
I am going to try that next time we get to play monopoly as a family. It is like I told Jim, I had never heard of playing that way, but sounds quite interesting. BEAN ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL

[Audyssey] programming list

2006-04-28 Thread anduril
hi i think this programming list sounds good. it would help people like me get the help we need for programming games. jamie ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread Ron Schamerhorn
Hi Simon, Wondering if you could say where one could find this engine and perhaps an FAQ? Thanks Ron - Original Message - From: "simon.dowling" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, April 28, 2006 10:00 AM Subject: Re: [Audyssey] Creating a game programming

[Audyssey] game programming list

2006-04-28 Thread K4NKZ Jim Ardin
if this list does come about! we will have to decide which language we should use! we could start with toms favorite "C#', then do the same program in c++, then vb. *** --- *** --- *** Have A Nice Day, From Jim Ardin eMail = [EMAIL PROTECTED] _

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread Trouble
That would be nice to learn how. May help someone do more than just games once they understand how sound integrates into programming. At 10:27 PM 4/27/2006, you wrote: >Hi, >This question in particular goes to Raul and Kevin, but I think we all >should be involved in this idea. A while back us d

Re: [Audyssey] Monty review feature.

2006-04-28 Thread Neo
Hi, if I were a developer making such decision, I would determine by the genre and the intended complexity of the game. IN fact, I plan to do something like this in my future games. For example such different endings would not really fit a game like say Monkey Business (the story is somewhat str

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread Thomas Ward
Hi Raul, Thanks for that. Keep me posted off list at what you can find. Worst case I'll see if I can find something and have a link to the new list off of audyssey.org, but it would be nice to have something like [EMAIL PROTECTED] or something like that. As far as traffic it would be hard to say

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread simon.dowling
HI I WOULD BE INTERESTED IN SUCH A LIST, MAY BE IT COULD BE USED FOR SOME OF THE TERMS SUCH WHAT ARE ARRAYS, FLOATING POINTS WHERE AND WHEN TO USE THEM, CALL PROCEDURES AND THE LIKE. I AM LOOKING AT A GAME ENGINE AT THE MOMENT, ITS THE IRRLICHT-1.00 WHICH YOU CAN CREATE 3D GAMES AND ALL KINDS OF

Re: [Audyssey] Montezuma's Revenge Updates.

2006-04-28 Thread Thomas Ward
Hi Chris, Yeah, well the USA Games version has some additional challenges in it which makes the game a bit more apealing. For example, there is a room, room 19, with three lava pits in it. Well, in the old release from Alchemy that room was easy to get through. I added a twist, and placed a mon

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread Raul A. Gallegos
Hello everyone. Here is the deal on adding other lists to the audyssey.org domain. The webhost provider we are using is specifically designed for high-volume lists. Because of this we are not free to create lists at will even though we use cpanel to manage the account. In order to add more Mai

[Audyssey] Moderator's Note! Re: Fwd: aebc How to Get a Job When You Are Blind or Visually Impaired

2006-04-28 Thread Raul A. Gallegos
List Guidelines rule number 5 needs to be read. Sorry, although I and a lot of people probably appreciate this there are many other places to send this to. James Homuth said the following on Fri, Apr 28, 2006 at 08:45:35AM -0400: > Off-topic, but I thought it might be interesting to certain peo

[Audyssey] Fwd: aebc How to Get a Job When You Are Blind or Visually Impaired

2006-04-28 Thread James Homuth
Off-topic, but I thought it might be interesting to certain people who may very well be thinking employment is about a snowball's chance in hell. James >X-ClientAddr: 206.190.36.81 >DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; > s=s1024; d=rogers.com; > >h=Received:From:To:Subject:Date:MI

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread K4NKZ Jim Ardin
yes! I will sign up 4 it! *** --- *** --- *** Have A Nice Day, From Jim Ardin eMail = [EMAIL PROTECTED] - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, April 27, 2006 10:27 PM Subject: [Audyssey] Creating a game programming

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread Ian McNamara
i think we should go for it as i want to learn programming and i know a friend of mine does and i am sure he will send an email backing me up - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, April 28, 2006 3:27 AM Subject: [Audyssey]

Re: [Audyssey] returned to teh list and a question

2006-04-28 Thread matt
Hello Kelly. If you are having problems with that game than I am sure there are others on this list that can help with that more than I could. I just wanted to let you know that there is another version of that at spoonbill games. I am sorry if I spelled that wrong but it is very early in the m