Re: [Audyssey] USA Games Holiday News.
not really, stfc will be free. Stdw will start, whenever it starts. At 04:07 AM 12/1/2006, Thomas Ward wrote: Hi, Yes, the TNG/DS9 sounds are still apart of STFC 1.0. Dark wrote: Great news! I'm certainly looking forward to trying both games out, and I'm very glad that problems in final Conflict developement have been gotten around. sinse NExt Gen is by far my favourite Trek series, a stratogy game based on it, fighting enemies like The Borg and the cardassians as well as the traditional Trek enemies would deffinately be a good thing. Does the game stil use the next gen sounds? I do remember reading somewhere that it did, but I could well be wrong, or things might have been changed around sinse then. Beware the grue! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Hello. Just wondering is there a hot key to download dragonslayer games, when I try and download it, it won't do anything. I need help with that.
I do not understand. www.draggonslayergames.net is the site I think someone correct me I'm a bit rusty. Anyway there is no install you need something like winzip to actually get it to work right but after extraction to a folder it all should all run ok. You need to install the full versions first, then the patch version. It should work off the bat. no hotkey though. At 04:42 PM 12/1/2006, Ronald Hopkins II wrote: [EMAIL PROTECTED] EarthLink Revolves Around You. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Gaming on Windows Vista?
true tom. However I fail to see why ms releases xp and vista in the same year. I'd rather get xpsp3 and then later sp4 rather than vista. Would be different if ms just said xp was going to die real soon, but its life has been extended. And by the time xpsp4 dies if xpsp4 actually comes out, there is a chance that the next version of windows will be out. Still who knows, its taken around 5 or so years for vista to come out, its probably going to take longer for the next gen systems after that. Hopefully when I eventually get vista, prices have dropped and some nice persion has made hacks for some of the more anoying features. Oh and for those that want vista, get xp media centre, Someone told me that vista is basically that. Its a pitty the blind can't design its own windows interface like we used to do with the old keynote keysoft. It would still use windows, its just we wouldn't use th interfaces windows had. At 03:28 PM 12/1/2006, Thomas Ward wrote: Hi, short answer is because it is Microsoft. They need a good reason to have everyone pay for an upgrade and get features they probably don't need or want. If you stick with XP and get SP3 which is f ree Microsoft isn't getting any money out of that. Therefore Vista is what you will end up buying and paying through the nose for. shaun everiss wrote: This ofcause puts the question why ms is releasing vista at all when there are 2 more or at least 1 definate service pack of xp coming. This should give everyone time to adapt to vista, who knows maybe we will be passed vista by then. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Gaming on Windows Vista?
I will be interested to test and maybe help develop the reader, maybe learn how to script. I have all sdks I just havn't got round to reading the manuals for things. At 03:26 PM 12/1/2006, Thomas Ward wrote: Hi Shaun, Fortunately, for me I am working on a screen reader which I will replace the expensive screen readers with, and once I am able to actually get my hands on vista I can test how much of the access API MS broke and I need to fix. However, my screen reader project here isn't stable all because the sdk I need to bridge the accessibility I can't find. Although, nice thing is once the sr speech engine is written the rest will be handled through application specific scripts. shaun everiss wrote: well its disgusting. Since xp will stay around for an age yet I'm not to worried. However For now I hate the ie7 interface, I really do. We will see in the next little while when I spend the dough on screenreaders. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] USA Games Holiday News.
exellant, I'll look forward to showing the Borg some non-futile resistance! Please excuse my ignorance, but what's Stdw? another star trek game in developement? a title change to Starwars Jedi Strike? (I hope that one is stil in developement). I'm sorry if this is a stupid question, but I do like to keep up with audio games in developement, even at risk of appearing a bit dim. Beware the grue! Dark. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Cc: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 01, 2006 8:12 AM Subject: Re: [Audyssey] USA Games Holiday News. not really, stfc will be free. Stdw will start, whenever it starts. At 04:07 AM 12/1/2006, Thomas Ward wrote: Hi, Yes, the TNG/DS9 sounds are still apart of STFC 1.0. Dark wrote: Great news! I'm certainly looking forward to trying both games out, and I'm very glad that problems in final Conflict developement have been gotten around. sinse NExt Gen is by far my favourite Trek series, a stratogy game based on it, fighting enemies like The Borg and the cardassians as well as the traditional Trek enemies would deffinately be a good thing. Does the game stil use the next gen sounds? I do remember reading somewhere that it did, but I could well be wrong, or things might have been changed around sinse then. Beware the grue! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Announce: Surreal Horizons Releases Initial Torrent Soundbite
Hello. I'm pleased to both announce Surreal Horizons, a new entrant into the accessible gaming arena, as well as the initial soundbite of Torrent, Surreal Horizons' first title. === What is it? Hop aboard your fighter, warm up your lasers and prepare to obliterate wave upon wave of oncoming asteroids and alien ships in this exciting, fast-paced audio arcade-style shooter. For how long will _you_ survive the torrent? === Features This feature list is subject to change and not complete. It does, however, represent current plans for the first public release. * Gameplay is driven by a real 3-D engine integrating physics and positional audio. * Semi-realistic collision physics. Colliding asteroids bounce off each other upon contact. * Positional audio for two or more speakers with velocity-based sound dopplering. * Unlimited waves of oncoming targets. * Multiple target types. Asteroids bounce on collision and may fragment on destruction. Alien ships navigate intelligently and fire back. Power-ups provide bonuses when collided with but are otherwise fragile and easily destroyed. * Special levels. Blast entire waves of alien fighters, guide light freighters through the sector safely for extra power-ups and more. * Compete with others via the online scoreboard. * Joystick/gamepad support, both for navigating the game and its user interface. * Rich, self-voicing user interface utilizing both synthesized and sampled speech to provide the richest in-game interface experience of any other accessible game. * Embedded screen reader and accessible array of in-game user interface elements with keybindings familiar to users of OS X, Linux and/or Windows. * Cross-platform. Supports Apple OS X, Linux and Windows 2000 or greater. === Availability Initial development is nearly complete, and beta testers will be sought soon. Please do not inquire about testing at this time, and watch the community (http://surrealhorizons.com/community) for further developments. An initial soundbite of gameplay has been released. See http:// surrealhorizons.com/2006/11/30/first-torrent-soundbite-released for the details. Best of all, this soundbite was recorded and produced using the OS X version of Torrent. The Linux port is mostly complete, and testing will begin under Windows shortly. Enjoy, and keep an eye on the Surreal Horizons community for future updates! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Announce: Surreal Horizons Releases Initial TorrentSoundbite
Could you please repost the link for the audio demo? The link got split and will not open. Please resend the link on its one line. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nolan Darilek Sent: Friday, December 01, 2006 10:28 AM To: Gamers Discussion list Subject: [Audyssey] Announce: Surreal Horizons Releases Initial TorrentSoundbite Hello. I'm pleased to both announce Surreal Horizons, a new entrant into the accessible gaming arena, as well as the initial soundbite of Torrent, Surreal Horizons' first title. === What is it? Hop aboard your fighter, warm up your lasers and prepare to obliterate wave upon wave of oncoming asteroids and alien ships in this exciting, fast-paced audio arcade-style shooter. For how long will _you_ survive the torrent? === Features This feature list is subject to change and not complete. It does, however, represent current plans for the first public release. * Gameplay is driven by a real 3-D engine integrating physics and positional audio. * Semi-realistic collision physics. Colliding asteroids bounce off each other upon contact. * Positional audio for two or more speakers with velocity-based sound dopplering. * Unlimited waves of oncoming targets. * Multiple target types. Asteroids bounce on collision and may fragment on destruction. Alien ships navigate intelligently and fire back. Power-ups provide bonuses when collided with but are otherwise fragile and easily destroyed. * Special levels. Blast entire waves of alien fighters, guide light freighters through the sector safely for extra power-ups and more. * Compete with others via the online scoreboard. * Joystick/gamepad support, both for navigating the game and its user interface. * Rich, self-voicing user interface utilizing both synthesized and sampled speech to provide the richest in-game interface experience of any other accessible game. * Embedded screen reader and accessible array of in-game user interface elements with keybindings familiar to users of OS X, Linux and/or Windows. * Cross-platform. Supports Apple OS X, Linux and Windows 2000 or greater. === Availability Initial development is nearly complete, and beta testers will be sought soon. Please do not inquire about testing at this time, and watch the community (http://surrealhorizons.com/community) for further developments. An initial soundbite of gameplay has been released. See http:// surrealhorizons.com/2006/11/30/first-torrent-soundbite-released for the details. Best of all, this soundbite was recorded and produced using the OS X version of Torrent. The Linux port is mostly complete, and testing will begin under Windows shortly. Enjoy, and keep an eye on the Surreal Horizons community for future updates! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Announce: Surreal Horizons Releases InitialTorrentSoundbite
hi i got it to work http://surrealhorizons.com/2006/11/30/first-torrent-soundbite-released will - Original Message - From: Reinhard Stebner [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, December 01, 2006 5:43 PM Subject: Re: [Audyssey] Announce: Surreal Horizons Releases InitialTorrentSoundbite Could you please repost the link for the audio demo? The link got split and will not open. Please resend the link on its one line. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nolan Darilek Sent: Friday, December 01, 2006 10:28 AM To: Gamers Discussion list Subject: [Audyssey] Announce: Surreal Horizons Releases Initial TorrentSoundbite Hello. I'm pleased to both announce Surreal Horizons, a new entrant into the accessible gaming arena, as well as the initial soundbite of Torrent, Surreal Horizons' first title. === What is it? Hop aboard your fighter, warm up your lasers and prepare to obliterate wave upon wave of oncoming asteroids and alien ships in this exciting, fast-paced audio arcade-style shooter. For how long will _you_ survive the torrent? === Features This feature list is subject to change and not complete. It does, however, represent current plans for the first public release. * Gameplay is driven by a real 3-D engine integrating physics and positional audio. * Semi-realistic collision physics. Colliding asteroids bounce off each other upon contact. * Positional audio for two or more speakers with velocity-based sound dopplering. * Unlimited waves of oncoming targets. * Multiple target types. Asteroids bounce on collision and may fragment on destruction. Alien ships navigate intelligently and fire back. Power-ups provide bonuses when collided with but are otherwise fragile and easily destroyed. * Special levels. Blast entire waves of alien fighters, guide light freighters through the sector safely for extra power-ups and more. * Compete with others via the online scoreboard. * Joystick/gamepad support, both for navigating the game and its user interface. * Rich, self-voicing user interface utilizing both synthesized and sampled speech to provide the richest in-game interface experience of any other accessible game. * Embedded screen reader and accessible array of in-game user interface elements with keybindings familiar to users of OS X, Linux and/or Windows. * Cross-platform. Supports Apple OS X, Linux and Windows 2000 or greater. === Availability Initial development is nearly complete, and beta testers will be sought soon. Please do not inquire about testing at this time, and watch the community (http://surrealhorizons.com/community) for further developments. An initial soundbite of gameplay has been released. See http:// surrealhorizons.com/2006/11/30/first-torrent-soundbite-released for the details. Best of all, this soundbite was recorded and produced using the OS X version of Torrent. The Linux port is mostly complete, and testing will begin under Windows shortly. Enjoy, and keep an eye on the Surreal Horizons community for future updates! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Announce: Surreal Horizons Releases InitialTorrentSoundbite
It can easily be copied to your Windows clipboard as is, then pasted into the browser. To put it all on the same line, just delete any spaces that show up when pasting. Bingo! It'll work. - Original Message - From: Reinhard Stebner [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, December 01, 2006 10:43 AM Subject: Re: [Audyssey] Announce: Surreal Horizons Releases InitialTorrentSoundbite Could you please repost the link for the audio demo? The link got split and will not open. Please resend the link on its one line. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nolan Darilek Sent: Friday, December 01, 2006 10:28 AM To: Gamers Discussion list Subject: [Audyssey] Announce: Surreal Horizons Releases Initial TorrentSoundbite Hello. I'm pleased to both announce Surreal Horizons, a new entrant into the accessible gaming arena, as well as the initial soundbite of Torrent, Surreal Horizons' first title. === What is it? Hop aboard your fighter, warm up your lasers and prepare to obliterate wave upon wave of oncoming asteroids and alien ships in this exciting, fast-paced audio arcade-style shooter. For how long will _you_ survive the torrent? === Features This feature list is subject to change and not complete. It does, however, represent current plans for the first public release. * Gameplay is driven by a real 3-D engine integrating physics and positional audio. * Semi-realistic collision physics. Colliding asteroids bounce off each other upon contact. * Positional audio for two or more speakers with velocity-based sound dopplering. * Unlimited waves of oncoming targets. * Multiple target types. Asteroids bounce on collision and may fragment on destruction. Alien ships navigate intelligently and fire back. Power-ups provide bonuses when collided with but are otherwise fragile and easily destroyed. * Special levels. Blast entire waves of alien fighters, guide light freighters through the sector safely for extra power-ups and more. * Compete with others via the online scoreboard. * Joystick/gamepad support, both for navigating the game and its user interface. * Rich, self-voicing user interface utilizing both synthesized and sampled speech to provide the richest in-game interface experience of any other accessible game. * Embedded screen reader and accessible array of in-game user interface elements with keybindings familiar to users of OS X, Linux and/or Windows. * Cross-platform. Supports Apple OS X, Linux and Windows 2000 or greater. === Availability Initial development is nearly complete, and beta testers will be sought soon. Please do not inquire about testing at this time, and watch the community (http://surrealhorizons.com/community) for further developments. An initial soundbite of gameplay has been released. See http:// surrealhorizons.com/2006/11/30/first-torrent-soundbite-released for the details. Best of all, this soundbite was recorded and produced using the OS X version of Torrent. The Linux port is mostly complete, and testing will begin under Windows shortly. Enjoy, and keep an eye on the Surreal Horizons community for future updates! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Announce: Surreal Horizons Releases Initial TorrentSoundbite
Eww, how odd. My apologies. The link, unsplit, is: http://surrealhorizons.com/2006/11/30/first-torrent-soundbite-released Sorry, folks. On Dec 1, 2006, at 10:43 AM, Reinhard Stebner wrote: Could you please repost the link for the audio demo? The link got split and will not open. Please resend the link on its one line. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] mutant humans
Raul, could you please explain this to me in further details? I know this list is to discuss tricks to beat a game but I would like to know: if the story line says the experiment went wrong, what exactly is meant by this. Here is a complex full of people in it. They are performing normal office duties. Now in the first place where does dogs and rats and blobs and turid guns and tds comes from? The cyburgs is half human, half robot. But where does these other creatures comes from if the experiment went wrong in a normal office complex? Which experiment was it. Was it a scientific/chemical experiment where they experimented with gassess and scientific tools such as proof tubes and cyhlinders? Hay guys, if you would tell someone who nevewr playhed sod, how the mutant human sounds like: can you write characters in a post? Would it be something like Heeeuh Huuhh Ihh Aaaah Uh I would like an explanation of which experiment went wrong. Charles rivard wanted to add another monster: mutant charlie. |Just imagine the humiliation king nebukadnezar must have went through: here he is this powerfull Babylonian king, who created the hanging gardens, and now he descends to become like a wild beast. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Raul A. Gallegos Sent: Wednesday, November 29, 2006 9:57 AM To: Gamers Discussion list Subject: Re: [Audyssey] mutant humans Hello Nicol. Good message. I do not know where David got the sound for the mutant human. However, remember the reason for the mutants in SOD was because of the experiment going wrong. I don't know if you know this, but I made an audio walkthrough for SOD when version 1.2 came out. Feel free to grab it if you like from http://games.asmodean.net. Take care. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] mutant humans
Nicol. There would be no point in me explaining what is already clearly stated in the manual and on the web site. In short, there was a lab experiment dealing with genetics which went wrong. To shut down the experiment the designers used a color coded wafer system. This way, no one person could panic and shut them down. * nicol [EMAIL PROTECTED] [2006-12-01 12:25]: Raul, could you please explain this to me in further details? I know this list is to discuss tricks to beat a game but I would like to know: if the story line says the experiment went wrong, what exactly is meant by this. Here is a complex full of people in it. They are performing normal office duties. Now in the first place where does dogs and rats and blobs and turid guns and tds comes from? The cyburgs is half human, half robot. But where does these other creatures comes from if the experiment went wrong in a normal office complex? Which experiment was it. Was it a scientific/chemical experiment where they experimented with gassess and scientific tools such as proof tubes and cyhlinders? -- But as for thee, stand thou here by me, and I will speak unto thee all the commandments, and the statutes, and the judgments, which thou shalt teach them, that they may do them in the land which I give them to possess it. -- Deuteronomy 5:31 Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Announce: Surreal Horizons Releases InitialTorrentSoundbite
Absolutely awesome. I loved it. Is there a price set for this game? - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Nolan Darilek [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Cc: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 01, 2006 11:55 AM Subject: Re: [Audyssey] Announce: Surreal Horizons Releases InitialTorrentSoundbite Eww, how odd. My apologies. The link, unsplit, is: http://surrealhorizons.com/2006/11/30/first-torrent-soundbite-released Sorry, folks. On Dec 1, 2006, at 10:43 AM, Reinhard Stebner wrote: Could you please repost the link for the audio demo? The link got split and will not open. Please resend the link on its one line. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Stoneback hill
Hi Everyone, I was wondering if anyone had a map I could follow of stoneback hill. I've collected three of the four stone cubes. I tried doing a search for stoneback hill on the forums. but didn't find anything. If anyone could help I would appreciate it thank you all very much. Please feel free to email me at [EMAIL PROTECTED] Sincerely, Steve Cullen ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Stoneback hill
have you found the one from the shield? - Original Message - From: Steve Cullen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 01, 2006 7:27 PM Subject: [Audyssey] Stoneback hill Hi Everyone, I was wondering if anyone had a map I could follow of stoneback hill. I've collected three of the four stone cubes. I tried doing a search for stoneback hill on the forums. but didn't find anything. If anyone could help I would appreciate it thank you all very much. Please feel free to email me at [EMAIL PROTECTED] Sincerely, Steve Cullen ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Stoneback hill
I have a map I can send you if you like. I shall send it offlist. I report it here so you don't get a barrage of maps. Heheh. - Original Message - From: Steve Cullen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 01, 2006 2:27 PM Subject: [Audyssey] Stoneback hill Hi Everyone, I was wondering if anyone had a map I could follow of stoneback hill. I've collected three of the four stone cubes. I tried doing a search for stoneback hill on the forums. but didn't find anything. If anyone could help I would appreciate it thank you all very much. Please feel free to email me at [EMAIL PROTECTED] Sincerely, Steve Cullen ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Announce: Surreal Horizons Releases InitialTorrentSoundbite
On Dec 1, 2006, at 1:27 PM, Yohandy wrote: Absolutely awesome. I loved it. Is there a price set for this game? Thanks. :) At the moment I'm debating between $20/$25. Still investigating various e-commerce options and their costs. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Announce: Surreal Horizons ReleasesInitialTorrentSoundbite
hi all could some one please re post where you could get mor info about this game? like a audio demmo etc? many thanks. from Mich Verrier from New Liskeard Ontario Canada. - Original Message - From: Nolan Darilek [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 01, 2006 3:01 PM Subject: Re: [Audyssey] Announce: Surreal Horizons ReleasesInitialTorrentSoundbite On Dec 1, 2006, at 1:27 PM, Yohandy wrote: Absolutely awesome. I loved it. Is there a price set for this game? Thanks. :) At the moment I'm debating between $20/$25. Still investigating various e-commerce options and their costs. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Announce: Surreal HorizonsReleasesInitialTorrentSoundbite
Hi. the web page for surreal horizons can be found at: http://surrealhorizons.com/ Beware the Grue! Dark. - Original Message - From: Mich Verrier [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 01, 2006 9:29 PM Subject: Re: [Audyssey] Announce: Surreal HorizonsReleasesInitialTorrentSoundbite hi all could some one please re post where you could get mor info about this game? like a audio demmo etc? many thanks. from Mich Verrier from New Liskeard Ontario Canada. - Original Message - From: Nolan Darilek [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 01, 2006 3:01 PM Subject: Re: [Audyssey] Announce: Surreal Horizons ReleasesInitialTorrentSoundbite On Dec 1, 2006, at 1:27 PM, Yohandy wrote: Absolutely awesome. I loved it. Is there a price set for this game? Thanks. :) At the moment I'm debating between $20/$25. Still investigating various e-commerce options and their costs. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Announce: Surreal Horizons ReleasesInitialTorrentSoundbite
Hi, I too loved the audio trailer. Keep up the great work and thanks for the updates. rich - Original Message - From: Yohandy To: Gamers Discussion list Sent: Friday, December 01, 2006 11:27 AM Subject: Re: [Audyssey] Announce: Surreal Horizons ReleasesInitialTorrentSoundbite Absolutely awesome. I loved it. Is there a price set for this game? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Battrick
I'm having problems logging into battric. It keeps on giving me an error 500 internal server message. Is anyone else having this problem? -- next part -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.0.409 / Virus Database: 268.15.2/560 - Release Date: 2006/11/30 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] mutant humans
Hi Nicol, As the manual clearly states John Britain and his staff were conducting genetic experimentation when the experiment went wrong somehow. From the story the complex is not in an office building, but in a mountain base hidden inside the mountain. Now, since we know the experiment was genetics clearly there first tests would be done on rats, dogs, and other animals before moving on to human subjects. That explains how we got mutant dogs and giant rats, andthe blobs have been created through experimentation. The cyborgs must have been an experiment of joining machine and man, and well the resulting creatures were deadly creatures. The story doesn't say what went wrong and how, but I have my own theory about that. Simply, during the experimentation they used the lower staff which mutated and killed most of those who had control of the expriment or they were accedently caught up in it. John Britain who caried the experiment control box was definately converted in to something, the boss, and he was no longer human after his transformation. For what ever reason all the creatures being experimentated upon escaped there labs and killed those who were not effected or the entire complex was effected, and either way all of them were running loose like insane and deadly creatures feeding upon each other, and on someone who enters the base. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Gaming on Windows Vista?
Hi Sky, If you mean my screen reader project I am developing it for Windows 2000, XP, and Vista. Right now it isn't much better than Windows narater , but it is coming along slowly. Btw. when it is ready for 1.0 release I plan to offer it as a free download, and unlike Thunder I plan to script the applications and support apps like Soundforge, Internet Explorer, Outlook, Office, etc out of the box. So stay tuned for updates and news. I don't look for any real news to spring or so when it reaches perhaps Alpha testing. Sky Taylor wrote: Will it work on XP? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Gaming on Windows Vista?
Hi Shaun, How about we move the screen reader discussion over to the USA Games discussion list since it is or will be one of my products. However, since I have this email open here is a little blurb about it. The screen reader right now isn't to the point I would replace Jaws or Window Eyes with it, but it will have some great potential down the road especially by the time it hits full release status. Esentually, at this point it supports all SAPI compliant synths such as Neospeech, MS SAPI, and Cepstral voices. I am hoping to support Eloquence and Dectalk, but that will come in it's own time. Hardware sinths and braille support isn't on the 1.0 roadmap. However, unlike allot of screen readers including Window Eyes, Narrator, and Thunder my screen reader has the power of a scripting language. I have chosen a common script language for the application so to learn how to script the screen reader and submit custom scripts all one needs to do is pick up a book from a computer store learn the script language, and begin scripting your favorite apps. The downsides is I don't yet have the now-how to make it do all the things Jaws and Window Eyes can do. For example, a talking install. I can not do that, and will likely ship 1.0 with InnoSetup which is simple for installation, but leaves a bit to be desired. Then, again my sr is going to be free and it is more of a hobby project rather than something I plan to market and sell. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] two Asteroids style games
The description of Torrent actually reminded me quite a lot of Galaxians, perhaps even more than asteroids, sinse it seemed to feature dodging of enemies rather than just shooting them down, a rap around scrolling effect, and accelleration and deceleration. the right upp on surrealist horizons also appeared to hint that alien ships firing at you would be more common than in the original asteroids game as well. I don't know if thom's specific asteroids remake will be closer to the original, with the player in the exact center of the playing field, having to protect him/herself in 360 degrees, and the strange teleporting movement system that always seems to get me killed when I try a varient of the original Asteroids. Even though the audio remakes of classic atari 80's space shooters there have been seem to all be remakes of space invaders, there do seem to have been many more games of a similar style produced back then all with different features. for example there was rescuing hostages and left/right scrolling in defender, bouncing bullits back in deflecter, and having to jump pits in Moon patrol. Imho seeing audio remakes move away from standard space invaders and explore some of these similar in style, yet different in execution games is a welcome change, and Imho multiple game developers' approaches to this style would be a good thing. Beware the grue! Dark. - Original Message - From: michael feir [EMAIL PROTECTED] To: Discussion list for blind gamers Gamers@audyssey.org Sent: Saturday, December 02, 2006 2:17 AM Subject: [Audyssey] two Asteroids style games This is a most interesting development. I was quite impressed with the sound demonstration of Torent. I'm also interested in Tom's reaction to the demo. He also is working on an Asteroids game as a tutorial and free game for people. I very much hope both of these games galvanises the gaming community and developers within it. The announcement from Surreal Horrizons gave some idea of what we're in for from that quarter. Tom has hinted that he's planning to add some twists to his Asteroids game as well. My question therefore is for Tom. Do you use a different approach in terms of basic navigation and aiming? Also, what kind of additions are you planning for your free Asteroids? Alien Outback and Troopanum shows clearly that there is more than one way to approach a basic classic arcade game. I assume both games are going to take a while to complete. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Announce: Surreal Horizons ReleasesInitialTorrentSoundbite
well pretty good prices. I'll definitely try joining the beta team once that becomes available. if there is a windows version that is. I don't have Linux. For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Nolan Darilek [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 01, 2006 3:01 PM Subject: Re: [Audyssey] Announce: Surreal Horizons ReleasesInitialTorrentSoundbite On Dec 1, 2006, at 1:27 PM, Yohandy wrote: Absolutely awesome. I loved it. Is there a price set for this game? Thanks. :) At the moment I'm debating between $20/$25. Still investigating various e-commerce options and their costs. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] USA Games Holiday News.
Hi, STDW stands for Star Trek Dominion War. It is another title on the future projects list. It will be based on the Dominion War, will be in real time, and will be an interesting title when it gets off the drawing bord. As for SWJS the game is still in the works, but very slowly. I have to get Monty and Raceway completed before tackling the Star Wars and new Star Trek games. Dark wrote: exellant, I'll look forward to showing the Borg some non-futile resistance! Please excuse my ignorance, but what's Stdw? another star trek game in developement? a title change to Starwars Jedi Strike? (I hope that one is stil in developement). I'm sorry if this is a stupid question, but I do like to keep up with audio games in developement, even at risk of appearing a bit dim. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Heart Of Christmas.
Holiday News Dec. 1, 2006 Greetings USA Gamers, We at USA Games have came up with something special to give to our customers and friends during this special holiday season. Check out our first original music production Heart Of Christmas which contains 14 instrumental classic Christmas songs composed and performed by our own Thomas ward, (Presidant and C.E.O. of USA Games Entertainment.) If you want some holiday cheer, Christmas music to pack away on your mp3 player for the road, download and burn a free Christmas mix, here is where to do it. Download and try Heart Of Christmas and enjoy the season. Happy holidays to all of you from USA Games Entertainment. You can download Heart Of Christmas by visiting our new web site http://www.usagames.us or directly by visiting http://www.usagames.us/music.html ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] erm, audiogames.net?
hey. anyone out there having troubles with the audiogames website? i keep getting cannot find server ... regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.