Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-03 Thread shaun everiss
its a pitty this has to happen.
I just hope the site does not die with the company so those that wish to can 
download the games.
Still I am not complaining, I have all the games,both free and registered, and 
I was never able to beat treasure hunt even on easy even with the modified 
sound packs.
Oh well, this is a test for all and there are still a few around.
Its a pitty bpc died though, they did play a major part in things, I was hoping 
to buy th1 and 2, Hmm wander if th2 will be released in whatever uncompleted 
state it is in.
At 04:29 PM 12/4/2006, Stephen wrote:
>I am writing on behalf of Munawar, the brains behind bpc 
>programs.  Some of you have been asking why he is no longer in the 
>business, Here's the full story in his words.  Make sure to read the 
>message thoroughly as we can all learn a thing or too from it.
>--
>
>  I started out around 2001 I think. my goal was to create games for 
>blind people. at first they were free, and then suddenly I started 
>charging, because Treasure Hunt had become a real first person 
>shooter complete with an overall objective.
>That was when I had lots of time, and, most importantly, motivation. 
>I wanted to leave a mark in the so-called blind gaming community, 
>because I realized something quite quickly.
>We had too many rated E games, games for kids rather than adults.
>So began my major upgrade to Treasure Hunt. There's a common 
>misconception that I just wanted to expand the game and put more 
>features in it, bringing it up from version three to four. The real 
>reason was that we needed more serious action games; games which run 
>around a storyline.
>So now we were in the four year round about of BPC's life. Treasure 
>Hunt was released six months later, I believe February of 2005.
>Now, everyone who followed the evolution of Treasure Hunt remembers 
>the major patch upgrades. The game was quite bug-filled, which showed 
>me that my skills in programming actually weren't as well-planted as 
>I had thought they were.
>And, of course, my beta testers were jokes, save a select few (you 
>know who you are)
>So from Feburary 2005 to early 2006, I was releasing patch after 
>patch. That was my job; it wasn't a good experience for me at all, 
>and I quickly realized Treasure Hunt was, in itself, a failure. The 
>game turned out to be rated E although I had hoped it wouldn't be, 
>and some things did not work for no apparent reason.
>After this period of patch releasing, I arived at the first really 
>stable version of Treasure Hunt, 4.25, and that's when I was able to 
>turn my attention to the finances of the organization.  Payments were 
>coming in nicely the first couple months, then declined. They went 
>back up in December of 2005, thanks to Christmas shoppers. Developers 
>love Christmas.
>Finally, I saw a steady drop of purchases, In March, I made one sale, 
>April was zero, and May was around that number.  But then came a 
>further change, and it was not a pleasant one.
>someone actually filed a charge back against me. Can you believe the 
>morality of this person? I won't name them, but they will know who 
>they are when they read this. This individual had bought a copy of 
>the game from me, and then turned around and claimed that I made an 
>unauthorized purchase to their credit card.
>Not only did Pay Pal refund their money, they also gave them $10.00 
>extra. This leech was paid $10.00 for buying my game!
>I had given them the registration key and everything, I saw no fault 
>with the order. They got what they paid for.
>Now, Consider all of what I have said. I did consider everything, and 
>I'll briefly recap.
>Treasure Hunt was a rated E game when it wasn't supposed to be; 
>someone accused me of credit card fraud, something which degraded my 
>reputation greatly; there was no more money being made; I lost my 
>motivation; and, finally, I hated all those 13-year-olds trying to 
>make games.  Unfortunately, people seem to trust any word of mouth 
>they get, even if it's from one person only, My sales went down 
>dramatically after the chargeback.
>So, now it was June. One fine day, I decided to just throw it all 
>away. I will admit it can be called cowardly for me to do so, but I 
>did not really have a choice. Pressing on would have resulted in a 
>lawsuit, which I do not have the money to fund, A plane which started 
>off quickly and then crash landed, that's what happened with 
>BPCPrograms, SD, And that, my fellow gamers, was the story of the 
>BPCPrograms Software Division.
>message ends
>I've no idea if Munawar would want to put up treasure hunt for free 
>like what was done with self destruct and danger city but I suspect 
>not considering all that's happened.
>Take care 
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>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>any subscription changes v

Re: [Audyssey] Unlocking self-destruct

2006-12-03 Thread x-sight interactive
basically, something to do with the lord urchin battle, something about the
coordination, couldn't get rid of the other room to make the battlefield or
somethin' similar. something about you could just walk through back to the
room of level 10, through what's meant to be a wall.



- Original Message -
From: "Ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, December 04, 2006 6:50 AM
Subject: Re: [Audyssey] Unlocking self-destruct


> What is this bug? I really don't want to install something that iether
can't
> be finished, or, I know harm is the wrong word, my system.
> Ari




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Re: [Audyssey] Unlocking self-destruct

2006-12-03 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


HI ari
The only bug I came across in the game:
If you die in the urchin lord battle, and you are back in the grid the
urchin lord battle's music continues playing although you are backg
fighting normal urchins in the grid. Also, as you move about in the grid
you will hear the  step soundas if you are on the battle field although
you are in reality back  in the grid.  Your moves doesn't count down. If
you try to  pause the game you will get an error message and if you
press enter on the message the game terminates.
Another bug: when you select urchin tracker from your device and you
press enter without specifying an urchin number you will also get an
error message and the program  terminates once you press enter.
The same happens if you buy any item from the store and you press enter
without specifying how much you want to buy.
These bugs doesn't really cause a problem for me personally to play the
game. Once I reach level 10 I save the game, so when I die in the urchin
lord battle and this bug occurs, I just   quit with shift+del and start
the game again and load the game at the start of level 10. hth
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Ari
Sent: 04 December 2006 08:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Unlocking self-destruct

What is this bug? I really don't want to install something that iether
can't
be finished, or, I know harm is the wrong word, my system.
Ari
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Re: [Audyssey] Unlocking self-destruct

2006-12-03 Thread Ari
What is this bug? I really don't want to install something that iether can't
be finished, or, I know harm is the wrong word, my system.
Ari
- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" ; "Gamers Discussion list"

Sent: Monday, December 04, 2006 4:45 AM
Subject: Re: [Audyssey] Unlocking self-destruct


there was also how it was writen I can't remember, but something about the
design being wrong and because of this not being able to update it any more.
At 05:01 AM 12/4/2006, Yvonne Alaniz wrote:
>I was doing some research on the game Self Destruct.  Is everyone aware
that
>it is abondonware because of an unresolvable bug?  I just wanted to let
>everyone know before ya'll went and installed it on your computers.
>
>Yvonne
>Stressed out?  Need to relax?  Call Yvonne and schedule your massage today!
>
>(361) 249-8739
>[EMAIL PROTECTED]
>- Original Message - 
>From: "djc" <[EMAIL PROTECTED]>
>To: 
>Sent: Sunday, December 03, 2006 2:21 AM
>Subject: Re: [Audyssey] Unlocking self-destruct
>
>
>> Well I also don't have a keygen for this game and I'd also like to unlock
>> it.
>>
>> *** REPLY SEPARATOR  ***
>>
>> On 12/2/2006 at 8:10 PM Sarah wrote:
>>
>>>Maybe it's in the program files at the bottom of the filder? that's whare
>>>mine was.
>>>- Original Message - 
>>>From: "Dark" <[EMAIL PROTECTED]>
>>>To: "Gamers Discussion list" 
>>>Sent: Saturday, December 02, 2006 8:04 PM
>>>Subject: Re: [Audyssey] Unlocking self-destruct
>>>
>>>
>>>Hi tom.
>>>
>>>Unfortunately I can't find the Keygen Exe file anywhere -- hmmm,
maybe
>>>you could copy it and send it to me?
>>>
>>>the uninstall doesn't work either, and unfortunately if I can't get the
>>>rest
>>>of the game working, I'll probably be resorting to that manual deleting
>>>process, even though it'll leve a wrong registry in my programs list
(I'll
>>>try any game, but what I keep is another matter).
>>>
>>>Beware the Grue!
>>>
>>>Dark.
>>>- Original Message - 
>>>From: "Tom Randall" <[EMAIL PROTECTED]>
>>>To: "'Gamers Discussion list'" 
>>>Sent: Sunday, December 03, 2006 2:15 AM
>>>Subject: Re: [Audyssey] Unlocking self-destruct
>>>
>>>
 Hi Dark.

 That is strange, I was able to hit enter on the keygen link and it
 worked fine, so you definitely have a problem there.  The only problem
I
 have encountered is trying to uninstall the game, apparently the
 uninstall part of the program is jacked up and does not work.  Oh well
I
 can probably rip it out by the roots by hand if I need to.  Wish I had
a
 suggestion for you on the key generator, the full path to mine is
 "C:\Program Files\XLStudios, SI\Self Destruct\keygen.exe."

 Good luck.

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Dark
 Sent: Saturday, December 02, 2006 1:37 PM
 To: Gamers@audyssey.org
 Subject: [Audyssey] Unlocking self-destruct


 Hello.

 thanks to Robin's kindness in the last issue of audeasy, I've now got a
 copy of Self-destruct, and I do rather like the game.

 the only minor problem I'm having is how to unlock it? sinse it's
 abandonware, I'm guessing it's not available to buy a key anymore
 (something I'd considder given the fact that I like the game).

 I should guess, that the "Key generator" in it's program group is
 supposed to generate a registration key, but unfortunately when i press
 enter on that, I end up with a message from windows telling me "Keygen
 exe" couldn't be found. I've looked in the Self-destruct folder, and
 there's no sign of that file.

 As people have obviously fought the urchin lord (which I don't think
you
 can do in the demo), I'm guessing that there is a way to unlock the
 game, even though it's not for sale anymore.

 any help would be much appreciated.

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>>>
>>>
>>>___
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Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-03 Thread x-sight interactive
i can't believe people would do that! i feel so sorry for munawar. he has
put a lot into it.

regards,

damien




- Original Message -
From: "Stephen" <[EMAIL PROTECTED]>
To: 
Sent: Monday, December 04, 2006 3:29 AM
Subject: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


> I am writing on behalf of Munawar, the brains behind bpc
> programs.  Some of you have been asking why he is no longer in the
> business, Here's the full story in his words.  Make sure to read the
> message thoroughly as we can all learn a thing or too from it.
> --
>
>   I started out around 2001 I think. my goal was to create games for
> blind people. at first they were free, and then suddenly I started
> charging, because Treasure Hunt had become a real first person
> shooter complete with an overall objective.
> That was when I had lots of time, and, most importantly, motivation.
> I wanted to leave a mark in the so-called blind gaming community,
> because I realized something quite quickly.
> We had too many rated E games, games for kids rather than adults.
> So began my major upgrade to Treasure Hunt. There's a common
> misconception that I just wanted to expand the game and put more
> features in it, bringing it up from version three to four. The real
> reason was that we needed more serious action games; games which run
> around a storyline.
> So now we were in the four year round about of BPC's life. Treasure
> Hunt was released six months later, I believe February of 2005.
> Now, everyone who followed the evolution of Treasure Hunt remembers
> the major patch upgrades. The game was quite bug-filled, which showed
> me that my skills in programming actually weren't as well-planted as
> I had thought they were.
> And, of course, my beta testers were jokes, save a select few (you
> know who you are)
> So from Feburary 2005 to early 2006, I was releasing patch after
> patch. That was my job; it wasn't a good experience for me at all,
> and I quickly realized Treasure Hunt was, in itself, a failure. The
> game turned out to be rated E although I had hoped it wouldn't be,
> and some things did not work for no apparent reason.
> After this period of patch releasing, I arived at the first really
> stable version of Treasure Hunt, 4.25, and that's when I was able to
> turn my attention to the finances of the organization.  Payments were
> coming in nicely the first couple months, then declined. They went
> back up in December of 2005, thanks to Christmas shoppers. Developers
> love Christmas.
> Finally, I saw a steady drop of purchases, In March, I made one sale,
> April was zero, and May was around that number.  But then came a
> further change, and it was not a pleasant one.
> someone actually filed a charge back against me. Can you believe the
> morality of this person? I won't name them, but they will know who
> they are when they read this. This individual had bought a copy of
> the game from me, and then turned around and claimed that I made an
> unauthorized purchase to their credit card.
> Not only did Pay Pal refund their money, they also gave them $10.00
> extra. This leech was paid $10.00 for buying my game!
> I had given them the registration key and everything, I saw no fault
> with the order. They got what they paid for.
> Now, Consider all of what I have said. I did consider everything, and
> I'll briefly recap.
> Treasure Hunt was a rated E game when it wasn't supposed to be;
> someone accused me of credit card fraud, something which degraded my
> reputation greatly; there was no more money being made; I lost my
> motivation; and, finally, I hated all those 13-year-olds trying to
> make games.  Unfortunately, people seem to trust any word of mouth
> they get, even if it's from one person only, My sales went down
> dramatically after the chargeback.
> So, now it was June. One fine day, I decided to just throw it all
> away. I will admit it can be called cowardly for me to do so, but I
> did not really have a choice. Pressing on would have resulted in a
> lawsuit, which I do not have the money to fund, A plane which started
> off quickly and then crash landed, that's what happened with
> BPCPrograms, SD, And that, my fellow gamers, was the story of the
> BPCPrograms Software Division.
> message ends
> I've no idea if Munawar would want to put up treasure hunt for free
> like what was done with self destruct and danger city but I suspect
> not considering all that's happened.
> Take care
> ___
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> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
>



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[Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-03 Thread Stephen
I am writing on behalf of Munawar, the brains behind bpc 
programs.  Some of you have been asking why he is no longer in the 
business, Here's the full story in his words.  Make sure to read the 
message thoroughly as we can all learn a thing or too from it.
--

  I started out around 2001 I think. my goal was to create games for 
blind people. at first they were free, and then suddenly I started 
charging, because Treasure Hunt had become a real first person 
shooter complete with an overall objective.
That was when I had lots of time, and, most importantly, motivation. 
I wanted to leave a mark in the so-called blind gaming community, 
because I realized something quite quickly.
We had too many rated E games, games for kids rather than adults.
So began my major upgrade to Treasure Hunt. There's a common 
misconception that I just wanted to expand the game and put more 
features in it, bringing it up from version three to four. The real 
reason was that we needed more serious action games; games which run 
around a storyline.
So now we were in the four year round about of BPC's life. Treasure 
Hunt was released six months later, I believe February of 2005.
Now, everyone who followed the evolution of Treasure Hunt remembers 
the major patch upgrades. The game was quite bug-filled, which showed 
me that my skills in programming actually weren't as well-planted as 
I had thought they were.
And, of course, my beta testers were jokes, save a select few (you 
know who you are)
So from Feburary 2005 to early 2006, I was releasing patch after 
patch. That was my job; it wasn't a good experience for me at all, 
and I quickly realized Treasure Hunt was, in itself, a failure. The 
game turned out to be rated E although I had hoped it wouldn't be, 
and some things did not work for no apparent reason.
After this period of patch releasing, I arived at the first really 
stable version of Treasure Hunt, 4.25, and that's when I was able to 
turn my attention to the finances of the organization.  Payments were 
coming in nicely the first couple months, then declined. They went 
back up in December of 2005, thanks to Christmas shoppers. Developers 
love Christmas.
Finally, I saw a steady drop of purchases, In March, I made one sale, 
April was zero, and May was around that number.  But then came a 
further change, and it was not a pleasant one.
someone actually filed a charge back against me. Can you believe the 
morality of this person? I won't name them, but they will know who 
they are when they read this. This individual had bought a copy of 
the game from me, and then turned around and claimed that I made an 
unauthorized purchase to their credit card.
Not only did Pay Pal refund their money, they also gave them $10.00 
extra. This leech was paid $10.00 for buying my game!
I had given them the registration key and everything, I saw no fault 
with the order. They got what they paid for.
Now, Consider all of what I have said. I did consider everything, and 
I'll briefly recap.
Treasure Hunt was a rated E game when it wasn't supposed to be; 
someone accused me of credit card fraud, something which degraded my 
reputation greatly; there was no more money being made; I lost my 
motivation; and, finally, I hated all those 13-year-olds trying to 
make games.  Unfortunately, people seem to trust any word of mouth 
they get, even if it's from one person only, My sales went down 
dramatically after the chargeback.
So, now it was June. One fine day, I decided to just throw it all 
away. I will admit it can be called cowardly for me to do so, but I 
did not really have a choice. Pressing on would have resulted in a 
lawsuit, which I do not have the money to fund, A plane which started 
off quickly and then crash landed, that's what happened with 
BPCPrograms, SD, And that, my fellow gamers, was the story of the 
BPCPrograms Software Division.
message ends
I've no idea if Munawar would want to put up treasure hunt for free 
like what was done with self destruct and danger city but I suspect 
not considering all that's happened.
Take care 
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[Audyssey] Funny bowling. I just got the demo registered tonight. Really like it.

2006-12-03 Thread Ronald Hopkins II

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Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry

2006-12-03 Thread Phil Vlasak
Hi Sky,
The party will still be in the dungeon but the dungeon is now not part of 
the free demo level.
I have a new guest at the party, the Bloody Baron.

I'm still working on those bugs that I want to squash before releasing the 
game.
Phil
[EMAIL PROTECTED]

- Original Message - 
From: "Sky Taylor" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, December 03, 2006 6:20 PM
Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry


> Hey Phil, will you still have the ghost deafday party in the dungeon in
> Sarah? I suggested the staffroom feecher to you a while back.
> - Original Message - 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, November 04, 2006 7:33 AM
> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry?
>
>
>> Hi Niall,
>> I had to remove the dungeon level from the demo because I added more 
>> rooms
>> to the ground floor and dungeon and it made the demo level too large.
>> In testing it out it was like walking through molasses.
>> So you get the ground floor and basement free.
>> When I added the Ravenclaw and Gryffindor commonrooms, I realized I had
>> left
>> out the Slytherin.
>> On the ground floor I added the Staff room which was just a door in the
>> earlier version.
>> Smiles,
>> Phil
>> [EMAIL PROTECTED]
>>
>> - Original Message - 
>> From: "Niall" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, November 04, 2006 9:11 AM
>> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry?
>>
>>
>>> Will the dungions and basement also be free like the demo you had 
>>> before?
>>> - Original Message - 
>>> From: "Jen Karns" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, November 03, 2006 11:13 PM
>>> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and 
>>> wizzardry?
>>>
>>>
 ah sounds good. I like having a portion of a game free
 so that I can see whether I like it or not.
 Thanks

 Jen



 
 Get your email and see which of your friends are online - Right on the
 New
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 (http://www.yahoo.com/preview)


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>>>
>>>
>>> ___
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>>
>>
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>>
>
>
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Re: [Audyssey] self destruct source code

2006-12-03 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Will you charge  money for the game if you get it working?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Liam Erven
Sent: 04 December 2006 03:49 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] self destruct source code

Ah.  Well.  Maybe I'll piece it together when I go on vacation.
It would be fun to get it working again.
 


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Re: [Audyssey] blank block from lite tech interactive

2006-12-03 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Don't feel bad about it, ron.  I'm subscribed to lighttechinteractive's
mailing list and nobody announced the game on  their mailing list.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Ron Schamerhorn
Sent: 04 December 2006 02:07 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] blank block from lite tech interactive

Hello all

  Let me apoloogize for somehow missing any sort of announcement about
the 
release of this game from Lite tech Interactive in the last issue of 
Audyssey.  In fact for some reason I seem to have missed what I think
should 
have been a couple additions in the Dev section  I'm rather puzzled as
to 
how.

  Anyway this game puts me in mind of one that used to be around Hi-Q I 
think it was called.   I haven't yet played around alot but it seems to
be 
equally as tough and enjoyable as the other mentiond was.  Be great to
have 
a review of this one or any others found.
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Re: [Audyssey] blank block from lite tech interactive

2006-12-03 Thread Charles Rivard
Sounds exactly like Hi Q, in which you start with the center hole blank, 
jumping into an empty space as in checkers, removing the jumped piece, and 
trying to end up with only one piece left on the board, that piece being in 
the center space.  Not all that easy.  To make Hi Q even harder, you had one 
odd colored piece.  Place it in the correct place at the beginning, then 
play until only the odd colored piece remains on the board, in the center 
space.

- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, December 03, 2006 9:19 PM
Subject: Re: [Audyssey] blank block from lite tech interactive


> I've actually played a game pretty much like this one. It was a plastic
> square board with tiny round chips. no matter which way you turned it, you
> had rows of 3, 3, 7, 7, 7, 3, 3. was quite interesting.
>
>
>
>
> -
>
> For an amazing video gaming site containing original soundtracks, game 
> art,
> etc, go here.
>
> http://gh.ffshrine.org?r=16426
>
>
> - Original Message - 
> From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, December 03, 2006 7:07 PM
> Subject: Re: [Audyssey] blank block from lite tech interactive
>
>
>> Hello all
>>
>>  Let me apoloogize for somehow missing any sort of announcement about the
>> release of this game from Lite tech Interactive in the last issue of
>> Audyssey.  In fact for some reason I seem to have missed what I think
>> should
>> have been a couple additions in the Dev section  I'm rather puzzled as to
>> how.
>>
>>  Anyway this game puts me in mind of one that used to be around Hi-Q I
>> think it was called.   I haven't yet played around alot but it seems to 
>> be
>> equally as tough and enjoyable as the other mentiond was.  Be great to
>> have
>> a review of this one or any others found.
>>
>> Ron
>> Audyssey Editor
>>
>>
>> ___
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>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
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> visit
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> any subscription changes via the web.
> 



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Re: [Audyssey] blank block from lite tech interactive

2006-12-03 Thread Yohandy
I've actually played a game pretty much like this one. It was a plastic 
square board with tiny round chips. no matter which way you turned it, you 
had rows of 3, 3, 7, 7, 7, 3, 3. was quite interesting.




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, December 03, 2006 7:07 PM
Subject: Re: [Audyssey] blank block from lite tech interactive


> Hello all
>
>  Let me apoloogize for somehow missing any sort of announcement about the
> release of this game from Lite tech Interactive in the last issue of
> Audyssey.  In fact for some reason I seem to have missed what I think 
> should
> have been a couple additions in the Dev section  I'm rather puzzled as to
> how.
>
>  Anyway this game puts me in mind of one that used to be around Hi-Q I
> think it was called.   I haven't yet played around alot but it seems to be
> equally as tough and enjoyable as the other mentiond was.  Be great to 
> have
> a review of this one or any others found.
>
> Ron
> Audyssey Editor
>
>
> ___
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> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Unlocking self-destruct

2006-12-03 Thread shaun everiss
there was also how it was writen I can't remember, but something about the 
design being wrong and because of this not being able to update it any more.
At 05:01 AM 12/4/2006, Yvonne Alaniz wrote:
>I was doing some research on the game Self Destruct.  Is everyone aware that 
>it is abondonware because of an unresolvable bug?  I just wanted to let 
>everyone know before ya'll went and installed it on your computers.
>
>Yvonne
>Stressed out?  Need to relax?  Call Yvonne and schedule your massage today!
>
>(361) 249-8739
>[EMAIL PROTECTED]
>- Original Message - 
>From: "djc" <[EMAIL PROTECTED]>
>To: 
>Sent: Sunday, December 03, 2006 2:21 AM
>Subject: Re: [Audyssey] Unlocking self-destruct
>
>
>> Well I also don't have a keygen for this game and I'd also like to unlock
>> it.
>>
>> *** REPLY SEPARATOR  ***
>>
>> On 12/2/2006 at 8:10 PM Sarah wrote:
>>
>>>Maybe it's in the program files at the bottom of the filder? that's whare
>>>mine was.
>>>- Original Message - 
>>>From: "Dark" <[EMAIL PROTECTED]>
>>>To: "Gamers Discussion list" 
>>>Sent: Saturday, December 02, 2006 8:04 PM
>>>Subject: Re: [Audyssey] Unlocking self-destruct
>>>
>>>
>>>Hi tom.
>>>
>>>Unfortunately I can't find the Keygen Exe file anywhere -- hmmm, maybe
>>>you could copy it and send it to me?
>>>
>>>the uninstall doesn't work either, and unfortunately if I can't get the
>>>rest
>>>of the game working, I'll probably be resorting to that manual deleting
>>>process, even though it'll leve a wrong registry in my programs list (I'll
>>>try any game, but what I keep is another matter).
>>>
>>>Beware the Grue!
>>>
>>>Dark.
>>>- Original Message - 
>>>From: "Tom Randall" <[EMAIL PROTECTED]>
>>>To: "'Gamers Discussion list'" 
>>>Sent: Sunday, December 03, 2006 2:15 AM
>>>Subject: Re: [Audyssey] Unlocking self-destruct
>>>
>>>
 Hi Dark.

 That is strange, I was able to hit enter on the keygen link and it
 worked fine, so you definitely have a problem there.  The only problem I
 have encountered is trying to uninstall the game, apparently the
 uninstall part of the program is jacked up and does not work.  Oh well I
 can probably rip it out by the roots by hand if I need to.  Wish I had a
 suggestion for you on the key generator, the full path to mine is
 "C:\Program Files\XLStudios, SI\Self Destruct\keygen.exe."

 Good luck.

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Dark
 Sent: Saturday, December 02, 2006 1:37 PM
 To: Gamers@audyssey.org
 Subject: [Audyssey] Unlocking self-destruct


 Hello.

 thanks to Robin's kindness in the last issue of audeasy, I've now got a
 copy of Self-destruct, and I do rather like the game.

 the only minor problem I'm having is how to unlock it? sinse it's
 abandonware, I'm guessing it's not available to buy a key anymore
 (something I'd considder given the fact that I like the game).

 I should guess, that the "Key generator" in it's program group is
 supposed to generate a registration key, but unfortunately when i press
 enter on that, I end up with a message from windows telling me "Keygen
 exe" couldn't be found. I've looked in the Self-destruct folder, and
 there's no sign of that file.

 As people have obviously fought the urchin lord (which I don't think you
 can do in the demo), I'm guessing that there is a way to unlock the
 game, even though it's not for sale anymore.

 any help would be much appreciated.

 ___
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>>>
>>>
>>>___
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>>>
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>>>any subscription changes via the web.
>>
>>
>>
>>  djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
>> midnight Eastern.
>>
>> My Journal http://livejournal.com/users/djc1
>>
>>  email Or Msn: [EMAIL PROTECTED]
>>
>> I C Q N

Re: [Audyssey] self destruct source code

2006-12-03 Thread Liam Erven
Ah.  Well.  Maybe I'll piece it together when I go on vacation.
It would be fun to get it working again.
 



Liam Erven
KC9KHY

msn and Email: [EMAIL PROTECTED]
homepage: http://www.liamerven.com

-Original Message-
From: x-sight interactive [mailto:[EMAIL PROTECTED] 
Sent: Sunday, December 03, 2006 7:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] self destruct source code

no, don't you see what he's done? lol the only files that are missing, tut
tut, (grin) is the registration code, keygen, etc.
the actual bug i think he was talking about was the lord urchin battle,
something to do with the coordination.

regards,

damien



- Original Message -
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Monday, December 04, 2006 1:03 AM
Subject: Re: [Audyssey] self destruct source code


> Heh.  The only bug I see is that there are about 8 files missing.
>  For anyone who downloads this, it's not a very good example of how to
code.
>
>
>
>
>
> Liam Erven
> KC9KHY
>
> msn and Email: [EMAIL PROTECTED]
> homepage: http://www.liamerven.com
>
> -Original Message-
> From: x-sight interactive [mailto:[EMAIL PROTECTED]
> Sent: Sunday, December 03, 2006 6:18 PM
> To: Gamers Discussion list
> Subject: [Audyssey] self destruct source code
>
> jason has very kindly allowed me to release the self destruct source code.
> you will find it in the development section of my website:
>
> http://x-sight.brandoncole.net/dev
>
> regards,
>
> damien
>
> ___
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> to [EMAIL PROTECTED] You can visit 
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> subscription changes via the web.
>
> __ NOD32 1.1659 (20060713) Information __
>
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> http://www.eset.com
>
>
>
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> to [EMAIL PROTECTED] You can
visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any 
> subscription changes via the web.
>
>
>



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Re: [Audyssey] self destruct source code

2006-12-03 Thread x-sight interactive
no, don't you see what he's done? lol the only files that are missing, tut
tut, (grin) is the registration code, keygen, etc.
the actual bug i think he was talking about was the lord urchin battle,
something to do with the coordination.

regards,

damien



- Original Message -
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Monday, December 04, 2006 1:03 AM
Subject: Re: [Audyssey] self destruct source code


> Heh.  The only bug I see is that there are about 8 files missing.
>  For anyone who downloads this, it's not a very good example of how to
code.
>
>
>
>
>
> Liam Erven
> KC9KHY
>
> msn and Email: [EMAIL PROTECTED]
> homepage: http://www.liamerven.com
>
> -Original Message-
> From: x-sight interactive [mailto:[EMAIL PROTECTED]
> Sent: Sunday, December 03, 2006 6:18 PM
> To: Gamers Discussion list
> Subject: [Audyssey] self destruct source code
>
> jason has very kindly allowed me to release the self destruct source code.
> you will find it in the development section of my website:
>
> http://x-sight.brandoncole.net/dev
>
> regards,
>
> damien
>
> ___
> Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to
> [EMAIL PROTECTED] You can visit
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> subscription changes via the web.
>
> __ NOD32 1.1659 (20060713) Information __
>
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> http://www.eset.com
>
>
>
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visit
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> any subscription changes via the web.
>
>
>



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Re: [Audyssey] self destruct source code

2006-12-03 Thread Liam Erven
Heh.  The only bug I see is that there are about 8 files missing.
 For anyone who downloads this, it's not a very good example of how to code.





Liam Erven
KC9KHY

msn and Email: [EMAIL PROTECTED]
homepage: http://www.liamerven.com

-Original Message-
From: x-sight interactive [mailto:[EMAIL PROTECTED] 
Sent: Sunday, December 03, 2006 6:18 PM
To: Gamers Discussion list
Subject: [Audyssey] self destruct source code

jason has very kindly allowed me to release the self destruct source code.
you will find it in the development section of my website:

http://x-sight.brandoncole.net/dev

regards,

damien

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Re: [Audyssey] New Monty trailer is available.

2006-12-03 Thread Tom Randall
Hey Thomas sounds awesome so far!  Am definitely looking forward to this
one.

Keep up the great work.

Tom


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Saturday, December 02, 2006 6:15 PM
To: gamers@audyssey.org
Subject: [Audyssey] New Monty trailer is available.


Hello all,
As of this afternoon the new Montezuma's Revenge trailer is available. 
This is a shortened cut of Montezuma's Revenge Alpha 2. I am not sure 
when the full demo will hit the net, but listen in to the new trailer 
for a sneek preview of what is in store.
You can download the trailer here at:
http://www.usagames.us/trailers.html

Sincerely,
Thomas Ward



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[Audyssey] STFC Countdown.

2006-12-03 Thread Thomas Ward
Hi all,
Just a quick note to say that we are in the final ours of the launch of 
STFC version 1.0. The setup file is tested and built and I expect the 
files to hit the web sometime tomorrow Dec. 4. I'll make a full 
announcement when it is all up and ready.
Cheers and happy gaming.


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[Audyssey] self destruct source code

2006-12-03 Thread x-sight interactive
jason has very kindly allowed me to release the self destruct source code. you 
will find it in the development section of my website:

http://x-sight.brandoncole.net/dev

regards,

damien

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Re: [Audyssey] blank block from lite tech interactive

2006-12-03 Thread Ron Schamerhorn
Hello all

  Let me apoloogize for somehow missing any sort of announcement about the 
release of this game from Lite tech Interactive in the last issue of 
Audyssey.  In fact for some reason I seem to have missed what I think should 
have been a couple additions in the Dev section  I'm rather puzzled as to 
how.

  Anyway this game puts me in mind of one that used to be around Hi-Q I 
think it was called.   I haven't yet played around alot but it seems to be 
equally as tough and enjoyable as the other mentiond was.  Be great to have 
a review of this one or any others found.

Ron
Audyssey Editor 


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Re: [Audyssey] bit generation sound voyager

2006-12-03 Thread Tom Randall
Ok thanks much Brian, think one of my nephews might have one of those
game boy advances I will have to see.

Tom


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Bryan Peterson
Sent: Sunday, December 03, 2006 2:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bit generation sound voyager


You need either a Game BoyAdvance, Nintendo DS or, failing that, a
Nintendo 
Game Cube and the accompanying Game Boy Player accessory. You can order
the 
game itself from www.PlayAsiacom. You have to create an account but that

part is free. Also, if you're using a Game Boy Advance (not Advanced),
or 
the Nintendo DS, you need a good pair of stereo headphones.
It ain't pretty when the pretty leaves you with no place to go. J.D.
Fortune, Pretty Vegas
- Original Message - 
From: "Tom Randall" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Sunday, December 03, 2006 1:17 PM
Subject: Re: [Audyssey] bit generation sound voyager


> This sounds interesting.
>
> I know just about nothing about nitendo units so which one(s) do you 
> need to play these things and where did you order yours from?  I 
> believe some of the portable ones were mentioned which is probably 
> what I would go for.
>
> Thanks for any info.
>
> Tom
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Bryan Peterson
> Sent: Sunday, December 03, 2006 11:35 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] bit generation sound voyager
>
>
> Not that I know of. I contacted Nintendo about it and they told me 
> they weren't certain if the Bit Generations games would be available 
> in the US. But as Soundvoyager (it is in fact one word), isn't that 
> expensive to import, you might as well. It only cost me 27 bucks. Just

> remember to use
> headphones.
> It ain't pretty when the pretty leaves you with no place to go. J.D.
> Fortune, Pretty Vegas
> - Original Message - 
> From: "Steve Cullen" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, December 03, 2006 12:15 PM
> Subject: [Audyssey] bit generation sound voyager
>
>
>> Hi Everyone,
>> I went to the web site that sells the bit generation sound voyager 
>> game. It looks as though they have more games out. does anyone know 
>> if there
>
>> available in the United States yet? thanks for any help. Please feel 
>> free to email me at [EMAIL PROTECTED]
>> Sincerely,
>> Steve Cullen
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Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry

2006-12-03 Thread Sky Taylor
Hey Phil, will you still have the ghost deafday party in the dungeon in 
Sarah? I suggested the staffroom feecher to you a while back.
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, November 04, 2006 7:33 AM
Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry?


> Hi Niall,
> I had to remove the dungeon level from the demo because I added more rooms
> to the ground floor and dungeon and it made the demo level too large.
> In testing it out it was like walking through molasses.
> So you get the ground floor and basement free.
> When I added the Ravenclaw and Gryffindor commonrooms, I realized I had 
> left
> out the Slytherin.
> On the ground floor I added the Staff room which was just a door in the
> earlier version.
> Smiles,
> Phil
> [EMAIL PROTECTED]
>
> - Original Message - 
> From: "Niall" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, November 04, 2006 9:11 AM
> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry?
>
>
>> Will the dungions and basement also be free like the demo you had before?
>> - Original Message - 
>> From: "Jen Karns" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, November 03, 2006 11:13 PM
>> Subject: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry?
>>
>>
>>> ah sounds good. I like having a portion of a game free
>>> so that I can see whether I like it or not.
>>> Thanks
>>>
>>> Jen
>>>
>>>
>>>
>>> 
>>> Get your email and see which of your friends are online - Right on the
>>> New
>>> Yahoo.com
>>> (http://www.yahoo.com/preview)
>>>
>>>
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Re: [Audyssey] re pb-games.

2006-12-03 Thread Raul A. Gallegos
Hello Christopher. First, welcome to the list. Second, if you don't give 
us any more information, we cannot help you much. Something like, which 
game you are talking about, which site you tried going to, etc, would 
help.

All the best.

-- 
Let them all be confounded and turned back that hate Zion.
-- Psalms 129:5
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Unlocking self-destruct

2006-12-03 Thread Liam Erven
If he had given the source to me, I would of worked on it, or at least tried
too.  Heh.
 



Liam Erven
KC9KHY

msn and Email: [EMAIL PROTECTED]
homepage: http://www.liamerven.com

-Original Message-
From: x-sight interactive [mailto:[EMAIL PROTECTED] 
Sent: Sunday, December 03, 2006 4:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Unlocking self-destruct

well even he admitted to me that he didn't know a lot about game development
at the time, get this, i have the source code for it, he had to make one
module for each urchin, which, apparently, isn't the correct way to do
things.

regards,

damien






- Original Message -
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Sunday, December 03, 2006 10:35 PM
Subject: Re: [Audyssey] Unlocking self-destruct


> Yvonne.
>
> That's why the developer released it with a key generator to unlock 
> the game.  I've never run in to developing a game and having an 
> unresolvable bug.  My games ar epretty bug free.  I think.
>
>
>
>
>
> Liam Erven
> KC9KHY
>
> msn and Email: [EMAIL PROTECTED]
> homepage: http://www.liamerven.com
>
> -Original Message-
> From: Yvonne Alaniz [mailto:[EMAIL PROTECTED]
> Sent: Sunday, December 03, 2006 10:01 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Unlocking self-destruct
>
> I was doing some research on the game Self Destruct.  Is everyone 
> aware
that
> it is abondonware because of an unresolvable bug?  I just wanted to 
> let everyone know before ya'll went and installed it on your computers.
>
> Yvonne
> Stressed out?  Need to relax?  Call Yvonne and schedule your massage
today!
>
> (361) 249-8739
> [EMAIL PROTECTED]
> - Original Message -
> From: "djc" <[EMAIL PROTECTED]>
> To: 
> Sent: Sunday, December 03, 2006 2:21 AM
> Subject: Re: [Audyssey] Unlocking self-destruct
>
>
> > Well I also don't have a keygen for this game and I'd also like to
unlock
> > it.
> >
> > *** REPLY SEPARATOR  ***
> >
> > On 12/2/2006 at 8:10 PM Sarah wrote:
> >
> >>Maybe it's in the program files at the bottom of the filder? that's
whare
> >>mine was.
> >>- Original Message -
> >>From: "Dark" <[EMAIL PROTECTED]>
> >>To: "Gamers Discussion list" 
> >>Sent: Saturday, December 02, 2006 8:04 PM
> >>Subject: Re: [Audyssey] Unlocking self-destruct
> >>
> >>
> >>Hi tom.
> >>
> >>Unfortunately I can't find the Keygen Exe file anywhere -- hmmm,
maybe
> >>you could copy it and send it to me?
> >>
> >>the uninstall doesn't work either, and unfortunately if I can't get 
> >>the rest of the game working, I'll probably be resorting to that 
> >>manual deleting process, even though it'll leve a wrong registry in 
> >>my programs list
(I'll
> >>try any game, but what I keep is another matter).
> >>
> >>Beware the Grue!
> >>
> >>Dark.
> >>- Original Message -
> >>From: "Tom Randall" <[EMAIL PROTECTED]>
> >>To: "'Gamers Discussion list'" 
> >>Sent: Sunday, December 03, 2006 2:15 AM
> >>Subject: Re: [Audyssey] Unlocking self-destruct
> >>
> >>
> >>> Hi Dark.
> >>>
> >>> That is strange, I was able to hit enter on the keygen link and it 
> >>> worked fine, so you definitely have a problem there.  The only 
> >>> problem
I
> >>> have encountered is trying to uninstall the game, apparently the 
> >>> uninstall part of the program is jacked up and does not work.  Oh 
> >>> well
I
> >>> can probably rip it out by the roots by hand if I need to.  Wish I 
> >>> had
a
> >>> suggestion for you on the key generator, the full path to mine is 
> >>> "C:\Program Files\XLStudios, SI\Self Destruct\keygen.exe."
> >>>
> >>> Good luck.
> >>>
> >>> Tom
> >>>
> >>>
> >>> -Original Message-
> >>> From: [EMAIL PROTECTED] 
> >>> [mailto:[EMAIL PROTECTED]
> >>> On Behalf Of Dark
> >>> Sent: Saturday, December 02, 2006 1:37 PM
> >>> To: Gamers@audyssey.org
> >>> Subject: [Audyssey] Unlocking self-destruct
> >>>
> >>>
> >>> Hello.
> >>>
> >>> thanks to Robin's kindness in the last issue of audeasy, I've now 
> >>> got
a
> >>> copy of Self-destruct, and I do rather like the game.
> >>>
> >>> the only minor problem I'm having is how to unlock it? sinse it's 
> >>> abandonware, I'm guessing it's not available to buy a key anymore 
> >>> (something I'd considder given the fact that I like the game).
> >>>
> >>> I should guess, that the "Key generator" in it's program group is 
> >>> supposed to generate a registration key, but unfortunately when i
press
> >>> enter on that, I end up with a message from windows telling me 
> >>> "Keygen exe" couldn't be found. I've looked in the Self-destruct 
> >>> folder, and there's no sign of that file.
> >>>
> >>> As people have obviously fought the urchin lord (which I don't 
> >>> think
you
> >>> can do in the demo), I'm guessing that there is a way to unlock 
> >>> the game, even though it's not for sale anymore.
> >>>
> >>> any help would be much appreciated.
> >>>
> >>> ___
> >>> Gamers mai

Re: [Audyssey] Unlocking self-destruct

2006-12-03 Thread x-sight interactive
well even he admitted to me that he didn't know a lot about game development
at the time, get this, i have the source code for it, he had to make one
module for each urchin, which, apparently, isn't the correct way to do
things.

regards,

damien






- Original Message -
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Sunday, December 03, 2006 10:35 PM
Subject: Re: [Audyssey] Unlocking self-destruct


> Yvonne.
>
> That's why the developer released it with a key generator to unlock the
> game.  I've never run in to developing a game and having an unresolvable
> bug.  My games ar epretty bug free.  I think.
>
>
>
>
>
> Liam Erven
> KC9KHY
>
> msn and Email: [EMAIL PROTECTED]
> homepage: http://www.liamerven.com
>
> -Original Message-
> From: Yvonne Alaniz [mailto:[EMAIL PROTECTED]
> Sent: Sunday, December 03, 2006 10:01 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Unlocking self-destruct
>
> I was doing some research on the game Self Destruct.  Is everyone aware
that
> it is abondonware because of an unresolvable bug?  I just wanted to let
> everyone know before ya'll went and installed it on your computers.
>
> Yvonne
> Stressed out?  Need to relax?  Call Yvonne and schedule your massage
today!
>
> (361) 249-8739
> [EMAIL PROTECTED]
> - Original Message -
> From: "djc" <[EMAIL PROTECTED]>
> To: 
> Sent: Sunday, December 03, 2006 2:21 AM
> Subject: Re: [Audyssey] Unlocking self-destruct
>
>
> > Well I also don't have a keygen for this game and I'd also like to
unlock
> > it.
> >
> > *** REPLY SEPARATOR  ***
> >
> > On 12/2/2006 at 8:10 PM Sarah wrote:
> >
> >>Maybe it's in the program files at the bottom of the filder? that's
whare
> >>mine was.
> >>- Original Message -
> >>From: "Dark" <[EMAIL PROTECTED]>
> >>To: "Gamers Discussion list" 
> >>Sent: Saturday, December 02, 2006 8:04 PM
> >>Subject: Re: [Audyssey] Unlocking self-destruct
> >>
> >>
> >>Hi tom.
> >>
> >>Unfortunately I can't find the Keygen Exe file anywhere -- hmmm,
maybe
> >>you could copy it and send it to me?
> >>
> >>the uninstall doesn't work either, and unfortunately if I can't get the
> >>rest
> >>of the game working, I'll probably be resorting to that manual deleting
> >>process, even though it'll leve a wrong registry in my programs list
(I'll
> >>try any game, but what I keep is another matter).
> >>
> >>Beware the Grue!
> >>
> >>Dark.
> >>- Original Message -
> >>From: "Tom Randall" <[EMAIL PROTECTED]>
> >>To: "'Gamers Discussion list'" 
> >>Sent: Sunday, December 03, 2006 2:15 AM
> >>Subject: Re: [Audyssey] Unlocking self-destruct
> >>
> >>
> >>> Hi Dark.
> >>>
> >>> That is strange, I was able to hit enter on the keygen link and it
> >>> worked fine, so you definitely have a problem there.  The only problem
I
> >>> have encountered is trying to uninstall the game, apparently the
> >>> uninstall part of the program is jacked up and does not work.  Oh well
I
> >>> can probably rip it out by the roots by hand if I need to.  Wish I had
a
> >>> suggestion for you on the key generator, the full path to mine is
> >>> "C:\Program Files\XLStudios, SI\Self Destruct\keygen.exe."
> >>>
> >>> Good luck.
> >>>
> >>> Tom
> >>>
> >>>
> >>> -Original Message-
> >>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> >>> On Behalf Of Dark
> >>> Sent: Saturday, December 02, 2006 1:37 PM
> >>> To: Gamers@audyssey.org
> >>> Subject: [Audyssey] Unlocking self-destruct
> >>>
> >>>
> >>> Hello.
> >>>
> >>> thanks to Robin's kindness in the last issue of audeasy, I've now got
a
> >>> copy of Self-destruct, and I do rather like the game.
> >>>
> >>> the only minor problem I'm having is how to unlock it? sinse it's
> >>> abandonware, I'm guessing it's not available to buy a key anymore
> >>> (something I'd considder given the fact that I like the game).
> >>>
> >>> I should guess, that the "Key generator" in it's program group is
> >>> supposed to generate a registration key, but unfortunately when i
press
> >>> enter on that, I end up with a message from windows telling me "Keygen
> >>> exe" couldn't be found. I've looked in the Self-destruct folder, and
> >>> there's no sign of that file.
> >>>
> >>> As people have obviously fought the urchin lord (which I don't think
you
> >>> can do in the demo), I'm guessing that there is a way to unlock the
> >>> game, even though it's not for sale anymore.
> >>>
> >>> any help would be much appreciated.
> >>>
> >>> ___
> >>> Gamers mailing list .. Gamers@audyssey.org
> >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >>> visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >>> any subscription changes via the web.
> >>>
> >>>
> >>> ___
> >>> Gamers mailing list .. Gamers@audyssey.org
> >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >>> visit
> >>> http://audyssey.org/mailma

Re: [Audyssey] Unlocking self-destruct

2006-12-03 Thread Liam Erven
Yvonne.

That's why the developer released it with a key generator to unlock the
game.  I've never run in to developing a game and having an unresolvable
bug.  My games ar epretty bug free.  I think.

 



Liam Erven
KC9KHY

msn and Email: [EMAIL PROTECTED]
homepage: http://www.liamerven.com

-Original Message-
From: Yvonne Alaniz [mailto:[EMAIL PROTECTED] 
Sent: Sunday, December 03, 2006 10:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Unlocking self-destruct

I was doing some research on the game Self Destruct.  Is everyone aware that
it is abondonware because of an unresolvable bug?  I just wanted to let
everyone know before ya'll went and installed it on your computers.

Yvonne
Stressed out?  Need to relax?  Call Yvonne and schedule your massage today!

(361) 249-8739
[EMAIL PROTECTED]
- Original Message -
From: "djc" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, December 03, 2006 2:21 AM
Subject: Re: [Audyssey] Unlocking self-destruct


> Well I also don't have a keygen for this game and I'd also like to unlock
> it.
>
> *** REPLY SEPARATOR  ***
>
> On 12/2/2006 at 8:10 PM Sarah wrote:
>
>>Maybe it's in the program files at the bottom of the filder? that's whare
>>mine was.
>>- Original Message - 
>>From: "Dark" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Saturday, December 02, 2006 8:04 PM
>>Subject: Re: [Audyssey] Unlocking self-destruct
>>
>>
>>Hi tom.
>>
>>Unfortunately I can't find the Keygen Exe file anywhere -- hmmm, maybe
>>you could copy it and send it to me?
>>
>>the uninstall doesn't work either, and unfortunately if I can't get the
>>rest
>>of the game working, I'll probably be resorting to that manual deleting
>>process, even though it'll leve a wrong registry in my programs list (I'll
>>try any game, but what I keep is another matter).
>>
>>Beware the Grue!
>>
>>Dark.
>>- Original Message - 
>>From: "Tom Randall" <[EMAIL PROTECTED]>
>>To: "'Gamers Discussion list'" 
>>Sent: Sunday, December 03, 2006 2:15 AM
>>Subject: Re: [Audyssey] Unlocking self-destruct
>>
>>
>>> Hi Dark.
>>>
>>> That is strange, I was able to hit enter on the keygen link and it
>>> worked fine, so you definitely have a problem there.  The only problem I
>>> have encountered is trying to uninstall the game, apparently the
>>> uninstall part of the program is jacked up and does not work.  Oh well I
>>> can probably rip it out by the roots by hand if I need to.  Wish I had a
>>> suggestion for you on the key generator, the full path to mine is
>>> "C:\Program Files\XLStudios, SI\Self Destruct\keygen.exe."
>>>
>>> Good luck.
>>>
>>> Tom
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>>> On Behalf Of Dark
>>> Sent: Saturday, December 02, 2006 1:37 PM
>>> To: Gamers@audyssey.org
>>> Subject: [Audyssey] Unlocking self-destruct
>>>
>>>
>>> Hello.
>>>
>>> thanks to Robin's kindness in the last issue of audeasy, I've now got a
>>> copy of Self-destruct, and I do rather like the game.
>>>
>>> the only minor problem I'm having is how to unlock it? sinse it's
>>> abandonware, I'm guessing it's not available to buy a key anymore
>>> (something I'd considder given the fact that I like the game).
>>>
>>> I should guess, that the "Key generator" in it's program group is
>>> supposed to generate a registration key, but unfortunately when i press
>>> enter on that, I end up with a message from windows telling me "Keygen
>>> exe" couldn't be found. I've looked in the Self-destruct folder, and
>>> there's no sign of that file.
>>>
>>> As people have obviously fought the urchin lord (which I don't think you
>>> can do in the demo), I'm guessing that there is a way to unlock the
>>> game, even though it's not for sale anymore.
>>>
>>> any help would be much appreciated.
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>>___
>>Gamers mailing list .. Gamers@audyssey.org
>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>visit
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>any subscription changes via the web.
>>
>>
>>___
>>Gamers mailing list .. Gamers@audyssey.org
>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>visit
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>any subscription changes via the web.
>
>
>
>  djc's Jukebox: http://paulmerrell.net:9212 Satu

Re: [Audyssey] re pb-games.

2006-12-03 Thread Liam Erven
Which game are you looking for?
That's the best place to start.
 



Liam Erven
KC9KHY

msn and Email: [EMAIL PROTECTED]
homepage: http://www.liamerven.com

-Original Message-
From: christopher huby [mailto:[EMAIL PROTECTED] 
Sent: Sunday, December 03, 2006 11:03 AM
To: gamers@audyssey.org
Subject: [Audyssey] re pb-games.

Good Evening all,

My name is Christopher Huby and I am a new member to the list, I wonder if
any of you can help me.

I have just read the audicy magazine and found an article on a game that I
would like to download and play.

I have tried to put in the web address but it says service unavailable does
any one have the correct address please.

If any one could help me I would be most grateful, and I will apologize if
this is not the correct type of message for this list, but just thought that
this would be the best place to start, with you all being gamers also.

Regards

Christopher Huby
E-MAIL ADDRESS:
[EMAIL PROTECTED]
MSN E-MAIL ADDRESS: 
[EMAIL PROTECTED]
SKYPE USER NAME:
christopherhuby1
TELEPHONE NUMBER: 
07967603395



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Re: [Audyssey] Unlocking self-destruct

2006-12-03 Thread Stephen
guys, the keygen is in the c:\program files folder
it's called keygen.exe
At 07:21 PM 3/12/2006, you wrote:
>Well I also don't have a keygen for this game and I'd also like to unlock
>it.
>
>*** REPLY SEPARATOR  ***
>
>On 12/2/2006 at 8:10 PM Sarah wrote:
>
> >Maybe it's in the program files at the bottom of the filder? that's whare
> >mine was.
> >- Original Message -
> >From: "Dark" <[EMAIL PROTECTED]>
> >To: "Gamers Discussion list" 
> >Sent: Saturday, December 02, 2006 8:04 PM
> >Subject: Re: [Audyssey] Unlocking self-destruct
> >
> >
> >Hi tom.
> >
> >Unfortunately I can't find the Keygen Exe file anywhere -- hmmm, maybe
> >you could copy it and send it to me?
> >
> >the uninstall doesn't work either, and unfortunately if I can't get the
> >rest
> >of the game working, I'll probably be resorting to that manual deleting
> >process, even though it'll leve a wrong registry in my programs list (I'll
> >try any game, but what I keep is another matter).
> >
> >Beware the Grue!
> >
> >Dark.
> >- Original Message -
> >From: "Tom Randall" <[EMAIL PROTECTED]>
> >To: "'Gamers Discussion list'" 
> >Sent: Sunday, December 03, 2006 2:15 AM
> >Subject: Re: [Audyssey] Unlocking self-destruct
> >
> >
> >> Hi Dark.
> >>
> >> That is strange, I was able to hit enter on the keygen link and it
> >> worked fine, so you definitely have a problem there.  The only problem I
> >> have encountered is trying to uninstall the game, apparently the
> >> uninstall part of the program is jacked up and does not work.  Oh well I
> >> can probably rip it out by the roots by hand if I need to.  Wish I had a
> >> suggestion for you on the key generator, the full path to mine is
> >> "C:\Program Files\XLStudios, SI\Self Destruct\keygen.exe."
> >>
> >> Good luck.
> >>
> >> Tom
> >>
> >>
> >> -Original Message-
> >> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> >> On Behalf Of Dark
> >> Sent: Saturday, December 02, 2006 1:37 PM
> >> To: Gamers@audyssey.org
> >> Subject: [Audyssey] Unlocking self-destruct
> >>
> >>
> >> Hello.
> >>
> >> thanks to Robin's kindness in the last issue of audeasy, I've now got a
> >> copy of Self-destruct, and I do rather like the game.
> >>
> >> the only minor problem I'm having is how to unlock it? sinse it's
> >> abandonware, I'm guessing it's not available to buy a key anymore
> >> (something I'd considder given the fact that I like the game).
> >>
> >> I should guess, that the "Key generator" in it's program group is
> >> supposed to generate a registration key, but unfortunately when i press
> >> enter on that, I end up with a message from windows telling me "Keygen
> >> exe" couldn't be found. I've looked in the Self-destruct folder, and
> >> there's no sign of that file.
> >>
> >> As people have obviously fought the urchin lord (which I don't think you
> >> can do in the demo), I'm guessing that there is a way to unlock the
> >> game, even though it's not for sale anymore.
> >>
> >> any help would be much appreciated.
> >>
> >> ___
> >> Gamers mailing list .. Gamers@audyssey.org
> >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >> visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >> any subscription changes via the web.
> >>
> >>
> >> ___
> >> Gamers mailing list .. Gamers@audyssey.org
> >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >> visit
> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >> any subscription changes via the web.
> >
> >
> >___
> >Gamers mailing list .. Gamers@audyssey.org
> >To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >visit
> >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >any subscription changes via the web.
> >
> >
> >___
> >Gamers mailing list .. Gamers@audyssey.org
> >To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >visit
> >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >any subscription changes via the web.
>
>
>
>  djc's Jukebox: http://paulmerrell.net:9212 Saturday 
> Evenings 9 to
>midnight Eastern.
>
>  My Journal http://livejournal.com/users/djc1
>
>  email Or Msn: [EMAIL PROTECTED]
>
>  I C Q Number Is: 4781694
>
>
>
>
>___
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Re: [Audyssey] bit generation sound voyager

2006-12-03 Thread Bryan Peterson
You need either a Game BoyAdvance, Nintendo DS or, failing that, a Nintendo 
Game Cube and the accompanying Game Boy Player accessory. You can order the 
game itself from www.PlayAsiacom. You have to create an account but that 
part is free. Also, if you're using a Game Boy Advance (not Advanced), or 
the Nintendo DS, you need a good pair of stereo headphones.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "Tom Randall" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Sunday, December 03, 2006 1:17 PM
Subject: Re: [Audyssey] bit generation sound voyager


> This sounds interesting.
>
> I know just about nothing about nitendo units so which one(s) do you
> need to play these things and where did you order yours from?  I believe
> some of the portable ones were mentioned which is probably what I would
> go for.
>
> Thanks for any info.
>
> Tom
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Bryan Peterson
> Sent: Sunday, December 03, 2006 11:35 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] bit generation sound voyager
>
>
> Not that I know of. I contacted Nintendo about it and they told me they
> weren't certain if the Bit Generations games would be available in the
> US.
> But as Soundvoyager (it is in fact one word), isn't that expensive to
> import, you might as well. It only cost me 27 bucks. Just remember to
> use
> headphones.
> It ain't pretty when the pretty leaves you with no place to go. J.D.
> Fortune, Pretty Vegas
> - Original Message - 
> From: "Steve Cullen" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, December 03, 2006 12:15 PM
> Subject: [Audyssey] bit generation sound voyager
>
>
>> Hi Everyone,
>> I went to the web site that sells the bit generation sound voyager
>> game.
>> It looks as though they have more games out. does anyone know if there
>
>> available in the United States yet? thanks for any help.
>> Please feel free to email me at
>> [EMAIL PROTECTED]
>> Sincerely,
>> Steve Cullen
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> ___
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> any subscription changes via the web.
>
>
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Re: [Audyssey] Unlocking self-destruct

2006-12-03 Thread Yvonne Alaniz
I was doing some research on the game Self Destruct.  Is everyone aware that 
it is abondonware because of an unresolvable bug?  I just wanted to let 
everyone know before ya'll went and installed it on your computers.

Yvonne
Stressed out?  Need to relax?  Call Yvonne and schedule your massage today!

(361) 249-8739
[EMAIL PROTECTED]
- Original Message - 
From: "djc" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, December 03, 2006 2:21 AM
Subject: Re: [Audyssey] Unlocking self-destruct


> Well I also don't have a keygen for this game and I'd also like to unlock
> it.
>
> *** REPLY SEPARATOR  ***
>
> On 12/2/2006 at 8:10 PM Sarah wrote:
>
>>Maybe it's in the program files at the bottom of the filder? that's whare
>>mine was.
>>- Original Message - 
>>From: "Dark" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Saturday, December 02, 2006 8:04 PM
>>Subject: Re: [Audyssey] Unlocking self-destruct
>>
>>
>>Hi tom.
>>
>>Unfortunately I can't find the Keygen Exe file anywhere -- hmmm, maybe
>>you could copy it and send it to me?
>>
>>the uninstall doesn't work either, and unfortunately if I can't get the
>>rest
>>of the game working, I'll probably be resorting to that manual deleting
>>process, even though it'll leve a wrong registry in my programs list (I'll
>>try any game, but what I keep is another matter).
>>
>>Beware the Grue!
>>
>>Dark.
>>- Original Message - 
>>From: "Tom Randall" <[EMAIL PROTECTED]>
>>To: "'Gamers Discussion list'" 
>>Sent: Sunday, December 03, 2006 2:15 AM
>>Subject: Re: [Audyssey] Unlocking self-destruct
>>
>>
>>> Hi Dark.
>>>
>>> That is strange, I was able to hit enter on the keygen link and it
>>> worked fine, so you definitely have a problem there.  The only problem I
>>> have encountered is trying to uninstall the game, apparently the
>>> uninstall part of the program is jacked up and does not work.  Oh well I
>>> can probably rip it out by the roots by hand if I need to.  Wish I had a
>>> suggestion for you on the key generator, the full path to mine is
>>> "C:\Program Files\XLStudios, SI\Self Destruct\keygen.exe."
>>>
>>> Good luck.
>>>
>>> Tom
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>>> On Behalf Of Dark
>>> Sent: Saturday, December 02, 2006 1:37 PM
>>> To: Gamers@audyssey.org
>>> Subject: [Audyssey] Unlocking self-destruct
>>>
>>>
>>> Hello.
>>>
>>> thanks to Robin's kindness in the last issue of audeasy, I've now got a
>>> copy of Self-destruct, and I do rather like the game.
>>>
>>> the only minor problem I'm having is how to unlock it? sinse it's
>>> abandonware, I'm guessing it's not available to buy a key anymore
>>> (something I'd considder given the fact that I like the game).
>>>
>>> I should guess, that the "Key generator" in it's program group is
>>> supposed to generate a registration key, but unfortunately when i press
>>> enter on that, I end up with a message from windows telling me "Keygen
>>> exe" couldn't be found. I've looked in the Self-destruct folder, and
>>> there's no sign of that file.
>>>
>>> As people have obviously fought the urchin lord (which I don't think you
>>> can do in the demo), I'm guessing that there is a way to unlock the
>>> game, even though it's not for sale anymore.
>>>
>>> any help would be much appreciated.
>>>
>>> ___
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>>> visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>>
>>> ___
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>>> any subscription changes via the web.
>>
>>
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>>
>>
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>>any subscription changes via the web.
>
>
>
>  djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
> midnight Eastern.
>
> My Journal http://livejournal.com/users/djc1
>
>  email Or Msn: [EMAIL PROTECTED]
>
> I C Q Number Is: 4781694
>
>
>
>
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[Audyssey] re pb-games.

2006-12-03 Thread christopher huby
Good Evening all,

My name is Christopher Huby and I am a new member to the list, I wonder if
any of you can help me.

I have just read the audicy magazine and found an article on a game that I
would like to download and play.

I have tried to put in the web address but it says service unavailable does
any one have the correct address please.

If any one could help me I would be most grateful, and I will apologize if
this is not the correct type of message for this list, but just thought that
this would be the best place to start, with you all being gamers also.

Regards

Christopher Huby
E-MAIL ADDRESS:
[EMAIL PROTECTED]
MSN E-MAIL ADDRESS: 
[EMAIL PROTECTED]
SKYPE USER NAME:
christopherhuby1
TELEPHONE NUMBER: 
07967603395



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Re: [Audyssey] bit generation sound voyager

2006-12-03 Thread Yohandy
Can I have this site? I'm thinking of buying it.
thanks



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: "Steve Cullen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, December 03, 2006 2:15 PM
Subject: [Audyssey] bit generation sound voyager


> Hi Everyone,
> I went to the web site that sells the bit generation sound voyager game. 
> It looks as though they have more games out. does anyone know if there 
> available in the United States yet? thanks for any help.
> Please feel free to email me at
> [EMAIL PROTECTED]
> Sincerely,
> Steve Cullen
> ___
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> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Problem Registering Pinball Party Pack

2006-12-03 Thread Charles Rivard
My post was a reply to Draconis Entertainment.  OOPS??  heh heh heh.

- Original Message - 
From: "Samuel Wilkins" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, December 03, 2006 3:44 AM
Subject: Re: [Audyssey] Problem Registering Pinball Party Pack


>I would say about six foot seven.
> - Original Message - 
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, December 03, 2006 4:50 AM
> Subject: Re: [Audyssey] Problem Registering Pinball Party Pack
>
>
>> Ah, that's terrible about being down.  As for being a small outfit, um,
>> how
>> tall are you??  heh heh heh.  Hang in there, and I hope you keep so busy
>> filling out orders for tons of sales, you almost, and this is the key
>> word,
>> almost!, get behind in processing them!  Here's hoping you have both a
>> Merry
>> and a prosperous Christmas season!  And that goes for everyone else on 
>> the
>> list, too!
>> - Original Message - 
>> From: "Draconis Entertainment" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, December 02, 2006 5:45 PM
>> Subject: Re: [Audyssey] Problem Registering Pinball Party Pack
>>
>>
>>> We will be issuing you a new key.  You ordered your Party Pack under a
>>> different name, and it is important that the user names match for both
>>> PBX and PP1.  We are currently away from the office, but will issue the
>>> new key on Monday when we return.
>>>
>>> Folks, we're a small outfit and we respond to emails as quickly as we
>>> can, please bear that in mind when contacting us.  Our internal database
>>> system has been down due to the windstorms that hit southern California
>>> earlier this week, and will soon be back, but that's also slowing us
>>> down a bit.
>>>
>>> Samuel Wilkins wrote:
 Hello I am having a problem registering the Pinball Party Pack. I press
 enter on the table. It asks for my registration key. I paste that in. I
 tabbed to the OK button and pressed enter. It asked for the key again. 
 I
 pasted that in again, tabbed to the OK button and pressed enter. It 
 said
 unavailable in demo and didn't work. Why is that? I contacted draconiss
 sales but they didn't answer.

 Samuel Wilkins
 Email [EMAIL PROTECTED]
 Skype Cleverclogs6953
 MSN Instant Messenger [EMAIL PROTECTED]
 A O L Instant Messenger Samuel4851
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>>>
>>>
>>> ___
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>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>
>>
>>
>> ___
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>> visit
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>> any subscription changes via the web.
>>
>>
>> -- 
>> No virus found in this incoming message.
>> Checked by AVG Free Edition.
>> Version: 7.1.409 / Virus Database: 268.15.4/563 - Release Date: 
>> 02/12/2006
>>
>>
>
>
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Re: [Audyssey] bit generation sound voyager

2006-12-03 Thread Tom Randall
This sounds interesting.

I know just about nothing about nitendo units so which one(s) do you
need to play these things and where did you order yours from?  I believe
some of the portable ones were mentioned which is probably what I would
go for.

Thanks for any info.

Tom


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Bryan Peterson
Sent: Sunday, December 03, 2006 11:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bit generation sound voyager


Not that I know of. I contacted Nintendo about it and they told me they 
weren't certain if the Bit Generations games would be available in the
US. 
But as Soundvoyager (it is in fact one word), isn't that expensive to 
import, you might as well. It only cost me 27 bucks. Just remember to
use 
headphones.
It ain't pretty when the pretty leaves you with no place to go. J.D.
Fortune, Pretty Vegas
- Original Message - 
From: "Steve Cullen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, December 03, 2006 12:15 PM
Subject: [Audyssey] bit generation sound voyager


> Hi Everyone,
> I went to the web site that sells the bit generation sound voyager 
> game.
> It looks as though they have more games out. does anyone know if there

> available in the United States yet? thanks for any help.
> Please feel free to email me at
> [EMAIL PROTECTED]
> Sincerely,
> Steve Cullen
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can

> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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Re: [Audyssey] bit generation sound voyager

2006-12-03 Thread Bryan Peterson
Not that I know of. I contacted Nintendo about it and they told me they 
weren't certain if the Bit Generations games would be available in the US. 
But as Soundvoyager (it is in fact one word), isn't that expensive to 
import, you might as well. It only cost me 27 bucks. Just remember to use 
headphones.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "Steve Cullen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, December 03, 2006 12:15 PM
Subject: [Audyssey] bit generation sound voyager


> Hi Everyone,
> I went to the web site that sells the bit generation sound voyager game. 
> It looks as though they have more games out. does anyone know if there 
> available in the United States yet? thanks for any help.
> Please feel free to email me at
> [EMAIL PROTECTED]
> Sincerely,
> Steve Cullen
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> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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[Audyssey] bit generation sound voyager

2006-12-03 Thread Steve Cullen
Hi Everyone,
I went to the web site that sells the bit generation sound voyager game. It 
looks as though they have more games out. does anyone know if there available 
in the United States yet? thanks for any help.
Please feel free to email me at
[EMAIL PROTECTED]
Sincerely,
Steve Cullen
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Re: [Audyssey] New Vehicle for Top Speed 2

2006-12-03 Thread djc
The new car has been added to my ftp site.

*** REPLY SEPARATOR  ***

On 12/3/2006 at 10:46 AM Kelly Sapergia wrote:

>Hi,
>I'm pleased to announce the release of my first vehicle for Top Speed 
>2, The PC Speaker Car. You can download it from my new Top Speed 2 page at

>http://www.ksapergia.net/topspeed.html
>I'd personally like to thank Damien Sadler for helping with looping
>issues, 
>creating the installer, and for all the suggestions.
>I hope you enjoy it.
>Thanks.
>
>
>Yours Sincerely,
>Kelly John Sapergia
>For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global 
>Fusion music, listen to "Northern Lights", Thursdays from 01:00 to 03:00 
>GMT (Wednesdays in North America) on ACB (American Council of the Blind) 
>Radio Interactive at http://interactive.acbradio.org
>Visit the show's website at http://nl.ksapergia.net
>For high-quality audio productions at affordable prices, visit KJS 
>Productions at: http://www.kjsproductions.com
>You can also visit my personal website at:
>http://www.ksapergia.net
>
>
>___
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>visit
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>any subscription changes via the web.



 djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
midnight Eastern.

 My Journal http://livejournal.com/users/djc1   

 email Or Msn: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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Re: [Audyssey] Unlocking self-destruct

2006-12-03 Thread Dark
In the latest Issue of Audeasy, Robin 20 was kind enough to post a link to 
his server where he's uploaded the set up file for self destruct.

I'm afraid I don't have the link to hand to paste here, but if you go and 
check in Audeasy issue 49 you should find it.

Beware the Grue!

Dark.
- Original Message - 
From: "will" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, December 03, 2006 8:39 AM
Subject: Re: [Audyssey] Unlocking self-destruct


> hi
>
> where can we downlaod self destruct anyway
> regards, will
>
> - Original Message - 
> From: "djc" <[EMAIL PROTECTED]>
> To: 
> Sent: Sunday, December 03, 2006 9:21 AM
> Subject: Re: [Audyssey] Unlocking self-destruct
>
>
>> Well I also don't have a keygen for this game and I'd also like to unlock
>> it.
>>
>> *** REPLY SEPARATOR  ***
>>
>> On 12/2/2006 at 8:10 PM Sarah wrote:
>>
>>>Maybe it's in the program files at the bottom of the filder? that's whare
>>>mine was.
>>>- Original Message - 
>>>From: "Dark" <[EMAIL PROTECTED]>
>>>To: "Gamers Discussion list" 
>>>Sent: Saturday, December 02, 2006 8:04 PM
>>>Subject: Re: [Audyssey] Unlocking self-destruct
>>>
>>>
>>>Hi tom.
>>>
>>>Unfortunately I can't find the Keygen Exe file anywhere -- hmmm, 
>>>maybe
>>>you could copy it and send it to me?
>>>
>>>the uninstall doesn't work either, and unfortunately if I can't get the
>>>rest
>>>of the game working, I'll probably be resorting to that manual deleting
>>>process, even though it'll leve a wrong registry in my programs list 
>>>(I'll
>>>try any game, but what I keep is another matter).
>>>
>>>Beware the Grue!
>>>
>>>Dark.
>>>- Original Message - 
>>>From: "Tom Randall" <[EMAIL PROTECTED]>
>>>To: "'Gamers Discussion list'" 
>>>Sent: Sunday, December 03, 2006 2:15 AM
>>>Subject: Re: [Audyssey] Unlocking self-destruct
>>>
>>>
 Hi Dark.

 That is strange, I was able to hit enter on the keygen link and it
 worked fine, so you definitely have a problem there.  The only problem 
 I
 have encountered is trying to uninstall the game, apparently the
 uninstall part of the program is jacked up and does not work.  Oh well 
 I
 can probably rip it out by the roots by hand if I need to.  Wish I had 
 a
 suggestion for you on the key generator, the full path to mine is
 "C:\Program Files\XLStudios, SI\Self Destruct\keygen.exe."

 Good luck.

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Dark
 Sent: Saturday, December 02, 2006 1:37 PM
 To: Gamers@audyssey.org
 Subject: [Audyssey] Unlocking self-destruct


 Hello.

 thanks to Robin's kindness in the last issue of audeasy, I've now got a
 copy of Self-destruct, and I do rather like the game.

 the only minor problem I'm having is how to unlock it? sinse it's
 abandonware, I'm guessing it's not available to buy a key anymore
 (something I'd considder given the fact that I like the game).

 I should guess, that the "Key generator" in it's program group is
 supposed to generate a registration key, but unfortunately when i press
 enter on that, I end up with a message from windows telling me "Keygen
 exe" couldn't be found. I've looked in the Self-destruct folder, and
 there's no sign of that file.

 As people have obviously fought the urchin lord (which I don't think 
 you
 can do in the demo), I'm guessing that there is a way to unlock the
 game, even though it's not for sale anymore.

 any help would be much appreciated.

 ___
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 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
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 any subscription changes via the web.
>>>
>>>
>>>___
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>>>
>>>
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>>>visit
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>>>any subscription changes via the web.
>>
>>
>>
>>  djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
>> midnight Eastern.
>>
>> My Journal http://livejournal.com/users/djc1
>>
>>  email Or Msn:

[Audyssey] New Vehicle for Top Speed 2

2006-12-03 Thread Kelly Sapergia
Hi,
I'm pleased to announce the release of my first vehicle for Top Speed 
2, The PC Speaker Car. You can download it from my new Top Speed 2 page at 
http://www.ksapergia.net/topspeed.html
I'd personally like to thank Damien Sadler for helping with looping issues, 
creating the installer, and for all the suggestions.
I hope you enjoy it.
Thanks.


Yours Sincerely,
Kelly John Sapergia
For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global 
Fusion music, listen to "Northern Lights", Thursdays from 01:00 to 03:00 
GMT (Wednesdays in North America) on ACB (American Council of the Blind) 
Radio Interactive at http://interactive.acbradio.org
Visit the show's website at http://nl.ksapergia.net
For high-quality audio productions at affordable prices, visit KJS 
Productions at: http://www.kjsproductions.com
You can also visit my personal website at:
http://www.ksapergia.net


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Re: [Audyssey] Rudolph broken link fixed.

2006-12-03 Thread Fun Times
Tom,
Thanks for sharing these Christmas songs with us. I have already started 
enjoying them. Hope you can enjoy the Christmas season.
Brian
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, December 02, 2006 7:36 PM
Subject: Re: [Audyssey] Rudolph broken link fixed.


> Hi DJC,
> Thanks, and i am glad you are helping to promote my works. I worked
> quite a while to crank out those 14 tracks.
>
>
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Re: [Audyssey] New Monty trailer is available.

2006-12-03 Thread Thomas Ward
Hi Dark,
Actually, version 2 aims to have a more realistic environment than even 
Alchemy's first attempt. I have been really planning an entire feel to 
the audio environment, and greater detail to the sound of the temples.
As for finding ladders you can easily find them by the sharp 
metallicsound you hear under your feet. If you are on dirt and suddenly 
hear metal then you are at the top or bottom of a ladder. Note, the tops 
and bottoms sound slightly different.
As for finding walls and so on the game has a review mode. You can turn 
it one and scan the temple for ladders, doors, monsters, walls, and so on.
Dark wrote:The o key operats as an object scan which will help you as well.


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Re: [Audyssey] New Monty trailer is available.

2006-12-03 Thread Thomas Ward
Hi Niall,
The feature is still there. However, in this version it can be turned 
on/off. As was someones request who got tired of hearing every item grabbed.

Niall wrote:
> Hey Tom
> Looks awesome! JUst one thing, I think you should still have the voice 
> announce the colour of the keys you are getting and the colours of the doors 
> so we can find the corresponding keys easier like in the origional demo that 
> james north did. Other then that it sounds like a great game!
> Good luck.
> Niall
>   


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Re: [Audyssey] Battrick

2006-12-03 Thread Ari
Hi Christine,
Battrick is the best game ever. It's an online Cricket management game with
many teams from all over the world.
Willem, my team is Uninspiring Batting.
Ari
- Original Message - 
From: "CHRISTINE SHADE" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, December 03, 2006 9:38 AM
Subject: Re: [Audyssey] Battrick


What exactly is battrick?  I've never heard of this game.  Thanks, Scott


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Re: [Audyssey] Problem Registering Pinball Party Pack

2006-12-03 Thread Samuel Wilkins
I would say about six foot seven.
- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, December 03, 2006 4:50 AM
Subject: Re: [Audyssey] Problem Registering Pinball Party Pack


> Ah, that's terrible about being down.  As for being a small outfit, um, 
> how
> tall are you??  heh heh heh.  Hang in there, and I hope you keep so busy
> filling out orders for tons of sales, you almost, and this is the key 
> word,
> almost!, get behind in processing them!  Here's hoping you have both a 
> Merry
> and a prosperous Christmas season!  And that goes for everyone else on the
> list, too!
> - Original Message - 
> From: "Draconis Entertainment" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, December 02, 2006 5:45 PM
> Subject: Re: [Audyssey] Problem Registering Pinball Party Pack
>
>
>> We will be issuing you a new key.  You ordered your Party Pack under a
>> different name, and it is important that the user names match for both
>> PBX and PP1.  We are currently away from the office, but will issue the
>> new key on Monday when we return.
>>
>> Folks, we're a small outfit and we respond to emails as quickly as we
>> can, please bear that in mind when contacting us.  Our internal database
>> system has been down due to the windstorms that hit southern California
>> earlier this week, and will soon be back, but that's also slowing us
>> down a bit.
>>
>> Samuel Wilkins wrote:
>>> Hello I am having a problem registering the Pinball Party Pack. I press
>>> enter on the table. It asks for my registration key. I paste that in. I
>>> tabbed to the OK button and pressed enter. It asked for the key again. I
>>> pasted that in again, tabbed to the OK button and pressed enter. It said
>>> unavailable in demo and didn't work. Why is that? I contacted draconiss
>>> sales but they didn't answer.
>>>
>>> Samuel Wilkins
>>> Email [EMAIL PROTECTED]
>>> Skype Cleverclogs6953
>>> MSN Instant Messenger [EMAIL PROTECTED]
>>> A O L Instant Messenger Samuel4851
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>>>
>>
>>
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Re: [Audyssey] Unlocking self-destruct

2006-12-03 Thread will
hi

where can we downlaod self destruct anyway
regards, will

- Original Message - 
From: "djc" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, December 03, 2006 9:21 AM
Subject: Re: [Audyssey] Unlocking self-destruct


> Well I also don't have a keygen for this game and I'd also like to unlock
> it.
>
> *** REPLY SEPARATOR  ***
>
> On 12/2/2006 at 8:10 PM Sarah wrote:
>
>>Maybe it's in the program files at the bottom of the filder? that's whare
>>mine was.
>>- Original Message - 
>>From: "Dark" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Saturday, December 02, 2006 8:04 PM
>>Subject: Re: [Audyssey] Unlocking self-destruct
>>
>>
>>Hi tom.
>>
>>Unfortunately I can't find the Keygen Exe file anywhere -- hmmm, maybe
>>you could copy it and send it to me?
>>
>>the uninstall doesn't work either, and unfortunately if I can't get the
>>rest
>>of the game working, I'll probably be resorting to that manual deleting
>>process, even though it'll leve a wrong registry in my programs list (I'll
>>try any game, but what I keep is another matter).
>>
>>Beware the Grue!
>>
>>Dark.
>>- Original Message - 
>>From: "Tom Randall" <[EMAIL PROTECTED]>
>>To: "'Gamers Discussion list'" 
>>Sent: Sunday, December 03, 2006 2:15 AM
>>Subject: Re: [Audyssey] Unlocking self-destruct
>>
>>
>>> Hi Dark.
>>>
>>> That is strange, I was able to hit enter on the keygen link and it
>>> worked fine, so you definitely have a problem there.  The only problem I
>>> have encountered is trying to uninstall the game, apparently the
>>> uninstall part of the program is jacked up and does not work.  Oh well I
>>> can probably rip it out by the roots by hand if I need to.  Wish I had a
>>> suggestion for you on the key generator, the full path to mine is
>>> "C:\Program Files\XLStudios, SI\Self Destruct\keygen.exe."
>>>
>>> Good luck.
>>>
>>> Tom
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>>> On Behalf Of Dark
>>> Sent: Saturday, December 02, 2006 1:37 PM
>>> To: Gamers@audyssey.org
>>> Subject: [Audyssey] Unlocking self-destruct
>>>
>>>
>>> Hello.
>>>
>>> thanks to Robin's kindness in the last issue of audeasy, I've now got a
>>> copy of Self-destruct, and I do rather like the game.
>>>
>>> the only minor problem I'm having is how to unlock it? sinse it's
>>> abandonware, I'm guessing it's not available to buy a key anymore
>>> (something I'd considder given the fact that I like the game).
>>>
>>> I should guess, that the "Key generator" in it's program group is
>>> supposed to generate a registration key, but unfortunately when i press
>>> enter on that, I end up with a message from windows telling me "Keygen
>>> exe" couldn't be found. I've looked in the Self-destruct folder, and
>>> there's no sign of that file.
>>>
>>> As people have obviously fought the urchin lord (which I don't think you
>>> can do in the demo), I'm guessing that there is a way to unlock the
>>> game, even though it's not for sale anymore.
>>>
>>> any help would be much appreciated.
>>>
>>> ___
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>>>
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>>> any subscription changes via the web.
>>
>>
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>
>
>
>  djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
> midnight Eastern.
>
> My Journal http://livejournal.com/users/djc1
>
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Re: [Audyssey] Unlocking self-destruct

2006-12-03 Thread djc
Well I also don't have a keygen for this game and I'd also like to unlock
it.

*** REPLY SEPARATOR  ***

On 12/2/2006 at 8:10 PM Sarah wrote:

>Maybe it's in the program files at the bottom of the filder? that's whare 
>mine was.
>- Original Message - 
>From: "Dark" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Saturday, December 02, 2006 8:04 PM
>Subject: Re: [Audyssey] Unlocking self-destruct
>
>
>Hi tom.
>
>Unfortunately I can't find the Keygen Exe file anywhere -- hmmm, maybe
>you could copy it and send it to me?
>
>the uninstall doesn't work either, and unfortunately if I can't get the
>rest
>of the game working, I'll probably be resorting to that manual deleting
>process, even though it'll leve a wrong registry in my programs list (I'll
>try any game, but what I keep is another matter).
>
>Beware the Grue!
>
>Dark.
>- Original Message - 
>From: "Tom Randall" <[EMAIL PROTECTED]>
>To: "'Gamers Discussion list'" 
>Sent: Sunday, December 03, 2006 2:15 AM
>Subject: Re: [Audyssey] Unlocking self-destruct
>
>
>> Hi Dark.
>>
>> That is strange, I was able to hit enter on the keygen link and it
>> worked fine, so you definitely have a problem there.  The only problem I
>> have encountered is trying to uninstall the game, apparently the
>> uninstall part of the program is jacked up and does not work.  Oh well I
>> can probably rip it out by the roots by hand if I need to.  Wish I had a
>> suggestion for you on the key generator, the full path to mine is
>> "C:\Program Files\XLStudios, SI\Self Destruct\keygen.exe."
>>
>> Good luck.
>>
>> Tom
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>> On Behalf Of Dark
>> Sent: Saturday, December 02, 2006 1:37 PM
>> To: Gamers@audyssey.org
>> Subject: [Audyssey] Unlocking self-destruct
>>
>>
>> Hello.
>>
>> thanks to Robin's kindness in the last issue of audeasy, I've now got a
>> copy of Self-destruct, and I do rather like the game.
>>
>> the only minor problem I'm having is how to unlock it? sinse it's
>> abandonware, I'm guessing it's not available to buy a key anymore
>> (something I'd considder given the fact that I like the game).
>>
>> I should guess, that the "Key generator" in it's program group is
>> supposed to generate a registration key, but unfortunately when i press
>> enter on that, I end up with a message from windows telling me "Keygen
>> exe" couldn't be found. I've looked in the Self-destruct folder, and
>> there's no sign of that file.
>>
>> As people have obviously fought the urchin lord (which I don't think you
>> can do in the demo), I'm guessing that there is a way to unlock the
>> game, even though it's not for sale anymore.
>>
>> any help would be much appreciated.
>>
>> ___
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>> visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>>
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>
>
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midnight Eastern.

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