[Audyssey] Monty First impressions
Nice job so far on Monty Thomas. Glad to see you got the SAPI stuff working, I think it is definately the way to go. As mentioned before, it would be very helpful to include a sound review menu so players would know what the different sounds mean. And you seriously need to convert your manual to a .html file or something similar that will make searching for different information easier, I did this with rail racer, and one can easily find the section they need by using the H key to go to the different headings. Great job on the sound effects, very clean and pleasant to the ear. What is your intended price for the game? Are you going to stick to the pre order price set by whats his name way back? Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Problum when Starting Monty
hi Tom. last night I Un installed the Microsoft dot net frame work 2.0 and in stald it again. When I went to un install it how ever I found that I had the Microsoft dot net frame work version 1.1 or something installed along with the 2.0 framework. So I un installed both. After doing this and then re installing the frame work I re installed the direct ex program and Monty. After re installing all of these things again I when to go and play Monty and I get the following. graphic 181 Montezuma Montezuma has encountered a problem and needs to close. We are sorry for the inconvenience. If you were in the middle of something, the information you were working on might be lost. Close I am using windows xp If you could please hlet me know why I might be getting this error that would be grate. many thanks. from Mich Verrier from New Liskeard Ontario Canada. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 07, 2007 7:54 PM Subject: Re: [Audyssey] Problum when Starting Monty Hi mich, Did you have .Net 2.0 already installed? If so what it sounds like to me is you had it installed, and tried to run a new install over top of it which killed your .Net Framework. Solution for that is completely remove Monty, and the .Net Framework, and reinstall them clean. Other thing is after you reinstall .Net then try and reinstall DirectX June 2007, and finally reinstall Monty. Mich wrote: Hi all. I am running in to the following problum when I try to start Monty. graphic 181 Montezuma Montezuma has encountered a problem and needs to close. We are sorry for the inconvenience. e in the middle of something, the information you were working on mightIf you wer be lost. CloseI downloaded the microsoft dot net framework that was offerd on the usa games web page. When I downloaded it and installd it it asked me weather i wanted to repair it or to uninstall it and i said repair it. Then I downloaded the derect exe program again from the usa games sight and installd that. Then I installd monty and I got that arror when i tryed to play the game. I am running Windows XP. Many thanks for any help that any one can give me on why i might be having this ishu. from Mich Verrier from New Liskeard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] monty score - Re: monte problem
Hi Charles, You are doing pretty good. By the way, patch 1 will have a revised score chart. The reason is someone friendly on list sent me a document which has the official Monty score chart from the Atari version, and I'll be upgrading the game to use the official scoring for the game as well as changes in the rules to match the original Atari version that I missed in beta 1 official. Charles Rivard wrote: I've got 18,100 so far on easy. -- Assault is a behavior, not a device. - Original Message - From: Michael Maslo [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, July 07, 2007 7:28 PM Subject: Re: [Audyssey] monte problem Thomas: It was supposed to have been 8550 but now I finished both levels on easy difficulty and scored 15,725 which I must have missed stuff but I did not see anything else. I am going to try normal next and then hard. What a awesome game thus far. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] monte problem
Hi Michael, Yes, you missed a few things, and you wont' find them unless you use a torch in some rooms to reveal some of the hidden treasures. Some rooms are completely dark, and to do it in audio I turned off the audio for hidden effects. When you carry a lit torch into that room the treasures will start making sounds so you can find them or see them. This is a modification of the original game where items were blacked out until you used a torch to make them appear. Michael Maslo wrote: Thomas: It was supposed to have been 8550 but now I finished both levels on easy difficulty and scored 15,725 which I must have missed stuff but I did not see anything else. I am going to try normal next and then hard. What a awesome game thus far. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] monty score - Re: monte problem
Hi Michael, Like I said before some gems are well hidden, and torches will help you locate those missing items. In patch 1 which I am working on now the scores will be fixed to match the classic Atari game. It will be possible to reach a much higher score on easy with the new score changes. Michael Maslo wrote: I am going to try again. I really like the game and I guess I have to look for more things or kill the skulls faster ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty First impressions
Hi Che, I'm thinking of a price that is between $30 and $35 for the final release. I'm not going to stick anyone here with James North's final price of $45. I feel that is way too high for an accessible game. Yes, I am working on a sound review menu, and I will conver the final version of the manual to html before the final release of the game. I'd rather not really go through the work of coding the html manual until I am certain it is pretty much complete. Che wrote: Nice job so far on Monty Thomas. Glad to see you got the SAPI stuff working, I think it is definately the way to go. As mentioned before, it would be very helpful to include a sound review menu so players would know what the different sounds mean. And you seriously need to convert your manual to a .html file or something similar that will make searching for different information easier, I did this with rail racer, and one can easily find the section they need by using the H key to go to the different headings. Great job on the sound effects, very clean and pleasant to the ear. What is your intended price for the game? Are you going to stick to the pre order price set by whats his name way back? Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty First impressions
Forty-five dollars? Cripes! Now I'm glad I never preordered the game. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 08, 2007 7:55 AM Subject: Re: [Audyssey] Monty First impressions Hi Che, I'm thinking of a price that is between $30 and $35 for the final release. I'm not going to stick anyone here with James North's final price of $45. I feel that is way too high for an accessible game. Yes, I am working on a sound review menu, and I will conver the final version of the manual to html before the final release of the game. I'd rather not really go through the work of coding the html manual until I am certain it is pretty much complete. Che wrote: Nice job so far on Monty Thomas. Glad to see you got the SAPI stuff working, I think it is definately the way to go. As mentioned before, it would be very helpful to include a sound review menu so players would know what the different sounds mean. And you seriously need to convert your manual to a .html file or something similar that will make searching for different information easier, I did this with rail racer, and one can easily find the section they need by using the H key to go to the different headings. Great job on the sound effects, very clean and pleasant to the ear. What is your intended price for the game? Are you going to stick to the pre order price set by whats his name way back? Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty First impressions
Hi Tom, as for coding the HTML manual, why not use an advanced text editor such as Pspad to convert the text document into HTML and then just create the fragment links as necessary? You could just create a heading for each section and turn the entries in the table of contents into links that would put you to the appropriate fragments of the page. If I imagine it this way, it shouldn't take more than 10 to 15 minutes. I can do it for you if and when you like. Thanks, Lukas - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 08, 2007 3:55 PM Subject: Re: [Audyssey] Monty First impressions Hi Che, I'm thinking of a price that is between $30 and $35 for the final release. I'm not going to stick anyone here with James North's final price of $45. I feel that is way too high for an accessible game. Yes, I am working on a sound review menu, and I will conver the final version of the manual to html before the final release of the game. I'd rather not really go through the work of coding the html manual until I am certain it is pretty much complete. Che wrote: Nice job so far on Monty Thomas. Glad to see you got the SAPI stuff working, I think it is definately the way to go. As mentioned before, it would be very helpful to include a sound review menu so players would know what the different sounds mean. And you seriously need to convert your manual to a .html file or something similar that will make searching for different information easier, I did this with rail racer, and one can easily find the section they need by using the H key to go to the different headings. Great job on the sound effects, very clean and pleasant to the ear. What is your intended price for the game? Are you going to stick to the pre order price set by whats his name way back? Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Question about Monty
Hi Thomas and all, First, I have completed the game on easy difficulty and now going to play the normal level. I really like the game and the sound effects are great! one thing that i really hope will be in the full release is a little more random gameplay. Like monsters and other objects are placed at random locations each time you start a new game. Since now I know where monsters as well as gems and healing potions are located. What do you think? All the best, Christian ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] SoundRTS
Hi list. Has anybody beat SoundRTS on aggressive computer 2 yet? The longest I've lasted against it is 20 minutes. Is it me, or does it seem unbeatable on aggressive 2 to anybody else? I tried everything I could think of and it still kicks my hind parts. If anybody has beaten it on aggressive 2 some hints would be appreciated. Thanks in advance. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty First impressions
I think that's what Draconis does with all their manuals. And the beauty of it is that even if your internet goes out on you you can still read 'em. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Neo [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 08, 2007 8:13 AM Subject: Re: [Audyssey] Monty First impressions Hi Tom, as for coding the HTML manual, why not use an advanced text editor such as Pspad to convert the text document into HTML and then just create the fragment links as necessary? You could just create a heading for each section and turn the entries in the table of contents into links that would put you to the appropriate fragments of the page. If I imagine it this way, it shouldn't take more than 10 to 15 minutes. I can do it for you if and when you like. Thanks, Lukas - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 08, 2007 3:55 PM Subject: Re: [Audyssey] Monty First impressions Hi Che, I'm thinking of a price that is between $30 and $35 for the final release. I'm not going to stick anyone here with James North's final price of $45. I feel that is way too high for an accessible game. Yes, I am working on a sound review menu, and I will conver the final version of the manual to html before the final release of the game. I'd rather not really go through the work of coding the html manual until I am certain it is pretty much complete. Che wrote: Nice job so far on Monty Thomas. Glad to see you got the SAPI stuff working, I think it is definately the way to go. As mentioned before, it would be very helpful to include a sound review menu so players would know what the different sounds mean. And you seriously need to convert your manual to a .html file or something similar that will make searching for different information easier, I did this with rail racer, and one can easily find the section they need by using the H key to go to the different headings. Great job on the sound effects, very clean and pleasant to the ear. What is your intended price for the game? Are you going to stick to the pre order price set by whats his name way back? Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] problem with the trol on the second floor of scw
Hi phil I can't get over the troll when on my broom. It still blocks my way. I hear the troll 20 feet ahead of me, I get on my broom and I fly ahead and then I just hear sarah saying oh no and woops and ouch and I can't get any further. Pressing control+x does nothing, usually when a wall is in my way control+x tells me in which direction the corridor turns. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] problem with the trol on the second floor of scw
SPOILER SPACE You could try sidestepping and moving forward. - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Sunday, July 08, 2007 8:03 AM Subject: [Audyssey] problem with the trol on the second floor of scw Hi phil I can't get over the troll when on my broom. It still blocks my way. I hear the troll 20 feet ahead of me, I get on my broom and I fly ahead and then I just hear sarah saying oh no and woops and ouch and I can't get any further. Pressing control+x does nothing, usually when a wall is in my way control+x tells me in which direction the corridor turns. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] the doors in scw really presents a problem
Guys, please help me. I'm just getting stuck all of a sudden. I've find the headmaster's office previously, but now I can't seem to find it. I really battle to locate doors in scw. That's why I missed the potions classroom and slytheren common room. The setup of doors Is sooo different than shades of doom. IN shades of doom when I hear the door's beeping sound I know I can always press control+left arrow to turn in the direction of the door, but in scw its so confusing. I have to press my left and right arrows a lot to try locate the doors. If more than one door snores, it confuses me.So can anyone please give me a pointer where to find the headmaster's office? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the doors in scw really presents a problem
Hi. Come to think of it where's the potions classroom. Is it in the dungion inner corredor or outer. Think I will download the walkthrough someone did. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of nicol Sent: Sunday, July 08, 2007 4:45 PM To: Gamers@audyssey.org Subject: [Audyssey] the doors in scw really presents a problem Guys, please help me. I'm just getting stuck all of a sudden. I've find the headmaster's office previously, but now I can't seem to find it. I really battle to locate doors in scw. That's why I missed the potions classroom and slytheren common room. The setup of doors Is sooo different than shades of doom. IN shades of doom when I hear the door's beeping sound I know I can always press control+left arrow to turn in the direction of the door, but in scw its so confusing. I have to press my left and right arrows a lot to try locate the doors. If more than one door snores, it confuses me.So can anyone please give me a pointer where to find the headmaster's office? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] About SoundRTS
Here are some answers. If you have a question without answer, feel free to ask again. 1. Would it be possible to have more chapters in a future release? I think there are many possibilities to create them in a way that the difficulty rises slowly with each chapter, so that you can learn every aspect of the game. Yes, and I'll try to add an in game tutorial so that the game can be learned without having to read the manual, or at least the very first steps. 2. Oh, and I found the homepage of soundmud and though I don't speak france very well I realized that there is another game wich is more like Diablo. Is an english version planned for this game? Yes, I will translate it soon. This game is far less complete than SoundRTS and still far from Diablo. The only aspect of Diablo I transfered is the fact that you just have to select a monster and then press and hold the action button to go to it and kill it in 2 or 3 hits, or you flee with the arrow keys. This seems simplistic but it may be fun. And there is a little randomness in a few parts of the game (like in Diablo or Nethack). But it lacks many things yet. For example there is no inventory, no potions, you just use different weapons that you find. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] About SoundRTS
can you keep the future releases of sound rts a free game for all? I love this game. Brandon - Original Message - From: SoundMUD [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 08, 2007 12:28 PM Subject: Re: [Audyssey] About SoundRTS Here are some answers. If you have a question without answer, feel free to ask again. 1. Would it be possible to have more chapters in a future release? I think there are many possibilities to create them in a way that the difficulty rises slowly with each chapter, so that you can learn every aspect of the game. Yes, and I'll try to add an in game tutorial so that the game can be learned without having to read the manual, or at least the very first steps. 2. Oh, and I found the homepage of soundmud and though I don't speak france very well I realized that there is another game wich is more like Diablo. Is an english version planned for this game? Yes, I will translate it soon. This game is far less complete than SoundRTS and still far from Diablo. The only aspect of Diablo I transfered is the fact that you just have to select a monster and then press and hold the action button to go to it and kill it in 2 or 3 hits, or you flee with the arrow keys. This seems simplistic but it may be fun. And there is a little randomness in a few parts of the game (like in Diablo or Nethack). But it lacks many things yet. For example there is no inventory, no potions, you just use different weapons that you find. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty First impressions
Hi Bryan, I bet. Originally Alchemy was doing $40, and then James North raised it to $45. I think that is simply rediculous and I will be lowering the prices to the $30 to $35 range. Which I feel is reasonable enough. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty First impressions
Hi Neo, I didn't know about pspad, but I'd be interested in taking a look at any program that would make the work allot easier for me. As it happens I need to make some changes to the manual for patch 1, and the documentation is a fast moving target. I need an easy way to convert from MS Word, which I am writing the manual, to an html document, etc... Neo wrote: Hi Tom, as for coding the HTML manual, why not use an advanced text editor such as Pspad to convert the text document into HTML and then just create the fragment links as necessary? You could just create a heading for each section and turn the entries in the table of contents into links that would put you to the appropriate fragments of the page. If I imagine it this way, it shouldn't take more than 10 to 15 minutes. I can do it for you if and when you like. Thanks, Lukas - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 08, 2007 3:55 PM Subject: Re: [Audyssey] Monty First impressions Hi Che, I'm thinking of a price that is between $30 and $35 for the final release. I'm not going to stick anyone here with James North's final price of $45. I feel that is way too high for an accessible game. Yes, I am working on a sound review menu, and I will conver the final version of the manual to html before the final release of the game. I'd rather not really go through the work of coding the html manual until I am certain it is pretty much complete. Che wrote: Nice job so far on Monty Thomas. Glad to see you got the SAPI stuff working, I think it is definately the way to go. As mentioned before, it would be very helpful to include a sound review menu so players would know what the different sounds mean. And you seriously need to convert your manual to a .html file or something similar that will make searching for different information easier, I did this with rail racer, and one can easily find the section they need by using the H key to go to the different headings. Great job on the sound effects, very clean and pleasant to the ear. What is your intended price for the game? Are you going to stick to the pre order price set by whats his name way back? Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the doors in scw really presents a problem
Hi, I believe it is the inner dungion. john snowling wrote: Hi. Come to think of it where's the potions classroom. Is it in the dungion inner corredor or outer. Think I will download the walkthrough someone did. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the doors in scw really presents a problem
Hi Nicol, Same problem here. I like SCW, but navigation for me, especially finding doors, has been a constant pain in the backside. I also am not a huge fan of the over all keyboard layout. I think Phil's desire to make SCW different from SOD has in a way impaired it, and taken something away for me personally. I could rewrite the keymap, but that is a major pain to go through. nicol wrote: Guys, please help me. I'm just getting stuck all of a sudden. I've find the headmaster's office previously, but now I can't seem to find it. I really battle to locate doors in scw. That's why I missed the potions classroom and slytheren common room. The setup of doors Is sooo different than shades of doom. IN shades of doom when I hear the door's beeping sound I know I can always press control+left arrow to turn in the direction of the door, but in scw its so confusing. I have to press my left and right arrows a lot to try locate the doors. If more than one door snores, it confuses me.So can anyone please give me a pointer where to find the headmaster's office? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty First impressions
Yeah. I could sort of understand it if the game had been bigger and only available on CD but even then it still would have been steep. It's why I had such a hard time buying the Bavisoft games. Even now I'm not entirely sure I'll buy Chillingham 2 if and when that game ever comes out. I mean I beat Chillingham in less than a day, and on both difficulty settings to boot. But for a download, and a fairly simple game to boot? I think the thirty to thirty-five dollar range makes much more sense. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 08, 2007 11:40 AM Subject: Re: [Audyssey] Monty First impressions Hi Bryan, I bet. Originally Alchemy was doing $40, and then James North raised it to $45. I think that is simply rediculous and I will be lowering the prices to the $30 to $35 range. Which I feel is reasonable enough. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Question about Monty
Hi Christian, While I like the concept of random item and monster placement it really defeats what I am trying to do which is recreate Montezuma's Revenge as close to the original game as possible. The original Atari version had no randomly placed items. So Monty currently has no code to do that. If I later decide to add random items, random numbers of weapons, etc then I will try and do that in a much later release of the game. Like a Monty 2.0 version or something like that. Right now I have about 100 people on a waiting list who prepaid for this game,and I want to get 1.0 out to them so I fulfill my obligation to them asap. Christian wrote: Hi Thomas and all, First, I have completed the game on easy difficulty and now going to play the normal level. I really like the game and the sound effects are great! one thing that i really hope will be in the full release is a little more random gameplay. Like monsters and other objects are placed at random locations each time you start a new game. Since now I know where monsters as well as gems and healing potions are located. What do you think? All the best, Christian ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Question about Monty
Hi Charles, Right. The original game of Monty was about timing and memorisation of finding things. Might hurt replay value in the end, but that's just the way the games were back then. There is however areas randomness can be used like random health damage, random health restores, how long an amulit lasts, etc. I have yet to add the amulits to the game, but those magic items gives you temperary invincibility to monsters. Amulates can be randomly set to give some randomness in the game. Charles Rivard wrote: As I understand it, the original game was played using your memory of the locations of monsters and traps, so, the longer you played, the better you got at the game. So there wasn't randomness in the monster and trap placement. There has been a lot of discussion as to whether there should, or should not be, randomness in the game. While randomness would add a little more challenge and replay value, it would stray from the original. Which way to go is up to Tom. I would be happy either way. I would like the randomness, but would also like to have a game as close to the original as he can reasonably get it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] monte suggestion
HI thom How about putting a potion in the game that will give you an extra life. IN Some games such as pack man and pipe2 you can get extra lives. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Question about Monty
Maybe different features based on the skill level you choose? In the easy difficulty, no randomness and randomness and monster behavior on other skill levels? Just a thought. -- Assault is a behavior, not a device. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 08, 2007 12:57 PM Subject: Re: [Audyssey] Question about Monty Hi Christian, While I like the concept of random item and monster placement it really defeats what I am trying to do which is recreate Montezuma's Revenge as close to the original game as possible. The original Atari version had no randomly placed items. So Monty currently has no code to do that. If I later decide to add random items, random numbers of weapons, etc then I will try and do that in a much later release of the game. Like a Monty 2.0 version or something like that. Right now I have about 100 people on a waiting list who prepaid for this game,and I want to get 1.0 out to them so I fulfill my obligation to them asap. Christian wrote: Hi Thomas and all, First, I have completed the game on easy difficulty and now going to play the normal level. I really like the game and the sound effects are great! one thing that i really hope will be in the full release is a little more random gameplay. Like monsters and other objects are placed at random locations each time you start a new game. Since now I know where monsters as well as gems and healing potions are located. What do you think? All the best, Christian ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] monte problem
Thomas: I just finished normal level with a score of 30,250. I understand you have to use a torch. Does the torch automatically turn on when in a dark room right? That is what I read out of the manual. So if I get killed, that would mean that I have send a torch elsewhere and when I move further into the game I don't have it available to explore the other dark rooms. Would that be a safe assumption? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] question about the candy in scw
What function does the bad tasting candy have. Those of us who read the harry potter books knows which candy will take away energy so what can we then do with that candy? Is there a function for it? The troll doesn't pick it up, the troll only picks up death day party food. Is the bad tasting candy only there to add to the castle atmosphere or is there something useful we can do with it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] monty score
On normal, both levels completed: 36,850 27 gems and 30 coins. Not bad for the first time at the skill level. -- Assault is a behavior, not a device. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] question about the candy in scw
I think the answer is in the user's guide. s p o i l e r s p a c e There are risks and gambles you take, if you choose to, while playing. -- Assault is a behavior, not a device. - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Sunday, July 08, 2007 1:26 PM Subject: [Audyssey] question about the candy in scw What function does the bad tasting candy have. Those of us who read the harry potter books knows which candy will take away energy so what can we then do with that candy? Is there a function for it? The troll doesn't pick it up, the troll only picks up death day party food. Is the bad tasting candy only there to add to the castle atmosphere or is there something useful we can do with it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty First impressions
I don't know if Pspad can read the MS Word documents but I doubt. I may give it a try though. HOwever, whenever I want a long document to be converted into HTML, I just save it as plain text (I believe RTF could work too) and open it in Pspad and just choose convert to html. The coolest thing about this feature is that it preserves the formating of your original file when possible, so you have the same paragraphs and fonts used in the HTML file. Then I can do any changes I need manually, and it really makes the work much easier and saves loads of time. I can't really remember the website for Pspad off the top of my head but you or me could do a search for it. I am sure Google can find the correct site among the first 10 displayed links when you search for pspad. Hope this helps, Lukas - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 08, 2007 7:43 PM Subject: Re: [Audyssey] Monty First impressions Hi Neo, I didn't know about pspad, but I'd be interested in taking a look at any program that would make the work allot easier for me. As it happens I need to make some changes to the manual for patch 1, and the documentation is a fast moving target. I need an easy way to convert from MS Word, which I am writing the manual, to an html document, etc... Neo wrote: Hi Tom, as for coding the HTML manual, why not use an advanced text editor such as Pspad to convert the text document into HTML and then just create the fragment links as necessary? You could just create a heading for each section and turn the entries in the table of contents into links that would put you to the appropriate fragments of the page. If I imagine it this way, it shouldn't take more than 10 to 15 minutes. I can do it for you if and when you like. Thanks, Lukas - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 08, 2007 3:55 PM Subject: Re: [Audyssey] Monty First impressions Hi Che, I'm thinking of a price that is between $30 and $35 for the final release. I'm not going to stick anyone here with James North's final price of $45. I feel that is way too high for an accessible game. Yes, I am working on a sound review menu, and I will conver the final version of the manual to html before the final release of the game. I'd rather not really go through the work of coding the html manual until I am certain it is pretty much complete. Che wrote: Nice job so far on Monty Thomas. Glad to see you got the SAPI stuff working, I think it is definately the way to go. As mentioned before, it would be very helpful to include a sound review menu so players would know what the different sounds mean. And you seriously need to convert your manual to a .html file or something similar that will make searching for different information easier, I did this with rail racer, and one can easily find the section they need by using the H key to go to the different headings. Great job on the sound effects, very clean and pleasant to the ear. What is your intended price for the game? Are you going to stick to the pre order price set by whats his name way back? Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] the doors in scw really presents a problem
Hi Nicol, it's true that the different Sarah setup can sometimes make me confused, and that the door snoring sound is sometimes too quiet for my liking. HOwever, I think I can get along with them quite fine now. h i n t You usually face a closed door directly in real life if you want to open it. But you don't always have to face a door directly if you look at it strictly. If you knew the door was on your left 50 feet ahead of you, for example, you could move closely along the left hand wall till you reached the door and had it directly to the left of you. This is exactly what I do both in SOD and Sarah. If the passage continues forward and there are doors on both sides I mean. I just sidestep to the wall and go ahead till the door is close enough, then press enter to open it and turn to it. If a door is directly ahead of me, there is no problem in locating it. Hope this helps, Lukas - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Sunday, July 08, 2007 5:45 PM Subject: [Audyssey] the doors in scw really presents a problem Guys, please help me. I'm just getting stuck all of a sudden. I've find the headmaster's office previously, but now I can't seem to find it. I really battle to locate doors in scw. That's why I missed the potions classroom and slytheren common room. The setup of doors Is sooo different than shades of doom. IN shades of doom when I hear the door's beeping sound I know I can always press control+left arrow to turn in the direction of the door, but in scw its so confusing. I have to press my left and right arrows a lot to try locate the doors. If more than one door snores, it confuses me.So can anyone please give me a pointer where to find the headmaster's office? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] monte suggestion
I think you can by earning enough points. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Sunday, July 08, 2007 12:17 PM Subject: [Audyssey] monte suggestion HI thom How about putting a potion in the game that will give you an extra life. IN Some games such as pack man and pipe2 you can get extra lives. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty First impressions
Thomas, Please pardon me if I am missing something here, but from what I have gathered, you have around 100 pre orders for the game that were bought for $45, most of which James North got, in exchange for turning the project over to you, is that right? Again if I am wrong, my apologies, but how are you going to drop the price now to new buyers when the people who pre ordered will end up paying 10 to 15 dollars more for the same game? From a fellow developers perspective, this whole arrangement with North seems like a raw deal for you. From reading your updates from time to time about Monty, it seems like you have basically re coded the entire game from scratch yourself, the map generator North provided was unusable to the blind, and yet you are on the hook for lots of pre orders that won't show you a penny. I'm not sure how many copies of Monty you anticipate selling, but based on the sales of Rail Racer, which I realize has a more narrow market due to its complexity, if you can hit 300 sales with Monty, you will be doing quite well. I am sure there is no way to back out of the deal with North at this point, even though the difference between what he promised and what he delivered seems to be more than a small gap, but if there is a way, I would check into it if I were you. Lord knows, there is not much money to be had in AG development, but there is no need to give it away for no good reason my man. I wish you the best with the game no matter what direction you take business wise, nobody but a developer knows the work involved in releasing a new title to the blind. Good luck, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Sound RTS 2nd chapter
How do you beat Chapter 2?? I keep getting killed. I have one man working on gold mine and one wood. I built a farm and a barrack and had 4 foot men and 4 peasants. I tried to attack a cell and I got killed. I used all 4 of my men and still cold not win. Any suggestions would be appreciated. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] something very very weird with the trap door
S P O I L E r Something very weird is going on. Please enlighten me. According to my understanding of the harry potter books, this didn't happen with harry and his friends when they went into the trap door. I've managed to lull fluffy with the floot, I figured it out. While the floot is playing I pres enter and the trap door opens. But once I'm inside the trap passage, there is something that takes away my energy constantly. I don't know what it is and I don't know how to escape it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] something very very weird with the trap door
S P O I L E R S P A C E Think of what harry, ron and hermione landed on you would use water to put out a fire so you need the oposite. A spell for lighting a fire. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of nicol Sent: Sunday, July 08, 2007 8:52 PM To: Gamers@audyssey.org Subject: [Audyssey] something very very weird with the trap door S P O I L E r Something very weird is going on. Please enlighten me. According to my understanding of the harry potter books, this didn't happen with harry and his friends when they went into the trap door. I've managed to lull fluffy with the floot, I figured it out. While the floot is playing I pres enter and the trap door opens. But once I'm inside the trap passage, there is something that takes away my energy constantly. I don't know what it is and I don't know how to escape it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] something very very weird with the trap door
How is this a spoiler? -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Sunday, July 08, 2007 2:52 PM Subject: [Audyssey] something very very weird with the trap door S P O I L E r Something very weird is going on. Please enlighten me. According to my understanding of the harry potter books, this didn't happen with harry and his friends when they went into the trap door. I've managed to lull fluffy with the floot, I figured it out. While the floot is playing I pres enter and the trap door opens. But once I'm inside the trap passage, there is something that takes away my energy constantly. I don't know what it is and I don't know how to escape it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] something very very weird with the trap door
Another hint: You could get all choked up about the situation if you don't do something. -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: john snowling [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, July 08, 2007 3:03 PM Subject: Re: [Audyssey] something very very weird with the trap door S P O I L E R S P A C E Think of what harry, ron and hermione landed on you would use water to put out a fire so you need the oposite. A spell for lighting a fire. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of nicol Sent: Sunday, July 08, 2007 8:52 PM To: Gamers@audyssey.org Subject: [Audyssey] something very very weird with the trap door S P O I L E r Something very weird is going on. Please enlighten me. According to my understanding of the harry potter books, this didn't happen with harry and his friends when they went into the trap door. I've managed to lull fluffy with the floot, I figured it out. While the floot is playing I pres enter and the trap door opens. But once I'm inside the trap passage, there is something that takes away my energy constantly. I don't know what it is and I don't know how to escape it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] something very very weird with the trap door
Haha, yall don't need the spoiler warning unless you give the solution away directly. Hints are just that, hints. - Original Message - From: Neo [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 08, 2007 2:50 PM Subject: Re: [Audyssey] something very very weird with the trap door Hi, s p o i l e r s p a c e Something happened to Harry and his friends that made it impossible for them to move. The same thing is going on here. You will notice that you can still do something, although you can't escape the thing. But you are allowed to do what you need to do. Just remember how they got rid of the thing. Hope this helps, Lukas - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Sunday, July 08, 2007 9:52 PM Subject: [Audyssey] something very very weird with the trap door S P O I L E r Something very weird is going on. Please enlighten me. According to my understanding of the harry potter books, this didn't happen with harry and his friends when they went into the trap door. I've managed to lull fluffy with the floot, I figured it out. While the floot is playing I pres enter and the trap door opens. But once I'm inside the trap passage, there is something that takes away my energy constantly. I don't know what it is and I don't know how to escape it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Space Empires success
Hiya, I just thought I'd share the discovery of sorts I made in Space Empires. I'm able to fully move all my ships around from planet to planet and solar system to solar system using a specific option in the setup dialogues. There is an option in the dialogues to let you 'have all systems seen'. If you select this, you'll be able to use your mouse cursor to view warp points between the systems, as well as planet names within the system. From that point, it's just a matter of following the game's manual and tutorial information until you figure it out. I still hope to hear from the developers on this game, as it seems that with just a little more work it might become truly accessible to all. Any thoughts? Thanks, Zack. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] monte suggestion
Hi Nicol, The extra lives feature hasn't been implamented yet, but according to the original game every 1 points or so you could get an extra life. However, you could have no more than 6 lives at a time. nicol wrote: HI thom How about putting a potion in the game that will give you an extra life. IN Some games such as pack man and pipe2 you can get extra lives. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] monte suggestion
Tom: The way you have the game set right now, do you gain an extra life when you complete a level? It seemed like I had 4 lives remaining during the playing of level 2. I could be mistaken, though. Thanks. -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 08, 2007 7:56 PM Subject: Re: [Audyssey] monte suggestion Hi Nicol, The extra lives feature hasn't been implamented yet, but according to the original game every 1 points or so you could get an extra life. However, you could have no more than 6 lives at a time. nicol wrote: HI thom How about putting a potion in the game that will give you an extra life. IN Some games such as pack man and pipe2 you can get extra lives. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] works
K. If you're having trouble down the setup file Thomas recommended to me. Monty works now! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] monte problem
Hi Michael, That is correct. Torches will be used when they are needed. If you die and you used one of your torches and you reenter the room you were last exploring another torch will be used. However, that will limit you to explore other darkened rooms. It's tricky, but all apart of the challenge of the game. Michael Maslo wrote: Thomas: I just finished normal level with a score of 30,250. I understand you have to use a torch. Does the torch automatically turn on when in a dark room right? That is what I read out of the manual. So if I get killed, that would mean that I have send a torch elsewhere and when I move further into the game I don't have it available to explore the other dark rooms. Would that be a safe assumption? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Question about Monty
No problem. Besides, maybe you could get some money out of this project with 2.0 and any that have worthwhile additions after that? Just a thought. -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 08, 2007 8:01 PM Subject: Re: [Audyssey] Question about Monty Hi Charles, At this point in development that is impossible. I have set a release for November and I don't want to get off track again by having to recode something that complex into the game at this very late stage of development. For a 2.0 version, maybe, but not for 1.0. (Smile) Charles Rivard wrote: Maybe different features based on the skill level you choose? In the easy difficulty, no randomness and randomness and monster behavior on other skill levels? Just a thought. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Question about Monty
Hi Charles, At this point in development that is impossible. I have set a release for November and I don't want to get off track again by having to recode something that complex into the game at this very late stage of development. For a 2.0 version, maybe, but not for 1.0. (Smile) Charles Rivard wrote: Maybe different features based on the skill level you choose? In the easy difficulty, no randomness and randomness and monster behavior on other skill levels? Just a thought. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] monte suggestion
Hi Charles, Come to think of it I believe so. I guess I forgot about that. So there is Nicol's answer. (Smile) Charles Rivard wrote: Tom: The way you have the game set right now, do you gain an extra life when you complete a level? It seemed like I had 4 lives remaining during the playing of level 2. I could be mistaken, though. Thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] something very very weird with the trap door
Hi charles, I think it does require a spoiler for the way to get past Fluffy. Phil - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 08, 2007 4:06 PM Subject: Re: [Audyssey] something very very weird with the trap door How is this a spoiler? -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Sunday, July 08, 2007 2:52 PM Subject: [Audyssey] something very very weird with the trap door S P O I L E r Something very weird is going on. Please enlighten me. According to my understanding of the harry potter books, this didn't happen with harry and his friends when they went into the trap door. I've managed to lull fluffy with the floot, I figured it out. While the floot is playing I pres enter and the trap door opens. But once I'm inside the trap passage, there is something that takes away my energy constantly. I don't know what it is and I don't know how to escape it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty First impressions
I think the game'll be worth it, anyway. -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 08, 2007 8:08 PM Subject: Re: [Audyssey] Monty First impressions Hi Che, Simply put it is a raw deal. As for going back on the contract I can't and won't do that. However, the games and customers got a better deal of this than I did. By the way, just a correction the prepaid customers paid around $38 to $40 for there prepaid copies, and the full release was suppose to be $45. So if I lower the price they didn't loose as much as you think. Probably about $5.00 which isn't that bad. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Direct X question
Hi guys: I have downloaded a older game and want to install it but in order for it to be installed it wants to install direct version 6. If I try to install direct 6 will that over ride direct 9 that I current have? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] .dll files and games
system32 regards, damien - Original Message - From: Allen [EMAIL PROTECTED] To: BlindGamers gamers@audyssey.org Sent: Sunday, July 08, 2007 10:16 PM Subject: [Audyssey] .dll files and games Hi, I've copied the twoo dxvb files onto my removable hard drive. On my Vista computer I have a system and a system32 folder. To be able to play games, which folder do I copy these two .dll files into? Thanks aLLEN [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] something very very weird with the trap door
Spoiler space. spoiler space. spoiler space. Could it be musical in nature? -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 08, 2007 5:42 PM Subject: Re: [Audyssey] something very very weird with the trap door Hi charles, I think it does require a spoiler for the way to get past Fluffy. Phil - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 08, 2007 4:06 PM Subject: Re: [Audyssey] something very very weird with the trap door How is this a spoiler? -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Sunday, July 08, 2007 2:52 PM Subject: [Audyssey] something very very weird with the trap door S P O I L E r Something very weird is going on. Please enlighten me. According to my understanding of the harry potter books, this didn't happen with harry and his friends when they went into the trap door. I've managed to lull fluffy with the floot, I figured it out. While the floot is playing I pres enter and the trap door opens. But once I'm inside the trap passage, there is something that takes away my energy constantly. I don't know what it is and I don't know how to escape it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] something very very weird with the trap door
And also it seems like I'm staying in one place if I try to move. I hear birdy bots every flavor beans and chocolate frogs but I'm not getting near to those. It sounds like stones or something that crushes me. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of nicol Sent: Sunday, July 08, 2007 9:52 PM To: Gamers@audyssey.org Subject: [Audyssey] something very very weird with the trap door S P O I L E r Something very weird is going on. Please enlighten me. According to my understanding of the harry potter books, this didn't happen with harry and his friends when they went into the trap door. I've managed to lull fluffy with the floot, I figured it out. While the floot is playing I pres enter and the trap door opens. But once I'm inside the trap passage, there is something that takes away my energy constantly. I don't know what it is and I don't know how to escape it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] .dll files and games
Hi, I've copied the twoo dxvb files onto my removable hard drive. On my Vista computer I have a system and a system32 folder. To be able to play games, which folder do I copy these two .dll files into? Thanks aLLEN [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Sound RTS
Hi all, Just want to let you know that there is a Sound RTS server up, by the name of Reyuth. I'll keep it up till I go to bed, which depending if anyone shows up could be many hours or a few minutes from now. Brandon ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Direct X question
no, but if you load dx 8 and in xp its already there then you don't need to bother. At 01:57 p.m. 9/07/2007, you wrote: Hi guys: I have downloaded a older game and want to install it but in order for it to be installed it wants to install direct version 6. If I try to install direct 6 will that over ride direct 9 that I current have? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.2/891 - Release Date: 8/07/2007 6:32 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.2/891 - Release Date: 8/07/2007 6:32 p.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] something very very weird with the trap door
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf I've stepped onto toes in the past heavily with the chamber of secrets thread. I'm just very very carefull now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Charles Rivard Sent: 08 July 2007 10:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] something very very weird with the trap door How is this a spoiler? -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Sunday, July 08, 2007 2:52 PM Subject: [Audyssey] something very very weird with the trap door S P O I L E r Something very weird is going on. Please enlighten me. According to my understanding of the harry potter books, this didn't happen with harry and his friends when they went into the trap door. I've managed to lull fluffy with the floot, I figured it out. While the floot is playing I pres enter and the trap door opens. But once I'm inside the trap passage, there is something that takes away my energy constantly. I don't know what it is and I don't know how to escape it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.