I like both, Mayans and/or Aztecs. I think either would make for
an interesting and fun gaming environment.
Rock!…
Cara :)
On Feb 11, 2008, at 7:02 PM, Thomas Ward wrote:
> Hi Bryan,
> Well, I've been doing some thinking about that, and I have decided
> first
> off to include this game
Hmm. It could be a crushing defeat!
---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!
- Original Message -
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, February 11, 2008 11:53 PM
Subject: Re: [Audyssey] Monte
Love Tomb Hunter, Mysteries of the Aztecs!… Great title!…
Smiles,
CQ :)
On Feb 11, 2008, at 6:40 PM, Thomas Ward wrote:
> Hi Liam,
> Yeah, I think so as well. Just this afternoon I worked on the game
> and I
> decided to import a lot of sound effects, music, etc from Tomb Hunter.
> The
Tom thus spoke;
> you ever seen anyone try and use
fists against a giant python, or huge black hairy spider?
-To which I reply;
Not for very long! lol!…
Smiles,
Cara :)
On Feb 11, 2008, at 6:42 PM, Thomas Ward wrote:
> Hi,
> Well, fists could be added, but I don't see them as very effe
Hi Kenn,
Can we put our own sounds in the enemy attack game if we want to?
Josh
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Forsyth diagrams are identical.
---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!
- Original Message -
From: "ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, February 11, 2008 10:17 PM
Subject: Re: [Audyssey] chess challenge -
Bare bones? With, um, skeletons in the game?? (grin)
---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, February 11, 2008 8:57 PM
Subject: Re
Hi Constantine,
I think you'll also enjoy my article about the NES, which I sent Ron to, if
it's good, he will put it in Audyssey. I also wrote that article, because I
hope it will get more of us talking about how we got into games. I'm
fascinated by your history as well, yes, we couldn't play h
Hi Dark and Charles,
I don't know chess braille at all, but is it true what I've heard that
American chess braille is different to British chess one?
Ari
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Hi Lisa,
If you mean Checkers as in Draughts, then there is a wonderful Draughts game
especially designed for the blind, with three other games on a CD. It comes
from Azabat in the UK, it costs I think it was 40 pounds, I ordered mine
from RNIB. Sorry, don't even know if I've spelled the company
People, I'm sorry for doing this on-list but there is just no other way
of doing this.
Liam, I've been trying to contact you on 3 different e-mail addresses.
[EMAIL PROTECTED]
[EMAIL PROTECTED]
and
[EMAIL PROTECTED]
And I get nothing back.
Please just confirm if you receive my e-mail.
I made severa
hi is the x-sight down?
wanted to try that chopper challenge before it hits the pac mate, get
used to it how it works first
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hi what about a blow gun? with poizen darts? from Mich Verrier from New
Liskeard Ontario Canada.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, February 11, 2008 11:54 PM
Subject: Re: [Audyssey] Montezuma's Return Progress Report.
Hi Dark,
Well, as far as this game goes I don't plan to have it playout in
several locations as Tomb Raider does for the primary fact I already
have one game that does this. My Tomb Hunter FPS game is very much like
Tomb Raider in that you will explore pyramids, underground tombs,
ancient templ
Hi,
No, I don't currently have plans to give the monsters the ability to
disarm you. Killing you is bad enough.
As far as if you throw something and you have to pick it up, while that
is realistic, most side-scrollers sort of gave you an unlimited amount
of throwing shots with the thing. If you
Hi,
Well, a boomerang would be cool. Though, I doubt you would find one of
those in an ancient temple. I thought they were pretty much native to
Australia.
Mich wrote:
> hi tom and all. How about a Boomerang? that would be cool. from Mich.
>
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If
Hi Dark,
Ok, that would be funny as heck. I'd love to see a monster swing a sword
or something, hit one of those electric force fields, and get fried
Though, I am kind under a time crunch so I am going to probably go bare
bones with 1.0 of this game..
Dark wrote:
> Well, as a mega man fan, I'm
Hi,
Flame throwers? Sounds cool, but i am trying to think of weapons that
might have been native to the culture we are considering on fighting.
Damien Sadler wrote:
> Hey Tom,
> How about flame throwers, various types of clubs and truncheons, shoes,
> belts, and various body parts?
>
> Regards,
Hi,
Wo, dude! Slow down one thing at a time. First, depending on where this
takes place we need to think about what sorts of weapons would be
available to pick up.
Second, I need to dig up a bunch of new sound effects to do all those
weapons, and that could take some time. So I will have to sort
Hi Bryan,
Well, I plan for at least one boss, but there could theoretically be
more added.
As far as demons go I'm not sure how well they would fit into a Native
American theme. I know a lot of history, have studdied several world
religions in and out of college, but am not well versed in Native
Hmm, kind of like the technology of Atlantis? They're said to have used a
lot of crystal things. I'm not sure if the Aztecs did though.
--
From: "Cara Quinn" <[EMAIL PROTECTED]>
Sent: Monday, February 11, 2008 7:20 PM
To: "Gamers Discussion list"
S
Ah yes, Kali. Wasn't she the molevolent form of their mother goddess?
Time is an illusion, lunchtime doubly so.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, February 11, 2008 8:19 PM
Subject: Re: [Audyssey] Montezuma's Return Prog
Stupid the villains in Raddical Rescue weren't. Nor were they the same cast.
Scratch, Triceriton, Scale Tale and Dirtbag. Any one of them could easily
flatten unwary turtles. Shredder was also pretty tough in that game as wel,
not the least because you fought him twice in rapid succession.
Time
in the indiana movies and things the guy uses a whip to swing over lava pits,
and other things, I wander if you could swing with the whip.
At 04:12 p.m. 12/02/2008, you wrote:
>Hi,
>Yeah, that is another possible strategy element right there. A whip
>might do more damage to a spider than say a sk
Thomas et al; I think the reference to such oddities as
disappearing platforms and warp platforms are a round-about reference
to the idea that certain 'primitive' cultures had knowledge of more
modern tech as in a sci-fi element that still exists today…
I personally look forward to where
Hi,
Yeah, your idea of the spikes dropping down reminds me of that part in
Indiana Jones and the Temple of Doom where the spikes came up out of the
floor and celing and tried to run Indi and Willy Scott through.
Fortunately, Indi was able to escape that trap.
Now, that I think of it that adventu
Hi,
Yeah, that is another possible strategy element right there. A whip
might do more damage to a spider than say a skeleton. On the other hand
a sword might be needed to take out that skeleton warrior hell bent on
taking off your head.
Stefen Hudson wrote:
> Or perhaps certain monsters are res
Hi Tom,
Just as you were thinking of doing for another game, you could also put out
mods of the Angela's Quest game using Montezuma's Return and Montezuma's
Revenge sounds.
And as for jumping over skeletons, they could be crawling on their hands and
bony knees.
- Original Message -
Hi,
Right. Don't forget the fire pits. Someone would have to constantly keep
them stocked with burning material unless the fire is magical which
would put that fire out of the bounds of known physics.
Bryan wrote:
> Well if there could be undead warriors there could certainly be burning
> ropes
Hi,
Yeah, the swinging blade trap is a very common one in Indiana Jones and
Tomb Rader games as well. Sometimes I've noticed I have had Lara Croft
crawl under them, or sometimes I have had to have her try and jump over
them. Sometimes the only way to avoid them is time your run just right,
or d
Hi Bryan,
Well, I've been doing some thinking about that, and I have decided first
off to include this game as apart of the Tomb Hunter series of games.
This will be volume 1 in the Tomb Hunter installment featuring Angela
Summers as are daring female treasure hunter. I've already imported the
Hi Dark,
Yeah, I still like the TMNT beat-m-up games too. I always thought Bebop
and Rock Steady were too whimpy. Though, according to the tv series they
were always pretty stupid anyway so a smart turtle should be able to
clean their clock easily. As long as you avoided their blaster fire you
Hi,
I can assure you the new game still will be a side-scroller. The core
engine is already built, and all it needs is some upgrades. Going to a
First Person or Third Person Shooter game would require some major
alteration of the way the game operates. The new Genesis 3D engine I am
working on
There are a lot of demmos that exit you from the game. Why do you need to be
taken back to the main menu if you can just start up the game again?
. I think trupenem does that, too.
Have a good day from Tyler C. Wood!
contact details:
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_
Hi,
Well, fists could be added, but I don't see them as very effective
against undead warriors. Actually, you ever seen anyone try and use
fists against a giant python, or huge black hairy spider?
shaun everiss wrote:
> WHY JUMP, BATTLE i WOULD THINK.
> aLTHOUGH SINCE WE AR CHANGING THE GAME, WE
Hi Liam,
Yeah, I think so as well. Just this afternoon I worked on the game and I
decided to import a lot of sound effects, music, etc from Tomb Hunter.
The reason is the games are similar and the music is of a high quality
to make the new version of this side-scroller better. I might even be
a
Hi Shaun,
No, it would not have to be a side-scroller, but that is the way the
current engine is designed. To convert the game to an FPS it would have
to be rebuilt upon the Genesis 3D engine which I have not even completed
do to my work on Monte and other projects.
shaun everiss wrote:
> WELL
Well, I also love mario, all be it its free, I should try pinball out, -
though I've never grasped the concept of it.
Have a good day from Tyler C. Wood!
contact details:
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283
system details:
Hp pavillion dv5220CA notebook pc
AM
Hi Bryan,
Well, in the current Beta with the Skeleton warriors, (soon to be
released,) you can still jump over them, but that will likely be
changing in a later update. HOwever, in this release if a skeleton
attacks and you jump the sword will likely miss.
Bryan wrote:
> Maybe they couldn't be
Hi Q is a good example of this, as is Bop It or Simon. None of them were
designed with the blind in mind, but, hey, what the heck. If we can play
them, that's what counts.
---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!
- Original Message -
Hi Tyler
As it outlines in the magazine, games accessible to the blind/VI either by
accident or design. Indeed a write up about those games would work fine as
an addition to Audyssey.
Ron
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Sounds like Faxanadue game on NES, or Millions Castle type game. But, you
talking about a major game tho.
Kuvvosh
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Sunday, February 10, 2008 10:21 PM
To: Gamers Discussion list
Subject: R
OO! danger city? are you serious? I can't wait for that. I've so wanted
to play that for such a long time, and it sounded so streets of rage like.
Congrats on the site being back up, too.
Have a good day from Tyler C. Wood!
contact details:
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
He just said he would.
heh,
Have a good day from Tyler C. Wood!
contact details:
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283
system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM H
Well, just because I could, I installed some demos onto an old desktop I
hope to upgrade. The specs go something like this: 1.3 GHZ AMD Duron, 256 mb
ram, 30 gb hard drive and a SiS onboard soundcard. It ran quite smoothly
with no other apps running except jaws, though when I ran jim kithcens ho
I stil have it for my nes, though I haven't played it in years. Man, the 80s
were so...
What do you call it?
I'm not an 80s kid, but I just love the fact that nintendo and sega came out
then, and a few others, I love the sega genisus. That system will always
have value to me. If I seel it, it'll
what about some sort of axe, long and shord swords, spears and daggers, nives,
etc.
At 05:04 a.m. 12/02/2008, you wrote:
>Hi Charles and all,
>Yeah, I think that is a good idea. I don't know about the shield idea
>just yet, but I definitly want to redo the game with a variety of
>weapons to choo
iam looking forward to that game!
- Original Message -
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, February 09, 2008 4:21 PM
Subject: Re: [Audyssey] cops game and panzers in North Africa
> Hi
> Thanks for reminding me of those games.
> Carl Mickl
HI,
will monsters be able to disarm us?
and i think if you throw a weapon, you lose it until you go find it unless
the monster picks it up eh?
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list"
Sent: Monday, Fe
what's wrong with the subject?
anyway, just go to http://www.x-sight-interactive.net/ to find the
game, along with downloads of the Xl studios games, self destruct and
danger city which Damien sadler is working on.
Beware the Grue!
Dark.
- Original Message -
From: "josh" <[EMAIL
yes, 2Xl rocked! I spent hours of fun with mine. Sadly, i think it might now
be out of stock and unavailable, and unfortunately tapes tend to wear out.
Beware the Grue!
Dark.
- Original Message -
From: "Stefen Hudson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, Febru
Well Charles, as I said, my brother was the fantastic chess player, and was
on the Uk chess team for a while.
i just sort of tagged along to tournaments and enjoyed a game or two,
god knows what my wrating was.
Also, it's about 7 years sinse I played, so I'd be incredibly rusty. At some
Right, thanks for this will take a look.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message -
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, February 12, 2008 9:48 AM
Subject: Re: [Audyssey] chineese checkers.
Hi Nickle.
ask your dad nicely about the game, afterall twenty dollars strikes me
as a reasonable price if you really want it.
the cracking sounds are I think the cliff breaking as Liam grabs the
christal, and him falling down to another location, but where, and what
happens after that we
I think asabat software at http://www.azabat.co.uk/ have an accessible
draughts game in their collection, perhaps if you don't want to buy the
Cd you could e-mail Steve crawford and ask if he could sell the draughts
game individually as he already has done with backgammon.
Hth.
Beware the
hi tom and all. How about a Boomerang? that would be cool. from Mich.
- Original Message -
From: "Damien Sadler" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, February 11, 2008 3:28 PM
Subject: Re: [Audyssey] Montezuma's Return Progress Report.
> Hey Tom,
> How about fl
Hi,
When I try downloading chopper challenge I get the following error.
Warning: file(click_count.dat) [
function.file
]: failed to open stream: No such file or directory in
/home/xsighti1/public_html/xsight/ccount/click.php on line 47
Warning: Invalid argument supplied for foreach() in
/hom
Hi,
X-Sight websites is currently limited since the FTP issues, so he doesn't
have CCount ready because of that, so you unfortunately cannot get chopper
challenge at this second
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Hey Tom,
How about flame throwers, various types of clubs and truncheons, shoes,
belts, and various body parts?
Regards,
Damien
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list"
Sent: Monday, February 11,
http://www.x-sight-interactive.net
--
From: "josh" <[EMAIL PROTECTED]>
Sent: Monday, February 11, 2008 9:50 PM
To: "gamers discussion list"
Subject: [Audyssey] chopper challenge
> Hi,
>
> Instead of replying I should have changed the subject. Where
Hi,
Instead of replying I should have changed the subject. Where can I get this
chopper challenge game at?
Josh
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Actually no, that wasn't a fiery explosion. That was Liam falling down a
hole in the ground. The to be continued was preparation for the sequel,
although development on that was haulted indefinitely a while back. I don't
know if Liam plans to resume work on that but he's a busy guy so you never
This wasn't made strictly for the blind, but there was a toy/game called 2XL
that had a lot of educational stuff. It was like a robot-shaped tape
recorder. You'd get a question and you'd press a button to give an answer.
--
From: "ari" <[EMAIL PROT
That's the question. What does that mean?
Did he die? Did x1 teleport him somewhere, one last time? Did the crystal
do something to Liam? I guess only Liam knows.
I'm sorry to hear about your dad, That's unfortunate. In your own time,
you'll get to live your own life. Hang in there!
Tj
First of all, congrats raul. You did a terrific job with your super
liam
game recording!
I have an ugly monster of a dad, he makes me crying, he makes me feel bad.
He is a monster, he doesn't allow me my own financial freedom.
He doesn't allow me any games which I want to buy myself, he s
Hi all, anyone got a computerised chimeese checkers or just checkers game?
thanks. Or draughts.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
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You c
No no no!
If you press the control key continuously you will never ever manage to
kill the urchin lord.
I have found that holding down control is the only way and you have to stand
at the top left corner, standing on any spot won't work.
-Original Message-
From: [EMAIL PROTECTED] [mailt
Ah. So you're a chess player? What was your rating? Maybe, if you still
have a set laying around, we can play a game some time? I love the game. I
have successfully completed the Hadley chess courses. The guy that
originally showed me how to play was not very good, and the 2 chess courses
In tournament chess, the players sit back to back. Each has a chess board
in front of him. The moves are verbally spoken and confirmed before the
chess clock of your opponent is set in motion. I mention this because it
shows that neither player can see what the other player is doing, as in
p
Well, as a mega man fan, I'm always in favor of strategical bosses. I also
like the ones where you have to use the environment against them, such
as pushing crocomire into the acid pit in Super metroid, or the
electricution of Draigan (the fish boss).
something similar could work in an aud
I didn't know you could just hold the key, i just hammered it repeatedly.
Beware the Grue!
Dark.
- Original Message -
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, February 11, 2008 5:21 PM
Subject: Re: [Audyssey] Urchan Lord
> Spoiler
> space
> when the
It's the water.
---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!
- Original Message -
From: "Stephen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, February 10, 2008 11:54 PM
Subject: Re: [Audyssey] Montezuma's Return Progress R
Nice, I like I like!
In fact with temples and traps, switch puzles, falling rock puzles and such
are a bit of a must.
You could also considder some reaction puzles, for example, you come
upon an area with a wooden floor, and then a bit further up you have a
rolling ball trap, and have to
In england as well for many years, hence some of the hempen rope pirate
references in books like treasure island, and the pirate song in Peter pan:
Yoho Yoho, a pirate life, a flag of skull and bones!
a merry hour, a hempen rope and hay for Davy Jones.
Many platformers had a thing about cl
Ah, I wasn't aware of either the bug or the decision to rework things.
I stil hope though somethingg is salvageable from the design you've done.
On the other hand, as you've said yourself, you are now free to play with
the game, add a lot! more levels, scenarios and enemies, traps etc.
One
Hi Darren,
Yeah, I had been thinking about it, but do to the delays etc I was
proceeding ahead with the original plans so to speak. There is a
conflict in the math and maps, but I could have solved that problem by
rewriting the calculations. That is ok, but that doesn't really excuse
the fact I
I shall say any fps shooter game will improve your spacial awareness.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of ari
Sent: Monday, February 11, 2008 5:18 PM
To: Gamers Discussion list
Subject: [Audyssey] logic and spatial awareness games
Hi all,
Does an
Spoiler
space
when the urchin lord battle begins, first collect all the health packs.
Just hold down your right arrow until you hear you bumping into a wall. Now
hold down down arrow, then left arrow, until you reached the bottom edge of
the grid.
Now go back to room1 in the top left hand corner a
Will there be bosses? I had an interesting idea for a boss that might fit
well into the theme of the new game. It actually features an element of the
Twinrova battle from the Legend of Zelda games. My idea was that he'd be a
demon of some kind who would start out in spirit form. He would warp ar
Yep, I have a copy on my harddrive at the moment, nice recording I'd
love to here more, either shades of doom or other games.
Beware the Grue!
Dark.
- Original Message -
From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, February 11, 2008
Hi Bryan,
Exactly. I like the idea of adding more strategy and options to the game
play, combat, and traps.
For example, let us say you have a roaring fire, and you happen to have
some kind of container with you. Oh, you remembered the under ground
lake you saw a couple of rooms back. Run back,
I personally think there should be a few bosses, perhaps every few levels or
so. Helps to break up the monotony. One could be say a more powerful undead
warrior, another could be like a stone guardian of some kind, while a third
could be a demon who started out in spirit form and you had to hit
Hi Dark,
As for my agreement with them I simply agreed to change the name. I said
somewhere in one of my other posts that I decided on my own initiative
to go ahead and rework the levels. I had two reasons for deciding this.
First, while working on Beta 10 I got several requests to add a feature
Hmmm, well if you just mean logic puzles and riddles, ---there are a couple
of places you can try.
One is the spoken network's quiz section on http://www.pressakey.net/
Another is http://www.qbyte.org/
also look around for online quizzes and riddles, written in text (there are
quite a few of t
Hi Shaun,
The new game will still have climbable ropes. Historically speaking
ancient peoples did know how to make ropes. In South and Central
American cultures they made their ropes out of hemp. For the uninitiated
that is the same plant we get marijuana from. Which could get real
interesting
Hi Shaun,
Well, one game that I am thinking of using loosely as my mottle is
Castlevania I. In the original CV for NES there were a number of weapons
you could pickup including leather whips, chains, a dagger, a throwing
knife, and holy water. The holy water was cool, because it was quite
effec
I have recordings of Shades of Doom 1.2. I cover all levels except level 9.
Dark said the following on 2/10/2008 5:45 PM:
> well, I'm a big fan of Pbx and the party pack, and look forward to
> future packs they mentioned. I think it was just a bad day, and I couldn't
> be bothered mucking a
Thanks Dark, but what's really rubbish is you know, what I was also thinking
of for logic, are logic puzzles, but I can't find accessible ones, I've been
to plenty of sites and I they're all flash-based, you know, the kind of
puzzles where, for example, five boys date five girls, and they give y
Hi Charles,
yes, there is definitly going to be an evil boss. I don't know what form
this boss will be, but I really want it to be cool.
Charles Rivard wrote:
> The evil guardian could be the boss, battled in the last room of the game?
>
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If you
Hi Charles,
Well, I might have to add a few extra key strokes, but I think the basic
keyboard layout is going to remain the same.
For example, if I add extra weapons and tools I am probably going to
want to asign each weapon and tool to a number key so you can select it
such as 1 sword, 2 whip,
Hi Charles and all,
Yeah, I think that is a good idea. I don't know about the shield idea
just yet, but I definitly want to redo the game with a variety of
weapons to choose from. At the start I am thinking of whip, sword, and
bow and arrow to start out with.
If you have any other weapon ideas l
Hi,
Thanks for the suggestion. I haven't read that book series, but sounds
like something to scope out some time.
Stefen Hudson wrote:
> I'm not sure if you've heard of it, but there's a book series called Rogue
> Angel about an archaeologist who has to fight monsters and things. There
> might
Hi Charles and all,
Yeah, I know that this might be a bit of a let down for some in the
beginning, but I do think this all may have been all for the better in
the long run. Besides not having to worry about using someone else's
copyrights I am now free to redesign the game with different traps,
H Ari, well my spacial awareness is pretty pants as well.
Your best bet on both counts are probably grid based games employing
reasoning such as gma mine sweaper, the various solitare games, all the Bg
word games, 15 numbers and lap, Sudocu, Jim kitchin's battle ships, and
sound puzle, and
Hi all,
Has anyone else noticed that it's really unfortunate and awful that there
are suddenly, as far as I know, hardly any educational games for blind
children? Before there used to be so many, MindsEye2, or something like
that, they apparrently had good quality educational games, and Code Fac
Hi all,
Does anyone know of games to improve a person's ability to use and grasp
logic, and another one, if not the same, to also somehow improve spatial
awareness, because I'm rubbish at both of these. I don't know if games for
helping to improve such things exist, but if there is, could someon
That would take even longer to program probably.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: "Andy Smith" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, February 11, 2008 5:36 AM
Subject: Re: [Audyssey] Montezuma's Return Progress Report.
>I agre
Well that's sort of what those jaws were in Prince of Persia. They weren't
spikes but it was the same thing.They were like these big metal blades that
would slam into the floor and slice you in half if you walked under them at
the wrong moment. Then the later games also did feature those swingin
Hi,
I agree with you Ari.
- Original Message -
From: "ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, February 09, 2008 6:20 PM
Subject: Re: [Audyssey] Important Montezuma's Return announcement
> really Thomas, feel very sorry for you about this, can't stand blood
swinging swords! awesome! or metal spikes that drop from the ceiling when
you step on a trap. . ouch!
- Original Message -
From: "william lomas" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, February 11, 2008 6:51 AM
Subject: Re: [Audyssey] Montezuma's Return Progress R
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