FYI: I'm making a Nethack which will be accessible to PM users, which
includes graphics and, if I can learn how, sounds. I've got the sound files
and the mapping options which tells the game what sounds to play, and it
works fine on the PC, but the version for PPC isn't reading the sounds so
I
I would prefer to choose my own from the 3 before a mission begins, or be
assigned one at random. It would give great replay value.
---
Laughter is the best medicine. Look around you and find a dose.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion li
I hate Raiders, but I love Adventure, although I own both. The only reason I
bought Raiders was because my brother wanted it.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: "William L. Houts" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, April 16
Yes that's right. It has random dungeons and is modeled after roguelike
games like Nethack. It hasn't been released yet, but I dont think a test
version is too far off.
On Wed, Apr 16, 2008 at 9:19 PM, Dark <[EMAIL PROTECTED]> wrote:
> Indeed tom, a huge game, but that's part of the problem, bet
Hey, I remember Demon Attack! That was a fun game. I loved how the
monsters would change from level to level, no matter how high you got.
But my favorite games were of the adventure kind. Do you remember Riddle of
the Sphinx? Raiders of the Lost Ark? How about the one that started them
a
Hi Nicol,
On the contrary I rather like the fact that Super Deecout has unlimited
levels and game play. It reminds me of classic Atari 2600 games like
Space Invaders, Asteroids, Galaxian, Demon Attack, that kept throwing
enemies at you until you died.
By the general tone and nature of your messa
Hi
Obviously you've never played many authentic arcade games. These would
include Pac-man, Asteroids, and others.
The games never actually ended. You would continue to shoot aliens, beat
up the bad guys or whatever.
By all means I hope the game doesn't become beatable as then it would
l
Hi Dark,
Well, technically both the Enterprise, NCC-1701-E, and the Defiant were
created for more military type adventures. This is in large part do to
the drastic changes in story line between Star Trek Next Generation and
Deep Space 9. The Star Trek producers gave Star Trek a more violent and
Hi, if possible can one upload to sendspace and just send to the
list globally and then you won't have to send it individually?
Just a thought.
> - Original Message -
>From: "constantine (on laptop)" <[EMAIL PROTECTED]
>To: [EMAIL PROTECTED], Gamers Discussion list
Date sent: Wed, 1
Hi.
I was thinking the e. It seams to be able to pack one heck of a punch. It
can't move as fast as the defiant and it can't cloak but hmm. Actually for
me it's the E or the Defiant.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesda
Hi
I'd be interested in getting this, just to try it. Personally, I have to
agree with you, but I do enjoy light cars.
Just a note. If you don't mind changing your name so it doesn't say
:"[EMAIL PROTECTED]"
Instead it could have a name, or something? Sorry if this is off topic. It
just gets
Hi all
I found a way to enjoy light cars. I still have the old version of light cars
where you can specify the amount of lives in the savegame.dat file. Rob said
this cheet have been removed in the newer version. Personally its impossible
for me to really enjoy light cars without this cheet. To
Hi all
Now that I know for certain that super deekout is unbeatable I want to give my
2 cents view. Please be aware that I'm only giving input to damion in case he
plans to work on super deekout, I'm not complaining at all. I'm very greatful
that dan has made super deekout available for free be
Its much appreciated if someone could send me his stats file off list as an
attachment. I would very much like to compare my progress with other gamers.
If more than one gamer can send me their stats files as attachments, the
better.
Its much appreciated.
---
Gamers mailing list __ Gamers@a
I use focus. Focus on one ship, then the next. There's no possible way to do
it quicker; just type aim 3, 2, 10, or whatever the numbers might be. I'm
planning on doing it iether tomorrow or Friday. I'm wstil configuring my
website (which hrd drive it will be located on, etc).
Have a good day
Option 2 also.
>- Original Message -
>From: "ian mcnamara" <[EMAIL PROTECTED]
>To: "Gamers Discussion list" Date sent: Wed, 16 Apr 2008 10:40:22 +0100
>Subject: Re: [Audyssey] quidditch game news
>i would rather have option 2
>- Original Message -
>From: "Orin" <[EMAIL PROTEC
Quote
> 1. Are you going to charge for it?
>
End Quote
No, because STFC uses trade marked content everything dealing with the
game will be in the public domain. It will be open source freeware.
Quote
> 2. Will it be a similar kind of game than lonewolf?
>
End quote
Yeah, it will be somet
Hi Everyone,
I am currently attempting the sarcard isle adventure. I am in the caves. My
question for the group is does anyone know where I can get a map or can someone
give me a map. everytime I go into the caves I wined up finding my way out
again. Thank you all very much for any help.
Regards
What I really wanna know is for a possible way to lock onto ships that
are the clocest to you, and how to do it the quickest. I can't exactly
type, "Lock 3, 2, 10" in a half of a second it takes the ship to lock
on and fire about a millisecond afterwards.
Orin
[EMAIL PROTECTED]
MSN: [EMAIL
Yeah, I think that's the thing I need, a simulater. Usually I've been
getting away with just being an engineer on people's ship, however I
really wanna learn to weapon as I feel like I'm being a woos for doing
only one position each mission. I really wish that more mission types
were implem
Frankly, I'd like the variety you could get with NCC1701E. The Sovereign
class was lighter and more maneuverable than the Galaxy class or the Defiant
class Escort ship.
I do, however, ask one question...will there be AI friends? Say a couple of
Akira class or something to help you out some times li
I'd like to know how you can crew up with people who have larger ships. I
know it can be done, i'm just not sure how.
Aiden
- Original Message -
From: "constantine (on laptop)" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, April 16, 2008 2:39 PM
Subject: Re: [Audysse
yeah an artifacting thing would be good.
I need to know how to do that.
All the rest are boring, and this time I actually want to do something usefull.
At 01:39 a.m. 17/04/2008, you wrote:
>Combat rules? hmmm, sure. As for cash, I seriously recommend artifacting. I
>enjoy it, so it could be just m
i would rather have option 2
- Original Message -
From: "Orin" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, April 16, 2008 10:31 AM
Subject: Re: [Audyssey] quidditch game news
>I personally would go for option 2.
>
>
> Orin
> [EMAIL PROTECTED]
> MSN: [EMAIL PROTECTE
Combat rules? hmmm, sure. As for cash, I seriously recommend artifacting. I
enjoy it, so it could be just me. Archaeology used to be a big thing until
somebody decided they were going to script and so it dropped drastically, so
now its basically worthless. example: if you go artifacting for one
Indeed tom, a huge game, but that's part of the problem, betwene getting
used to the game, and trying to work with aski graphics, things got a
bit much I felt, hence my frustration.
I think though for similar games, Jason Allan's rpg game (which I'm
following developement of closely on the
It's a file called defaults.nh
The line you want to change is fairly near the top. It says ibmgraphics. You
should simply put an exclamation mark in front of that. I find that
"menustyle=traditional is another line I make certain is active. I haven't
had as much luck with Moria and Angband. It's
okay tom, fair enough. well if that's the way it's got to go, I'd personally
go for the enterprise E, sinse it could be involved in either combat
missions surrounding the dominion war, or exploration and investigation
missions, and could possibly imho therefore make for some varied gameplay.
co
I like enterprise e
Tim
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, April 16, 2008 1:45 AM
Subject: [Audyssey] STFC 2.
> Hi everyone,
> Over the passed couple of months I have been tinkering with STFC 2.0 off
> and on. Unlik
I think I would vote for the enter prise E. Maybe a blend of movie/TV stiles of
gameplay?
Casey
- Original Message -
From: Thomas Ward
To: Gamers Discussion list
Sent: Wednesday, April 16, 2008 2:45 AM
Subject: [Audyssey] STFC 2.
Hi everyone,
Over the passed couple of months I hav
Hi Dark,
Oh, I am sure there are some developers out here that could write
something like Nethack, but that game is huge. There is quite a lot to
that game now days.
Dark wrote:
> Hi Ron.
>
> well, I personally don't mind a slow game, but by the time I'd examined the
> screen with Hal's vf, wor
Hi Shaun,
No, STFC II won't be anything like Elite Force II. Elite Force are FPS
games. STFC still will remain in the strategy genre, but only this time
be real time strategy.
You can think of STFC 2 like a GMA Tank Commander or Lonewolf type game
except instead of driving a tank or sub you are
I personally would go for option 2.
Orin
[EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
Skype: orin1112
Do you like mudding? To discuss related topics, go here.
http://www.tbmic.jiglu.com
Do you like audio books? Would you like to hear them with enritching
sound, music and acting? Stop reading bo
hi thomas. I'm very excited. 2 questions:
1. Are you going to charge for it?
2. Will it be a similar kind of game than lonewolf?
- original message -
Subject:[Audyssey] STFC 2.
From: Thomas Ward <[EMAIL PROTECTED]>
Date: 16/04/2008 6:54 am
Hi everyone,
Over the passed couple
Hi Dark,
Well, there is a specific reason I asked everyone to pick just one. The
main reason is that it would be far to complex and hard to include
Defiant and the Enterprise E in the same game. I did it once in STFC 1,
and it was a massive pain in the butt. In real time strategy the problem
wo
Hmmm tom, if the enterprise E and defiant were around at the same time,
why not have you commanding both ships at different points of the game?
Afterall, Worf certanly moved around in the cruse. i love the idea of
exploration or scanning missions with unexpected events (much like the next
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