Re: [Audyssey] Self-Voicing Nethack

2008-04-16 Thread Ken'smail
FYI: I'm making a Nethack which will be accessible to PM users, which includes graphics and, if I can learn how, sounds. I've got the sound files and the mapping options which tells the game what sounds to play, and it works fine on the PC, but the version for PPC isn't reading the sounds so I

Re: [Audyssey] STFC 2.

2008-04-16 Thread Charles Rivard
I would prefer to choose my own from the 3 before a mission begins, or be assigned one at random. It would give great replay value. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion li

Re: [Audyssey] super deekout

2008-04-16 Thread Bryan Peterson
I hate Raiders, but I love Adventure, although I own both. The only reason I bought Raiders was because my brother wanted it. Time is an illusion, lunchtime doubly so. - Original Message - From: "William L. Houts" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, April 16

Re: [Audyssey] Self-Voicing Nethack

2008-04-16 Thread Jason Allen
Yes that's right. It has random dungeons and is modeled after roguelike games like Nethack. It hasn't been released yet, but I dont think a test version is too far off. On Wed, Apr 16, 2008 at 9:19 PM, Dark <[EMAIL PROTECTED]> wrote: > Indeed tom, a huge game, but that's part of the problem, bet

Re: [Audyssey] super deekout

2008-04-16 Thread William L. Houts
Hey, I remember Demon Attack! That was a fun game. I loved how the monsters would change from level to level, no matter how high you got. But my favorite games were of the adventure kind. Do you remember Riddle of the Sphinx? Raiders of the Lost Ark? How about the one that started them a

Re: [Audyssey] super deekout

2008-04-16 Thread Thomas Ward
Hi Nicol, On the contrary I rather like the fact that Super Deecout has unlimited levels and game play. It reminds me of classic Atari 2600 games like Space Invaders, Asteroids, Galaxian, Demon Attack, that kept throwing enemies at you until you died. By the general tone and nature of your messa

Re: [Audyssey] super deekout

2008-04-16 Thread Ron Schamerhorn
Hi Obviously you've never played many authentic arcade games. These would include Pac-man, Asteroids, and others. The games never actually ended. You would continue to shoot aliens, beat up the bad guys or whatever. By all means I hope the game doesn't become beatable as then it would l

Re: [Audyssey] STFC 2.

2008-04-16 Thread Thomas Ward
Hi Dark, Well, technically both the Enterprise, NCC-1701-E, and the Defiant were created for more military type adventures. This is in large part do to the drastic changes in story line between Star Trek Next Generation and Deep Space 9. The Star Trek producers gave Star Trek a more violent and

Re: [Audyssey] light cars

2008-04-16 Thread Andy
Hi, if possible can one upload to sendspace and just send to the list globally and then you won't have to send it individually? Just a thought. > - Original Message - >From: "constantine (on laptop)" <[EMAIL PROTECTED] >To: [EMAIL PROTECTED], Gamers Discussion list Date sent: Wed, 1

Re: [Audyssey] STFC 2.

2008-04-16 Thread Valiant8086 (on laptop)
Hi. I was thinking the e. It seams to be able to pack one heck of a punch. It can't move as fast as the defiant and it can't cloak but hmm. Actually for me it's the E or the Defiant. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesda

Re: [Audyssey] light cars

2008-04-16 Thread constantine (on laptop)
Hi I'd be interested in getting this, just to try it. Personally, I have to agree with you, but I do enjoy light cars. Just a note. If you don't mind changing your name so it doesn't say :"[EMAIL PROTECTED]" Instead it could have a name, or something? Sorry if this is off topic. It just gets

[Audyssey] light cars

2008-04-16 Thread 0722001794
Hi all I found a way to enjoy light cars. I still have the old version of light cars where you can specify the amount of lives in the savegame.dat file. Rob said this cheet have been removed in the newer version. Personally its impossible for me to really enjoy light cars without this cheet. To

[Audyssey] super deekout

2008-04-16 Thread 0722001794
Hi all Now that I know for certain that super deekout is unbeatable I want to give my 2 cents view. Please be aware that I'm only giving input to damion in case he plans to work on super deekout, I'm not complaining at all. I'm very greatful that dan has made super deekout available for free be

[Audyssey] super deekout stats

2008-04-16 Thread 0722001794
Its much appreciated if someone could send me his stats file off list as an attachment. I would very much like to compare my progress with other gamers. If more than one gamer can send me their stats files as attachments, the better. Its much appreciated. --- Gamers mailing list __ Gamers@a

Re: [Audyssey] podcast on miriani updated

2008-04-16 Thread constantine (on laptop)
I use focus. Focus on one ship, then the next. There's no possible way to do it quicker; just type aim 3, 2, 10, or whatever the numbers might be. I'm planning on doing it iether tomorrow or Friday. I'm wstil configuring my website (which hrd drive it will be located on, etc). Have a good day

Re: [Audyssey] quidditch game news

2008-04-16 Thread Andy
Option 2 also. >- Original Message - >From: "ian mcnamara" <[EMAIL PROTECTED] >To: "Gamers Discussion list" Date sent: Wed, 16 Apr 2008 10:40:22 +0100 >Subject: Re: [Audyssey] quidditch game news >i would rather have option 2 >- Original Message - >From: "Orin" <[EMAIL PROTEC

Re: [Audyssey] STFC 2.

2008-04-16 Thread Thomas Ward
Quote > 1. Are you going to charge for it? > End Quote No, because STFC uses trade marked content everything dealing with the game will be in the public domain. It will be open source freeware. Quote > 2. Will it be a similar kind of game than lonewolf? > End quote Yeah, it will be somet

[Audyssey] Sryth sarcard isle

2008-04-16 Thread Steve Cullen
Hi Everyone, I am currently attempting the sarcard isle adventure. I am in the caves. My question for the group is does anyone know where I can get a map or can someone give me a map. everytime I go into the caves I wined up finding my way out again. Thank you all very much for any help. Regards

Re: [Audyssey] podcast on miriani updated

2008-04-16 Thread Orin
What I really wanna know is for a possible way to lock onto ships that are the clocest to you, and how to do it the quickest. I can't exactly type, "Lock 3, 2, 10" in a half of a second it takes the ship to lock on and fire about a millisecond afterwards. Orin [EMAIL PROTECTED] MSN: [EMAIL

Re: [Audyssey] podcast on miriani updated

2008-04-16 Thread Orin
Yeah, I think that's the thing I need, a simulater. Usually I've been getting away with just being an engineer on people's ship, however I really wanna learn to weapon as I feel like I'm being a woos for doing only one position each mission. I really wish that more mission types were implem

Re: [Audyssey] STFC 2.

2008-04-16 Thread Dakotah Rickard
Frankly, I'd like the variety you could get with NCC1701E. The Sovereign class was lighter and more maneuverable than the Galaxy class or the Defiant class Escort ship. I do, however, ask one question...will there be AI friends? Say a couple of Akira class or something to help you out some times li

Re: [Audyssey] podcast on miriani updated

2008-04-16 Thread aiden gardiner
I'd like to know how you can crew up with people who have larger ships. I know it can be done, i'm just not sure how. Aiden - Original Message - From: "constantine (on laptop)" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, April 16, 2008 2:39 PM Subject: Re: [Audysse

Re: [Audyssey] podcast on miriani updated

2008-04-16 Thread shaun everiss
yeah an artifacting thing would be good. I need to know how to do that. All the rest are boring, and this time I actually want to do something usefull. At 01:39 a.m. 17/04/2008, you wrote: >Combat rules? hmmm, sure. As for cash, I seriously recommend artifacting. I >enjoy it, so it could be just m

Re: [Audyssey] quidditch game news

2008-04-16 Thread ian mcnamara
i would rather have option 2 - Original Message - From: "Orin" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, April 16, 2008 10:31 AM Subject: Re: [Audyssey] quidditch game news >I personally would go for option 2. > > > Orin > [EMAIL PROTECTED] > MSN: [EMAIL PROTECTE

Re: [Audyssey] podcast on miriani updated

2008-04-16 Thread constantine (on laptop)
Combat rules? hmmm, sure. As for cash, I seriously recommend artifacting. I enjoy it, so it could be just me. Archaeology used to be a big thing until somebody decided they were going to script and so it dropped drastically, so now its basically worthless. example: if you go artifacting for one

Re: [Audyssey] Self-Voicing Nethack

2008-04-16 Thread Dark
Indeed tom, a huge game, but that's part of the problem, betwene getting used to the game, and trying to work with aski graphics, things got a bit much I felt, hence my frustration. I think though for similar games, Jason Allan's rpg game (which I'm following developement of closely on the

Re: [Audyssey] Nethack

2008-04-16 Thread Michael Feir
It's a file called defaults.nh The line you want to change is fairly near the top. It says ibmgraphics. You should simply put an exclamation mark in front of that. I find that "menustyle=traditional is another line I make certain is active. I haven't had as much luck with Moria and Angband. It's

Re: [Audyssey] STFC 2.

2008-04-16 Thread Dark
okay tom, fair enough. well if that's the way it's got to go, I'd personally go for the enterprise E, sinse it could be involved in either combat missions surrounding the dominion war, or exploration and investigation missions, and could possibly imho therefore make for some varied gameplay. co

Re: [Audyssey] STFC 2.

2008-04-16 Thread tim kilgore`
I like enterprise e Tim - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, April 16, 2008 1:45 AM Subject: [Audyssey] STFC 2. > Hi everyone, > Over the passed couple of months I have been tinkering with STFC 2.0 off > and on. Unlik

Re: [Audyssey] STFC 2.

2008-04-16 Thread Casey
I think I would vote for the enter prise E. Maybe a blend of movie/TV stiles of gameplay? Casey - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Wednesday, April 16, 2008 2:45 AM Subject: [Audyssey] STFC 2. Hi everyone, Over the passed couple of months I hav

Re: [Audyssey] Self-Voicing Nethack

2008-04-16 Thread Thomas Ward
Hi Dark, Oh, I am sure there are some developers out here that could write something like Nethack, but that game is huge. There is quite a lot to that game now days. Dark wrote: > Hi Ron. > > well, I personally don't mind a slow game, but by the time I'd examined the > screen with Hal's vf, wor

Re: [Audyssey] STFC 2.

2008-04-16 Thread Thomas Ward
Hi Shaun, No, STFC II won't be anything like Elite Force II. Elite Force are FPS games. STFC still will remain in the strategy genre, but only this time be real time strategy. You can think of STFC 2 like a GMA Tank Commander or Lonewolf type game except instead of driving a tank or sub you are

Re: [Audyssey] quidditch game news

2008-04-16 Thread Orin
I personally would go for option 2. Orin [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] Skype: orin1112 Do you like mudding? To discuss related topics, go here. http://www.tbmic.jiglu.com Do you like audio books? Would you like to hear them with enritching sound, music and acting? Stop reading bo

Re: [Audyssey] STFC 2.

2008-04-16 Thread 0722001794
hi thomas. I'm very excited. 2 questions: 1. Are you going to charge for it? 2. Will it be a similar kind of game than lonewolf? - original message - Subject:[Audyssey] STFC 2. From: Thomas Ward <[EMAIL PROTECTED]> Date: 16/04/2008 6:54 am Hi everyone, Over the passed couple

Re: [Audyssey] STFC 2.

2008-04-16 Thread Thomas Ward
Hi Dark, Well, there is a specific reason I asked everyone to pick just one. The main reason is that it would be far to complex and hard to include Defiant and the Enterprise E in the same game. I did it once in STFC 1, and it was a massive pain in the butt. In real time strategy the problem wo

Re: [Audyssey] STFC 2.

2008-04-16 Thread Dark
Hmmm tom, if the enterprise E and defiant were around at the same time, why not have you commanding both ships at different points of the game? Afterall, Worf certanly moved around in the cruse. i love the idea of exploration or scanning missions with unexpected events (much like the next