Re: [Audyssey] personal opinion of bavisoft

2012-01-21 Thread dark
That being so, however bsc, lworks, draconis etc do stil at least support 
and sell their old titles even if they cannot develope more. This is where 
Bavisoft have fallen down severely.


Beware the grue!

dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Nicole Valicia Thompson-Andrews Gamers@audyssey.org
Sent: Friday, January 20, 2012 11:55 PM
Subject: Re: [Audyssey] personal opinion of bavisoft



Hi Nicole,

What has happened to many blind game companies such as PCS games, BSC 
games, L-works etc is that the programmer ended up getting a job doing 
business programming for some main stream company, and thus doesn't have 
the time to do the creating blind games thing.  I am pretty darn sure 
that, that is what has happened to bavisoft.


BFN

Jim

I personally guarantee that you will love my Kitchensinc games, or I will 
give you double your money back.


j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] personal opinion of bavisoft

2012-01-21 Thread dark
That is understandable sky, but I would've thought Jeff could at least tell 
us that if it is the case.


Also, if his daughters' condition has progressed to the point where he can 
no longer maintain the company, why not do as Dan Z did and make his games 
abandonware?


Finally, it really! wouldn't be so hard for him to setup downloads for the 
games, rather than this cd ordering business,  also far less work for 
him sinse he'd no longer have to actively send out copies of the games.


While caring for his Daughter might be a reason, it's not an excuse.

Beware the grue!

Dark.
- Original Message - 
From: Sky Mundell s...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 21, 2012 1:50 AM
Subject: Re: [Audyssey] personal opinion of bavisoft


Hi Thomas and all. I can tell you that Jeff, the game developer at 
Bavisoft has a daughter, that needs a lot of care. so he is very busy 
taking care of his daughter. I read a message from the gamers list from 
tom who was beta testing chillingham. It was a beta tester for the games 
that told us and I got the message


-Original Message- 
From: Thomas Ward

Sent: Friday, January 20, 2012 3:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] personal opinion of bavisoft

Hi Charles,

That's pretty much my feelings in a nutshell as well. It would be
different if they sent out a news letter saying what was happening
with their future titles, or if they gave us a message that they can
not continue for reason x. However, remaining silent, not answering
their e-mails, not providing answers to support questions, and so on
doesn't leave us to think much about their customer service.

On 1/20/12, Charles Rivard wee1s...@fidnet.com wrote:

This is strictly a personal opinion.  Given the number of games that
Bavisoft has produced over the years, and taking into consideration how 
well
informed we have been kept concerning their current production, I think 
we
should show them the same consideration and support that they have shown 
us.

 Forget them until they have something to show.

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Re: [Audyssey] Your Opinion on Game Development Documentation

2012-01-21 Thread Alfredo Castaneda
Hello Thomas,
I am hosting a web site full of resources that blind or visually impaired 
people might be interested. Would you not object if I were to link your 
developer site to one of my categories?
I believe you can start with something simple, such as Visual Basic or HOP.
May I make another suggestion? If you can add links to accessible programming 
environments as well, that would be excellent.
Alfredo

On Jan 20, 2012, at 8:44 PM, Thomas Ward thomasward1...@gmail.com wrote:

 Hi all,
 
 I've started working on the USA Games developers website
 http://developers.usagamesinteractive.com
 and before I really get started on the language tutorials and things
 like that I'd like to get an idea of what you guys want me to do
 first. We've got a lot of different programming languages to cover
 such as Python, Java, as well as C# .NET, VB .NET, AND C++. I'm able
 to write and provide documentation for any and all, but it might help
 if I get an idea from you where you'd like me to begin.
 
 While Python is definitely easy enough for beginners I think there is
 already enough free documentation available on python.org and through
 the PyGame documentation that there are already enough beginner
 resources to get people started. All I'd have to do is perhaps link to
 them and my job is done unless you want me to attempt to write
 something that goes into more depth.
 
 Java is also doable and good free documentation is sometimes hard to
 come by. While there are free language tutorials like Thinking in Java
 is a great intro to the language the authors fail to write from an
 accessibility standpoint. I think Java could use some documentation
 written from a blind programmers perspective where SWT is the graphics
 API is used as the toolkit rather than Swing.
 
 Plus I've looked at JInput and Joal and while the APIs are decent
 enough for game programming the documentation isn't in a form for a
 beginner. I think this needs some tutorials aimed at a new Java game
 developer. What do you think?
 
 Finally, there is C# .NET and Visual Basic .NET. There is a lot of
 good commercial documentation for these languages, but not a lot of
 free documentation. While there are good resources on the languages
 I've found documentation on things like SlimDX very thin. Often the
 SlimDX developers point you to the Microsoft DirectX documentation
 that is geared for a C++ developer. Clearly this isn't going to work
 if you don't already know C++ and can translate the code examples into
 C# .NET or VB .NET in your head.
 
 Since I know C# .NET very well, and have been working on building a
 game engine for .NET languages I think that this might actually be the
 best place to start. I'd even be willing to release a public version
 of G3D.dll for .NET developers to help ease people's transition to C#
 .NET or VB .NET. Any thoughts on this?
 
 Cheers!
 
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[Audyssey] Tomb of hunter, misery of the ancients

2012-01-21 Thread dark
In this exciting game from Usa games you will play the role of the no longer 
famous archaeologist Triston peace, faced with the task of organizing a fumeral 
for his deceased colligue Angela Carter who met her end while exploring an 
ancient temple. 

Face such deadly foes as undertakers wailing relatives, and the dreaded tax 
hurling lawyers who will inflict serious damage on your financial health 
charging you for death duties. Survive long enough and you may confront the 
dreaded vicar and his interminable sermon whcih has put into a slumber many a 
bold adventurer.

In your quest to find the tomb of the hunter, you will have a wide selection of 
tools and weapons to help you on your way. Select from a number of headstones 
and different types of coffin, not to mention some one time only use hymns such 
as If I had a hammer, I shal be a sword for god, and to be a pilgrim 

Survive long enough and you may eventually gain a laarge amount of Treasure 
through Ms. Carters' will, as well as be the first to discover the amazing Tomb 
of the hunter! 

Beware the gRue! 

dArk.
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[Audyssey] Saturday's Out of Sight events

2012-01-21 Thread Charles Rivard
Good morning all!


Happy 4th Birthday Out-Of-Sight!
See below for all of the details about our birthday celebration for today!  You 
won't want to miss all of the fun!  Five door prizes will be handed out as well 
throughout the day!


Here are the events scheduled for Saturday, January 21st:


Ultimate Outburst

2:00 PM eastern

Hosted by Suzy B.

Location:  Game Zone

This game is made up of 2 opposing teams.  There will b 6 rounds in which the 
team must guess the ten items in the Given Category, one point for each correct 
answer.





Word Burst

2:30 PM eastern

Hosted by Kathy

Location:  Game Zone

Do you love to play Outburst? Do you love words? Let's put the two together and 
play Word Burst! Word Burst is the same as Outburst, except that you don't call 
out items in categories, such as Elvis hits or makes of cars. Instead, the 
members of each team call out anagrams of the word I will give you. So come in 
and find the words within a word. Hope to see you there.





Connect Three

3:00 PM eastern

Location:  Game Zone

Join Suzy for a new game we like to call connect three. It is somewhat like Tri 
bond for those of you who have played the game. We will give you three words 
and you give us the answer that connects the 3 words. See you there!





Jeopardy

3:30 PM eastern

Hosted by Kathy

Location:  Game Zone

Do you know the answer? If so, you need to phrase it in the form of a question, 
because:

THIS! IS! JEOPARDY!

Come join me for the granddaddy of all trivia games. We will play as if we were 
on TV, with Jeopardy, double Jeopardy, and final Jeopardy, with three daily 
doubles and brain teasers galore. I'm looking forward to adding you to a team.





Movie:  The Zoo Keeper

4:30 PM eastern

Hosted by Willy

Location:  Entertainment Center

A group of zoo animals decide to break their code of silence in order to help 
their lovable zoo keeper find love, without opting to leave his current job for 
something more illustrious.  





Musical Mirrors

7:00 PM eastern

Hosted by Lee and Willy

Location:  Entertainment Center

What is the song that really tugs at your heart strings and reminds you of a 
special time in your life? Or, what favorite memory would you like to share 
with us, that will help us get to know you a little better? Select the song 
that demonstrates these ideas, and come on in and share it with us!  If you do 
not have the song you are looking for, or, are unable to play the song through 
your sound card, please join us anyway.  Willy will be helping us gather the 
songs needed for this special program.





On Stage

8:00 PM eastern

Hosted by Lisa

Location:  On Stage

Join us this evening and showcase your talent by either playing an instrument, 
singing, reciting poetry, etc. If you would just like to be a member of the 
audience and listen to these talented performers, that is fine, too!  You won't 
want to miss your fellow friends as they showcase their talent!





Zilch

11:00 PM eastern

Hosted by Roger

Location:  Game Zone

Roll the dice and take your chances! Try to snag as many points as
possible but you better know when to quit otherwise, you'll lose it all
and Zilch out! Drop by for some fun and excitement because you never know
who will win until the final dice roll! No software to download and it
only takes a few minutes to get the hang of the game. Polished Zilch
players and new folk are most welcome!

To sign up and get a user name and password, at no charge, and to get the 
plug-in chat client if you don't already have it, go to

www.out-of-sight.net




Have a wonderful weekend!


---
Shepherds are the best beasts, but Labs are a close second.
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Re: [Audyssey] Tomb of hunter, misery of the ancients

2012-01-21 Thread Charles Rivard
When I saw this subject line, I thought it was a typo.  Sheesh.  That's! 
funny!  Trying to swipe Phil's thunder, huh?  Heh heh heh.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Saturday, January 21, 2012 6:09 AM
Subject: [Audyssey] Tomb of hunter, misery of the ancients


In this exciting game from Usa games you will play the role of the no 
longer famous archaeologist Triston peace, faced with the task of 
organizing a fumeral for his deceased colligue Angela Carter who met her 
end while exploring an ancient temple.


Face such deadly foes as undertakers wailing relatives, and the dreaded 
tax hurling lawyers who will inflict serious damage on your financial 
health charging you for death duties. Survive long enough and you may 
confront the dreaded vicar and his interminable sermon whcih has put into 
a slumber many a bold adventurer.


In your quest to find the tomb of the hunter, you will have a wide 
selection of tools and weapons to help you on your way. Select from a 
number of headstones and different types of coffin, not to mention some 
one time only use hymns such as If I had a hammer, I shal be a sword 
for god, and to be a pilgrim


Survive long enough and you may eventually gain a laarge amount of 
Treasure through Ms. Carters' will, as well as be the first to discover 
the amazing Tomb of the hunter!


Beware the gRue!

dArk.
---
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Re: [Audyssey] Tomb of hunter, misery of the ancients

2012-01-21 Thread dark
Actually charlese, someone did! in fact ask a question about tomb hunter on 
the audiogames.net forum with this subject heading (presumably because 
English isn't Her/his first language). It was so funny it was begging for a 
parody.


Beware the grue!

DArk.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 21, 2012 12:31 PM
Subject: Re: [Audyssey] Tomb of hunter, misery of the ancients


When I saw this subject line, I thought it was a typo.  Sheesh.  That's! 
funny!  Trying to swipe Phil's thunder, huh?  Heh heh heh.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Saturday, January 21, 2012 6:09 AM
Subject: [Audyssey] Tomb of hunter, misery of the ancients


In this exciting game from Usa games you will play the role of the no 
longer famous archaeologist Triston peace, faced with the task of 
organizing a fumeral for his deceased colligue Angela Carter who met her 
end while exploring an ancient temple.


Face such deadly foes as undertakers wailing relatives, and the dreaded 
tax hurling lawyers who will inflict serious damage on your financial 
health charging you for death duties. Survive long enough and you may 
confront the dreaded vicar and his interminable sermon whcih has put into 
a slumber many a bold adventurer.


In your quest to find the tomb of the hunter, you will have a wide 
selection of tools and weapons to help you on your way. Select from a 
number of headstones and different types of coffin, not to mention some 
one time only use hymns such as If I had a hammer, I shal be a sword 
for god, and to be a pilgrim


Survive long enough and you may eventually gain a laarge amount of 
Treasure through Ms. Carters' will, as well as be the first to discover 
the amazing Tomb of the hunter!


Beware the gRue!

dArk.
---
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Re: [Audyssey] personal opinion of bavisoft

2012-01-21 Thread michael barnes

Here is the thing that Bavisoft forgot,  the customer is always right.
That is how it is done at any kind of business.

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Re: [Audyssey] personal opinion of bavisoft

2012-01-21 Thread michael barnes

Well Jim.
That may be true but that don't give them any reason for taking people 
money and don't give them any software.
That is why I think that someone should find out who is the webmaster 
and tell that person what they have been doing.  Then when the person 
takes their site down the games can then be free.
If Bavisoft don't want people to pass out their games to other people 
who wants to check them out then they need to get on the ball with the program.
I know that people have to work to live but they should do two things, 
one find someone to run the company or two close their company down, or 
three just have a download link on the site so when people order the 
games they could get a automatic key for the games through email like 
PCS and other companies do.


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Re: [Audyssey] personal opinion of bavisoft

2012-01-21 Thread Charles Rivard

I used to work in the credit card industry, and this is not always the case.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Saturday, January 21, 2012 7:25 AM
Subject: Re: [Audyssey] personal opinion of bavisoft



Here is the thing that Bavisoft forgot,  the customer is always right.
That is how it is done at any kind of business.

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www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] personal opinion of bavisoft

2012-01-21 Thread Trouble

One of the top ten laws of business, and in a lot of states law.
All states have laws for selling and there are also federal laws that 
have to be considered too.
Just like in Ohio. Lots of stores have a no refund, but give 
exchange. Here in Ohio it states that you are aloud a total refund 
within 30 days of purchase. i have had many live up to that law 
including Walmart!
Now when your dealing with other states. You go buy there state law 
and federal law.

At 08:25 AM 1/21/2012, you wrote:

Here is the thing that Bavisoft forgot,  the customer is always right.
That is how it is done at any kind of business.

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www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] Your Opinion on Game Development Documentation

2012-01-21 Thread Willem Venter
Hi Thomas.
This is a good idea, but I'd suggest focusing on subjects that are not
so widely published on, such as the things you mentioned(swt, slimDX
etc).

As you are currently working mainly in c#, why not start there and do
some slim DX tutorials?

As for vb6 tutorials, though it is popular, I think you would agree
with me that its time is passing very quickly. For the same reason I
would also not suggest a small or unknown language. Start with
something that is an industry standard.


Also maybe tutorials that are language unspecific that teach general
purpose game concepts would be useful. An example is collision
detection (basic bounded box and more advanced), movement in 3d, or a
simple guide on planning a game and different possible planning
stratigies.

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[Audyssey] For Philip re: BGT interfaces vs inheritance.

2012-01-21 Thread Christopher Bartlett
I'd post this question on the Blastbay forum, but I haven't received my
approval yet.

 

What is the use case for an interface v. classic inheritance in object
definitions?  I've looked through the BGT documentation and I sort of
understand that you'd use an interface when you have some dissimilar objects
that share a method, like the birds and musical instruments both being sound
sources, to go with the example in your language tutorial.  But I don't
understand what this gains me in terms of programming convenience or code
compaction.  Could you clarify this a bit?

 

Christopher Bartlett

 

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Re: [Audyssey] Tomb of hunter, misery of the ancients

2012-01-21 Thread Ben
Very well done man!  That was hilarious.  Lol.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 21 January 2012 12:09
To: Gamers@audyssey.org
Subject: [Audyssey] Tomb of hunter, misery of the ancients

In this exciting game from Usa games you will play the role of the no longer
famous archaeologist Triston peace, faced with the task of organizing a
fumeral for his deceased colligue Angela Carter who met her end while
exploring an ancient temple. 

Face such deadly foes as undertakers wailing relatives, and the dreaded tax
hurling lawyers who will inflict serious damage on your financial health
charging you for death duties. Survive long enough and you may confront the
dreaded vicar and his interminable sermon whcih has put into a slumber many
a bold adventurer.

In your quest to find the tomb of the hunter, you will have a wide selection
of tools and weapons to help you on your way. Select from a number of
headstones and different types of coffin, not to mention some one time only
use hymns such as If I had a hammer, I shal be a sword for god, and to
be a pilgrim 

Survive long enough and you may eventually gain a laarge amount of Treasure
through Ms. Carters' will, as well as be the first to discover the amazing
Tomb of the hunter! 

Beware the gRue! 

dArk.
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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1901 / Virus Database: 2109/4757 - Release Date: 01/21/12

-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1901 / Virus Database: 2109/4757 - Release Date: 01/21/12


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Re: [Audyssey] Tomb of hunter, misery of the ancients

2012-01-21 Thread Thomas Ward
Hi Dark,

Hahaha! That's funny, but doesn't quite match the title for your
mythical game. :D

On 1/21/12, dark d...@xgam.org wrote:
 In this exciting game from Usa games you will play the role of the no longer
 famous archaeologist Triston peace, faced with the task of organizing a
 fumeral for his deceased colligue Angela Carter who met her end while
 exploring an ancient temple.

 Face such deadly foes as undertakers wailing relatives, and the dreaded tax
 hurling lawyers who will inflict serious damage on your financial health
 charging you for death duties. Survive long enough and you may confront the
 dreaded vicar and his interminable sermon whcih has put into a slumber many
 a bold adventurer.

 In your quest to find the tomb of the hunter, you will have a wide selection
 of tools and weapons to help you on your way. Select from a number of
 headstones and different types of coffin, not to mention some one time only
 use hymns such as If I had a hammer, I shal be a sword for god, and to
 be a pilgrim

 Survive long enough and you may eventually gain a laarge amount of Treasure
 through Ms. Carters' will, as well as be the first to discover the amazing
 Tomb of the hunter!

 Beware the gRue!

 dArk.
 ---
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[Audyssey] Bokurano Daiboukenn 25-3

2012-01-21 Thread Shadow Dragon
On the off chance someone not on audiogames.net knows the answer, does anyone 
know the code for the first door? I can't get the equasion to either copy or 
solve correctly, so I can't figure it out. It's only supposed to be a 3 didget 
number, but all the answers I get are 6 didgets with decimals. Can anyone shed 
some light on this? I can't do anything else in the game since all the previous 
stages are locked, so I'd really like to complete this stage and move on. 
Thanks.
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Re: [Audyssey] For Philip re: BGT interfaces vs inheritance.

2012-01-21 Thread Thomas Ward
Hi Chris,

I can try. As Philip says in the documentation inheritance is used
when you have objects that are similar and share common variables and
methods. An interface is used when you have two different classes that
are very different but need to share one or more functions or
variables.

What this gains you is you don't have a lot of extra methods and
variables hanging around that you don't need. Keep in mind every
variable you create in a class gets loaded onto the heap in memory
that could be used for something else. There is no sense inheriting a
super class if all you need is one variable and related functions that
interact with that variable. Instead you can move that variable and
related functions to an interface that can be shared between the two
classes without dumping a bunch of unnecessary variables onto the
heap. Does that make sense?


On 1/21/12, Christopher Bartlett themusicalbre...@gmail.com wrote:
 I'd post this question on the Blastbay forum, but I haven't received my
 approval yet.



 What is the use case for an interface v. classic inheritance in object
 definitions?  I've looked through the BGT documentation and I sort of
 understand that you'd use an interface when you have some dissimilar objects
 that share a method, like the birds and musical instruments both being sound
 sources, to go with the example in your language tutorial.  But I don't
 understand what this gains me in terms of programming convenience or code
 compaction.  Could you clarify this a bit?



 Christopher Bartlett



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Re: [Audyssey] personal opinion of bavisoft

2012-01-21 Thread Thomas Ward
Hi Dark,

Agreed. Caring for his daughter is an understandable reason but not an
excuse for not answering e-mails, switching to downloads instead of
cds, etc. He doesn't even have to add a license key to his games,
because if he writes a good shopping cart in something like php he can
store the setup files somewhere secure on his server, and when payment
is complete the script will send the user a temporary link that will
expire after a couple of days. This would automate both payment and
delivery leaving him free to care for his daughter if that is the
case. At the very least he could have informed the community, his
customers, of the situation instead of remaining silent for the last
eight years.



On 1/21/12, dark d...@xgam.org wrote:
 That is understandable sky, but I would've thought Jeff could at least tell
 us that if it is the case.

 Also, if his daughters' condition has progressed to the point where he can
 no longer maintain the company, why not do as Dan Z did and make his games
 abandonware?

 Finally, it really! wouldn't be so hard for him to setup downloads for the
 games, rather than this cd ordering business,  also far less work for
 him sinse he'd no longer have to actively send out copies of the games.

 While caring for his Daughter might be a reason, it's not an excuse.

 Beware the grue!

 Dark.

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Re: [Audyssey] personal opinion of bavisoft

2012-01-21 Thread Nicole Valicia Thompson-Andrews

I agrr totally.
Nicole Andrew
Pen name Mellissa Green
Budding novelist

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 21, 2012 7:43 PM
Subject: Re: [Audyssey] personal opinion of bavisoft



Hi Dark,

Agreed. Caring for his daughter is an understandable reason but not an
excuse for not answering e-mails, switching to downloads instead of
cds, etc. He doesn't even have to add a license key to his games,
because if he writes a good shopping cart in something like php he can
store the setup files somewhere secure on his server, and when payment
is complete the script will send the user a temporary link that will
expire after a couple of days. This would automate both payment and
delivery leaving him free to care for his daughter if that is the
case. At the very least he could have informed the community, his
customers, of the situation instead of remaining silent for the last
eight years.



On 1/21/12, dark d...@xgam.org wrote:
That is understandable sky, but I would've thought Jeff could at least 
tell

us that if it is the case.

Also, if his daughters' condition has progressed to the point where he 
can
no longer maintain the company, why not do as Dan Z did and make his 
games

abandonware?

Finally, it really! wouldn't be so hard for him to setup downloads for 
the

games, rather than this cd ordering business,  also far less work for
him sinse he'd no longer have to actively send out copies of the games.

While caring for his Daughter might be a reason, it's not an excuse.

Beware the grue!

Dark.


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list,
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Re: [Audyssey] Your Opinion on Game Development Documentation

2012-01-21 Thread Thomas Ward
Hi Willem,

Yes, that is pretty much what I was thinking of doing. C# .NET is a
great beginners language, and SlimDX does need some .NET documentation
and code examples as pointing people to the C++ DirectX  documentation
doesn't work for new beginners just learning to program games.

I was fortunate that I knew both languages so that I could look at the
C++ code examples and figure out what I had to do in C# .NET and could
translate that to Visual Basic .NET as well. That would be a big help
for potential .NET developers. Which brings me to a point you brought
up in your message.

I was not considering writing up any documentation for Visual Basic 6.
I feel that the language is passed its prime and we as developers need
to move on. So when I say Visual Basic or VB I'm talking about
something like Visual Basic 2010 and .NET 4.0. That's a different
subject altogether.

In terms of programming languages I plan to do language tutorials,
write sample code, and write API documentation if necessary for the
top four or five languages that are industry standards. That would
include C++, Java, C# .NET, Python, and VB .NET. I'm not going to do
tutorials for things like AutoIt and Javascript simply because I don't
think they are appropriate for game programming. Other languages like
Perl, Ruby, etc probably aren't that good for game programming either.
Although, I've heard of an SDL binding for Perl that makes it possible
for writing games. Microsoft's Visual J# is apparently some sort of
.NET clone of Java, but its so off the wall I haven't met a developer
who knows and uses it so documenting the language is a waste of time.
Visual Basic 6, as I mentioned above, is passed its prime and I
wouldn't recommend it to a developer wishing to write games for
Windows 7 and Windows 8. VB 2010 is a better solution in that case.

As far as general programming design goes you are correct. There are a
lot of generic concepts that need to be covered. Especially, in terms
of math because if someone hasn't had geometry, trigonometry, or
calculus they may have difficulty  designing a game simply because
lack of skills in non-programming related areas. Even in programming
areas such as artificial intelligence, colision detection, etc pretty
much require a discussion of their own.

Cheers!



On 1/21/12, Willem Venter dwill...@gmail.com wrote:
 Hi Thomas.
 This is a good idea, but I'd suggest focusing on subjects that are not
 so widely published on, such as the things you mentioned(swt, slimDX
 etc).

 As you are currently working mainly in c#, why not start there and do
 some slim DX tutorials?

 As for vb6 tutorials, though it is popular, I think you would agree
 with me that its time is passing very quickly. For the same reason I
 would also not suggest a small or unknown language. Start with
 something that is an industry standard.


 Also maybe tutorials that are language unspecific that teach general
 purpose game concepts would be useful. An example is collision
 detection (basic bounded box and more advanced), movement in 3d, or a
 simple guide on planning a game and different possible planning
 stratigies.

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Re: [Audyssey] Your Opinion on Game Development Documentation

2012-01-21 Thread Thomas Ward
Hi Alfredo,

Sure. I don't have anything on the developers site yet, but as soon as
I get the website setup you can link to it. that's the point of
creating it. :D

As for downloads and things like that I definitely plan on it. I'll
have links to Visual Studio Express, an up to date copy of Python 2.7,
 the Java JDK, Eclipse, etc. Basically, if its accessible and free
I'll be putting it up for download as I want all of this stuff to be
easy to find and download. No sense in documenting the languages and
APIs if its hard to find and get the proper tools for the job.

As far as languages see my prior message. I won't be discussing Visual
Basic 6 at all, and I havent a clue what HOP is. What is Hop?

Cheers!


On 1/21/12, Alfredo Castaneda birdlover2...@hotmail.com wrote:
 Hello Thomas,
 I am hosting a web site full of resources that blind or visually impaired
 people might be interested. Would you not object if I were to link your
 developer site to one of my categories?
 I believe you can start with something simple, such as Visual Basic or HOP.
 May I make another suggestion? If you can add links to accessible
 programming environments as well, that would be excellent.
 Alfredo

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[Audyssey] swamp help for a beginner

2012-01-21 Thread michael maslo
Hi list:

i was wondering if there is anyone would could help a true newbie with the 
swamp game get me started?

I read the instructions for the game and it said that when I start I am in a 
hallway with my mate.

However when I start the game I am in the safe zone and I do not know where to 
go. I turn on my sonar and I hear beeps but do not fully understand on how to 
get out of the area and start shooting.

The instructions are vague. How do I pick up things and how do I get better 
stuff and reputation?

Any help for a true new newbie would be appreciated.

Sincerely,


Mike
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Re: [Audyssey] Bokurano Daiboukenn 25-3

2012-01-21 Thread Clement Chou
How did you get to that stage if all the previous stages are locked... you 
shouldn't even be near stage 5.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: gamers@audyssey.org
Sent: Saturday, January 21, 2012 4:14 PM
Subject: [Audyssey] Bokurano Daiboukenn 25-3


On the off chance someone not on audiogames.net knows the answer, does 
anyone know the code for the first door? I can't get the equasion to 
either copy or solve correctly, so I can't figure it out. It's only 
supposed to be a 3 didget number, but all the answers I get are 6 didgets 
with decimals. Can anyone shed some light on this? I can't do anything 
else in the game since all the previous stages are locked, so I'd really 
like to complete this stage and move on. Thanks.

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Re: [Audyssey] Bokurano Daiboukenn 25-3

2012-01-21 Thread Shadow Dragon

I'm on 25-3, not 5-3.

--
From: Clement Chou chou.clem...@gmail.com
Sent: Saturday, January 21, 2012 06:45 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Bokurano Daiboukenn 25-3

How did you get to that stage if all the previous stages are locked... you 
shouldn't even be near stage 5.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: gamers@audyssey.org
Sent: Saturday, January 21, 2012 4:14 PM
Subject: [Audyssey] Bokurano Daiboukenn 25-3


On the off chance someone not on audiogames.net knows the answer, does 
anyone know the code for the first door? I can't get the equasion to 
either copy or solve correctly, so I can't figure it out. It's only 
supposed to be a 3 didget number, but all the answers I get are 6 didgets 
with decimals. Can anyone shed some light on this? I can't do anything 
else in the game since all the previous stages are locked, so I'd really 
like to complete this stage and move on. Thanks.

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[Audyssey] correct version of swamp

2012-01-21 Thread michael maslo
is the current version of swamp? I thought there was 1.9 but when I went to the 
web site it was still 1.8b. I have the beta version of 1.9 but is there a new 
version of it for when I launched it, I got a error saying I needed to update 
my version.What 
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Re: [Audyssey] correct version of swamp

2012-01-21 Thread Jeremy Kaldobsky
The current official version of Swamp is 1.8b.  That is the version that is 
running on the official Swamp server.  The testing server and client were set 
up to allow people to play and search for bugs in the version I'm working on.  
That is a pre release of version 1.9.  When I first posted the testing client 
it was called version 1.9Testing1 and then it was updated to version 
1.9Testing2.  The update from testing1 to testing2 can be found at the end of 
the Swamp topic on audiogames.net.

 is the current version of swamp? I
 thought there was 1.9 but when I went to the web site it was
 still 1.8b. I have the beta version of 1.9 but is there a
 new version of it for when I launched it, I got a error
 saying I needed to update my version.What 


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Re: [Audyssey] Bokurano Daiboukenn 25-3

2012-01-21 Thread Clement Chou
Okay. Because I assumed that 2 in the thread title was refering to the 
game... which is actually Bokura no daibouken 2. Sorry about that.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 21, 2012 5:47 PM
Subject: Re: [Audyssey] Bokurano Daiboukenn 25-3



I'm on 25-3, not 5-3.

--
From: Clement Chou chou.clem...@gmail.com
Sent: Saturday, January 21, 2012 06:45 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Bokurano Daiboukenn 25-3

How did you get to that stage if all the previous stages are locked... 
you shouldn't even be near stage 5.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: gamers@audyssey.org
Sent: Saturday, January 21, 2012 4:14 PM
Subject: [Audyssey] Bokurano Daiboukenn 25-3


On the off chance someone not on audiogames.net knows the answer, does 
anyone know the code for the first door? I can't get the equasion to 
either copy or solve correctly, so I can't figure it out. It's only 
supposed to be a 3 didget number, but all the answers I get are 6 
didgets with decimals. Can anyone shed some light on this? I can't do 
anything else in the game since all the previous stages are locked, so 
I'd really like to complete this stage and move on. Thanks.

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[Audyssey] Another swamp inquiry

2012-01-21 Thread michael maslo
Hi everyone:

One last question about swamp.

I see I always start in the safe zone. I get killed there. I do not understand 
what to do or how to find my way out of the safe zone. 

I keep getting killed and I can't defend myself for I can not attack in the 
safe zone.

Can someone help me get out of safe zone to partipate in the game itself??

Tahnsk again for any help.
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Re: [Audyssey] correct version of swamp

2012-01-21 Thread michael maslo
How can I get out of safe zone? I do not understand the multiple beeps and the 
purposes of it.
On Jan 21, 2012, at 9:26 PM, Jeremy Kaldobsky wrote:

 The current official version of Swamp is 1.8b.  That is the version that is 
 running on the official Swamp server.  The testing server and client were set 
 up to allow people to play and search for bugs in the version I'm working on. 
  That is a pre release of version 1.9.  When I first posted the testing 
 client it was called version 1.9Testing1 and then it was updated to version 
 1.9Testing2.  The update from testing1 to testing2 can be found at the end of 
 the Swamp topic on audiogames.net.
 
 is the current version of swamp? I
 thought there was 1.9 but when I went to the web site it was
 still 1.8b. I have the beta version of 1.9 but is there a
 new version of it for when I launched it, I got a error
 saying I needed to update my version.What 
 
 
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Re: [Audyssey] Bokurano Daiboukenn 25-3

2012-01-21 Thread Shadow Dragon
Haha yeah, I wish I could go back to previous stages. I'm at the final 
battle now and it's just tearing me apart. So basically I either need to 
find an extremely awesome strategy or I'm going to have to restart my game 
and build up more resources before I hit stage 25. I really wish he would 
have translated at least that dialogue that tells you you're going to be 
locked into stage 25 before you went in, that would have been my queue to go 
build up a ton of resources. Ironically the only translated text I've seen 
at all in the entire game aside from menues is a part during the battle, and 
that line is pretty much unnecessary.


--
From: Clement Chou chou.clem...@gmail.com
Sent: Saturday, January 21, 2012 08:27 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Bokurano Daiboukenn 25-3

Okay. Because I assumed that 2 in the thread title was refering to the 
game... which is actually Bokura no daibouken 2. Sorry about that.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 21, 2012 5:47 PM
Subject: Re: [Audyssey] Bokurano Daiboukenn 25-3



I'm on 25-3, not 5-3.

--
From: Clement Chou chou.clem...@gmail.com
Sent: Saturday, January 21, 2012 06:45 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Bokurano Daiboukenn 25-3

How did you get to that stage if all the previous stages are locked... 
you shouldn't even be near stage 5.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: gamers@audyssey.org
Sent: Saturday, January 21, 2012 4:14 PM
Subject: [Audyssey] Bokurano Daiboukenn 25-3


On the off chance someone not on audiogames.net knows the answer, does 
anyone know the code for the first door? I can't get the equasion to 
either copy or solve correctly, so I can't figure it out. It's only 
supposed to be a 3 didget number, but all the answers I get are 6 
didgets with decimals. Can anyone shed some light on this? I can't do 
anything else in the game since all the previous stages are locked, so 
I'd really like to complete this stage and move on. Thanks.

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Re: [Audyssey] Bokurano Daiboukenn 25-3

2012-01-21 Thread Clement Chou
Yeah... I know what you mean there. It would've been nice to have those 
shielding items eh? hahaha
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 21, 2012 8:46 PM
Subject: Re: [Audyssey] Bokurano Daiboukenn 25-3


Haha yeah, I wish I could go back to previous stages. I'm at the final 
battle now and it's just tearing me apart. So basically I either need to 
find an extremely awesome strategy or I'm going to have to restart my game 
and build up more resources before I hit stage 25. I really wish he would 
have translated at least that dialogue that tells you you're going to be 
locked into stage 25 before you went in, that would have been my queue to 
go build up a ton of resources. Ironically the only translated text I've 
seen at all in the entire game aside from menues is a part during the 
battle, and that line is pretty much unnecessary.





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Re: [Audyssey] swamp help for a beginner

2012-01-21 Thread Richard Sherman
HI,

Some suggestions:

1. Listen to a walk thru that Valiant 66 did. The link is

http://dl.dropbox.com/u/13968355/swamp%20playthrough.mp3

The walk thru is from an earlier version, but should help you a lot.

2. In the swamp folder, there are 3 files you need to check out;

Readme.txt - gives you the main keystrokes you will need.
Changelog.txt - gives you more up to date info you will need. Plus how some 
things work.
keyconfig.ini - gives you all the keys you will need. you can modify this 
file if you wish.

disregard the section on you and a injured person. That scenario is for 
single player and that part is not developed and is not even in the current 
1.8 version.

3. While in the game, you can chat with others and ask them questions as you 
go.

4. The entrance for the safe zone is 41 south.  This is your second number 
when checking coordinates. The coordinate system is where the 1st number is 
your X axis, or east - west. The 2nd number is the Y axis, or north - south. 
So in the upper north west corner is 1,1. You move east, and the first 
number gets bigger. Go south, and the second number gets bigger.

5. You get experience and rep from killing zombies.

6. You get ammo, weapons, and armor from 2 sources. When you kill a zombie, 
it leaves a corpse. After a bit of time, which is random, it will be 
swarming with a fly sound. Walk over it and it will give you something. The 
second method is to buy it in the safe zone. This costs rep. So if you don't 
need, or want something, donate it and increase your rep to buy those things 
you want.

7. Stand in the safe zone and check out all your keys. Make sure you know 
what, and where they are. One very helpful thing in the beginning is to use 
your beacons. This will help you find the safe zone.

8. When you start to loose health, go to the safe zone and exit. come back 
and you will be at full health.

HTH.

Shermanator
- Original Message - 
From: michael maslo mmaslo1...@swbell.net
Sent: Saturday, January 21, 2012 6:24 PM


Hi list:

i was wondering if there is anyone would could help a true newbie with the 
swamp game get me started?

I read the instructions for the game and it said that when I start I am in a 
hallway with my mate.

However when I start the game I am in the safe zone and I do not know where 
to go. I turn on my sonar and I hear beeps but do not fully understand on 
how to get out of the area and start shooting.

The instructions are vague. How do I pick up things and how do I get better 
stuff and reputation?

Any help for a true new newbie would be appreciated.

Sincerely,

Mike


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Re: [Audyssey] For Philip re: BGT interfaces vs inheritance.

2012-01-21 Thread Philip Bennefall

Hi Christopher,

The use case is if you have a lot of classes that should implement the same 
interface, and you want to be able to work with this given interface without 
needing to know which type of class you're actually dealing with as long as 
that interface is present. Personally I don't use this feature very often, 
though.


What is the username that you registered on the forum? I will go and approve 
it.


Kind regards,

Philip Bennefall
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, January 21, 2012 10:46 PM
Subject: [Audyssey] For Philip re: BGT interfaces vs inheritance.


I'd post this question on the Blastbay forum, but I haven't received my
approval yet.



What is the use case for an interface v. classic inheritance in object
definitions?  I've looked through the BGT documentation and I sort of
understand that you'd use an interface when you have some dissimilar objects
that share a method, like the birds and musical instruments both being sound
sources, to go with the example in your language tutorial.  But I don't
understand what this gains me in terms of programming convenience or code
compaction.  Could you clarify this a bit?



   Christopher Bartlett



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Re: [Audyssey] Bokurano Daiboukenn 25-3

2012-01-21 Thread ryan chou
no actually they don't help much in that fight, I find they get torn apart lol

On 1/21/12, Clement Chou chou.clem...@gmail.com wrote:
 Yeah... I know what you mean there. It would've been nice to have those
 shielding items eh? hahaha
 - Original Message -
 From: Shadow Dragon elementalult...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 21, 2012 8:46 PM
 Subject: Re: [Audyssey] Bokurano Daiboukenn 25-3


 Haha yeah, I wish I could go back to previous stages. I'm at the final
 battle now and it's just tearing me apart. So basically I either need to
 find an extremely awesome strategy or I'm going to have to restart my game

 and build up more resources before I hit stage 25. I really wish he would
 have translated at least that dialogue that tells you you're going to be
 locked into stage 25 before you went in, that would have been my queue to
 go build up a ton of resources. Ironically the only translated text I've
 seen at all in the entire game aside from menues is a part during the
 battle, and that line is pretty much unnecessary.



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