Re: [Audyssey] Redistributing RPG Source Books

2012-06-21 Thread Jacob Kruger
Think Freddy was more like Krueger, or Kreuger, but, nope, am not directly 
related...LOL!


OTOH, on some other mailing lists, I pretty much always get called 
Fr'r'r'r'r'r'r'r'r'reddy...and, on my upcoming Birthday party, which is one 
of those milestone ages, it will be a Kruger themed dress up party, and do 
already have the fedora hat, the black and red striped jersey, and do 
already have more than enough knives in my own collection to play the last 
part...evil grin


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 21, 2012 7:55 AM
Subject: Re: [Audyssey] Redistributing RPG Source Books


Well Jacob, Orphius seems to get it right, pronouncing your last name with 
a hard g, however realspeak daniel doesn't.


I know sinse obviously Freddy from nightmare on elmstreet has the same 
last name, so I've had occasion to write it before, --- hope your not 
related, :D.


Beware the grue!

Dark.
- Original Message - 


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Re: [Audyssey] New Iphone game

2012-06-21 Thread Ian McNamara
DO I have to be at a certain level to join your family?

Ian McNamara

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Re: [Audyssey] Redistributing RPG Source Books

2012-06-21 Thread dark
Well if the fount of all wisdom is to be believed, it's k r u e! g e r, 
though if you've collect knives as a hobby there might be a closer 
resemblance than you think :D.


The party does sound fun though.

All the best,

Dark.
- Original Message - 
From: Jacob Kruger ja...@blindza.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 21, 2012 7:00 AM
Subject: Re: [Audyssey] Redistributing RPG Source Books


Think Freddy was more like Krueger, or Kreuger, but, nope, am not directly 
related...LOL!


OTOH, on some other mailing lists, I pretty much always get called 
Fr'r'r'r'r'r'r'r'r'reddy...and, on my upcoming Birthday party, which is 
one of those milestone ages, it will be a Kruger themed dress up party, 
and do already have the fedora hat, the black and red striped jersey, and 
do already have more than enough knives in my own collection to play the 
last part...evil grin


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 21, 2012 7:55 AM
Subject: Re: [Audyssey] Redistributing RPG Source Books


Well Jacob, Orphius seems to get it right, pronouncing your last name 
with a hard g, however realspeak daniel doesn't.


I know sinse obviously Freddy from nightmare on elmstreet has the same 
last name, so I've had occasion to write it before, --- hope your not 
related, :D.


Beware the grue!

Dark.
- Original Message - 


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Re: [Audyssey] Redistributing RPG Source Books

2012-06-21 Thread Jacob Kruger
According to some heritage sites, there are like 2 primary possible meanings 
behind the surname as well - either a pub owner, or a pottery person, but I 
go for my own version that's a bit of a play on the afrikaans word for 
warrior, kryger...smile


And, not really relevant, but the one Kruger I am slightly related to is 
Paul Kruger, but there are other jokes linked to that one as well.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 21, 2012 9:33 AM
Subject: Re: [Audyssey] Redistributing RPG Source Books


Well if the fount of all wisdom is to be believed, it's k r u e! g e r, 
though if you've collect knives as a hobby there might be a closer 
resemblance than you think :D.


The party does sound fun though.

All the best,

Dark.
- Original Message - 
From: Jacob Kruger ja...@blindza.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 21, 2012 7:00 AM
Subject: Re: [Audyssey] Redistributing RPG Source Books


Think Freddy was more like Krueger, or Kreuger, but, nope, am not 
directly related...LOL!


OTOH, on some other mailing lists, I pretty much always get called 
Fr'r'r'r'r'r'r'r'r'reddy...and, on my upcoming Birthday party, which is 
one of those milestone ages, it will be a Kruger themed dress up party, 
and do already have the fedora hat, the black and red striped jersey, and 
do already have more than enough knives in my own collection to play the 
last part...evil grin


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 21, 2012 7:55 AM
Subject: Re: [Audyssey] Redistributing RPG Source Books


Well Jacob, Orphius seems to get it right, pronouncing your last name 
with a hard g, however realspeak daniel doesn't.


I know sinse obviously Freddy from nightmare on elmstreet has the same 
last name, so I've had occasion to write it before, --- hope your not 
related, :D.


Beware the grue!

Dark.
- Original Message - 


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[Audyssey] new iPhone game - Re: New Iphone game

2012-06-21 Thread Charles Rivard
I had to change the subject line because when people type iphone instead of 
iPhone, it drives! me! nuts!


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Ian McNamara ianandri...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 21, 2012 1:29 AM
Subject: Re: [Audyssey] New Iphone game



DO I have to be at a certain level to join your family?

Ian McNamara

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Re: [Audyssey] Redistributing RPG Source Books

2012-06-21 Thread dark

I'm afraid I have no idea who paul kruger is.

As regards etimology, I tend to ignore it pretty much in terms of actual 
characteristics, sinse my own last name has such a dull meaning, hewitt, 
just meaning son of young hew.


that's why I tend to prefer dark as my name of choice.

Beware the Grue!

Dark.
- Original Message - 
From: Jacob Kruger ja...@blindza.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 21, 2012 10:22 AM
Subject: Re: [Audyssey] Redistributing RPG Source Books


According to some heritage sites, there are like 2 primary possible 
meanings behind the surname as well - either a pub owner, or a pottery 
person, but I go for my own version that's a bit of a play on the 
afrikaans word for warrior, kryger...smile


And, not really relevant, but the one Kruger I am slightly related to is 
Paul Kruger, but there are other jokes linked to that one as well.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 21, 2012 9:33 AM
Subject: Re: [Audyssey] Redistributing RPG Source Books


Well if the fount of all wisdom is to be believed, it's k r u e! g e r, 
though if you've collect knives as a hobby there might be a closer 
resemblance than you think :D.


The party does sound fun though.

All the best,

Dark.
- Original Message - 
From: Jacob Kruger ja...@blindza.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 21, 2012 7:00 AM
Subject: Re: [Audyssey] Redistributing RPG Source Books


Think Freddy was more like Krueger, or Kreuger, but, nope, am not 
directly related...LOL!


OTOH, on some other mailing lists, I pretty much always get called 
Fr'r'r'r'r'r'r'r'r'reddy...and, on my upcoming Birthday party, which is 
one of those milestone ages, it will be a Kruger themed dress up party, 
and do already have the fedora hat, the black and red striped jersey, 
and do already have more than enough knives in my own collection to play 
the last part...evil grin


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 21, 2012 7:55 AM
Subject: Re: [Audyssey] Redistributing RPG Source Books


Well Jacob, Orphius seems to get it right, pronouncing your last name 
with a hard g, however realspeak daniel doesn't.


I know sinse obviously Freddy from nightmare on elmstreet has the same 
last name, so I've had occasion to write it before, --- hope your not 
related, :D.


Beware the grue!

Dark.
- Original Message - 


---
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Re: [Audyssey] new iPhone game - Re: New Iphone game

2012-06-21 Thread michael barnes

Hey, Can I please get a little help for Mark Of Mafia?
The help that I am looking for is how can I reset the game so I can 
start a whole new game?

Thanks!

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Re: [Audyssey] New Iphone game

2012-06-21 Thread Trouble

Well, shall give it a look, and see what is all about.

At 06:04 PM 6/20/2012, you wrote:

Hi all,
Well I found this game called mark of mafia. This game is similar to the
storemate games, and it is totally accessible. If anyone is interested in
joining my family here are my id and passcard. Anyone who does this will get
a special gift.

id: 145905183
passcard: xuyc

Sharon


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Re: [Audyssey] New Iphone game

2012-06-21 Thread Sharon
Hi,
I believe if you are a new member to the game you have 24 hours to join my
family to get the gift, but you can add others to your family and if they
join  your company within 24 hours they will get the gift along with you.
Sharon

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ian McNamara
Sent: Thursday, June 21, 2012 1:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] New Iphone game

DO I have to be at a certain level to join your family?

Ian McNamara

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Re: [Audyssey] new iPhone game - Re: New Iphone game

2012-06-21 Thread Sharon
Hi Michael,
You have to go to godfather to reset your game, but I believe you have to be
at level 15 before you can reset your character. Not sure though but I think
that is how it went.

Sharon

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Thursday, June 21, 2012 6:12 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] new iPhone game - Re: New Iphone game

Hey, Can I please get a little help for Mark Of Mafia?
The help that I am looking for is how can I reset the game so I can start a
whole new game?
Thanks!

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Re: [Audyssey] New Iphone game

2012-06-21 Thread Trouble

Nice to know, thanks.

At 07:22 AM 6/21/2012, you wrote:

Hi,
I believe if you are a new member to the game you have 24 hours to join my
family to get the gift, but you can add others to your family and if they
join  your company within 24 hours they will get the gift along with you.
Sharon

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ian McNamara
Sent: Thursday, June 21, 2012 1:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] New Iphone game

DO I have to be at a certain level to join your family?

Ian McNamara

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Re: [Audyssey] sappi problem

2012-06-21 Thread simon dowling
hi i use crystal or mike in swamp, i did try it with audry as i have
her in jim kitchens games but she gets muddled up with some of the
place names in swamp.

On 21/06/2012, Thomas Ward thomasward1...@gmail.com wrote:
 Hi,

 The problem with Microsoft Anna is the volume is unusually low. I've
 noticed if I play a game using Anna I have to turn the background
 sound effects down in order to hear her speak. I don't have that
 problem with any other Sapi voice.

 Cheers!


 On 6/20/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Honestly though, I found that Mary was a good voice for cutting
 through Audio Game sounds. I love it with Swamp and AudioQuake.
 Anna just doesn't have the presence. I haven't really looked at
 Windows 8, but I'm glad to see that the new voices are better.

 Signed:
 Dakotah Rickard

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Re: [Audyssey] new iPhone game - Re: New Iphone game

2012-06-21 Thread Fred Olver

delete and re-install, Michael.

Fred Olver

- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Thursday, June 21, 2012 6:12 AM
Subject: Re: [Audyssey] new iPhone game - Re: New Iphone game



Hey, Can I please get a little help for Mark Of Mafia?
The help that I am looking for is how can I reset the game so I can start 
a whole new game?

Thanks!

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Re: [Audyssey] new iPhone game - Re: New Iphone game

2012-06-21 Thread Charles Rivard
I can understand wanting to delete Michael, but who would want to reinstall 
him?  (ornery grin)


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- Original Message - 
From: Fred Olver goodfo...@charter.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 21, 2012 7:54 AM
Subject: Re: [Audyssey] new iPhone game - Re: New Iphone game



delete and re-install, Michael.

Fred Olver

- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Thursday, June 21, 2012 6:12 AM
Subject: Re: [Audyssey] new iPhone game - Re: New Iphone game



Hey, Can I please get a little help for Mark Of Mafia?
The help that I am looking for is how can I reset the game so I can start 
a whole new game?

Thanks!

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[Audyssey] Redistributing RPG Source Books

2012-06-21 Thread Eleanor Robinson
One comment on the different spellings on both sides of the Atlantic - 
as the creator of the dictionary for all the 7-128 word games, I have 
tried to include both spellings as correct.  If you find words that are 
not included - let me know and I'll make sure they are in there.


Eleanor Robinson
7-128 Software

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[Audyssey] www.Out-Of-Sight games for Thursday

2012-06-21 Thread Charles Rivard
Logos
8:00 PM eastern
Hosted by Julie and Sherry
Location: Game Zone
Join Julie and Sherry at 8:00 PM in the Game Zone for a new game called Logo's. 
Test your knowledge against t.v commercials and brand names. This game takes 
t.v trivia to a whole new level. Hope to see you all there so we can put you on 
a team. 


Musical Bingo
9:15 PM eastern
Hosted by Julie, Rick, and John 
Location: Game Zone
Join Julie P, Rick, and John in the game zone at 9:15 PM eastern for an 
entertaining hour of Musical Bingo.

Do you remember your hits of the 80's? Still bopping along to the sounds of the 
swinging 60's? Do you remember old and new movie theme's? Can you identify 
cartoon characters or t.v theme's? Then this is the place for you.

Yes it's here the all new Musical Bingo. The first team to call a bingo wins.


Have a fantastic day! 


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Re: [Audyssey] new iPhone game - Re: New Iphone game

2012-06-21 Thread michael barnes

Hey, Fred.
I did that the other day but it didn't do anything.

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Re: [Audyssey] sappi problem

2012-06-21 Thread Thomas Ward
Hi Simon,

That seems to be a general problem with the ATT voices. While the
voice quality is pretty decent they can't handle strange words and
unusual names. They have problems reading Star Trek and Star Wars
books simply because the names of aliens, characters, etc isn't in
their lexicon dictionary and are unable to sound them out. The only
solution in a case like that is to use your screen readers exception
dictionary to correct as many words as possible. Since games generally
don't have exception dictionaries the ATT voices aren't always my
first choice in games simply because there is a chance they will have
a problem with some words.

On 6/21/12, simon dowling simod...@googlemail.com wrote:
 hi i use crystal or mike in swamp, i did try it with audry as i have
 her in jim kitchens games but she gets muddled up with some of the
 place names in swamp.

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Re: [Audyssey] Redistributing RPG Source Books

2012-06-21 Thread dark

Hi Ben.

As I said, unless your living in a really tiny village, I doubt that is 
true. I can't recall how old you are exactly, but if your 16 or over 
certainly it's worth asking at your local university's rp group to see who 
might be running what.


Also, forbidden planet is just one example of a chain of sf and anime 
related shops who also do rp materials, there are lots more, particularly 
smaller, local affairs rather than big chains.


For example, in sheffield my brother goes to a shop called traveling man, 
owned by a friend of his, while in skegness there is a shop, which 
specializes in ccgs but lso does tabletop rp games called (amusingly given 
that skegness is a seaside town), warlocks of the coast.


It's just a matter of checking in your local area. I'd definitely start with 
the uni, even if your not uni age, sinse that was how i started myself, 
though I wasn't at uni at the time either.


Beware the grue!

Dark.
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, June 20, 2012 7:46 AM
Subject: Re: [Audyssey] Redistributing RPG Source Books



Its just such a shame that I can't get involved at all, as I said to dark,
the nearest roleplay shop, as far as I'm aware is in London, a bit of a
trek... and that there is no one local to play with.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dakotah Rickard
Sent: 20 June 2012 05:05
To: Gamers Discussion list
Subject: Re: [Audyssey] Redistributing RPG Source Books

The difficult thing for roleplayers compared to others is that we, if
we have even a basic imagination, can come up with and play in a world
with a vastly different religion than we believe in. I've seen
devoutly faithful of several religions play happily in a world with
god upon god upon god which interacted daily with their characters.
I've seen atheists play characters who are so faithful it makes one 
wonder.


The thing is that people who don't roleplay just can't seem to
understand the ones who do. I was once asked how I could read about or
play games in worlds with such odd religions. My answer was simple. I
imagine, for a while, that the world is that way, and I have a good
time. There are people who really do take it too seriously. There are
people who get so into character that they seem to forget themselves
and become that character. This is just as unhealthy as any other
mental abaration. It just gets noticed more, because normal people
kill each other with guns, not swords and such, so when a nerd or
gamer or whatever spazzes and offs someone with a sword, everyone
spazzes right back.

As for religious conviction in the real world, I don't blame people
for sticking to their arguments. I prefer people to listen, but I find
myself daily admiring the faith of people who believe sometimes
directly in spite of the evidence they are given. It is easy to
believe in something proven. It is hard to believe despite contrary
evidence.
It all is tied together though, because roleplay is the great
equalizer. If people give it a chance, roleplay could end war. Why
fight when you could roleplay your fight instead. I'm sure that there
are plenty of people who would think it's a better system.
But screw the silly impractical stuff. Roleplay is great because it
builds oneself. How better to explore an aspect of your personality
than to put that aspect into a character, fill it out a little, and
see what happens. I'm a lot more patient, because I play a patient
character and find the virtue within myself.

Happy Gaming.

Signed:
Dakotah Rickard

On 6/19/12, Thomas Ward thomasward1...@gmail.com wrote:

Hi Dark,

Yeah, let's not go there. Besides being completely off topic for the
list if we start down the road of debating religion and ethics we will
be here until doom's day discussing it. Like it or not everyone has an
an opinion, right or wrong, and its amazing how drastically different
those opinions can be in scope. Especially, when a lot of the opinions
aren't based on rational observation and good old logic and reasoning.

For example, a year or two back a couple of Jehovah Witnesses knocked
on my door, and I let them in. They started in on their religious song
and dance, and happened to mention they were raising money on some
program to teach school age children about the Biblical Creation and
what a lie Evolution was. Unfortunately, for them they chose the wrong
guy to get into a debate with over Creationism vs Evolution. I'm a
pretty science oriented kind of guy, and I find the religious creation
stories rather dubious anyway. I've read a lot of the Creationism
arguments before, and they are scientifically weak, usually are based
on   spurious information that is untrue, and try to defeat Evolution
by stating that creation is an all or nothing process. However, that's
beside the point here.

I asked them if they honestly thought the universe 

Re: [Audyssey] Realism in military stratogy games

2012-06-21 Thread Dakotah Rickard
I think that formation is important. As for the rest, I think it has a
place in some games, but that Time of Conflict is, I think, not the
game. Many games replicate the difficulty of supply by forcing units
to return to base. That is one option.

Signed:
Dakotah Rickard

On 6/20/12, dark d...@xgam.org wrote:
 Hi Milo.

 That is a good point, though I confess this isn't someone I've heard of in
 military terms.

 however I'm not sure about the replication of the mechanic as a simple
 cumulative chance, sinse it's equally possible for an army unit to be sat
 around with nobody to fight and no new orders for so long that their drill
 becomes stale and they become less! effective, ven if they aren't foraging
 on the land. Plus, from a game balance point of view if a unit can become
 better and better by doing nothing, this isn't much insentive to the player

 to use that unit.

 I'd probably suggest that rest be replicated as it in in a mud, where for a

 certain amount of actions the unit will be fine, however after a given point

 of moving, fighting, deploying or other actions the effectiveness of the
 unit decreases until it spends a turn doing nothing, ie, the prolonged
 forced activity has tired out the soldiers.

 Beware the grue!

 Dark.
 - Original Message -
 From: Milos Przic milos.pr...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 20, 2012 8:48 PM
 Subject: Re: [Audyssey] Realism in military stratogy games


 Hi Dark,
 Good point. I would add one more thing to make things ever more realistic.

 In the military academies all over the World a strategy of vojvojda
 Zivojin Misic is being studied. The duke (vojvoda) was the leader of the
 first army during the World War I, and the army faught the austro
 hungarians at the river of Kolubara near valjevo, Serbia. Without going
 into many details, he simply let the soldiers to rest enough, and the
 trupes of the Austro Hungarians were defeeted. So,in the terms of gaming,

 and let's take TOC as an example again, the more soldiers march, the less

 possible is for them to win in a turn of the battle. The more turns they
 rest, the bigger possibility to win a turn...
 Your thaughts?
  Milos Przic
 msn: milos.pr...@gmail.com
 skype: Milosh-hs
 - Original Message -
 From: dark d...@xgam.org
 To: Gamers@audyssey.org
 Sent: Wednesday, June 20, 2012 11:32 AM
 Subject: [Audyssey] Realism in military stratogy games


 Hi.

 At the moment I've just started reading the sharpe series of books by
 Bernard cornwell, a set of books about a British rifleman set before and

 during the early 1800's, who starts off as a private and rises to become

 an officer, fighting first in the battles in India then in the napoleonic

 wars in flanders, spain and france, (I've read some of these before and
 seen the tv series with sean been, but I'd not read the ones set early in

 Sharpe's life in India).

 Cornwell is very historically accurate with the events, tactics and
 technology of the time, and indeed even when he takes poetic license he
 explains exactly what license he has taken in historical notes, so as
 well as being pretty good stories in their own right, the sharpe books
 give a real idea of how battles were fought at that time in history,
 (cornwell has also written similar books set in other historical periods,

 but the sharpe series are his most famous).

 The one thing however that really strikes me reading these books from a
 gaming perspective, is just how inadequate so many games are in
 portraying the situation, supplies, and tactics required by a miliary
 force.

 Even in time of conflict for instance, you don't have even an
 approximation of the sort of situations and decisions that make up a
 ilitary campaigne.

 To illustrate in the book I'm reading now, Sharpe's Triump
 (chronologicaly second in the series), two, a battle is taking place
 betwene a very large army formed of a confederation of the Mahrata indian

 princes, and two much smaller forces under the joint command of Sir
 arthur wellsley, later known as the duke of wellington.

 The indian force is ten times the size of the british force, and has a
 far greater load of artiliary behind them. Thus, in any purely numeric
 situation such as that in Toc, they should pretty much automatically
 win.

 however, there are several factors working against them.

 The bulk of the indian force are not carrying their own supplies, meaning

 that they are foraging the countryside for provisions, (including taking

 it from the local population), thus meaning that sinse resources in any
 given area are limited when it comes to supporting such a huge
 encampment, they are on a severe time limit.

 The british forces however carry their own food supplies with them. While

 this does give them advantages in terms of maneuverability and time, it
 also dictates their movements quite severely, sinse the food and other
 supplies are carried by bullock carts, 

Re: [Audyssey] Realism in military stratogy games

2012-06-21 Thread Jacob Kruger
I recently read most of Julius Caesar's The Gallic War, which is all about 
campaign strategies, political motivation for war, battles and campaign's, 
etc., etc., but, a lot of it just talks about resources, supplies, sort of 
hostage swapping, reasons for reactionary methods, reasoning etc. etc., but, 
suppose it might be somewhat related to this topic...?


OTOH, it also reminded me quite a bit about Glen Cook's Black Company 
series, since those books also mention quite a bit of travelling, planning, 
reasoning, etc., although they're a lot more related to the sort of idea of 
character role playing strategies, etc...smile


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 21, 2012 12:10 AM
Subject: Re: [Audyssey] Realism in military stratogy games



Hi Milo.

That is a good point, though I confess this isn't someone I've heard of in 
military terms.


however I'm not sure about the replication of the mechanic as a simple 
cumulative chance, sinse it's equally possible for an army unit to be sat 
around with nobody to fight and no new orders for so long that their drill 
becomes stale and they become less! effective, ven if they aren't foraging 
on the land. Plus, from a game balance point of view if a unit can become 
better and better by doing nothing, this isn't much insentive to the 
player to use that unit.


I'd probably suggest that rest be replicated as it in in a mud, where for 
a certain amount of actions the unit will be fine, however after a given 
point of moving, fighting, deploying or other actions the effectiveness of 
the unit decreases until it spends a turn doing nothing, ie, the prolonged 
forced activity has tired out the soldiers.


Beware the grue!

Dark.
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 20, 2012 8:48 PM
Subject: Re: [Audyssey] Realism in military stratogy games



Hi Dark,
Good point. I would add one more thing to make things ever more 
realistic. In the military academies all over the World a strategy of 
vojvojda Zivojin Misic is being studied. The duke (vojvoda) was the 
leader of the first army during the World War I, and the army faught the 
austro hungarians at the river of Kolubara near valjevo, Serbia. Without 
going into many details, he simply let the soldiers to rest enough, and 
the trupes of the Austro Hungarians were defeeted. So,in the terms of 
gaming, and let's take TOC as an example again, the more soldiers march, 
the less possible is for them to win in a turn of the battle. The more 
turns they rest, the bigger possibility to win a turn...

Your thaughts?
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Wednesday, June 20, 2012 11:32 AM
Subject: [Audyssey] Realism in military stratogy games



Hi.

At the moment I've just started reading the sharpe series of books by 
Bernard cornwell, a set of books about a British rifleman set before and 
during the early 1800's, who starts off as a private and rises to become 
an officer, fighting first in the battles in India then in the 
napoleonic wars in flanders, spain and france, (I've read some of these 
before and seen the tv series with sean been, but I'd not read the ones 
set early in Sharpe's life in India).


Cornwell is very historically accurate with the events, tactics and 
technology of the time, and indeed even when he takes poetic license he 
explains exactly what license he has taken in historical notes, so as 
well as being pretty good stories in their own right, the sharpe books 
give a real idea of how battles were fought at that time in history, 
(cornwell has also written similar books set in other historical 
periods, but the sharpe series are his most famous).


The one thing however that really strikes me reading these books from a 
gaming perspective, is just how inadequate so many games are in 
portraying the situation, supplies, and tactics required by a miliary 
force.


Even in time of conflict for instance, you don't have even an 
approximation of the sort of situations and decisions that make up a 
ilitary campaigne.


To illustrate in the book I'm reading now, Sharpe's Triump 
(chronologicaly second in the series), two, a battle is taking place 
betwene a very large army formed of a confederation of the Mahrata 
indian princes, and two much smaller forces under the joint command of 
Sir arthur wellsley, later known as the duke of wellington.


The indian force is ten times the size of the british force, and has a 
far greater load of artiliary behind them. Thus, in any purely numeric 
situation such as that in Toc, they should pretty much automatically 
win.


however, there are several factors working 

Re: [Audyssey] Realism in military stratogy games

2012-06-21 Thread Milos Przic
 them advantages in terms of maneuverability and 
time, it also dictates their movements quite severely, sinse the food 
and other supplies are carried by bullock carts, which require roads on 
which to move, and also which obviously can't move too fast.


Then, there is the matter of formation. One of the advantages the 
british army at that time had against a larger force was that british 
army fought in just two ranks. The front rank would fire, then kneel and 
reload their weapons while the rank behind them fired. This two rank 
formation also let them more easily surround a larger enemy force. The 
distadvantage however, is that this formation was useless at stopping 
cavalry, sinse horses were fast enough to close quickly, break through 
the ranks and do huge amounts of damage, thus forcing the british 
soldiers to break their formation and form defensive squares whenever 
they came upon cavalry units (and didn't have any of their own cavalry 
to protect against them).


On the other hand, the large columns the french fought in, while less 
affective in terms of volume of fire or ability to encircle an opponent, 
were far more defensible against cavalry attacks.


However, both of these elements, supply lines and formations are things 
I think could be quite easily added to a military stratogy game such as 
time of conflict, by basically setting the properties of each unit.


For instance, changing the formation of a unit could alter it's attack 
or defense value against both other types of unit and other 
formations,   which would also make (as in reality), information 
about the enemy far more necessary. Obviously formation could be changed 
reactively, but not during actual battle without a severe loss of time 
and attack.


Then, supplies! in time of conflict supplies weren't an issue, and in 
sound rts supplies were pretty static, simply build farms and farm them, 
with no suggestion of how the food got from those farms to your troops.


of course, castaways had a much more detailed supply chain, but 
castaways was a far more individualized game with a different, none 
military setting.


once again, supplies could be dictated upon unit creation or orders. For 
instance, having a property such that the more food a unit took them, 
the longer they could spend out on the map before returning to a staging 
point, however, the disadvantage being that the more it carried, the 
slower it's speed. Alternatively, units could be set to forage, but at a 
cost of their attack (hungry soldiers don't fight as well, and foraging 
is far less efficient at feeding troops than carrying their own 
rations), and also the fact that once one area of the map was foraged, 
it couldn't be foraged again for  several turns.


this would make supply lines, depots and staging areas far more of a 
concern, and mean that units such as cart trains would also have a place 
in the game as well.


What are people's thoughts?


Beware the Grue!

Dark.
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Re: [Audyssey] going to miss those good older speach files.

2012-06-21 Thread Thomas Ward
Hi Ron,

There is a number of places to order the ATT voices. The place I got
my ATT voices from is Nextup.com, but that is only one of several
options. In any case they are about $30 per voice no matter who you
buy them from.

Cheers!


On 6/20/12, Ron Kolesar kolesar16...@roadrunner.com wrote:
 ok, now that you've teased me, how do I get a hold of the other ATT
 voices?
 Thanks.



 Ron and current Leader Dog boz who states
 that a service dog beats a cane paws down any day of the week.

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Re: [Audyssey] Realism in military stratogy games

2012-06-21 Thread dark

I'm afraid I don't agree decota.

A unit of scouts or foot soldiers may be able to carry enough food and use 
forage, meaning they can be away in the field for extended periods, while 
the protection of supply trains plays an extremely large part in 
campaignes,  after all remember Wellington's famous saying that an army 
marches on it's stomach.


this is just as true now, even though the methods of supply are trucks 
rather than ox carts, - indeed gorilla opperations in many modern wars 
involve either putting supply trucks out of action or making the roads 
impassable to such trucks, thus leaving soldiers without food and amunition.


As I said, I think resources or food as a unit should really be part of 
military stratogy games to replicate this, even as a simplified system, 
sinse traditionally it plays as large a part in war as formation, weaponry, 
terrain or any other factors.


Beware the Grue!

Dark.
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 21, 2012 12:40 AM
Subject: Re: [Audyssey] Realism in military stratogy games



I think that formation is important. As for the rest, I think it has a
place in some games, but that Time of Conflict is, I think, not the
game. Many games replicate the difficulty of supply by forcing units
to return to base. That is one option.

Signed:
Dakotah Rickard

On 6/20/12, dark d...@xgam.org wrote:

Hi Milo.

That is a good point, though I confess this isn't someone I've heard of 
in

military terms.

however I'm not sure about the replication of the mechanic as a simple
cumulative chance, sinse it's equally possible for an army unit to be sat
around with nobody to fight and no new orders for so long that their 
drill
becomes stale and they become less! effective, ven if they aren't 
foraging

on the land. Plus, from a game balance point of view if a unit can become
better and better by doing nothing, this isn't much insentive to the 
player


to use that unit.

I'd probably suggest that rest be replicated as it in in a mud, where for 
a


certain amount of actions the unit will be fine, however after a given 
point


of moving, fighting, deploying or other actions the effectiveness of the
unit decreases until it spends a turn doing nothing, ie, the prolonged
forced activity has tired out the soldiers.

Beware the grue!

Dark.
- Original Message -
From: Milos Przic milos.pr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 20, 2012 8:48 PM
Subject: Re: [Audyssey] Realism in military stratogy games



Hi Dark,
Good point. I would add one more thing to make things ever more 
realistic.


In the military academies all over the World a strategy of vojvojda
Zivojin Misic is being studied. The duke (vojvoda) was the leader of the
first army during the World War I, and the army faught the austro
hungarians at the river of Kolubara near valjevo, Serbia. Without going
into many details, he simply let the soldiers to rest enough, and the
trupes of the Austro Hungarians were defeeted. So,in the terms of 
gaming,


and let's take TOC as an example again, the more soldiers march, the 
less


possible is for them to win in a turn of the battle. The more turns they
rest, the bigger possibility to win a turn...
Your thaughts?
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message -
From: dark d...@xgam.org
To: Gamers@audyssey.org
Sent: Wednesday, June 20, 2012 11:32 AM
Subject: [Audyssey] Realism in military stratogy games



Hi.

At the moment I've just started reading the sharpe series of books by
Bernard cornwell, a set of books about a British rifleman set before 
and


during the early 1800's, who starts off as a private and rises to 
become


an officer, fighting first in the battles in India then in the 
napoleonic


wars in flanders, spain and france, (I've read some of these before and
seen the tv series with sean been, but I'd not read the ones set early 
in


Sharpe's life in India).

Cornwell is very historically accurate with the events, tactics and
technology of the time, and indeed even when he takes poetic license he
explains exactly what license he has taken in historical notes, so as
well as being pretty good stories in their own right, the sharpe books
give a real idea of how battles were fought at that time in history,
(cornwell has also written similar books set in other historical 
periods,


but the sharpe series are his most famous).

The one thing however that really strikes me reading these books from a
gaming perspective, is just how inadequate so many games are in
portraying the situation, supplies, and tactics required by a miliary
force.

Even in time of conflict for instance, you don't have even an
approximation of the sort of situations and decisions that make up a
ilitary campaigne.

To illustrate in the book I'm reading now, Sharpe's Triump
(chronologicaly second 

Re: [Audyssey] Redistributing RPG Source Books

2012-06-21 Thread Paul Lemm
Hi Thomas,

I don't know if it will help or not but I'm looking at upgrading to windows
7 and due to this need to change the version of jaws I use.  Whilst checking
out the new features in jaws 13 I came across a function where jaws will
using OCR detect text in images and read as text.  So if you had a pdf file
that is just an image jaws can now read the text.  Although I'm sure you
don't want to go out and pay how ever much jaws is just to read your star
wars books  I wonder if this  will let you  convert the star wars PDF  that
are just images  to text and then let you save  the converted file.  Like I
said I only read about it today so don't know if it has any limitations or
not but just thought if it does work it might save you having to manually
scan all the books and I think you can download a demo version (from memory
it lets you run the program in 45 mins before you need to restart to use
again)

Apparently the same feature will allow you to read things like DVD menus and
other applications where text is an image rather than text.  This in mind I
wonder whether this could make some main stream games that are very textual
more accessible,  if so it could be very interesting and open more games
accessible to people with sight problems 

Anyway hope this helps and I'm not just going on about technology everyone
already knows about and either doesn't do what I think it does  or just
isn't that good.


Paul lemm


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 20 June 2012 23:04
To: Gamers Discussion list
Subject: Re: [Audyssey] Redistributing RPG Source Books

Hi Ben.

As I said, unless your living in a really tiny village, I doubt that is 
true. I can't recall how old you are exactly, but if your 16 or over 
certainly it's worth asking at your local university's rp group to see who 
might be running what.

Also, forbidden planet is just one example of a chain of sf and anime 
related shops who also do rp materials, there are lots more, particularly 
smaller, local affairs rather than big chains.

For example, in sheffield my brother goes to a shop called traveling man, 
owned by a friend of his, while in skegness there is a shop, which 
specializes in ccgs but lso does tabletop rp games called (amusingly given 
that skegness is a seaside town), warlocks of the coast.

It's just a matter of checking in your local area. I'd definitely start with

the uni, even if your not uni age, sinse that was how i started myself, 
though I wasn't at uni at the time either.

Beware the grue!

Dark.
- Original Message - 
From: Ben gamehead...@aol.co.uk
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, June 20, 2012 7:46 AM
Subject: Re: [Audyssey] Redistributing RPG Source Books


 Its just such a shame that I can't get involved at all, as I said to dark,
 the nearest roleplay shop, as far as I'm aware is in London, a bit of a
 trek... and that there is no one local to play with.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Dakotah Rickard
 Sent: 20 June 2012 05:05
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Redistributing RPG Source Books

 The difficult thing for roleplayers compared to others is that we, if
 we have even a basic imagination, can come up with and play in a world
 with a vastly different religion than we believe in. I've seen
 devoutly faithful of several religions play happily in a world with
 god upon god upon god which interacted daily with their characters.
 I've seen atheists play characters who are so faithful it makes one 
 wonder.

 The thing is that people who don't roleplay just can't seem to
 understand the ones who do. I was once asked how I could read about or
 play games in worlds with such odd religions. My answer was simple. I
 imagine, for a while, that the world is that way, and I have a good
 time. There are people who really do take it too seriously. There are
 people who get so into character that they seem to forget themselves
 and become that character. This is just as unhealthy as any other
 mental abaration. It just gets noticed more, because normal people
 kill each other with guns, not swords and such, so when a nerd or
 gamer or whatever spazzes and offs someone with a sword, everyone
 spazzes right back.

 As for religious conviction in the real world, I don't blame people
 for sticking to their arguments. I prefer people to listen, but I find
 myself daily admiring the faith of people who believe sometimes
 directly in spite of the evidence they are given. It is easy to
 believe in something proven. It is hard to believe despite contrary
 evidence.
 It all is tied together though, because roleplay is the great
 equalizer. If people give it a chance, roleplay could end war. Why
 fight when you could roleplay your fight instead. I'm sure that there
 are plenty of people who would think it's a 

Re: [Audyssey] Realism in military stratogy games

2012-06-21 Thread dark
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Re: [Audyssey] Redistributing RPG Source Books

2012-06-21 Thread Christopher Bartlett
I will second Dark's recommendation of any Tim Powers you can get your hands
on.  My personal favorite it The Stress of Her Regard, combining Mary and
Percy Shelley, Venice, Lamia and all manner of other wonderful chaos,
maiming and an odd romance.

Christopher Bartlett



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Re: [Audyssey] Redistributing RPG Source Books

2012-06-21 Thread Christopher Bartlett
The OCR features in both JFW and NVDA aren't meant for large document
conversion but for reading image controls that are labeled in some way the
screen reader can't pick up.  I am in fact in need of a good solution for
OCR-in a bunch of image pdf files myself.  If anyone has a good solution for
this problem, please share.  Note that my budget doesn't extend to Open Book
or K1000.

Chris Bartlett



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Re: [Audyssey] Redistributing RPG Source Books

2012-06-21 Thread Thomas Ward
Hi Paul,

That wouldn't work for a number of reasons.

First, I'm not a Jaws user, and haven't been for years. Not since
switching to Linux full time at any rate. My Jaws SMA ran out a long
time ago, and I have absolutely no desire to renew it. These days I
primarily use NVDA when I use Windows, and it serves most of my needs.
So for me paying for a new Jaws upgrade and SMA just for the OCR
feature wouldn't be cost effective since that would be the one and
only thing I'd be buying Jaws for. That defeats the entire reason I
switched to open source software which was to save money.

Second, the feature you are talking about isn't the same as scanning a
book with an OCR program like Openbook. The OCR feature in Jaws 13
takes a screen shot of the screen you are on, takes that image, runs
it through a little OCR program, and stores it in a virtual buffer.
Once it is done processing the screen you can review the screen with
the Jaws cursor. I don't know if a person can copy the text to the
clipboard or to Notepad or not, but I don't see it being very
effective in terms of reading sourcebooks.

The problem here is that roll playing game sourcebooks are like any
other reference guide. Its not the kind of book you pick up and begin
reading from page 1 to page 365 like a novel. A gamemaster has to be
able to look at the table of contents to find the certain rules,
stats, classes, whatever he is looking for and then immediately turn
to that page or chapter. That's kind of hard to do if Jaws won't read
a thing until each page has to be scanned and processed every time you
open the book and look for something.

At least if I scan a book using Openbook, Omnipage, Simple Scan, or
some other OCR program I can save it as a text document. I can then
open it in a text editor and use the find command to jump directly to
the section or sections I'm looking for without having to have Jaws
sscan a page, see if that is what I want, jump a few more screens into
the pdf, scan another page, etc. That's like totally unproductive.

Finally, when Jaws takes a screen shot of the screen and runs it
through its little OCR program it doesn't do any kind of proofreading
on the scan. In other words its just a flat scan meant to give a user
an idea of what is on the screen. It was not intended to read books
and therefore I figure a lot of the terminology and names in the Star
Wars books wouldn't be recognized properly and there would be no way
to spell check and proofread the mistakes made by the Jaws OCR program
without copying it into Notepad or something and editing them by hand.
Which of course brings us right back to scanning it into Openbook,
Omnipage, Simple Scan OCR, or whatever and manually cleaning up the
text anyway.

I hope this doesn't sound rude, but I think it is just a bad idea all
around. It just wouldn't work out for me for several reasons. :D

Cheers!

On 6/21/12, Paul Lemm paul.l...@sky.com wrote:
 Hi Thomas,

 I don't know if it will help or not but I'm looking at upgrading to windows
 7 and due to this need to change the version of jaws I use.  Whilst
 checking
 out the new features in jaws 13 I came across a function where jaws will
 using OCR detect text in images and read as text.  So if you had a pdf file
 that is just an image jaws can now read the text.  Although I'm sure you
 don't want to go out and pay how ever much jaws is just to read your star
 wars books  I wonder if this  will let you  convert the star wars PDF  that
 are just images  to text and then let you save  the converted file.  Like I
 said I only read about it today so don't know if it has any limitations or
 not but just thought if it does work it might save you having to manually
 scan all the books and I think you can download a demo version (from memory
 it lets you run the program in 45 mins before you need to restart to use
 again)

 Apparently the same feature will allow you to read things like DVD menus
 and
 other applications where text is an image rather than text.  This in mind I
 wonder whether this could make some main stream games that are very textual
 more accessible,  if so it could be very interesting and open more games
 accessible to people with sight problems

 Anyway hope this helps and I'm not just going on about technology everyone
 already knows about and either doesn't do what I think it does  or just
 isn't that good.


 Paul lemm


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Re: [Audyssey] Redistributing RPG Source Books

2012-06-21 Thread Thomas Ward
Hi guys,

Can we steer this conversation back on topic? I know we have gotten
off topic with religion and now the Tim Powers books, but we really
should get back on topic or close it. :D

Thanks.



On 6/21/12, Christopher Bartlett themusicalbre...@gmail.com wrote:
 I will second Dark's recommendation of any Tim Powers you can get your
 hands
 on.  My personal favorite it The Stress of Her Regard, combining Mary and
 Percy Shelley, Venice, Lamia and all manner of other wonderful chaos,
 maiming and an odd romance.

   Christopher Bartlett



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Re: [Audyssey] Redistributing RPG Source Books

2012-06-21 Thread Thomas Ward
Hi Chris,

HI don't really know what is available for Windows users in
that regard. What I've done on Linux to resolve that problem in the
past is run the pdf document through a program called PDF To HTML
which converts any text in the document to html, and if there is no
text it will extract the images in the pdf to jpg files.Once the
images are extracted I then open them up in Simple Scan, that's a free
and open source OCR program for Linux, which will convert the jpg
images to text files. Unfortunately, I don't know if there is a port
of Simple Scan for Windows users or not but I've seen copies of PDF To
HTML floating around. So if you are looking for free OCR programs you
might look and see if there is a port of Simple Scan for Windows.

Cheers!


On 6/21/12, Christopher Bartlett themusicalbre...@gmail.com wrote:
 The OCR features in both JFW and NVDA aren't meant for large document
 conversion but for reading image controls that are labeled in some way the
 screen reader can't pick up.  I am in fact in need of a good solution for
 OCR-in a bunch of image pdf files myself.  If anyone has a good solution
 for
 this problem, please share.  Note that my budget doesn't extend to Open
 Book
 or K1000.

   Chris Bartlett



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Re: [Audyssey] Redistributing RPG Source Books

2012-06-21 Thread Jacob Kruger
PDF2TXT, is free, and possibly slightly less perfect than some of the 
expensive ones, but it works:

http://www.empowermentzone.com/p2tsetup.exe

Creates a folder called pdf2txt in your C: drive, with PDF and TXT 
subfolders, and if you put an image based PDF file in PDF folder, and then 
hit enter on pdf2txt.exe in main folder, and make sure image format is 
checked, before moving over to convert button, it will start running OCR on 
each page of the file - not fastest, but works most of the time, depending 
on quality of scanned pictures etc, and when finally done, it will put the 
rendered text file version in the txt subfolder.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 21, 2012 9:51 PM
Subject: Re: [Audyssey] Redistributing RPG Source Books



The OCR features in both JFW and NVDA aren't meant for large document
conversion but for reading image controls that are labeled in some way the
screen reader can't pick up.  I am in fact in need of a good solution for
OCR-in a bunch of image pdf files myself.  If anyone has a good solution 
for
this problem, please share.  Note that my budget doesn't extend to Open 
Book

or K1000.

Chris Bartlett



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please send E-mail to gamers-ow...@audyssey.org.




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Re: [Audyssey] Redistributing RPG Source Books

2012-06-21 Thread Paul Lemm
Hi Thomas and Chris,

Sorry I didn't realise it only took the details of a single screen rather
than a whole document. I was hoping it would OCR the whole document and then
there would be a way of copying the results to the clip board so it could be
pasted to notepad/word or some equivalent program as a text document for
easy access another time.  I think my hope was that if the above had worked
you could have downloaded the demo of jaws run the OCR program once saved
the results to a text document compatible with Linics and then never  had to
use jaws again.  Sorry it looks like scanning the books really is the only
way then, but I've enjoyed the topic and learnt lots about role play ,
religion , science, torrents and even the Olympics  anyway 

All the best 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 21 June 2012 21:01
To: Gamers Discussion list
Subject: Re: [Audyssey] Redistributing RPG Source Books

Hi Paul,

That wouldn't work for a number of reasons.

First, I'm not a Jaws user, and haven't been for years. Not since
switching to Linux full time at any rate. My Jaws SMA ran out a long
time ago, and I have absolutely no desire to renew it. These days I
primarily use NVDA when I use Windows, and it serves most of my needs.
So for me paying for a new Jaws upgrade and SMA just for the OCR
feature wouldn't be cost effective since that would be the one and
only thing I'd be buying Jaws for. That defeats the entire reason I
switched to open source software which was to save money.

Second, the feature you are talking about isn't the same as scanning a
book with an OCR program like Openbook. The OCR feature in Jaws 13
takes a screen shot of the screen you are on, takes that image, runs
it through a little OCR program, and stores it in a virtual buffer.
Once it is done processing the screen you can review the screen with
the Jaws cursor. I don't know if a person can copy the text to the
clipboard or to Notepad or not, but I don't see it being very
effective in terms of reading sourcebooks.

The problem here is that roll playing game sourcebooks are like any
other reference guide. Its not the kind of book you pick up and begin
reading from page 1 to page 365 like a novel. A gamemaster has to be
able to look at the table of contents to find the certain rules,
stats, classes, whatever he is looking for and then immediately turn
to that page or chapter. That's kind of hard to do if Jaws won't read
a thing until each page has to be scanned and processed every time you
open the book and look for something.

At least if I scan a book using Openbook, Omnipage, Simple Scan, or
some other OCR program I can save it as a text document. I can then
open it in a text editor and use the find command to jump directly to
the section or sections I'm looking for without having to have Jaws
sscan a page, see if that is what I want, jump a few more screens into
the pdf, scan another page, etc. That's like totally unproductive.

Finally, when Jaws takes a screen shot of the screen and runs it
through its little OCR program it doesn't do any kind of proofreading
on the scan. In other words its just a flat scan meant to give a user
an idea of what is on the screen. It was not intended to read books
and therefore I figure a lot of the terminology and names in the Star
Wars books wouldn't be recognized properly and there would be no way
to spell check and proofread the mistakes made by the Jaws OCR program
without copying it into Notepad or something and editing them by hand.
Which of course brings us right back to scanning it into Openbook,
Omnipage, Simple Scan OCR, or whatever and manually cleaning up the
text anyway.

I hope this doesn't sound rude, but I think it is just a bad idea all
around. It just wouldn't work out for me for several reasons. :D

Cheers!

On 6/21/12, Paul Lemm paul.l...@sky.com wrote:
 Hi Thomas,

 I don't know if it will help or not but I'm looking at upgrading to
windows
 7 and due to this need to change the version of jaws I use.  Whilst
 checking
 out the new features in jaws 13 I came across a function where jaws will
 using OCR detect text in images and read as text.  So if you had a pdf
file
 that is just an image jaws can now read the text.  Although I'm sure you
 don't want to go out and pay how ever much jaws is just to read your star
 wars books  I wonder if this  will let you  convert the star wars PDF
that
 are just images  to text and then let you save  the converted file.  Like
I
 said I only read about it today so don't know if it has any limitations or
 not but just thought if it does work it might save you having to manually
 scan all the books and I think you can download a demo version (from
memory
 it lets you run the program in 45 mins before you need to restart to use
 again)

 Apparently the same feature will allow you to read things like DVD menus
 and
 other applications where text is an image 

Re: [Audyssey] Redistributing RPG Source Books

2012-06-21 Thread Thomas Ward
Hi Paul,

No problem. That is an easy mistake to make. You are hardly the first
person who thought the new OCR feature in Jaws could scan entire
documents and save them or something like that. However, the actual
use of that feature is merely to attempt to scan buttons, menus, or
anything else Jaws can't figure out without taking a snapshot of the
screen and performing some OCR on it. Its a handy feature, but not for
reading books. :D

Cheers!


On 6/21/12, Paul Lemm paul.l...@sky.com wrote:
 Hi Thomas and Chris,

 Sorry I didn't realise it only took the details of a single screen rather
 than a whole document. I was hoping it would OCR the whole document and
 then
 there would be a way of copying the results to the clip board so it could
 be
 pasted to notepad/word or some equivalent program as a text document for
 easy access another time.  I think my hope was that if the above had worked
 you could have downloaded the demo of jaws run the OCR program once saved
 the results to a text document compatible with Linics and then never  had
 to
 use jaws again.  Sorry it looks like scanning the books really is the only
 way then, but I've enjoyed the topic and learnt lots about role play ,
 religion , science, torrents and even the Olympics  anyway

 All the best


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Re: [Audyssey] Realism in military stratogy games

2012-06-21 Thread Thomas Ward
Hi Dark,

Exactly. Every successful campaign has to have good supply lines. Cut
off those supply lines and no matter who the enemy is they will grow
hungry, run out of ammunition, run low on fuel, etc and either have to
conserve their supplies weakening their effectiveness or withdrawl.

For example, one of the most well known battles of World War II, the
Battle of the Buldge, really came down to an issue of supplies. Early
in the battle the Natzis were kicking the allies collective rear ends.
However, the allies won that battle because the Natzi tanks and trucks
ran out of fuel and the Natzi infantry ran out of supplies. In short,
the Natzis didn't have enough supplies to sustain their combat
effectiveness and lost the battle. had the Natzis remained supplied
they would have cleaned our clock.

I think any game like Time of Conflict should include a certain level
of supply lines because while sacking a village or town for food,
ammunition, etc is feasible in the short term there always should be a
steady flow of supplies from the home cities. Cutting off a convoy of
fuel trucks required for a heavily armed tank brigade would be a
damaging blow to the tank brigade because they won't be able to
refuel. Bombing trucks full of food bound for a large infantry would
probably cause some infantry to die of starvation or become weak.
Basically, anything you can do to disrupt the enemy supply lines will
give you an edge in weakening their effectiveness later on.

Cheers!


On 6/21/12, dark d...@xgam.org wrote:
 I'm afraid I don't agree decota.

 A unit of scouts or foot soldiers may be able to carry enough food and use
 forage, meaning they can be away in the field for extended periods, while
 the protection of supply trains plays an extremely large part in
 campaignes,  after all remember Wellington's famous saying that an army

 marches on it's stomach.

 this is just as true now, even though the methods of supply are trucks
 rather than ox carts, - indeed gorilla opperations in many modern wars
 involve either putting supply trucks out of action or making the roads
 impassable to such trucks, thus leaving soldiers without food and
 amunition.

 As I said, I think resources or food as a unit should really be part of
 military stratogy games to replicate this, even as a simplified system,
 sinse traditionally it plays as large a part in war as formation, weaponry,

 terrain or any other factors.

 Beware the Grue!

 Dark.

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Re: [Audyssey] Adventure game toolkit games.

2012-06-21 Thread Thomas Ward
Hi Lisa,

I'm afraid not. As far as I know the original Macmurphy's Mansion for
Dos written back in the 1980's is the only version I've ever found.
That's probably because since most sighted users can just install
Dosbox and play it no one has ever attempted to port it to Windows.
Unfortunately, that is the state of most Dos games. No one wants to
rewrite them, update them, and just suggest using Dosbox which isn't
accessible. Grr

Cheers!


On 6/20/12, Lisa Hayes lhay...@internode.on.net wrote:
 YUou bet their were thomas right will go take a squizz. also macmurphy's
 mansion not written with agt is their a windows version of this game please?

 SA
 Lisa Hayes




 www.nutrimetics.com.au/lisahayes


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Re: [Audyssey] Adventure game toolkit games.

2012-06-21 Thread Lisa Hayes

OH drat as you say t
homas, grrr.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 22, 2012 12:26 PM
Subject: Re: [Audyssey] Adventure game toolkit games.



Hi Lisa,

I'm afraid not. As far as I know the original Macmurphy's Mansion for
Dos written back in the 1980's is the only version I've ever found.
That's probably because since most sighted users can just install
Dosbox and play it no one has ever attempted to port it to Windows.
Unfortunately, that is the state of most Dos games. No one wants to
rewrite them, update them, and just suggest using Dosbox which isn't
accessible. Grr

Cheers!


On 6/20/12, Lisa Hayes lhay...@internode.on.net wrote:

YUou bet their were thomas right will go take a squizz. also macmurphy's
mansion not written with agt is their a windows version of this game 
please?


SA
Lisa Hayes




www.nutrimetics.com.au/lisahayes



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Re: [Audyssey] Redistributing RPG Source Books

2012-06-21 Thread dark
Wow chris, That's not one I've read, indeed I've only ever read the anubis 
gates and dinner at devient's palace (certainly the weerdest post apocalypse 
novel I know), I'd love to get more Tim powers if i can.


Beware the Grue!

Dark.
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 21, 2012 8:46 PM
Subject: Re: [Audyssey] Redistributing RPG Source Books


I will second Dark's recommendation of any Tim Powers you can get your 
hands

on.  My personal favorite it The Stress of Her Regard, combining Mary and
Percy Shelley, Venice, Lamia and all manner of other wonderful chaos,
maiming and an odd romance.

Christopher Bartlett



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