[Audyssey] Uncharted Peak, New Story-Driven RPG
I actually happened across this on mudconnector, which is a bit surprising since it's not what I would consider a mud. But it is pretty cool for a browser-based game. It's sort of like a mix between Diablo and a tactical RPG. It's got diablo's randomly generated equipment system and quest path, and it's got a turn-based tactical battle system that sort of simulates diablo's combat system in the best way a browser-based game can. Unlike in most browser-based RPG's, you actually complete your characters on this game, as in, you can actually finish the storyline. Once that happens you start a new character. From what I see the storyline isn't hugely in-depth unless I missed some parts somehow, but it is fairly well-written, and there are tons of other things to do and achievements to unlock. On the battlefield there's orbs and items to collect, and from what I understand orbs do various things, from curing all alements, to restoring HP, to granting experience. Combat is kind of slow even once you get used to it, but it isn't too bad once you figure out how it works. It's even got tons of zones, monsters and events to check out. I'd definitely give this one a look if you're an RPG fan, or even just a diablo fan and you always wished you could play. www.unchartedpeak.com There's a more comprehensive features list on the website for anyone interested. One thing that really impressed me about this game was the developer's willingness to add accessibility features. At first the combat was unplayable because you couldn't tell where the monster was, and doing things like equipping items was a little tricky. But within a day of my asking, the developer went above and beyond my suggestions, implementing all of my suggestions as well as a few things I didn't even think of to make the game completely playable. I was very impressed. So if you're worried about accessibility, I think he's got that covered and I'm sure if you find anything else that's tricky to do he'd be willing to implement it, as long as it doesn't unbalance gameplay. Enjoy. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Moderator reminder: Trimming messages
Hi Dakotah, Like I said, under special circumstances the moderators will review your message, and if it is appropriate to be the size it is we will approve it. Philip's BGT announcement is an example of such a message. Cheers. Regards, Damien. -Original Message- From: Dakotah Rickard Sent: Wednesday, July 25, 2012 3:34 AM To: kr...@eklyon.co.uk ; Gamers Discussion list Subject: Re: [Audyssey] Moderator reminder: Trimming messages I do object, only because, as I said, a person may have a single long idea which is valid. I've had to split up messages before, and it isn't so bad, but one difficulty I've had is that sometimes I'll exceed the size limit, but I lose my message, because it isn't referenced or resent in the rejection. If it was resent, then I could find a good place to split it up, or I could reread it to see if it could be modified by me. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Meet my monster!
Caronite, or High Servant This creature is small (roughly the size of a child). They live in swamps and marshes. A typical group, or mob, consists of 2-12 creatures. The Caronite looks like the offspring of a frog, a bird of paradise and a rhinoceros. They're a type of Spirit (see below). They have human-like intelligence. Incorporeal: The Spirit can't be harmed except by magical means, nor can it directly physically harm anyone (like a ghost). Crush: If the creature manages to get hold of an enemy which is roughly its size or smaller, it will eventually crush it to death. This means that the victim will take damage automatically, and can't attack, until and unless they manage to break free. Magnetic: The creature is magnetic. Metal items (including armour) will be dragged towards it. In the case of weapons, this may cause the creature significant harm. Greater True Sight: The creature is totally immune to magical attacks based on illusions or fear. Viral Breeding: If the creature causes a wound to a Beast, human, or member of a Folk, the victim may eventually turn into a Spirit similar to the creature itself (like the bite of a vampire). On the AGe of fable site, http://www.apolitical.info/webgame/index.php?mode=0 there As well as the exceptionally fun game, there are various links to some resources involving roleplay. When I cam across a generator for creating fantasy creatures, I had to have a go for amusement value, and the description of the Caronite I found so hilarious I thought people would appreciate it, it looks like a cross betwene what? and how can an incorporial creature crush things or bight others to transform them into itself? Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Uncharted Peak, New Story-Driven RPG
Thanks for this, I'll gladly give this one a go. Diablo is indeed one of those games I've always wanted to play, me being an exploration nut, and it's good to here the developer has access in mind. Beware the grue! Dark. - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: gamers@audyssey.org Sent: Wednesday, July 25, 2012 7:27 AM Subject: [Audyssey] Uncharted Peak, New Story-Driven RPG I actually happened across this on mudconnector, which is a bit surprising since it's not what I would consider a mud. But it is pretty cool for a browser-based game. It's sort of like a mix between Diablo and a tactical RPG. It's got diablo's randomly generated equipment system and quest path, and it's got a turn-based tactical battle system that sort of simulates diablo's combat system in the best way a browser-based game can. Unlike in most browser-based RPG's, you actually complete your characters on this game, as in, you can actually finish the storyline. Once that happens you start a new character. From what I see the storyline isn't hugely in-depth unless I missed some parts somehow, but it is fairly well-written, and there are tons of other things to do and achievements to unlock. On the battlefield there's orbs and items to collect, and from what I understand orbs do various things, from curing all alements, to restoring HP, to granting experience. Combat is kind of slow even once you get used to it, but it isn't too bad once you figure out how it works. It's even got tons of zones, monsters and events to check out. I'd definitely give this one a look if you're an RPG fan, or even just a diablo fan and you always wished you could play. www.unchartedpeak.com There's a more comprehensive features list on the website for anyone interested. One thing that really impressed me about this game was the developer's willingness to add accessibility features. At first the combat was unplayable because you couldn't tell where the monster was, and doing things like equipping items was a little tricky. But within a day of my asking, the developer went above and beyond my suggestions, implementing all of my suggestions as well as a few things I didn't even think of to make the game completely playable. I was very impressed. So if you're worried about accessibility, I think he's got that covered and I'm sure if you find anything else that's tricky to do he'd be willing to implement it, as long as it doesn't unbalance gameplay. Enjoy. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] working Holodeck game
But why is it that we, in the u.k, don't get anything like this? Its not fair! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Allan Thompson Sent: 25 July 2012 01:01 To: Gamers Discussion list Subject: Re: [Audyssey] working Holodeck game This sounds really fascinating! I only wish there really was a star trek holodeck! al The truth will set you free Jesus Christ of Nazareth 33A.D. - Original Message - From: Phil Vlasak To: Gamers Discussion list Sent: Tuesday, July 24, 2012 7:18 PM Subject: [Audyssey] working Holodeck game USC Students building a working Holodeck Project Holodeck makes use of Oculus Rift, PlayStation Move, and Razer Hydra to create virtual-reality gaming. by Eric Mack July 24, 2012 Welcome to Project Holodeck, would you like to make my day? Infiltrating the Borg or having dinner with Deanna Troi are just a few of things that could soon become a (virtual) reality with some help from a team based at the University of Southern California. Project Holodeck is exactly what it sounds like -- a very serious effort to make the iconic virtual-reality room from Star Trek an actual reality. Unlike on the U.S.S. Enterprise, where Lt. Cmdr. Data might just stroll into a wild west casino in his regular uniform with no extra equipment, Project Holodeck relies on an Oculus Rift headset for visuals, PlayStation Move for head tracking, and the Razer Hydra to monitor body movements. The current holodeck room is at least a little bit interactive, as well, with fans who are jacked into the system to simulate wind. The team is also developing a game to show off the setup called Wild Skies, which will require players to fly an airship and also engage in a little combat using swords and guns. They plan to go on the road with their Holodeck system, hitting venues like Maker Faire in the near future. Until then, you can see the system in action in the video below -- this early demo features footage from the Sega Dreamcast game Skies of Arcadia, which Wild Skies seems to be roughly modeled on. Sadly, Cmdr. Troi is nowhere to be seen in this one. http://www.projectholodeck.com/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2197 / Virus Database: 2437/5152 - Release Date: 07/24/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Uncharted Peak, New Story-Driven RPG
I loved plyaing Diablo, both as a computer game and as a paper and pencil RPG when I could see. This should be pretty good. Keith - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 25, 2012 3:02 AM Subject: Re: [Audyssey] Uncharted Peak, New Story-Driven RPG Thanks for this, I'll gladly give this one a go. Diablo is indeed one of those games I've always wanted to play, me being an exploration nut, and it's good to here the developer has access in mind. Beware the grue! Dark. - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: gamers@audyssey.org Sent: Wednesday, July 25, 2012 7:27 AM Subject: [Audyssey] Uncharted Peak, New Story-Driven RPG I actually happened across this on mudconnector, which is a bit surprising since it's not what I would consider a mud. But it is pretty cool for a browser-based game. It's sort of like a mix between Diablo and a tactical RPG. It's got diablo's randomly generated equipment system and quest path, and it's got a turn-based tactical battle system that sort of simulates diablo's combat system in the best way a browser-based game can. Unlike in most browser-based RPG's, you actually complete your characters on this game, as in, you can actually finish the storyline. Once that happens you start a new character. From what I see the storyline isn't hugely in-depth unless I missed some parts somehow, but it is fairly well-written, and there are tons of other things to do and achievements to unlock. On the battlefield there's orbs and items to collect, and from what I understand orbs do various things, from curing all alements, to restoring HP, to granting experience. Combat is kind of slow even once you get used to it, but it isn't too bad once you figure out how it works. It's even got tons of zones, monsters and events to check out. I'd definitely give this one a look if you're an RPG fan, or even just a diablo fan and you always wished you could play. www.unchartedpeak.com There's a more comprehensive features list on the website for anyone interested. One thing that really impressed me about this game was the developer's willingness to add accessibility features. At first the combat was unplayable because you couldn't tell where the monster was, and doing things like equipping items was a little tricky. But within a day of my asking, the developer went above and beyond my suggestions, implementing all of my suggestions as well as a few things I didn't even think of to make the game completely playable. I was very impressed. So if you're worried about accessibility, I think he's got that covered and I'm sure if you find anything else that's tricky to do he'd be willing to implement it, as long as it doesn't unbalance gameplay. Enjoy. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Uncharted Peak, New Story-Driven RPG
Well, very annoying that there is a bloody capture yet again! yee gods i get sick of these things. I have however as the form stated mailed the administrator, so hopefully they can create me a game account, though I really wish there was another way around or a better security measure, sinse it's a shame to keep having to hastle people to get around these stupid security arrangements, so secure they're unusable. Oh, and yes I know about webvision, but as I said, A, it's not always workable, and B, firefox just doesn't work for me, actually with the amount it seems to crash I regard it as shoddy and unusable. Beware the Grue! dArk. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] To Dark regarding godville
What about having the text as buttons? I haven't played the game but my thinking here is that if it's just clickable text which jaws/wineyes doesn't always handle well, what about having the text there still but as a button? At least then the screen reader will be able to access it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 24 July 2012 16:57 To: Gamers Discussion list Subject: Re: [Audyssey] To Dark regarding godville Hi Al. i've had a word with the developers. The bad news is they can't change the capture, sinse it's a standard google one and it's google who've changed their system. I've attempted to contact google about this, sinse while I found their old captures doable with decent headphones, their new ones aren't, and an accessibility option that is utterly unusuable is no good at all. it was a pain in the kneck to track down google's contact address though, and their phone number wasn't working at all so i don't hold out great hopes there, quite ironic as I rememb er at one time E-mailing google support was incredibly easy. As to Godville though, the developers are willing to invite people to create accounts, which avoids the capture, so that's a good way around. As to the game, i think I see the problem, sinse rather than using standard controls on the pages they've simply got text that can be clicked on, so for instance to encourage you literally need to just mouse click on the word encourage it's not a button or a link or anything. With Hal this is doable, but I can see why it would be a problem with other programs. i suggest you just tell them in as honest a way as possible what is not working, and suggest a fix, particularly if you've seen a similar sight that does the same thing and so can give a reference. In general the game sort of reminds me of progress quest, but a more serious version. All the best, Dark. - Original Message - From: Allan Thompson allan1.thomp...@cox.net To: gamers discussion list Gamers@audyssey.org Sent: Tuesday, July 24, 2012 4:26 PM Subject: [Audyssey] To Dark regarding godville Hey Dark, I got trimmed (I am so ashamed) so I just wanted to say that I agree with you completely on that score. I am also thinking about contacting the game developers about certain things on the web browser side of the game about some of the controls, although I have no idea how to tell them the proper way to fix it to make it more accessible. Any hints on that? al The truth will set you free Jesus Christ of Nazareth 33A.D. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] godville game
Hi dark, Have you tried to use c cleaner to kill the dud registry entries? I don't have a problem with firefox myself but if there's dud entries in the registry then that can cause issues for sure. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 25 July 2012 06:19 To: Gamers Discussion list Subject: Re: [Audyssey] godville game Hi Tom. the crash I experienced was directly from the start, after installing firefox 10, indeed I barely got to look at the settings let alone any adons or downloads. I've tried reinstalling several times but still I get the crash, even when just using google or the audiogames.net forums. I'm not sure what the problem is, as I said it happened with both my machines. Frankly, firefox just seems utterly unstable and useless, so I'll stick to Ie 8. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Meet my monster!
Hi dark, that's really cool. A very good creature. I might try that and do it with some of my stuff. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] To Dark regarding godville
Yep, that would work, and also be quicker with Hal sinse I'd not need to find the text directly and click on it but could use tab or b to go to next button, but again you'd have to ask the developers of the game. Beware the grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, July 25, 2012 9:22 AM Subject: Re: [Audyssey] To Dark regarding godville What about having the text as buttons? I haven't played the game but my thinking here is that if it's just clickable text which jaws/wineyes doesn't always handle well, what about having the text there still but as a button? At least then the screen reader will be able to access it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 24 July 2012 16:57 To: Gamers Discussion list Subject: Re: [Audyssey] To Dark regarding godville Hi Al. i've had a word with the developers. The bad news is they can't change the capture, sinse it's a standard google one and it's google who've changed their system. I've attempted to contact google about this, sinse while I found their old captures doable with decent headphones, their new ones aren't, and an accessibility option that is utterly unusuable is no good at all. it was a pain in the kneck to track down google's contact address though, and their phone number wasn't working at all so i don't hold out great hopes there, quite ironic as I rememb er at one time E-mailing google support was incredibly easy. As to Godville though, the developers are willing to invite people to create accounts, which avoids the capture, so that's a good way around. As to the game, i think I see the problem, sinse rather than using standard controls on the pages they've simply got text that can be clicked on, so for instance to encourage you literally need to just mouse click on the word encourage it's not a button or a link or anything. With Hal this is doable, but I can see why it would be a problem with other programs. i suggest you just tell them in as honest a way as possible what is not working, and suggest a fix, particularly if you've seen a similar sight that does the same thing and so can give a reference. In general the game sort of reminds me of progress quest, but a more serious version. All the best, Dark. - Original Message - From: Allan Thompson allan1.thomp...@cox.net To: gamers discussion list Gamers@audyssey.org Sent: Tuesday, July 24, 2012 4:26 PM Subject: [Audyssey] To Dark regarding godville Hey Dark, I got trimmed (I am so ashamed) so I just wanted to say that I agree with you completely on that score. I am also thinking about contacting the game developers about certain things on the web browser side of the game about some of the controls, although I have no idea how to tell them the proper way to fix it to make it more accessible. Any hints on that? al The truth will set you free Jesus Christ of Nazareth 33A.D. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of
Re: [Audyssey] godville game
Hi Darren. Thanks for the suggestion, but I run pc tuneup to clean the registry regularly once a week, so I doubt that is the problem. All the best, Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, July 25, 2012 9:30 AM Subject: Re: [Audyssey] godville game Hi dark, Have you tried to use c cleaner to kill the dud registry entries? I don't have a problem with firefox myself but if there's dud entries in the registry then that can cause issues for sure. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 25 July 2012 06:19 To: Gamers Discussion list Subject: Re: [Audyssey] godville game Hi Tom. the crash I experienced was directly from the start, after installing firefox 10, indeed I barely got to look at the settings let alone any adons or downloads. I've tried reinstalling several times but still I get the crash, even when just using google or the audiogames.net forums. I'm not sure what the problem is, as I said it happened with both my machines. Frankly, firefox just seems utterly unstable and useless, so I'll stick to Ie 8. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] OT: My joke take on captcha
Something some of you can test/try out for me if you like is a webpage where I'm using a PHP class/module to dynamically generate output sound clips, that should then be rendered in background - sort of - and part of the joke side of it, is I was thinking that something like this could be used to implement a form of blind/VI only captcha, since I am sort of translating letter strings into the audio rendition of basic braille character layout - check it out, and let me know if sound playback worked as such (might require you to authorise the implementation of something like the windows media player webpage component, if using internet explorer, currently), and otherwise, what you think of it - and it's currently using audio clips generated using the eSpeak UK-english female voice: http://www.blindza.co.za/brailleTTS/ Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] working Holodeck game
Also on that point tom holodecks just came into being, how do we know they didn't start like this. At 08:33 p.m. 24/07/2012 -0400, you wrote: Hi Phil, This sounds awesome! However, it still comes as a bit of a disappointment, because it requires a lot of balky equipment. What I'd really love to see is a true holodeck like the one on the Enterprise that allows for the freedom of movement, sounds, smells, and so on. Ah, well, I guess we will get there eventually. :D On 7/24/12, Phil Vlasak p...@pcsgames.net wrote: USC Students building a working Holodeck Project Holodeck makes use of Oculus Rift, PlayStation Move, and Razer Hydra to create virtual-reality gaming. by Eric Mack July 24, 2012 Welcome to Project Holodeck, would you like to make my day? Infiltrating the Borg or having dinner with Deanna Troi are just a few of things that could soon become a (virtual) reality with some help from a team based at the University of Southern California. Project Holodeck is exactly what it sounds like -- a very serious effort to make the iconic virtual-reality room from Star Trek an actual reality. Unlike on the U.S.S. Enterprise, where Lt. Cmdr. Data might just stroll into a wild west casino in his regular uniform with no extra equipment, Project Holodeck relies on an Oculus Rift headset for visuals, PlayStation Move for head tracking, and the Razer Hydra to monitor body movements. The current holodeck room is at least a little bit interactive, as well, with fans who are jacked into the system to simulate wind. The team is also developing a game to show off the setup called Wild Skies, which will require players to fly an airship and also engage in a little combat using swords and guns. They plan to go on the road with their Holodeck system, hitting venues like Maker Faire in the near future. Until then, you can see the system in action in the video below -- this early demo features footage from the Sega Dreamcast game Skies of Arcadia, which Wild Skies seems to be roughly modeled on. Sadly, Cmdr. Troi is nowhere to be seen in this one. http://www.projectholodeck.com/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] working Holodeck game
i remember back in the 90s there were a few vertual world games, indeed patrick walker used to host a program think it was game master or something, but vr has been around for a while in the uk. On 25/07/2012, shaun everiss sm.ever...@gmail.com wrote: Also on that point tom holodecks just came into being, how do we know they didn't start like this. At 08:33 p.m. 24/07/2012 -0400, you wrote: Hi Phil, This sounds awesome! However, it still comes as a bit of a disappointment, because it requires a lot of balky equipment. What I'd really love to see is a true holodeck like the one on the Enterprise that allows for the freedom of movement, sounds, smells, and so on. Ah, well, I guess we will get there eventually. :D On 7/24/12, Phil Vlasak p...@pcsgames.net wrote: USC Students building a working Holodeck Project Holodeck makes use of Oculus Rift, PlayStation Move, and Razer Hydra to create virtual-reality gaming. by Eric Mack July 24, 2012 Welcome to Project Holodeck, would you like to make my day? Infiltrating the Borg or having dinner with Deanna Troi are just a few of things that could soon become a (virtual) reality with some help from a team based at the University of Southern California. Project Holodeck is exactly what it sounds like -- a very serious effort to make the iconic virtual-reality room from Star Trek an actual reality. Unlike on the U.S.S. Enterprise, where Lt. Cmdr. Data might just stroll into a wild west casino in his regular uniform with no extra equipment, Project Holodeck relies on an Oculus Rift headset for visuals, PlayStation Move for head tracking, and the Razer Hydra to monitor body movements. The current holodeck room is at least a little bit interactive, as well, with fans who are jacked into the system to simulate wind. The team is also developing a game to show off the setup called Wild Skies, which will require players to fly an airship and also engage in a little combat using swords and guns. They plan to go on the road with their Holodeck system, hitting venues like Maker Faire in the near future. Until then, you can see the system in action in the video below -- this early demo features footage from the Sega Dreamcast game Skies of Arcadia, which Wild Skies seems to be roughly modeled on. Sadly, Cmdr. Troi is nowhere to be seen in this one. http://www.projectholodeck.com/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] working Holodeck game
Hmmm Simon. Do you mean games master? that was awesome, and involved Patric more the physicist along with Dominick diamond. Though Patric as the games master himself was presented virtually, or at least on a big screen rather than being physically present, it wasn't actually a program about virtual reality, but was the first, and arguably the best, show about computer games on British Tv, with reviews of upcomming games and articals on game related subjects, challenges where people played a game against each other, and a lot of humour. There were also some very regular appearences but a lot of people in the know from the industry such as Dave perry. A fantastic series that I believe I saw every episode of, and which was my main source of game information while I was growing up. Just a shame it ended along with most of my own mainstream game playing round about the mid 1990's. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] working Holodeck game
thats the one, i remember me and my misses at the time we had just gotten a sega mega drive and of course we were hooked on that show, i meant patrick moore lol. happy days they were. On 25/07/2012, dark d...@xgam.org wrote: Hmmm Simon. Do you mean games master? that was awesome, and involved Patric more the physicist along with Dominick diamond. Though Patric as the games master himself was presented virtually, or at least on a big screen rather than being physically present, it wasn't actually a program about virtual reality, but was the first, and arguably the best, show about computer games on British Tv, with reviews of upcomming games and articals on game related subjects, challenges where people played a game against each other, and a lot of humour. There were also some very regular appearences but a lot of people in the know from the industry such as Dave perry. A fantastic series that I believe I saw every episode of, and which was my main source of game information while I was growing up. Just a shame it ended along with most of my own mainstream game playing round about the mid 1990's. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] working Holodeck game
Hi Dark, I suppose, but from my point of view everything in life happens to be that way. No matter weather I'm listening to television, playing baseball with my son, reading from a menu in a diner, it requires more effort on my part because I'm blind and everyone else isn't. Its a clear case of, you take the good; you take the bad; you take them both; and there you have the facts of life. Of course, the other issue here is that although you and I both have visual accessibility issues in ways they are separate disabilities. What I mean by that is older games such as those for the Atari or NES are almost impossible for me to play because there I can't see the graphics at all and the sounds are funky bleep, bleep, bleeps, and boop, boop, boops which mean absolutely nothing to me. You might be able to deal with the primitive graphics but I don't have that advantage, and the primitive sounds don't help me at all. Take a more modern game I can usually hold my own as long as the sounds are good and I don't have to see the 3d graphics to play them. The 3d graphics put you at a disadvantage and I am not sure how good you are at playing modern mainstream games by sound alone. So its interesting that while we have visual disabilities the end result from a gaming user interface is radically different for us. Cheers! On 7/25/12, dark d...@xgam.org wrote: Hi Tom. The problem I see it is that where as in a game with pure sound or with less realistic graphics there is no access issue, the closer things get to reality, the more the access is needed. to take the fensing example. yes, you can use light sabers that make noises and practice, but the effort will always be more than for a sighted person when attaining the same level of skill, and when the point of a game is to test your skill your on to a none starter really when the effort for access is so radically different. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] working Holodeck game
Hi Ben, Simple answer. Your universities aren't into that kind of research. There are universities that focus on medical research, others do technical research, others that are into advanced physics, etc. It is rather obvious that the leaders in those specific fields would invent or discover something before others around the world would simply because of who works for them and where there line of research lies. Cheers! On 7/25/12, Ben gamehead...@aol.co.uk wrote: But why is it that we, in the u.k, don't get anything like this? Its not fair! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] working Holodeck game
Ben, We here in the U.S. don't get anything like this either. This is a research project, which means some college students and a professor or two built it in a laboratory on campus. Nobody can buy one, but you could hire people to build a custom one for you if you wanted. It would just cost you a lot of money. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Wed, Jul 25, 2012 at 4:07 AM, Ben gamehead...@aol.co.uk wrote: But why is it that we, in the u.k, don't get anything like this? Its not fair! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] working Holodeck game
Hi Tom. I'm afraid I utterly disagree that everything! takes more effort for a visually impared person. Even if we restrict ourselves to just games, something like boppit, a mainstream audio game, or indeed any audio game is by it's very nature equal. Also, though some brouser games and games that rely on apprehending a complex layout of information might be said to require somewhat more effort, the case seems less so for somethin that is purely text based and completely accessible, ie the screen reader can access the text instantly with one key press. thus a lot of interactive fiction, games like Eamon, gamebooks with good layouts and buttons such as lone wolf, choiceof games or the ff project wouldn't seem to be this way. though it is true that audio games are often developed and played by visually impared people, there is nothing to stop sighted people from playing them either, as proved by the few sighted people who do! play and develope audio games such as Richard and Sander from audiogames.net, , which is exactly why they are accessible, and also why I'd strongly encourage audio games to be considdered as simply a genre of games with merit on their own groundds, rather than just! an accessible alternative for the poor segrigated blind people to play in their little getto. As to sound in 3D games, the issue certainly isn't that I can't! it's simply that the amount of effort involved as compared to playing a graphical game, even with my extremely limited vision makes the games not only not worth playing, but also frankly frustrating as hell due to low information. if I play a game, i don't want to have to use guess work about what is happening, or keep hitting directions at random to work out where I should go, then use massive memorization for game objects, such a thing goes beyond the point of fun for me. Yes, i might have to play more slowly, and occasionally I'll get hit or otherwise run into something and think what the hell was that and need to take time learning how to avoid it, but I generally want the possibility to sit down to a game and actually perceive most of it's objects and atmosphere, rather than always be at the level of guess work. This is why I'd much rather play something like original Mega man, than a 3D brawler, sinse in Mega man, most of the objects in the game will be instantly visible and I can work out my own stratogies and ways of dealing with them. This isn't a cryticism of anyone's playing method, just an explanation. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] godville game
Hi Dark, How about Firefox 13? Firefox 10 is rather old and perhaps trying a newer version will work better. I understand your experience was a bad one, but it certainly isn't useless as I'm using it on two different operating systems without experiencing those issues. So it sounds to me to be a local issue of some kind. On 7/25/12, dark d...@xgam.org wrote: Hi Tom. the crash I experienced was directly from the start, after installing firefox 10, indeed I barely got to look at the settings let alone any adons or downloads. I've tried reinstalling several times but still I get the crash, even when just using google or the audiogames.net forums. I'm not sure what the problem is, as I said it happened with both my machines. Frankly, firefox just seems utterly unstable and useless, so I'll stick to Ie 8. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] working Holodeck game
Hi Dark, Sure. However, my basic point is that you have some vision therefore simple 2d graphics vs 3d graphics makes a huge difference in how you play said games. I have absolutely no site so the graphical representation on the screen makes absolutely no difference to me. I have to put the same effort into playing no matter what kind of graphics are used because all I have is the audio output. If the audio output is terrible I have no access at all and if the audio output is great then there is a higher degree of access. I do agree in some cases some things are equally accessible between sighted and blind consumers, but I still maintain most things do require more effort as a rule of thumb. If we use your example of text games with NVDA I have to route the review cursor to the bottom of the screen, arrow up to where the text begins, and begin reading it line by line. This doesn't make text games unaccessible to play, but is a lot more inconvenient than reading it with your eyes. Therefore with some screen readers, the way the text is presented, may require a bit more effort to get access to than your average sighted user. Then, of course, we are over looking the big issue itself. Playing text games, gamebooks, whatever requires a screen reader. Up until very recently when screen readers like NVDA were developed a person would have to shell out a lot of cash for Window-Eyes, Jaws, Supernova, etc which would be considerably more cost to the enduser. While we can't measure that as extra effort per say it is a factor in determining accessibility. The price or cost of access is as bad as extra effort in my book. Cheers! On 7/25/12, dark d...@xgam.org wrote: Hi Tom. I'm afraid I utterly disagree that everything! takes more effort for a visually impared person. Even if we restrict ourselves to just games, something like boppit, a mainstream audio game, or indeed any audio game is by it's very nature equal. Also, though some brouser games and games that rely on apprehending a complex layout of information might be said to require somewhat more effort, the case seems less so for somethin that is purely text based and completely accessible, ie the screen reader can access the text instantly with one key press. thus a lot of interactive fiction, games like Eamon, gamebooks with good layouts and buttons such as lone wolf, choiceof games or the ff project wouldn't seem to be this way. though it is true that audio games are often developed and played by visually impared people, there is nothing to stop sighted people from playing them either, as proved by the few sighted people who do! play and develope audio games such as Richard and Sander from audiogames.net, , which is exactly why they are accessible, and also why I'd strongly encourage audio games to be considdered as simply a genre of games with merit on their own groundds, rather than just! an accessible alternative for the poor segrigated blind people to play in their little getto. As to sound in 3D games, the issue certainly isn't that I can't! it's simply that the amount of effort involved as compared to playing a graphical game, even with my extremely limited vision makes the games not only not worth playing, but also frankly frustrating as hell due to low information. if I play a game, i don't want to have to use guess work about what is happening, or keep hitting directions at random to work out where I should go, then use massive memorization for game objects, such a thing goes beyond the point of fun for me. Yes, i might have to play more slowly, and occasionally I'll get hit or otherwise run into something and think what the hell was that and need to take time learning how to avoid it, but I generally want the possibility to sit down to a game and actually perceive most of it's objects and atmosphere, rather than always be at the level of guess work. This is why I'd much rather play something like original Mega man, than a 3D brawler, sinse in Mega man, most of the objects in the game will be instantly visible and I can work out my own stratogies and ways of dealing with them. This isn't a cryticism of anyone's playing method, just an explanation. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Moderator reminder: Trimming messages
I'd like to give some advice for those who use MSOffice outlook and jaws. Messages sent in plain text format is much smaller than messages sent in html format. What I usually do if I write a message that's quite long. Step1: I save the message in my drafts folder. I hit control plus s and then hit escape to close the message. Step2: I go to my drafts folder. Step3: I highlight the message and hit alt enter. This will bring up the properties dialogue. Step4: I read the screen with the jaws cursor. So in this way I can see how many kb the message is. The message I sent to the list about the keyboard crazy game was 34 kb because the message format is set on html. So I went into the options dialogue in outlook and changed the format to plain text and the size of my post dropped from 34 to 7 kb. I hope my advice helps. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] godville game
Hi tom. That is an idea. In fairness I only believe it was firefox 10 because that's what the link on the sendspace page said, but equally it said internet explorer 9 when obviously 10 is the ltest version, so whether it pointed me to 10 or to the latest verson I don't know, though also remember I did try firefox quite recentlym, probably in april or so. i will check what version I tried and then let you know. Beware the grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 25, 2012 8:32 PM Subject: Re: [Audyssey] godville game Hi Dark, How about Firefox 13? Firefox 10 is rather old and perhaps trying a newer version will work better. I understand your experience was a bad one, but it certainly isn't useless as I'm using it on two different operating systems without experiencing those issues. So it sounds to me to be a local issue of some kind. On 7/25/12, dark d...@xgam.org wrote: Hi Tom. the crash I experienced was directly from the start, after installing firefox 10, indeed I barely got to look at the settings let alone any adons or downloads. I've tried reinstalling several times but still I get the crash, even when just using google or the audiogames.net forums. I'm not sure what the problem is, as I said it happened with both my machines. Frankly, firefox just seems utterly unstable and useless, so I'll stick to Ie 8. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] working Holodeck game
Hi Tom. both true, however one thing I want to avoid n any discussion with disability and effort is the idea of privelidged experience, that there is a blind experience of the world whicch nobody else can understand or participate in, even when that experience has nothing to do with blindness. i have for instance read papers by peoplke who claime that blind people, (and by their implication All! blind people), have an understanding and experience of music beyond everyone else. To me, this is exclusivist rubbish, sinse I've met some pretty tone deaf blind people and some amazing sighted musicians,, and just as we must acknolidge that sighted people can! play audio games, it is equally true that there are experiences which blindness doesn't affect. perhaps the example of text games was a bad one because of cost, but music, playing audio games, communicating in an auditory way, learning massage, would probably be different. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 25, 2012 9:01 PM Subject: Re: [Audyssey] working Holodeck game Hi Dark, Sure. However, my basic point is that you have some vision therefore simple 2d graphics vs 3d graphics makes a huge difference in how you play said games. I have absolutely no site so the graphical representation on the screen makes absolutely no difference to me. I have to put the same effort into playing no matter what kind of graphics are used because all I have is the audio output. If the audio output is terrible I have no access at all and if the audio output is great then there is a higher degree of access. I do agree in some cases some things are equally accessible between sighted and blind consumers, but I still maintain most things do require more effort as a rule of thumb. If we use your example of text games with NVDA I have to route the review cursor to the bottom of the screen, arrow up to where the text begins, and begin reading it line by line. This doesn't make text games unaccessible to play, but is a lot more inconvenient than reading it with your eyes. Therefore with some screen readers, the way the text is presented, may require a bit more effort to get access to than your average sighted user. Then, of course, we are over looking the big issue itself. Playing text games, gamebooks, whatever requires a screen reader. Up until very recently when screen readers like NVDA were developed a person would have to shell out a lot of cash for Window-Eyes, Jaws, Supernova, etc which would be considerably more cost to the enduser. While we can't measure that as extra effort per say it is a factor in determining accessibility. The price or cost of access is as bad as extra effort in my book. Cheers! On 7/25/12, dark d...@xgam.org wrote: Hi Tom. I'm afraid I utterly disagree that everything! takes more effort for a visually impared person. Even if we restrict ourselves to just games, something like boppit, a mainstream audio game, or indeed any audio game is by it's very nature equal. Also, though some brouser games and games that rely on apprehending a complex layout of information might be said to require somewhat more effort, the case seems less so for somethin that is purely text based and completely accessible, ie the screen reader can access the text instantly with one key press. thus a lot of interactive fiction, games like Eamon, gamebooks with good layouts and buttons such as lone wolf, choiceof games or the ff project wouldn't seem to be this way. though it is true that audio games are often developed and played by visually impared people, there is nothing to stop sighted people from playing them either, as proved by the few sighted people who do! play and develope audio games such as Richard and Sander from audiogames.net, , which is exactly why they are accessible, and also why I'd strongly encourage audio games to be considdered as simply a genre of games with merit on their own groundds, rather than just! an accessible alternative for the poor segrigated blind people to play in their little getto. As to sound in 3D games, the issue certainly isn't that I can't! it's simply that the amount of effort involved as compared to playing a graphical game, even with my extremely limited vision makes the games not only not worth playing, but also frankly frustrating as hell due to low information. if I play a game, i don't want to have to use guess work about what is happening, or keep hitting directions at random to work out where I should go, then use massive memorization for game objects, such a thing goes beyond the point of fun for me. Yes, i might have to play more slowly, and occasionally I'll get hit or otherwise run into something and think what the hell was that and need to take time learning how to avoid it, but I generally want the possibility to sit down to a game and
Re: [Audyssey] Moderator reminder: Trimming messages
It's also pretty easy to eliminate auto-sending of replies, so long as you take the time... I'm not trying to accuse anyone by the way, I just didn't know you guys even looked at messages that large or if they got moved into a, go ahead and delete, folder or something. I write most of my messages in a webmail application which gives me no idea of the size of my messages, and that's primarily why I was concerned. I hope that I didn't offend anyone by my concern. Good luck. Signed: Dakotah Rickard On 7/25/12, Nicol nicoljaco...@telkomsa.net wrote: I'd like to give some advice for those who use MSOffice outlook and jaws. Messages sent in plain text format is much smaller than messages sent in html format. What I usually do if I write a message that's quite long. Step1: I save the message in my drafts folder. I hit control plus s and then hit escape to close the message. Step2: I go to my drafts folder. Step3: I highlight the message and hit alt enter. This will bring up the properties dialogue. Step4: I read the screen with the jaws cursor. So in this way I can see how many kb the message is. The message I sent to the list about the keyboard crazy game was 34 kb because the message format is set on html. So I went into the options dialogue in outlook and changed the format to plain text and the size of my post dropped from 34 to 7 kb. I hope my advice helps. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] working Holodeck game
Hi Dark, Oh, don't get me started. I hate the so called blind privileged experience argument. That's a load of crap circulated by people who have never been sighted, who think their experience is superior to everyone else, and argue essentially from ignorance. Especially, when the subject at hand such as music has nothing to do with being blind or sighted in the first place. For example, a few years ago there was a blind Canadian jazz and blues-rock musician named Jeff Healey. He was an exceptionally good guitar player, and loved to show off his talent by playing the guitar flat on his lap. I can't argue with his skill as a guitarist, since I do admire his skills myself, but many people jumped to that stereotypical conclusion that because he was blind that made him somehow superior to sighted musicians. Of course, the fact he was blind had absolutely nothing to do with it. It all came down to a lot of time and practice to pull off feats like that. There have been a number of extremely talented sighted guitar players that are as good as if not better than Jeff Healey. People like Eddy Van Halen, Jimmi Hendrix, Eric Clapton, Richard Van Zant from Linard Skinard, to name just a few have made a name for themselves as world renown guitarists. The point here is that being a very exceptional guitar player doesn't have anything to do with being blind. It all comes down to skill and talent. Anyway, getting back on topic here you are right. There are a number of experiences where blindness doesn't effect it one way or another. Sometimes a blind person has to do things differently, but can essentially have the same experience as his/her sighted friends and family. Cheers! On 7/25/12, dark d...@xgam.org wrote: Hi Tom. both true, however one thing I want to avoid n any discussion with disability and effort is the idea of privelidged experience, that there is a blind experience of the world whicch nobody else can understand or participate in, even when that experience has nothing to do with blindness. i have for instance read papers by peoplke who claime that blind people, (and by their implication All! blind people), have an understanding and experience of music beyond everyone else. To me, this is exclusivist rubbish, sinse I've met some pretty tone deaf blind people and some amazing sighted musicians,, and just as we must acknolidge that sighted people can! play audio games, it is equally true that there are experiences which blindness doesn't affect. perhaps the example of text games was a bad one because of cost, but music, playing audio games, communicating in an auditory way, learning massage, would probably be different. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Moderator reminder: Trimming messages
Hi Dakotah, No problem. No offense taken. I'm just glad we are able to clarify things for you. :D As it happens I often use the Google web-mail interface myself 90% of the time and don't bother with separate e-mail clients. Since I have several different computers running various operating systems its just easier for me to open up Firefox and read my mail than download it into Outlook, Thunderbird, Evolution, or whatever. Bottom line, I don't know how large my messages are either, but usually by trimming I am far below the 10 KB limit. Plus it helps to send messages as text only too. Cheers! On 7/25/12, Dakotah Rickard dakotah.rick...@gmail.com wrote: It's also pretty easy to eliminate auto-sending of replies, so long as you take the time... I'm not trying to accuse anyone by the way, I just didn't know you guys even looked at messages that large or if they got moved into a, go ahead and delete, folder or something. I write most of my messages in a webmail application which gives me no idea of the size of my messages, and that's primarily why I was concerned. I hope that I didn't offend anyone by my concern. Good luck. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] working Holodeck game
There are some true inexplicable mysteries out there though. This is a bit off topic, but since music came up I'd like to mention Derek Paravicini, the blind and severely autistic pianist. It would take a while to explain why this guy is so amazing, so I'll link you guys to a few videos. it'll give you an idea of what this guy's all about and his incredible improv skill and technique. http://www.youtube.com/watch?v=qpIigV7-kJk http://www.youtube.com/watch?v=XztWqdEeyZQ http://www.youtube.com/watch?v=BINSQNo8-18 and last one is a documentary: http://www.youtube.com/watch?v=fibZudrZUto Now how could anything like this be explained logically? For all we know, this guy is the most talented pianist on earth, and that's no exageration. He can play any song, in any key, in any style he chooses. in fact he can play them chromatically. check this out: http://www.youtube.com/watch?v=tnqvmPCDli0 he can compose songs on the spot, however he cannot count to 10. explain this. It's sorta hard not to compare pianists to this guy now. lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 25, 2012 9:27 PM Subject: Re: [Audyssey] working Holodeck game Hi Dark, Oh, don't get me started. I hate the so called blind privileged experience argument. That's a load of crap circulated by people who have never been sighted, who think their experience is superior to everyone else, and argue essentially from ignorance. Especially, when the subject at hand such as music has nothing to do with being blind or sighted in the first place. For example, a few years ago there was a blind Canadian jazz and blues-rock musician named Jeff Healey. He was an exceptionally good guitar player, and loved to show off his talent by playing the guitar flat on his lap. I can't argue with his skill as a guitarist, since I do admire his skills myself, but many people jumped to that stereotypical conclusion that because he was blind that made him somehow superior to sighted musicians. Of course, the fact he was blind had absolutely nothing to do with it. It all came down to a lot of time and practice to pull off feats like that. There have been a number of extremely talented sighted guitar players that are as good as if not better than Jeff Healey. People like Eddy Van Halen, Jimmi Hendrix, Eric Clapton, Richard Van Zant from Linard Skinard, to name just a few have made a name for themselves as world renown guitarists. The point here is that being a very exceptional guitar player doesn't have anything to do with being blind. It all comes down to skill and talent. Anyway, getting back on topic here you are right. There are a number of experiences where blindness doesn't effect it one way or another. Sometimes a blind person has to do things differently, but can essentially have the same experience as his/her sighted friends and family. Cheers! On 7/25/12, dark d...@xgam.org wrote: Hi Tom. both true, however one thing I want to avoid n any discussion with disability and effort is the idea of privelidged experience, that there is a blind experience of the world whicch nobody else can understand or participate in, even when that experience has nothing to do with blindness. i have for instance read papers by peoplke who claime that blind people, (and by their implication All! blind people), have an understanding and experience of music beyond everyone else. To me, this is exclusivist rubbish, sinse I've met some pretty tone deaf blind people and some amazing sighted musicians,, and just as we must acknolidge that sighted people can! play audio games, it is equally true that there are experiences which blindness doesn't affect. perhaps the example of text games was a bad one because of cost, but music, playing audio games, communicating in an auditory way, learning massage, would probably be different. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] working Holodeck game
Actually fencing is very doable for a VI person. I know because I do it. :) Not only have I fenced other VI people but sighted fencers as well, and I mean this in a competitive sense. Once you get acquainted with the common moves and combinations you can quite easily tell what's happening and be able to answer, elaborate or furthermore, direct the bout in the way you'd like it to go. It's a language like a dance or moving chess game. In a virtual situation, I'd think there would need to be some audio queues or some such thing to help a VI person tell where the opponent's blade is, so I can see how this might be more of an issue in a case like the one being discussed here as there is no physical feedback to help reveal what is happening. In real-life, once you connect with the opponent's blade and get that physical / visceral contact, access just isn't an issue. So if that can be duplicated in a virtual reality scenario or substituted for, then I think the access issue can be minimized. Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Jul 24, 2012, at 7:48 PM, dark wrote: One interesting thing though, is that the closer to real life it is, probably the less accessible it would be. For instance, it mentions that students are developing a game with real time combat where you swing swords and shoot guns, well sinse in real life fencing is pretty difficult for a vi person, that's accessibility gone straight off. I remember a virtual reality 3d plane sim my brother played in an arcade in the 90's, and being extremely disappointed that it was utterly unplayable for me, sinse I could only see what I'd see in a real cockpit, which was not much. indeed I've noticed myself that low vision access has decreased as games have become more graphically real. So, while I think it's an intereting bit of technology, unless we're all going to get vizers like Jordi laforge, I don't think it's one that will be really a good thing for vi gamers. Beware the greu! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] working Holodeck game
Hi Dark, Respectfully, the idea that the effort of a visually impaired person will *always* be more to achieve the same level of expertise in a situation isn't necessarily true in all cases. While I agree with you for the most part, in the case of fencing, as you become more fluent in the movements themselves, they sublimate and become second nature. So at that point, rather than contributing to cognitive load, they actually free you from it. Furthermore, the action can get so fast that even sighted fencers rely on this same mechanism, rather than looking for the moving blade and then thinking about what to do next. It just doesn't happen that way. So the point is that there gets to be an even ground at some level so to speak. As I said earlier though, I do understand where you're coming from on the gaming front. However, I think this just might be a matter of fledgling technologies. Virtual reality, as good as it is, is only in its infancy. We have so far to go with this and this leaves room for amazing and innovative ways we can find of adaptation of the presented materials to facilitate inclusiveness. Yes? Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Jul 24, 2012, at 10:12 PM, dark wrote: Hi Tom. The problem I see it is that where as in a game with pure sound or with less realistic graphics there is no access issue, the closer things get to reality, the more the access is needed. to take the fensing example. yes, you can use light sabers that make noises and practice, but the effort will always be more than for a sighted person when attaining the same level of skill, and when the point of a game is to test your skill your on to a none starter really when the effort for access is so radically different. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 25, 2012 4:05 AM Subject: Re: [Audyssey] working Holodeck game Hi Dark, Well, yes and no. Using real fencing swords is difficult for someone who can't see, but there are ways to do it and make it accessible. I'll use myself as an example here. My son and I have a couple of battery operated light sabers we got at Wal-Mart. They vibrate, hum, and light up like the real thing but the blades are nothing more than a long plastic tube. To make a long story short I've gotten good at blocking his attacks and finding openings simply by listening to the hum and voom, voom, voom of the light sabers. Point being if the enemy sword has some sound source a blind person can fence well enough, and therefore the game could be made accessible. However, you are right adding accessibility to any vr gaming is the last thing the developers will think of in the initial stages. Most of it will be highly graphical and audio will be there as special effects rather than as an accessibility aid. Sadly we are always the last to be included in any kind of new development like this. Cheers! On 7/24/12, dark d...@xgam.org wrote: One interesting thing though, is that the closer to real life it is, probably the less accessible it would be. For instance, it mentions that students are developing a game with real time combat where you swing swords and shoot guns, well sinse in real life fencing is pretty difficult for a vi person, that's accessibility gone straight off. I remember a virtual reality 3d plane sim my brother played in an arcade in the 90's, and being extremely disappointed that it was utterly unplayable for me, sinse I could only see what I'd see in a real cockpit, which was not much. indeed I've noticed myself that low vision access has decreased as games have become more graphically real. So, while I think it's an intereting bit of technology, unless we're all going to get vizers like Jordi laforge, I don't think it's one that will be really a good thing for vi gamers. Beware the greu! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any