Re: [Audyssey] A See Munkey in my house!

2013-05-20 Thread Damien C. S. Pendleton

Hi Ryan,
Wow, sounds neat! I wonder what current games it can be used with? More 
importantly, I wonder if I can encorporate its use into any of my own 
productions?

Kind regards,
Damien.
-Original Message- 
From: Ryan Strunk

Sent: Monday, May 20, 2013 1:18 AM
To: 'Gamers Discussion list'
Subject: [Audyssey] A See Munkey in my house!

Hi everyone,
Most of you may remember reading a thread a few weeks ago about the See
Munkey, a revolutionary new 3D motion tracking headset that Aprone is
designing and coding for use in upcoming game titles. I received my headset
in the mail yesterday, and I am amazed beyond comprehension at what Jeremy
has put together.
First, let me say, as people start firing up their spell checkers and
splitting the subject lines, See Munkey is not spelled like the packets of
brine shrimp we used to get as kids. It's see as in to understand or to
take in visually, and monkey like the animal only spelled with a U
instead. See Munkey.
And now to the amazingness!
There were two pieces of gear in my See Munkey box: a reinforced headband
and a small rubberized box fitted with a clip and trailing a USB cord. The
rubberized box is the actual See Munkey. It's designed to clip onto the top
of your headphones if they run across your head. If you wear ear buds, or if
your headset, like mine, wraps around the back of your head, you clip the
box to the headband and slip that on over the top of your head. The See
Munkey is designed to sit on top of your head in order to track your
movements.
The See Munkey currently tracks your head on 3 major planes:
*Horizontal rotation: turning your head side to side, called yaw
*Vertical rotation: nodding your head up and down, called pitch
*tilt: tilting your head side to side and stretching out your neck, called
roll
The software is still being developed, but it was amazing to see it in
action; I'm practically drooling to play with it more, but I want to put
this email out there first to give Aprone the credit he so richly deserves.
I downloaded a mapper program to calibrate the headset to my particular
movements. Once the mapper is launched, you move your head through a series
of gestures and press letters to teach the program about yourself. The more
times you perform these gestures, the more the mapper learns about your
movements and the smoother it translates your gestures into actions.
Currently the See Munkey supports playing in Swamp as a means of turning
your character, but this will change very shortly.
But it using it to play Swamp, I've already seen the true genius the See
Munkey is going to be.
I was walking through the abandoned hospital today, one hand on my keyboard,
the other on my mouse, and I heard a zombie in my left ear. Instead of
moving my mouse so my character was facing him, I simply looked at him. I
mean I quite literally turned my head to face the noise and looked directly
at the zombie. As I turned my head, the sound panned with my movement until
I was staring the zombie square in his rotting face. It was the easiest
thing in the world to pull the trigger.
You will not truly be able to appreciate the amazing ground the See Munkey
is not only going to break, but shatter, until you get your hands on
one--and you must get your hands on one. My understanding is that the
devices, once commercially available, will retail for $50 plus shipping, and
they will be worth every penny. If you don't have $50, save your pennies,
ask a friend, or mortgage Vermont Avenue. This is something you truly must
experience.
Aprone, you are a gentleman and a scholar.
And now, zombies.
Ryan


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Re: [Audyssey] A See Munkey in my house!

2013-05-20 Thread Jim Kitchen

Hi Jeremy,

May I ask, will I be able to develop games in VB6 that will be able to take 
advantage of your See Munkey?

Thanks.

BFN

Jim

I'd love to poke her in box.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] game file path

2013-05-20 Thread Jim Kitchen

Hi Thomas,

Yes, when I bought my game development computer I was still running a dos 
computer for Email and the Internet.  Then when it went bad I bought a new 
Windows computer to do Email and the Internet on.

My game development computer also has an external USB Triple Talk hardware 
synthesizer.  It frees up the system resources that Eloquence would take.  
Which is probably good when working in the VB6 IDE.  Even though I have worked 
in VB6 on the Internet computer with Eloquence.  But heck I still have an 
Accent stand alone hardware synthesizer.  It just is not as responsive with JFW 
as it was with JFD.

I guess the hard thing is knowing if the newest really might be the best, or if 
it is just hype from the company trying to sell it.  Interesting though that 
you found out that the third service pack for your virtual XP really was not 
good.

I have not yet worked with the SHGetFolderPath function.  I plan to see if I 
can get it all working though.

BFN

Jim

Ohio is so friendly that Hi is it's middle name.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] game file path

2013-05-20 Thread shaun everiss

Well I do sympathise with you.
howeverthings are changing.
I used to have a couple synths a keynote external and a dectalk which 
never ran right with xp at all.
Ofcause its a bit mute now, my systems well most of the newer ones I 
have don't even have a serial port.
The later systems I have both desktop and laptop a like don't even 
have a modem or moniter port.
its all usb 2 3 and hdmi now with wired and wireless broadband 
connecters so unless you get a card or adaptor or something your 
serial device may be no go.
Not to mention that some try to access ports directly which guess 
what windows really gets cranky about.
Firstly its secured against direct access and second more often than 
not it really doesn't connect to any physical ports these days unless 
forced to its all vertual.
in the case with my dectalk express, the system tried to go through 
sam and tried to directly interface with the hardware which windows 
would not let it.
in the best case it would work but not run right speaking it through 
the soundcard in a weird language and at worst windows would detect 
something was trying to mess with its port and lock me out of starting the box.

The only way to fix it was to reformat.
After trying this at least 20  times and having to reformat almost 
every time I surmised this was probably something to that effect and 
stopped trying.

Ofcause it ended up not mattering as both synths broke and ports went away.
I have always said I'd get an external synth but with all the junk 
thats going round with all the space and devices I have I've never 
got round to it.

my first nettable system was in 1996 when I got my first pcmcia card modem.
Before I had dos but it was not for much at all.

At 08:53 PM 5/20/2013, you wrote:

Hi Thomas,

Yes, when I bought my game development computer I was still running 
a dos computer for Email and the Internet.  Then when it went bad I 
bought a new Windows computer to do Email and the Internet on.


My game development computer also has an external USB Triple Talk 
hardware synthesizer.  It frees up the system resources that 
Eloquence would take.  Which is probably good when working in the 
VB6 IDE.  Even though I have worked in VB6 on the Internet computer 
with Eloquence.  But heck I still have an Accent stand alone 
hardware synthesizer.  It just is not as responsive with JFW as it 
was with JFD.


I guess the hard thing is knowing if the newest really might be the 
best, or if it is just hype from the company trying to sell 
it.  Interesting though that you found out that the third service 
pack for your virtual XP really was not good.


I have not yet worked with the SHGetFolderPath function.  I plan to 
see if I can get it all working though.


BFN

Jim

Ohio is so friendly that Hi is it's middle name.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] A See Munkey in my house!

2013-05-20 Thread Scott Chesworth
Hahaha, the burn test is hilarious!

Really looking forward to getting my hands on one of these.


On 5/20/13, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Ryan I sincerely appreciate this email you've written, and I'm very happy to
 hear that you are enjoying the device!

 As he has stated, the software is still very primitive, in fact I wasn't
 even ready to post it except his device arrived quickly and I have been sick
 all weekend and didn't get programming done that I had expected to get done.
  In its current form it is just hardcoded for the settings I personally used
 while playing Swamp, and luckily that worked well enough for Ryan that he
 was also able to play.  Once finished, the program will be able to fully
 customize the controls so that it can be used for other games as well.  I'm
 still writing up the user and developer manuals, but thanks to Ryan and a
 few others, I have completed and tested the online store.  I'll be opening
 the store to officially start selling the See Munkeys once I've finished the
 mapping software and the manuals.  I don't expect it to take long, but then
 again I thought the same thing before I wasted the last 2 days sick.  :P

 Of the 13 devices I built, 1 of them had a bad sensor and I didn't find that
 out until I had already encased it in the rubber.  That meant there was no
 way to replace the sensor so I ended up with a totally worthless See Munkey.
  After being mad at myself for not checking that sensor before hand, I
 thought I might as well use the device for some stress tests.  I've been
 claiming these things are nearly indestructible (by design) but had no true
 evidence to back that up.  In this particular Munkey the diagnostic software
 reports that 2 of the 9 sensors are not responding, so I felt that with 7
 working I could still do some tests on it.  Here are my pretty funny stress
 tests, recorded for everyone's listening pleasure.

 www.kaldobsky.com/audiodevices/falltest1.wma
 www.kaldobsky.com/audiodevices/falltest2.wma
 www.kaldobsky.com/audiodevices/falltest3.wma
 www.kaldobsky.com/audiodevices/crushtest1.wma
 www.kaldobsky.com/audiodevices/crushtest2.wma
 www.kaldobsky.com/audiodevices/burntest.wma


 From: Ryan Strunk ryan.str...@gmail.com
 Subject: [Audyssey] A See Munkey in my house!
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Sunday, May 19, 2013, 8:18 PM
 Hi everyone,
 Most of you may remember reading a thread a few weeks ago
 about the See
 Munkey, a revolutionary new 3D motion tracking headset that
 Aprone is
 designing and coding for use in upcoming game titles. I
 received my headset
 in the mail yesterday, and I am amazed beyond comprehension
 at what Jeremy
 has put together.
 First, let me say, as people start firing up their spell
 checkers and
 splitting the subject lines, See Munkey is not spelled like
 the packets of
 brine shrimp we used to get as kids. It's see as in to
 understand or to
 take in visually, and monkey like the animal only spelled
 with a U
 instead. See Munkey.
 And now to the amazingness!
 There were two pieces of gear in my See Munkey box: a
 reinforced headband
 and a small rubberized box fitted with a clip and trailing a
 USB cord. The
 rubberized box is the actual See Munkey. It's designed to
 clip onto the top
 of your headphones if they run across your head. If you wear
 ear buds, or if
 your headset, like mine, wraps around the back of your head,
 you clip the
 box to the headband and slip that on over the top of your
 head. The See
 Munkey is designed to sit on top of your head in order to
 track your
 movements.
 The See Munkey currently tracks your head on 3 major
 planes:
 *Horizontal rotation: turning your head side to side, called
 yaw
 *Vertical rotation: nodding your head up and down, called
 pitch
 *tilt: tilting your head side to side and stretching out
 your neck, called
 roll
 The software is still being developed, but it was amazing to
 see it in
 action; I'm practically drooling to play with it more, but I
 want to put
 this email out there first to give Aprone the credit he so
 richly deserves.
 I downloaded a mapper program to calibrate the headset to my
 particular
 movements. Once the mapper is launched, you move your head
 through a series
 of gestures and press letters to teach the program about
 yourself. The more
 times you perform these gestures, the more the mapper learns
 about your
 movements and the smoother it translates your gestures into
 actions.
 Currently the See Munkey supports playing in Swamp as a
 means of turning
 your character, but this will change very shortly.
 But it using it to play Swamp, I've already seen the true
 genius the See
 Munkey is going to be.
 I was walking through the abandoned hospital today, one hand
 on my keyboard,
 the other on my mouse, and I heard a zombie in my left ear.
 Instead of
 moving my mouse so my character was facing him, I simply
 looked at him. I
 mean I quite literally turned my head to face the noise and
 

Re: [Audyssey] A See Munkey in my house!

2013-05-20 Thread Phil Vlasak

Hi Aprone,
I would call the burn test, first Burn,   then a session in the human 
centrifuge, followed by water boarding.

What a series of dreaded electronic tortures!
As sounds are not as accurate in locating as sight, I suggest a rough 
altitude measure of yards or meters from 0 on the ground to 9 as the upper 
limit.
It would also be good if in shooting something you get feedback on how far 
off you were and in what direction.

Phil


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Re: [Audyssey] game file path

2013-05-20 Thread Trouble
I can see some updates of xp not being very fast in a VM. You have to 
remember that when running a VM the original op along with the VM and 
second op are running. So you have 2 ops running with a connected 
interface translating. With out a lot of ram to offset this it is 
possible to see conflicts in operation on the VM.
However, running that op as a stand alone op on the box will not run 
the same as it does in a VM. upgrades not only fixes bugs and holes. 
But also replace bad code with good code and if not left to get these 
upgrades can make very many bugs to deal with on latter ops. There is 
a reason you can not buy VB6 anymore and that is because they have 
made it better. I would also state that it is probably not able to be 
installed on win7 and up for dropped dependency and libs. which would 
make it less likely to be used. Moving up may be ruff, but is worth 
it in the long run from headaches, and there are going to be many more.
Microsoft just sent out email on win 8.1 as free upgrade for win8. 
And yes, they changed a lot in how it runs.


At 04:53 AM 5/20/2013, you wrote:

Hi Thomas,

Yes, when I bought my game development computer I was still running 
a dos computer for Email and the Internet.  Then when it went bad I 
bought a new Windows computer to do Email and the Internet on.


My game development computer also has an external USB Triple Talk 
hardware synthesizer.  It frees up the system resources that 
Eloquence would take.  Which is probably good when working in the 
VB6 IDE.  Even though I have worked in VB6 on the Internet computer 
with Eloquence.  But heck I still have an Accent stand alone 
hardware synthesizer.  It just is not as responsive with JFW as it 
was with JFD.


I guess the hard thing is knowing if the newest really might be the 
best, or if it is just hype from the company trying to sell 
it.  Interesting though that you found out that the third service 
pack for your virtual XP really was not good.


I have not yet worked with the SHGetFolderPath function.  I plan to 
see if I can get it all working though.


BFN

Jim

Ohio is so friendly that Hi is it's middle name.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] A See Munkey in my house!

2013-05-20 Thread Jeremy Kaldobsky
Jim, you can use the See Munkey with VB6 quite easily.  Just go to components 
and add Microsoft Comm Control 6.0 and add one to your project.  Toss this code 
into form_load just to set things up.

If MSComm1.PortOpen Then MSComm1.PortOpen = False
MSComm1.Settings = 115200,N,8,1
MSComm1.DTREnable = True
MSComm1.RTSEnable = True
MSComm1.RThreshold = 1
MSComm1.SThreshold = 0
'set the active serial port
MSComm1.CommPort = 2
MSComm1.PortOpen = True

When you want to send data to the device you just run the single line of code:
MSComm1.Output = p

All commands you send to the device are a single lowercase character.  v 
requests the device firmware version, w requests raw sensor data, p 
requests processed sensor data (recommended at first), c is the command to 
center the device, u,d,l,r,7, and 9 are the calibration commands.  
And that's it.

When the See Munkey sends data back to your program, it shows up in the OnCOmm 
section of MSComm1.  Because there is a chance that the data won't arrive in a 
single message (just like when doing multiplayer coding for games) I have it 
store incoming messages into a separate variable that will keep being added to 
until it has everything I've requested.

tempm$ = MSComm1.Input
incomingmessage$ = incomingmessage$  tempm$

For when you request the version, the message will be contained between a set 
of brackets ( ).
If InStr(1, incomingmessage$, ()  0 And InStr(1, incomingmessage$, ))  
0 Then 'we have the version
tempm2$ = Left(incomingmessage$, InStr(1, incomingmessage$, )) - 1) 
deviceversion$ = Right(tempm2$, Len(tempm2$) - (InStr(1, tempm2$, ())) 
msgbox The version is   tempm2$
incomingmessage$ = 
End If

'For when we request processed data, the message is 3 numbers separated by 
commas, held between square brackets [ ].
If InStr(1, incomingmessage$, [)  0 And InStr(1, incomingmessage$, ])  
0 Then 'we have a full piece
tempm2$ = Left(incomingmessage$, InStr(1, incomingmessage$, ]) - 1) 'full 
reading
tempm2$ = Right(tempm2$, Len(tempm2$) - (InStr(1, tempm2$, [))) 'full 
reading
incomingmessage$ = 
myyaw = Left(tempm2$, InStr(1, tempm2$, ,) - 1): myyaw = Round(myyaw, 2)
tempm2$ = Right(tempm2$, Len(tempm2$) - InStr(1, tempm2$, ,))
mypitch = Left(tempm2$, InStr(1, tempm2$, ,) - 1): mypitch = 
Round(mypitch, 2)
tempm2$ = Right(tempm2$, Len(tempm2$) - InStr(1, tempm2$, ,))
myroll = Left(tempm2$, InStr(1, tempm2$, ,) - 1): myroll = Round(myroll, 
2)
tempm2$ = Right(tempm2$, Len(tempm2$) - InStr(1, tempm2$, ,))
'here is where I decide what to do with those 3 values.
Call process
'to keep the data coming, I request another set of sensor data from the 
device so that we always have another updated message coming in to update our 
head position.
sendcom p
DoEvents
End If

To the non programmers or the non-VB programmers, I apologize for the long code 
themed message.  :D  But yeah, that's basically it.  This example hard codes 
COM port 2 as the port the devices is plugged in to, but that's just because I 
recently found that my auto-detect method is broken and doesn't always get the 
right one.  I hope this made at least some sense Jim, since I don't comment my 
code and tried to just toss a few comments in after I pasted it into the email.


--- On Mon, 5/20/13, Jim Kitchen j...@kitchensinc.net wrote:

 From: Jim Kitchen j...@kitchensinc.net
 Subject: Re: [Audyssey] A See Munkey in my house!
 To: Jeremy Kaldobsky Gamers@audyssey.org
 Date: Monday, May 20, 2013, 4:53 AM
 Hi Jeremy,
 
 May I ask, will I be able to develop games in VB6 that will
 be able to take advantage of your See Munkey?
 
 Thanks.
 
 BFN
 
     Jim


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Re: [Audyssey] A See Munkey in my house!

2013-05-20 Thread Thomas Ward
Hi Damien,

Yeah, I'd like to know what i need to do to support it as well.
Especially, on non-Windows platforms if possible. I am now officially
using SDL for most of my projects so I'd like to be able to tie it
into SDL if I can and use it for the head tracking capabilities.

On 5/20/13, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote:
 Hi Ryan,
 Wow, sounds neat! I wonder what current games it can be used with? More
 importantly, I wonder if I can encorporate its use into any of my own
 productions?
 Kind regards,
 Damien.

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Re: [Audyssey] A See Munkey in my house!

2013-05-20 Thread Thomas Ward
Hi Jeremy,

Lol! I think those stress tests brings new meaning to takes a licking
and keeps on ticking. I thought for sure running it over with the car
was going to finish it off, and then you burned it in gas and soaked
it with the hose and still worked.  That's hilarious. :D


On 5/19/13, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Ryan I sincerely appreciate this email you've written, and I'm very happy to
 hear that you are enjoying the device!

 As he has stated, the software is still very primitive, in fact I wasn't
 even ready to post it except his device arrived quickly and I have been sick
 all weekend and didn't get programming done that I had expected to get done.
  In its current form it is just hardcoded for the settings I personally used
 while playing Swamp, and luckily that worked well enough for Ryan that he
 was also able to play.  Once finished, the program will be able to fully
 customize the controls so that it can be used for other games as well.  I'm
 still writing up the user and developer manuals, but thanks to Ryan and a
 few others, I have completed and tested the online store.  I'll be opening
 the store to officially start selling the See Munkeys once I've finished the
 mapping software and the manuals.  I don't expect it to take long, but then
 again I thought the same thing before I wasted the last 2 days sick.  :P

 Of the 13 devices I built, 1 of them had a bad sensor and I didn't find that
 out until I had already encased it in the rubber.  That meant there was no
 way to replace the sensor so I ended up with a totally worthless See Munkey.
  After being mad at myself for not checking that sensor before hand, I
 thought I might as well use the device for some stress tests.  I've been
 claiming these things are nearly indestructible (by design) but had no true
 evidence to back that up.  In this particular Munkey the diagnostic software
 reports that 2 of the 9 sensors are not responding, so I felt that with 7
 working I could still do some tests on it.  Here are my pretty funny stress
 tests, recorded for everyone's listening pleasure.

 www.kaldobsky.com/audiodevices/falltest1.wma
 www.kaldobsky.com/audiodevices/falltest2.wma
 www.kaldobsky.com/audiodevices/falltest3.wma
 www.kaldobsky.com/audiodevices/crushtest1.wma
 www.kaldobsky.com/audiodevices/crushtest2.wma
 www.kaldobsky.com/audiodevices/burntest.wma

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Re: [Audyssey] A See Munkey in my house!

2013-05-20 Thread Dakotah Rickard
I really, really want one.
This and cockroaches will survive the nuclear holocaust.

My wife is so excited she wants to order one as well.

This is a-freaking-mazing!

Signed:
Dakotah Rickard

PS: Do you know anyone who has a firing range? It'd totally be worth it.

On 5/20/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Damien,

 Yeah, I'd like to know what i need to do to support it as well.
 Especially, on non-Windows platforms if possible. I am now officially
 using SDL for most of my projects so I'd like to be able to tie it
 into SDL if I can and use it for the head tracking capabilities.

 On 5/20/13, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote:
 Hi Ryan,
 Wow, sounds neat! I wonder what current games it can be used with? More
 importantly, I wonder if I can encorporate its use into any of my own
 productions?
 Kind regards,
 Damien.

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Re: [Audyssey] A See Munkey in my house!

2013-05-20 Thread Thomas Ward
Hi Ryan,

Sounds awesome. I'm just awaiting for Jeremy to begin selling these
little gizmos so I can start playing around with one myself. :D


On 5/19/13, Ryan Strunk ryan.str...@gmail.com wrote:
 Hi everyone,
 Most of you may remember reading a thread a few weeks ago about the See
 Munkey, a revolutionary new 3D motion tracking headset that Aprone is
 designing and coding for use in upcoming game titles. I received my headset
 in the mail yesterday, and I am amazed beyond comprehension at what Jeremy
 has put together.
 First, let me say, as people start firing up their spell checkers and
 splitting the subject lines, See Munkey is not spelled like the packets of
 brine shrimp we used to get as kids. It's see as in to understand or to
 take in visually, and monkey like the animal only spelled with a U
 instead. See Munkey.
 And now to the amazingness!
 There were two pieces of gear in my See Munkey box: a reinforced headband
 and a small rubberized box fitted with a clip and trailing a USB cord. The
 rubberized box is the actual See Munkey. It's designed to clip onto the top
 of your headphones if they run across your head. If you wear ear buds, or
 if
 your headset, like mine, wraps around the back of your head, you clip the
 box to the headband and slip that on over the top of your head. The See
 Munkey is designed to sit on top of your head in order to track your
 movements.
 The See Munkey currently tracks your head on 3 major planes:
 *Horizontal rotation: turning your head side to side, called yaw
 *Vertical rotation: nodding your head up and down, called pitch
 *tilt: tilting your head side to side and stretching out your neck, called
 roll
 The software is still being developed, but it was amazing to see it in
 action; I'm practically drooling to play with it more, but I want to put
 this email out there first to give Aprone the credit he so richly deserves.
 I downloaded a mapper program to calibrate the headset to my particular
 movements. Once the mapper is launched, you move your head through a series
 of gestures and press letters to teach the program about yourself. The more
 times you perform these gestures, the more the mapper learns about your
 movements and the smoother it translates your gestures into actions.
 Currently the See Munkey supports playing in Swamp as a means of turning
 your character, but this will change very shortly.
 But it using it to play Swamp, I've already seen the true genius the See
 Munkey is going to be.
 I was walking through the abandoned hospital today, one hand on my
 keyboard,
 the other on my mouse, and I heard a zombie in my left ear. Instead of
 moving my mouse so my character was facing him, I simply looked at him. I
 mean I quite literally turned my head to face the noise and looked directly
 at the zombie. As I turned my head, the sound panned with my movement until
 I was staring the zombie square in his rotting face. It was the easiest
 thing in the world to pull the trigger.
 You will not truly be able to appreciate the amazing ground the See Munkey
 is not only going to break, but shatter, until you get your hands on
 one--and you must get your hands on one. My understanding is that the
 devices, once commercially available, will retail for $50 plus shipping,
 and
 they will be worth every penny. If you don't have $50, save your pennies,
 ask a friend, or mortgage Vermont Avenue. This is something you truly must
 experience.
 Aprone, you are a gentleman and a scholar.
 And now, zombies.
 Ryan


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Re: [Audyssey] A See Munkey in my house!

2013-05-20 Thread Dakotah Rickard
My wife, on hearing my message, said Well now they'll have something
to play with. meaning the cockroaches.



On 5/20/13, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 I really, really want one.
 This and cockroaches will survive the nuclear holocaust.

 My wife is so excited she wants to order one as well.

 This is a-freaking-mazing!

 Signed:
 Dakotah Rickard

 PS: Do you know anyone who has a firing range? It'd totally be worth it.

 On 5/20/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Damien,

 Yeah, I'd like to know what i need to do to support it as well.
 Especially, on non-Windows platforms if possible. I am now officially
 using SDL for most of my projects so I'd like to be able to tie it
 into SDL if I can and use it for the head tracking capabilities.

 On 5/20/13, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote:
 Hi Ryan,
 Wow, sounds neat! I wonder what current games it can be used with? More
 importantly, I wonder if I can encorporate its use into any of my own
 productions?
 Kind regards,
 Damien.

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Re: [Audyssey] A See Munkey in my house!

2013-05-20 Thread Jeremy Kaldobsky
Damien and Thomas,

I think you'll find that supporting the See Munkey is very easy.  Each 
language will have its own way of communicating to the COM ports via serial 
connection, so you may need to do a quick internet search to see how it's done. 
 The serial connection will need to have a few settings and here are the values:
baudrate = 115200
parity = N
databits = 8
stopbits = 1
You tell your code which COM port the device is plugged in to, or find some 
code online to detect that automatically, and you're connected.  I would 
imagine in most languages it is a single line of code to send a message to the 
device, such as MSComm1.Output = message.

There are 3 types of information you can request from the device.  If you send 
it a lowercase v, it returns the version and firmware data inclosed within 
brackets ( ).  The serial code you look up will also give you some pretty 
simple way to read incoming messages being sent from the device.  I put each 
message type in its own brackets to make parsing it easier.  Every once in a 
while the data will be broken into 2 messages just like incoming network 
traffic.  Since it is contained in brackets you can just combine incoming 
messages until you have both an opening and closing bracket, and you'll know 
you have the complete message.

If you send a lowercase p, it returns the yaw, pitch, and roll values contained 
within square brackets [ ].  The numbers are separated by commas to make them 
easy to parse.

For people who want to read the raw sensor data, send the device a lowercase w, 
and it returns 13 numbers (separated by commas) within curly brackets { }.  
These are the 3 accelerometers, 3 gyroscopes, 3 magnetometers, something that I 
believe is the clock signal (not useful), then the yaw, pitch, and roll that 
have been internally processed.

It really does do 90% of the work for you.  Each time you read the positional 
data, just send another p so that a new updated message will be sent.  That's 
a good way to only be fed the data as fast as your game is able to use it.

I have been struggling to find time to work on my mapping software and the 
online manuals, but if developers are interested to start playing around with 
the devices then I could give them a link to the online store.  When players 
get the device they are depending on me to have cool working tools so they can 
map the controls to play their existing games, but other developers can 
probably start enjoying the device from the moment they take it out of the box. 
 So while I'm still holding off on officially opening the online store, for 
eager developers (or people who don't care if the mapping tools aren't finished 
yet), just send me an email and I'll send you the link.

I really would like developers to have these sooner rather than later, just so 
they have more time to get comfortable with them.

- Aprone

--- On Mon, 5/20/13, Thomas Ward thomasward1...@gmail.com wrote:

 From: Thomas Ward thomasward1...@gmail.com
 Subject: Re: [Audyssey] A See Munkey in my house!
 To: Gamers Discussion list gamers@audyssey.org
 Date: Monday, May 20, 2013, 10:15 AM
 Hi Damien,
 
 Yeah, I'd like to know what i need to do to support it as
 well.
 Especially, on non-Windows platforms if possible. I am now
 officially
 using SDL for most of my projects so I'd like to be able to
 tie it
 into SDL if I can and use it for the head tracking
 capabilities.
 
 On 5/20/13, Damien C. S. Pendleton dam...@dcpendleton.co.uk
 wrote:
  Hi Ryan,
  Wow, sounds neat! I wonder what current games it can be
 used with? More
  importantly, I wonder if I can encorporate its use into
 any of my own
  productions?
  Kind regards,
  Damien.


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Re: [Audyssey] A See Munkey in my house!

2013-05-20 Thread Jeremy Kaldobsky
Shaun, I've put the See Munkey through your test.  :D

www.kaldobsky.com/audiodevices/watertest1.wma

--- On Sun, 5/19/13, shaun everiss sm.ever...@gmail.com wrote:

 From: shaun everiss sm.ever...@gmail.com
 Subject: Re: [Audyssey] A See Munkey in my house!
 To: Gamers Discussion list gamers@audyssey.org
 Date: Sunday, May 19, 2013, 10:59 PM
 Ok man.
 wow this does beat the informercials you hear about some
 indestructable device.
 only to find out they are made from china or somewhere
 cheap.
 Things I'd like to try.
 dropping it in a pool or spilling coffee or water on it.
 I say this because it can happen, my cousin's samsung s3 was
 with him at a coffee shop when he dumped by accident his
 entire cup of coffee on the device.
 it still worked after it but smelt of coffee for weeks.
 Ofcause if a real zombie were to appear you could always see
 if it would survive being eaten  digested by zombie.
 Would be a real good selling point.
 this device is behemouth proof! grin
 Would probably really sell then.
 we don't have a zombie but still this device can survive a
 lot.


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Re: [Audyssey] game file path

2013-05-20 Thread shaun everiss

well I have a 4gb box with win7 32 bit right now.
so if I give something like 1.5 to say an xp vm then it should be ok, 
xp has run on 512 mb its a joke but it runs.

I have xp running on 1 gb this current box does 2gb ram but 1.5 is probably ok.

At 10:49 PM 5/20/2013, you wrote:
I can see some updates of xp not being very fast in a VM. You have 
to remember that when running a VM the original op along with the VM 
and second op are running. So you have 2 ops running with a 
connected interface translating. With out a lot of ram to offset 
this it is possible to see conflicts in operation on the VM.
However, running that op as a stand alone op on the box will not run 
the same as it does in a VM. upgrades not only fixes bugs and holes. 
But also replace bad code with good code and if not left to get 
these upgrades can make very many bugs to deal with on latter ops. 
There is a reason you can not buy VB6 anymore and that is because 
they have made it better. I would also state that it is probably not 
able to be installed on win7 and up for dropped dependency and libs. 
which would make it less likely to be used. Moving up may be ruff, 
but is worth it in the long run from headaches, and there are going 
to be many more.
Microsoft just sent out email on win 8.1 as free upgrade for win8. 
And yes, they changed a lot in how it runs.


At 04:53 AM 5/20/2013, you wrote:

Hi Thomas,

Yes, when I bought my game development computer I was still running 
a dos computer for Email and the Internet.  Then when it went bad I 
bought a new Windows computer to do Email and the Internet on.


My game development computer also has an external USB Triple Talk 
hardware synthesizer.  It frees up the system resources that 
Eloquence would take.  Which is probably good when working in the 
VB6 IDE.  Even though I have worked in VB6 on the Internet computer 
with Eloquence.  But heck I still have an Accent stand alone 
hardware synthesizer.  It just is not as responsive with JFW as it 
was with JFD.


I guess the hard thing is knowing if the newest really might be the 
best, or if it is just hype from the company trying to sell 
it.  Interesting though that you found out that the third service 
pack for your virtual XP really was not good.


I have not yet worked with the SHGetFolderPath function.  I plan to 
see if I can get it all working though.


BFN

Jim

Ohio is so friendly that Hi is it's middle name.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] A See Munkey in my house!

2013-05-20 Thread shaun everiss

yeah millitary grade devices are coming to gaming.

At 02:45 AM 5/21/2013, you wrote:

Hi Jeremy,

Lol! I think those stress tests brings new meaning to takes a licking
and keeps on ticking. I thought for sure running it over with the car
was going to finish it off, and then you burned it in gas and soaked
it with the hose and still worked.  That's hilarious. :D


On 5/19/13, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Ryan I sincerely appreciate this email you've written, and I'm 
very happy to

 hear that you are enjoying the device!

 As he has stated, the software is still very primitive, in fact I wasn't
 even ready to post it except his device arrived quickly and I 
have been sick
 all weekend and didn't get programming done that I had expected 
to get done.
  In its current form it is just hardcoded for the settings I 
personally used

 while playing Swamp, and luckily that worked well enough for Ryan that he
 was also able to play.  Once finished, the program will be able to fully
 customize the controls so that it can be used for other games as well.  I'm
 still writing up the user and developer manuals, but thanks to Ryan and a
 few others, I have completed and tested the online store.  I'll be opening
 the store to officially start selling the See Munkeys once I've 
finished the

 mapping software and the manuals.  I don't expect it to take long, but then
 again I thought the same thing before I wasted the last 2 days sick.  :P

 Of the 13 devices I built, 1 of them had a bad sensor and I 
didn't find that

 out until I had already encased it in the rubber.  That meant there was no
 way to replace the sensor so I ended up with a totally worthless 
See Munkey.

  After being mad at myself for not checking that sensor before hand, I
 thought I might as well use the device for some stress tests.  I've been
 claiming these things are nearly indestructible (by design) but had no true
 evidence to back that up.  In this particular Munkey the 
diagnostic software

 reports that 2 of the 9 sensors are not responding, so I felt that with 7
 working I could still do some tests on it.  Here are my pretty funny stress
 tests, recorded for everyone's listening pleasure.

 www.kaldobsky.com/audiodevices/falltest1.wma
 www.kaldobsky.com/audiodevices/falltest2.wma
 www.kaldobsky.com/audiodevices/falltest3.wma
 www.kaldobsky.com/audiodevices/crushtest1.wma
 www.kaldobsky.com/audiodevices/crushtest2.wma
 www.kaldobsky.com/audiodevices/burntest.wma

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Re: [Audyssey] A See Munkey in my house!

2013-05-20 Thread shaun everiss
I just looked at www.kaldobsky.com/audiodevices and really the paypal 
store you have seems good.

54 bucks for us 57 for outside.
50 for the device and either 4 or 8 for shipping is n0ot that bad really.

At 06:08 AM 5/21/2013, you wrote:

Damien and Thomas,

I think you'll find that supporting the See Munkey is very 
easy.  Each language will have its own way of communicating to the 
COM ports via serial connection, so you may need to do a quick 
internet search to see how it's done.  The serial connection will 
need to have a few settings and here are the values:

baudrate = 115200
parity = N
databits = 8
stopbits = 1
You tell your code which COM port the device is plugged in to, or 
find some code online to detect that automatically, and you're 
connected.  I would imagine in most languages it is a single line of 
code to send a message to the device, such as MSComm1.Output = message.


There are 3 types of information you can request from the 
device.  If you send it a lowercase v, it returns the version and 
firmware data inclosed within brackets ( ).  The serial code you 
look up will also give you some pretty simple way to read incoming 
messages being sent from the device.  I put each message type in its 
own brackets to make parsing it easier.  Every once in a while the 
data will be broken into 2 messages just like incoming network 
traffic.  Since it is contained in brackets you can just combine 
incoming messages until you have both an opening and closing 
bracket, and you'll know you have the complete message.


If you send a lowercase p, it returns the yaw, pitch, and roll 
values contained within square brackets [ ].  The numbers are 
separated by commas to make them easy to parse.


For people who want to read the raw sensor data, send the device a 
lowercase w, and it returns 13 numbers (separated by commas) within 
curly brackets { }.  These are the 3 accelerometers, 3 gyroscopes, 3 
magnetometers, something that I believe is the clock signal (not 
useful), then the yaw, pitch, and roll that have been internally processed.


It really does do 90% of the work for you.  Each time you read the 
positional data, just send another p so that a new updated message 
will be sent.  That's a good way to only be fed the data as fast as 
your game is able to use it.


I have been struggling to find time to work on my mapping software 
and the online manuals, but if developers are interested to start 
playing around with the devices then I could give them a link to the 
online store.  When players get the device they are depending on me 
to have cool working tools so they can map the controls to play 
their existing games, but other developers can probably start 
enjoying the device from the moment they take it out of the box.  So 
while I'm still holding off on officially opening the online store, 
for eager developers (or people who don't care if the mapping tools 
aren't finished yet), just send me an email and I'll send you the link.


I really would like developers to have these sooner rather than 
later, just so they have more time to get comfortable with them.


- Aprone

--- On Mon, 5/20/13, Thomas Ward thomasward1...@gmail.com wrote:

 From: Thomas Ward thomasward1...@gmail.com
 Subject: Re: [Audyssey] A See Munkey in my house!
 To: Gamers Discussion list gamers@audyssey.org
 Date: Monday, May 20, 2013, 10:15 AM
 Hi Damien,

 Yeah, I'd like to know what i need to do to support it as
 well.
 Especially, on non-Windows platforms if possible. I am now
 officially
 using SDL for most of my projects so I'd like to be able to
 tie it
 into SDL if I can and use it for the head tracking
 capabilities.

 On 5/20/13, Damien C. S. Pendleton dam...@dcpendleton.co.uk
 wrote:
  Hi Ryan,
  Wow, sounds neat! I wonder what current games it can be
 used with? More
  importantly, I wonder if I can encorporate its use into
 any of my own
  productions?
  Kind regards,
  Damien.


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Re: [Audyssey] A See Munkey in my house!

2013-05-20 Thread shaun everiss

ok man thanks for endulging me.
yeah I think if it survives the explosion test, the only thing after 
all is sticking it in a nuke reactor or something.

or spraying acid at it or something.
either way it has sertainly passed all general rage of test if it 
lasts the extremely millitary grade tests who knows I am going to 
have to recomend it to others.


At 09:21 AM 5/21/2013, you wrote:

Shaun, I've put the See Munkey through your test.  :D

www.kaldobsky.com/audiodevices/watertest1.wma

--- On Sun, 5/19/13, shaun everiss sm.ever...@gmail.com wrote:

 From: shaun everiss sm.ever...@gmail.com
 Subject: Re: [Audyssey] A See Munkey in my house!
 To: Gamers Discussion list gamers@audyssey.org
 Date: Sunday, May 19, 2013, 10:59 PM
 Ok man.
 wow this does beat the informercials you hear about some
 indestructable device.
 only to find out they are made from china or somewhere
 cheap.
 Things I'd like to try.
 dropping it in a pool or spilling coffee or water on it.
 I say this because it can happen, my cousin's samsung s3 was
 with him at a coffee shop when he dumped by accident his
 entire cup of coffee on the device.
 it still worked after it but smelt of coffee for weeks.
 Ofcause if a real zombie were to appear you could always see
 if it would survive being eaten  digested by zombie.
 Would be a real good selling point.
 this device is behemouth proof! grin
 Would probably really sell then.
 we don't have a zombie but still this device can survive a
 lot.


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Re: [Audyssey] A See Munkey in my house!

2013-05-20 Thread Jeremy Kaldobsky
I'm glad you listed the prices because it showed me that the web store hadn't 
saved a change I made a few days ago.  The out-of-country shipping turned out 
to be more than what the online estimator said ($12.75 instead of $7) so the 
prices will be $54 and $60.  The mathematicians might be scratching their 
heads, but 60 is a nice round number so I went with it.  :)

--- On Mon, 5/20/13, shaun everiss sm.ever...@gmail.com wrote:

 From: shaun everiss sm.ever...@gmail.com
 Subject: Re: [Audyssey] A See Munkey in my house!
 To: Gamers Discussion list gamers@audyssey.org
 Date: Monday, May 20, 2013, 6:08 PM
 I just looked at
 www.kaldobsky.com/audiodevices and really the paypal store
 you have seems good.
 54 bucks for us 57 for outside.
 50 for the device and either 4 or 8 for shipping is n0ot
 that bad really.


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Re: [Audyssey] A See Munkey in my house!

2013-05-20 Thread shaun everiss

yeah its a good number.

At 12:54 PM 5/21/2013, you wrote:
I'm glad you listed the prices because it showed me that the web 
store hadn't saved a change I made a few days ago.  The 
out-of-country shipping turned out to be more than what the online 
estimator said ($12.75 instead of $7) so the prices will be $54 and 
$60.  The mathematicians might be scratching their heads, but 60 is 
a nice round number so I went with it.  :)


--- On Mon, 5/20/13, shaun everiss sm.ever...@gmail.com wrote:

 From: shaun everiss sm.ever...@gmail.com
 Subject: Re: [Audyssey] A See Munkey in my house!
 To: Gamers Discussion list gamers@audyssey.org
 Date: Monday, May 20, 2013, 6:08 PM
 I just looked at
 www.kaldobsky.com/audiodevices and really the paypal store
 you have seems good.
 54 bucks for us 57 for outside.
 50 for the device and either 4 or 8 for shipping is n0ot
 that bad really.


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