Re: [Audyssey] A See Munkey in my house!
Hi Ryan, Wow, sounds neat! I wonder what current games it can be used with? More importantly, I wonder if I can encorporate its use into any of my own productions? Kind regards, Damien. -Original Message- From: Ryan Strunk Sent: Monday, May 20, 2013 1:18 AM To: 'Gamers Discussion list' Subject: [Audyssey] A See Munkey in my house! Hi everyone, Most of you may remember reading a thread a few weeks ago about the See Munkey, a revolutionary new 3D motion tracking headset that Aprone is designing and coding for use in upcoming game titles. I received my headset in the mail yesterday, and I am amazed beyond comprehension at what Jeremy has put together. First, let me say, as people start firing up their spell checkers and splitting the subject lines, See Munkey is not spelled like the packets of brine shrimp we used to get as kids. It's see as in to understand or to take in visually, and monkey like the animal only spelled with a U instead. See Munkey. And now to the amazingness! There were two pieces of gear in my See Munkey box: a reinforced headband and a small rubberized box fitted with a clip and trailing a USB cord. The rubberized box is the actual See Munkey. It's designed to clip onto the top of your headphones if they run across your head. If you wear ear buds, or if your headset, like mine, wraps around the back of your head, you clip the box to the headband and slip that on over the top of your head. The See Munkey is designed to sit on top of your head in order to track your movements. The See Munkey currently tracks your head on 3 major planes: *Horizontal rotation: turning your head side to side, called yaw *Vertical rotation: nodding your head up and down, called pitch *tilt: tilting your head side to side and stretching out your neck, called roll The software is still being developed, but it was amazing to see it in action; I'm practically drooling to play with it more, but I want to put this email out there first to give Aprone the credit he so richly deserves. I downloaded a mapper program to calibrate the headset to my particular movements. Once the mapper is launched, you move your head through a series of gestures and press letters to teach the program about yourself. The more times you perform these gestures, the more the mapper learns about your movements and the smoother it translates your gestures into actions. Currently the See Munkey supports playing in Swamp as a means of turning your character, but this will change very shortly. But it using it to play Swamp, I've already seen the true genius the See Munkey is going to be. I was walking through the abandoned hospital today, one hand on my keyboard, the other on my mouse, and I heard a zombie in my left ear. Instead of moving my mouse so my character was facing him, I simply looked at him. I mean I quite literally turned my head to face the noise and looked directly at the zombie. As I turned my head, the sound panned with my movement until I was staring the zombie square in his rotting face. It was the easiest thing in the world to pull the trigger. You will not truly be able to appreciate the amazing ground the See Munkey is not only going to break, but shatter, until you get your hands on one--and you must get your hands on one. My understanding is that the devices, once commercially available, will retail for $50 plus shipping, and they will be worth every penny. If you don't have $50, save your pennies, ask a friend, or mortgage Vermont Avenue. This is something you truly must experience. Aprone, you are a gentleman and a scholar. And now, zombies. Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A See Munkey in my house!
Hi Jeremy, May I ask, will I be able to develop games in VB6 that will be able to take advantage of your See Munkey? Thanks. BFN Jim I'd love to poke her in box. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game file path
Hi Thomas, Yes, when I bought my game development computer I was still running a dos computer for Email and the Internet. Then when it went bad I bought a new Windows computer to do Email and the Internet on. My game development computer also has an external USB Triple Talk hardware synthesizer. It frees up the system resources that Eloquence would take. Which is probably good when working in the VB6 IDE. Even though I have worked in VB6 on the Internet computer with Eloquence. But heck I still have an Accent stand alone hardware synthesizer. It just is not as responsive with JFW as it was with JFD. I guess the hard thing is knowing if the newest really might be the best, or if it is just hype from the company trying to sell it. Interesting though that you found out that the third service pack for your virtual XP really was not good. I have not yet worked with the SHGetFolderPath function. I plan to see if I can get it all working though. BFN Jim Ohio is so friendly that Hi is it's middle name. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game file path
Well I do sympathise with you. howeverthings are changing. I used to have a couple synths a keynote external and a dectalk which never ran right with xp at all. Ofcause its a bit mute now, my systems well most of the newer ones I have don't even have a serial port. The later systems I have both desktop and laptop a like don't even have a modem or moniter port. its all usb 2 3 and hdmi now with wired and wireless broadband connecters so unless you get a card or adaptor or something your serial device may be no go. Not to mention that some try to access ports directly which guess what windows really gets cranky about. Firstly its secured against direct access and second more often than not it really doesn't connect to any physical ports these days unless forced to its all vertual. in the case with my dectalk express, the system tried to go through sam and tried to directly interface with the hardware which windows would not let it. in the best case it would work but not run right speaking it through the soundcard in a weird language and at worst windows would detect something was trying to mess with its port and lock me out of starting the box. The only way to fix it was to reformat. After trying this at least 20 times and having to reformat almost every time I surmised this was probably something to that effect and stopped trying. Ofcause it ended up not mattering as both synths broke and ports went away. I have always said I'd get an external synth but with all the junk thats going round with all the space and devices I have I've never got round to it. my first nettable system was in 1996 when I got my first pcmcia card modem. Before I had dos but it was not for much at all. At 08:53 PM 5/20/2013, you wrote: Hi Thomas, Yes, when I bought my game development computer I was still running a dos computer for Email and the Internet. Then when it went bad I bought a new Windows computer to do Email and the Internet on. My game development computer also has an external USB Triple Talk hardware synthesizer. It frees up the system resources that Eloquence would take. Which is probably good when working in the VB6 IDE. Even though I have worked in VB6 on the Internet computer with Eloquence. But heck I still have an Accent stand alone hardware synthesizer. It just is not as responsive with JFW as it was with JFD. I guess the hard thing is knowing if the newest really might be the best, or if it is just hype from the company trying to sell it. Interesting though that you found out that the third service pack for your virtual XP really was not good. I have not yet worked with the SHGetFolderPath function. I plan to see if I can get it all working though. BFN Jim Ohio is so friendly that Hi is it's middle name. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A See Munkey in my house!
Hahaha, the burn test is hilarious! Really looking forward to getting my hands on one of these. On 5/20/13, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Ryan I sincerely appreciate this email you've written, and I'm very happy to hear that you are enjoying the device! As he has stated, the software is still very primitive, in fact I wasn't even ready to post it except his device arrived quickly and I have been sick all weekend and didn't get programming done that I had expected to get done. In its current form it is just hardcoded for the settings I personally used while playing Swamp, and luckily that worked well enough for Ryan that he was also able to play. Once finished, the program will be able to fully customize the controls so that it can be used for other games as well. I'm still writing up the user and developer manuals, but thanks to Ryan and a few others, I have completed and tested the online store. I'll be opening the store to officially start selling the See Munkeys once I've finished the mapping software and the manuals. I don't expect it to take long, but then again I thought the same thing before I wasted the last 2 days sick. :P Of the 13 devices I built, 1 of them had a bad sensor and I didn't find that out until I had already encased it in the rubber. That meant there was no way to replace the sensor so I ended up with a totally worthless See Munkey. After being mad at myself for not checking that sensor before hand, I thought I might as well use the device for some stress tests. I've been claiming these things are nearly indestructible (by design) but had no true evidence to back that up. In this particular Munkey the diagnostic software reports that 2 of the 9 sensors are not responding, so I felt that with 7 working I could still do some tests on it. Here are my pretty funny stress tests, recorded for everyone's listening pleasure. www.kaldobsky.com/audiodevices/falltest1.wma www.kaldobsky.com/audiodevices/falltest2.wma www.kaldobsky.com/audiodevices/falltest3.wma www.kaldobsky.com/audiodevices/crushtest1.wma www.kaldobsky.com/audiodevices/crushtest2.wma www.kaldobsky.com/audiodevices/burntest.wma From: Ryan Strunk ryan.str...@gmail.com Subject: [Audyssey] A See Munkey in my house! To: 'Gamers Discussion list' gamers@audyssey.org Date: Sunday, May 19, 2013, 8:18 PM Hi everyone, Most of you may remember reading a thread a few weeks ago about the See Munkey, a revolutionary new 3D motion tracking headset that Aprone is designing and coding for use in upcoming game titles. I received my headset in the mail yesterday, and I am amazed beyond comprehension at what Jeremy has put together. First, let me say, as people start firing up their spell checkers and splitting the subject lines, See Munkey is not spelled like the packets of brine shrimp we used to get as kids. It's see as in to understand or to take in visually, and monkey like the animal only spelled with a U instead. See Munkey. And now to the amazingness! There were two pieces of gear in my See Munkey box: a reinforced headband and a small rubberized box fitted with a clip and trailing a USB cord. The rubberized box is the actual See Munkey. It's designed to clip onto the top of your headphones if they run across your head. If you wear ear buds, or if your headset, like mine, wraps around the back of your head, you clip the box to the headband and slip that on over the top of your head. The See Munkey is designed to sit on top of your head in order to track your movements. The See Munkey currently tracks your head on 3 major planes: *Horizontal rotation: turning your head side to side, called yaw *Vertical rotation: nodding your head up and down, called pitch *tilt: tilting your head side to side and stretching out your neck, called roll The software is still being developed, but it was amazing to see it in action; I'm practically drooling to play with it more, but I want to put this email out there first to give Aprone the credit he so richly deserves. I downloaded a mapper program to calibrate the headset to my particular movements. Once the mapper is launched, you move your head through a series of gestures and press letters to teach the program about yourself. The more times you perform these gestures, the more the mapper learns about your movements and the smoother it translates your gestures into actions. Currently the See Munkey supports playing in Swamp as a means of turning your character, but this will change very shortly. But it using it to play Swamp, I've already seen the true genius the See Munkey is going to be. I was walking through the abandoned hospital today, one hand on my keyboard, the other on my mouse, and I heard a zombie in my left ear. Instead of moving my mouse so my character was facing him, I simply looked at him. I mean I quite literally turned my head to face the noise and
Re: [Audyssey] A See Munkey in my house!
Hi Aprone, I would call the burn test, first Burn, then a session in the human centrifuge, followed by water boarding. What a series of dreaded electronic tortures! As sounds are not as accurate in locating as sight, I suggest a rough altitude measure of yards or meters from 0 on the ground to 9 as the upper limit. It would also be good if in shooting something you get feedback on how far off you were and in what direction. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game file path
I can see some updates of xp not being very fast in a VM. You have to remember that when running a VM the original op along with the VM and second op are running. So you have 2 ops running with a connected interface translating. With out a lot of ram to offset this it is possible to see conflicts in operation on the VM. However, running that op as a stand alone op on the box will not run the same as it does in a VM. upgrades not only fixes bugs and holes. But also replace bad code with good code and if not left to get these upgrades can make very many bugs to deal with on latter ops. There is a reason you can not buy VB6 anymore and that is because they have made it better. I would also state that it is probably not able to be installed on win7 and up for dropped dependency and libs. which would make it less likely to be used. Moving up may be ruff, but is worth it in the long run from headaches, and there are going to be many more. Microsoft just sent out email on win 8.1 as free upgrade for win8. And yes, they changed a lot in how it runs. At 04:53 AM 5/20/2013, you wrote: Hi Thomas, Yes, when I bought my game development computer I was still running a dos computer for Email and the Internet. Then when it went bad I bought a new Windows computer to do Email and the Internet on. My game development computer also has an external USB Triple Talk hardware synthesizer. It frees up the system resources that Eloquence would take. Which is probably good when working in the VB6 IDE. Even though I have worked in VB6 on the Internet computer with Eloquence. But heck I still have an Accent stand alone hardware synthesizer. It just is not as responsive with JFW as it was with JFD. I guess the hard thing is knowing if the newest really might be the best, or if it is just hype from the company trying to sell it. Interesting though that you found out that the third service pack for your virtual XP really was not good. I have not yet worked with the SHGetFolderPath function. I plan to see if I can get it all working though. BFN Jim Ohio is so friendly that Hi is it's middle name. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A See Munkey in my house!
Jim, you can use the See Munkey with VB6 quite easily. Just go to components and add Microsoft Comm Control 6.0 and add one to your project. Toss this code into form_load just to set things up. If MSComm1.PortOpen Then MSComm1.PortOpen = False MSComm1.Settings = 115200,N,8,1 MSComm1.DTREnable = True MSComm1.RTSEnable = True MSComm1.RThreshold = 1 MSComm1.SThreshold = 0 'set the active serial port MSComm1.CommPort = 2 MSComm1.PortOpen = True When you want to send data to the device you just run the single line of code: MSComm1.Output = p All commands you send to the device are a single lowercase character. v requests the device firmware version, w requests raw sensor data, p requests processed sensor data (recommended at first), c is the command to center the device, u,d,l,r,7, and 9 are the calibration commands. And that's it. When the See Munkey sends data back to your program, it shows up in the OnCOmm section of MSComm1. Because there is a chance that the data won't arrive in a single message (just like when doing multiplayer coding for games) I have it store incoming messages into a separate variable that will keep being added to until it has everything I've requested. tempm$ = MSComm1.Input incomingmessage$ = incomingmessage$ tempm$ For when you request the version, the message will be contained between a set of brackets ( ). If InStr(1, incomingmessage$, () 0 And InStr(1, incomingmessage$, )) 0 Then 'we have the version tempm2$ = Left(incomingmessage$, InStr(1, incomingmessage$, )) - 1) deviceversion$ = Right(tempm2$, Len(tempm2$) - (InStr(1, tempm2$, ())) msgbox The version is tempm2$ incomingmessage$ = End If 'For when we request processed data, the message is 3 numbers separated by commas, held between square brackets [ ]. If InStr(1, incomingmessage$, [) 0 And InStr(1, incomingmessage$, ]) 0 Then 'we have a full piece tempm2$ = Left(incomingmessage$, InStr(1, incomingmessage$, ]) - 1) 'full reading tempm2$ = Right(tempm2$, Len(tempm2$) - (InStr(1, tempm2$, [))) 'full reading incomingmessage$ = myyaw = Left(tempm2$, InStr(1, tempm2$, ,) - 1): myyaw = Round(myyaw, 2) tempm2$ = Right(tempm2$, Len(tempm2$) - InStr(1, tempm2$, ,)) mypitch = Left(tempm2$, InStr(1, tempm2$, ,) - 1): mypitch = Round(mypitch, 2) tempm2$ = Right(tempm2$, Len(tempm2$) - InStr(1, tempm2$, ,)) myroll = Left(tempm2$, InStr(1, tempm2$, ,) - 1): myroll = Round(myroll, 2) tempm2$ = Right(tempm2$, Len(tempm2$) - InStr(1, tempm2$, ,)) 'here is where I decide what to do with those 3 values. Call process 'to keep the data coming, I request another set of sensor data from the device so that we always have another updated message coming in to update our head position. sendcom p DoEvents End If To the non programmers or the non-VB programmers, I apologize for the long code themed message. :D But yeah, that's basically it. This example hard codes COM port 2 as the port the devices is plugged in to, but that's just because I recently found that my auto-detect method is broken and doesn't always get the right one. I hope this made at least some sense Jim, since I don't comment my code and tried to just toss a few comments in after I pasted it into the email. --- On Mon, 5/20/13, Jim Kitchen j...@kitchensinc.net wrote: From: Jim Kitchen j...@kitchensinc.net Subject: Re: [Audyssey] A See Munkey in my house! To: Jeremy Kaldobsky Gamers@audyssey.org Date: Monday, May 20, 2013, 4:53 AM Hi Jeremy, May I ask, will I be able to develop games in VB6 that will be able to take advantage of your See Munkey? Thanks. BFN Jim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A See Munkey in my house!
Hi Damien, Yeah, I'd like to know what i need to do to support it as well. Especially, on non-Windows platforms if possible. I am now officially using SDL for most of my projects so I'd like to be able to tie it into SDL if I can and use it for the head tracking capabilities. On 5/20/13, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote: Hi Ryan, Wow, sounds neat! I wonder what current games it can be used with? More importantly, I wonder if I can encorporate its use into any of my own productions? Kind regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A See Munkey in my house!
Hi Jeremy, Lol! I think those stress tests brings new meaning to takes a licking and keeps on ticking. I thought for sure running it over with the car was going to finish it off, and then you burned it in gas and soaked it with the hose and still worked. That's hilarious. :D On 5/19/13, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Ryan I sincerely appreciate this email you've written, and I'm very happy to hear that you are enjoying the device! As he has stated, the software is still very primitive, in fact I wasn't even ready to post it except his device arrived quickly and I have been sick all weekend and didn't get programming done that I had expected to get done. In its current form it is just hardcoded for the settings I personally used while playing Swamp, and luckily that worked well enough for Ryan that he was also able to play. Once finished, the program will be able to fully customize the controls so that it can be used for other games as well. I'm still writing up the user and developer manuals, but thanks to Ryan and a few others, I have completed and tested the online store. I'll be opening the store to officially start selling the See Munkeys once I've finished the mapping software and the manuals. I don't expect it to take long, but then again I thought the same thing before I wasted the last 2 days sick. :P Of the 13 devices I built, 1 of them had a bad sensor and I didn't find that out until I had already encased it in the rubber. That meant there was no way to replace the sensor so I ended up with a totally worthless See Munkey. After being mad at myself for not checking that sensor before hand, I thought I might as well use the device for some stress tests. I've been claiming these things are nearly indestructible (by design) but had no true evidence to back that up. In this particular Munkey the diagnostic software reports that 2 of the 9 sensors are not responding, so I felt that with 7 working I could still do some tests on it. Here are my pretty funny stress tests, recorded for everyone's listening pleasure. www.kaldobsky.com/audiodevices/falltest1.wma www.kaldobsky.com/audiodevices/falltest2.wma www.kaldobsky.com/audiodevices/falltest3.wma www.kaldobsky.com/audiodevices/crushtest1.wma www.kaldobsky.com/audiodevices/crushtest2.wma www.kaldobsky.com/audiodevices/burntest.wma --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A See Munkey in my house!
I really, really want one. This and cockroaches will survive the nuclear holocaust. My wife is so excited she wants to order one as well. This is a-freaking-mazing! Signed: Dakotah Rickard PS: Do you know anyone who has a firing range? It'd totally be worth it. On 5/20/13, Thomas Ward thomasward1...@gmail.com wrote: Hi Damien, Yeah, I'd like to know what i need to do to support it as well. Especially, on non-Windows platforms if possible. I am now officially using SDL for most of my projects so I'd like to be able to tie it into SDL if I can and use it for the head tracking capabilities. On 5/20/13, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote: Hi Ryan, Wow, sounds neat! I wonder what current games it can be used with? More importantly, I wonder if I can encorporate its use into any of my own productions? Kind regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A See Munkey in my house!
Hi Ryan, Sounds awesome. I'm just awaiting for Jeremy to begin selling these little gizmos so I can start playing around with one myself. :D On 5/19/13, Ryan Strunk ryan.str...@gmail.com wrote: Hi everyone, Most of you may remember reading a thread a few weeks ago about the See Munkey, a revolutionary new 3D motion tracking headset that Aprone is designing and coding for use in upcoming game titles. I received my headset in the mail yesterday, and I am amazed beyond comprehension at what Jeremy has put together. First, let me say, as people start firing up their spell checkers and splitting the subject lines, See Munkey is not spelled like the packets of brine shrimp we used to get as kids. It's see as in to understand or to take in visually, and monkey like the animal only spelled with a U instead. See Munkey. And now to the amazingness! There were two pieces of gear in my See Munkey box: a reinforced headband and a small rubberized box fitted with a clip and trailing a USB cord. The rubberized box is the actual See Munkey. It's designed to clip onto the top of your headphones if they run across your head. If you wear ear buds, or if your headset, like mine, wraps around the back of your head, you clip the box to the headband and slip that on over the top of your head. The See Munkey is designed to sit on top of your head in order to track your movements. The See Munkey currently tracks your head on 3 major planes: *Horizontal rotation: turning your head side to side, called yaw *Vertical rotation: nodding your head up and down, called pitch *tilt: tilting your head side to side and stretching out your neck, called roll The software is still being developed, but it was amazing to see it in action; I'm practically drooling to play with it more, but I want to put this email out there first to give Aprone the credit he so richly deserves. I downloaded a mapper program to calibrate the headset to my particular movements. Once the mapper is launched, you move your head through a series of gestures and press letters to teach the program about yourself. The more times you perform these gestures, the more the mapper learns about your movements and the smoother it translates your gestures into actions. Currently the See Munkey supports playing in Swamp as a means of turning your character, but this will change very shortly. But it using it to play Swamp, I've already seen the true genius the See Munkey is going to be. I was walking through the abandoned hospital today, one hand on my keyboard, the other on my mouse, and I heard a zombie in my left ear. Instead of moving my mouse so my character was facing him, I simply looked at him. I mean I quite literally turned my head to face the noise and looked directly at the zombie. As I turned my head, the sound panned with my movement until I was staring the zombie square in his rotting face. It was the easiest thing in the world to pull the trigger. You will not truly be able to appreciate the amazing ground the See Munkey is not only going to break, but shatter, until you get your hands on one--and you must get your hands on one. My understanding is that the devices, once commercially available, will retail for $50 plus shipping, and they will be worth every penny. If you don't have $50, save your pennies, ask a friend, or mortgage Vermont Avenue. This is something you truly must experience. Aprone, you are a gentleman and a scholar. And now, zombies. Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A See Munkey in my house!
My wife, on hearing my message, said Well now they'll have something to play with. meaning the cockroaches. On 5/20/13, Dakotah Rickard dakotah.rick...@gmail.com wrote: I really, really want one. This and cockroaches will survive the nuclear holocaust. My wife is so excited she wants to order one as well. This is a-freaking-mazing! Signed: Dakotah Rickard PS: Do you know anyone who has a firing range? It'd totally be worth it. On 5/20/13, Thomas Ward thomasward1...@gmail.com wrote: Hi Damien, Yeah, I'd like to know what i need to do to support it as well. Especially, on non-Windows platforms if possible. I am now officially using SDL for most of my projects so I'd like to be able to tie it into SDL if I can and use it for the head tracking capabilities. On 5/20/13, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote: Hi Ryan, Wow, sounds neat! I wonder what current games it can be used with? More importantly, I wonder if I can encorporate its use into any of my own productions? Kind regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A See Munkey in my house!
Damien and Thomas, I think you'll find that supporting the See Munkey is very easy. Each language will have its own way of communicating to the COM ports via serial connection, so you may need to do a quick internet search to see how it's done. The serial connection will need to have a few settings and here are the values: baudrate = 115200 parity = N databits = 8 stopbits = 1 You tell your code which COM port the device is plugged in to, or find some code online to detect that automatically, and you're connected. I would imagine in most languages it is a single line of code to send a message to the device, such as MSComm1.Output = message. There are 3 types of information you can request from the device. If you send it a lowercase v, it returns the version and firmware data inclosed within brackets ( ). The serial code you look up will also give you some pretty simple way to read incoming messages being sent from the device. I put each message type in its own brackets to make parsing it easier. Every once in a while the data will be broken into 2 messages just like incoming network traffic. Since it is contained in brackets you can just combine incoming messages until you have both an opening and closing bracket, and you'll know you have the complete message. If you send a lowercase p, it returns the yaw, pitch, and roll values contained within square brackets [ ]. The numbers are separated by commas to make them easy to parse. For people who want to read the raw sensor data, send the device a lowercase w, and it returns 13 numbers (separated by commas) within curly brackets { }. These are the 3 accelerometers, 3 gyroscopes, 3 magnetometers, something that I believe is the clock signal (not useful), then the yaw, pitch, and roll that have been internally processed. It really does do 90% of the work for you. Each time you read the positional data, just send another p so that a new updated message will be sent. That's a good way to only be fed the data as fast as your game is able to use it. I have been struggling to find time to work on my mapping software and the online manuals, but if developers are interested to start playing around with the devices then I could give them a link to the online store. When players get the device they are depending on me to have cool working tools so they can map the controls to play their existing games, but other developers can probably start enjoying the device from the moment they take it out of the box. So while I'm still holding off on officially opening the online store, for eager developers (or people who don't care if the mapping tools aren't finished yet), just send me an email and I'll send you the link. I really would like developers to have these sooner rather than later, just so they have more time to get comfortable with them. - Aprone --- On Mon, 5/20/13, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] A See Munkey in my house! To: Gamers Discussion list gamers@audyssey.org Date: Monday, May 20, 2013, 10:15 AM Hi Damien, Yeah, I'd like to know what i need to do to support it as well. Especially, on non-Windows platforms if possible. I am now officially using SDL for most of my projects so I'd like to be able to tie it into SDL if I can and use it for the head tracking capabilities. On 5/20/13, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote: Hi Ryan, Wow, sounds neat! I wonder what current games it can be used with? More importantly, I wonder if I can encorporate its use into any of my own productions? Kind regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A See Munkey in my house!
Shaun, I've put the See Munkey through your test. :D www.kaldobsky.com/audiodevices/watertest1.wma --- On Sun, 5/19/13, shaun everiss sm.ever...@gmail.com wrote: From: shaun everiss sm.ever...@gmail.com Subject: Re: [Audyssey] A See Munkey in my house! To: Gamers Discussion list gamers@audyssey.org Date: Sunday, May 19, 2013, 10:59 PM Ok man. wow this does beat the informercials you hear about some indestructable device. only to find out they are made from china or somewhere cheap. Things I'd like to try. dropping it in a pool or spilling coffee or water on it. I say this because it can happen, my cousin's samsung s3 was with him at a coffee shop when he dumped by accident his entire cup of coffee on the device. it still worked after it but smelt of coffee for weeks. Ofcause if a real zombie were to appear you could always see if it would survive being eaten digested by zombie. Would be a real good selling point. this device is behemouth proof! grin Would probably really sell then. we don't have a zombie but still this device can survive a lot. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game file path
well I have a 4gb box with win7 32 bit right now. so if I give something like 1.5 to say an xp vm then it should be ok, xp has run on 512 mb its a joke but it runs. I have xp running on 1 gb this current box does 2gb ram but 1.5 is probably ok. At 10:49 PM 5/20/2013, you wrote: I can see some updates of xp not being very fast in a VM. You have to remember that when running a VM the original op along with the VM and second op are running. So you have 2 ops running with a connected interface translating. With out a lot of ram to offset this it is possible to see conflicts in operation on the VM. However, running that op as a stand alone op on the box will not run the same as it does in a VM. upgrades not only fixes bugs and holes. But also replace bad code with good code and if not left to get these upgrades can make very many bugs to deal with on latter ops. There is a reason you can not buy VB6 anymore and that is because they have made it better. I would also state that it is probably not able to be installed on win7 and up for dropped dependency and libs. which would make it less likely to be used. Moving up may be ruff, but is worth it in the long run from headaches, and there are going to be many more. Microsoft just sent out email on win 8.1 as free upgrade for win8. And yes, they changed a lot in how it runs. At 04:53 AM 5/20/2013, you wrote: Hi Thomas, Yes, when I bought my game development computer I was still running a dos computer for Email and the Internet. Then when it went bad I bought a new Windows computer to do Email and the Internet on. My game development computer also has an external USB Triple Talk hardware synthesizer. It frees up the system resources that Eloquence would take. Which is probably good when working in the VB6 IDE. Even though I have worked in VB6 on the Internet computer with Eloquence. But heck I still have an Accent stand alone hardware synthesizer. It just is not as responsive with JFW as it was with JFD. I guess the hard thing is knowing if the newest really might be the best, or if it is just hype from the company trying to sell it. Interesting though that you found out that the third service pack for your virtual XP really was not good. I have not yet worked with the SHGetFolderPath function. I plan to see if I can get it all working though. BFN Jim Ohio is so friendly that Hi is it's middle name. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A See Munkey in my house!
yeah millitary grade devices are coming to gaming. At 02:45 AM 5/21/2013, you wrote: Hi Jeremy, Lol! I think those stress tests brings new meaning to takes a licking and keeps on ticking. I thought for sure running it over with the car was going to finish it off, and then you burned it in gas and soaked it with the hose and still worked. That's hilarious. :D On 5/19/13, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Ryan I sincerely appreciate this email you've written, and I'm very happy to hear that you are enjoying the device! As he has stated, the software is still very primitive, in fact I wasn't even ready to post it except his device arrived quickly and I have been sick all weekend and didn't get programming done that I had expected to get done. In its current form it is just hardcoded for the settings I personally used while playing Swamp, and luckily that worked well enough for Ryan that he was also able to play. Once finished, the program will be able to fully customize the controls so that it can be used for other games as well. I'm still writing up the user and developer manuals, but thanks to Ryan and a few others, I have completed and tested the online store. I'll be opening the store to officially start selling the See Munkeys once I've finished the mapping software and the manuals. I don't expect it to take long, but then again I thought the same thing before I wasted the last 2 days sick. :P Of the 13 devices I built, 1 of them had a bad sensor and I didn't find that out until I had already encased it in the rubber. That meant there was no way to replace the sensor so I ended up with a totally worthless See Munkey. After being mad at myself for not checking that sensor before hand, I thought I might as well use the device for some stress tests. I've been claiming these things are nearly indestructible (by design) but had no true evidence to back that up. In this particular Munkey the diagnostic software reports that 2 of the 9 sensors are not responding, so I felt that with 7 working I could still do some tests on it. Here are my pretty funny stress tests, recorded for everyone's listening pleasure. www.kaldobsky.com/audiodevices/falltest1.wma www.kaldobsky.com/audiodevices/falltest2.wma www.kaldobsky.com/audiodevices/falltest3.wma www.kaldobsky.com/audiodevices/crushtest1.wma www.kaldobsky.com/audiodevices/crushtest2.wma www.kaldobsky.com/audiodevices/burntest.wma --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A See Munkey in my house!
I just looked at www.kaldobsky.com/audiodevices and really the paypal store you have seems good. 54 bucks for us 57 for outside. 50 for the device and either 4 or 8 for shipping is n0ot that bad really. At 06:08 AM 5/21/2013, you wrote: Damien and Thomas, I think you'll find that supporting the See Munkey is very easy. Each language will have its own way of communicating to the COM ports via serial connection, so you may need to do a quick internet search to see how it's done. The serial connection will need to have a few settings and here are the values: baudrate = 115200 parity = N databits = 8 stopbits = 1 You tell your code which COM port the device is plugged in to, or find some code online to detect that automatically, and you're connected. I would imagine in most languages it is a single line of code to send a message to the device, such as MSComm1.Output = message. There are 3 types of information you can request from the device. If you send it a lowercase v, it returns the version and firmware data inclosed within brackets ( ). The serial code you look up will also give you some pretty simple way to read incoming messages being sent from the device. I put each message type in its own brackets to make parsing it easier. Every once in a while the data will be broken into 2 messages just like incoming network traffic. Since it is contained in brackets you can just combine incoming messages until you have both an opening and closing bracket, and you'll know you have the complete message. If you send a lowercase p, it returns the yaw, pitch, and roll values contained within square brackets [ ]. The numbers are separated by commas to make them easy to parse. For people who want to read the raw sensor data, send the device a lowercase w, and it returns 13 numbers (separated by commas) within curly brackets { }. These are the 3 accelerometers, 3 gyroscopes, 3 magnetometers, something that I believe is the clock signal (not useful), then the yaw, pitch, and roll that have been internally processed. It really does do 90% of the work for you. Each time you read the positional data, just send another p so that a new updated message will be sent. That's a good way to only be fed the data as fast as your game is able to use it. I have been struggling to find time to work on my mapping software and the online manuals, but if developers are interested to start playing around with the devices then I could give them a link to the online store. When players get the device they are depending on me to have cool working tools so they can map the controls to play their existing games, but other developers can probably start enjoying the device from the moment they take it out of the box. So while I'm still holding off on officially opening the online store, for eager developers (or people who don't care if the mapping tools aren't finished yet), just send me an email and I'll send you the link. I really would like developers to have these sooner rather than later, just so they have more time to get comfortable with them. - Aprone --- On Mon, 5/20/13, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] A See Munkey in my house! To: Gamers Discussion list gamers@audyssey.org Date: Monday, May 20, 2013, 10:15 AM Hi Damien, Yeah, I'd like to know what i need to do to support it as well. Especially, on non-Windows platforms if possible. I am now officially using SDL for most of my projects so I'd like to be able to tie it into SDL if I can and use it for the head tracking capabilities. On 5/20/13, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote: Hi Ryan, Wow, sounds neat! I wonder what current games it can be used with? More importantly, I wonder if I can encorporate its use into any of my own productions? Kind regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A See Munkey in my house!
ok man thanks for endulging me. yeah I think if it survives the explosion test, the only thing after all is sticking it in a nuke reactor or something. or spraying acid at it or something. either way it has sertainly passed all general rage of test if it lasts the extremely millitary grade tests who knows I am going to have to recomend it to others. At 09:21 AM 5/21/2013, you wrote: Shaun, I've put the See Munkey through your test. :D www.kaldobsky.com/audiodevices/watertest1.wma --- On Sun, 5/19/13, shaun everiss sm.ever...@gmail.com wrote: From: shaun everiss sm.ever...@gmail.com Subject: Re: [Audyssey] A See Munkey in my house! To: Gamers Discussion list gamers@audyssey.org Date: Sunday, May 19, 2013, 10:59 PM Ok man. wow this does beat the informercials you hear about some indestructable device. only to find out they are made from china or somewhere cheap. Things I'd like to try. dropping it in a pool or spilling coffee or water on it. I say this because it can happen, my cousin's samsung s3 was with him at a coffee shop when he dumped by accident his entire cup of coffee on the device. it still worked after it but smelt of coffee for weeks. Ofcause if a real zombie were to appear you could always see if it would survive being eaten digested by zombie. Would be a real good selling point. this device is behemouth proof! grin Would probably really sell then. we don't have a zombie but still this device can survive a lot. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A See Munkey in my house!
I'm glad you listed the prices because it showed me that the web store hadn't saved a change I made a few days ago. The out-of-country shipping turned out to be more than what the online estimator said ($12.75 instead of $7) so the prices will be $54 and $60. The mathematicians might be scratching their heads, but 60 is a nice round number so I went with it. :) --- On Mon, 5/20/13, shaun everiss sm.ever...@gmail.com wrote: From: shaun everiss sm.ever...@gmail.com Subject: Re: [Audyssey] A See Munkey in my house! To: Gamers Discussion list gamers@audyssey.org Date: Monday, May 20, 2013, 6:08 PM I just looked at www.kaldobsky.com/audiodevices and really the paypal store you have seems good. 54 bucks for us 57 for outside. 50 for the device and either 4 or 8 for shipping is n0ot that bad really. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A See Munkey in my house!
yeah its a good number. At 12:54 PM 5/21/2013, you wrote: I'm glad you listed the prices because it showed me that the web store hadn't saved a change I made a few days ago. The out-of-country shipping turned out to be more than what the online estimator said ($12.75 instead of $7) so the prices will be $54 and $60. The mathematicians might be scratching their heads, but 60 is a nice round number so I went with it. :) --- On Mon, 5/20/13, shaun everiss sm.ever...@gmail.com wrote: From: shaun everiss sm.ever...@gmail.com Subject: Re: [Audyssey] A See Munkey in my house! To: Gamers Discussion list gamers@audyssey.org Date: Monday, May 20, 2013, 6:08 PM I just looked at www.kaldobsky.com/audiodevices and really the paypal store you have seems good. 54 bucks for us 57 for outside. 50 for the device and either 4 or 8 for shipping is n0ot that bad really. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.