Re: [Audyssey] See Monkeys are back in the store, plus updates on game progress

2013-06-23 Thread Jeremy Kaldobsky





 Reinhard, the See Munkey is a device I'm selling that is worn on your head and 
tracks its position as you move.  The data from the device can be read by games 
or software to give an immersive 3D experience or to offer up a new form of 
input.  Information on the device can be found here.  
www.kaldobsky.com/audiodevices/

Another update:

Hatred and I have been making a lot of progress on the RPG engine's 
improvements.  We turned a small microphone into an ear mounted one so that the 
engine could be calibrated to the actual amount of sound, and audio "blind 
spots", created for each ear as sounds move around you.  It took quite a few 
separate tests but it will be worth it in the end.  It currently blows away the 
older version I had from before.

We've already been talking about the next goal, so once the engine is fixed up 
and the duck hunt game is posted, we will turn our attention to improving the 
See Munkey firmware.  Just like the engine's sound code, the See Munkey's 
firmware has several small problems that keep it from being as good as I'd like 
it to be.  When by myself I was buried in work and wasn't getting around to 
fixing the code, but now that I have help it will be much easier!  :D  Yay!

As another reminder, there are still some devices left in the online store.  
I'll be taking some to the post office tomorrow, so if anyone orders one in the 
next 12-or-so hours it will get mailed along with them.  This isn't actually a 
very good excuse for me to once again advertise, since any orders that don't 
come in on time will just get mailed out Tuesday or Wednesday, Haha.  I do want 
to remind people about them though, since I want to sell the last of these 
before placing my next big parts order.

- Aprone

From: Reinhard Stebner 
To: 'Gamers Discussion list'  
Sent: Sunday, June 23, 2013 7:08 PM
Subject: Re: [Audyssey] See Monkeys are back in the store, plus updates on game 
progress
 

What are these monkeys?
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Re: [Audyssey] MY complaints about L-works games

2013-06-23 Thread Thomas Ward
Hi Sky,

Wow! You must have more patients then I then. I wouldn't wait two
years for a key, but I would give a developer at least a week to get
back to me before I started  filing a complaint. However, knowing this
community as I do some people cant wait even a week expecting it to
show up the same day they make the request which is sometimes
unrealistic with a one or two man operation.

On 6/23/13, Sky Mundell  wrote:
> Hello bryan, Charles, Thomas and Liam, I have to agree with you guys. Some
> people have limited patients and don't want to wait and get new keys, For
> example, two years ago, I ordered a replacement key for judgement day, and
> either I lost it, or it still has not arrived.
>

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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Thomas Ward
Hi Desiree,

I completely agree with you. Waiting more than a week for a key
replacement is clearly unreasonable unless of course for some valid
circumstance such as the person is away on vacation or is unable to do
so because of a medical emergency. In such a case allowances should be
made, but where there are no valid excuses for dragging a key
replacement out for months the developer should be held accountable to
their
customers.

On 6/23/13, Desiree Oudinot  wrote:
> I completely agree. Please try to take a step back and look at this
> situation with a bit more objectivity. I don't think that 24 hours is
> necessarily a reasonable time frame, although with automated systems
> such as Draconus uses, I can see why someone would consider 24 hours
> to be enough. However, if you have to generate your codes manually, I
> would say a week or less is reasonable. Any more than that, and I
> think you start to gain a bad reputation, whether it's deserved or
> not. I, personally, don't like spending my money and seeing it hanging
> in limbo so to speak. I don't think that waiting for months for a key
> is really acceptable.
> Having said that, when I purchased Super Egg Hunt Plus, I had my key
> within a day, so I'm not complaining. However, a friend of mine asked
> for a replacement key for Judgment Day several months ago, and hasn't
> heard a response. I feel that some of the frustration being expressed
> here is reasonable, both on the side of the people who haven't
> received registration keys, and on Liam's side as well.
> I don't know the extent of Liam's job, but surely he could designate a
> certain time, maybe once a week, to go through emails and respond
> accordingly. By keeping to a schedule, both he and those who buy his
> games should be happy. Of course, unforeseen circumstances might still
> arise, and if that happens, people will just have to show a little
> patience.
> People being so frustrated that they want to register formal
> complaints with Paypal should be a serious wake-up call, however. It
> would be for me, at least. Something is wrong there, and, as I said, I
> see validity to both sides of this.
>

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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Charles Rivard

You betcha!

--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, June 23, 2013 10:49 PM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Charles,

I should hope so. Upon coming home aafter a day with the wife and kids
and finding my inbox over flowing with this argument I naturally went
and located the message that had everyone up in arms and read it
carefully. My initial read and subsequent reads
found Milos post poorly worded, but I was pretty certain his intention
was not that of someone actually advocating piracy. I see where some
like Bryan and yourself took it the wrong way, but the difference was
I came at it with an open mind, no set opinion on what it said, and
found the message was a bit ambiguous and chucked it up to a failure
to clearly communicate the thought. So I hope we can now lay this
argument to rest and move on with life.

On 6/23/13, Charles Rivard  wrote:
Wow!  If this is the case, I really and truly apologize for what I sent 
to

the list!

--
If guns kill people, writing implements cause grammatical and spelling
errors!


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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Thomas Ward
Hi Charles,

I should hope so. Upon coming home aafter a day with the wife and kids
and finding my inbox over flowing with this argument I naturally went
and located the message that had everyone up in arms and read it
carefully. My initial read and subsequent reads
found Milos post poorly worded, but I was pretty certain his intention
was not that of someone actually advocating piracy. I see where some
like Bryan and yourself took it the wrong way, but the difference was
I came at it with an open mind, no set opinion on what it said, and
found the message was a bit ambiguous and chucked it up to a failure
to clearly communicate the thought. So I hope we can now lay this
argument to rest and move on with life.

On 6/23/13, Charles Rivard  wrote:
> Wow!  If this is the case, I really and truly apologize for what I sent to
> the list!
>
> --
> If guns kill people, writing implements cause grammatical and spelling
> errors!

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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Thomas Ward
Hi Charles,

I think what we have here is a failior to communicate properly. For
the record I didn't take Milos post as advocating piracy in any shape
or form. I understood it to mean if he were not responsible and prompt
at getting keys out to his clients that they themselves would turn to
piracy regardless of what he himself felt about it. As has been
pointed out before Milos is not a native English speaker, and
considering that fact let's give him some slack until he can explain
his intentions clearer rather than dragging him off to the gallows to
be hanged without a fair trial. So no I will not be banning him from
the list unless he himself says he has a desire to pirate games, and
that message is not as ambiguous as his initial message that started
this flamewar.

On 6/23/13, Charles Rivard  wrote:
> Quote:  "If I want money for my product, I have to check
> orders at least once in a day, otherwise I lose my clients and, yes, get
> them to opt for the cracked product rather than buying from another
> developer"  end quote.
>
> How else can that be taken?  Isn't he suggesting that if they don't get
> their registration key within 24 hours, they should get a pirated copy?  And
>
> blaming a developer for not getting a registration code to a customer within
>
> 24 hours, even though they may have a very fair policy that you should wait
>
> for at least 72 hours is just flat crazy, because there may be Internet
> problems, or, as I pointed out, it might be during a week end.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Charles Rivard
Wow!  If this is the case, I really and truly apologize for what I sent to 
the list!


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, June 23, 2013 10:28 PM
Subject: Re: [Audyssey] what will it take for this community to learn?


Hi Bryan,

Wrong. Apparently I am one of the few people who read Milos message
and didn't take it the way you and Charles have. I generally
understood Milos to mean if he were a developer and didn't get keys
out to a customer within 24 hours those customers would then turn to
piracy to get what they want simply because he was not timely enough
for them. He was obviously not suggesting that he himself would pirate
software, or that he expected anyone to either. Saying there is no
other interpretation for what Milos said obviously sounds to me like
you, Charles, and a few others are expecting the worst from a simple
off-hand comment given by a non-English speaker who I am certain had
no idea how it would be taken by English speaking listers across the
world. Let's try and keep things like that in mind before we have him
virtually tried and  executed without considering the fact English is
not his primary language, and while his wording could have been better
obviously it confused some people as to its actual intent.


On 6/23/13, Bryan Peterson  wrote:

Exactly. There's no other possible interpretation for the way that was
worded.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.


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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Thomas Ward
Hi Bryan,

Wrong. Apparently I am one of the few people who read Milos message
and didn't take it the way you and Charles have. I generally
understood Milos to mean if he were a developer and didn't get keys
out to a customer within 24 hours those customers would then turn to
piracy to get what they want simply because he was not timely enough
for them. He was obviously not suggesting that he himself would pirate
software, or that he expected anyone to either. Saying there is no
other interpretation for what Milos said obviously sounds to me like
you, Charles, and a few others are expecting the worst from a simple
off-hand comment given by a non-English speaker who I am certain had
no idea how it would be taken by English speaking listers across the
world. Let's try and keep things like that in mind before we have him
virtually tried and  executed without considering the fact English is
not his primary language, and while his wording could have been better
obviously it confused some people as to its actual intent.


On 6/23/13, Bryan Peterson  wrote:
> Exactly. There's no other possible interpretation for the way that was
> worded.
>
>
>
> Ash nazg durbatulûk, ash nazg gimbatul,
> Ash nazg thrakatulûk agh burzum-ishi krimpatul.

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Re: [Audyssey] what will it take for this community to learn? and things like User Account Control, but nothing like what he commercial developers have had to face.

2013-06-23 Thread Thomas Ward
Hi Bryan,

Let's hope it never comes to that, and I personally believe it won't
come to that. Saying we will have no developers at all willing to
develop audio games is a bit extreme.

After all, there are a number of audio game developers who for their
own reasons write free accessible games who haven't had to put up with
nearly the crap the commercial developers have had to put up with. Jim
Kitchen, for example, has always given his games away for free, and
because of that I think most gamers trust him. He never announces a
new game until he releases it so there is no false signals or
expectations for people to constantly bajor him over. Sure I know some
of us have given him a bit of grief over some technical aspects of him
game such as over VB 6

On 6/23/13, Bryan Peterson  wrote:
> Sometimes things come up. Developers are in no way obligated to discuss
> their personal lives on list. I agree it isn't right but nor is it right to
>
> constantly harp on what few developers we have. People keep that sort of
> behavior up and the day won't be long in coming when we'll have no
> developers at all.
>
>
>
> Ash nazg durbatulûk, ash nazg gimbatul,
> Ash nazg thrakatulûk agh burzum-ishi krimpatul.
> -Original Message-
> From: MamaPeach
> Sent: Sunday, June 23, 2013 6:30 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] what will it take for this community to learn?
>
> You visit any other website or business like Ebay, Amazon.com, Walmart.com,
> etc, , purchase a product, then you expect delivery of said product within
> a
> reasonable amount of time, say 7 to 14 days? Would you wait 6 months before
> inquiring where your product is? I don't know anyone that would be willing
> to spend their money on something and then wait for an unspecified amount
> of
> time to receive their purchased item and not get upset over not getting
> what
> was paid for. I don't see that it should be any different for developer's
> of
> games. People buy their products expecting to receive what they order, and
> when it never arrives, they aren't supposed to worry about where it is or
> why they haven't received it, and although they have written asking about
> why they haven't gotten it, they receive no response for the person they
> bought the item from?  This just doesn't make sense to me and it isn't good
> business practice, in my opinion. It makes me worry that if I choose to
> purchase a game, that the developer's do not care whether we ever get what
> we pay for. Six months? I know I would not appreciate waiting six months
> for
> something I spent money on. Patience is one thing, but come on, no one
> should have to wait that long when it is their money they are spending.
> -Original Message-
> From: James Bartlett
> Sent: Sunday, June 23, 2013 8:02 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] what will it take for this community to learn?
>
> Sorry to say, but some people will never learn, and some people just don't
> care, so the people out there like you and me that appreciat and respact
> all
> the hard work that gos into making a game. With that said thank you to all
> the programmers and developers. Keep up all the hard work.
>
> bfn
> James
>
>
> --
> From: "Charles Rivard" 
> Sent: Saturday, June 22, 2013 10:00 PM
> To: "audyssey gamers list" 
> Subject: [Audyssey] what will it take for this community to learn?
>
>> A thought on impatience:  Some people gripe about the length of time taken
>>
>> by developers to come out with a new game.  Some people gripe if they
>> don't get a registration key right away.  Some people gripe about the fact
>>
>> that they don't have enough games to play.  Strangely enough, these 3
>> complaints come from pretty much the same few people.  These are also the
>>
>> same people who want cheat codes very shortly after they get a new game.
>>
>> Have you noticed what always seems to happen when these complainers really
>>
>> get on a roll?
>>
>> James North produced many very good games and then quit.  Why did this
>> occur??  Liam has voiced frustration, to say the least, and has openly
>> voiced a consideration of quitting.  Why?  Other producers of games have
>> also vacated the premises.  Guess why?
>>
>> I commend those developers who have stuck it out and continue working for
>>
>> those of us who do care about and respect them.  For those of us who
>> don't, and who only care about themselves and what they want, when they
>> want it and no later, what's it going to take for you to learn what you
>> cause?  It's about time you grow! up! and think about someone other than
>> you for a change.
>>
>> Yes, I'm angry, and I think I have a darned good reason to be.  Although I
>>
>> don't create games, I care about those who do, and it just flat burns me
>> up when you drive these creators away with your selfish and downright
>> childish behavior!
>>
>>
>>
>> ---
>> Shepherds are the best beasts, but Lab

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Thomas Ward
Hi Milos,

While I do agree that a developer should send out new or replacement
license keys in a timely fassion I have always have believed in the 72
hour rule. That is a customer can expect a replacement key within
three days upon request excluding weekends and holidays. That frees
the developer up to fulfill personal commitments be it a job, family,
doctor appointments, whatever while giving his or her customers a
reasonable time frame to expect his or her license information. I
personally feel 24 hours is cutting it short unless there is an
automated system in place to serve the human operator when he/she is
unavailable.

On 6/23/13, Milos Przic  wrote:
> Hi Charles,
> Yes. About release dates I agree 100 percent. But about getting
> registrations not quite. If one doesn't get the key in 24 hours, then the
> developer should be blamed. If I want money for my product, I have to check
>
> orders at least once in a day, otherwise I lose my clients and, yes, get
> them to opt for the cracked product rather than buying from another
> developer as they get frustrated quite like the developers do about the
> complaints.
> Best!
>   Milos Przic
> twitter: MilosPrzic
> skype: Milosh-hs

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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread lenron brown
Milos half of these  people act like they never would do anything
wrong. Lets be real if you pay for a product you exspect to get it in
at least a week. It didnt take them anytime to get my money I am
talking about codes and things that you purchase and download. If it
it is something that is  being shipped times it might take a little
longer I completely get that but I am not paying for something and
waiting tell hell freezes over to get it. Find away to make things
work.

On 6/23/13, shaun everiss  wrote:
> I aggree with both points.
>
> At 12:35 PM 6/24/2013, you wrote:
>>Sometimes things come up. Developers are in no
>>way obligated to discuss their personal lives on
>>list. I agree it isn't right but nor is it right
>>to constantly harp on what few developers we
>>have. People keep that sort of behavior up and
>>the day won't be long in coming when we'll have no developers at all.
>>
>>
>>
>>Ash nazg durbatulûk, ash nazg gimbatul,
>>Ash nazg thrakatulûk agh burzum-ishi krimpatul.
>>-Original Message- From: MamaPeach
>>Sent: Sunday, June 23, 2013 6:30 PM
>>To: Gamers Discussion list
>>Subject: Re: [Audyssey] what will it take for this community to learn?
>>
>>You visit any other website or business like Ebay, Amazon.com,
>> Walmart.com,
>>etc, , purchase a product, then you expect delivery of said product within
>> a
>>reasonable amount of time, say 7 to 14 days? Would you wait 6 months
>> before
>>inquiring where your product is? I don't know anyone that would be willing
>>to spend their money on something and then wait for an unspecified amount
>> of
>>time to receive their purchased item and not get upset over not getting
>> what
>>was paid for. I don't see that it should be any different for developer's
>> of
>>games. People buy their products expecting to receive what they order, and
>>when it never arrives, they aren't supposed to worry about where it is or
>>why they haven't received it, and although they have written asking about
>>why they haven't gotten it, they receive no response for the person they
>>bought the item from?  This just doesn't make sense to me and it isn't
>> good
>>business practice, in my opinion. It makes me worry that if I choose to
>>purchase a game, that the developer's do not care whether we ever get what
>>we pay for. Six months? I know I would not appreciate waiting six months
>> for
>>something I spent money on. Patience is one thing, but come on, no one
>>should have to wait that long when it is their money they are spending.
>>-Original Message- From: James Bartlett
>>Sent: Sunday, June 23, 2013 8:02 PM
>>To: Gamers Discussion list
>>Subject: Re: [Audyssey] what will it take for this community to learn?
>>
>>Sorry to say, but some people will never learn, and some people just don't
>>care, so the people out there like you and me that appreciat and respact
>> all
>>the hard work that gos into making a game. With that said thank you to all
>>the programmers and developers. Keep up all the hard work.
>>
>>bfn
>>James
>>
>>
>>--
>>From: "Charles Rivard" 
>>Sent: Saturday, June 22, 2013 10:00 PM
>>To: "audyssey gamers list" 
>>Subject: [Audyssey] what will it take for this community to learn?
>>
>>>A thought on impatience:  Some people gripe
>>>about the length of time taken by developers to
>>>come out with a new game.  Some people gripe if
>>>they don't get a registration key right
>>>away.  Some people gripe about the fact that
>>>they don't have enough games to
>>>play.  Strangely enough, these 3 complaints
>>>come from pretty much the same few
>>>people.  These are also the same people who
>>>want cheat codes very shortly after they get a new game.
>>>
>>>Have you noticed what always seems to happen
>>>when these complainers really get on a roll?
>>>
>>>James North produced many very good games and
>>>then quit.  Why did this occur??  Liam has
>>>voiced frustration, to say the least, and has
>>>openly voiced a consideration of
>>>quitting.  Why?  Other producers of games have
>>>also vacated the premises.  Guess why?
>>>
>>>I commend those developers who have stuck it
>>>out and continue working for those of us who do
>>>care about and respect them.  For those of us
>>>who don't, and who only care about themselves
>>>and what they want, when they want it and no
>>>later, what's it going to take for you to learn
>>>what you cause?  It's about time you grow! up!
>>>and think about someone other than you for a change.
>>>
>>>Yes, I'm angry, and I think I have a darned
>>>good reason to be.  Although I don't create
>>>games, I care about those who do, and it just
>>>flat burns me up when you drive these creators
>>>away with your selfish and downright childish behavior!
>>>
>>>
>>>
>>>---
>>>Shepherds are the best beasts, but Labs are a close second.
>>>---
>>>Gamers mailing list __ Gamers@audyssey.org
>>>If you want to leave the list, send E-mail to
>>>gamers-unsubscr...@audyssey.org.
>>>You can make cha

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread shaun everiss

I aggree with both points.

At 12:35 PM 6/24/2013, you wrote:
Sometimes things come up. Developers are in no 
way obligated to discuss their personal lives on 
list. I agree it isn't right but nor is it right 
to constantly harp on what few developers we 
have. People keep that sort of behavior up and 
the day won't be long in coming when we'll have no developers at all.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- From: MamaPeach
Sent: Sunday, June 23, 2013 6:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

You visit any other website or business like Ebay, Amazon.com, Walmart.com,
etc, , purchase a product, then you expect delivery of said product within a
reasonable amount of time, say 7 to 14 days? Would you wait 6 months before
inquiring where your product is? I don't know anyone that would be willing
to spend their money on something and then wait for an unspecified amount of
time to receive their purchased item and not get upset over not getting what
was paid for. I don't see that it should be any different for developer's of
games. People buy their products expecting to receive what they order, and
when it never arrives, they aren't supposed to worry about where it is or
why they haven't received it, and although they have written asking about
why they haven't gotten it, they receive no response for the person they
bought the item from?  This just doesn't make sense to me and it isn't good
business practice, in my opinion. It makes me worry that if I choose to
purchase a game, that the developer's do not care whether we ever get what
we pay for. Six months? I know I would not appreciate waiting six months for
something I spent money on. Patience is one thing, but come on, no one
should have to wait that long when it is their money they are spending.
-Original Message- From: James Bartlett
Sent: Sunday, June 23, 2013 8:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Sorry to say, but some people will never learn, and some people just don't
care, so the people out there like you and me that appreciat and respact all
the hard work that gos into making a game. With that said thank you to all
the programmers and developers. Keep up all the hard work.

bfn
James


--
From: "Charles Rivard" 
Sent: Saturday, June 22, 2013 10:00 PM
To: "audyssey gamers list" 
Subject: [Audyssey] what will it take for this community to learn?

A thought on impatience:  Some people gripe 
about the length of time taken by developers to 
come out with a new game.  Some people gripe if 
they don't get a registration key right 
away.  Some people gripe about the fact that 
they don't have enough games to 
play.  Strangely enough, these 3 complaints 
come from pretty much the same few 
people.  These are also the same people who 
want cheat codes very shortly after they get a new game.


Have you noticed what always seems to happen 
when these complainers really get on a roll?


James North produced many very good games and 
then quit.  Why did this occur??  Liam has 
voiced frustration, to say the least, and has 
openly voiced a consideration of 
quitting.  Why?  Other producers of games have 
also vacated the premises.  Guess why?


I commend those developers who have stuck it 
out and continue working for those of us who do 
care about and respect them.  For those of us 
who don't, and who only care about themselves 
and what they want, when they want it and no 
later, what's it going to take for you to learn 
what you cause?  It's about time you grow! up! 
and think about someone other than you for a change.


Yes, I'm angry, and I think I have a darned 
good reason to be.  Although I don't create 
games, I care about those who do, and it just 
flat burns me up when you drive these creators 
away with your selfish and downright childish behavior!




---
Shepherds are the best beasts, but Labs are a close second.
---
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If you have any questions or concerns regarding t

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Bryan Peterson
Sometimes things come up. Developers are in no way obligated to discuss 
their personal lives on list. I agree it isn't right but nor is it right to 
constantly harp on what few developers we have. People keep that sort of 
behavior up and the day won't be long in coming when we'll have no 
developers at all.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: MamaPeach

Sent: Sunday, June 23, 2013 6:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

You visit any other website or business like Ebay, Amazon.com, Walmart.com,
etc, , purchase a product, then you expect delivery of said product within a
reasonable amount of time, say 7 to 14 days? Would you wait 6 months before
inquiring where your product is? I don't know anyone that would be willing
to spend their money on something and then wait for an unspecified amount of
time to receive their purchased item and not get upset over not getting what
was paid for. I don't see that it should be any different for developer's of
games. People buy their products expecting to receive what they order, and
when it never arrives, they aren't supposed to worry about where it is or
why they haven't received it, and although they have written asking about
why they haven't gotten it, they receive no response for the person they
bought the item from?  This just doesn't make sense to me and it isn't good
business practice, in my opinion. It makes me worry that if I choose to
purchase a game, that the developer's do not care whether we ever get what
we pay for. Six months? I know I would not appreciate waiting six months for
something I spent money on. Patience is one thing, but come on, no one
should have to wait that long when it is their money they are spending.
-Original Message- 
From: James Bartlett

Sent: Sunday, June 23, 2013 8:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Sorry to say, but some people will never learn, and some people just don't
care, so the people out there like you and me that appreciat and respact all
the hard work that gos into making a game. With that said thank you to all
the programmers and developers. Keep up all the hard work.

bfn
James


--
From: "Charles Rivard" 
Sent: Saturday, June 22, 2013 10:00 PM
To: "audyssey gamers list" 
Subject: [Audyssey] what will it take for this community to learn?

A thought on impatience:  Some people gripe about the length of time taken 
by developers to come out with a new game.  Some people gripe if they 
don't get a registration key right away.  Some people gripe about the fact 
that they don't have enough games to play.  Strangely enough, these 3 
complaints come from pretty much the same few people.  These are also the 
same people who want cheat codes very shortly after they get a new game.


Have you noticed what always seems to happen when these complainers really 
get on a roll?


James North produced many very good games and then quit.  Why did this 
occur??  Liam has voiced frustration, to say the least, and has openly 
voiced a consideration of quitting.  Why?  Other producers of games have 
also vacated the premises.  Guess why?


I commend those developers who have stuck it out and continue working for 
those of us who do care about and respect them.  For those of us who 
don't, and who only care about themselves and what they want, when they 
want it and no later, what's it going to take for you to learn what you 
cause?  It's about time you grow! up! and think about someone other than 
you for a change.


Yes, I'm angry, and I think I have a darned good reason to be.  Although I 
don't create games, I care about those who do, and it just flat burns me 
up when you drive these creators away with your selfish and downright 
childish behavior!




---
Shepherds are the best beasts, but Labs are a close second.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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list,

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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audy

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread MamaPeach
You visit any other website or business like Ebay, Amazon.com, Walmart.com, 
etc, , purchase a product, then you expect delivery of said product within a 
reasonable amount of time, say 7 to 14 days? Would you wait 6 months before 
inquiring where your product is? I don't know anyone that would be willing 
to spend their money on something and then wait for an unspecified amount of 
time to receive their purchased item and not get upset over not getting what 
was paid for. I don't see that it should be any different for developer's of 
games. People buy their products expecting to receive what they order, and 
when it never arrives, they aren't supposed to worry about where it is or 
why they haven't received it, and although they have written asking about 
why they haven't gotten it, they receive no response for the person they 
bought the item from?  This just doesn't make sense to me and it isn't good 
business practice, in my opinion. It makes me worry that if I choose to 
purchase a game, that the developer's do not care whether we ever get what 
we pay for. Six months? I know I would not appreciate waiting six months for 
something I spent money on. Patience is one thing, but come on, no one 
should have to wait that long when it is their money they are spending.
-Original Message- 
From: James Bartlett

Sent: Sunday, June 23, 2013 8:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Sorry to say, but some people will never learn, and some people just don't
care, so the people out there like you and me that appreciat and respact all
the hard work that gos into making a game. With that said thank you to all
the programmers and developers. Keep up all the hard work.

bfn
James


--
From: "Charles Rivard" 
Sent: Saturday, June 22, 2013 10:00 PM
To: "audyssey gamers list" 
Subject: [Audyssey] what will it take for this community to learn?

A thought on impatience:  Some people gripe about the length of time taken 
by developers to come out with a new game.  Some people gripe if they 
don't get a registration key right away.  Some people gripe about the fact 
that they don't have enough games to play.  Strangely enough, these 3 
complaints come from pretty much the same few people.  These are also the 
same people who want cheat codes very shortly after they get a new game.


Have you noticed what always seems to happen when these complainers really 
get on a roll?


James North produced many very good games and then quit.  Why did this 
occur??  Liam has voiced frustration, to say the least, and has openly 
voiced a consideration of quitting.  Why?  Other producers of games have 
also vacated the premises.  Guess why?


I commend those developers who have stuck it out and continue working for 
those of us who do care about and respect them.  For those of us who 
don't, and who only care about themselves and what they want, when they 
want it and no later, what's it going to take for you to learn what you 
cause?  It's about time you grow! up! and think about someone other than 
you for a change.


Yes, I'm angry, and I think I have a darned good reason to be.  Although I 
don't create games, I care about those who do, and it just flat burns me 
up when you drive these creators away with your selfish and downright 
childish behavior!




---
Shepherds are the best beasts, but Labs are a close second.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Bryan Peterson
You said you would "get them to opt for a cracked version." That's why 
people were jumping down your throat because it implies you condone piracy.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Milos Przic

Sent: Sunday, June 23, 2013 6:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Hello Bryan,
english is not my first language although I study translation and know (or
should have learned till now) the language very well. You got my point and
thank you for thinking rather than jumping without using your brain. I still
don't know what is wrong with my wording? Only that I said that in the first
person? Yes, but let me ask something. How much of you would say that you
would never ever do this? And if you all say no, how much of you would not
tell the trooth? Everyone knows the answer to that.
Best!
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Monday, June 24, 2013 12:14 AM
Subject: Re: [Audyssey] what will it take for this community to learn?


Exactly. I know. It'd be almost impossible not to jump to that conclusion
based on the wording he chose.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Charles Rivard

Sent: Sunday, June 23, 2013 4:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

I meant exactly what I said.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Bryan Peterson" 

To: "'Gamers Discussion list'" 
Sent: Sunday, June 23, 2013 5:06 PM
Subject: Re: [Audyssey] what will it take for this community to learn?


Or that he persuades them to opt for the cracked product.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Ryan Strunk

Sent: Sunday, June 23, 2013 3:56 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] what will it take for this community to learn?

Bryan says there's no other interpretation for that quote than the one you
supplied. That makes me sad, Brian.
As for yours, Charles, let me try and help.
Quote:  "If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer"  end quote.
I.E. If I don't supply codes to my clients soon enough, they, not I, are
going to opt for piracy instead of waiting. That doesn't make it right, but
I believe that was the point.
But hey! You're ripping the guy a new one for what you think he said. I'm
defending him from the vigorous ripping you want to give him with what I
think he said. So let's try this:
What did you really mean?
More deep breaths, gentlemen, and let's try not to think the worst of one
another, shall we?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Sunday, June 23, 2013 3:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Quote:  "If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer"  end quote.

How else can that be taken?  Isn't he suggesting that if they don't get
their registration key within 24 hours, they should get a pirated copy?  And

blaming a developer for not getting a registration code to a customer within

24 hours, even though they may have a very fair policy that you should wait
for at least 72 hours is just flat crazy, because there may be Internet
problems, or, as I pointed out, it might be during a week end.

---
Shepherds are the best beasts, but Labs are a close second.


---
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please send E-mail to gamers-ow...@audyssey.org.


---
Ga

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Milos Przic

Hello Bryan,
english is not my first language although I study translation and know (or 
should have learned till now) the language very well. You got my point and 
thank you for thinking rather than jumping without using your brain. I still 
don't know what is wrong with my wording? Only that I said that in the first 
person? Yes, but let me ask something. How much of you would say that you 
would never ever do this? And if you all say no, how much of you would not 
tell the trooth? Everyone knows the answer to that.

Best!
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Monday, June 24, 2013 12:14 AM
Subject: Re: [Audyssey] what will it take for this community to learn?


Exactly. I know. It'd be almost impossible not to jump to that conclusion
based on the wording he chose.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Charles Rivard

Sent: Sunday, June 23, 2013 4:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

I meant exactly what I said.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Bryan Peterson" 

To: "'Gamers Discussion list'" 
Sent: Sunday, June 23, 2013 5:06 PM
Subject: Re: [Audyssey] what will it take for this community to learn?


Or that he persuades them to opt for the cracked product.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Ryan Strunk

Sent: Sunday, June 23, 2013 3:56 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] what will it take for this community to learn?

Bryan says there's no other interpretation for that quote than the one you
supplied. That makes me sad, Brian.
As for yours, Charles, let me try and help.
Quote:  "If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer"  end quote.
I.E. If I don't supply codes to my clients soon enough, they, not I, are
going to opt for piracy instead of waiting. That doesn't make it right, but
I believe that was the point.
But hey! You're ripping the guy a new one for what you think he said. I'm
defending him from the vigorous ripping you want to give him with what I
think he said. So let's try this:
What did you really mean?
More deep breaths, gentlemen, and let's try not to think the worst of one
another, shall we?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Sunday, June 23, 2013 3:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Quote:  "If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer"  end quote.

How else can that be taken?  Isn't he suggesting that if they don't get
their registration key within 24 hours, they should get a pirated copy?  And

blaming a developer for not getting a registration code to a customer within

24 hours, even though they may have a very fair policy that you should wait
for at least 72 hours is just flat crazy, because there may be Internet
problems, or, as I pointed out, it might be during a week end.

---
Shepherds are the best beasts, but Labs are a close second.


---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management o

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread James Bartlett
Sorry to say, but some people will never learn, and some people just don't 
care, so the people out there like you and me that appreciat and respact all 
the hard work that gos into making a game. With that said thank you to all 
the programmers and developers. Keep up all the hard work.


bfn
James


--
From: "Charles Rivard" 
Sent: Saturday, June 22, 2013 10:00 PM
To: "audyssey gamers list" 
Subject: [Audyssey] what will it take for this community to learn?

A thought on impatience:  Some people gripe about the length of time taken 
by developers to come out with a new game.  Some people gripe if they 
don't get a registration key right away.  Some people gripe about the fact 
that they don't have enough games to play.  Strangely enough, these 3 
complaints come from pretty much the same few people.  These are also the 
same people who want cheat codes very shortly after they get a new game.


Have you noticed what always seems to happen when these complainers really 
get on a roll?


James North produced many very good games and then quit.  Why did this 
occur??  Liam has voiced frustration, to say the least, and has openly 
voiced a consideration of quitting.  Why?  Other producers of games have 
also vacated the premises.  Guess why?


I commend those developers who have stuck it out and continue working for 
those of us who do care about and respect them.  For those of us who 
don't, and who only care about themselves and what they want, when they 
want it and no later, what's it going to take for you to learn what you 
cause?  It's about time you grow! up! and think about someone other than 
you for a change.


Yes, I'm angry, and I think I have a darned good reason to be.  Although I 
don't create games, I care about those who do, and it just flat burns me 
up when you drive these creators away with your selfish and downright 
childish behavior!




---
Shepherds are the best beasts, but Labs are a close second.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
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Re: [Audyssey] See Munkeys are back in the store, plus updates on game progress

2013-06-23 Thread James Bartlett

Yes I know I can't wait ether they sound like a lot of fun.

bfn
James

--
From: "lenron brown" 
Sent: Sunday, June 23, 2013 1:10 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] See Munkeys are back in the store, plus updates on 
game progress



cant wait to buy a c monkey

On 6/22/13, Dakotah Rickard  wrote:

I'm sincerely glad you've got a buddy up to help you and make the time
a more enjoyable one.
I'm sure I'd be a damn site more productive if my friends were present
with me for the process.

Signed:
Dakotah Rickard

On 6/22/13, shaun everiss  wrote:

well its good to keep updated was wandering where you were hiding.
Yes its good to have extra staff to help with your projects, um
should I say minions you being the swamp zombie master and all that.
Yeah minions.
I wander if you could release a vid or audio or something about the
construction of the c monkey, and  how its done from parts and whats
in it to assembly I am sure some friends would like to see that.

At 07:35 AM 6/23/2013, you wrote:

Hey guys, sorry for the long delay since the last time I've updated
this post.  The past few weeks have been very busy, but also quite
productive.  My buddy Hatred moved up from Texas and we've spent the
past few weeks getting him familiar with all of the projects I'm in
the middle of.  He has been helping me build See Munkeys for the
past few days, so once the next big order comes in, I'll be able to
have them built and ready to sell at a much faster rate.  We also
worked on new construction methods and ordered some new tools that
cut down on the time and effort needed to put them together.

People have been asking when new devices will be in the store, so
I'm reporting in to say that the last 7 are listed before I'll have
to order new parts.  Another reason for the delay was that one of my
parts suppliers sent me some bad parts and it threw off my normal
routine.

As for the RPG, Hatred and I have been going over parts of the game
engine that I haven't been happy with.  We are improving them by
quite a bit actually, so I'm very happy about that.  We will also be
doing our best to get the duck hunt game out as soon as we can.  The
engine changes we're making also affect the code for duck hunt, so
that's another reason that small game isn't further along, but in
the end the changes will be well worth it.  They greatly improve sound
quality.

I hope to do a better job of keeping people updated on my
progress.  I'll also bug Hatred to make more audio games for
himself, haha!  Having him here with me is going to really help in
just about every way.  It is always good to have someone around to
lend a helping hand and to keep you motivated when projects drag on
and on for long hours.  :D  LOL!


- Aprone
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All m

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread shaun everiss

I aggree lisa.
But you only get shit if you ask for it or give it yourself.
And if you are not able to either close or ask for help.
aprone has help with his stuff now and thats good.

At 10:59 AM 6/24/2013, you wrote:
Well said Charles well said, who'd write games and get shit from 
people. Not me.  I'd close this list down if i had the power and 
then no air would be given to the wingers of the blindness community.,

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - From: "Charles Rivard" 
To: "audyssey gamers list" 
Sent: Sunday, June 23, 2013 12:00 PM
Subject: [Audyssey] what will it take for this community to learn?


A thought on impatience:  Some people gripe about the length of 
time taken by developers to come out with a new game.  Some people 
gripe if they don't get a registration key right away.  Some people 
gripe about the fact that they don't have enough games to 
play.  Strangely enough, these 3 complaints come from pretty much 
the same few people.  These are also the same people who want cheat 
codes very shortly after they get a new game.


Have you noticed what always seems to happen when these complainers 
really get on a roll?


James North produced many very good games and then quit.  Why did 
this occur??  Liam has voiced frustration, to say the least, and 
has openly voiced a consideration of quitting.  Why?  Other 
producers of games have also vacated the premises.  Guess why?


I commend those developers who have stuck it out and continue 
working for those of us who do care about and respect them.  For 
those of us who don't, and who only care about themselves and what 
they want, when they want it and no later, what's it going to take 
for you to learn what you cause?  It's about time you grow! up! and 
think about someone other than you for a change.


Yes, I'm angry, and I think I have a darned good reason to 
be.  Although I don't create games, I care about those who do, and 
it just flat burns me up when you drive these creators away with 
your selfish and downright childish behavior!




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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Dennis Towne
Since this topic shows no sign of stopping anyway, I'll just point out
that I added automatic credit card handling to Alter Aeon specifically
so that people could get their credits instantly, without having to
wait on me or anyone else.  Now, with that experience under my belt, I
understand why more developers aren't doing it:  it's a huge amount of
time and effort, and it requires carefully and painstakingly written
code.  Given the low volumes of shipments and key generation in the
community, I can totally understand why devs wouldn't bother, and
would rather do keys by hand.

In short, most games don't have a big enough market to make automated
systems worth the effort.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Jun 23, 2013 at 4:19 PM, Clement Chou  wrote:
> The amount of flack that just flew around is absolutely unbelievable.
> Yes, on the one point, I can see how it could be taken with the particular
> wording used... however, I don't think there's any cause for ripping him one
> the way you did, Charles. I'm probably sticking my neck out onto the
> chopping block... but I think as well that some people are taking a
> miswritten comment and blowing it way, way out of proportion.
> As to the main topic.. I feel 72 hours is a reasonable amount of time to
> wait. After that I would start asking... but while I understand Liam's
> position one also has to look at the standpoint of the gamers. 3 days?
> Fine... but if no keys are being sent in months, then shouldn't there be
> something done? If Liam is too busy to check keys every few days which is
> again understandable, couldn't there be an automated system as with
> Draconis?
>
> - Original Message - From: "Ryan Strunk" 
> To: "'Gamers Discussion list'" 
> Sent: Sunday, June 23, 2013 2:56 PM
>
> Subject: Re: [Audyssey] what will it take for this community to learn?
>
>
>> Bryan says there's no other interpretation for that quote than the one you
>> supplied. That makes me sad, Brian.
>> As for yours, Charles, let me try and help.
>> Quote:  "If I want money for my product, I have to check
>> orders at least once in a day, otherwise I lose my clients and, yes, get
>> them to opt for the cracked product rather than buying from another
>> developer"  end quote.
>> I.E. If I don't supply codes to my clients soon enough, they, not I, are
>> going to opt for piracy instead of waiting. That doesn't make it right,
>> but
>> I believe that was the point.
>> But hey! You're ripping the guy a new one for what you think he said. I'm
>> defending him from the vigorous ripping you want to give him with what I
>> think he said. So let's try this:
>> What did you really mean?
>> More deep breaths, gentlemen, and let's try not to think the worst of one
>> another, shall we?
>>
>
>
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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Clement Chou

The amount of flack that just flew around is absolutely unbelievable.
Yes, on the one point, I can see how it could be taken with the particular 
wording used... however, I don't think there's any cause for ripping him one 
the way you did, Charles. I'm probably sticking my neck out onto the 
chopping block... but I think as well that some people are taking a 
miswritten comment and blowing it way, way out of proportion.
As to the main topic.. I feel 72 hours is a reasonable amount of time to 
wait. After that I would start asking... but while I understand Liam's 
position one also has to look at the standpoint of the gamers. 3 days? 
Fine... but if no keys are being sent in months, then shouldn't there be 
something done? If Liam is too busy to check keys every few days which is 
again understandable, couldn't there be an automated system as with 
Draconis?
- Original Message - 
From: "Ryan Strunk" 

To: "'Gamers Discussion list'" 
Sent: Sunday, June 23, 2013 2:56 PM
Subject: Re: [Audyssey] what will it take for this community to learn?



Bryan says there's no other interpretation for that quote than the one you
supplied. That makes me sad, Brian.
As for yours, Charles, let me try and help.
Quote:  "If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer"  end quote.
I.E. If I don't supply codes to my clients soon enough, they, not I, are
going to opt for piracy instead of waiting. That doesn't make it right, 
but

I believe that was the point.
But hey! You're ripping the guy a new one for what you think he said. I'm
defending him from the vigorous ripping you want to give him with what I
think he said. So let's try this:
What did you really mean?
More deep breaths, gentlemen, and let's try not to think the worst of one
another, shall we?




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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread shaun everiss
we need more automated systems then that is the only answer or have 
others that can be trusted sending keys to people sort of like a 
cloud based network.

I'd gladly do it as I often have time where I don't do anything at all.

At 05:47 AM 6/24/2013, you wrote:

Your comments, followed by my responses:
Comment:
If one doesn't get the key in 24 hours, then the
developer should be blamed.
Response:  So, if I were to purchase something on Saturday evening, 
the developer is to get my registration key to me by Sunday 
evening?  If more people felt this way, there goes a developer's 
weekend with family, and they get no time off, all due to gamer's 
total lack of understanding and patience!  This attitude is exactly 
what I was talking about in my original post on this thread, and 
there! is! no! excuse! for! it! being! tolerated!!!


You say:   If I want money for my product, I have to check orders at 
least once in a day, otherwise I lose my clients and, yes, get

them to opt for the cracked product rather than buying from another
developer as they get frustrated quite like the developers do about the
complaints.
my response:  If your clients behave that way, then I strongly 
suggest that you get other clients.  And to make matters worse, you? 
condone? piracy?? If I had anything to say about this list, and keep 
in mind that this is my personal opinion, you would be banned from 
this list, and I would do something about your advertising of the 
fact that you have no problem in having a hand in piracy for the 
simple fact that your clients are impatient. Suggesting to your 
clients that they should get a cracked copy of software rather than 
wait for a legal one is downright deplorable, and you should be 
ashamed of yourself, although you apparently are not.  I know one 
thing for sure:  Knowing what I now have read directly from you, I 
would never do any business with you, and I suggest that all others 
take the same stance against your despicable business practices.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: "Milos Przic" 
To: "Gamers Discussion list" 
Sent: Sunday, June 23, 2013 12:28 PM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Charles,
Yes. About release dates I agree 100 percent. But about getting 
registrations not quite. If one doesn't get the key in 24 hours, 
then the developer should be blamed. If I want money for my 
product, I have to check orders at least once in a day, otherwise I 
lose my clients and, yes, get them to opt for the cracked product 
rather than buying from another developer as they get frustrated 
quite like the developers do about the complaints.

Best!
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - From: "Charles Rivard" 
To: "audyssey gamers list" 
Sent: Sunday, June 23, 2013 4:00 AM
Subject: [Audyssey] what will it take for this community to learn?


A thought on impatience:  Some people gripe about the length of 
time taken by developers to come out with a new game.  Some people 
gripe if they don't get a registration key right away.  Some 
people gripe about the fact that they don't have enough games to 
play.  Strangely enough, these 3 complaints come from pretty much 
the same few people.  These are also the same people who want 
cheat codes very shortly after they get a new game.


Have you noticed what always seems to happen when these 
complainers really get on a roll?


James North produced many very good games and then quit.  Why did 
this occur??  Liam has voiced frustration, to say the least, and 
has openly voiced a consideration of quitting.  Why?  Other 
producers of games have also vacated the premises.  Guess why?


I commend those developers who have stuck it out and continue 
working for those of us who do care about and respect them.  For 
those of us who don't, and who only care about themselves and what 
they want, when they want it and no later, what's it going to take 
for you to learn what you cause?  It's about time you grow! up! 
and think about someone other than you for a change.


Yes, I'm angry, and I think I have a darned good reason to 
be.  Although I don't create games, I care about those who do, and 
it just flat burns me up when you drive these creators away with 
your selfish and downright childish behavior!




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__ Information from ESET NOD32 Antivirus, versio

Re: [Audyssey] MY complaints about L-works games

2013-06-23 Thread shaun everiss

I want my stuff in a reasonable ammount of time say 5-10 business days.
a lot of stuff is ready in 2 but 5 or 10 days is for an average 
package and though steep I'd still accept that I know its not easy 
for 1 person which is why I volinteered assistance since I think it 
may be needed in this case.
And when I put the message a couple days ago about what could happen 
its only a scenario that I want to avoid and have the community avoid.

But heck if liam is to busy to continue I can understand I guess.
I'd like to help before that gets to that point though I have time to do so.
I ask for little in return and would even help even if I didn't get 
what I asked for.
I have noticed as new people come on here, people not versed with the 
history of this list and how we all started will look at it in a different way.


At 01:20 AM 6/24/2013, you wrote:

Hi Bryan,

So do they. Only difference is they want them ready yesterday. :D

Cheers!

On 6/23/13, Bryan Peterson  wrote:
> I'd much rather have them when they're ready, when they're ready, when
> they're ready. LOL. But as I said earlier crap like this is why I've grown
> hesitant about developing for this community.
>
>

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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread shaun everiss
well I don't mind waiting, especially when people are busy, after all 
game dev is not a full time job, but 6 months or more can be a bit steep.
I also need to know that my messages are getting to where ever they 
should go what addresses to use, etc.

I tried on twitter but the interface is really no good for dms.
at any rate email I thought would be easier.
I am more concerned than anything else I am not really complaining 
here I know liam is busy and he has said this.

a lot of us do.
I do not want to push people away.

At 02:00 PM 6/23/2013, you wrote:
A thought on impatience:  Some people gripe about the length of time 
taken by developers to come out with a new game.  Some people gripe 
if they don't get a registration key right away.  Some people gripe 
about the fact that they don't have enough games to play.  Strangely 
enough, these 3 complaints come from pretty much the same few 
people.  These are also the same people who want cheat codes very 
shortly after they get a new game.


Have you noticed what always seems to happen when these complainers 
really get on a roll?


James North produced many very good games and then quit.  Why did 
this occur??  Liam has voiced frustration, to say the least, and has 
openly voiced a consideration of quitting.  Why?  Other producers of 
games have also vacated the premises.  Guess why?


I commend those developers who have stuck it out and continue 
working for those of us who do care about and respect them.  For 
those of us who don't, and who only care about themselves and what 
they want, when they want it and no later, what's it going to take 
for you to learn what you cause?  It's about time you grow! up! and 
think about someone other than you for a change.


Yes, I'm angry, and I think I have a darned good reason to 
be.  Although I don't create games, I care about those who do, and 
it just flat burns me up when you drive these creators away with 
your selfish and downright childish behavior!




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Re: [Audyssey] See Monkeys are back in the store, plus updates on game progress

2013-06-23 Thread Reinhard Stebner
What are these monkeys?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of lenron brown
Sent: Sunday, June 23, 2013 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] See Munkeys are back in the store, plus updates on
game progress

cant wait to buy a c monkey

On 6/22/13, Dakotah Rickard  wrote:
> I'm sincerely glad you've got a buddy up to help you and make the time
> a more enjoyable one.
> I'm sure I'd be a damn site more productive if my friends were present
> with me for the process.
>
> Signed:
> Dakotah Rickard
>
> On 6/22/13, shaun everiss  wrote:
>> well its good to keep updated was wandering where you were hiding.
>> Yes its good to have extra staff to help with your projects, um
>> should I say minions you being the swamp zombie master and all that.
>> Yeah minions.
>> I wander if you could release a vid or audio or something about the
>> construction of the c monkey, and  how its done from parts and whats
>> in it to assembly I am sure some friends would like to see that.
>>
>> At 07:35 AM 6/23/2013, you wrote:
>>>Hey guys, sorry for the long delay since the last time I've updated
>>>this post.  The past few weeks have been very busy, but also quite
>>>productive.  My buddy Hatred moved up from Texas and we've spent the
>>>past few weeks getting him familiar with all of the projects I'm in
>>>the middle of.  He has been helping me build See Munkeys for the
>>>past few days, so once the next big order comes in, I'll be able to
>>>have them built and ready to sell at a much faster rate.  We also
>>>worked on new construction methods and ordered some new tools that
>>>cut down on the time and effort needed to put them together.
>>>
>>>People have been asking when new devices will be in the store, so
>>>I'm reporting in to say that the last 7 are listed before I'll have
>>>to order new parts.  Another reason for the delay was that one of my
>>>parts suppliers sent me some bad parts and it threw off my normal
>>> routine.
>>>
>>>As for the RPG, Hatred and I have been going over parts of the game
>>>engine that I haven't been happy with.  We are improving them by
>>>quite a bit actually, so I'm very happy about that.  We will also be
>>>doing our best to get the duck hunt game out as soon as we can.  The
>>>engine changes we're making also affect the code for duck hunt, so
>>>that's another reason that small game isn't further along, but in
>>>the end the changes will be well worth it.  They greatly improve sound
>>> quality.
>>>
>>>I hope to do a better job of keeping people updated on my
>>>progress.  I'll also bug Hatred to make more audio games for
>>>himself, haha!  Having him here with me is going to really help in
>>>just about every way.  It is always good to have someone around to
>>>lend a helping hand and to keep you motivated when projects drag on
>>>and on for long hours.  :D  LOL!
>>>
>>>
>>>- Aprone
>>>---
>>>Gamers mailing list __ Gamers@audyssey.org
>>>If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>>You can make changes or update your subscription via the web, at
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>>>If you have any questions or concerns regarding the management of the
>>> list,
>>>please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>>
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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Lisa Hayes
Well said Charles well said, who'd write games and get shit from people. 
Not me.  I'd close this list down if i had the power and then no air would 
be given to the wingers of the blindness community.,

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Charles Rivard" 

To: "audyssey gamers list" 
Sent: Sunday, June 23, 2013 12:00 PM
Subject: [Audyssey] what will it take for this community to learn?


A thought on impatience:  Some people gripe about the length of time taken 
by developers to come out with a new game.  Some people gripe if they don't 
get a registration key right away.  Some people gripe about the fact that 
they don't have enough games to play.  Strangely enough, these 3 complaints 
come from pretty much the same few people.  These are also the same people 
who want cheat codes very shortly after they get a new game.


Have you noticed what always seems to happen when these complainers really 
get on a roll?


James North produced many very good games and then quit.  Why did this 
occur??  Liam has voiced frustration, to say the least, and has openly 
voiced a consideration of quitting.  Why?  Other producers of games have 
also vacated the premises.  Guess why?


I commend those developers who have stuck it out and continue working for 
those of us who do care about and respect them.  For those of us who 
don't, and who only care about themselves and what they want, when they 
want it and no later, what's it going to take for you to learn what you 
cause?  It's about time you grow! up! and think about someone other than 
you for a change.


Yes, I'm angry, and I think I have a darned good reason to be.  Although I 
don't create games, I care about those who do, and it just flat burns me 
up when you drive these creators away with your selfish and downright 
childish behavior!




---
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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Ryan Strunk
No, it doesn't, as he wrote it in the first person. He was referring to
himself as the hypothetical developer.
But again, let's just ask him.
I fully realize I'm contributing to the very problem I'm trying to stop by
hashing and rehashing one silly little sentence someone may or may not have
meant to write in the way they did, but I think this traffic is indicative
of a much larger problem we have on this list.
Milos writes a post expressing his viewpoint on a controversial topic about
developers and the time they have available. The sentence wasn't
particularly strong, and according to Milos' Twitter feed, English isn't his
first language, adding a whole level of possible complications. Remember
when JFK said he was a doughnut?
So someone reads that sentence, interprets it a certain way, and goes off on
what can only be described as a tirade, making some pretty strong statements
about the author's character and comportment and recommending that
developers stay clear of him. And if that's not enough, other people start
writing in support of the tirade. "Yeah! I can't believe that guy! What a
jerk!"
But what if it turns out Milos mistyped that sentence? What if it turns out,
English not being his first language, he didn't mean to word it as you
interpreted it? Now a vocal section of the community has made him a villain
because of one simple mistake that he likely didn't even realize he made.
He's going to come back to his inbox and read a huge number of posts
debating his status as a pirate because of 13 little words.
What does that say about this community?
We can talk all we want about the awful people who beat on developers, who
whine about cheat codes and product keys, who are destroying the possibility
of future games because of their actions. But all the while, those who
aren't are preaching from soap boxes about their own virtues, and in cases
like this, are likely making huge mistakes. If we're going to be holier than
thou, there likely won't be much thou left after too long, and it's going to
be a sad and lonely place.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Sunday, June 23, 2013 5:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

The problem is his wording seems to indicate that he would, at least when it

came to other people's products.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Desiree Oudinot
Sent: Sunday, June 23, 2013 4:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

That doesn't make sense though. If he's selling something, and he
doesn't get back to his clients within 24 hours, he wouldn't tell
them, "it's ok, just go out and crack my software. I don't give a
damn." That's just plain idiotic. I think Ryan is right--I gave an
objective viewpoint earlier in this thread, and I'm sticking to it. I
think a few of you are taking one badly worded comment and blowing it
way out of proportion.

On 6/23/13, Bryan Peterson  wrote:
> Or that he persuades them to opt for the cracked product.
>
>
>
> Ash nazg durbatulûk, ash nazg gimbatul,
> Ash nazg thrakatulûk agh burzum-ishi krimpatul.
> -Original Message-
> From: Ryan Strunk
> Sent: Sunday, June 23, 2013 3:56 PM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] what will it take for this community to learn?
>
> Bryan says there's no other interpretation for that quote than the one you
> supplied. That makes me sad, Brian.
> As for yours, Charles, let me try and help.
> Quote:  "If I want money for my product, I have to check
> orders at least once in a day, otherwise I lose my clients and, yes, get
> them to opt for the cracked product rather than buying from another
> developer"  end quote.
> I.E. If I don't supply codes to my clients soon enough, they, not I, are
> going to opt for piracy instead of waiting. That doesn't make it right, 
> but
> I believe that was the point.
> But hey! You're ripping the guy a new one for what you think he said. I'm
> defending him from the vigorous ripping you want to give him with what I
> think he said. So let's try this:
> What did you really mean?
> More deep breaths, gentlemen, and let's try not to think the worst of one
> another, shall we?
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
> Rivard
> Sent: Sunday, June 23, 2013 3:18 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] what will it take for this community to learn?
>
> Quote:  "If I want money for my product, I have to check
> orders at least once in a day, otherwise I lose my clients and, yes, get
> them to opt for the cracked product rather than buying from another
> developer"  end quote.
>
> How else can that be taken?  Isn't he suggesting that if they don't get
> their registration key within 24 hours, 

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Bryan Peterson
The problem is his wording seems to indicate that he would, at least when it 
came to other people's products.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Desiree Oudinot

Sent: Sunday, June 23, 2013 4:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

That doesn't make sense though. If he's selling something, and he
doesn't get back to his clients within 24 hours, he wouldn't tell
them, "it's ok, just go out and crack my software. I don't give a
damn." That's just plain idiotic. I think Ryan is right--I gave an
objective viewpoint earlier in this thread, and I'm sticking to it. I
think a few of you are taking one badly worded comment and blowing it
way out of proportion.

On 6/23/13, Bryan Peterson  wrote:

Or that he persuades them to opt for the cracked product.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message-
From: Ryan Strunk
Sent: Sunday, June 23, 2013 3:56 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] what will it take for this community to learn?

Bryan says there's no other interpretation for that quote than the one you
supplied. That makes me sad, Brian.
As for yours, Charles, let me try and help.
Quote:  "If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer"  end quote.
I.E. If I don't supply codes to my clients soon enough, they, not I, are
going to opt for piracy instead of waiting. That doesn't make it right, 
but

I believe that was the point.
But hey! You're ripping the guy a new one for what you think he said. I'm
defending him from the vigorous ripping you want to give him with what I
think he said. So let's try this:
What did you really mean?
More deep breaths, gentlemen, and let's try not to think the worst of one
another, shall we?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Sunday, June 23, 2013 3:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Quote:  "If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer"  end quote.

How else can that be taken?  Isn't he suggesting that if they don't get
their registration key within 24 hours, they should get a pirated copy?
And

blaming a developer for not getting a registration code to a customer
within

24 hours, even though they may have a very fair policy that you should 
wait

for at least 72 hours is just flat crazy, because there may be Internet
problems, or, as I pointed out, it might be during a week end.

---
Shepherds are the best beasts, but Labs are a close second.


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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Desiree Oudinot
That doesn't make sense though. If he's selling something, and he
doesn't get back to his clients within 24 hours, he wouldn't tell
them, "it's ok, just go out and crack my software. I don't give a
damn." That's just plain idiotic. I think Ryan is right--I gave an
objective viewpoint earlier in this thread, and I'm sticking to it. I
think a few of you are taking one badly worded comment and blowing it
way out of proportion.

On 6/23/13, Bryan Peterson  wrote:
> Or that he persuades them to opt for the cracked product.
>
>
>
> Ash nazg durbatulûk, ash nazg gimbatul,
> Ash nazg thrakatulûk agh burzum-ishi krimpatul.
> -Original Message-
> From: Ryan Strunk
> Sent: Sunday, June 23, 2013 3:56 PM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] what will it take for this community to learn?
>
> Bryan says there's no other interpretation for that quote than the one you
> supplied. That makes me sad, Brian.
> As for yours, Charles, let me try and help.
> Quote:  "If I want money for my product, I have to check
> orders at least once in a day, otherwise I lose my clients and, yes, get
> them to opt for the cracked product rather than buying from another
> developer"  end quote.
> I.E. If I don't supply codes to my clients soon enough, they, not I, are
> going to opt for piracy instead of waiting. That doesn't make it right, but
> I believe that was the point.
> But hey! You're ripping the guy a new one for what you think he said. I'm
> defending him from the vigorous ripping you want to give him with what I
> think he said. So let's try this:
> What did you really mean?
> More deep breaths, gentlemen, and let's try not to think the worst of one
> another, shall we?
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
> Rivard
> Sent: Sunday, June 23, 2013 3:18 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] what will it take for this community to learn?
>
> Quote:  "If I want money for my product, I have to check
> orders at least once in a day, otherwise I lose my clients and, yes, get
> them to opt for the cracked product rather than buying from another
> developer"  end quote.
>
> How else can that be taken?  Isn't he suggesting that if they don't get
> their registration key within 24 hours, they should get a pirated copy?
> And
>
> blaming a developer for not getting a registration code to a customer
> within
>
> 24 hours, even though they may have a very fair policy that you should wait
> for at least 72 hours is just flat crazy, because there may be Internet
> problems, or, as I pointed out, it might be during a week end.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> gamers-unsubscr...@audyssey.org.
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> please send E-mail to gamers-ow...@audyssey.org.
>
>
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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Bryan Peterson
Exactly. I know. It'd be almost impossible not to jump to that conclusion 
based on the wording he chose.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Charles Rivard

Sent: Sunday, June 23, 2013 4:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

I meant exactly what I said.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Bryan Peterson" 

To: "'Gamers Discussion list'" 
Sent: Sunday, June 23, 2013 5:06 PM
Subject: Re: [Audyssey] what will it take for this community to learn?


Or that he persuades them to opt for the cracked product.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Ryan Strunk

Sent: Sunday, June 23, 2013 3:56 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] what will it take for this community to learn?

Bryan says there's no other interpretation for that quote than the one you
supplied. That makes me sad, Brian.
As for yours, Charles, let me try and help.
Quote:  "If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer"  end quote.
I.E. If I don't supply codes to my clients soon enough, they, not I, are
going to opt for piracy instead of waiting. That doesn't make it right, but
I believe that was the point.
But hey! You're ripping the guy a new one for what you think he said. I'm
defending him from the vigorous ripping you want to give him with what I
think he said. So let's try this:
What did you really mean?
More deep breaths, gentlemen, and let's try not to think the worst of one
another, shall we?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Sunday, June 23, 2013 3:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Quote:  "If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer"  end quote.

How else can that be taken?  Isn't he suggesting that if they don't get
their registration key within 24 hours, they should get a pirated copy?  And

blaming a developer for not getting a registration code to a customer within

24 hours, even though they may have a very fair policy that you should wait
for at least 72 hours is just flat crazy, because there may be Internet
problems, or, as I pointed out, it might be during a week end.

---
Shepherds are the best beasts, but Labs are a close second.


---
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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Charles Rivard

I meant exactly what I said.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Bryan Peterson" 

To: "'Gamers Discussion list'" 
Sent: Sunday, June 23, 2013 5:06 PM
Subject: Re: [Audyssey] what will it take for this community to learn?


Or that he persuades them to opt for the cracked product.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Ryan Strunk

Sent: Sunday, June 23, 2013 3:56 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] what will it take for this community to learn?

Bryan says there's no other interpretation for that quote than the one you
supplied. That makes me sad, Brian.
As for yours, Charles, let me try and help.
Quote:  "If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer"  end quote.
I.E. If I don't supply codes to my clients soon enough, they, not I, are
going to opt for piracy instead of waiting. That doesn't make it right, but
I believe that was the point.
But hey! You're ripping the guy a new one for what you think he said. I'm
defending him from the vigorous ripping you want to give him with what I
think he said. So let's try this:
What did you really mean?
More deep breaths, gentlemen, and let's try not to think the worst of one
another, shall we?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Sunday, June 23, 2013 3:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Quote:  "If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer"  end quote.

How else can that be taken?  Isn't he suggesting that if they don't get
their registration key within 24 hours, they should get a pirated copy?  And

blaming a developer for not getting a registration code to a customer within

24 hours, even though they may have a very fair policy that you should wait
for at least 72 hours is just flat crazy, because there may be Internet
problems, or, as I pointed out, it might be during a week end.

---
Shepherds are the best beasts, but Labs are a close second.


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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Bryan Peterson

Or that he persuades them to opt for the cracked product.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Ryan Strunk

Sent: Sunday, June 23, 2013 3:56 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] what will it take for this community to learn?

Bryan says there's no other interpretation for that quote than the one you
supplied. That makes me sad, Brian.
As for yours, Charles, let me try and help.
Quote:  "If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer"  end quote.
I.E. If I don't supply codes to my clients soon enough, they, not I, are
going to opt for piracy instead of waiting. That doesn't make it right, but
I believe that was the point.
But hey! You're ripping the guy a new one for what you think he said. I'm
defending him from the vigorous ripping you want to give him with what I
think he said. So let's try this:
What did you really mean?
More deep breaths, gentlemen, and let's try not to think the worst of one
another, shall we?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Sunday, June 23, 2013 3:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Quote:  "If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer"  end quote.

How else can that be taken?  Isn't he suggesting that if they don't get
their registration key within 24 hours, they should get a pirated copy?  And

blaming a developer for not getting a registration code to a customer within

24 hours, even though they may have a very fair policy that you should wait
for at least 72 hours is just flat crazy, because there may be Internet
problems, or, as I pointed out, it might be during a week end.

---
Shepherds are the best beasts, but Labs are a close second.


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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Ryan Strunk
Bryan says there's no other interpretation for that quote than the one you
supplied. That makes me sad, Brian.
As for yours, Charles, let me try and help.
Quote:  "If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get 
them to opt for the cracked product rather than buying from another 
developer"  end quote.
I.E. If I don't supply codes to my clients soon enough, they, not I, are
going to opt for piracy instead of waiting. That doesn't make it right, but
I believe that was the point.
But hey! You're ripping the guy a new one for what you think he said. I'm
defending him from the vigorous ripping you want to give him with what I
think he said. So let's try this:
What did you really mean?
More deep breaths, gentlemen, and let's try not to think the worst of one
another, shall we?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Sunday, June 23, 2013 3:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Quote:  "If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get 
them to opt for the cracked product rather than buying from another 
developer"  end quote.

How else can that be taken?  Isn't he suggesting that if they don't get 
their registration key within 24 hours, they should get a pirated copy?  And

blaming a developer for not getting a registration code to a customer within

24 hours, even though they may have a very fair policy that you should wait 
for at least 72 hours is just flat crazy, because there may be Internet 
problems, or, as I pointed out, it might be during a week end.

---
Shepherds are the best beasts, but Labs are a close second.


---
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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread dbartling714
Not enough games to play?
that's ridiculous I have over 60 games on my computer 

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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Bryan Peterson
Exactly. There's no other possible interpretation for the way that was 
worded.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Charles Rivard

Sent: Sunday, June 23, 2013 2:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Quote:  "If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer"  end quote.

How else can that be taken?  Isn't he suggesting that if they don't get
their registration key within 24 hours, they should get a pirated copy?  And
blaming a developer for not getting a registration code to a customer within
24 hours, even though they may have a very fair policy that you should wait
for at least 72 hours is just flat crazy, because there may be Internet
problems, or, as I pointed out, it might be during a week end.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Ryan Strunk" 

To: "'Gamers Discussion list'" 
Sent: Sunday, June 23, 2013 1:53 PM
Subject: Re: [Audyssey] what will it take for this community to learn?


Slow your roll, Charles. We obviously have different interpretations of 
his

second point, but I would guess, given the nature of his entire post, that
he isn't advocating piracy. Rather he's saying that, given people's 
natural

tendency toward impatience--misguided or not--if they don't get what they
want, they will turn to piracy. The solution to that is to get your codes
out quicker.
Deep breaths, my man.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Sunday, June 23, 2013 12:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Your comments, followed by my responses:
Comment:
If one doesn't get the key in 24 hours, then the developer should be
blamed.
Response:  So, if I were to purchase something on Saturday evening, the
developer is to get my registration key to me by Sunday evening?  If more
people felt this way, there goes a developer's weekend with family, and 
they

get no time off, all due to gamer's total lack of understanding and
patience!  This attitude is exactly what I was talking about in my 
original
post on this thread, and there! is! no! excuse! for! it! being! 
tolerated!!!


You say:   If I want money for my product, I have to check orders at least
once in a day, otherwise I lose my clients and, yes, get them to opt for 
the

cracked product rather than buying from another developer as they get
frustrated quite like the developers do about the complaints.
my response:  If your clients behave that way, then I strongly suggest 
that

you get other clients.  And to make matters worse, you? condone? piracy??
If I had anything to say about this list, and keep in mind that this is my
personal opinion, you would be banned from this list, and I would do
something about your advertising of the fact that you have no problem in
having a hand in piracy for the simple fact that your clients are 
impatient.


Suggesting to your clients that they should get a cracked copy of software
rather than wait for a legal one is downright deplorable, and you should 
be
ashamed of yourself, although you apparently are not.  I know one thing 
for
sure:  Knowing what I now have read directly from you, I would never do 
any

business with you, and I suggest that all others take the same stance
against your despicable business practices.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: "Milos Przic" 
To: "Gamers Discussion list" 
Sent: Sunday, June 23, 2013 12:28 PM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Charles,
Yes. About release dates I agree 100 percent. But about getting
registrations not quite. If one doesn't get the key in 24 hours, then the
developer should be blamed. If I want money for my product, I have to
check orders at least once in a day, otherwise I lose my clients and, 
yes,



get them to opt for the cracked product rather than buying from another
developer as they get frustrated quite like the developers do about the
complaints.
Best!
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: "Charles Rivard" 

To: "audyssey gamers list" 
Sent: Sunday, June 23, 2013 4:00 AM
Subject: [Audyssey] what will it take for this community to learn?


A thought on impatience:  Some people gripe about the length of time 
taken



by developers to come out with a new game.  Some people gripe if they
don't get a registration key right away.  Some people gripe about the 
fact



that they don't have enough games to play.  Strangely enough, these 3
complaints come from pretty much the same few people.  These are also the
s

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Bryan Peterson
The solution is actually for the community to stop being so petty about it. 
I agree with Charles.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Ryan Strunk

Sent: Sunday, June 23, 2013 12:53 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] what will it take for this community to learn?

Slow your roll, Charles. We obviously have different interpretations of his
second point, but I would guess, given the nature of his entire post, that
he isn't advocating piracy. Rather he's saying that, given people's natural
tendency toward impatience--misguided or not--if they don't get what they
want, they will turn to piracy. The solution to that is to get your codes
out quicker.
Deep breaths, my man.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Sunday, June 23, 2013 12:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Your comments, followed by my responses:
Comment:
If one doesn't get the key in 24 hours, then the developer should be
blamed.
Response:  So, if I were to purchase something on Saturday evening, the
developer is to get my registration key to me by Sunday evening?  If more
people felt this way, there goes a developer's weekend with family, and they
get no time off, all due to gamer's total lack of understanding and
patience!  This attitude is exactly what I was talking about in my original
post on this thread, and there! is! no! excuse! for! it! being! tolerated!!!

You say:   If I want money for my product, I have to check orders at least
once in a day, otherwise I lose my clients and, yes, get them to opt for the
cracked product rather than buying from another developer as they get
frustrated quite like the developers do about the complaints.
my response:  If your clients behave that way, then I strongly suggest that
you get other clients.  And to make matters worse, you? condone? piracy??
If I had anything to say about this list, and keep in mind that this is my
personal opinion, you would be banned from this list, and I would do
something about your advertising of the fact that you have no problem in
having a hand in piracy for the simple fact that your clients are impatient.

Suggesting to your clients that they should get a cracked copy of software
rather than wait for a legal one is downright deplorable, and you should be
ashamed of yourself, although you apparently are not.  I know one thing for
sure:  Knowing what I now have read directly from you, I would never do any
business with you, and I suggest that all others take the same stance
against your despicable business practices.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: "Milos Przic" 
To: "Gamers Discussion list" 
Sent: Sunday, June 23, 2013 12:28 PM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Charles,
Yes. About release dates I agree 100 percent. But about getting
registrations not quite. If one doesn't get the key in 24 hours, then the
developer should be blamed. If I want money for my product, I have to
check orders at least once in a day, otherwise I lose my clients and, yes,



get them to opt for the cracked product rather than buying from another
developer as they get frustrated quite like the developers do about the
complaints.
Best!
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: "Charles Rivard" 

To: "audyssey gamers list" 
Sent: Sunday, June 23, 2013 4:00 AM
Subject: [Audyssey] what will it take for this community to learn?



A thought on impatience:  Some people gripe about the length of time taken



by developers to come out with a new game.  Some people gripe if they
don't get a registration key right away.  Some people gripe about the fact



that they don't have enough games to play.  Strangely enough, these 3
complaints come from pretty much the same few people.  These are also the
same people who want cheat codes very shortly after they get a new game.

Have you noticed what always seems to happen when these complainers
really get on a roll?

James North produced many very good games and then quit.  Why did this
occur??  Liam has voiced frustration, to say the least, and has openly
voiced a consideration of quitting.  Why?  Other producers of games have
also vacated the premises.  Guess why?

I commend those developers who have stuck it out and continue working for



those of us who do care about and respect them.  For those of us who
don't, and who only care about themselves and what they want, when they
want it and no later, what's it going to take for you to learn what you
cause?  It's about time you grow! up! and think about someone other than
you for a change.

Yes, I'm angry, and I think I have a darned good reason to be.  Although
I don't create games, I care about those who 

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Bryan Peterson

I couldn't agree more. This is outrageous.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Charles Rivard

Sent: Sunday, June 23, 2013 11:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Your comments, followed by my responses:
Comment:
If one doesn't get the key in 24 hours, then the
developer should be blamed.
Response:  So, if I were to purchase something on Saturday evening, the
developer is to get my registration key to me by Sunday evening?  If more
people felt this way, there goes a developer's weekend with family, and they
get no time off, all due to gamer's total lack of understanding and
patience!  This attitude is exactly what I was talking about in my original
post on this thread, and there! is! no! excuse! for! it! being! tolerated!!!

You say:   If I want money for my product, I have to check orders at least
once in a day, otherwise I lose my clients and, yes, get
them to opt for the cracked product rather than buying from another
developer as they get frustrated quite like the developers do about the
complaints.
my response:  If your clients behave that way, then I strongly suggest that
you get other clients.  And to make matters worse, you? condone? piracy??
If I had anything to say about this list, and keep in mind that this is my
personal opinion, you would be banned from this list, and I would do
something about your advertising of the fact that you have no problem in
having a hand in piracy for the simple fact that your clients are impatient.
Suggesting to your clients that they should get a cracked copy of software
rather than wait for a legal one is downright deplorable, and you should be
ashamed of yourself, although you apparently are not.  I know one thing for
sure:  Knowing what I now have read directly from you, I would never do any
business with you, and I suggest that all others take the same stance
against your despicable business practices.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Milos Przic" 

To: "Gamers Discussion list" 
Sent: Sunday, June 23, 2013 12:28 PM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Charles,
Yes. About release dates I agree 100 percent. But about getting 
registrations not quite. If one doesn't get the key in 24 hours, then the 
developer should be blamed. If I want money for my product, I have to 
check orders at least once in a day, otherwise I lose my clients and, yes, 
get them to opt for the cracked product rather than buying from another 
developer as they get frustrated quite like the developers do about the 
complaints.

Best!
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: "Charles Rivard" 

To: "audyssey gamers list" 
Sent: Sunday, June 23, 2013 4:00 AM
Subject: [Audyssey] what will it take for this community to learn?


A thought on impatience:  Some people gripe about the length of time taken 
by developers to come out with a new game.  Some people gripe if they 
don't get a registration key right away.  Some people gripe about the fact 
that they don't have enough games to play.  Strangely enough, these 3 
complaints come from pretty much the same few people.  These are also the 
same people who want cheat codes very shortly after they get a new game.


Have you noticed what always seems to happen when these complainers 
really get on a roll?


James North produced many very good games and then quit.  Why did this 
occur??  Liam has voiced frustration, to say the least, and has openly 
voiced a consideration of quitting.  Why?  Other producers of games have 
also vacated the premises.  Guess why?


I commend those developers who have stuck it out and continue working for 
those of us who do care about and respect them.  For those of us who 
don't, and who only care about themselves and what they want, when they 
want it and no later, what's it going to take for you to learn what you 
cause?  It's about time you grow! up! and think about someone other than 
you for a change.


Yes, I'm angry, and I think I have a darned good reason to be.  Although 
I don't create games, I care about those who do, and it just flat burns 
me up when you drive these creators away with your selfish and downright 
childish behavior!




---
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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Bryan Peterson
Maybe they're descended from the Greek gods. LOL. Most of them were, after 
all, the very embodiment of petty.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Thomas Ward

Sent: Sunday, June 23, 2013 7:28 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Hi Charles,

You said it. The answer is those people need to grow up and stop
living in their own zone. Stop with the entitlment attitude or
whatever it is that makes them believe they should get whatever it is
they want when they want it and not a second later. Certain people can
be quite petty and childish
when demanding they get new keys, new games, or whatever, and many
have forgotten how to ask politely.


On 6/22/13, Charles Rivard  wrote:

A thought on impatience:  Some people gripe about the length of time taken
by developers to come out with a new game.  Some people gripe if they 
don't

get a registration key right away.  Some people gripe about the fact that
they don't have enough games to play.  Strangely enough, these 3 
complaints

come from pretty much the same few people.  These are also the same people
who want cheat codes very shortly after they get a new game.

Have you noticed what always seems to happen when these complainers really
get on a roll?

James North produced many very good games and then quit.  Why did this
occur??  Liam has voiced frustration, to say the least, and has openly
voiced a consideration of quitting.  Why?  Other producers of games have
also vacated the premises.  Guess why?

I commend those developers who have stuck it out and continue working for
those of us who do care about and respect them.  For those of us who 
don't,
and who only care about themselves and what they want, when they want it 
and

no later, what's it going to take for you to learn what you cause?  It's
about time you grow! up! and think about someone other than you for a
change.

Yes, I'm angry, and I think I have a darned good reason to be.  Although I
don't create games, I care about those who do, and it just flat burns me 
up
when you drive these creators away with your selfish and downright 
childish

behavior!



---
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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Charles Rivard

Quote:  "If I want money for my product, I have to check
orders at least once in a day, otherwise I lose my clients and, yes, get 
them to opt for the cracked product rather than buying from another 
developer"  end quote.


How else can that be taken?  Isn't he suggesting that if they don't get 
their registration key within 24 hours, they should get a pirated copy?  And 
blaming a developer for not getting a registration code to a customer within 
24 hours, even though they may have a very fair policy that you should wait 
for at least 72 hours is just flat crazy, because there may be Internet 
problems, or, as I pointed out, it might be during a week end.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Ryan Strunk" 

To: "'Gamers Discussion list'" 
Sent: Sunday, June 23, 2013 1:53 PM
Subject: Re: [Audyssey] what will it take for this community to learn?


Slow your roll, Charles. We obviously have different interpretations of 
his

second point, but I would guess, given the nature of his entire post, that
he isn't advocating piracy. Rather he's saying that, given people's 
natural

tendency toward impatience--misguided or not--if they don't get what they
want, they will turn to piracy. The solution to that is to get your codes
out quicker.
Deep breaths, my man.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Sunday, June 23, 2013 12:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Your comments, followed by my responses:
Comment:
If one doesn't get the key in 24 hours, then the developer should be
blamed.
Response:  So, if I were to purchase something on Saturday evening, the
developer is to get my registration key to me by Sunday evening?  If more
people felt this way, there goes a developer's weekend with family, and 
they

get no time off, all due to gamer's total lack of understanding and
patience!  This attitude is exactly what I was talking about in my 
original
post on this thread, and there! is! no! excuse! for! it! being! 
tolerated!!!


You say:   If I want money for my product, I have to check orders at least
once in a day, otherwise I lose my clients and, yes, get them to opt for 
the

cracked product rather than buying from another developer as they get
frustrated quite like the developers do about the complaints.
my response:  If your clients behave that way, then I strongly suggest 
that

you get other clients.  And to make matters worse, you? condone? piracy??
If I had anything to say about this list, and keep in mind that this is my
personal opinion, you would be banned from this list, and I would do
something about your advertising of the fact that you have no problem in
having a hand in piracy for the simple fact that your clients are 
impatient.


Suggesting to your clients that they should get a cracked copy of software
rather than wait for a legal one is downright deplorable, and you should 
be
ashamed of yourself, although you apparently are not.  I know one thing 
for
sure:  Knowing what I now have read directly from you, I would never do 
any

business with you, and I suggest that all others take the same stance
against your despicable business practices.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: "Milos Przic" 
To: "Gamers Discussion list" 
Sent: Sunday, June 23, 2013 12:28 PM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Charles,
Yes. About release dates I agree 100 percent. But about getting
registrations not quite. If one doesn't get the key in 24 hours, then the
developer should be blamed. If I want money for my product, I have to
check orders at least once in a day, otherwise I lose my clients and, 
yes,



get them to opt for the cracked product rather than buying from another
developer as they get frustrated quite like the developers do about the
complaints.
Best!
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: "Charles Rivard" 

To: "audyssey gamers list" 
Sent: Sunday, June 23, 2013 4:00 AM
Subject: [Audyssey] what will it take for this community to learn?


A thought on impatience:  Some people gripe about the length of time 
taken



by developers to come out with a new game.  Some people gripe if they
don't get a registration key right away.  Some people gripe about the 
fact



that they don't have enough games to play.  Strangely enough, these 3
complaints come from pretty much the same few people.  These are also the
same people who want cheat codes very shortly after they get a new game.

Have you noticed what always seems to happen when these complainers
really get on a roll?

James North produced many very good games and then quit.  Why did this
occur??  Liam has voiced frustration, to say the least, and has openly
voiced a consideration of quitting.  Why?

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Desiree Oudinot
I completely agree. Please try to take a step back and look at this
situation with a bit more objectivity. I don't think that 24 hours is
necessarily a reasonable time frame, although with automated systems
such as Draconus uses, I can see why someone would consider 24 hours
to be enough. However, if you have to generate your codes manually, I
would say a week or less is reasonable. Any more than that, and I
think you start to gain a bad reputation, whether it's deserved or
not. I, personally, don't like spending my money and seeing it hanging
in limbo so to speak. I don't think that waiting for months for a key
is really acceptable.
Having said that, when I purchased Super Egg Hunt Plus, I had my key
within a day, so I'm not complaining. However, a friend of mine asked
for a replacement key for Judgment Day several months ago, and hasn't
heard a response. I feel that some of the frustration being expressed
here is reasonable, both on the side of the people who haven't
received registration keys, and on Liam's side as well.
I don't know the extent of Liam's job, but surely he could designate a
certain time, maybe once a week, to go through emails and respond
accordingly. By keeping to a schedule, both he and those who buy his
games should be happy. Of course, unforeseen circumstances might still
arise, and if that happens, people will just have to show a little
patience.
People being so frustrated that they want to register formal
complaints with Paypal should be a serious wake-up call, however. It
would be for me, at least. Something is wrong there, and, as I said, I
see validity to both sides of this.

On 6/23/13, Ryan Strunk  wrote:
> Slow your roll, Charles. We obviously have different interpretations of his
> second point, but I would guess, given the nature of his entire post, that
> he isn't advocating piracy. Rather he's saying that, given people's natural
> tendency toward impatience--misguided or not--if they don't get what they
> want, they will turn to piracy. The solution to that is to get your codes
> out quicker.
> Deep breaths, my man.
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
> Rivard
> Sent: Sunday, June 23, 2013 12:47 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] what will it take for this community to learn?
>
> Your comments, followed by my responses:
> Comment:
>  If one doesn't get the key in 24 hours, then the developer should be
> blamed.
> Response:  So, if I were to purchase something on Saturday evening, the
> developer is to get my registration key to me by Sunday evening?  If more
> people felt this way, there goes a developer's weekend with family, and
> they
> get no time off, all due to gamer's total lack of understanding and
> patience!  This attitude is exactly what I was talking about in my original
> post on this thread, and there! is! no! excuse! for! it! being!
> tolerated!!!
>
> You say:   If I want money for my product, I have to check orders at least
> once in a day, otherwise I lose my clients and, yes, get them to opt for
> the
> cracked product rather than buying from another developer as they get
> frustrated quite like the developers do about the complaints.
> my response:  If your clients behave that way, then I strongly suggest that
> you get other clients.  And to make matters worse, you? condone? piracy??
> If I had anything to say about this list, and keep in mind that this is my
> personal opinion, you would be banned from this list, and I would do
> something about your advertising of the fact that you have no problem in
> having a hand in piracy for the simple fact that your clients are
> impatient.
>
> Suggesting to your clients that they should get a cracked copy of software
> rather than wait for a legal one is downright deplorable, and you should be
> ashamed of yourself, although you apparently are not.  I know one thing for
> sure:  Knowing what I now have read directly from you, I would never do any
> business with you, and I suggest that all others take the same stance
> against your despicable business practices.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.
> - Original Message -
> From: "Milos Przic" 
> To: "Gamers Discussion list" 
> Sent: Sunday, June 23, 2013 12:28 PM
> Subject: Re: [Audyssey] what will it take for this community to learn?
>
>
>> Hi Charles,
>> Yes. About release dates I agree 100 percent. But about getting
>> registrations not quite. If one doesn't get the key in 24 hours, then the
>>
>> developer should be blamed. If I want money for my product, I have to
>> check orders at least once in a day, otherwise I lose my clients and,
>> yes,
>
>> get them to opt for the cracked product rather than buying from another
>> developer as they get frustrated quite like the developers do about the
>> complaints.
>> Best!
>>  Milos Przic
>> twitter: MilosPrzic
>> skype: Milosh-hs
>> - Original Message -
>> From: "C

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Ryan Strunk
Slow your roll, Charles. We obviously have different interpretations of his
second point, but I would guess, given the nature of his entire post, that
he isn't advocating piracy. Rather he's saying that, given people's natural
tendency toward impatience--misguided or not--if they don't get what they
want, they will turn to piracy. The solution to that is to get your codes
out quicker.
Deep breaths, my man.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Sunday, June 23, 2013 12:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what will it take for this community to learn?

Your comments, followed by my responses:
Comment:
 If one doesn't get the key in 24 hours, then the developer should be
blamed.
Response:  So, if I were to purchase something on Saturday evening, the
developer is to get my registration key to me by Sunday evening?  If more
people felt this way, there goes a developer's weekend with family, and they
get no time off, all due to gamer's total lack of understanding and
patience!  This attitude is exactly what I was talking about in my original
post on this thread, and there! is! no! excuse! for! it! being! tolerated!!!

You say:   If I want money for my product, I have to check orders at least 
once in a day, otherwise I lose my clients and, yes, get them to opt for the
cracked product rather than buying from another developer as they get
frustrated quite like the developers do about the complaints.
my response:  If your clients behave that way, then I strongly suggest that
you get other clients.  And to make matters worse, you? condone? piracy?? 
If I had anything to say about this list, and keep in mind that this is my
personal opinion, you would be banned from this list, and I would do
something about your advertising of the fact that you have no problem in
having a hand in piracy for the simple fact that your clients are impatient.

Suggesting to your clients that they should get a cracked copy of software
rather than wait for a legal one is downright deplorable, and you should be
ashamed of yourself, although you apparently are not.  I know one thing for
sure:  Knowing what I now have read directly from you, I would never do any
business with you, and I suggest that all others take the same stance
against your despicable business practices.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: "Milos Przic" 
To: "Gamers Discussion list" 
Sent: Sunday, June 23, 2013 12:28 PM
Subject: Re: [Audyssey] what will it take for this community to learn?


> Hi Charles,
> Yes. About release dates I agree 100 percent. But about getting 
> registrations not quite. If one doesn't get the key in 24 hours, then the 
> developer should be blamed. If I want money for my product, I have to 
> check orders at least once in a day, otherwise I lose my clients and, yes,

> get them to opt for the cracked product rather than buying from another 
> developer as they get frustrated quite like the developers do about the 
> complaints.
> Best!
>  Milos Przic
> twitter: MilosPrzic
> skype: Milosh-hs
> - Original Message - 
> From: "Charles Rivard" 
> To: "audyssey gamers list" 
> Sent: Sunday, June 23, 2013 4:00 AM
> Subject: [Audyssey] what will it take for this community to learn?
>
>
>>A thought on impatience:  Some people gripe about the length of time taken

>>by developers to come out with a new game.  Some people gripe if they 
>>don't get a registration key right away.  Some people gripe about the fact

>>that they don't have enough games to play.  Strangely enough, these 3 
>>complaints come from pretty much the same few people.  These are also the 
>>same people who want cheat codes very shortly after they get a new game.
>>
>> Have you noticed what always seems to happen when these complainers 
>> really get on a roll?
>>
>> James North produced many very good games and then quit.  Why did this 
>> occur??  Liam has voiced frustration, to say the least, and has openly 
>> voiced a consideration of quitting.  Why?  Other producers of games have 
>> also vacated the premises.  Guess why?
>>
>> I commend those developers who have stuck it out and continue working for

>> those of us who do care about and respect them.  For those of us who 
>> don't, and who only care about themselves and what they want, when they 
>> want it and no later, what's it going to take for you to learn what you 
>> cause?  It's about time you grow! up! and think about someone other than 
>> you for a change.
>>
>> Yes, I'm angry, and I think I have a darned good reason to be.  Although 
>> I don't create games, I care about those who do, and it just flat burns 
>> me up when you drive these creators away with your selfish and downright 
>> childish behavior!
>>
>>
>>
>> ---
>> Shepherds are the best beasts, but Labs are a close second.
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you 

Re: [Audyssey] MY complaints about L-works games

2013-06-23 Thread amanda burt
I don't think you should do that.  I think you do an excellent job providing 
games just like all the rest of the developers do.  People are just going to 
wait and if they're not satisfied, then that's just tough, I'm afraid.


Congratulations to the people who develop games, I'm going to try to save up 
and buy some games in the near future smiles


Amanda

--
From: "Thomas Ward" 
Sent: Sunday, June 23, 2013 11:51 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] MY complaints about L-works games


Hi Liam,

While I personally would hate to see you do that I also couldn't blame
you if you did. There have been a number of times I've considered just
quitting myself, and turning Raceway and MOTA over to someone else and
ride off into the sunset. A lot of it has been due to pressure of
getting this or that done on demand. Some people here want things now,
now, now.


On 6/22/13, Liam Erven  wrote:

I would not mind quitting development at times. As said earlier, it is a
labor of love and does not pay the bills. I work full time. If people are
that dissatisfied, then maybe it's time to close up shop.

Sent from my iPhone



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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Charles Rivard

Your comments, followed by my responses:
Comment:
If one doesn't get the key in 24 hours, then the
developer should be blamed.
Response:  So, if I were to purchase something on Saturday evening, the 
developer is to get my registration key to me by Sunday evening?  If more 
people felt this way, there goes a developer's weekend with family, and they 
get no time off, all due to gamer's total lack of understanding and 
patience!  This attitude is exactly what I was talking about in my original 
post on this thread, and there! is! no! excuse! for! it! being! tolerated!!!


You say:   If I want money for my product, I have to check orders at least 
once in a day, otherwise I lose my clients and, yes, get

them to opt for the cracked product rather than buying from another
developer as they get frustrated quite like the developers do about the
complaints.
my response:  If your clients behave that way, then I strongly suggest that 
you get other clients.  And to make matters worse, you? condone? piracy?? 
If I had anything to say about this list, and keep in mind that this is my 
personal opinion, you would be banned from this list, and I would do 
something about your advertising of the fact that you have no problem in 
having a hand in piracy for the simple fact that your clients are impatient. 
Suggesting to your clients that they should get a cracked copy of software 
rather than wait for a legal one is downright deplorable, and you should be 
ashamed of yourself, although you apparently are not.  I know one thing for 
sure:  Knowing what I now have read directly from you, I would never do any 
business with you, and I suggest that all others take the same stance 
against your despicable business practices.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Milos Przic" 

To: "Gamers Discussion list" 
Sent: Sunday, June 23, 2013 12:28 PM
Subject: Re: [Audyssey] what will it take for this community to learn?



Hi Charles,
Yes. About release dates I agree 100 percent. But about getting 
registrations not quite. If one doesn't get the key in 24 hours, then the 
developer should be blamed. If I want money for my product, I have to 
check orders at least once in a day, otherwise I lose my clients and, yes, 
get them to opt for the cracked product rather than buying from another 
developer as they get frustrated quite like the developers do about the 
complaints.

Best!
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: "Charles Rivard" 

To: "audyssey gamers list" 
Sent: Sunday, June 23, 2013 4:00 AM
Subject: [Audyssey] what will it take for this community to learn?


A thought on impatience:  Some people gripe about the length of time taken 
by developers to come out with a new game.  Some people gripe if they 
don't get a registration key right away.  Some people gripe about the fact 
that they don't have enough games to play.  Strangely enough, these 3 
complaints come from pretty much the same few people.  These are also the 
same people who want cheat codes very shortly after they get a new game.


Have you noticed what always seems to happen when these complainers 
really get on a roll?


James North produced many very good games and then quit.  Why did this 
occur??  Liam has voiced frustration, to say the least, and has openly 
voiced a consideration of quitting.  Why?  Other producers of games have 
also vacated the premises.  Guess why?


I commend those developers who have stuck it out and continue working for 
those of us who do care about and respect them.  For those of us who 
don't, and who only care about themselves and what they want, when they 
want it and no later, what's it going to take for you to learn what you 
cause?  It's about time you grow! up! and think about someone other than 
you for a change.


Yes, I'm angry, and I think I have a darned good reason to be.  Although 
I don't create games, I care about those who do, and it just flat burns 
me up when you drive these creators away with your selfish and downright 
childish behavior!




---
Shepherds are the best beasts, but Labs are a close second.
---
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You can make changes or update your subscription via the web, at
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signature database 8454 (20130616) __


The messa

Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Milos Przic

Hi Charles,
Yes. About release dates I agree 100 percent. But about getting 
registrations not quite. If one doesn't get the key in 24 hours, then the 
developer should be blamed. If I want money for my product, I have to check 
orders at least once in a day, otherwise I lose my clients and, yes, get 
them to opt for the cracked product rather than buying from another 
developer as they get frustrated quite like the developers do about the 
complaints.

Best!
 Milos Przic
twitter: MilosPrzic
skype: Milosh-hs
- Original Message - 
From: "Charles Rivard" 

To: "audyssey gamers list" 
Sent: Sunday, June 23, 2013 4:00 AM
Subject: [Audyssey] what will it take for this community to learn?


A thought on impatience:  Some people gripe about the length of time taken 
by developers to come out with a new game.  Some people gripe if they don't 
get a registration key right away.  Some people gripe about the fact that 
they don't have enough games to play.  Strangely enough, these 3 complaints 
come from pretty much the same few people.  These are also the same people 
who want cheat codes very shortly after they get a new game.


Have you noticed what always seems to happen when these complainers really 
get on a roll?


James North produced many very good games and then quit.  Why did this 
occur??  Liam has voiced frustration, to say the least, and has openly 
voiced a consideration of quitting.  Why?  Other producers of games have 
also vacated the premises.  Guess why?


I commend those developers who have stuck it out and continue working for 
those of us who do care about and respect them.  For those of us who 
don't, and who only care about themselves and what they want, when they 
want it and no later, what's it going to take for you to learn what you 
cause?  It's about time you grow! up! and think about someone other than 
you for a change.


Yes, I'm angry, and I think I have a darned good reason to be.  Although I 
don't create games, I care about those who do, and it just flat burns me 
up when you drive these creators away with your selfish and downright 
childish behavior!




---
Shepherds are the best beasts, but Labs are a close second.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
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http://www.eset.com






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The message was checked by ESET NOD32 Antivirus.

http://www.eset.com




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Re: [Audyssey] MY complaints about L-works games

2013-06-23 Thread Sky Mundell
Hello bryan, Charles, Thomas and Liam, I have to agree with you guys. Some
people have limited patients and don't want to wait and get new keys, For
example, two years ago, I ordered a replacement key for judgement day, and
either I lost it, or it still has not arrived.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Sunday, June 23, 2013 3:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MY complaints about L-works games

Hi Liam,

While I personally would hate to see you do that I also couldn't blame you
if you did. There have been a number of times I've considered just quitting
myself, and turning Raceway and MOTA over to someone else and ride off into
the sunset. A lot of it has been due to pressure of getting this or that
done on demand. Some people here want things now, now, now.


On 6/22/13, Liam Erven  wrote:
> I would not mind quitting development at times. As said earlier, it is 
> a labor of love and does not pay the bills. I work full time. If 
> people are that dissatisfied, then maybe it's time to close up shop.
>
> Sent from my iPhone
>

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Re: [Audyssey] See Munkeys are back in the store, plus updates on game progress

2013-06-23 Thread lenron brown
cant wait to buy a c monkey

On 6/22/13, Dakotah Rickard  wrote:
> I'm sincerely glad you've got a buddy up to help you and make the time
> a more enjoyable one.
> I'm sure I'd be a damn site more productive if my friends were present
> with me for the process.
>
> Signed:
> Dakotah Rickard
>
> On 6/22/13, shaun everiss  wrote:
>> well its good to keep updated was wandering where you were hiding.
>> Yes its good to have extra staff to help with your projects, um
>> should I say minions you being the swamp zombie master and all that.
>> Yeah minions.
>> I wander if you could release a vid or audio or something about the
>> construction of the c monkey, and  how its done from parts and whats
>> in it to assembly I am sure some friends would like to see that.
>>
>> At 07:35 AM 6/23/2013, you wrote:
>>>Hey guys, sorry for the long delay since the last time I've updated
>>>this post.  The past few weeks have been very busy, but also quite
>>>productive.  My buddy Hatred moved up from Texas and we've spent the
>>>past few weeks getting him familiar with all of the projects I'm in
>>>the middle of.  He has been helping me build See Munkeys for the
>>>past few days, so once the next big order comes in, I'll be able to
>>>have them built and ready to sell at a much faster rate.  We also
>>>worked on new construction methods and ordered some new tools that
>>>cut down on the time and effort needed to put them together.
>>>
>>>People have been asking when new devices will be in the store, so
>>>I'm reporting in to say that the last 7 are listed before I'll have
>>>to order new parts.  Another reason for the delay was that one of my
>>>parts suppliers sent me some bad parts and it threw off my normal
>>> routine.
>>>
>>>As for the RPG, Hatred and I have been going over parts of the game
>>>engine that I haven't been happy with.  We are improving them by
>>>quite a bit actually, so I'm very happy about that.  We will also be
>>>doing our best to get the duck hunt game out as soon as we can.  The
>>>engine changes we're making also affect the code for duck hunt, so
>>>that's another reason that small game isn't further along, but in
>>>the end the changes will be well worth it.  They greatly improve sound
>>> quality.
>>>
>>>I hope to do a better job of keeping people updated on my
>>>progress.  I'll also bug Hatred to make more audio games for
>>>himself, haha!  Having him here with me is going to really help in
>>>just about every way.  It is always good to have someone around to
>>>lend a helping hand and to keep you motivated when projects drag on
>>>and on for long hours.  :D  LOL!
>>>
>>>
>>>- Aprone
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>>
>>
>>
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Re: [Audyssey] what will it take for this community to learn?

2013-06-23 Thread Thomas Ward
Hi Charles,

You said it. The answer is those people need to grow up and stop
living in their own zone. Stop with the entitlment attitude or
whatever it is that makes them believe they should get whatever it is
they want when they want it and not a second later. Certain people can
be quite petty and childish
when demanding they get new keys, new games, or whatever, and many
have forgotten how to ask politely.


On 6/22/13, Charles Rivard  wrote:
> A thought on impatience:  Some people gripe about the length of time taken
> by developers to come out with a new game.  Some people gripe if they don't
> get a registration key right away.  Some people gripe about the fact that
> they don't have enough games to play.  Strangely enough, these 3 complaints
> come from pretty much the same few people.  These are also the same people
> who want cheat codes very shortly after they get a new game.
>
> Have you noticed what always seems to happen when these complainers really
> get on a roll?
>
> James North produced many very good games and then quit.  Why did this
> occur??  Liam has voiced frustration, to say the least, and has openly
> voiced a consideration of quitting.  Why?  Other producers of games have
> also vacated the premises.  Guess why?
>
> I commend those developers who have stuck it out and continue working for
> those of us who do care about and respect them.  For those of us who don't,
> and who only care about themselves and what they want, when they want it and
> no later, what's it going to take for you to learn what you cause?  It's
> about time you grow! up! and think about someone other than you for a
> change.
>
> Yes, I'm angry, and I think I have a darned good reason to be.  Although I
> don't create games, I care about those who do, and it just flat burns me up
> when you drive these creators away with your selfish and downright childish
> behavior!
>
>
>
> ---
> Shepherds are the best beasts, but Labs are a close second.
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Re: [Audyssey] MY complaints about L-works games

2013-06-23 Thread Thomas Ward
Hi Bryan,

So do they. Only difference is they want them ready yesterday. :D

Cheers!

On 6/23/13, Bryan Peterson  wrote:
> I'd much rather have them when they're ready, when they're ready, when
> they're ready. LOL. But as I said earlier crap like this is why I've grown
> hesitant about developing for this community.
>
>

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Re: [Audyssey] MY complaints about L-works games

2013-06-23 Thread Charles Rivard
True, but it's how you react, and how you try to get results, that can be 
the problem.


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- Original Message - 
From: "MamaPeach" 

To: "Gamers Discussion list" 
Sent: Saturday, June 22, 2013 10:18 PM
Subject: Re: [Audyssey] MY complaints about L-works games


I understand where Liam is coming from, but what about those people who 
have mentioned on list that they have waited and waited for keys to games 
that they have ordered? And how many have said they have tried to contact 
him with no response? I can see their side on this too. When anyone 
purchases something, they expect to get what they paid for. All of us feel 
that way I'm sure.


-Original Message- 
From: michael barnes

Sent: Saturday, June 22, 2013 9:30 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] MY complaints about L-works games

Hello, Liam.
I am very happy with your games!
I hope that you do not quit making games.

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list,
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[Audyssey] what will it take for this community to learn?

2013-06-23 Thread Charles Rivard
A thought on impatience:  Some people gripe about the length of time taken by 
developers to come out with a new game.  Some people gripe if they don't get a 
registration key right away.  Some people gripe about the fact that they don't 
have enough games to play.  Strangely enough, these 3 complaints come from 
pretty much the same few people.  These are also the same people who want cheat 
codes very shortly after they get a new game.

Have you noticed what always seems to happen when these complainers really get 
on a roll?

James North produced many very good games and then quit.  Why did this occur??  
Liam has voiced frustration, to say the least, and has openly voiced a 
consideration of quitting.  Why?  Other producers of games have also vacated 
the premises.  Guess why?

I commend those developers who have stuck it out and continue working for those 
of us who do care about and respect them.  For those of us who don't, and who 
only care about themselves and what they want, when they want it and no later, 
what's it going to take for you to learn what you cause?  It's about time you 
grow! up! and think about someone other than you for a change.

Yes, I'm angry, and I think I have a darned good reason to be.  Although I 
don't create games, I care about those who do, and it just flat burns me up 
when you drive these creators away with your selfish and downright childish 
behavior!



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Re: [Audyssey] MY complaints about L-works games

2013-06-23 Thread Bryan Peterson
I'd much rather have them when they're ready, when they're ready, when 
they're ready. LOL. But as I said earlier crap like this is why I've grown 
hesitant about developing for this community.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Thomas Ward

Sent: Sunday, June 23, 2013 4:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MY complaints about L-works games

Hi Liam,

While I personally would hate to see you do that I also couldn't blame
you if you did. There have been a number of times I've considered just
quitting myself, and turning Raceway and MOTA over to someone else and
ride off into the sunset. A lot of it has been due to pressure of
getting this or that done on demand. Some people here want things now,
now, now.


On 6/22/13, Liam Erven  wrote:

I would not mind quitting development at times. As said earlier, it is a
labor of love and does not pay the bills. I work full time. If people are
that dissatisfied, then maybe it's time to close up shop.

Sent from my iPhone



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Re: [Audyssey] your Hangman game

2013-06-23 Thread Jim Kitchen

Hi Karen,

I made and have only one Kitchensinc desk top icon.  And it is to my game menu 
gamemenu.exe program.  Files such as winhang2.exe are no longer needed once you 
run them.  They are just self extracting winzip files that install the games.  
That is unzip all of the game files to by default c:\program files\kitchensinc. 
 And then you launch a game from the game menu program.

HTH

BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] MY complaints about L-works games

2013-06-23 Thread Thomas Ward
Hi Liam,

While I personally would hate to see you do that I also couldn't blame
you if you did. There have been a number of times I've considered just
quitting myself, and turning Raceway and MOTA over to someone else and
ride off into the sunset. A lot of it has been due to pressure of
getting this or that done on demand. Some people here want things now,
now, now.


On 6/22/13, Liam Erven  wrote:
> I would not mind quitting development at times. As said earlier, it is a
> labor of love and does not pay the bills. I work full time. If people are
> that dissatisfied, then maybe it's time to close up shop.
>
> Sent from my iPhone
>

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Re: [Audyssey] MY complaints about L-works games

2013-06-23 Thread Thomas Ward
Hi Michael,

Sure. Your position is quite understandable. You purchased the game or
games and deserve a replacement key or keys in a timely manner, and I
can not fault you for that.

A lot of developers have a three day policy excluding weekends and
holidays of course. That way if a request comes in on Monday Morning
the key will be there by Wednesday latest. While not extremely fast
service having some sort of policy like that in place would eliminate
the situation we are having now where it takes months to have a key
replaced, and if the customer knows what time to expect his/her key
they won't be bugging the developer every hour for their keys.

On 6/22/13, Michael Taboada  wrote:
> hi Thomas,
> While I agree with you in principle, I think there's a lot to be said for
> the fact that it seems many people don't get replacement keys for games that
>
> are computer based, or even keys for new purchases for months or more which
>
> was my experience. In fact I kept bugging him on twitter and he kept telling
>
> me that he was going to send the key... and it took quite a while for that
> to happen.
> Basically what I'm saying is that while it's good to be mindful of the dev's
>
> other commitments, it's also good for the devs themselves to be mindful that
>
> people are paying real money for these games.
> Hth,
> -Michael.
>
>
>
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