Re: [Audyssey] a polite request.

2014-10-27 Thread dark
The game hasn't been updated for a while, I think the last update was either 
in late 2010 or early 2011, sinse the developer has been rather busy with 
work and family sinse then, but as I said it's still definitely on sale and 
worth playing.


All the best,

Dark. 



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Re: [Audyssey] a polite request.

2014-10-27 Thread dark

Hi Haiden.

Yep, that is also true, particularly sinse the Ranger's archery skill 
applies to bows and arrows only and not to any other ranged weapon.


Beware the grue!

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message - 
From: hayden presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, October 27, 2014 1:42 AM
Subject: Re: [Audyssey] a polite request.



Hi Dark,
You forgot about the part where arrows are expendible, and replenishing 
them

is a sometimes impossible task. Most monsters farther down in the dungeon
are not equipped with bows of any sort, so collecting arrows is a rare or
nonexistent venture.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Sunday, October 26, 2014 7:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a polite request.

The only problem with rangers is that  ranged weapons suck at lower levels
sinse the wooden arrows are so soft they do virtually no damage after you
pass floor 15 or so. A shame really sinse your right, multishot is awsome,
especially if you have cryticial hits or sneak attack.

Beware the grue!

dark.


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[Audyssey] city buikding games on the braillenote

2014-10-27 Thread David Bartling
Hi all
I want a role playing game where you can build a city. Does anyone
know of any good ones?

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Re: [Audyssey] is it really progress? - Re: end of keyboards, was Throwaway Tech

2014-10-27 Thread john
As I recall, Freedom Scientific patented the technology that would let them 
make displays for a couple hundred dollars. As a result, nobody else can use 
that method of automatically creating them, and still has to do everything 
by hand (which is why they cost so much).

--
From: Josh k joshknnd1...@gmail.com
Sent: Sunday, October 26, 2014 9:13 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] is it really progress? - Re:  end of keyboards, was 
Throwaway Tech

or if we had much cheaper braille displays then we would have more
access to braille. for all the complaining the nfb does about pushing
braille literacy, they are not doing anything to make braille printers
and braille displays more affordable.

On 10/26/2014 7:18 PM, tim wrote:
 If it wasn't for these so called machine doing the reading. Than
 thousands of books wouldn't be available for those to read even if you
 know brail. Because not all books are transferred to brail and not all
 readers have access to those books. That is why these machines do
 brail translation for those that want them..

 At 05:30 PM 10/26/2014, you wrote:
 Hi Charlse.

 We have had the Braille vs screen reader debate before and I still
 disagree, if a person is listening to an audio book that is still
 reading if you ask me. likewise, if a person in the future writes a
 book vvia dictation that's still writing. It's content that matters.

 Is a great sheff today any the less of a sheff because they do not
 cut sticks, lay a fire, use a refrigerator, need to turn a spit, use
 a bellows to keep the fire going or anyth of the other things which
 in the past were necessary to cook? Heck no. If they are a great
 sheff we judge them by what they produce, not how they produce it.

 For me, a far greater concern is the standardization of methods of
 production and disemination which could influence creativity. In the
 same way as a sheff who only had access to tinned goods would not be
 as good a sheff as a sheff who could put their own individual stamp
 on fresh ingredience, I am concerned that kitbox creation methods and
 standardization (not to mention need to appeal to an increasingly
 small number of corporations which is a hole other debate), might
 have an adverse affect on creativity.

 If for example the dictation software couldn't handle fantasy names,
 or unusual punctuation that could be a major creative issue.

 That is why I personally believe written language and letters will
 continue sinse use of letters and punctuation allows the greatest
 diversity in creation, whether that's writing, coding or whatever,
 and why, while I don't agree about braille, I do not like the idea of
 everyone devolving into text speak sinse limitation of language also
 involves limitation of thought.

 I also get concerned over tools like madlibs, rhyming dictionary
 programs or synonym creators, and (to bring this back to games), if
 game creation became too limited. For example if the only thing on
 offer was customizations of console games based on choice, eg,
 creating a character by selecting from a huge bunch of elements,
 rather than allowing a platform where people could program their own
 games, or even create their own elements in a scripting language.

 Whether in the future the letters are typed, brailled, written with a
 pen, or selected from some sort of efficient on screen keyboard
 doesn't seem to matter to me, same with programming so long as the
 choice still exists and the end product can be as individualized.

 Ironically, a friend of mine who is a student of literature said
 people actually thought the same of the printing press. The arguement
 was if copies of a book could be instantly created by printing rather
 than painstakingly copied out by hand, this made the book less
 valuable and encouraged laziness on the part of the authors, as well
 as devaluing of the book on the part of the reader.

 Indeed apparently some holy orders forbade religious books to be
 printed, and the gutenberg Bible was  actually banned in some parts
 of Europe.

 Beware the grue!

 Dark.

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Re: [Audyssey] a polite request.

2014-10-27 Thread Thomas Ward
Hi Josh,

Entombed hasn't been updated in three or four years, but it is still a
pretty good game. However, now that Jason is busy with family etc I
don't expect him to pop out a new update every year like he was doing
at the beginning of the project when he had more personal time on his
hands.

Cheers!


On 10/26/14, Josh k joshknnd1...@gmail.com wrote:
 and do they keep updating entombed also? I bought it back in 2010 or
 2009 or so and forget my username and things. I'll just buy it over
 because my email has changed since back then.

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Re: [Audyssey] is it really progress? - Re: end of keyboards, was Throwaway Tech

2014-10-27 Thread Josh k

oh well, cheap fs displays are better than no cheap ones at all I guess.

On 10/27/2014 6:33 AM, john wrote:

As I recall, Freedom Scientific patented the technology that would let them
make displays for a couple hundred dollars. As a result, nobody else can use
that method of automatically creating them, and still has to do everything
by hand (which is why they cost so much).

--
From: Josh k joshknnd1...@gmail.com
Sent: Sunday, October 26, 2014 9:13 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] is it really progress? - Re:  end of keyboards, was
Throwaway Tech

or if we had much cheaper braille displays then we would have more
access to braille. for all the complaining the nfb does about pushing
braille literacy, they are not doing anything to make braille printers
and braille displays more affordable.

On 10/26/2014 7:18 PM, tim wrote:

If it wasn't for these so called machine doing the reading. Than
thousands of books wouldn't be available for those to read even if you
know brail. Because not all books are transferred to brail and not all
readers have access to those books. That is why these machines do
brail translation for those that want them..

At 05:30 PM 10/26/2014, you wrote:

Hi Charlse.

We have had the Braille vs screen reader debate before and I still
disagree, if a person is listening to an audio book that is still
reading if you ask me. likewise, if a person in the future writes a
book vvia dictation that's still writing. It's content that matters.

Is a great sheff today any the less of a sheff because they do not
cut sticks, lay a fire, use a refrigerator, need to turn a spit, use
a bellows to keep the fire going or anyth of the other things which
in the past were necessary to cook? Heck no. If they are a great
sheff we judge them by what they produce, not how they produce it.

For me, a far greater concern is the standardization of methods of
production and disemination which could influence creativity. In the
same way as a sheff who only had access to tinned goods would not be
as good a sheff as a sheff who could put their own individual stamp
on fresh ingredience, I am concerned that kitbox creation methods and
standardization (not to mention need to appeal to an increasingly
small number of corporations which is a hole other debate), might
have an adverse affect on creativity.

If for example the dictation software couldn't handle fantasy names,
or unusual punctuation that could be a major creative issue.

That is why I personally believe written language and letters will
continue sinse use of letters and punctuation allows the greatest
diversity in creation, whether that's writing, coding or whatever,
and why, while I don't agree about braille, I do not like the idea of
everyone devolving into text speak sinse limitation of language also
involves limitation of thought.

I also get concerned over tools like madlibs, rhyming dictionary
programs or synonym creators, and (to bring this back to games), if
game creation became too limited. For example if the only thing on
offer was customizations of console games based on choice, eg,
creating a character by selecting from a huge bunch of elements,
rather than allowing a platform where people could program their own
games, or even create their own elements in a scripting language.

Whether in the future the letters are typed, brailled, written with a
pen, or selected from some sort of efficient on screen keyboard
doesn't seem to matter to me, same with programming so long as the
choice still exists and the end product can be as individualized.

Ironically, a friend of mine who is a student of literature said
people actually thought the same of the printing press. The arguement
was if copies of a book could be instantly created by printing rather
than painstakingly copied out by hand, this made the book less
valuable and encouraged laziness on the part of the authors, as well
as devaluing of the book on the part of the reader.

Indeed apparently some holy orders forbade religious books to be
printed, and the gutenberg Bible was  actually banned in some parts
of Europe.

Beware the grue!

Dark.

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Re: [Audyssey] voice kews in games

2014-10-27 Thread Phil Vlasak

Hi Dark,
There already is a voice activation  game for iOS.
Pah. A crazy voice-controlled game by Labgoo and Yosi Taguri.
Pah version 1.2, a classic sidescroller for iOS, with one big twist.
Your goal is to destroy the asteroids before they destroy you.
It's the first full game in the iPhone App Store to be activated by voice 
only.

Although it's a touch screen device - touching the screen won't do anything.
To play the game you use your voice in two ways.
Say Aah to move the spaceship up and down by changing your volume.
Shout Pah! to shoot.
There is no audio indication of where the asteroids are, so the game is not 
really fully accessible for the blind.

A totally blind person has to shoot at random.

- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Sunday, October 26, 2014 8:37 PM
Subject: [Audyssey] voice kews in games


sinse we've been discussing voice activation for new technology in a 
general sense, I wondered what people thought about the possibilities of 
voice control for games, after all this is something that has already 
started on mainstream consoles and a couple of indi games such as codename 
signus.


So, I wonder what people think a good use of speech control for games 
would be.


A voice activated arcade game could be entertaining and provide a lot of 
atmosphere,  imagine a racing game where your yelling left! left! now 
breeak! or a sort of Dj style boppit game where your saying in rythm 
hit it! pull it! or whatever.


however the major field I see for voice working in is stratogy games and 
rpgs. generally you can speak faster than you can type, and definitely 
faster than you can find and hit controls. sinse however speech is a 
manifestly more complex method of input than just hitting buttons, and 
doesn't have the disadvantage of having a relativistic speed and being 
commonly missunderstood the way fast typed keyboard inputs do, I wonder if 
speech in a mud or real time stratogy game could be fun, especially sinse 
you could have your hands on the touch screen or keyboard controls doing 
other things.


Imagine for example an rpg where you used the keyboard to launche physical 
attacks such as sword thrusts in response to real time audio, but used 
your voice to wield magic.


This could be quite a lot of fun, because the essential physical combat 
could then work in an arcade style and the complexity could occur at the 
metter level of your speech. For example the arcade fighting part of the 
game could be similar to blind swordsman, ie, hear a sword swing and 
block, but you could then use your voice to say Cast ice blade! or 
similar.


Similarly, imagine a real time time of conflict style stratogy where you 
could give all your orders vocally. you could be reviewing the map with 
your fingers or curser keys, but could give orders as you did it rather 
than having to pause the game and input commands.


Of course the disadvantage is I don't know whether this technology would 
exists sinse the hole chat and gaming thing is also very common at the 
moment and certainly on mainstream consoles mikes are more commonly for 
voice chat with other online players than voice commands to the game, but 
I thought it was a fun idea.


Obviously for access reasons as Tom said earlier there would need to be 
more traditional alternatives in such games, but I did think it was an 
interesting possibility to speculate on.


Beware the grue!



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[Audyssey] Close Topic: is it really progress?

2014-10-27 Thread Thomas Ward
Hi all,

Let's close this topic and get back to gaming. This has gotten way off
topic, and has nothing to do with games.

Sincerely,
Thomas Ward
Owner-Moderator of the Audyssey List

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Re: [Audyssey] voice kews in games

2014-10-27 Thread dark

Hi Phil.
this rings a vague bell, and I've also heard of a game called zombie scream 
or something similar, where you have to scream to get your character to run 
away from zombies, (we once got the developer trying to advertise it on 
audio games without realizing audio meant what goes into the ears not 
comes out of the mouth).


However these have mostly been novelties and have generally just substituted 
the speech method for normal control of a game accessible or not.


Just in the same way we've now had touch screen games that use finger slides 
and the like rather than just having you tap buttons as though you were 
playing on a keyboard, I'd love to see some games that actually exploite the 
unique aspects of voice control.


All the best,

Dark. 



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Re: [Audyssey] voice kews in games

2014-10-27 Thread Thomas Ward
Hi Dark,

Well, I can say I have looked at the possibility of adding voice
commands to Final Conflict as I like the idea of being able to
actually order fire photon torpedo's verbally rather than selecting it
from a menu etc. In a turn based strategy game such as that there is
no time critical game play and you can basically give all the commands
verbally just as easily, if not more so, than the menus.

However, in a racing game I am pretty certain voice input would not
work. Most analog racing games allow for sharp turns and precision
driving around curves which require the right amount of turn on the
racing wheel or controller. Voice input does not give that degree of
precision. If a gamer yells left how left is left?

Besides as someone who has played racing games, mainstream and
accessible, I prefer having a physical controller in my hands. I like
being able to turn the wheel, hit the breaks, and the feel of driving
a car even if it is virtual. Telling the car what to do like a virtual
version of KITT wouldn't nearly be as fun or entertaining.

However, I do think voice input would be perfectly fine for an RPG.
Perhaps a roguelike game such as Entombed. I could see giving
directions such as north, south, east, west, take, drop, etc being
well suited to that type of game.

Cheers!


On 10/26/14, dark d...@xgam.org wrote:
 sinse we've been discussing voice activation for new technology in a general
 sense, I wondered what people thought about the possibilities of voice
 control for games, after all this is something that has already started on
 mainstream consoles and a couple of indi games such as codename signus.

 So, I wonder what people think a good use of speech control for games would
 be.

 A voice activated arcade game could be entertaining and provide a lot of
 atmosphere,  imagine a racing game where your yelling left! left! now
 breeak! or a sort of Dj style boppit game where your saying in rythm
 hit it! pull it! or whatever.

 however the major field I see for voice working in is stratogy games and
 rpgs. generally you can speak faster than you can type, and definitely
 faster than you can find and hit controls. sinse however speech is a
 manifestly more complex method of input than just hitting buttons, and
 doesn't have the disadvantage of having a relativistic speed and being
 commonly missunderstood the way fast typed keyboard inputs do, I wonder if
 speech in a mud or real time stratogy game could be fun, especially sinse
 you could have your hands on the touch screen or keyboard controls doing
 other things.

 Imagine for example an rpg where you used the keyboard to launche physical
 attacks such as sword thrusts in response to real time audio, but used your
 voice to wield magic.

 This could be quite a lot of fun, because the essential physical combat
 could then work in an arcade style and the complexity could occur at the
 metter level of your speech. For example the arcade fighting part of the
 game could be similar to blind swordsman, ie, hear a sword swing and block,
 but you could then use your voice to say Cast ice blade! or similar.

 Similarly, imagine a real time time of conflict style stratogy where you
 could give all your orders vocally. you could be reviewing the map with your
 fingers or curser keys, but could give orders as you did it rather than
 having to pause the game and input commands.

 Of course the disadvantage is I don't know whether this technology would
 exists sinse the hole chat and gaming thing is also very common at the
 moment and certainly on mainstream consoles mikes are more commonly for
 voice chat with other online players than voice commands to the game, but I
 thought it was a fun idea.

 Obviously for access reasons as Tom said earlier there would need to be more
 traditional alternatives in such games, but I did think it was an
 interesting possibility to speculate on.

 Beware the grue!

 Dark.
 ---
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Re: [Audyssey] voice kews in games

2014-10-27 Thread Jacob Kruger
Voice cues, or voice instructions?

For example, could already, if wanted to, play interactive fiction games on
my android phone, and use voice dictation to type in commands - although,
don't really use voice dictation too much/often, it's available to use as
a form of text input.

Only issue there might be if you needed to speak the names of characters,
or character types - not sure how well google voice recognition would
react to me talking about goblins, ogres, etc...smile

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
...Roger Wilco wants to welcome you...to the space janitor's closet...


- Original Message ---

Subject: [Audyssey] voice kews in games
   From: dark d...@xgam.org
   Date: Mon, 27 Oct 2014 00:37:26 -
 To: Gamers@audyssey.org

sinse we've been discussing voice activation for new technology in a
general sense, I wondered what people thought about the possibilities of
voice control for games, after all this is something that has already
started on mainstream consoles and a couple of indi games such as codename
signus.  

So, I wonder what people think a good use of speech control for games would
be. 

A voice activated arcade game could be entertaining and provide a lot of
atmosphere,  imagine a racing game where your yelling left! left! now
breeak! or a sort of Dj style boppit game where your saying in rythm
hit it! pull it! or whatever. 

however the major field I see for voice working in is stratogy games and
rpgs. generally you can speak faster than you can type, and definitely
faster than you can find and hit controls. sinse however speech is a
manifestly more complex method of input than just hitting buttons, and
doesn't have the disadvantage of having a relativistic speed and being
commonly missunderstood the way fast typed keyboard inputs do, I wonder if
speech in a mud or real time stratogy game could be fun, especially sinse
you could have your hands on the touch screen or keyboard controls doing
other things. 

Imagine for example an rpg where you used the keyboard to launche physical
attacks such as sword thrusts in response to real time audio, but used
your voice to wield magic. 

This could be quite a lot of fun, because the essential physical combat
could then work in an arcade style and the complexity could occur at the
metter level of your speech. For example the arcade fighting part of the
game could be similar to blind swordsman, ie, hear a sword swing and
block, but you could then use your voice to say Cast ice blade! or
similar.  

Similarly, imagine a real time time of conflict style stratogy where you
could give all your orders vocally. you could be reviewing the map with
your fingers or curser keys, but could give orders as you did it rather
than having to pause the game and input commands.

Of course the disadvantage is I don't know whether this technology would
exists sinse the hole chat and gaming thing is also very common at the
moment and certainly on mainstream consoles mikes are more commonly for
voice chat with other online players than voice commands to the game, but
I thought it was a fun idea. 

Obviously for access reasons as Tom said earlier there would need to be
more traditional alternatives in such games, but I did think it was an
interesting possibility to speculate on. 

Beware the grue! 

Dark.
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Re: [Audyssey] voice kews in games

2014-10-27 Thread dark

Hi Tom.

A startrek game giving actual orders would be awsome! I do  remember hearing 
of one of the trek games that did this to a limited extent, but I don't 
think it was more than a gimic so having it work correctly would be a 
definite  advantage in both speed and atmosphere, particularly for a program 
with such memorable verbal phraises as Startrek, after all what would be 
more fun than having the confirm order phrase make it so! :d.


I initially thought Codename Cygnas did this, however on playing through the 
game I was quite disappointed to find that the amount of verbal kews the 
game recognized is very limited and for example deciding whether to disarm a 
bad guy of their gun with a wrist chop or deciding to try a clever maneuver 
like making them shoot a lamp stand which falls on them is just 
distinguished with the general commands athletic or clever rather than 
saying which choice you actually wanted.


I definitely agree on rpgs as I said.

On the racing front your correct on realism in a racing game and the lack of 
correct speech to give angled terms with analogue control. When I made that 
suggestion however I was thinking more in terms of a basic  racing themed 
arcade title like light cars or the skeeing level of Jim's awsome homer 
where you just move left and right to dodge oncoming obstructions rather 
than actually simulate driving a car, I just thought the experience of 
having to verbally give commands could enhance the frantic atmosphere of 
that sort of game by forcing you to yel left! no right! Like the world's 
worst back seat driver :d.


Beware the grue!

Dark. 



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Re: [Audyssey] voice kews in games

2014-10-27 Thread dark

Hi jacob.

that is a point. I haven't downlloaded I frotz or similar if type games 
because I don't usually havemy blue tooth keyboard handy (it's a bit large 
to carry), and while the on screen keyboard is fine for just putting in a 
few letters to search on the ap store or writing my character name in a 
choiceofgames title, It would probably be a bit more of an irritation 
playing if.


Dictation might be a plan, though I would worry about accuracy, although Ios 
8 is supposed to be more accurate with that.


Beware the grue!

Dark. 



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[Audyssey] kingdom of loathing clans

2014-10-27 Thread emily

hi all,

does anyone who plays the kingdom of loathing know of a good, helpful clan.

thanks

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Re: [Audyssey] voice kews in games

2014-10-27 Thread Jacob Kruger
The text fiction interpreter have played around with offers action buttons 
for most common commands, but, yes - one of the other primary reasons don't 
try do too much using voice dictation is since I'm not American, or British, 
and while my phone is set to recognise South African english, I don't expect 
it to get it right too much of the time, and tracking down and correcting 
multiple mistakes would be more irritating than just typing most of the text 
using normal touch screen...smile


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
...Roger Wilco wants to welcome you, to the space janitor's closet...

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 27, 2014 8:08 PM
Subject: Re: [Audyssey] voice kews in games



Hi jacob.

that is a point. I haven't downlloaded I frotz or similar if type games 
because I don't usually havemy blue tooth keyboard handy (it's a bit large 
to carry), and while the on screen keyboard is fine for just putting in a 
few letters to search on the ap store or writing my character name in a 
choiceofgames title, It would probably be a bit more of an irritation 
playing if.


Dictation might be a plan, though I would worry about accuracy, although 
Ios 8 is supposed to be more accurate with that.


Beware the grue!



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Re: [Audyssey] Pizza Delivery

2014-10-27 Thread Jim Kitchen

Hi Josh,

Thank you very much for saying so.

BFN

- Original Message -
I like that pizza game, its lots of fun.

Jim

Ever wanted to download pizza?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Nebula crashes on my iPhone 5

2014-10-27 Thread Teresa Cochran
Hi, David,

I really like this game, too. I play it on an iPod 5G in iOS8.1. I had crashes 
before both the game and iOS were updated. I'm thinking you might try rebooting 
your phone.

How far have you gotten, by the way? I'm in the second part of Chapter 3 with 
two power-shot points and two life points. I can't seem to get past it, but I'm 
getting closer. :)

Teresa

Winging its way from my iPod

 On Oct 25, 2014, at 11:17 AM, Appleman appleman310...@gmail.com wrote:
 
 Hi all,
  I am curious if anyone else using an iPhone 5 to play Nebula can duplicate 
 this issue?
  Nebula crashes on my iPhone 5 after around 10-15 minutes of gameplay. I have 
 emailed the developer and reported this issue. Apparently I am one of a 
 select number of people who is experiencing this issue. As suggested, I have 
 closed all other apps running in the background and disabled Voiceover whilst 
 playing. While the game performance has improved, the crashes still occur. I 
 have also uninstalled and re-installed the game with no result.
  Personally, I think my crashing issue is due to the fact I am using an older 
 device. Shortly I am obtaining my iPhone 6 and I hope the performance will be 
 improved, as I really love this game.
 David
 
 Sent from my iMac
 
 
 
 
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Re: [Audyssey] Nebula crashes on my iPhone 5

2014-10-27 Thread Appleman
Hi Teresa,
  I’ll try doing that next time I play and see what happens.
  I’m up to level 2 in chapter 2 with 1 point for extra lives and 1 point for 
power shots. I’m number 6 on the game centre leaderboards.

Sent from my iMac



 On 28 Oct 2014, at 10:02 am, Teresa Cochran vegaspipistre...@gmail.com 
 wrote:
 
 Hi, David,
 
 I really like this game, too. I play it on an iPod 5G in iOS8.1. I had 
 crashes before both the game and iOS were updated. I'm thinking you might try 
 rebooting your phone.
 
 How far have you gotten, by the way? I'm in the second part of Chapter 3 with 
 two power-shot points and two life points. I can't seem to get past it, but 
 I'm getting closer. :)
 
 Teresa
 
 Winging its way from my iPod
 
 On Oct 25, 2014, at 11:17 AM, Appleman appleman310...@gmail.com wrote:
 
 Hi all,
 I am curious if anyone else using an iPhone 5 to play Nebula can duplicate 
 this issue?
 Nebula crashes on my iPhone 5 after around 10-15 minutes of gameplay. I have 
 emailed the developer and reported this issue. Apparently I am one of a 
 select number of people who is experiencing this issue. As suggested, I have 
 closed all other apps running in the background and disabled Voiceover 
 whilst playing. While the game performance has improved, the crashes still 
 occur. I have also uninstalled and re-installed the game with no result.
 Personally, I think my crashing issue is due to the fact I am using an older 
 device. Shortly I am obtaining my iPhone 6 and I hope the performance will 
 be improved, as I really love this game.
 David
 
 Sent from my iMac
 
 
 
 
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Re: [Audyssey] Pizza Delivery

2014-10-27 Thread Ron Schamerhorn

Hey Jim

  Happy to say you've done another good one!  Haven't played too the 
end, someone on list mentioned an ending to the game, have to get on the 
Indian and deliver enough to find out.


Take care
Ron


On 27-Oct-2014 2:41 AM, Jim Kitchen wrote:

Hi Josh,

Thank you very much for saying so.

BFN

- Original Message -
I like that pizza game, its lots of fun.

 Jim

Ever wanted to download pizza?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.3485 / Virus Database: 4031/8461 - Release Date: 10/27/14




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Re: [Audyssey] Pizza Delivery

2014-10-27 Thread Bryan Peterson

I've managed to get my first vehicle promotion.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Ron Schamerhorn

Sent: Monday, October 27, 2014 5:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Pizza Delivery

Hey Jim

  Happy to say you've done another good one!  Haven't played too the
end, someone on list mentioned an ending to the game, have to get on the
Indian and deliver enough to find out.

Take care
Ron


On 27-Oct-2014 2:41 AM, Jim Kitchen wrote:

Hi Josh,

Thank you very much for saying so.

BFN

- Original Message -
I like that pizza game, its lots of fun.

 Jim

Ever wanted to download pizza?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.3485 / Virus Database: 4031/8461 - Release Date: 10/27/14




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[Audyssey] Jim's Pizza Delivery Game

2014-10-27 Thread Leo Cantos
Hi,

 

I would like to ask where I can find a recording of this game?  I ask
because I like to listen to the games that I get before I play them,  that
is probably why I loved Swamp before the whole paying thing made it's way in
to the Swamp news.  Leo

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Re: [Audyssey] Pizza Delivery

2014-10-27 Thread Austin Pinto
i really like the game now the installer worked but my antivirus
interfeared with it so it was crashing i got a promotion

On 10/28/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 I've managed to get my first vehicle promotion.



 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message-
 From: Ron Schamerhorn
 Sent: Monday, October 27, 2014 5:48 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Pizza Delivery

 Hey Jim

Happy to say you've done another good one!  Haven't played too the
 end, someone on list mentioned an ending to the game, have to get on the
 Indian and deliver enough to find out.

 Take care
 Ron


 On 27-Oct-2014 2:41 AM, Jim Kitchen wrote:
 Hi Josh,

 Thank you very much for saying so.

 BFN

 - Original Message -
 I like that pizza game, its lots of fun.

  Jim

 Ever wanted to download pizza?

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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 list,
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 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.3485 / Virus Database: 4031/8461 - Release Date: 10/27/14



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