Hi Tom.

A startrek game giving actual orders would be awsome! I do remember hearing of one of the trek games that did this to a limited extent, but I don't think it was more than a gimic so having it work correctly would be a definite advantage in both speed and atmosphere, particularly for a program with such memorable verbal phraises as Startrek, after all what would be more fun than having the confirm order phrase "make it so!" :d.

I initially thought Codename Cygnas did this, however on playing through the game I was quite disappointed to find that the amount of verbal kews the game recognized is very limited and for example deciding whether to disarm a bad guy of their gun with a wrist chop or deciding to try a clever maneuver like making them shoot a lamp stand which falls on them is just distinguished with the general commands "athletic" or "clever" rather than saying which choice you actually wanted.

I definitely agree on rpgs as I said.

On the racing front your correct on realism in a racing game and the lack of correct speech to give angled terms with analogue control. When I made that suggestion however I was thinking more in terms of a basic racing themed arcade title like light cars or the skeeing level of Jim's awsome homer where you just move left and right to dodge oncoming obstructions rather than actually simulate driving a car, I just thought the experience of having to verbally give commands could enhance the frantic atmosphere of that sort of game by forcing you to yel "left! no right!" Like the world's worst back seat driver :d.

Beware the grue!

Dark.

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