Voice cues, or voice instructions?

For example, could already, if wanted to, play interactive fiction games on
my android phone, and use voice dictation to type in commands - although,
don't really use voice dictation too much/often, it's available to use as
a form of text input.

Only issue there might be if you needed to speak the names of characters,
or character types - not sure how well google voice recognition would
react to me talking about goblins, ogres, etc...<smile>

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
...Roger Wilco wants to welcome you...to the space janitor's closet...


----- Original Message ---------------

Subject: [Audyssey] voice kews in games
   From: "dark" <[email protected]>
   Date: Mon, 27 Oct 2014 00:37:26 -0000
     To: <[email protected]>

sinse we've been discussing voice activation for new technology in a
general sense, I wondered what people thought about the possibilities of
voice control for games, after all this is something that has already
started on mainstream consoles and a couple of indi games such as codename
signus.  

So, I wonder what people think a good use of speech control for games would
be. 

A voice activated arcade game could be entertaining and provide a lot of
atmosphere, ---- imagine a racing game where your yelling "left! left! now
breeeeeeak!" or a sort of Dj style boppit game where your saying in rythm
"hit it! pull it!" or whatever. 

however the major field I see for voice working in is stratogy games and
rpgs. generally you can speak faster than you can type, and definitely
faster than you can find and hit controls. sinse however speech is a
manifestly more complex method of input than just hitting buttons, and
doesn't have the disadvantage of having a relativistic speed and being
commonly missunderstood the way fast typed keyboard inputs do, I wonder if
speech in a mud or real time stratogy game could be fun, especially sinse
you could have your hands on the touch screen or keyboard controls doing
other things. 

Imagine for example an rpg where you used the keyboard to launche physical
attacks such as sword thrusts in response to real time audio, but used
your voice to wield magic. 

This could be quite a lot of fun, because the essential physical combat
could then work in an arcade style and the complexity could occur at the
metter level of your speech. For example the arcade fighting part of the
game could be similar to blind swordsman, ie, hear a sword swing and
block, but you could then use your voice to say "Cast ice blade!" or
similar.  

Similarly, imagine a real time time of conflict style stratogy where you
could give all your orders vocally. you could be reviewing the map with
your fingers or curser keys, but could give orders as you did it rather
than having to pause the game and input commands.

Of course the disadvantage is I don't know whether this technology would
exists sinse the hole chat and gaming thing is also very common at the
moment and certainly on mainstream consoles mikes are more commonly for
voice chat with other online players than voice commands to the game, but
I thought it was a fun idea. 

Obviously for access reasons as Tom said earlier there would need to be
more traditional alternatives in such games, but I did think it was an
interesting possibility to speculate on. 

Beware the grue! 

Dark.
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