Well when I tried the domain has expired so concidder the site down.
No one has seen raul for ages and ages.
I have every recording raul has others may have them to.
On 11/01/2017 12:04 p.m., lori duncan wrote:
Hi guys, I'm trying to access the pipe 2 recordings by Raul Gallegos on
his
You might be familiar with the SCP containment breach game, and you know it is
far from accessible. My idea is to make an audio game similar to this based on
the SCP foundation, since I would love to play containment breach, but I can't.
---
Gamers mailing list __ Gamers@audyssey.org
If you
Hi guys, I'm trying to access the pipe 2 recordings by Raul Gallegos on
his website at Asmodean.net, but when I open the page it's coming up
differently from what it should, and is giving me a download link for
something I've never heard of. I'm hoping the site hasn't been given a
virus, and
So you are aware that Knock, in Alter Aeon, does not work the way it
is supposed to.
On 1/10/17, Keith S wrote:
> online, 3...paper and pencil 5 or 6
>
> Keith
> - Original Message -
> From: Justin Jones
> To: Gamers Discussion list
> Sent: Tuesday,
online, 3...paper and pencil 5 or 6
Keith
- Original Message -
From: Justin Jones
To: Gamers Discussion list
Sent: Tuesday, January 10, 2017 11:08 AM
Subject: Re: [Audyssey] Alteraeon knock spell
Bash door would be okay, actually, but not as a skill. It ought to be
Bash door would be okay, actually, but not as a skill. It ought to be
something that anyone can do, it is strength-based and can only be
done to certain doors.
Also, I am fine with doors that specifically require a key to open.
Not every door ought to be pickable/knockable (it's a word now,
at this rate, they might as well have a warrior skill like chop door or bash
door.
Keith
- Original Message -
From: Justin Jones
To: Gamers Discussion list
Sent: Tuesday, January 10, 2017 10:10 AM
Subject: Re: [Audyssey] Alteraeon knock spell
Pretty much this. Every
and some locks can only be opened with the knock spell and others can only be
picked. some can't be opened without a key
Keith
- Original Message -
From: Justin Jones
To: Gamers Discussion list
Sent: Tuesday, January 10, 2017 9:39 AM
Subject: Re: [Audyssey] Alteraeon knock
Pretty much this. Every other role-playing game I have ever played
(and I have played a lot of them) has the knock spell a guaranteed
success when used. I understand the need for balance, but there are
far better ways to accomplish this than the current one in use.
The only way I would pick up
Why not just have knock blow the hinge pins out of the door?
On Tue, 10 Jan 2017, dark wrote:
Date: Tue, 10 Jan 2017 06:26:00
From: dark
Reply-To: Gamers Discussion list
To: Gamers@audyssey.org
Subject: [Audyssey] Alteraeon knock spell
Hi.
I've been
It seems to me that picking a lock with the skill doesn't burn through
your movement nearly as fast as the Knock spell will burn through your
mana. Running out of movement is not great, and can be lethal, but
running out of mana (especially in a place like the tunnels under Fort
Magnesia) is
the knock spell is an alternative to the pick lock skill, knock uses mana and
pick locks uses movement.
keith
- Original Message -
From: dark
To: Gamers@audyssey.org
Sent: Tuesday, January 10, 2017 5:26 AM
Subject: [Audyssey] Alteraeon knock spell
Hi.
I've been
This has been one of my major complaints with the Knock spell: how
damn useless and mana-intensive it is.
Those are some really good ideas, actually, but I would be surprised
if Dentin and the rest actually bother with them. Then again, they are
trying to fix things, so maybe we ought to give
Hi.
I've been trying to do the drow city close to fort Magnitia, and ran across a
door that was locked.
I tried the knock spell a bunch of times, and despite havig 25 int and 18 dex
couldn't get through at all. I've neglected learning lock picking since as a
druid mage I really should be
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