h, I can see where you're
coming from.
PS. As for my message, I'll start fresh, and I'll let you know how I do.
- Original Message -
From: john
To: "Gamers Discussion list"
Date: Monday, 10 August 2015 11:06 pm
Subject: Re: [Audyssey] game archive project?
>
&g
ed
like the original Deekout and Bobby's Revenge since they were free to
begin with.
Cheers!
On 8/10/15, Damien Sykes-Pendleton wrote:
> Hi John,
> I would certainly like to see something like that, and I would certainly
> be
>
> willing to contribute what I have.
>
happy to help where I can
Paul
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 12 August 2015 23:24
To: Gamers Discussion list
Subject: Re: [Audyssey] game archive project?
You don't have to be a developer to contribute files - you just have t
to help out would be great -
more hands makes work go faster, and more opinions makes everything more
fun.
--
From: "Paul Lemm"
Sent: Wednesday, August 12, 2015 18:20
To: "'Gamers Discussion list'"
Subject: Re: [Audys
[Audyssey] support status of some games
Hello John,
Yes, I am actively supporting Final Conflict. There is even a new
version in development although like all the USA Games titles
development has been slowed due to events going on in my personal
life.
I'll also add I am pretty sure D
completely uninvolved with the community.
Also, support does not mean you're updating your games or that you're even
planning to - but it does mean you'd tell somebody something like "you're
running a 64-bit os, you're out of luck" if they contacted you about it.
Thanks for this.
--
From: "Darren Duff"
Sent: Wednesday, August 12, 2015 15:43
To: "Gamers Discussion list"
Subject: [Audyssey] All of Jim's games in 1 neat installer.
Hi guys. Here's a link to the web page where you can download all of
Jim Kitch
ays either text adventure,or online text
games?
Hello John,
OK, This worked. But, what are games, exactly? Like, where do I go after the
home page?
- Original Message -
From: john
To: "Gamers Discussion list"
Date: Wednesday, 12 August 2015 1:54 am
Subject: Re: [Audyssey] anyone pl
It would appear I gave you a bad link - use:
www.ffproject.com
instead.
--
From: "Rajmund"
Sent: Tuesday, August 11, 2015 11:41
To:
Subject: Re: [Audyssey] anyone plays either text adventure,or online text
games?
Hello,
Here's what 1 browser sees
hink it'll like
internet explorer 6 anymore than it likes 8.
It is rather stupid given that there isn't actually anything complex on the
site that wouldn't! work with ie8, but there you go.
Beware the grue!
Dark.
- Original Message -
From: "john"
To: "Gamers Dis
I suspect choice of games would probably work, but I haven't tested it.
--
From: "dark"
Sent: Tuesday, August 11, 2015 7:12
To: "Gamers Discussion list"
Subject: Re: [Audyssey] anyone plays either text adventure,or online text
games?
Hi Anouk.
T
Somebody had asked about where to find rail racer.
A bit of digging turned up the following (confirmed valid) link:
https://dl.dropboxusercontent.com/u/62157990/Games/RailRacerDemo10Setup.exe
I'll also be adding this to the games archive, so it'll be available through
that avenue as well, once its
I'd like to start figuring out who can help me in compiling the games archive.
If you're interested in supplying files, please contact me off list with the
following:
*a brief overview of what you have; something like:
Total 7.8gb, mostly well-known and recent developers. Windows only, limited to
@dark:
The braillenote supports pretty much only plain text, such as ffproject.org.
Anything more complicated - or anything with text that changes on the page
without clicking a link - is going to present an insurmountable problem.
--
From: "Rajmun
archive manager as opposed to myself I'd rather be
caucious.
--
From: "Damien Sykes-Pendleton"
Sent: Monday, August 10, 2015 18:28
To: "Gamers Discussion list"
Subject: Re: [Audyssey] game archive project?
Hi John,
I would certainly like to see somethi
sey] game archive project?
Hello,
Just put them in categories, and after that, name from a to z. That should
work.
- Original Message -
From: john
To: "Gamers Discussion list"
Date: Monday, 10 August 2015 10:44 pm
Subject: Re: [Audyssey] game archive project?
>
>
>
jmund"
Sent: Monday, August 10, 2015 17:59
To:
Subject: Re: [Audyssey] anyone plays either text adventure,or online text
games?
Hello John,
I'm actually playing with a braillenote. I'm actually using the default
walkthrough, and that's the one, that I'm stuck with. Wou
ello,
Yes, different categories sound good. Well, young know where to find me, if
I'm needed.
- Original Message -
From: john
To: "Gamers Discussion list"
Date: Monday, 10 August 2015 10:20 pm
Subject: Re: [Audyssey] game archive project?
>
>
> If the project ets off t
A note taker doesn't run under the same principles as a web browser - I'd be
doubtful of it working unless I'm misjudging the device.
--
From: "Darren Harris"
Sent: Monday, August 10, 2015 17:38
To: "'Gamers Discussion list'"
Subject: Re: [Audysse
Or is
there a better one out there, that I'm not aware of?
- Original Message -
From: john
To: "Gamers Discussion list"
Date: Monday, 10 August 2015 10:16 pm
Subject: Re: [Audyssey] anyone plays either text adventure, or online text
ga
: Monday, August 10, 2015 17:16
To:
Subject: Re: [Audyssey] game archive project?
Hello John,
If anyone wants, I could contribute about 100 mb worth of zcode games. :) I
mean it, though. I got about 700/800 of them. I can't help programming,
though.
- Original Message -
From: john
I know curses pretty well - where are you stuck?
--
From: "Rajmund"
Sent: Monday, August 10, 2015 17:09
To:
Subject: Re: [Audyssey] anyone plays either text adventure,or online text
games?
Hello Thomas,
Well, a game that, not by even contacting
Hi list,
Recently I've been thinking about all the messages and posts I've seen where
somebody's asking a question like "where can I find game x", or "game y is
gone, does anybody have a copy".
As a result, I'm wondering how the community would feel about a "game archive
project". Basically, m
Good to know, thanks for the update.
--
From: "Thomas Ward"
Sent: Monday, August 10, 2015 16:55
To: "Gamers Discussion list"
Subject: [Audyssey] Fwd: Jim Kitchens games
Hello all,
Here is a message from Joshua Griffith regarding Jim's site and ga
ct: Re: [Audyssey] Q9 Has a New Home
Hi John,
That sounds about right. Although, the pricing for Windows depends on
the retailer the person buys it from. It can be slightly higher or
cheaper depending on where one buys it.
Cheers!
On 8/10/15, john wrote:
> I believe windows pricing is:
&
I have absolutely no clue where you could find this - try searching
audiogames.net.
--
From: "Damien Sykes-Pendleton"
Sent: Monday, August 10, 2015 15:00
To: "Gamers Discussion list"
Subject: [Audyssey] RailRacer?
Hi there,
Not sure if I’ve misse
I was referencing 400mb of ram used by the mail program, in what I'd
considered a possible attack/horrible memory leak. I believe the actual
email was 1140 something kb.
--
From: "Thomas Ward"
Sent: Monday, August 10, 2015 16:21
To: "Gamers Discus
I've played a number of IF titles, but I'm by no means an expert. Feel free
to ask questions though and I'm sure somebody on list can help you out.
--
From: "Rajmund"
Sent: Monday, August 10, 2015 15:06
To:
Subject: [Audyssey] anyone plays either
entially a compromised email
or from some other source attempting to impersonate Josh.
--
From: "Rajmund"
Sent: Monday, August 10, 2015 4:19
To:
Subject: Re: [Audyssey] jim's nfl football - Josh K
Hello John,
New buy here, by the way, it c
I believe windows pricing is:
$119 for home, $199 for pro
--
From: "Thomas Ward"
Sent: Monday, August 10, 2015 16:01
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Q9 Has a New Home
Hi Dark,
I believe your Windows analogy is pretty close a
il on the website because it made
my email client go crazy when I tried putting the whole thing into a
message.
follow me on twitter @joshknnd1982
On 8/9/2015 8:50 PM, john wrote:
> Hi list,
> I just received an email from "Josh Kennedy" (not Josh k - this may
> be importan
Awesome, thanks for confirming. I guess my client just doesn't like large
messages then.
--
From: "Thomas Ward"
Sent: Sunday, August 09, 2015 20:55
To: "Gamers Discussion list"
Subject: Re: [Audyssey] jim's nfl fo
Hi list,
I just received an email from "Josh Kennedy" (not Josh k - this may be
important), with a listed size of about 1100 kb, and subject something to do
with "jim's nfl football" (I deleted the message, and don't have the exact line
anymore).
As soon as I tried to read the message my mai
I'd also like to offer my condolences. I'm quite sorry to hear this news,
and know we'll all miss Jim; his sense of humor, entertaining games and
audyssey babble reports. Rest in peace Jim.
--
From: "christopher hallsworth"
Sent: Friday, August 07
You may be able to do it by disabling user account control. If that doesn't
work, you'll have to install them to somewhere you can write to (all of
jim's games are simple zip files - location really doesn't matter in the
slightest).
--
From: "Josh
I just wanted to thank everybody who offered to help out with this. I'd
originally written my message with the expectation of getting a couple of
replies, and maybe figuring out a solution a few weeks/months later.
Instead, I've had emails from a whole bunch of people, and already have a
workin
Hi all,
I just spent a while playing around with the dll interface in bgt, working
on trying to interface with NVDA's controller library, and now have a couple
questions for anybody who knows how dlls work better than I do (that's
everybody).
All of the functions in the library take a parame
There might be a chance of Phillip having your order details somewhere, but
I wouldn't bet on it, especially after a while. Might be worth getting in
touch though, just in case.
--
From: "Jessica |M"
Sent: Tuesday, July 28, 2015 19:07
To: "Gamers
Awesome, thanks for the info.
--
From: "Phil Vlasak"
Sent: Tuesday, July 28, 2015 16:24
To: "Gamers Discussion list"
Subject: Re: [Audyssey] GMA tank commander sound library
Hi John,
I'm the person who edited and
Hi all,
I was doing a bit of sound work recently, and started thinking about the tank commander sounds. Therefore, does anybody know where they came from/how much they'd cost to get a hold of? I've seen them used in a couple games, but have no clue
where they're actually from.
m the command prompt?
Second, I play it with NVDA, and the window doesn't let me look inside to
scroll about and review text. Any advice?
Signed:
Dakotah Rickard
> On Jul 18, 2015, at 19:18, john wrote:
>
> Dark:
> I didn't see this anywhere, but you seem to know more about
demo version and there's no way to purchase it. Does anyone have some info as to what the plan is for this? I'd really like to be able to play the full version of the game.
Thanks,
John
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamer
Interesting change. Would you be willing to elaborate a bit on why you took
this rout?
--
From: "Philip Bennefall"
Sent: Thursday, July 23, 2015 10:17
To: "Gamers Discussion list"
Subject: [Audyssey] Q9 Has a New Home
Hi all,
I just wanted to po
Bgt can do panning left and right fine, so the only files you'd really need
are front and back, and you can just move them across the stereo field as
needed. I'd also note that (if you're using the helper sound objects) that
you can just do update_3d and be set.
confirm so I'm
less likely to just be missing something.
--
From: "dark"
Sent: Sunday, July 19, 2015 18:06
To: "Gamers Discussion list"
Subject: Re: [Audyssey] smugglers 3 question
Well John, if your really stuck, you c
could always do if you have a big enough ship is find a planet
where one is sold, no matter which faction, and then capture the planet, I
did this several times in s3 to get stuff I wanted like boarding shuttles.
All the best,
Dark.
----- Original Message -
From: "john"
To: "Ga
That, is quite sad. The blackjack's the one ship I've been aiming to get
ever since I got the game.
--
From: "dark"
Sent: Sunday, July 19, 2015 13:10
To: "Gamers Discussion list"
Subject: Re: [Audyssey] smugglers
bbing
the game).
Thanks,
John
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are arch
Dark:
I didn't see this anywhere, but you seem to know more about development than
me.
Do you know if mining's going to be fixed (right now it infinitely scrolls)?
The only way I could find to make it stop was to kill the program with ctrl
c, which really isn't what I want to do.
-
Maximize the cmd window (alt space, x).
--
From: "Jeremy Brown"
Sent: Saturday, July 18, 2015 14:25
To: "gamers"
Subject: Re: [Audyssey] the wastes
I have to second Dark's comments about the game. I had no problems
downloading the zip file, and i
I just downloaded the file no problem, though I do have addblock installed.
Looking forward to checking this out.
--
From: "dark"
Sent: Friday, July 17, 2015 13:26
To:
Subject: [Audyssey] The wastes
to anyone who hasn't been checking the news over
ly 06, 2015 12:04
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Cyber assault mud
Hi John.
Ah, I sort of assume that with the number of Ca players on this list an the
fact that announcements were made about the mud's events and so on there
was more by way of actual adaptatio
Good call on the prompt - I'd completely forgotten about that one.
--
From: "Greg Wocher"
Sent: Monday, July 06, 2015 9:55
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Cyber assault mud
Hello,
You can set your prompt to %n which will make
My personal recommendation is to gag out any line of text you don't feel
like seeing.
Without knowing your client there's not much more specific advice I can give
you.
I will say though, that I've gagged a couple hundred lines - ranging from
ascii art to visual separation bars to spammy attack m
Outliers, anyone?
--
From: "Jim Kitchen"
Sent: Wednesday, July 01, 2015 14:50
To: "Audyssey"
Subject: [Audyssey] Audyssey thread report for June 2015
There were 93 thread titles. Here are the top 50.
info AudioGames Game Engine 90.
braille/large
This is correct - mush client uses windows specific calls, and cannot be
ported to other platforms.
--
From: "dark"
Sent: Tuesday, June 30, 2015 22:06
To: "Gamers Discussion list"
Subject: Re: [Audyssey] AlterAeonquestion
Actually Devin, sinse my
About the same here on the microphone front - I've got a desktop mic and a
headset mic I can use, but I doubt either of them is exactly studeo quality
(though they are pretty good). I can also do some audio editing,
mixing/removing/whatever, but getting rid of tape hiss (distortion because
of l
If you've got a spare flash drive, you can load nvda on that, and use it to
get your other machine up and running. The only caveat is that you'll have a
bit of difficulty navigating in applications that require administrator
permissions to run if you're using the portable copy. That said, you ca
Motion seconded. It really doesn't take long to tape a small portion of a
game, and about the same amount of time to insert it into an audio file. I
think the major difficulty would be making sure everything fits together and
that narrators don't have huge amounts of tape hiss in their voices.
-
unting out or
> disrespecting anyone's preferences. The real problem I'm having hear
> right now is a whole lotta talking and discussion and not enough
> action. A whole lot of what-ifs and not enough working lets-sees. At
> this point we have more than enough thrown out all o
d a solid workable solution without counting out or
disrespecting anyone's preferences. The real problem I'm having hear
right now is a whole lotta talking and discussion and not enough
action. A whole lot of what-ifs and not enough working lets-sees. At
this point we have more than enough
An audio cd would be surprisingly difficult to make hundreds of copies of.
You can probably get the disks for $50 (ish), but you can only burn them one
at a time, and each and every one would take at least 10 minutes of active
work by the person doing the burning. I'm not saying that it'd be
im
That was very, very well said. Thank you sir.
--
From: "Jeremy Brown"
Sent: Thursday, June 25, 2015 21:20
To: "gamers"
Subject: [Audyssey] braille chauvinism and the golden rule
Dear all,
First, braille is a format that I use whenever possible.
I believe the ports are supported, but good luck finding something with said
ports that's not 10 years old, as you said.
--
From: "Thomas Ward"
Sent: Sunday, June 21, 2015 18:13
To: "Gamers Discussion list"
Subject: Re: [Audyssey] braille/large pr
Small games (<50mb), all redistributables checked for and installed as
needed by the setup program. If we have somebody whose competent with making
installers (not me!), then this should be a breeze.
--
From: "Thomas Ward"
Sent: Sunday, June 21, 20
Changing subject line as requested.
Jeremy: I'll do my best to fill in my resources/abilities in accordance with
the order you mentioned things in your message (or at least roughly according
to it, anyway).
Writing: I'd be happy to proofread/edit things if needed, though I'm no PHD. I
would al
Just because you can, doesn't mean you do. I think we should also target the
folks who've been told "you use your computer to type documents, and nothing
else".
--
From: "Charles Rivard"
Sent: Saturday, June 20, 2015 10:09
To: "Gamers Discussion l
Looks like that's two of us - only thing left to figure out would be
shipping.
--
From: "Charles Rivard"
Sent: Friday, June 19, 2015 15:19
To: "Gamers Discussion list"
Subject: Re: [Audyssey] braille/large print/other media for audio
games(wasinf
Because we're way out in humor land:
I think an afternoon's optimistic... to the point where if optimism were
pennies, you'd be richer than Bill Gates. That of course presumes that you
don't have six hands, three braillers and some super mutant ability that
lets you type as fast as the mechanism
media (was audio
games,game engine)
Hi John,
Thanks. If we were to decide to go forward with this that old embosser
and your stock of paper could prove useful. That is considering we can
get that old thing going. That could be somewhat problematic these
days.
I happen to have an old embosser as w
I considered adding an amusing line to that extent to my earlier post, but
the very thought of doing 100-200 of those by hand is... let's just not go
there.
--
From: "Josh K"
Sent: Friday, June 19, 2015 10:59
To: "Gamers Discussion list"
Subject:
I have an old embosser (it uses a parallel port!), the software to match,
and more paper than I could even try to shake a stick at. If we wanted to
get serious about making this kind of a pamphlet, I could probably do that
part without to much trouble (I suspect Google would be able to answer al
Chess is one of those games you never really stop learning. Just keep
playing, keep watching the board, keep trying to see moves ahead.
--
From: "Josh K"
Sent: Tuesday, June 16, 2015 21:11
To: "Gamers Discussion list"
Subject: Re: [Audyssey] bg ch
e! finished!
----- Original Message -
From: "john"
To: "Gamers Discussion list"
Sent: Tuesday, June 16, 2015 10:06 AM
Subject: Re: [Audyssey] low cost canute braille display
> Any idea how many cells that's going to have? Multiline
Any idea how many cells that's going to have? Multiline is cool, but I'd
really like more than 5 or 6 cells per line.
--
From: "Josh K"
Sent: Tuesday, June 16, 2015 10:51
To: "Gamers Discussion list"
Subject: [Audyssey] low cost canute braille dis
JAWS: *Job* Access With Speech.
--
From: "dark"
Sent: Monday, June 15, 2015 14:39
To: "Gamers Discussion list"
Subject: Re: [Audyssey] info AudioGames Game Engine
Hi Tom.
Funny the "computers aren't for play" attitude sinse to be honest I wouldn'
My personal opinion goes to the tune of "you can't receive that which you
don't ask for". Every time I've seen help asked for here on list (I don't
follow audiogames.net as closely, so this statement only applies to
audyssey), its been replied to pretty promptly and from a pretty good number
of
Re: [Audyssey] info AudioGames Game Engine
Hi John,
To start with your obviously not familiar with big budget mainstream
games as games like Swamp and 3D Velocity still can't compare with a
big budget mainstream game. True, they are very good games, are more
on par with mainstream games th
I'll do my best to answer each of your points below:
Game comparison: I have no clue. I haven't played mainstream games, and
really pay them little attention, so have no idea how to compare. However,
what I've seen leads me to say something like TDV is relatively close to
mainstream - its got st
I think such an engine would be a really nice product to see made available.
I've got no clue how such a thing works, but it sounds like a pretty solid
amount of work to take on. Best of luck.
I do think its probably worthwhile to point out that the audiogaming market
is relatively small compare
Reading you loud and clear.
--
From: "Leo Cantos"
Sent: Wednesday, May 27, 2015 11:33
To:
Subject: [Audyssey] test
I am wondering if my messages are coming in? I don't seem to be receiving
messages if any are coming. Leo
---
Gamers mailing list
I'd also direct you to:
www.kaldobsky.com/audiogames
Aprone has put together several strategy and action games ranging from an
ecosystem simulation, to the first (and to my knowledge only) audio tower
defense, to a revolutionary fps called swamp. All of his games are
completely free, so I'd high
Eastern standard is currently gmt (or UTC)-4. On daylight savings time, its
UTC-5.
At time of writing, its 6:36 am.
--
From: "Thomas Ward"
Sent: Thursday, May 07, 2015 22:22
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Att: Thomas Ward
Hi
Charles: I think part of the problem here may also be the way in which
you're basically attacking everybody.
You've got an extremely blunt and (I feel pretty justified in saying)
relatively rude way of getting your points across.
You started out by attacking Dorothy for something that, had you ac
I believe this is it (from his contact page):
440) 286-6920
calling to Chardon Ohio, U.s.
--
From: "Thomas Ward"
Sent: Thursday, May 07, 2015 7:35
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Att: Thomas Ward
Hello Dorothy,
Well, unfortun
Any way to check and see if its the loss of email bug striking again?
--
From: "Thomas Ward"
Sent: Wednesday, May 06, 2015 21:16
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Jim?
Hi Christina,
Good question. None of us has to my knowledge
There's tintin++, created by the player tux.
I don't remember install instructions off the top of my head, though.
--
From: "Edgar Lozano" <1419g...@gmail.com>
Sent: Monday, May 04, 2015 21:45
To:
Subject: [Audyssey] Alter Aeon on Linux
Hi,
Would
The dev is on the list...
--
From: "Charles Rivard"
Sent: Friday, May 01, 2015 19:57
To: "Gamers Discussion list"
Subject: Re: [Audyssey] psychostrike and windowsXP
Ask the developer, not the list.
---
Be positive! When it comes to being defeate
They should be exactly in the center of your speakers. Remember that
precision counts a lot in swamp.
--
From: "Josh K"
Sent: Thursday, April 30, 2015 13:44
To: "Gamers Discussion list"
Subject: [Audyssey] playing swamp
hey when playing swamp do y
ryan Peterson"
Sent: Tuesday, April 28, 2015 14:33
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Psycho Strike - New Action/Strategy Game
The manual actually does explain those things.
We are the Knights who say...Ni!
-----Original Message-
From: john
Sent: Tuesd
This is an interesting idea.
My thoughts:
The voice acting is awesome! Great work on it!
It'd be nice to have the game work with screen readers if possible (though
this is mostly because my sapi voices are nothing to write home about).
Claiming "fps" was a bit of a misnomer - this is most certainl
This is almost certainly an x86 to x64 issue.
It appears that the program itself was compiled for x64 machines only, but
the installer did not have that check built in.
Thus you could install the game to an x86 machine, even though you couldn't
run it.
There is no way to resolve this issue withou
Motion seconded - I've got an xp x86 machine I'd be happy to run things on
as needed.
However, I suspect that this particular issue is more along the lines of "it
was compiled for x64 only".
--
From: "Thomas Ward"
Sent: Sunday, April 26, 2015 20:5
Seems to have run fine on my windows 7 x64.
Its awesome to see nvda support!
--
From: "Jason Allen"
Sent: Wednesday, April 22, 2015 0:07
To: "Gamers Discussion list"
Subject: [Audyssey] Entombed 2 Windows and Mac Test Clients
Hello everyone,
I tho
:44
To: "Gamers Discussion list"
Subject: Re: [Audyssey] sounds and sizes of audiogames
Hi John,
Yes, that can be the case if we are talking console games. However, I
have not found many installable PC games that size myself personally.
However, bottom line no matter how you cut it worryi
Seconded on most counts. I do want to point out though that several of the
plugins that come with mush-z work with (and are crucial for) working on
other muds, so, as said, if you know what you're doing, its actually a good
starting point for playing other muds.
My understanding is that mainstream games are actually closer to 8-10 gb,
and some are several dozen. I'm pretty sure a couple reach 40gb.
--
From: "Thomas Ward"
Sent: Monday, April 13, 2015 3:57
To: "Gamers Discussion list"
Subject: Re: [Audyssey
I'm personally a supporter of smaller games (and programs in general).
Certainly there's enough storage to hold them, but every time one installs
an extra 500mb that's another 500mb that needs to be backed up,
copied/archived, etc.
Plus, its a whole lot easier to move a game around if its 50 mb t
I'm one of the Johns, yes. I haven't completed Hellfire though.
--
From: "dark"
Sent: Monday, April 06, 2015 18:06
To: "Gamers Discussion list"
Subject: Re: [Audyssey] gamebooks on ffproject
Hi John.
Are you the &qu
Those blobs in particular are pretty tough. Given that you're a mage, I'd
highly recommend that you make use of your necromancer levels and make some
minions to take at least a few of the hits for you. Your strategy is
(relatively) sound, and at this point there's not really a lot more you can
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