Re: [Audyssey] Xbox one games for the blind.

2017-03-10 Thread Paul Lemm
Hi michael,

Its good to hear the narator works well on the xbox 1,  but that's amazing
news to hear they are working for text to speech within games , that could
be the bridge between audio games and main stream games that everyone's been
waiting for. thanks for the update, I'll have to keep a listen out for more
information on this in the future 

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael
barnes
Sent: 10 March 2017 05:23
To: Gamers Discussion list
Subject: Re: [Audyssey] Xbox one games for the blind.

The Narrator is pretty good.
Microsoft is striving to improve it this year.
Another thing they are working on is a text to speech engine for apps and
games.
This will allow you to be able to read all game menus and dialog.
Game developers are starting to add audio cues to indicate where characters
are on the screen.

Sent from my iPad

> On Mar 9, 2017, at 4:24 PM, Paul Lemm <paul.lem...@gmail.com> wrote:
> 
> Hi michael,
> 
> Although I can't help on the games front, can I ask how good  is the
narator
> on the xbox 1?
> 
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of michael
> barnes
> Sent: 09 March 2017 16:29
> To: gamers@audyssey.org
> Subject: [Audyssey] Xbox one games for the blind.
> 
> Hello.
> 
> I just got a Xbox one.
> I was wondering what games are good to play as a totally blind person?
> 
> Thanks!
> 
> ---
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Re: [Audyssey] Xbox one games for the blind.

2017-03-09 Thread Paul Lemm
Hi michael,

Although I can't help on the games front, can I ask how good  is the narator
on the xbox 1?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of michael
barnes
Sent: 09 March 2017 16:29
To: gamers@audyssey.org
Subject: [Audyssey] Xbox one games for the blind.

Hello.

I just got a Xbox one.
I was wondering what games are good to play as a totally blind person?

Thanks!

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Re: [Audyssey] Swamp question

2017-02-01 Thread Paul Lemm
Hi,

If you are using a lap top I believe you can use the track pad, I've not
tried this myself as use a mouse, but I'm sure I've heard others on this
list say they use their laptop touch pad instead of the mouse. Hope this
helps, it really is a good game and well worth playing.

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Danielle
Ledet
Sent: 01 February 2017 02:53
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp question

Ahhh well sounded fun but I don't have one.

On 1/31/17, dark  wrote:
> Hi Danielle.
>
> Yes, for swamp you need a mouse, however this is abbecause swamp tries to
> introduce into an audio first person shoorter game, some of the controls
> that have been around in mainstream first person shoorters for a long
> while.
>
> I'd recommend giving it a try, since the coordination of using a mouse,
> particularly when strafing enemies or running a circle around zombie
targets
>
> is really quite exhillorating, and a great experience once you've got used
> to it.
>
> All the best,
>
> Dark.
> - Original Message -
> From: "Danielle Ledet" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, January 31, 2017 12:39 PM
> Subject: Re: [Audyssey] Swamp question
>
>
>> Oh damn you need a mouse?
>>
>> On 1/30/17, dark  wrote:
>>> It might actually help if there was a specific "offline tryout mode"
>>> which
>>> set the player on map one with an average zombie count and item drops
>>> just
>>> to get used to the game.
>>> Perhaps someone could even write a couple of tutorial quests into that
>>> too.
>>>
>>> I do really enjoy swamp and indeed need to set it up and try again
>>> myself
>>> now that I have a decent usb mouse, albeit setting up my new windows 10
>>> machine comes first.
>>>
>>> All the best,
>>>
>>> Dark.
>>> - Original Message -
>>> From: 
>>> To: "Gamers Discussion list" 
>>> Sent: Monday, January 30, 2017 2:24 PM
>>> Subject: Re: [Audyssey] Swamp question
>>>
>>>
 Sorry, only the offline version is free. The multiplayer version
 requires

 someone to have a gamer account, before it allows them to connect to
 the
 server.


On Monday, January 30, 2017 7:24 AM, rajmund
 
 wrote:


 Hi All,
 Thanks for that. It's a little shame we don't get a trial
 online. Ah well...

 Sent from a BrailleNote


 - Original Message -
 From: "john" 

Re: [Audyssey] Swamp help

2017-01-29 Thread Paul Lemm
Hi Michael,

There is a bridge you can use to cross brush creek. If you head east towards
brush creek and then head south you'll eventually   reach a path called
carrigan avenue,  follow this path east as it leads straight  to the bridge
that will take you across brush creek.  There is another point where you can
cross where the water is shallow, but I can't remember the coordinates  for
where that is, and its quite difficult to find without them  since it's only
a really small bit of shallow water.

Hope the above helps

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael Maslo
Sent: 29 January 2017 12:22
To: Gamers Audyssey list
Subject: [Audyssey] Swamp help

Hello list, 

As the subject line says, I need help with the game swamp. I am playing on
line and I am told I need to go east over one hundred fifty times. I know
how to travel east and west etc. However after going east a certain amount
of time I get to brush creek. I have traveled all the way north to all the
way south. Anytime I go east after after I hear brush creek I fall into the
water and can't move. My question is how do I travel over the creek or get
past it. 

Your hell would be greatly appreciated. 




Sincerely,

Michael Maslo
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Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Paul Lemm
Ah good point, it would be interesting to know how much detail will go into
the graphics since it seems quite a big and deep game and I imagine  coding
graphics to it would be a seriously big task since it was designed for the
blind  in an audio setting.  The interesting thing will be the role reversal
of what is often talked about on here which is how difficult is it to
convert a sighted game to a visual game, as now this company is trying the
exact opposite and trying to make an audio game accessible to the sighted, I
wonder if that in itself is just as big a task. Either way it will be
interesting to see the final result and I'm seriously looking forward to
trying this game


-Original Message- to see the From: Gamers
[mailto:gamers-boun...@audyssey.org] On Behalf of Clement Chou
Sent: 14 January 2017 21:08
To: Gamers Discussion list
Subject: Re: [Audyssey] A Hero's Call, an Accessible Windows game under
development.

for the record, this game is actually going to have graphics so
calling it an audiogame is a bit of a misnomer. haha. This company is
doing what I consider to be an amazing thing in trying to include
blind and sighted gamers at the same time, and the focus on graphics
is a good step in bridging the gap between the two. Inclusive gaming
is an amazing idea, and is long overdue in my opinion. I will pledge
as well, next week, after I'm able to pay again. lol

On 1/14/17, Paul Lemm <paul.lem...@gmail.com> wrote:
> Just listened to the trailer for this and it sounds amazing! Pledged
> straight away and really looking forward to trying out the game when it's
> ready. anyone who hasn't already checked out the trailer, go have a listen
> to it at the link in the email below, it really is something special, it
> sounds like you're listening to a main stream game trailer but its an
audio
> game, really can't wait to play this.
>
> Thanks Phil by the way for sharing the info and links.
>
> Paul
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Phil Vlasak
> Sent: 14 January 2017 00:01
> To: Gamers Discussion list
> Subject: [Audyssey] A Hero's Call, an Accessible Windows game under
> development.
>
> A Hero's Call, from Out of Sight Games.
> An Accessible Fantasy Role Playing Game.
> Under development, the premier title from Out of Sight Games,
> you are a traveler thrust into a world of possibilities
> when you find the city of Farhaven under attack by a mysterious enemy.
> Along with a small band of allies, you must explore the surrounding lands,
> discover the identity of your enigmatic foe, and save Farhaven from
certain
>
> conquest.
> Do you have what it takes to answer a hero?s call?
> Discover an expansive world, Venture forth from the town of Farhaven to
> explore mysterious forests, goblin-infested tunnels, haunted catacombs,
and
>
> much
> more.
> With 17 unique maps, you'll always have new lands to explore.
> Follow a turn-by-turn beacon system to locations you've already
discovered,
> or venture out on your own, you never know what you might find!
> Build your characters, Choose from one of six different classes, each with
> unique skills, and tailor your attributes for your specific style of play.
> Will you use melee or ranged weapons?
> Will you strike down your opponents with the power of the elements? Or
will
>
> you attack from the shadows?
> Will you heal and defend with holy magic?
> Or strike terror with the powers of necromancy?
> Expand your party with four unique allies.
> Engage with a dynamic world, Meet over 40 NonPlayer characters, with
> dynamic
>
> behaviors and dialogues affected by your choices and actions.
> Some will fight alongside you, while others may have secrets to reveal.
> Test your might as you explore and encounter over 70 different enemies,
> from bandits and wolves to giant spiders, golems, and dragons,
> you will never be lacking for foes to vanquish.
> Turn-based combat provides comfort for players of all skill levels,
> while positional audio puts you in the center of visceral, action-packed
> battles.
> http://outofsightgames.com/a-heros-call/
> A Hero's Call KickStarter project.
> This project will only be funded if it reaches its goal by Friday,
February
>
> 3 2017.
>
>
>
>
https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-f
> antasy-rpg?ref=discovery
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you 

Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-14 Thread Paul Lemm
Just listened to the trailer for this and it sounds amazing! Pledged
straight away and really looking forward to trying out the game when it's
ready. anyone who hasn't already checked out the trailer, go have a listen
to it at the link in the email below, it really is something special, it
sounds like you're listening to a main stream game trailer but its an audio
game, really can't wait to play this.

Thanks Phil by the way for sharing the info and links.

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf of Phil Vlasak
Sent: 14 January 2017 00:01
To: Gamers Discussion list
Subject: [Audyssey] A Hero's Call, an Accessible Windows game under
development.

A Hero's Call, from Out of Sight Games.
An Accessible Fantasy Role Playing Game.
Under development, the premier title from Out of Sight Games,
you are a traveler thrust into a world of possibilities
when you find the city of Farhaven under attack by a mysterious enemy.
Along with a small band of allies, you must explore the surrounding lands,
discover the identity of your enigmatic foe, and save Farhaven from certain 
conquest.
Do you have what it takes to answer a hero?s call?
Discover an expansive world, Venture forth from the town of Farhaven to 
explore mysterious forests, goblin-infested tunnels, haunted catacombs, and 
much
more.
With 17 unique maps, you'll always have new lands to explore.
Follow a turn-by-turn beacon system to locations you've already discovered,
or venture out on your own, you never know what you might find!
Build your characters, Choose from one of six different classes, each with 
unique skills, and tailor your attributes for your specific style of play.
Will you use melee or ranged weapons?
Will you strike down your opponents with the power of the elements? Or will 
you attack from the shadows?
Will you heal and defend with holy magic?
Or strike terror with the powers of necromancy?
Expand your party with four unique allies.
Engage with a dynamic world, Meet over 40 NonPlayer characters, with dynamic

behaviors and dialogues affected by your choices and actions.
Some will fight alongside you, while others may have secrets to reveal.
Test your might as you explore and encounter over 70 different enemies,
from bandits and wolves to giant spiders, golems, and dragons,
you will never be lacking for foes to vanquish.
Turn-based combat provides comfort for players of all skill levels,
while positional audio puts you in the center of visceral, action-packed 
battles.
http://outofsightgames.com/a-heros-call/
A Hero's Call KickStarter project.
This project will only be funded if it reaches its goal by Friday, February 
3 2017.



https://www.kickstarter.com/projects/1112411595/a-heros-call-an-accessible-f
antasy-rpg?ref=discovery



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Re: [Audyssey] memory

2016-10-28 Thread Paul Lemm
Hi Justin,

Xenogear sounds pretty cool, I like the idea of being able to get into the
mechs for battle.

As for the programing, i'd actually be really intrested in that, as I've
said I'm still only learning  so my knowledge  is still pretty basic so I
can't produce anything amazing yet, but it would be good  to chat and swap
ideas. My email if you want to write me off list is paul.l...@sky.com



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: 28 October 2016 17:08
To: Gamers Discussion list
Subject: Re: [Audyssey] memory

Xenogears is an obscure game published by Squaresoft in the late 90's
for the PSX. It was a J-RPG with a fairly complex, and rather dark,
story. The interesting thing about the game, in addition to the story,
that is, is that your characters could pilot mechs and use them in
battle.

You know, Paul, maybe you and I ought to do some serious talking about
designing a role-playing game. I have the creative side, but not the
programming skills. Please let me know.

On 10/28/16, Paul Lemm <paul.lem...@gmail.com> wrote:
> Hi Justin,
>
> Ok, so final fantasy and Chrono trigger I've heard  of (although never
> actually played chrono trigger), but never heard of xenogears, ,  I
> actually
> remember  from a while back that one of the audio game developers, I think
> it was Ian reid  was actually working on something that would add
> accessibility  to the older  final fantasy and chrono  trigger  game, that
> was a while back now though , so not sure how far he ever got with that or
> if he's still working on it. As for the other more recent games you
> mentioned, I actually lost my sight about 12 years ago so haven't played a
> lot of those, I see where you're coming from though, as with the constant
> advancement of main stream consoles and PC's the games for those machines
> become more complex in both environment and game play, which in turn makes
> accessibility more and more difficult.  As for the programing side of it,
I
> actually started to teach myself to program just for the reason of wanting
> to create my own j-rpg, although I have to confess to being pretty rubbish
> at writing story's, but I'm hoping if I can get the game creation part
> mastered I can work with someone who will help with the story side of it.
> it is really rewarding though when you begin to see your little game start
> to take shape, so definitely worthwhile, although I've also had a ton of
> nights ridiculously frustrated wondering why a bit of code won't work like
> it should lol, still definitely a long way to go but maybe one day we'll
> see
> a game on here from me, let's just hope if I do people actually play it
> hahaha
>
> Paul
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin
Jones
> Sent: 28 October 2016 01:34
> To: Gamers Discussion list
> Subject: Re: [Audyssey] memory
>
> Up until recently, I was able to play some mainstream video games, but
> I lost the rest of my eyesight almost a year ago. I can confirm that
> part of it was menu layout memorization, and for certain role-playing
> games/real-time strategy games, hotkeys were a big part of playing
> them. Unfortunately, where I ran into trouble was with navigating
> (particularly the third-person/first-person perspective games) and
> reading dialogue/menues.
>
> In many J-RPG's, e.g. Final Fantasy, Chrono Trigger, and here's an
> obscure one for you: Xenogears, the menu layout stayed the same. Also,
> in many of these games, if you went into the equipment menu and
> highlighted a weapon/armor/other accessory, there was an indicator as
> to whether or not the equipment in question would do you any good.
> This usually involved the new values conferred by the equipment
> showing up in a different color (and I had the eyesight to see this).
> However, in a western-style RPG, e.g. Baldur's Gate, Dragon Age:
> Origins, Pillars of Eternity or Skyrim, this is absent. Also, the
> layouts are more difficult to memorize in these latter instances.
>
> We haven't even touched on action-RPG's either, e.g. Diablo II,
> Titan's Quest or Torchlight. When I had a little eyesight, I could,
> sort of, play these, but it took a lot of work and extra effort. With
> Diablo II, for example, every time I leveled/found new gear I had to
> open up a third-party utility called Hero Editor that actually played
> nicely with JAWS (sort of) to make the necessary changes to my
> character.
>
> Anyway, once I get my new computer up and running, I am going to try
> to learn how to program. After I try to create a Dungeons and Dragons
> character creator for the blind (5th edition), providing I am
> successful, I would try my luck at creating a game. I do not 

Re: [Audyssey] memory

2016-10-28 Thread Paul Lemm
Hi Justin,

Ok, so final fantasy and Chrono trigger I've heard  of (although never
actually played chrono trigger), but never heard of xenogears, ,  I actually
remember  from a while back that one of the audio game developers, I think
it was Ian reid  was actually working on something that would add
accessibility  to the older  final fantasy and chrono  trigger  game, that
was a while back now though , so not sure how far he ever got with that or
if he's still working on it. As for the other more recent games you
mentioned, I actually lost my sight about 12 years ago so haven't played a
lot of those, I see where you're coming from though, as with the constant
advancement of main stream consoles and PC's the games for those machines
become more complex in both environment and game play, which in turn makes
accessibility more and more difficult.  As for the programing side of it, I
actually started to teach myself to program just for the reason of wanting
to create my own j-rpg, although I have to confess to being pretty rubbish
at writing story's, but I'm hoping if I can get the game creation part
mastered I can work with someone who will help with the story side of it.
it is really rewarding though when you begin to see your little game start
to take shape, so definitely worthwhile, although I've also had a ton of
nights ridiculously frustrated wondering why a bit of code won't work like
it should lol, still definitely a long way to go but maybe one day we'll see
a game on here from me, let's just hope if I do people actually play it
hahaha 

Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: 28 October 2016 01:34
To: Gamers Discussion list
Subject: Re: [Audyssey] memory

Up until recently, I was able to play some mainstream video games, but
I lost the rest of my eyesight almost a year ago. I can confirm that
part of it was menu layout memorization, and for certain role-playing
games/real-time strategy games, hotkeys were a big part of playing
them. Unfortunately, where I ran into trouble was with navigating
(particularly the third-person/first-person perspective games) and
reading dialogue/menues.

In many J-RPG's, e.g. Final Fantasy, Chrono Trigger, and here's an
obscure one for you: Xenogears, the menu layout stayed the same. Also,
in many of these games, if you went into the equipment menu and
highlighted a weapon/armor/other accessory, there was an indicator as
to whether or not the equipment in question would do you any good.
This usually involved the new values conferred by the equipment
showing up in a different color (and I had the eyesight to see this).
However, in a western-style RPG, e.g. Baldur's Gate, Dragon Age:
Origins, Pillars of Eternity or Skyrim, this is absent. Also, the
layouts are more difficult to memorize in these latter instances.

We haven't even touched on action-RPG's either, e.g. Diablo II,
Titan's Quest or Torchlight. When I had a little eyesight, I could,
sort of, play these, but it took a lot of work and extra effort. With
Diablo II, for example, every time I leveled/found new gear I had to
open up a third-party utility called Hero Editor that actually played
nicely with JAWS (sort of) to make the necessary changes to my
character.

Anyway, once I get my new computer up and running, I am going to try
to learn how to program. After I try to create a Dungeons and Dragons
character creator for the blind (5th edition), providing I am
successful, I would try my luck at creating a game. I do not know if I
will have any luck/will be able to do this, but I would rather try and
fail, then simply never try.

It is my turn, now, to apologize for the lengthy message...

On 10/27/16, Paul Lemm <paul.lem...@gmail.com> wrote:
> Hi Justin,
>
> To be fair I've never quite understood how people manage to play these
> games
> myself, as I've heard of people playing mortal combat, Teken,guitar hero
> even down to things like castlevania , I think a lot of it is done by
> memorising  menu layouts,,, routes, and map lay outs  via trial   and
error
> etc., in fact I occasionally  play my little boy at teken vs street
fighter
> , although he sets it up since I can't navigate the menus I imagine I
could
> if I wanted learn the layout of menus and navigate it to start a game
> myself, and I do occasionally win to, which is probably down to
remembering
> all the moves/combo's from when I used to play, so I can see to a  degree
> how with enough memorisation  and practise that you could play some games
> in
> this way., I guess you could argue that if you have to put that much
effort
> into remembering  so much about the game   to be able to play it, that
does
> it then lose some of the fun of the game? I guess it all comes down to how
> much you want to play the game and how much effort you want to put into
> learning /memorising all that stuff in a game to be ab

Re: [Audyssey] memory

2016-10-27 Thread Paul Lemm
Hi Justin,

To be fair I've never quite understood how people manage to play these games
myself, as I've heard of people playing mortal combat, Teken,guitar hero
even down to things like castlevania , I think a lot of it is done by
memorising  menu layouts,,, routes, and map lay outs  via trial   and error
etc., in fact I occasionally  play my little boy at teken vs street fighter
, although he sets it up since I can't navigate the menus I imagine I could
if I wanted learn the layout of menus and navigate it to start a game
myself, and I do occasionally win to, which is probably down to remembering
all the moves/combo's from when I used to play, so I can see to a  degree
how with enough memorisation  and practise that you could play some games in
this way., I guess you could argue that if you have to put that much effort
into remembering  so much about the game   to be able to play it, that does
it then lose some of the fun of the game? I guess it all comes down to how
much you want to play the game and how much effort you want to put into
learning /memorising all that stuff in a game to be able  to play it, but I
don't have any proof  of anyone playing these games, other than my somewhat
frantic button tapping teken with my boy lol, and I do also admit  that some
games would definitely be more playable  to some degrees by a blind person
with no accessibility adaptations  and some games it just wouldn't be
possible at all,  but and we'll probably just have to beg to differ on this
one, but I still think a lot of games, but definitely not all of them could
be made slightly  more accessible for blind people by the main stream
developers if they wanted,  but your also right that unless a game is
written from the ground up with the accessibility for the blind in mind from
the start then the game will never feel like an audio game , since it will
have not been designed like that and also would lose a lot of the game
detail and playability  missing out on the more graphical stuff in the game,
still as mentioned I'd happily give that up to get some basic way of
navigating a final fantasy game and some text to speech to read all the
menus etc., well I can dream lol. Anyway talking of dreaming its late here
so off to bed, good to talk, oh and sorry for the long message!

Paul 
So the 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: 28 October 2016 00:13
To: Gamers Discussion list
Subject: Re: [Audyssey] memory

Okay, fair enough, no offense intended, but I'd like to see some
sources on that, i.e. articles/blogs/something-or-other detailing how
these people have managed to pull this off. I'd love to know how it
would be possible to play, say, Pillars of Eternity or the original
Baldur's Gate as a blind person. If this is doable, I am more than
willing to admit my error. Until then, as is so often said on the
Internet: proof or it didn't happen.

On 10/27/16, Paul Lemm <paul.lem...@gmail.com> wrote:
>   Hi Justin,
>
> Not to sound argumentative , but I believe the point  of making quake
> accessible was to prove that you could take a main stream game and make it
> accessible .  I do believe  that if it is possible to turn a game like
> Quake
> which is a completely graphical game that was designed with no
> accessibility
> in mind  and with the intent for purely sighted people to play, then
> similar
> techniques could be used for most games, as if you could incorporate text
> to
> speech for  on screen text and could implement  a system for identifying
> objects, walls, your players position and the location of enemy players
> etc. as quake does it would allow blind people to   play these games,
> admittedly it wouldn't be as blind friendly as a game designed
specifically
> for the blind, but it would definitely open up these games to be played by
> the blind  if they wanted, especially  when there are blind people  who
> manage at present  to play games like this without any accessibility
> adaptations, as I've heard of people playing all kinds of fighting games,
> old NES and SNES games and even of one person playing one of the final
> fantasy games, although I still struggle to understand how you could do
> that
> last one with no accessibility lol,, but none the less they have.
> Unfortunately  though as mentioned previously although I do think this
> could
> be written into main stream games , that it would still cost the
developers
> money and they wouldn't  recoup  the extra spend through the few extra
> copies of the games they would sell, so it is probably highly unlikely to
> happen, which is a real shame as I'd love to pick up and play one of the
> final fantasy games again  as used to love playing those games.
>
> Paul
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin
Jones
>

Re: [Audyssey] creating an audio game console - was RE: memory

2016-10-27 Thread Paul Lemm
ry
>
> The pie can run Windows? I didn’t know that. As for Windows XP, I’d be very
> surprised if it would run at all. Running any operating system off an SD
> card is a bad idea. (I’m looking at the Braille Note Touch) Why doesn’t the
> pie have internal storage? Wouldn’t the card be worn out from running Linux
> all the time?
>> On Oct 21, 2016, at 4:18 PM, john <jpcarnemo...@gmail.com> wrote:
>>
>> Because I needed things to google, I did a bit of looking at the Pie's
>> specs
>> for the feasibility of running windows as a miniature gaming platform.
>> Its got 1gb ram, which means you're outright using xp or earlier. Xp will
>> run happily enough on 1gb - though its happier with 2. Expect some
>> lifetime
>> reduction in whatever card you choose for your OS drive.
>> This outlaws all of VG Storm's titles, unless they manage to get their
>> games
>> running on xp, but other than that, I can't think of anything that won't
>> run
>> on these specs.
>> The CPU looks ok - 1.2ghz, but its running four cores which will help
>> offset
>> some of the speed issues. Fine for xp and games, as long as you don't
>> expect
>> it to move the world.
>> Storage will depend on the micro SD card you pick. A brief amazon search
>> shows me a 64gb sandisk for $20, and a 32gb for $10. If you want more,
>> there's a 128gb for $42, which means there's no real  cost per gb gain for
>> any of the capacities (a 16gb kingston is also available for $5.25, but
>> that's pushing the lower limit of what would run xp, and audiogames aren't
>> exactly small).
>> The latest Pie (released in February of this year) has built-in wireless,
>> so
>> you'll be able to play games like swamp or run muds if you want to do
>> that.
>> However, I see a couple relatively major problems:
>> Firstly, you're doing one of the major noNos in computing - running an
>> operating system off something like an sd card. Xp was not designed to do
>> this. The card was not designed to do this, and the middling amount of ram
>> you have means that once you start gaming you're going to be abusing the
>> card even further. The larger the card you get the longer it'll last - so
>> that 128gb suddenly looks a lot more appealing if you don't want to have
>> to
>> replace your storage device.
>> Secondly, is the fact that you have to run windows Xp. I'm not going to
>> start on the unsupported thing - it doesn't matter for our purposes,
>> because
>> you're not going to be doing anything secure on the pie - if its on the
>> internet, you're probably only connecting to game servers. What I will say
>> though is that you can't buy Xp anymore. This may be the death null for
>> any
>> project that wants to sell these as fully decked out audiogaming machines.
>> The last thing you want is Microsoft kicking down your door with a lawsuit
>> over those 250 pirated copies of Xp you sold.
>> I think its a really cool idea, but when you get into setting it up, its
>> probably not going to work out as well as you'd hope, unless you somehow
>> manage to configure a linux distro via wine to run all the games you want
>> to
>> include (linux will run fine on those specs but since all of our
>> audiogames
>> are compiled for windows you'd have to script an amazing amount of prep
>> work).
>>
>> Best,
>> John
>>
>> --
>> From: "Paul Lemm" <paul.lem...@gmail.com>
>> Sent: Friday, October 21, 2016 12:52
>> To: "'Gamers Discussion list'" <gamers@audyssey.org>
>> Subject: [Audyssey] creating an audio game console - was RE:  memory
>>
>> Hi Travis,
>>
>> I don't know a huge amount about it, but wouldn't something like the
>> Raspberry PI be perfect for something like this?  There cheap at less than
>> £40 for a brand new latest PI model, and I know you can get free text to
>> speech for the PI , as I have one myself  which I use as a kind of media
>> server for streaming movies and sport  so it had spoken menus.  I did
>> however brought a PI for my brother as a present and turned it into a
>> retro
>> gaming console (sorry before anyone gets excited, this was a retro gaming
>> console for sighted people  so completely inaccessible( that played
>> everything from the ZX spectrum  through to the Nintendo N64, because it
>> already had built in WIFI and USB ports it was easy to hook up to the
>> internet wirelessly and we plugged an Xbox  controller  straight  into the
>> PI so it was fairly straight forward.  I belie

Re: [Audyssey] memory

2016-10-27 Thread Paul Lemm
Hi Justin,

Not to sound argumentative , but I believe the point  of making quake
accessible was to prove that you could take a main stream game and make it
accessible .  I do believe  that if it is possible to turn a game like Quake
which is a completely graphical game that was designed with no accessibility
in mind  and with the intent for purely sighted people to play, then similar
techniques could be used for most games, as if you could incorporate text to
speech for  on screen text and could implement  a system for identifying
objects, walls, your players position and the location of enemy players
etc. as quake does it would allow blind people to   play these games,
admittedly it wouldn't be as blind friendly as a game designed specifically
for the blind, but it would definitely open up these games to be played by
the blind  if they wanted, especially  when there are blind people  who
manage at present  to play games like this without any accessibility
adaptations, as I've heard of people playing all kinds of fighting games,
old NES and SNES games and even of one person playing one of the final
fantasy games, although I still struggle to understand how you could do that
last one with no accessibility lol,, but none the less they have.
Unfortunately  though as mentioned previously although I do think this could
be written into main stream games , that it would still cost the developers
money and they wouldn't  recoup  the extra spend through the few extra
copies of the games they would sell, so it is probably highly unlikely to
happen, which is a real shame as I'd love to pick up and play one of the
final fantasy games again  as used to love playing those games.

Paul 
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: 27 October 2016 21:44
To: Gamers Discussion list
Subject: Re: [Audyssey] memory

Perhaps with first-person shooters something could be done, but games
in the role-playing, fighting and real-time strategy genres cannot be
made accessible unless accessibility is built in from the ground up.

On 10/27/16, Paul Lemm <paul.lem...@gmail.com> wrote:
> Hi I disagree with the statement it is not possible to make main stream
> games accessible, I think the audio Quake project proves that you can take
> a
> main stream game and make it accessible , unfortunately the sad truth of
it
> is that to the companies that make these games , the money it would cost
> them to add in accessibility features would be a lot more than the extra
> games they would sell because of the  added accessibility.  I did hear
that
> there was a chance that Microsoft may build in there text to speech
> narrator
> to the xBox, but again I would imagine this would be unlikely to work with
> games as the developers of these games would need to write there games
> differently to allow screen readers to interact with them, like many
> mainstream games on the iPhone don't work with screen readers.  So I'm
> afraid to say that I don't think main stream developers will ever make an
> audio game, the best we could ever hope for is slightly more accessibility
> ,
> but the fact they are all so heavily driven by huge profits I can't see
> that
> happening and like others have said I see the best audio games  coming
from
> either our own excellent audio game programmers or indy developers.
>
> Paul
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin
Jones
> Sent: 25 October 2016 13:01
> To: Gamers Discussion list
> Subject: Re: [Audyssey] memory
>
> No, actually, there is not a way to make current mainstream games
> accessible, unless, of course, they already have accessibility
> features built in.
>
> It does not help us (blind folks), but all of Relic Entertainment's
> games provide subtitles for all spoken dialogue in their games,
> starting with Company of Heroes and onward.
>
> If we want accessible games, we are going to have to find a way to
> convince a mainstream developer, i.e. any company that develops
> mainstream games, to take a crack at creating something for us. But,
> and here is the thing, it has to be presented in such a way that they
> will be able to make a profit, i.e. we (the blind community) have to
> be willing to pay for it and not complain how it is not free to play.
>
> On 10/25/16, lenron brown <lenro...@gmail.com> wrote:
>> Steam pisses me off majorly. The xbox one and ps4 are both accessible.
>> So if they was away for narator to pull the text from games we would
>> be golden. I still love my consoles even though you can get a lot of
>> the same games for computers. My comp only has 6 gb of ram and
>> probably not the best graphics card anyways. All I have ever really
>> wanted is for main stream games to be access

Re: [Audyssey] memory

2016-10-27 Thread Paul Lemm
Hi I disagree with the statement it is not possible to make main stream
games accessible, I think the audio Quake project proves that you can take a
main stream game and make it accessible , unfortunately the sad truth of it
is that to the companies that make these games , the money it would cost
them to add in accessibility features would be a lot more than the extra
games they would sell because of the  added accessibility.  I did hear that
there was a chance that Microsoft may build in there text to speech narrator
to the xBox, but again I would imagine this would be unlikely to work with
games as the developers of these games would need to write there games
differently to allow screen readers to interact with them, like many
mainstream games on the iPhone don't work with screen readers.  So I'm
afraid to say that I don't think main stream developers will ever make an
audio game, the best we could ever hope for is slightly more accessibility ,
but the fact they are all so heavily driven by huge profits I can't see that
happening and like others have said I see the best audio games  coming from
either our own excellent audio game programmers or indy developers. 

Paul 
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: 25 October 2016 13:01
To: Gamers Discussion list
Subject: Re: [Audyssey] memory

No, actually, there is not a way to make current mainstream games
accessible, unless, of course, they already have accessibility
features built in.

It does not help us (blind folks), but all of Relic Entertainment's
games provide subtitles for all spoken dialogue in their games,
starting with Company of Heroes and onward.

If we want accessible games, we are going to have to find a way to
convince a mainstream developer, i.e. any company that develops
mainstream games, to take a crack at creating something for us. But,
and here is the thing, it has to be presented in such a way that they
will be able to make a profit, i.e. we (the blind community) have to
be willing to pay for it and not complain how it is not free to play.

On 10/25/16, lenron brown  wrote:
> Steam pisses me off majorly. The xbox one and ps4 are both accessible.
> So if they was away for narator to pull the text from games we would
> be golden. I still love my consoles even though you can get a lot of
> the same games for computers. My comp only has 6 gb of ram and
> probably not the best graphics card anyways. All I have ever really
> wanted is for main stream games to be accessible and I am sure there
> is away to do this.
>
> On 10/25/16, dark  wrote:
>> Sadly "just having the sounds turned into pictures"  is easier said than
>> done, likewise I doubt game stop (which I assume is rather like game
>> station
>>
>> is over here in the Uk), would stock independently produced games.
>>
>> If there was an audiogames console, the plane fact is only blind people
>> would buy it and it's doubtful anyone would develop games with graphics
>> for
>>
>> it. Plus, to be brutally honest, why should I pay for additional hardware
>> when I already have a computer and an Iphone that can play games no
>> problem?
>> When a sighted person buys a games consoles, there are lots of games that
>> won't! be available on their pc, or mac or whatever, however as a blind
>> person that is not the case, and I don't think you could find a dedicated
>> list of developers willing to write games for a new platform when they
>> could
>>
>> already develop games for Windows pc, Ios, or even Mac or Android and
>> know
>> they'd have a dedicated pool of users who already have the hardware and
>> inclination to buy their games without laying out additional costs.
>>
>> Developing audiogames for actual graphical consoles like the playstation
>> or
>>
>> xbox might be a possibility, though even there you have the problem of
>> firstly how a blind person accesses the text in the game with no
>> software
>> or os based synthesisers (I have heard importing of things like sapi onto
>> Xbox and ps4 has been tried but I'm not sure how it went), also
>> manifestly
>> you have the problem that only some blind users will have consoles, and
>> of
>> the potential sighted users of games consoles it's uncertain how many
>> would
>>
>> buy an audiogame anyway making development of it worth while.
>>
>> Game consoles come from a time when most people didn't own computers,
>> and
>> when the dedicated processing power  and potentials of the hardware was
>> far
>>
>> more than a similar computer system. That however is fading these days no
>> longer the case, most people already own a computer or smart phone and
>> can
>> play games on it, indeed I've heard steam (irritating as it is for their
>> lack of access), called the next step in consoles, ie, a virtual os that
>> doesn't come with any hardware at all but runs on the user's own existing
>> devices.
>>
>>
>> So bottom line, I don't really think 

Re: [Audyssey] creating an audio game console - was RE: memory

2016-10-21 Thread Paul Lemm
Hi John,

Thanks for the post and the research on the PI, I have to confess I hadn't
really looked into using the PI with windows before this post, but I did
think there was a version of windows which had been specifically designed to
work optimally with the PI.  I've just done some googling myself, and
although Microsoft have released a stripped back version of windows 10 that
is designed to run on the PI, its not windows in the usual sense but windows
10 IOT which from what I understand is more of a tool for developers  and
from what I have gathered it won't run standard windows programs/apps as
they are incompatible with the PI's ARM based hardware, so will only run
universal programs  that are designed to run across multiple devices  such
as PC, phones and the Xbox, so I wouldn't imagine it would run audio games.

Shame about the windows 10 PI OS not being an answer for this, and as you
mentioned in your post XP wouldn't really be a suitable option either, well
it looks like sticking to my desktop for games for the moment. Shame I can't
remember  who it was I thought I saw on here that had used a PI for audio
games, would be interesting to know what and how he did it and what the
results were like that he had from it

Anyway, thanks for the google research and reply

Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 21 October 2016 22:18
To: Gamers Discussion list
Subject: Re: [Audyssey] creating an audio game console - was RE: memory

Because I needed things to google, I did a bit of looking at the Pie's specs
for the feasibility of running windows as a miniature gaming platform.
It's got 1 GB ram, which means you're outright using up or earlier. Xu will
run happily enough on 1 GB - though it's happier with 2. Expect some
lifetime reduction in whatever card you choose for your OS drive.
This outlaws all of VG Storm's titles, unless they manage to get their games
running on up, but other than that, I can't think of anything that won't run
on these specs.
The CPU looks ok - 1.2 GHz, but its running four cores which will help
offset some of the speed issues. Fine for up and games, as long as you don't
expect it to move the world.
Storage will depend on the micro SD card you pick. A brief amazon search
shows me a 64gb sandisk for $20, and a 32gb for $10. If you want more,
there's a 128gb for $42, which means there's no real  cost per gb gain for
any of the capacities (a 16gb kingston is also available for $5.25, but
that's pushing the lower limit of what would run xp, and audiogames aren't
exactly small).
The latest Pie (released in February of this year) has built-in wireless, so
you'll be able to play games like swamp or run muds if you want to do that.
However, I see a couple relatively major problems:
Firstly, you're doing one of the major noNos in computing - running an
operating system off something like an sd card. Xp was not designed to do
this. The card was not designed to do this, and the middling amount of ram
you have means that once you start gaming you're going to be abusing the
card even further. The larger the card you get the longer it'll last - so
that 128gb suddenly looks a lot more appealing if you don't want to have to
replace your storage device.
Secondly, is the fact that you have to run windows Xp. I'm not going to
start on the unsupported thing - it doesn't matter for our purposes, because
you're not going to be doing anything secure on the pie - if its on the
internet, you're probably only connecting to game servers. What I will say
though is that you can't buy Xp anymore. This may be the death null for any
project that wants to sell these as fully decked out audiogaming machines. 
The last thing you want is Microsoft kicking down your door with a lawsuit
over those 250 pirated copies of Xp you sold.
I think its a really cool idea, but when you get into setting it up, its
probably not going to work out as well as you'd hope, unless you somehow
manage to configure a linux distro via wine to run all the games you want to
include (linux will run fine on those specs but since all of our audiogames
are compiled for windows you'd have to script an amazing amount of prep
work).

Best,
John

--
From: "Paul Lemm" <paul.lem...@gmail.com>
Sent: Friday, October 21, 2016 12:52
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: [Audyssey] creating an audio game console - was RE:  memory

Hi Travis,

I don't know a huge amount about it, but wouldn't something like the
Raspberry PI be perfect for something like this?  There cheap at less than
£40 for a brand new latest PI model, and I know you can get free text to
speech for the PI , as I have one myself  which I use as a kind of media
server for streaming movies and sport  so it had spoken menus.  I did
however brought a PI for my brother as a present and turned it into a retro
gaming console (

[Audyssey] creating an audio game console - was RE: memory

2016-10-21 Thread Paul Lemm
Hi Travis,

I don't know a huge amount about it, but wouldn't something like the
Raspberry PI be perfect for something like this?  There cheap at less than
£40 for a brand new latest PI model, and I know you can get free text to
speech for the PI , as I have one myself  which I use as a kind of media
server for streaming movies and sport  so it had spoken menus.  I did
however brought a PI for my brother as a present and turned it into a retro
gaming console (sorry before anyone gets excited, this was a retro gaming
console for sighted people  so completely inaccessible( that played
everything from the ZX spectrum  through to the Nintendo N64, because it
already had built in WIFI and USB ports it was easy to hook up to the
internet wirelessly and we plugged an Xbox  controller  straight  into the
PI so it was fairly straight forward.  I believe you can get a windows OS
for the PI, I'm just not sure if audio games would run on that or not, if
they did it would be a simple case of installing the windows OS, setting up
the text to speech, loading  it up with  audio games  then  once done just
copying the SD card , you could then either sell an SD card with the
preformatted image on the card,  or set up a download to the SD card image
that people could  download and then put on an SD card themselves, you could
either sell the PI yourself or leave it for people to buy the PI themselves
as they would just need to insert the preformatted SD card and it would be
good to go with no setting up  required.

Again like I said I don't know a huge amount about the PI and the different
operating systems and whether this would work, but now I think about it I
vaguely remember someone on this list saying they had set up a PI to play
audio games on, I could be wrong on this, but I'm sure someone did, I just
can't remember who it was.

Sorry for the long message by the way 

People would just need to insert the SD card into a PI and it would be all
set up and ready to go 


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Travis Siegel
Sent: 21 October 2016 16:38
To: Gamers Discussion list
Subject: Re: [Audyssey] memory

No it wouldn't cost much at all.  I've already tried to fly this 
concept, and got turned down flat by most developers I approached.  
They['re just not interested.  

Using a raspberry pi as the heart, it would be a trivial matter to build 
a menuing system, pack the sd card full of every kind of game 
imaginable, and sell the thing for a hundred bucks or so, and still make 
a bit of a proffit (admittedly, not much, but still ...) The problem is 
tht you'll need games for the thing, and since it uses an arm processor 
(the same line as the iPhones) folks just don't want to port their 
windows apps to the arm processor, even though, in some cases it's as 
simple as recompiling with a different mainstream compiler.  I thought 
about going ahead and making an sd card with all the stuff I could find 
and port on my own, then just sell the sd card for a few bucks more to 
cover costs than anything else, and I may still do that, but without 
ports of things like rsgames game client, and a bit more sound variety, 
folks aren't going to be much interested in it.

(Just for reference)

This is my second attempt to float the idea of a gaming console for the 
blind, the first attempt was several years ago using a small credit card 
sized computer from parallax, and although initially folks said they 
were interested, once the capabilities of the chip were discussed, they 
all gave it up as a bad idea, because it wasn't on par with modern 
windows systems.  (well duh), that's the whole point of a gaming 
console. But anyway, that's it in a nutshell.


On 10/20/2016 6:38 PM, The Life of Z wrote:
> Thanks Dark that' is some incouragement. Maybe I'll be able to play it
> aafter allWWWell, that was an intresting post. I think the reason  why
> developers don't make any game additions for the sighted is because of X
> box 1   and playstatttion 4. I had an idea for a console for the blind but
> I don't know how to get it off the ground. It would be like a game console
> like and x--box or playstation except it could handle games for the blind.
> I'd even have a li'l button tthat you could press to have a visual display
> just incase you had sighted family or friends that wanted to play with
you.
> Of courrse, if I got some developers to help me bbbuild the thing, it
would
> probably cost a bunch like everything made fffor us blind people.
> Somtimesss I hate that.
>
> On Oct 20, 2016 11:43 AM, "Travis Siegel"  wrote:
>
>> You're likely to get a lot of responses to these questions, but I'll
chime
>> in anyway.
>>
>> To answer the first question.
>>
>> No, it doesn't take as much room for a game for the visually impaired as
>> it does for a sighted gamer.  The reason being, although sounds can be
>> large, (especially high-quality ones), you don't have to deal with

Re: [Audyssey] announcing the audiogames archive

2016-09-01 Thread Paul Lemm
Hi John,

Site looks great, you've done an amazing job with this, I know loads of
people will find it a great resource . thanks for all the time and effort
you've put into building this for us.

Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 31 August 2016 22:14
To: gamers@audyssey.org
Subject: [Audyssey] announcing the audiogames archive

Hi all,

As some of you may already know, over the past year or so I've been working
on developing a central website to host old and abandoned games.

At long last, the audiogames archive is live and ready for use.

There are currently titles from 39 different developers available for
download, with a total archive size of about 12.7gb.

The archive also hosts mods, soundpacks, maps, and other expansions for
games, though the selection of these is slightly limited at the moment.

In addition, wherever possible links to developer's sites and downloads have
also been included, meaning that you can use the archive as a way to look up
a developer's website or a particular game's info.

The archive is at (read the below notes before you visit though):

www.agarchive.net

The faq and about the archive section is at:

www.agarchive.net/pages/faq.html



Notes:

The archive is very much in its testing phase at the moment.

If you notice anything amiss (links not working, broken installers, typos,
etc) lease take a look at the contact page, and get in touch.

If you have some content you don't see listed and would like to help us get
it posted, please also get in touch. This especially applies to things like
adventure at c stages and top speed cars.

Finally, you should make sure that you have a file archiver, preferably
7zip, installed before you download games. Many of the files on the site
have been compressed or repackaged as 7z archives, and standard windows
cannot open these.



I sincerely hope this helps all of you who have posted messages looking for
games recently.

Enjoy the archive, and happy gaming!
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[Audyssey] dice rolling using an iPhone

2016-08-06 Thread Paul Lemm
Hi,

 

Seen a couple of posts on here over the last few days about dice rolling,
not sure if people are aware as it's something I've only come across
recently, but you can use Seri on the iPhone to roll a dice,, if you say
roll a dice it will roll a standard 6 sided dice  and give you a spoken
number between 1 and 6 as the result, but you can also ask it to roll a 10
or 20 sided dice too. Just thought I'd share this in case it helped anyone 

 

Paul 

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Re: [Audyssey] I'm getting married in about five hours

2016-07-07 Thread Paul Lemm
Hi Dark,

All sounds  amazing , especially  like the sound of visiting the Wolfe
sanctuary . anyways  enjoy the rest of the time out there and hope the visa
bit all goes smoothly too.

Paul 


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 07 July 2016 00:27
To: Gamers Discussion list
Subject: Re: [Audyssey] I'm getting married in about five hours

Hi paul.

We've already done ssome fun things, like going to new york to see The Lion 
King, and going to a wolf sancturary, as well as my first experience of a 
full American style bbq and pool party complete with awesome outdoor pool.

Hopefully I'll get the chance to do some more stuff while we wait for the 
visa to come through since I'm still going to be over here until August.

All the best,

Dark.
- Original Message - 
From: "Paul Lemm" <paul.lem...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, July 06, 2016 11:01 PM
Subject: Re: [Audyssey] I'm getting married in about five hours


> Hi Dark,
>
> Pleased it all went well, good luck with getting the visa all sorted, hope
> you get a little time to enjoy some of America whilst you're out there.
>
> Paul
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
> Sent: 06 July 2016 19:07
> To: Gamers Discussion list
> Subject: Re: [Audyssey] I'm getting married in about five hours
>
> Hi paul.
>
> It was amazing, lots of singing and a great ceremony, plus the carriage we
> got rocked.
>
> Unfortunatelyb we now have to run around like headless chickens getting 
> all
> the stuff for the uk visa so Mrs. Dark  can live in Britain, which is a
> right royal pain.
>
> All the best,
>
> Dark.
> - Original Message - 
> From: "Paul Lemm" <paul.lem...@gmail.com>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Monday, July 04, 2016 10:03 PM
> Subject: Re: [Audyssey] I'm getting married in about five hours
>
>
>> Congratulations!! Hope the day all went well and wishing you and Mrs Dark
>> all the best for the future!
>>
>> Paul
>>
>>
>> -Original Message-
>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
>> Sent: 03 July 2016 20:45
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] I'm getting married in about five hours
>>
>> Lol Phil.
>>
>>
>> We have exactly none of those at the wedding, though we do have the 
>> themes
>> from cocoon and jurrasic park, plus one hand one heart from west side
>> story
>> 9though we have also done all I ask of you together).
>>
>> We did however see the lion king in New york recently as a wedding
>> pressent
>> so got  a brilliant version of "can you feel the love tonight"
>>
>> All the best,
>>
>> Dark.
>> - Original Message -
>> From: "Phil Vlasak" <phi...@bex.net>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Sunday, July 03, 2016 8:38 PM
>> Subject: Re: [Audyssey] I'm getting married in about five hours
>>
>>
>>> Dark,
>>> Congratulations.
>>> Since i can't be there to DJ, here is the list of songs from my wedding:
>>> " (101 songs)"
>>> "Unchained Melody"
>>> by The Righteous Brothers
>>> "After All"
>>> by Peter Cetera and Cher"
>>> Against All Odds"
>>> by Phil Collins"
>>> All I ask of You"
>>> by Michael Crawford (Phantom of the Opera) "
>>> All My Life"
>>> by Linda Ronstant & Aaron Neville"
>>> Amazed"
>>> by Lone star"
>>> And I Love Her"
>>> by  the Beatles  60s"
>>> Annie's Song"
>>> by John Denver"
>>> Ave Maria"
>>>   Italian Lyrics Traditional"
>>> Beautiful"
>>> by Gordon Lightfoot"
>>> Because You Loved Me"
>>>  Celine Dion  90s"
>>> Because of You"
>>> by Tony Bennet"
>>> Breathe"
>>>  Faith Hill  00s"
>>> Butterfly Kisses"
>>> by Bob Carlisle"
>>> Can I Have This Dance?"
>>> by Ann Murray"
>>> Can You Feel The Love Tonight?"
>>> by  Elton John  90s"
>>> Can't Help Falling in Love"
>>> by Elvis Presley 70s"
>>> Cherish the love"
>>>  Kool and the gang"
>>> Close to You (They

Re: [Audyssey] I'm getting married in about five hours

2016-07-06 Thread Paul Lemm
Hi Dark,

Pleased it all went well, good luck with getting the visa all sorted, hope
you get a little time to enjoy some of America whilst you're out there.

Paul


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 06 July 2016 19:07
To: Gamers Discussion list
Subject: Re: [Audyssey] I'm getting married in about five hours

Hi paul.

It was amazing, lots of singing and a great ceremony, plus the carriage we 
got rocked.

Unfortunatelyb we now have to run around like headless chickens getting all 
the stuff for the uk visa so Mrs. Dark  can live in Britain, which is a 
right royal pain.

All the best,

Dark.
- Original Message - 
From: "Paul Lemm" <paul.lem...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Monday, July 04, 2016 10:03 PM
Subject: Re: [Audyssey] I'm getting married in about five hours


> Congratulations!! Hope the day all went well and wishing you and Mrs Dark
> all the best for the future!
>
> Paul
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
> Sent: 03 July 2016 20:45
> To: Gamers Discussion list
> Subject: Re: [Audyssey] I'm getting married in about five hours
>
> Lol Phil.
>
>
> We have exactly none of those at the wedding, though we do have the themes
> from cocoon and jurrasic park, plus one hand one heart from west side 
> story
> 9though we have also done all I ask of you together).
>
> We did however see the lion king in New york recently as a wedding 
> pressent
> so got  a brilliant version of "can you feel the love tonight"
>
> All the best,
>
> Dark.
> - Original Message -
> From: "Phil Vlasak" <phi...@bex.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, July 03, 2016 8:38 PM
> Subject: Re: [Audyssey] I'm getting married in about five hours
>
>
>> Dark,
>> Congratulations.
>> Since i can't be there to DJ, here is the list of songs from my wedding:
>> " (101 songs)"
>> "Unchained Melody"
>> by The Righteous Brothers
>> "After All"
>> by Peter Cetera and Cher"
>> Against All Odds"
>> by Phil Collins"
>> All I ask of You"
>> by Michael Crawford (Phantom of the Opera) "
>> All My Life"
>> by Linda Ronstant & Aaron Neville"
>> Amazed"
>> by Lone star"
>> And I Love Her"
>> by  the Beatles  60s"
>> Annie's Song"
>> by John Denver"
>> Ave Maria"
>>   Italian Lyrics Traditional"
>> Beautiful"
>> by Gordon Lightfoot"
>> Because You Loved Me"
>>  Celine Dion  90s"
>> Because of You"
>> by Tony Bennet"
>> Breathe"
>>  Faith Hill  00s"
>> Butterfly Kisses"
>> by Bob Carlisle"
>> Can I Have This Dance?"
>> by Ann Murray"
>> Can You Feel The Love Tonight?"
>> by  Elton John  90s"
>> Can't Help Falling in Love"
>> by Elvis Presley 70s"
>> Cherish the love"
>>  Kool and the gang"
>> Close to You (They Long to Be)"
>> by the Carpenters"
>> Colour of My Love"
>> by Celine Dion"
>> Could I Have This Dance"
>>   Anne Murray  70s"
>> Crazy for You"
>> by Madonna"
>> Crazy"
>> by Patsy Cline"
>> Dedicated to the One I Love"
>> by the Shirelles"
>> Don't Know Much"
>> by Linda Ronstant & Aaron Neville"
>> Eternal Flame"
>> by The Bangles"
>> Everything I Do, I Do It For You"
>> by  Bryan Adams (Theme from Robin Hood)  90s"
>> Faithfully"
>> by Journey"
>> Follow You, Follow Me"
>> by Phil Collins  Genesis  80s"
>> For All We Know"
>> by  the Carpenters  70s"
>> Forever and Ever, Amen"
>> by Randy Travis"
>> From This Moment"
>> by Shania Twain & Bryan White"
>> Glory of Love"
>> by Peter Cetera"
>> Grow Old With Me"
>> by Mary Chapin Carpenter"
>> Have You Ever Really Loved A Woman?"
>> by Bryan Adams  90s"
>> Have I Told You Lately That I Love you"
>> by Van Morrison"
>> Heaven"
>> by Bryan Adams"
>> Hold on to the Night"
>> by Richard Marx "
>> I Finally Found Someone"
>> by Barbra Streisand and Bryan Adams"
>> I Will Always Love You"
>> by 

Re: [Audyssey] I'm getting married in about five hours

2016-07-04 Thread Paul Lemm
Congratulations!! Hope the day all went well and wishing you and Mrs Dark
all the best for the future!

Paul


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 03 July 2016 20:45
To: Gamers Discussion list
Subject: Re: [Audyssey] I'm getting married in about five hours

Lol Phil.


We have exactly none of those at the wedding, though we do have the themes
from cocoon and jurrasic park, plus one hand one heart from west side story
9though we have also done all I ask of you together).

We did however see the lion king in New york recently as a wedding pressent
so got  a brilliant version of "can you feel the love tonight"

All the best,

Dark.
- Original Message -
From: "Phil Vlasak" 
To: "Gamers Discussion list" 
Sent: Sunday, July 03, 2016 8:38 PM
Subject: Re: [Audyssey] I'm getting married in about five hours


> Dark,
> Congratulations.
> Since i can't be there to DJ, here is the list of songs from my wedding:
> " (101 songs)"
> "Unchained Melody"
> by The Righteous Brothers
> "After All"
> by Peter Cetera and Cher"
> Against All Odds"
> by Phil Collins"
> All I ask of You"
> by Michael Crawford (Phantom of the Opera) "
> All My Life"
> by Linda Ronstant & Aaron Neville"
> Amazed"
> by Lone star"
> And I Love Her"
> by  the Beatles  60s"
> Annie's Song"
> by John Denver"
> Ave Maria"
>   Italian Lyrics Traditional"
> Beautiful"
> by Gordon Lightfoot"
> Because You Loved Me"
>  Celine Dion  90s"
> Because of You"
> by Tony Bennet"
> Breathe"
>  Faith Hill  00s"
> Butterfly Kisses"
> by Bob Carlisle"
> Can I Have This Dance?"
> by Ann Murray"
> Can You Feel The Love Tonight?"
> by  Elton John  90s"
> Can't Help Falling in Love"
> by Elvis Presley 70s"
> Cherish the love"
>  Kool and the gang"
> Close to You (They Long to Be)"
> by the Carpenters"
> Colour of My Love"
> by Celine Dion"
> Could I Have This Dance"
>   Anne Murray  70s"
> Crazy for You"
> by Madonna"
> Crazy"
> by Patsy Cline"
> Dedicated to the One I Love"
> by the Shirelles"
> Don't Know Much"
> by Linda Ronstant & Aaron Neville"
> Eternal Flame"
> by The Bangles"
> Everything I Do, I Do It For You"
> by  Bryan Adams (Theme from Robin Hood)  90s"
> Faithfully"
> by Journey"
> Follow You, Follow Me"
> by Phil Collins  Genesis  80s"
> For All We Know"
> by  the Carpenters  70s"
> Forever and Ever, Amen"
> by Randy Travis"
> From This Moment"
> by Shania Twain & Bryan White"
> Glory of Love"
> by Peter Cetera"
> Grow Old With Me"
> by Mary Chapin Carpenter"
> Have You Ever Really Loved A Woman?"
> by Bryan Adams  90s"
> Have I Told You Lately That I Love you"
> by Van Morrison"
> Heaven"
> by Bryan Adams"
> Hold on to the Night"
> by Richard Marx "
> I Finally Found Someone"
> by Barbra Streisand and Bryan Adams"
> I Will Always Love You"
> by Dolly Parton"
> I love you Always forever"
> by Donna Lewis "
> I Just Called To Say I Love You"
> by Stevie Wonder"
> I Won't Last A Day Without You"
> by the Carpenters  70s"
> I Love The Way You Love Me"
> by John Michael Montgomery"
> I Just Can't Stop Loving You"
> by Michael Jackson"
> I Will Always Love You"
> by Whitney Houston"
> I Only Have Eyes For You"
> by Art Garfunkel"
> I Don't Want To Live Without You"
> by Foreigner"
> I Want To Know What Love Is"
> by Foreigner"
> I'll Be There For You"
> by Kenny Rogers"
> If"
> by  Bread  70s"
> In My Life"
> by the Beatles"
> It's Your Love"
> by Tim McGraw & Faith Hill"
> Just The Way You Are"
> by Billy Joel"
> Lady in Red"
> by Chris de Bourgh"
> Lady"
> by  Kenny Rogers  70s"
> Love Me Tender"
> by  Elvis  60s"
> Love Will Keep Us Together"
> by The Captain and Tennille"
> Love and Marriage"
> by Frank Sinatra"
> Love Me Tomorrow"
> by Chicago"
> Lovin' You"
> by Minnie Riperton"
> Memory"
> (Theme From "
> Cats"
> )  90s"
> Moonlight Sonata"
> by Beethoven"
> Moonlight Serenade"
> by
> Glenn Miller"
> My Heart Will Go On"
> (Titanic Love Theme) by Celine Dion"
> Now And Forever"
> by Richard Marx"
> One In A Million You"
> by Larry Graham"
> Open Arms"
> by Journey"
> Perhaps Love"
> by John Denver & Placido Domingo"
> Power Of Love"
> by Celine Dion"
> Pretty Woman"
> by Roy Orbison  50s"
> Search Is Over"
> by Survivor"
> She's Got A Way"
> by Billy Joel"
> Sunrise, Sunset"
> "
> Sunshine"
> by  John Denver  70s"
> The One"
> by Elton John"
> The Power of Love"
> by Celine Dion"
> The Rose"
> by  Bette Midler  80s"
> Through The Eyes Of Love"
> by Melissa Manchester"
> Time In A Bottle"
> by  Jim Croce  70s"
> To Love You More"
> by Celine Dion"
> To Make You Feel My Love"
> by Garth Brooks  from the movie, Hope Floats  90s"
> Tonight I Celebrate My Love For You"
> by  Roberta Flack  80s"
> Two Less Lonely People In The World"
> by Air Supply"
> We've Only Just Begun"
> by  the Carpenters  70s"
> Wedding Song"
> (There Is Love) by  Paul Stookey  70s"
> What A Wonderful World"
> by Kenny G and Louis Armstrong"
> When I Fall in Love"
> by Celine 

Re: [Audyssey] Away and weddings

2016-06-03 Thread Paul Lemm
Huge congratulations Dark, hope the big day all goes well and  wishing you
and the future Mrs Dark all the best for the future!


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 03 June 2016 13:32
To: Gamers@audyssey.org
Subject: [Audyssey] Away and weddings

Hi Everyone. 

This is just to let people know, as of Monday I'll be away for a while. I'm
going to America with my lady in order to get married and won't be back
until august. For some really weerd reason I can't fathom,  when I was there
over christmas I could receieve email and not send, so you probably won't
bhear from me for a bit. 
If I'm wrong and the mails work, fare enough, though if not, bare in mind
I'll still be reading list traffic, I just won't be responding (I'll still
be on audiogames.net though, so you can always reach me on the forums there
or by pm). 

I'll be around until monday, but as I'm busy with leave preparations, I
thought I'd tell everyone now. 

If I don't speak again, hope everyone has a nice summer. 

All the best, 

Dark.
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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread Paul Lemm
Hi Ron,

Don't know how much help this is, but I had the same issue, I found pressing
up and down  or tab then leaving the screen  (I used alt and tab to go to
another window( then coming back  and again pressing either the arrow keys
or tab  key changed it to English. Unfortunately I couldn't duplicate this
every time, so sometimes it worked and sometimes it didn't, so does mean a
bit of playing around. when it did land on English though  I got a ball
rolling sound  then some French text, I pressed enter, got some more French
text  then pressed enter again and it asked me for my user name  but was in
English from here on in.

Hope this is of some help



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron
Schamerhorn
Sent: 29 May 2016 17:48
To: Gamers Discussion list
Subject: Re: [Audyssey] New game, crazy party and card battle

Hey all


   Okie I've downloaded This and tried to run it a few times. What is 
the secret for getting it to speak English?  If my French were more 
fluent I'd not bother asking but regretably :)


Thanks

Ron



On 5/28/2016 10:43 PM, dark wrote:
> I haven't written up some formal news yet but I think people are going to
enjoy this one, two gamesin one fantastic package both of types we have been
interested in for ages, from a new French developer.
>
> http://pragmapragma.free.fr/crazy-party/
>
> the hole game is called crazy party.
>
> Part of the game, (the crazy party bit), is a mario party style set of
minigames. These are small arcade games combined with a board game. Play in
the single player adventure mode to go through different zones and try
minigames, then play the boards where you earn coins.
> Unlock enough minigames and you can play competitions online against other
people, both minigames competitions and play on boards.
>
> Then, there is the card battle part.
> this is an rpg strategic battle card game with rules similar to pokemon
but using a pack of crads.
>
> Fight your way through several gyms for each card type and earn cards by
efeating all the enemies in the gym to improve your dec and stratogy.
>
> Warning, this one takes some playing and experience, though it can also be
played online against other people when you've got far enough and beaten
enough gyms.
>
> I confess I'm totally addicted to this one, so feel free to come and give
it a try.
>
> All the best,
>
> Dark.
> ---
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>
> -
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2015.0.6201 / Virus Database: 4568/12316 - Release Date: 05/28/16


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Re: [Audyssey] role playing games, ios development, card mechanics, etc

2016-04-19 Thread Paul Lemm
Hi Jeremy,

Ahh, hero quest, now that's a game I haven't heard of for ages, that and
space crusaders used to be one of my favourite  board games  years ago. It
was simple but really good fun.

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Brown
Sent: 19 April 2016 10:35
To: gamers
Subject: Re: [Audyssey] role playing games, ios development, card mechanics,
etc

Marty,

You might have a look at how the old HeroQuest board games worked.
That might be a model for a roleplaying game that might be a happy
medium between your dice/card/board game model of building and the
more in depth RPG that people would like.

The brief description is this: in the old HeroQuest games, you picked
one of four characters a dwarf, a barbarian, an elf, and a wizard.
Then your character navigated a board with passages, rooms, doors,
traps, and monsters.  However, the board was set up differently for
each game by placing elements in different configurations.  This could
be accomplished by a number of methods: 15 or 25 maps for instance, or
a random card/corridor placement that uses some simple rules to avoid
dumb arrangements.  The characters would use dice to move a certain
number of spaces on the board, or to resolve combat.  There were very
few extras such as spells, or monster abilities to fiddle with, and
one could create a fun game by varying up the purpose of the quest:
sometimes you had to escape the dungeon, sometimes you hunted a large
boss monster, sometimes you had to find  a specific item.  The game
was limited by its format, but I know I played many happy hours of it
once our school outlawed D groups.  This might be a good compromise
between Dark's suggestions and something more complicated.  It also
had a clear set of rules.  However, it'd be fairly simple to set up
essentially the same system by developing a list of possible traps,
spells, monsters, items, etc.  Heroes were allowed to keep items from
previous adventures.  I don't remember if they improved as time went
on in some form of experience system, but it would be easy enough to
do so.

Take care,

Jeremy


-- 
In the fight between you and the world--back the world! Frank Zapa

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[Audyssey] Microsoft seeing AI glasses

2016-04-03 Thread Paul Lemm
Hi,

 

Ok, so not necessarily strictly game related, but some incredible show of
how Microsoft AI could help blind people, and I could see how it might have
some   benefits for non-computer based games.  Basically, a developer friend
of mine just got back from the Microsoft conference a couple of days back,
where they presented a new technology called the Microsoft seeing AI,
basically   the blind guy show casing the product shows how using an app on
his smart phone with a click of a button the glasses can identify his
surroundings, but in huge detail to the extent that it tells him the age and
mood of the people around him, seriously impressive stuff. But using the app
on his phone it shows it reading menus in restaurants to, so maybe
potentially that technology could be used to read text from board games, or
documentation like character sheets and stuff for people who play role
playing games.  I've put a link to the uTube video demonstrating the product
below for anyone who wants to take a look, it's only a couple of minutes but
so seriously impressive to see what AI and technology can do these days.

 

https://www.youtube.com/watch?v=R2mC-NUAmMk

 

Paul

 

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Re: [Audyssey] final fantasy style Mud

2016-03-29 Thread Paul Lemm
Hi Lanie,

Thanks for the update about being able to use mush Z with other muds too.  I
was going to give  Alteraeon  a go to get me used to muds, so makes sense if
I'm using mush Z for that to use it for other muds to 

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lanie Molinar
Sent: Tuesday, March 15, 2016 1:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] final fantasy style Mud

Hi. You can use MushZ for other MUDs. It just has extra features like 
sound packs and other things specifically for Alter Aeon. That's the 
only client I use for all of the MUDs I play.

On 3/14/2016 7:51 PM, Paul Lemm wrote:
> Hi sean,
>
> Thanks for the email, I think I'll probably use VIP mud, but handy to have
> mush z set up to be able to play it to, that way if I do get round to
> playing alter at some stage  I can use mush z for both. So in your email
you
> said not to install the alter plug ins and then gave a list of plug ins,
> were the plug ins that you listed the ones I should add or the ones not to
> add?
>
> Paul
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shaun
Everiss
> Sent: Tuesday, March 15, 2016 12:20 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] final fantasy style Mud
>
> actually if you plook at the plugin list, and add all the plugins in
> that list that aa uses bar the actual files for aa, omit blank lines,
> mush reader,
> and capture mud output, trace to window afk timer.
> ms xps, lua audio com audio, these will get you running with any mud at
> least text.
>
>
> On 15/03/2016 11:21 a.m., dark wrote:
>> Hi Paul.
>>
>> No you can't use MushZ. MushZ is just made for alteraeon. it is however
>> based on a program called Musclient which you can use, though you'd need
>> to install scripts yourself.
>> Personally, with the exception of Alteraeon I use vipmud from
>> www.gmaagames.com for muds in general, sinse I find it far easier to use.
>> It's a commercial program if you want, but the commercial features are
>> such that you can go on using the free one as long as you like with no
>> problems other than a nag screen (the only thing you miss is msp sound
>> support and only about three or four muds have that anyway).
>>
>> So, I'd recommend giving vipmud a try.
>>
>> All the best,
>>
>> Dark.
>> - Original Message - From: "Paul Lemm" <paul.lem...@gmail.com>
>> To: "'Gamers Discussion list'" <gamers@audyssey.org>
>> Sent: Monday, March 14, 2016 10:03 PM
>> Subject: Re: [Audyssey] final fantasy style Mud
>>
>>
>>> Hi Tobias
>>>
>>> I've never really played about with MUD's before, I know a lot of
>>> people use
>>> mush z for alter eon , do you know can I use that for muds like this
>>> unofficial square soft one?
>>>
>>> Paul
>>> l
>>>
>>> -Original Message-
>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Tobias
>>> Vinteus
>>> Sent: Sunday, March 13, 2016 10:08 PM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] final fantasy style Mud
>>>
>>> Hi,
>>> The FF themed mud is called The unofficial Squaresoft Mud. The homepage
>>> can be found at:
>>> uossmud.sandwich.net
>>>
>>> I found this mud through the Mudconnector:
>>> www.mudconnect.com
>>>
>>> hth,
>>> Tobias
>>>
>>>
>>> On Sun, 13 Mar 2016, Paul Lemm wrote:
>>>
>>>> Hi,
>>>>
>>>>
>>>>
>>>> Someone mentioned on this list the other day  about a final fantasy
>>>> style
>>>> mud that was accessible , but never mentioned the game of the  mud and
I
>>>> can't find the email or remember who sent the message. So is anyone
>>>> aware
>>> of
>>>> any final fantasy style muds that are accessible? If so  what muds are
>>> they?
>>>>
>>>>
>>>> Paul
>>>>
>>>>
>>>>
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>>> You can make changes or update your subscription via the web, at
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>> If 

Re: [Audyssey] Great game for Ios, Nano empire

2016-03-29 Thread Paul Lemm
Thanks Dark, enjoyed the Dark room and ensign so sounds like  this will be
my kind of game, thanks for the update about the bug being fixed now to.


Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Sunday, March 27, 2016 8:34 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Great game for Ios, Nano empire

Hi. 

This is just to let people know about a new game released for Ios, entitled
Nano Empire. 

Enspired by A dark room, the game is a text based single player stratogy,
but is extremely unique. It' set in a future where humans create nanobots
that can build anything and give them nearly god like powers. 
The game begins with you able to build various locations, from a spaceport
to a rain forest, using resources that increase over time. 

Each location you build gives you more resources, and also has various tasks
you can do in it. Over time a campaign button shows up where you can go and
battle enemies who have their own worlds, though they will also come and
battle you too, then later a story mode shows up as well (I won't say
anything more about this, but it's fun). 

The game is available in the ap store and the developer in Jsenter. 

For more information, and to play an online version of the game (which is
apparently accessible though I've not tried it), go to www.nanoempire.net.
though you can just dive streight in and start playing sinse all the
instructions are contained in the game and most things are fun to discover
for yourself.

Note that there is currently a very nasty bug in the game if you click the
fight button too quickly in battle and then lose, you wind up with negative
defence value which can screw up the game and give a perminant crash that
means it's necessary to redownload and restart the hole thing.

Tthe developer has sent off  a fix to apple, but obviously it'll take a
while to clear, the bug is howeve avoidable if you don't hammer the fight
button too much (when using vo battles are turn based).

Enjoy, i rather like this one. 

all the best, 

Dark.
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Re: [Audyssey] final fantasy style Mud

2016-03-19 Thread Paul Lemm
Hi tobias,

I actually have to confess to never reading any of the Dune books, but the
film used to be one of my favourites years ago , so will definitely add this
as another mud to my ever growing list of ones I want to play

Paul


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Tobias
Vinteus
Sent: Wednesday, March 16, 2016 5:23 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] final fantasy style Mud

Mud connector lists a bunch of muds support sound include Dune, based on 
the sci-fi novels by Frank Herbert.


On Wed, 16 Mar 2016, dark wrote:

> Hi Paul.
>
> Vipmud is good, I like it myself. As I said you can use the free version
no 
> problems, though i did buy it to support the program and david greenwood, 
> plus, the msp support for sounds is used by one or two muds, albeit not
many, 
>  only  classic six dragons, materiamagica and medeivia.
> Screen reader settings in mud usually disabled ascii maps and directions, 
> spammy text that pops up a little too often, occasions when text colour is

> used to indicate stuff, and usually reduce the amount of lines for
repetitive 
> things like battles to just a few to make it easier to catch up.
>
> Discworld mud I had trouble with, it was a detailed game with good 
> descriptions from the books, but I just found it hard to find anything to 
> really do in the game, there's a hole list of features but no real quests
or 
> anything and it was just depressing to run into people I knew from the
books 
> like Moist von lipwig or corporal knobs and not be able to interact with 
> them, but there are people who sware by it.
>
> Alteraeon is exceptional as a game, however the problem is the MushZ
client 
> is so good, it's the one instance I don't use Vip for a mud sinse it 
> effectively turns the game into a full blow audio rpg with background
music, 
> sounds instead of text for common things like battles and spells, one key 
> press action keys etc.
> Of course text is still sent and needs reading, but it's not really an 
> accurate depiction of what a mud is like. Lots of people will play
Alteraeon 
> with the MushZ pack and then assume every mudh should have full background

> sounds and such and be disappointed when they find muds are basically text

> games, then again playing Alteraeon without the mushZ pack would be
missing 
> out or a massive amount of atmosphere and fun and the great work done by
the 
> devs of both MushZ and Alteraeon in supporting it.
>
> So, I'd suggest playing Alteraeon with MushZ just as a great experience of
a 
> fantastic audio online rpg, quite independent of most other muds, and then

> trying something like aardwolf, Materiamagica, classic six dragons, Clok
or 
> discworld (there are some descriptions on audiogames.net), as an intro to 
> muds.
>
> Aardwolf particularly has a very good mud bnewbie school and lots of handy

> shortcuts and directions to make things friendly, as well as an
interesting 
> distribution of mobs and quests per area and lots of helpful players.
>
> On the other hand, it's up to you, I actually need to get back on
Alteraeon 
> myself and attempt to srot out my character.
>
> All the best,
>
> Dark. 
>
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Re: [Audyssey] final fantasy style Mud

2016-03-18 Thread Paul Lemm
Hi Dark,
1
Ok, you've sold me, I'm going to give alteraeon  a try this weekend with the
Mush z client,, to be fair I've heard nothing but good stuff about it and
wanted to give it a go  for ages but just not had the time, but with all
these good muds I keep hearing about think I'll give alteraeon  a go to get
me used to mud clients, text commands etc. plus since it's got the sound
packs  as you mentioned its slightly more like an audio game and  more what
I'm used to so a good one to start with.

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Wednesday, March 16, 2016 2:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] final fantasy style Mud

Hi Paul.

Vipmud is good, I like it myself. As I said you can use the free version no 
problems, though i did buy it to support the program and david greenwood, 
plus, the msp support for sounds is used by one or two muds, albeit not 
many,  only  classic six dragons, materiamagica and medeivia.
Screen reader settings in mud usually disabled ascii maps and directions, 
spammy text that pops up a little too often, occasions when text colour is 
used to indicate stuff, and usually reduce the amount of lines for 
repetitive things like battles to just a few to make it easier to catch up.

Discworld mud I had trouble with, it was a detailed game with good 
descriptions from the books, but I just found it hard to find anything to 
really do in the game, there's a hole list of features but no real quests or

anything and it was just depressing to run into people I knew from the books

like Moist von lipwig or corporal knobs and not be able to interact with 
them, but there are people who sware by it.

Alteraeon is exceptional as a game, however the problem is the MushZ client 
is so good, it's the one instance I don't use Vip for a mud sinse it 
effectively turns the game into a full blow audio rpg with background music,

sounds instead of text for common things like battles and spells, one key 
press action keys etc.
Of course text is still sent and needs reading, but it's not really an 
accurate depiction of what a mud is like. Lots of people will play Alteraeon

with the MushZ pack and then assume every mudh should have full background 
sounds and such and be disappointed when they find muds are basically text 
games, then again playing Alteraeon without the mushZ pack would be missing 
out or a massive amount of atmosphere and fun and the great work done by the

devs of both MushZ and Alteraeon in supporting it.

So, I'd suggest playing Alteraeon with MushZ just as a great experience of a

fantastic audio online rpg, quite independent of most other muds, and then 
trying something like aardwolf, Materiamagica, classic six dragons, Clok or 
discworld (there are some descriptions on audiogames.net), as an intro to 
muds.

Aardwolf particularly has a very good mud bnewbie school and lots of handy 
shortcuts and directions to make things friendly, as well as an interesting 
distribution of mobs and quests per area and lots of helpful players.

On the other hand, it's up to you, I actually need to get back on Alteraeon 
myself and attempt to srot out my character.

All the best,

Dark. 


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Re: [Audyssey] final fantasy style Mud

2016-03-15 Thread Paul Lemm
Hi Jesse,

Thanks for the recommendation I'll have to try this one too, think with all
these muds to try I might need to take a couple of weeks off work to
actually play them all hahaha 

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jesse Gaona
Sent: Tuesday, March 15, 2016 2:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] final fantasy style Mud

Hi Paul,

Another Final Fantasy based MUD and has a screen reader option is End of
Time. I just started playing yesterday, so I can't give any in depth review
of it, but the newbie school is very informative. Site is eotmud.com, port
4000.

Sent from my jPhone 6 plus
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Re: [Audyssey] final fantasy style Mud

2016-03-15 Thread Paul Lemm
Hi Dark,

Gave Vip mud a go last night, it seemed nice and easy to navigate   around ,
so for ease of use  while I'm learning muds I'll definitely stick with this.
I've wanted to try Alteraeon  for a while now so might start out on that
just to get me used to it.  I did try the squaresoft mud yesterday  and
shortly after starting the game it advised if  you are blind to type blind
to make the game work better for blind people. So I turned on that setting,
not playing muds before though I have absolutely  no idea what the setting
actually did though lol.  Interesting about there being a diskworld mud , as
I love all the pratchett books, actually just reading the last one he wrote
the shepherds crown at the moment, although I got it for Christmas  but have
been putting off reading it knowing it will be the last diskworld novel. But
definitely once I'm a little more experienced  with  muds I'll have to try
the diskworld one

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Tuesday, March 15, 2016 10:19 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] final fantasy style Mud

Hi Paul.

As I remember this one doesn't have any adaptations for blind players like 
low spam modes, also it's not a case of specific muds using specific clients

(with the exception of the alteraeon pack), it's more a case of finding a 
client you want to use for mudding and using that for any mud you want to 
play.

As I recall quests were rather difficult sinse they were none specific and 
people I've heard got irritated with finding stuff, which is not to say 
don't play it, that's just what I've heard.

Likewise most muds are relatively playable even without specific 
adaptations, though attles might be difficult if the text scrolls fast 
unless you have your screen reader set to read on uba speed, still feel free

to give it a try.

For mudding generally gh I'd probably recommend one of the more blind 
friendly muds to get started with. alteraeon is exceptional, but has it's 
own custom mushZ sound client which makes it effectively an audiogame rather

than a mud, so unless you play alteraeon with a standard mud client you 
don't get a good intro.

There are however several more with good adaptations, Aardwolf, discworld 
(though I could never get into that game), six dragons, clok etc, check the 
audiogames.net database under muds or check whitestick.co.uk, also the 
instructions for vipmud have some good suggestions.

Alternatively, just dive in with squaresoft mud and see where it goes.

hth.

Dark.

All the best,

Dark.
- Original Message - 
From: "Paul Lemm" <paul.lem...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Monday, March 14, 2016 10:27 PM
Subject: Re: [Audyssey] final fantasy style Mud


> Hi Tobias ,
>
> Yep, I've always wanted to give muds a try , but just never seem to have 
> the
> time spare to get started, but always loved the final fantasy games, so
> think I'll need to find some time so I can give this one a go. I'll have a
> hunt around their website and google to see what I can find about any
> recommendations for blind  people playing this mud and which client they 
> use
>
>
>
> Paul
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Tobias
> Vinteus
> Sent: Monday, March 14, 2016 10:15 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] final fantasy style Mud
>
> Hi,
> I haven't done much mudding myself over the years. I used to play a star
> wars-based mud called KobraMuD with only a text-based telnet client and
> braille display on my Linux box.
>
> Thinking I might take up mudding once again I stumbled upon this potential
> gem whil researching which mud to start with.
>
> I don't know if there are any specials cripts/modifications for VIPmud och
> mush-z for this mud, only that the description at Mud Connector mentioned
> that they had many blind players .Maybe the game documentation or
> theplayers or staff might know more.
>
> hth,
> Tobias
>
>
> On Mon, 14 Mar 2016, Paul Lemm wrote:
>
>> Hi Tobias
>>
>> I've never really played about with MUD's before, I know a lot of people
> use
>> mush z for alter eon , do you know can I use that for muds like this
>> unofficial square soft one?
>>
>> Paul
>> l
>>
>> -Original Message-
>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Tobias
>> Vinteus
>> Sent: Sunday, March 13, 2016 10:08 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] final fantasy style Mud
>>
>> Hi,
>> The FF themed mud is called The unofficial Squaresoft Mud. The homepage
>> can be found at:
>> uossmud.sandwich.net
>>
>> I

Re: [Audyssey] final fantasy style Mud

2016-03-15 Thread Paul Lemm
Hi Lenron,

Below are the details of the first final fantasy mud that was being discussd
is:

The FF themed mud is called The unofficial Squaresoft Mud. The homepage can
be found at:
uossmud.sandwich.net

I found this mud through the Mudconnector:
www.mudconnect.com





Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of lenron brown
Sent: Tuesday, March 15, 2016 4:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] final fantasy style Mud

Would you also mind posting the info to the first final fantasy mud?
Thanks, will also give this other a try.

On 3/15/16, dark  wrote:
> Hay Jessy not heard of that one before.
> could you give a few more details? I'm trying to make db pages for muds
that
>
> have screen reader adaptations (I've done classic six dragons).
>
> All the best,
>
> Dark.
> - Original Message -
> From: "Jesse Gaona" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, March 15, 2016 2:08 PM
> Subject: Re: [Audyssey] final fantasy style Mud
>
>
>> Hi Paul,
>>
>> Another Final Fantasy based MUD and has a screen reader option is End of
>> Time. I just started playing yesterday, so I can't give any in depth
>> review of it, but the newbie school is very informative. Site is
>> eotmud.com, port 4000.
>>
>> Sent from my jPhone 6 plus
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>>
>> -
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>> Checked by AVG - www.avg.com
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>> 03/15/16
>>
>
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-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] final fantasy style Mud

2016-03-15 Thread Paul Lemm
Thanks Sean, I did get it to work after adding the plug ins you mentioned,
but for ease of use whilst I get used to Muds think I'll just stick with the
VIP mud for the moment.

Thanks for the help though



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shaun Everiss
Sent: Tuesday, March 15, 2016 4:02 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] final fantasy style Mud

Well to add, if you know how you can bend the mush z engine to your will.
The only thing I have ever updated has been the mushclient part of the 
engine manually however if you update it with its updater it will update 
itself easily enough.
The way I have updated it is download the mushclient latest from 
gammon.com.au/files/mushclient and then downloaded the installer with 
highest number, then extracted it with 7zip, clobbered the $ pluginsdir 
and the nsi script file then coppied the contents of the archive 
directly to the mush-z root overriding all the files.
On restarting the client you will get an update message.
I have not bothered to much but yeah.
As for vipmud I don't play muds enough to actually bother buy that.
Sadly bending the engine only works for the text not sounds though if 
you knew what you were doing you could probably reverse engineer the 
entire thing, as all the files are simple xml things.



On 15/03/2016 1:51 p.m., Paul Lemm wrote:
> Hi sean,
>
> Thanks for the email, I think I'll probably use VIP mud, but handy to have
> mush z set up to be able to play it to, that way if I do get round to
> playing alter at some stage  I can use mush z for both. So in your email
you
> said not to install the alter plug ins and then gave a list of plug ins,
> were the plug ins that you listed the ones I should add or the ones not to
> add?
>
> Paul
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shaun
Everiss
> Sent: Tuesday, March 15, 2016 12:20 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] final fantasy style Mud
>
> actually if you plook at the plugin list, and add all the plugins in
> that list that aa uses bar the actual files for aa, omit blank lines,
> mush reader,
> and capture mud output, trace to window afk timer.
> ms xps, lua audio com audio, these will get you running with any mud at
> least text.
>
>
> On 15/03/2016 11:21 a.m., dark wrote:
>> Hi Paul.
>>
>> No you can't use MushZ. MushZ is just made for alteraeon. it is however
>> based on a program called Musclient which you can use, though you'd need
>> to install scripts yourself.
>> Personally, with the exception of Alteraeon I use vipmud from
>> www.gmaagames.com for muds in general, sinse I find it far easier to use.
>> It's a commercial program if you want, but the commercial features are
>> such that you can go on using the free one as long as you like with no
>> problems other than a nag screen (the only thing you miss is msp sound
>> support and only about three or four muds have that anyway).
>>
>> So, I'd recommend giving vipmud a try.
>>
>> All the best,
>>
>> Dark.
>> - Original Message - From: "Paul Lemm" <paul.lem...@gmail.com>
>> To: "'Gamers Discussion list'" <gamers@audyssey.org>
>> Sent: Monday, March 14, 2016 10:03 PM
>> Subject: Re: [Audyssey] final fantasy style Mud
>>
>>
>>> Hi Tobias
>>>
>>> I've never really played about with MUD's before, I know a lot of
>>> people use
>>> mush z for alter eon , do you know can I use that for muds like this
>>> unofficial square soft one?
>>>
>>> Paul
>>> l
>>>
>>> -Original Message-
>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Tobias
>>> Vinteus
>>> Sent: Sunday, March 13, 2016 10:08 PM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] final fantasy style Mud
>>>
>>> Hi,
>>> The FF themed mud is called The unofficial Squaresoft Mud. The homepage
>>> can be found at:
>>> uossmud.sandwich.net
>>>
>>> I found this mud through the Mudconnector:
>>> www.mudconnect.com
>>>
>>> hth,
>>> Tobias
>>>
>>>
>>> On Sun, 13 Mar 2016, Paul Lemm wrote:
>>>
>>>> Hi,
>>>>
>>>>
>>>>
>>>> Someone mentioned on this list the other day  about a final fantasy
>>>> style
>>>> mud that was accessible , but never mentioned the game of the  mud and
I
>>>> can't find the email or remember who sent the message. So is anyone
>>>> aware
>>>

Re: [Audyssey] final fantasy style Mud

2016-03-14 Thread Paul Lemm
Hi sean, 

Thanks for the email, I think I'll probably use VIP mud, but handy to have
mush z set up to be able to play it to, that way if I do get round to
playing alter at some stage  I can use mush z for both. So in your email you
said not to install the alter plug ins and then gave a list of plug ins,
were the plug ins that you listed the ones I should add or the ones not to
add?

Paul


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shaun Everiss
Sent: Tuesday, March 15, 2016 12:20 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] final fantasy style Mud

actually if you plook at the plugin list, and add all the plugins in 
that list that aa uses bar the actual files for aa, omit blank lines, 
mush reader,
and capture mud output, trace to window afk timer.
ms xps, lua audio com audio, these will get you running with any mud at 
least text.


On 15/03/2016 11:21 a.m., dark wrote:
> Hi Paul.
>
> No you can't use MushZ. MushZ is just made for alteraeon. it is however
> based on a program called Musclient which you can use, though you'd need
> to install scripts yourself.
> Personally, with the exception of Alteraeon I use vipmud from
> www.gmaagames.com for muds in general, sinse I find it far easier to use.
> It's a commercial program if you want, but the commercial features are
> such that you can go on using the free one as long as you like with no
> problems other than a nag screen (the only thing you miss is msp sound
> support and only about three or four muds have that anyway).
>
> So, I'd recommend giving vipmud a try.
>
> All the best,
>
> Dark.
> - Original Message - From: "Paul Lemm" <paul.lem...@gmail.com>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Monday, March 14, 2016 10:03 PM
> Subject: Re: [Audyssey] final fantasy style Mud
>
>
>> Hi Tobias
>>
>> I've never really played about with MUD's before, I know a lot of
>> people use
>> mush z for alter eon , do you know can I use that for muds like this
>> unofficial square soft one?
>>
>> Paul
>> l
>>
>> -Original Message-
>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Tobias
>> Vinteus
>> Sent: Sunday, March 13, 2016 10:08 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] final fantasy style Mud
>>
>> Hi,
>> The FF themed mud is called The unofficial Squaresoft Mud. The homepage
>> can be found at:
>> uossmud.sandwich.net
>>
>> I found this mud through the Mudconnector:
>> www.mudconnect.com
>>
>> hth,
>> Tobias
>>
>>
>> On Sun, 13 Mar 2016, Paul Lemm wrote:
>>
>>> Hi,
>>>
>>>
>>>
>>> Someone mentioned on this list the other day  about a final fantasy
>>> style
>>> mud that was accessible , but never mentioned the game of the  mud and I
>>> can't find the email or remember who sent the message. So is anyone
>>> aware
>> of
>>> any final fantasy style muds that are accessible? If so  what muds are
>> they?
>>>
>>>
>>>
>>> Paul
>>>
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>
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Re: [Audyssey] final fantasy style Mud

2016-03-14 Thread Paul Lemm
Hi Dark, 

Thanks for the info, well since I've not used muds before, think adding
scripts etc  might just make it all a little confusing , so I'll try out VIP
mud, as I imagine if it's from GMA games that it's been specifically
designed with accessibility in mind so should be a little easier to get me
used to mudding.

Thanks


Paul


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Monday, March 14, 2016 10:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] final fantasy style Mud

Hi Paul.

No you can't use MushZ. MushZ is just made for alteraeon. it is however 
based on a program called Musclient which you can use, though you'd need to 
install scripts yourself.
Personally, with the exception of Alteraeon I use vipmud from 
www.gmaagames.com for muds in general, sinse I find it far easier to use.
It's a commercial program if you want, but the commercial features are such 
that you can go on using the free one as long as you like with no problems 
other than a nag screen (the only thing you miss is msp sound support and 
only about three or four muds have that anyway).

So, I'd recommend giving vipmud a try.

All the best,

Dark.
- Original Message - 
From: "Paul Lemm" <paul.lem...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Monday, March 14, 2016 10:03 PM
Subject: Re: [Audyssey] final fantasy style Mud


> Hi Tobias
>
> I've never really played about with MUD's before, I know a lot of people 
> use
> mush z for alter eon , do you know can I use that for muds like this
> unofficial square soft one?
>
> Paul
> l
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Tobias
> Vinteus
> Sent: Sunday, March 13, 2016 10:08 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] final fantasy style Mud
>
> Hi,
> The FF themed mud is called The unofficial Squaresoft Mud. The homepage
> can be found at:
> uossmud.sandwich.net
>
> I found this mud through the Mudconnector:
> www.mudconnect.com
>
> hth,
> Tobias
>
>
> On Sun, 13 Mar 2016, Paul Lemm wrote:
>
>> Hi,
>>
>>
>>
>> Someone mentioned on this list the other day  about a final fantasy style
>> mud that was accessible , but never mentioned the game of the  mud and I
>> can't find the email or remember who sent the message. So is anyone aware
> of
>> any final fantasy style muds that are accessible? If so  what muds are
> they?
>>
>>
>>
>> Paul
>>
>>
>>
>> ---
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> gamers-unsubscr...@audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
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Re: [Audyssey] final fantasy style Mud

2016-03-14 Thread Paul Lemm
Hi Tobias ,

Yep, I've always wanted to give muds a try , but just never seem to have the
time spare to get started, but always loved the final fantasy games, so
think I'll need to find some time so I can give this one a go. I'll have a
hunt around their website and google to see what I can find about any
recommendations for blind  people playing this mud and which client they use



Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Tobias
Vinteus
Sent: Monday, March 14, 2016 10:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] final fantasy style Mud

Hi,
I haven't done much mudding myself over the years. I used to play a star 
wars-based mud called KobraMuD with only a text-based telnet client and 
braille display on my Linux box.

Thinking I might take up mudding once again I stumbled upon this potential 
gem whil researching which mud to start with.

I don't know if there are any specials cripts/modifications for VIPmud och 
mush-z for this mud, only that the description at Mud Connector mentioned 
that they had many blind players .Maybe the game documentation or 
theplayers or staff might know more.

hth,
Tobias


On Mon, 14 Mar 2016, Paul Lemm wrote:

> Hi Tobias
>
> I've never really played about with MUD's before, I know a lot of people
use
> mush z for alter eon , do you know can I use that for muds like this
> unofficial square soft one?
>
> Paul
> l
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Tobias
> Vinteus
> Sent: Sunday, March 13, 2016 10:08 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] final fantasy style Mud
>
> Hi,
> The FF themed mud is called The unofficial Squaresoft Mud. The homepage
> can be found at:
> uossmud.sandwich.net
>
> I found this mud through the Mudconnector:
> www.mudconnect.com
>
> hth,
> Tobias
>
>
> On Sun, 13 Mar 2016, Paul Lemm wrote:
>
>> Hi,
>>
>>
>>
>> Someone mentioned on this list the other day  about a final fantasy style
>> mud that was accessible , but never mentioned the game of the  mud and I
>> can't find the email or remember who sent the message. So is anyone aware
> of
>> any final fantasy style muds that are accessible? If so  what muds are
> they?
>>
>>
>>
>> Paul
>>
>>
>>
>> ---
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>> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
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>> If you have any questions or concerns regarding the management of the
> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
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Re: [Audyssey] final fantasy style Mud

2016-03-14 Thread Paul Lemm
Hi Stancil,

This is a mud, so you need a mud client to play it, unfortuently  I don't
really know a lot about muds so can't really offer much advise on  mud
clients.

Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Stancil
Tootle
Sent: Sunday, March 13, 2016 10:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] final fantasy style Mud

What do I need to make them accessible? I use JAWS.

On Mar 13, 2016, at 6:18 PM, Paul Lemm <paul.lem...@gmail.com> wrote:

   Thanks Tobias, I'll go check it out


Paul 


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Tobias
Vinteus
Sent: Sunday, March 13, 2016 10:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] final fantasy style Mud

Hi,
The FF themed mud is called The unofficial Squaresoft Mud. The homepage 
can be found at:
uossmud.sandwich.net

I found this mud through the Mudconnector:
www.mudconnect.com

hth,
Tobias


> On Sun, 13 Mar 2016, Paul Lemm wrote:
> 
> Hi,
> 
> 
> 
> Someone mentioned on this list the other day  about a final fantasy style
> mud that was accessible , but never mentioned the game of the  mud and I
> can't find the email or remember who sent the message. So is anyone aware
of
> any final fantasy style muds that are accessible? If so  what muds are
they?
> 
> 
> 
> Paul
> 
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> If you have any questions or concerns regarding the management of the
list,
> please send E-mail to gamers-ow...@audyssey.org.

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Re: [Audyssey] final fantasy style Mud

2016-03-14 Thread Paul Lemm
Hi Tobias 

I've never really played about with MUD's before, I know a lot of people use
mush z for alter eon , do you know can I use that for muds like this
unofficial square soft one?

Paul
l

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Tobias
Vinteus
Sent: Sunday, March 13, 2016 10:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] final fantasy style Mud

Hi,
The FF themed mud is called The unofficial Squaresoft Mud. The homepage 
can be found at:
uossmud.sandwich.net

I found this mud through the Mudconnector:
www.mudconnect.com

hth,
Tobias


On Sun, 13 Mar 2016, Paul Lemm wrote:

> Hi,
>
>
>
> Someone mentioned on this list the other day  about a final fantasy style
> mud that was accessible , but never mentioned the game of the  mud and I
> can't find the email or remember who sent the message. So is anyone aware
of
> any final fantasy style muds that are accessible? If so  what muds are
they?
>
>
>
> Paul
>
>
>
> ---
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> please send E-mail to gamers-ow...@audyssey.org.
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Re: [Audyssey] final fantasy style Mud

2016-03-13 Thread Paul Lemm
Thanks Tobias, I'll go check it out


Paul 


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Tobias
Vinteus
Sent: Sunday, March 13, 2016 10:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] final fantasy style Mud

Hi,
The FF themed mud is called The unofficial Squaresoft Mud. The homepage 
can be found at:
uossmud.sandwich.net

I found this mud through the Mudconnector:
www.mudconnect.com

hth,
Tobias


On Sun, 13 Mar 2016, Paul Lemm wrote:

> Hi,
>
>
>
> Someone mentioned on this list the other day  about a final fantasy style
> mud that was accessible , but never mentioned the game of the  mud and I
> can't find the email or remember who sent the message. So is anyone aware
of
> any final fantasy style muds that are accessible? If so  what muds are
they?
>
>
>
> Paul
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the
list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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[Audyssey] final fantasy style Mud

2016-03-13 Thread Paul Lemm
Hi,

 

Someone mentioned on this list the other day  about a final fantasy style
mud that was accessible , but never mentioned the game of the  mud and I
can't find the email or remember who sent the message. So is anyone aware of
any final fantasy style muds that are accessible? If so  what muds are they?

 

Paul 

 

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Re: [Audyssey] A warning to all who play survive the wild.

2016-03-13 Thread Paul Lemm
As you already know Lorie, totally behind you on all this, just sorry you're
having to go through  it all at the moment. Things will get better, and nope
nothing wrong with taking out a little rage on the odd zombie or  two!
Hahaha. As ever , if you ever need to speak  I'm always here.. stay strong,
as I said things will get better.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of loriduncan
Sent: Saturday, March 12, 2016 4:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A warning to all who play survive the wild.

Lol what does that even mean, I've never heard that expression before. 
Thanks though for being on my side.  :)

-Original Message- 
From: Devin Prater
Sent: Saturday, March 12, 2016 4:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A warning to all who play survive the wild.

Sam and Walter both have forgotten the face of their fathers. If it isn't 
yet evident, Lorrie, I'm on your side.

Sent from my iPhone

> On Mar 12, 2016, at 2:49 AM, Allison Passino  
> wrote:
>
> Well that really sucks! I am sorry, Lori. I thought that Sam was more
> sensible, but it is clear that he is not. Well I did think this game
> was okay; I don't use mac so I didn't care that it was only on
> Windows, but I shall not be party to a game where good people whom I
> consider friends are being mistreated, and no lawful, just action is
> being taken! For that is not honour. Sam is young yet though, and I do
> hope that he grows the frack up and sees what a chameleon his supposed
> friend is! And i don't know you well, Lori, but you are a good friend
> of Bryan Peterson who was my ex, so any good friend of Bryan's is a
> good friend of mine! Bryan's good people! smile Sorry for the off
> topic Dark, just wanted Lori to know that I too, am on her side. Both
> Sam and Walter's conduct is, in my opinion, untenable! And I am
> officially mad, now.
>
>> On 3/12/16, loriduncan  wrote:
>> Hi, yes I agree with that whole-heartedly, and at least people are
>> forewarned now and know what to look out for.  I was bullied when I was
>> about 12 years old at a school for the blind, and this girl was like 
>> walter
>>
>> and used emotional blackmail a lot, and like now the staff took the 
>> bullie's
>>
>> side because they said she had issues.  Thankfully though I got out of 
>> that
>>
>> school and was much happier back home.
>>
>> From Lori.
>>
>> -Original Message-
>> From: Devin Prater
>> Sent: Saturday, March 12, 2016 7:59 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] A warning to all who play survive the wild.
>>
>> I hope he doesn't attack anyone else. I'm so sorry he attacked you 
>> though.
>> But I look at it this way. It's better that you, and the whole community,
>> know that he's a bad apple than for no one to know at all and he do
>> something worse in the future.
>>
>> Sent from my iPhone
>>
>>> On Mar 12, 2016, at 1:55 AM, loriduncan 
>>> wrote:
>>>
>>> I know, and as for Walter, the guy is sick and instable and needs a
>>> reality check.  I've lost a very dear friend because of him, and can 
>>> only
>>>
>>> hope he doesn't move onto more victoms.
>>>
>>> -Original Message- From: Devin Prater
>>> Sent: Saturday, March 12, 2016 7:47 AM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] A warning to all who play survive the wild.
>>>
>>> Wow, that's horrible. I don't play his game anyways, since it's like 
>>> Clok
>>>
>>> to the absolute extreme, and is only for Windows.
>>>
>>> Sent from my iPhone
>>>
 On Mar 12, 2016, at 1:42 AM, loriduncan 
 wrote:

 Thanks, but actually Sam didn't ban walter from being an admin at all, 
 in

 fact he acused me publicly of being a lyer and of fordging the logs I
 sent him, which I most certainly didn't do.  There was enough evidence
 against walter without the logs I sent to Sam, and he should have done
 the mature thing and acted on that, but no, he thinks Walter is still 
 his

 friend and saw fit to alter those logs to make them both look good, 
 then

 put all that crap on the forrum and even on twitter, some people are so
 imature and have no lives whatsoever, which makes me sick.

 Thankfully the only people who matter to me are the ones like Dark who
 are on my side, and aprone too, thanks a lot guys, it really means a 
 lot,

 especially as I'm still grieving over the loss of my friend.

 I only hope one day sam will grow up for long enough to see what a
 mistake he has made, it'll only take something small like his player 
 base

 growing smaller, to hopefully make him see how imature he's been about
 this whole thing.
 From Lori.

 -Original Message- From: Allison Passino
 Sent: Saturday, March 12, 2016 4:32 AM
 

Re: [Audyssey] Getting into programming

2016-03-12 Thread Paul Lemm
Hi Justin,

Sorry I've never used Python , so I can't really help as I've only ever used
BGT.  Although like someone else said where python is its own language  I
guess you'd have more flexibility  with  what you could do with python  once
you've learnt it 

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: Sunday, March 6, 2016 7:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting into programming

So, all of this brings me back to my previous question: BGT or Python?

On 3/6/16, Paul Lemm <paul.lem...@gmail.com> wrote:
> Hi Bryan,
>
> Think that's exactly what got me into programming in the first place as it
> would be great to see more RPG style games  and I'd love to say I've
> created
> my own game that people are actually playing.
>
> Paul
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
> Peterson
> Sent: Saturday, March 5, 2016 11:44 PM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] Getting into programming
>
> I agree. I'd love to see more audio RPG's. I have a certain degree of
> creativity but the programming knowledge not so much.
>
>
>
> Focus your powers and prepare for buttle.
> -Original Message-
> From: Paul Lemm
> Sent: Saturday, March 05, 2016 4:16 AM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] Getting into programming
>
> Hi Justin,
>
> Yes bgt is designed for people to make audio games or programs so works
> perfectly with jaws.  I agree totally with you about the lack of RPG
games,
> before I lost my sight I was a huge Final fantasy fan, the last one I got
> to
> play before I lost my sight was final fantasy 10, it's such a shame these
> games aren't more accessible as I'd love to play them again or some of the
> new ones.  Although it is for this reason I started to learn BGT as I
> wanted
> to write my own RPG, and through learning BGT have started to build my own
> little RPG, it's only a couple of levels at the moment and I don't think
it
> will ever be some amazing audio game (but that's more down to my lack of
> imagination when it comes to building storylines, but hoping I can get a
> friend who writes to help out on that front), but it shows it can be done
> and all with no previous programming knowledge and just using BGT, but I
> think with enough determination and imagination it can be done. As for the
> character  sheets you are talking about I've never done actual role play
/D
> and  D so not really too sure exactly what these are or what they would
> contain,  so not 100% sure if  you could build what you wanted with BGT ,
> but I don't see why not. There is a BGT forum which has some really
helpful
> people all with a lot more experience than me in programming with BGT, if
> you say what you're trying to build with the character sheets I'm sure
> people would let you know if it's achievable. BGT is free to download
too,
> , I recommend  downloading  it and taking a look, then reading the help
> manual  it's got a tutorial section which has an introduction  page, then
a
> page  on learning the language   which is explained really really well
and
> then some example games  you can write
>
> Paul
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin
Jones
> Sent: Friday, March 4, 2016 11:09 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Getting into programming
>
> Does BGT play well with JAWS? If so, how much is involved in making it
> play well? Finally, is BGT only for game development?
>
> I figured that I had better start with a more reasonable goal, i.e.
> trying to learn enough on how to code to try and write a character
> sheet creator. If I can learn the knack of coding, then that would be,
> I think, a first good attempt at a real project.
>
> Down the road, as I indicated in my original post, I would want to try
> to create a role-playing game. It frustrates me that sighted users
> have a multitude of role-playing games that they can play, e.g.
> Pillars of Eternity, Skyrim and so on, but we cannot. I have played
> some mainstream role-playing games (it takes some work, but I can
> manage) and that is why I wish to try and learn how to code. Put
> differently, I can complain about the lack of games, or try and learn
> how to code and write one. Even if I fail, i.e. I cannot learn the
> knack of coding, then I can say that I made the attempt.
>
>
> On 3/4/16, jacob Kruger <ja...@blindza.co.za> wrote:
>> Justin, I am a programmer, and keep meaning to get around to sorting out
>> a character sheet managent app - the flavour me and my friends play is
>> ca

Re: [Audyssey] more darkness? - Re: the future of this listandtheaudyssey domain.

2016-03-12 Thread Paul Lemm
Hi Dark,

Hahaha, I love  that in your first line you put we're not really extroverts,
then in the next line put but we're thinking about going down the aisle
phantom of the opera  style, that's pretty outgoing  as I see it!  But that
does sound a fantastic way to tie the knot. Well, hopefully the fact your
both from different countries  doesn't cause you to much hassle getting it
all sorted. You said you are now  living together, do you mind me asking
does this mean you are living out in America these days or are you still
over here in the UK?


Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Saturday, March 5, 2016 11:17 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] more darkness? - Re: the future of this
listandtheaudyssey domain.

Hi Paul.

Neither will be a huge affair sinse neither the future mrs. Dark nor me is 
exactly an extravert, but we do want to do fun things, (perhaps go down the 
isle and Phantom and Christine from Phantom of the opera, though with the 
right ending this time :D).

The hard part at the moment is the legality of trying to marry an American, 
but we'll do it.

On an emotional front  my lady's sister actually started referring to me as 
her husband in December, actually before we got engaged  and bought the 
rings, it's just having the ceremony and signing the paper work.

All the best,

Dark.
- Original Message - 
From: "Paul Lemm" <paul.lem...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Friday, March 04, 2016 4:53 PM
Subject: Re: [Audyssey] more darkness? - Re: the future of this 
listandtheaudyssey domain.


>2 weddings? Now that's just gready lol .  although to be fair hats off to
> you, I remember organising my own wedding and  just planning 1 was enough
> work for me!
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
> Sent: Friday, March 4, 2016 4:35 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] more darkness? - Re: the future of this list
> andtheaudyssey domain.
>
> Thanks Paul.
>
> "about" means when we can arrange and get around the cross country
> confusion,   indeed we'll need two weddings, one in the states one here
> sinse we both have parents and friends who want to come and can't fly.
> Practically speaking we actually have regarded ourselves as married for
> quite a while, indeed my lady's sister was describing me as "her husband"
> back in early december before we got engaged (she saw which way the wind 
> was
>
> blowing).
>
> Congrats are however much appreciated.
>
> All the best,
>
> Dark.
> - Original Message - 
> From: "Paul Lemm" <paul.lem...@gmail.com>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Friday, March 04, 2016 4:28 PM
> Subject: Re: [Audyssey] more darkness? - Re: the future of this list
> andtheaudyssey domain.
>
>
>> Well even with all the sad news regarding Thomas, it's great to hear that
>> you are about to get married , , so congratulations
>>
>> -Original Message-
>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
>> Sent: Friday, March 4, 2016 3:08 PM
>> To: Charles Rivard; Gamers Discussion list
>> Subject: Re: [Audyssey] more darkness? - Re: the future of this list and
>> theaudyssey domain.
>>
>> Thanks Charlese.
>> I'm not sure on additions to the darkness, but there is now a dark angel,
>> or
>>
>> at least a dark's angel, and it's a bit more than all the best, more a
>> miracle.
>>
>> While obviously sad news has been heard today, your congratulations are
>> much
>>
>> appreciated,  actually i forgot I'd not mentioned my lady on list
>> before.
>>
>> All the best,
>>
>> Dark.
>> - Original Message - 
>> From: "Charles Rivard" <wee1s...@fidnet.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Friday, March 04, 2016 2:46 PM
>> Subject: [Audyssey] more darkness? - Re: the future of this list and
>> theaudyssey domain.
>>
>>
>>> I'm going through my inbox this morning and have found a flood of mail
>>> concerning the apparent death of Thomas Ward???  I'm sure that I will
>>> find
>>
>>> more pertaining to this thread, as well as some that does not.  With 
>>> this
>>> in mind, I have changed to an appropriate subject line before saying a
>>> hearty congrats to Dark and, apparently, an addition to the Darkness.
>>> You
>>
>>> always say, "All the best.", so

Re: [Audyssey] Getting into programming

2016-03-12 Thread Paul Lemm
Hi,

I'd love to see something like this become available , as it would allow
even people with no real programing  knowledge to create their own RPG
games.  Hopefully if entombed 2  has the dungeon creator it will be a small
step towards people being able to make their own games.



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: Sunday, March 6, 2016 12:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting into programming

What I think would be awesome is a blindy version of the Aurora
Toolset that was released with the original Never Winter Nights
computer game (God, was that really released, when? 2001? 2002?).
Never Winter Nights, for those of you who do not know, was a computer
role-playing game released by Bioware that used the 3rd edition
Dungeons and Dragons rules. The single-player campaign was rather
dull, actually, but it was meant more to be a sort of showcase for
what the user could do. Bioware released identical development tools
for the customer to create their own Dungeons and Dragons
adventures/campaigns. The beauty of Aurora (that was the name of both
the game engine and the toolset) was its ease of use. To this day, I
think that is the most user-friendly development kit I have ever seen
for a computer game.



On 3/5/16, Bryan Peterson <bpeterson2...@cableone.net> wrote:
> I agree. I'd love to see more audio RPG's. I have a certain degree of
> creativity but the programming knowledge not so much.
>
>
>
> Focus your powers and prepare for buttle.
> -Original Message-
> From: Paul Lemm
> Sent: Saturday, March 05, 2016 4:16 AM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] Getting into programming
>
> Hi Justin,
>
> Yes bgt is designed for people to make audio games or programs so works
> perfectly with jaws.  I agree totally with you about the lack of RPG
games,
> before I lost my sight I was a huge Final fantasy fan, the last one I got
> to
> play before I lost my sight was final fantasy 10, it's such a shame these
> games aren't more accessible as I'd love to play them again or some of the
> new ones.  Although it is for this reason I started to learn BGT as I
> wanted
> to write my own RPG, and through learning BGT have started to build my own
> little RPG, it's only a couple of levels at the moment and I don't think
it
> will ever be some amazing audio game (but that's more down to my lack of
> imagination when it comes to building storylines, but hoping I can get a
> friend who writes to help out on that front), but it shows it can be done
> and all with no previous programming knowledge and just using BGT, but I
> think with enough determination and imagination it can be done. As for the
> character  sheets you are talking about I've never done actual role play
/D
> and  D so not really too sure exactly what these are or what they would
> contain,  so not 100% sure if  you could build what you wanted with BGT ,
> but I don't see why not. There is a BGT forum which has some really
helpful
> people all with a lot more experience than me in programming with BGT, if
> you say what you're trying to build with the character sheets I'm sure
> people would let you know if it's achievable. BGT is free to download
too,
> , I recommend  downloading  it and taking a look, then reading the help
> manual  it's got a tutorial section which has an introduction  page, then
a
> page  on learning the language   which is explained really really well
and
> then some example games  you can write
>
> Paul
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin
Jones
> Sent: Friday, March 4, 2016 11:09 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Getting into programming
>
> Does BGT play well with JAWS? If so, how much is involved in making it
> play well? Finally, is BGT only for game development?
>
> I figured that I had better start with a more reasonable goal, i.e.
> trying to learn enough on how to code to try and write a character
> sheet creator. If I can learn the knack of coding, then that would be,
> I think, a first good attempt at a real project.
>
> Down the road, as I indicated in my original post, I would want to try
> to create a role-playing game. It frustrates me that sighted users
> have a multitude of role-playing games that they can play, e.g.
> Pillars of Eternity, Skyrim and so on, but we cannot. I have played
> some mainstream role-playing games (it takes some work, but I can
> manage) and that is why I wish to try and learn how to code. Put
> differently, I can complain about the lack of games, or try and learn
> how to code and write one. Even if I fail, i.e. I cannot learn the
> knack of coding, then I can say that I made t

Re: [Audyssey] A warning to all who play survive the wild.

2016-03-08 Thread Paul Lemm
Hi Lorie,


It's a shame, as by having these kind of people as admins ,  all it does is
put people off the game , which means the developer loses out in the long
run. Hopefully he sorts it though  and gets these people removed. I do want
to try the game someone as it  does sound  good from the bits I've heard

Paul


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of loriduncan
Sent: Tuesday, March 8, 2016 9:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A warning to all who play survive the wild.

it is a really good game Paul, but it is run by younger people who shouldn't

be making people admins just because they are friends, and not listening 
when evidence against them is braught forward.  That isn't an adult way to 
behave at all.

>From Lori.

-Original Message- 
From: Paul Lemm
Sent: Tuesday, March 08, 2016 9:44 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] A warning to all who play survive the wild.

Hi,

That's   terrible, can't stand people who bully around  others and get
abusive , there's just no need for it hope you're doing  ok and this guy
gets taken off or banned. Actually haven't played this, but listened to a
pod cast on it the other day and it sounded really good , so it's  a shame
people like this ruin it for others.

Paul



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of loriduncan
Sent: Tuesday, March 8, 2016 8:59 PM
To: gamers@audyssey.org
Subject: [Audyssey] A warning to all who play survive the wild.

Hi everyone, it is my painful duty to have to inform you all that for the
last month, I have been stalked both on Skype and on Survive the wild by one

of the admins of said game, Walter Van Wyck.  This all started when I was
trying to get a friend away from him, and led to him stalking us both and
being very abusive towards us, but then denying it to the other, for example

he'd tell my friend she was worth nothing, then tell me he hadn't said any
such thing, even though I have the evidence my friend sent me to prove he
was lying.  He's also been very abusive when my friend and I did work with
him on his podcasts at blindaccess.org, not in the actual podcasts
themselves, but in terms of if my friend and I dared to suggest anything to
improve the podcasts, we were basically told to do things his way.  He also
slated 2 of the people who gave me the inspiration to podcast, saying he was

far better, which I thought was a totally wrong, and b childish.

Now the reason I'm telling the community all this, is because last night my
friend down in England opened an account in stw and began playing, but then
out of the blue, she had Walter grilling her, thinking she was me with
another account.  She skyped me and asked if I knew walter and told me he'd
been very abusive towards her, so now my main concerne is that other girls
might receive the same treatement as myself and my friends have done at
Walter's hands.

Finally, I'd like to tell you that I did report this to Sam, the developer
of Survive the Wild, but other than saying he'd talk to Walter, Sam has done

nothing, so Walter is still free to abuse his admin position by threatening
me and my friends with checking up on us.

Just be careful when playing Survive the Wild everyone, it's a great game,
and it's just such a pitty people like him are left to get away with verble
bullying and emotional blackmail.  I'm not saying don't play, I only want
people to feel safe playing and to know what I've had to go through and to
avoid this guy at all costs.

I shall be posting this to audiogames.net with the permission of the admins
there.  I thank you all for reading, and can only hope action will be taken
at some stage to prove that I'm speaking nothing but the truth.

>From Lori.


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Re: [Audyssey] A warning to all who play survive the wild.

2016-03-08 Thread Paul Lemm
Hi,

That's   terrible, can't stand people who bully around  others and get
abusive , there's just no need for it hope you're doing  ok and this guy
gets taken off or banned. Actually haven't played this, but listened to a
pod cast on it the other day and it sounded really good , so it's  a shame
people like this ruin it for others.

Paul 



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of loriduncan
Sent: Tuesday, March 8, 2016 8:59 PM
To: gamers@audyssey.org
Subject: [Audyssey] A warning to all who play survive the wild.

Hi everyone, it is my painful duty to have to inform you all that for the 
last month, I have been stalked both on Skype and on Survive the wild by one

of the admins of said game, Walter Van Wyck.  This all started when I was 
trying to get a friend away from him, and led to him stalking us both and 
being very abusive towards us, but then denying it to the other, for example

he'd tell my friend she was worth nothing, then tell me he hadn't said any 
such thing, even though I have the evidence my friend sent me to prove he 
was lying.  He's also been very abusive when my friend and I did work with 
him on his podcasts at blindaccess.org, not in the actual podcasts 
themselves, but in terms of if my friend and I dared to suggest anything to 
improve the podcasts, we were basically told to do things his way.  He also 
slated 2 of the people who gave me the inspiration to podcast, saying he was

far better, which I thought was a totally wrong, and b childish.

Now the reason I'm telling the community all this, is because last night my 
friend down in England opened an account in stw and began playing, but then 
out of the blue, she had Walter grilling her, thinking she was me with 
another account.  She skyped me and asked if I knew walter and told me he'd 
been very abusive towards her, so now my main concerne is that other girls 
might receive the same treatement as myself and my friends have done at 
Walter's hands.

Finally, I'd like to tell you that I did report this to Sam, the developer 
of Survive the Wild, but other than saying he'd talk to Walter, Sam has done

nothing, so Walter is still free to abuse his admin position by threatening 
me and my friends with checking up on us.

Just be careful when playing Survive the Wild everyone, it's a great game, 
and it's just such a pitty people like him are left to get away with verble 
bullying and emotional blackmail.  I'm not saying don't play, I only want 
people to feel safe playing and to know what I've had to go through and to 
avoid this guy at all costs.

I shall be posting this to audiogames.net with the permission of the admins 
there.  I thank you all for reading, and can only hope action will be taken 
at some stage to prove that I'm speaking nothing but the truth.

>From Lori.


---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Getting into programming

2016-03-06 Thread Paul Lemm
Hi Bryan,

Think that's exactly what got me into programming in the first place as it
would be great to see more RPG style games  and I'd love to say I've created
my own game that people are actually playing.

Paul


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Saturday, March 5, 2016 11:44 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Getting into programming

I agree. I'd love to see more audio RPG's. I have a certain degree of 
creativity but the programming knowledge not so much.



Focus your powers and prepare for buttle.
-Original Message- 
From: Paul Lemm
Sent: Saturday, March 05, 2016 4:16 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Getting into programming

Hi Justin,

Yes bgt is designed for people to make audio games or programs so works
perfectly with jaws.  I agree totally with you about the lack of RPG games,
before I lost my sight I was a huge Final fantasy fan, the last one I got to
play before I lost my sight was final fantasy 10, it's such a shame these
games aren't more accessible as I'd love to play them again or some of the
new ones.  Although it is for this reason I started to learn BGT as I wanted
to write my own RPG, and through learning BGT have started to build my own
little RPG, it's only a couple of levels at the moment and I don't think it
will ever be some amazing audio game (but that's more down to my lack of
imagination when it comes to building storylines, but hoping I can get a
friend who writes to help out on that front), but it shows it can be done
and all with no previous programming knowledge and just using BGT, but I
think with enough determination and imagination it can be done. As for the
character  sheets you are talking about I've never done actual role play /D
and  D so not really too sure exactly what these are or what they would
contain,  so not 100% sure if  you could build what you wanted with BGT ,
but I don't see why not. There is a BGT forum which has some really helpful
people all with a lot more experience than me in programming with BGT, if
you say what you're trying to build with the character sheets I'm sure
people would let you know if it's achievable. BGT is free to download  too,
, I recommend  downloading  it and taking a look, then reading the help
manual  it's got a tutorial section which has an introduction  page, then a
page  on learning the language   which is explained really really well  and
then some example games  you can write

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: Friday, March 4, 2016 11:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting into programming

Does BGT play well with JAWS? If so, how much is involved in making it
play well? Finally, is BGT only for game development?

I figured that I had better start with a more reasonable goal, i.e.
trying to learn enough on how to code to try and write a character
sheet creator. If I can learn the knack of coding, then that would be,
I think, a first good attempt at a real project.

Down the road, as I indicated in my original post, I would want to try
to create a role-playing game. It frustrates me that sighted users
have a multitude of role-playing games that they can play, e.g.
Pillars of Eternity, Skyrim and so on, but we cannot. I have played
some mainstream role-playing games (it takes some work, but I can
manage) and that is why I wish to try and learn how to code. Put
differently, I can complain about the lack of games, or try and learn
how to code and write one. Even if I fail, i.e. I cannot learn the
knack of coding, then I can say that I made the attempt.


On 3/4/16, jacob Kruger <ja...@blindza.co.za> wrote:
> Justin, I am a programmer, and keep meaning to get around to sorting out
> a character sheet managent app - the flavour me and my friends play is
> called/based on runeQuest, so would want to sort out a more generic form
> of wrapper that could be used for multiple forms of RPG - as in, maybe
> use more generic forms of category, range, application/implementation
> categories, etc. etc. - hope am making some snese.
>
> Either way, besides web development, my other focus area is python
> programming, but, in terms of interface, besides command line, I am much
> more used to working with web development, and, for example, there's
> something called quickPHP that lets you use portable, stand-alone web
> server packages, which would mean could easily enough put together a
> web-page based bit of software, including databases, interface
> interaction, etc., but, without needing to spend too much time focusing
> on actual GUI renditions, or just work with command line consoles, etc.
>
> But, this is all just my take/opinion on this, based on a bit of
> background/experience, etc.
>
> Stay well
>
> Jacob Kruger
> Blin

Re: [Audyssey] Getting into programming

2016-03-06 Thread Paul Lemm
Hi Tobias ,

I'd be really interested in that Mud, do you know what it is called?

I think it was Ian Reid that was working on the project to get  Chrono
trigger  accessible, I think he was hoping if the project worked he could
also get it working for the older final fantasy games too, although I
haven't heard anything on this for a while , so not sure if he is still
working on it.



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Tobias
Vinteus
Sent: Sunday, March 6, 2016 2:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting into programming

Speaking of RPGs. There's actually a Squaresoft themed Mud game with lots 
of that supposedly has recreated much of the original game content from 
RPG classics such as Final Fantasy and Chronotrigger in a text-based 
online game. And, speaking of Chronotrigger, wasn't somebody working on a 
screan reader script to be able to play Chronotrigger? I Wonder what 
became of that project.


On Sat, 5 Mar 2016, Bryan Peterson wrote:

> I agree. I'd love to see more audio RPG's. I have a certain degree of 
> creativity but the programming knowledge not so much.
>
>
>
> Focus your powers and prepare for buttle.
> -Original Message- From: Paul Lemm
> Sent: Saturday, March 05, 2016 4:16 AM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] Getting into programming
>
> Hi Justin,
>
> Yes bgt is designed for people to make audio games or programs so works
> perfectly with jaws.  I agree totally with you about the lack of RPG
games,
> before I lost my sight I was a huge Final fantasy fan, the last one I got
to
> play before I lost my sight was final fantasy 10, it's such a shame these
> games aren't more accessible as I'd love to play them again or some of the
> new ones.  Although it is for this reason I started to learn BGT as I
wanted
> to write my own RPG, and through learning BGT have started to build my own
> little RPG, it's only a couple of levels at the moment and I don't think
it
> will ever be some amazing audio game (but that's more down to my lack of
> imagination when it comes to building storylines, but hoping I can get a
> friend who writes to help out on that front), but it shows it can be done
> and all with no previous programming knowledge and just using BGT, but I
> think with enough determination and imagination it can be done. As for the
> character  sheets you are talking about I've never done actual role play
/D
> and  D so not really too sure exactly what these are or what they would
> contain,  so not 100% sure if  you could build what you wanted with BGT ,
> but I don't see why not. There is a BGT forum which has some really
helpful
> people all with a lot more experience than me in programming with BGT, if
> you say what you're trying to build with the character sheets I'm sure
> people would let you know if it's achievable. BGT is free to download
too,
> , I recommend  downloading  it and taking a look, then reading the help
> manual  it's got a tutorial section which has an introduction  page, then
a
> page  on learning the language   which is explained really really well
and
> then some example games  you can write
>
> Paul
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin
Jones
> Sent: Friday, March 4, 2016 11:09 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Getting into programming
>
> Does BGT play well with JAWS? If so, how much is involved in making it
> play well? Finally, is BGT only for game development?
>
> I figured that I had better start with a more reasonable goal, i.e.
> trying to learn enough on how to code to try and write a character
> sheet creator. If I can learn the knack of coding, then that would be,
> I think, a first good attempt at a real project.
>
> Down the road, as I indicated in my original post, I would want to try
> to create a role-playing game. It frustrates me that sighted users
> have a multitude of role-playing games that they can play, e.g.
> Pillars of Eternity, Skyrim and so on, but we cannot. I have played
> some mainstream role-playing games (it takes some work, but I can
> manage) and that is why I wish to try and learn how to code. Put
> differently, I can complain about the lack of games, or try and learn
> how to code and write one. Even if I fail, i.e. I cannot learn the
> knack of coding, then I can say that I made the attempt.
>
>
> On 3/4/16, jacob Kruger <ja...@blindza.co.za> wrote:
>> Justin, I am a programmer, and keep meaning to get around to sorting out
>> a character sheet managent app - the flavour me and my friends play is
>> called/based on runeQuest, so would want to sort out a more generic form
>> of wrapper that could be used for

Re: [Audyssey] Getting into programming

2016-03-06 Thread Paul Lemm
Hi Justin,

Ahh, that makes a little more sense about character sheets,  you would have
thought with the rise of mobile apps that someone would have made an app  on
a phone for that, as I imagine a portable version of something like that
would be really helpful

As for the RPG, yep I'd be really interested  in working together  on
something like that, I don't claim to be the best programmer in the  world ,
but  I seem to have enough knowledge to put together  the basics   , but
just don't really have the writing  skills for the story side of it. The
game I've created so far needs a little more work  as it's still a little
rough around the edges  and very  very basic   at present and needs  more
work, but if I can get it to a slightly  more completed  state I'd
definitely be interested  in working together to see what we could create

Paul 

with so many people using these  kind of character sheets and so much stuff
coming out on mobile devices is there nothing like this 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: Saturday, March 5, 2016 7:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting into programming

Paul,

Character sheets are simply character records (kind of like bringing
up the status screen for a party member in a Final Fantasy game). It
is not that it is particularly difficult to create a character, but it
is a lengthy process and requires a great deal of skimming through the
Player's Handbook (something that sighted folks can handle with
relative ease, but not as practicable for us). The idea, therefore, is
to help automate the process while allowing for the user to have ready
access to their character's abilities and the like.

As for the creating the role-playing game, I have the imagination, but
not the programming skill. I would be happy to discuss working
together on something, if the fancy strikes you.

This discussion leaves me with a choice to make: BGT or Python? If the
latter, what do I need to do in order to make it play nicely with
JAWS? Where is the best version of it to download? Basically, if I
went the Python route, I would be asking for advice on how to get set
up and where to find good tutorials?

On 3/5/16, Carter Temm  wrote:
> Pyaudiogame May also be something to check out. As for me, I am more into
> mainstream programming languages such as python. This should show you
python
> syntax, is well as making it easier to create this game. I would love to
see
> this game become reality
>
> Sent from my iPhone
>
>> On Mar 4, 2016, at 5:49 PM, Devin Prater  wrote:
>>
>> The only bad thing is that BGT is only available for Windows. Python,
>> though, is available for almost anything.
>>
>> Sent from Outlook Mobile
>> From Devin Prater
>> d.pra...@me.com
>>
>>
>>
>>
>> On Fri, Mar 4, 2016 at 3:10 PM -0800, "Justin Jones"
>>  wrote:
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> Does BGT play well with JAWS? If so, how much is involved in making it
>> play well? Finally, is BGT only for game development?
>>
>> I figured that I had better start with a more reasonable goal, i.e.
>> trying to learn enough on how to code to try and write a character
>> sheet creator. If I can learn the knack of coding, then that would be,
>> I think, a first good attempt at a real project.
>>
>> Down the road, as I indicated in my original post, I would want to try
>> to create a role-playing game. It frustrates me that sighted users
>> have a multitude of role-playing games that they can play, e.g.
>> Pillars of Eternity, Skyrim and so on, but we cannot. I have played
>> some mainstream role-playing games (it takes some work, but I can
>> manage) and that is why I wish to try and learn how to code. Put
>> differently, I can complain about the lack of games, or try and learn
>> how to code and write one. Even if I fail, i.e. I cannot learn the
>> knack of coding, then I can say that I made the attempt.
>>
>>
>>> On 3/4/16, jacob Kruger  wrote:
>>> Justin, I am a programmer, and keep meaning to get around to sorting out
>>> a character sheet managent app - the flavour me and my friends play is
>>> called/based on runeQuest, so would want to sort out a more generic form
>>> of wrapper that could be used for multiple forms of RPG - as in, maybe
>>> use more generic forms of category, range, application/implementation
>>> categories, etc. etc. - hope am making some snese.
>>>
>>> Either way, besides web development, my other focus area is python
>>> programming, but, in terms of interface, besides command line, I am much
>>> more used to working with web development, and, for example, there's
>>> something called quickPHP that lets you use portable, stand-alone web
>>> server packages, which would mean could easily enough put together a
>>> web-page based bit of software, including databases, interface
>>> interaction, etc., but, without needing to spend too much time 

Re: [Audyssey] Getting into programming

2016-03-05 Thread Paul Lemm
Hi Justin,

Yes bgt is designed for people to make audio games or programs so works
perfectly with jaws.  I agree totally with you about the lack of RPG games,
before I lost my sight I was a huge Final fantasy fan, the last one I got to
play before I lost my sight was final fantasy 10, it's such a shame these
games aren't more accessible as I'd love to play them again or some of the
new ones.  Although it is for this reason I started to learn BGT as I wanted
to write my own RPG, and through learning BGT have started to build my own
little RPG, it's only a couple of levels at the moment and I don't think it
will ever be some amazing audio game (but that's more down to my lack of
imagination when it comes to building storylines, but hoping I can get a
friend who writes to help out on that front), but it shows it can be done
and all with no previous programming knowledge and just using BGT, but I
think with enough determination and imagination it can be done. As for the
character  sheets you are talking about I've never done actual role play /D
and  D so not really too sure exactly what these are or what they would
contain,  so not 100% sure if  you could build what you wanted with BGT ,
but I don't see why not. There is a BGT forum which has some really helpful
people all with a lot more experience than me in programming with BGT, if
you say what you're trying to build with the character sheets I'm sure
people would let you know if it's achievable. BGT is free to download  too,
, I recommend  downloading  it and taking a look, then reading the help
manual  it's got a tutorial section which has an introduction  page, then a
page  on learning the language   which is explained really really well  and
then some example games  you can write

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: Friday, March 4, 2016 11:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting into programming

Does BGT play well with JAWS? If so, how much is involved in making it
play well? Finally, is BGT only for game development?

I figured that I had better start with a more reasonable goal, i.e.
trying to learn enough on how to code to try and write a character
sheet creator. If I can learn the knack of coding, then that would be,
I think, a first good attempt at a real project.

Down the road, as I indicated in my original post, I would want to try
to create a role-playing game. It frustrates me that sighted users
have a multitude of role-playing games that they can play, e.g.
Pillars of Eternity, Skyrim and so on, but we cannot. I have played
some mainstream role-playing games (it takes some work, but I can
manage) and that is why I wish to try and learn how to code. Put
differently, I can complain about the lack of games, or try and learn
how to code and write one. Even if I fail, i.e. I cannot learn the
knack of coding, then I can say that I made the attempt.


On 3/4/16, jacob Kruger  wrote:
> Justin, I am a programmer, and keep meaning to get around to sorting out
> a character sheet managent app - the flavour me and my friends play is
> called/based on runeQuest, so would want to sort out a more generic form
> of wrapper that could be used for multiple forms of RPG - as in, maybe
> use more generic forms of category, range, application/implementation
> categories, etc. etc. - hope am making some snese.
>
> Either way, besides web development, my other focus area is python
> programming, but, in terms of interface, besides command line, I am much
> more used to working with web development, and, for example, there's
> something called quickPHP that lets you use portable, stand-alone web
> server packages, which would mean could easily enough put together a
> web-page based bit of software, including databases, interface
> interaction, etc., but, without needing to spend too much time focusing
> on actual GUI renditions, or just work with command line consoles, etc.
>
> But, this is all just my take/opinion on this, based on a bit of
> background/experience, etc.
>
> Stay well
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Roger Wilco wants to welcome you...to the space janitor's closet..."
>
> Justin Jones wrote:
>> Hello all,
>>
>> I want to get into learning how to program, but I am a bit overwhelmed
>> as to where I ought to start. I have done some programming in the
>> past, but that was years ago, so I would just as soon as start from
>> the beginning, rather than attempting to recollect old knowledge on
>> the subject.
>>
>> There are two objectives that I have in mind, provided I can pick up
>> the knack of writing code:
>>
>> 1. The more realistic goal of creating a Dungeons and Dragons (5th
>> Edition) character sheet creator for us blind folks. There are ones
>> out there on the Interwebs, but they are either inaccessible or are
>> incomplete, i.e. they lack all available options for character
>> creation.
>>
>> 2. 

Re: [Audyssey] Getting into programming

2016-03-04 Thread Paul Lemm
hi Justin,

have you ever tried to use BGT? It's a really good tool for writing  audio
games/programs .   I didn't have any real programing  knowledge  other  than
trying to write something  on my old ZX spectrum 128K when I was about 13,
and I really don't think that counts lol.  But  I downloaded the BGT tool,
it comes with a great instruction manual which teaches you all about how to
write  the code and is explained really well  so even with no previous
knowledge  you can follow it and start to create your own stuff.

Paul 



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: Friday, March 4, 2016 5:16 PM
To: gamers@audyssey.org
Subject: [Audyssey] Getting into programming

Hello all,

I want to get into learning how to program, but I am a bit overwhelmed
as to where I ought to start. I have done some programming in the
past, but that was years ago, so I would just as soon as start from
the beginning, rather than attempting to recollect old knowledge on
the subject.

There are two objectives that I have in mind, provided I can pick up
the knack of writing code:

1. The more realistic goal of creating a Dungeons and Dragons (5th
Edition) character sheet creator for us blind folks. There are ones
out there on the Interwebs, but they are either inaccessible or are
incomplete, i.e. they lack all available options for character
creation.

2. My ultimate ambition is to try and learn to create good
role-playing games for the blind. From what I have been able to
deduce, we have a very limited selection. Again, this latter reason is
more of a dream, but I am willing to attempt to put in the work to try
and realize it.

This leads me to my questions for all of you who can best direct me:

1. What is a good programming language to learn? Where can I find the
necessary components to begin? What do I need to do in order to make
things accessible? Please note that I am a JAWS user.

2. What guides/books/tutorials ought I to read?

Thanks in advance

-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] more darkness? - Re: the future of this list andtheaudyssey domain.

2016-03-04 Thread Paul Lemm
2 weddings? Now that's just gready lol .  although to be fair hats off to
you, I remember organising my own wedding and  just planning 1 was enough
work for me! 


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Friday, March 4, 2016 4:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] more darkness? - Re: the future of this list
andtheaudyssey domain.

Thanks Paul.

"about" means when we can arrange and get around the cross country 
confusion,   indeed we'll need two weddings, one in the states one here 
sinse we both have parents and friends who want to come and can't fly.
Practically speaking we actually have regarded ourselves as married for 
quite a while, indeed my lady's sister was describing me as "her husband" 
back in early december before we got engaged (she saw which way the wind was

blowing).

Congrats are however much appreciated.

All the best,

Dark.
- Original Message ----- 
From: "Paul Lemm" <paul.lem...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Friday, March 04, 2016 4:28 PM
Subject: Re: [Audyssey] more darkness? - Re: the future of this list 
andtheaudyssey domain.


> Well even with all the sad news regarding Thomas, it's great to hear that
> you are about to get married , , so congratulations
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
> Sent: Friday, March 4, 2016 3:08 PM
> To: Charles Rivard; Gamers Discussion list
> Subject: Re: [Audyssey] more darkness? - Re: the future of this list and
> theaudyssey domain.
>
> Thanks Charlese.
> I'm not sure on additions to the darkness, but there is now a dark angel, 
> or
>
> at least a dark's angel, and it's a bit more than all the best, more a
> miracle.
>
> While obviously sad news has been heard today, your congratulations are 
> much
>
> appreciated,  actually i forgot I'd not mentioned my lady on list
> before.
>
> All the best,
>
> Dark.
> - Original Message - 
> From: "Charles Rivard" <wee1s...@fidnet.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, March 04, 2016 2:46 PM
> Subject: [Audyssey] more darkness? - Re: the future of this list and
> theaudyssey domain.
>
>
>> I'm going through my inbox this morning and have found a flood of mail
>> concerning the apparent death of Thomas Ward???  I'm sure that I will 
>> find
>
>> more pertaining to this thread, as well as some that does not.  With this
>> in mind, I have changed to an appropriate subject line before saying a
>> hearty congrats to Dark and, apparently, an addition to the Darkness. 
>> You
>
>> always say, "All the best.", so I hope that's exactly what you receive.
>>
>>
>>
>>
>> If you think you're finished, you! really! are! finished!!
>> -Original Message- 
>> From: dark
>> Sent: Friday, March 04, 2016 6:37 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] the future of this list and the audyssey domain.
>>
>> Hi Ron.
>>
>> Well legally she isn't mrs. Dark yet, but we got engaged three days 
>> before
>> Christmas and have been living together practically sinse November.
>> That's one reason I've been less around of late sinse my time is  rather
>> taken up with other things.
>>
>> It's frankly a miracle and I am amazed every morning by my lady, actually
>> I
>> am particularly sad about Tom sinse on audiogams.net we often discussed
>> relationships and I'm certain he'd be pleased.
>>
>> Either way, thanks for the congratulations.
>>
>> All the best,
>>
>> Dark.
>> - Original Message - 
>> From: "Ron Schamerhorn" <blindwon...@cogeco.ca>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Friday, March 04, 2016 12:12 PM
>> Subject: Re: [Audyssey] the future of this list and the audyssey domain.
>>
>>
>>> Holy wow there's a Mrs Dark?  *l* Congrats my man!
>>>
>>>
>>> On 3/4/2016 6:45 AM, dark wrote:
>>>> Hi Shane.
>>>>
>>>> If possible, I'd love to see the liust carry on as is, perhaps with 
>>>> some
>
>>>> different moderators.
>>>> I am quite happy to help with a small financial contribution to the
>>>> server costs if that would make a difference, though unfortunately with
>>>> my responsabilities for audiogames.net I don't really feel I can take 
>>>> on
>
>>>> more moderating, particularly with getti

Re: [Audyssey] more darkness? - Re: the future of this list and theaudyssey domain.

2016-03-04 Thread Paul Lemm
Well even with all the sad news regarding Thomas, it's great to hear that
you are about to get married , , so congratulations 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Friday, March 4, 2016 3:08 PM
To: Charles Rivard; Gamers Discussion list
Subject: Re: [Audyssey] more darkness? - Re: the future of this list and
theaudyssey domain.

Thanks Charlese.
I'm not sure on additions to the darkness, but there is now a dark angel, or

at least a dark's angel, and it's a bit more than all the best, more a 
miracle.

While obviously sad news has been heard today, your congratulations are much

appreciated,  actually i forgot I'd not mentioned my lady on list 
before.

All the best,

Dark.
- Original Message - 
From: "Charles Rivard" 
To: "Gamers Discussion list" 
Sent: Friday, March 04, 2016 2:46 PM
Subject: [Audyssey] more darkness? - Re: the future of this list and 
theaudyssey domain.


> I'm going through my inbox this morning and have found a flood of mail 
> concerning the apparent death of Thomas Ward???  I'm sure that I will find

> more pertaining to this thread, as well as some that does not.  With this 
> in mind, I have changed to an appropriate subject line before saying a 
> hearty congrats to Dark and, apparently, an addition to the Darkness.  You

> always say, "All the best.", so I hope that's exactly what you receive.
>
>
>
>
> If you think you're finished, you! really! are! finished!!
> -Original Message- 
> From: dark
> Sent: Friday, March 04, 2016 6:37 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] the future of this list and the audyssey domain.
>
> Hi Ron.
>
> Well legally she isn't mrs. Dark yet, but we got engaged three days before
> Christmas and have been living together practically sinse November.
> That's one reason I've been less around of late sinse my time is  rather
> taken up with other things.
>
> It's frankly a miracle and I am amazed every morning by my lady, actually 
> I
> am particularly sad about Tom sinse on audiogams.net we often discussed
> relationships and I'm certain he'd be pleased.
>
> Either way, thanks for the congratulations.
>
> All the best,
>
> Dark.
> - Original Message - 
> From: "Ron Schamerhorn" 
> To: "Gamers Discussion list" 
> Sent: Friday, March 04, 2016 12:12 PM
> Subject: Re: [Audyssey] the future of this list and the audyssey domain.
>
>
>> Holy wow there's a Mrs Dark?  *l* Congrats my man!
>>
>>
>> On 3/4/2016 6:45 AM, dark wrote:
>>> Hi Shane.
>>>
>>> If possible, I'd love to see the liust carry on as is, perhaps with some

>>> different moderators.
>>> I am quite happy to help with a small financial contribution to the 
>>> server costs if that would make a difference, though unfortunately with 
>>> my responsabilities for audiogames.net I don't really feel I can take on

>>> more moderating, particularly with getting married this year and the 
>>> natural extra time I spend with the future Mrs. Dark, (while it doesn't 
>>> stop me gaming, it does change the dynamics a bit).
>>>
>>> So, my vote goes first on continuing things as is, though perhaps with 
>>> more than a couple of mods to keep order and make sure things remain 
>>> amicable.
>>>
>>> All the best,
>>>
>>> Dark.
>>> - Original Message - From: "Shane Davidson" 
>>> 
>>> To: 
>>> Sent: Friday, March 04, 2016 11:29 AM
>>> Subject: [Audyssey] the future of this list and the audyssey domain.
>>>
>>>
 Hello all,
 When Thomas went into the hospital some month's ago I was tasked with 
 moderation of this list, but the day-to-day operations and maintenance 
 fees associated with keeping the list alive were still his 
 responsibility.
 With his passing, it falls to me as the one that was in charge to 
 decide next steps for this really really awesome list and how we wish 
 to proceed from hear on out. But since their are so many members on 
 this list, I look to you, the membership for your ideas and 
 suggestions. Running a list of this size requires time, (of witch I 
 have plenty of), and financial cost both for archive disk space, 
 downloads that may be on audyssey and bandwidth for it all.
 SO I look forward to your suggestions and ideas.
 Sincerely,
 Shane Davidson

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Re: [Audyssey] Some sad news.

2016-03-04 Thread Paul Lemm
Such sad sad news, I can't claim to know him  personally like many others , but 
he seemed to contribute so much to this list and audio games  he will still be 
greatly missed by me and I'm sure many many others. My thoughts are with his 
family


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson
Sent: Friday, March 4, 2016 5:20 AM
To: gamers@audyssey.org
Subject: [Audyssey] Some sad news.

I was just browsing Facebook and I’m sad to report the passing of our dear 
friend Thomas Ward. I don’t know the exact circumstances or time, but I saw the 
post from his mother and friends. He’ll certainly be missed.
Focus your powers and prepare for buttle.
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Re: [Audyssey] bgt operator overloading question

2016-03-03 Thread Paul Lemm
Hi Aaron,

Sorry for the late reply, much appreciated for sending over the example ,
it's something I've been stuck on for a while so its really good to finally
see how to implement it, not quite sure I'd have got it without the example
so thanks very much for the help


Paul 
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron Baker
Sent: Friday, February 19, 2016 1:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt operator overloading question

Hi,
I don't really like to do code handouts. It isn't conducive to good
learning. Still, I'm vaguely interested in this since I myself have
not ever sorted strings alphabetically, so I will write something up
here.
This implementation may have errors. I tested it on six items with
various first letters and it worked great, but I may have not
accounted for some edge cases, who knows.
Here is the opCmp method you should use.
int opCmp(players_items@ other)
{
// Lowercase both strings so that uppercase lettered items do not
appear before lowercased ones.
string other_name=string_to_lower_case(other.name);
string original_name=string_to_lower_case(name);
// Now simply do comparisons as we would do on ints. Keep in mind this
deceptively simple action will take much longer than integer
comparison.
if(original_name>other_name)
return 1;
else if(original_name<other_name)
return -1;
else
return 0;
}
Best,
Aaron

On 2/19/16, Paul Lemm <paul.lem...@gmail.com> wrote:
> Hi Aaron,
>
> Thanks for the reply that makes sense. Sorry to be a pain I'm still not
> 100%
> sure though how  I'd  add that into  my code  so that I could get opCmp
to
> sort the array of class's alphabetically  by name. could I ask for an
> example using the below script  how you'd add that in  there to sort the
> array?
>
>
>
>  class players_items
>  {
>  string name;
>  players_items(string name)
> {
>  this.name = name;
> }
> }
>
> players_items@[] inventory;
>
>
> many thanks
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron Baker
> Sent: Friday, February 19, 2016 12:52 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] bgt operator overloading question
>
> opCmp wants you to return a positive number if the source object is
> greater than the parameter passed, 0 if they are equal, and -1 if the
> source object is less than the parameter.
> You can use the less than and greater than operator on strings, so the
> rest should be obvious. One not so obvious complication is that this
> sort technique is case sensative, so make sure to unify the case by
> either uppercasing or lowercasing all characters.
> Best,
> Aaron
>
> On 2/18/16, Paul Lemm <paul.lem...@gmail.com> wrote:
>> Hi Aaron and John,
>>
>> This is something that has had me stuck for a while now.  As in a game I
>> have written, I have created a class, and then created an aray of that
>> class, but want to sort the array so it is alphabetical.  I've read  the
>> help topic on sorting arrays  which makes sense  for sorting an array of
>> strings , but I don't understand how I would get it to sort an array of
>> classes. The BGT help document just says you need to overload the
>> comparison
>> operator.   I've always been a little unclear on overloading operators
>> and
>> not sure how I would go about overloading the comparison operator in my
>> class. So using the basic class code below how would I go about
> overloading
>> the comparison operator and then sorting the array of that class
>> alphabetically by name?
>>
>> class players_items
>> {
>> string name;
>> string description;
>> bool key_item;
>> players_items(string name, string description, bool key_item)
>> {
>> this.name = name;
>> this.description = description;
>> this.key_item = key_item;
>> }
>> }
>>
>>
>> Players_items[] inventory;
>>
>> Many thanks for any help you can offer
>>
>> Paul
>>
>>
>>
>>
>>
>>
>> -Original Message-
>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron
>> Baker
>> Sent: Thursday, February 18, 2016 1:20 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] bgt operator overloading question
>>
>> Hello,
>> Did you actually try it? I know that that can make the difference
>> between runtime error and no runtime error. I thought it was kind of
>> odd too, but it is usually bad practice to pass an object by value
>> anyway. If you're worried about the object changing, you might be able
>> to write it as "const stat@ other".
>>

Re: [Audyssey] bgt operator overloading question

2016-02-19 Thread Paul Lemm
Hi Aaron,

Thanks for the reply that makes sense. Sorry to be a pain I'm still not 100%
sure though how  I'd  add that into  my code  so that I could get opCmp  to
sort the array of class's alphabetically  by name. could I ask for an
example using the below script  how you'd add that in  there to sort the
array?



 class players_items
 {
 string name;
 players_items(string name)
{ 
 this.name = name; 
} 
}

players_items@[] inventory;


many thanks


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron Baker
Sent: Friday, February 19, 2016 12:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt operator overloading question

opCmp wants you to return a positive number if the source object is
greater than the parameter passed, 0 if they are equal, and -1 if the
source object is less than the parameter.
You can use the less than and greater than operator on strings, so the
rest should be obvious. One not so obvious complication is that this
sort technique is case sensative, so make sure to unify the case by
either uppercasing or lowercasing all characters.
Best,
Aaron

On 2/18/16, Paul Lemm <paul.lem...@gmail.com> wrote:
> Hi Aaron and John,
>
> This is something that has had me stuck for a while now.  As in a game I
> have written, I have created a class, and then created an aray of that
> class, but want to sort the array so it is alphabetical.  I've read  the
> help topic on sorting arrays  which makes sense  for sorting an array of
> strings , but I don't understand how I would get it to sort an array of
> classes. The BGT help document just says you need to overload the
> comparison
> operator.   I've always been a little unclear on overloading operators and
> not sure how I would go about overloading the comparison operator in my
> class. So using the basic class code below how would I go about
overloading
> the comparison operator and then sorting the array of that class
> alphabetically by name?
>
> class players_items
> {
> string name;
> string description;
> bool key_item;
> players_items(string name, string description, bool key_item)
> {
> this.name = name;
> this.description = description;
> this.key_item = key_item;
> }
> }
>
>
> Players_items[] inventory;
>
> Many thanks for any help you can offer
>
> Paul
>
>
>
>
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron Baker
> Sent: Thursday, February 18, 2016 1:20 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] bgt operator overloading question
>
> Hello,
> Did you actually try it? I know that that can make the difference
> between runtime error and no runtime error. I thought it was kind of
> odd too, but it is usually bad practice to pass an object by value
> anyway. If you're worried about the object changing, you might be able
> to write it as "const stat@ other".
> I really think that is the problem.
> This code gives me a runtime error:
> "
> class stat
> {
> int percent;
> int opCmp(stat other)
> {
> return percent-other.percent;
> }
> }
> stat[] stats;
> void main()
> {
> stats.sort_descending();
> }
> "
>
> And this code doesn't:
> "
> class stat
> {
> int percent;
> int opCmp(stat@ other)
> {
> return percent-other.percent;
> }
> }
> stat[] stats;
> void main()
> {
> stats.sort_descending();
> }
> "
> Best,
> Aaron
>
> On 2/18/16, john <jpcarnemo...@gmail.com> wrote:
>> Seems to be a nogo.
>> I'd be surprised if that was the issue; handles are close enough to
> objects
>>
>> for it to not matter as function parameters in my experience.
>>
>> --
>> From: "Aaron Baker" <theultimatemasterofarc...@gmail.com>
>> Sent: Wednesday, February 17, 2016 19:51
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Subject: Re: [Audyssey] bgt operator overloading question
>>
>> Hey John,
>> Try switching your parameter from "stat other" to "stat@ other".
>> I think opCmp wants a handle (by reference), not a by value object.
>> Best,
>> Aaron
>>
>> On 2/17/16, john <jpcarnemo...@gmail.com> wrote:
>>> Hi all,
>>> I'm attempting to overload comparison operators in order to sort an
>>> array
>>>
>>> of
>>> objects, with the following function:
>>> //begin code
>>> int opCmp (stat other)
>>> {
>>> return percent-other.percent;
>>> }
>>> //end code
>>> However, the program gives me the following error as 

Re: [Audyssey] bgt operator overloading question

2016-02-18 Thread Paul Lemm
Hi Aaron and John,

This is something that has had me stuck for a while now.  As in a game I
have written, I have created a class, and then created an aray of that
class, but want to sort the array so it is alphabetical.  I've read  the
help topic on sorting arrays  which makes sense  for sorting an array of
strings , but I don't understand how I would get it to sort an array of
classes. The BGT help document just says you need to overload the comparison
operator.   I've always been a little unclear on overloading operators and
not sure how I would go about overloading the comparison operator in my
class. So using the basic class code below how would I go about overloading
the comparison operator and then sorting the array of that class
alphabetically by name?

class players_items
{
string name;
string description;
bool key_item;
players_items(string name, string description, bool key_item)
{
this.name = name;
this.description = description;
this.key_item = key_item;
}
}


Players_items[] inventory;

Many thanks for any help you can offer

Paul 






-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Aaron Baker
Sent: Thursday, February 18, 2016 1:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt operator overloading question

Hello,
Did you actually try it? I know that that can make the difference
between runtime error and no runtime error. I thought it was kind of
odd too, but it is usually bad practice to pass an object by value
anyway. If you're worried about the object changing, you might be able
to write it as "const stat@ other".
I really think that is the problem.
This code gives me a runtime error:
"
class stat
{
int percent;
int opCmp(stat other)
{
return percent-other.percent;
}
}
stat[] stats;
void main()
{
stats.sort_descending();
}
"

And this code doesn't:
"
class stat
{
int percent;
int opCmp(stat@ other)
{
return percent-other.percent;
}
}
stat[] stats;
void main()
{
stats.sort_descending();
}
"
Best,
Aaron

On 2/18/16, john  wrote:
> Seems to be a nogo.
> I'd be surprised if that was the issue; handles are close enough to
objects
>
> for it to not matter as function parameters in my experience.
>
> --
> From: "Aaron Baker" 
> Sent: Wednesday, February 17, 2016 19:51
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] bgt operator overloading question
>
> Hey John,
> Try switching your parameter from "stat other" to "stat@ other".
> I think opCmp wants a handle (by reference), not a by value object.
> Best,
> Aaron
>
> On 2/17/16, john  wrote:
>> Hi all,
>> I'm attempting to overload comparison operators in order to sort an array
>>
>> of
>> objects, with the following function:
>> //begin code
>> int opCmp (stat other)
>> {
>> return percent-other.percent;
>> }
>> //end code
>> However, the program gives me the following error as soon as comparison
>> takes place:
>> A runtime error occurred. File:function: void main()Description: Type
>> 'stat'
>> does not have a matching opCmp method
>>
>>
>>
>> Can anybody shed some light on this one?
>>
>>
>>
>> Thanks,
>>
>> John
>>
>>
>>
>> P.S:
>>
>> Yes, the comparison function is within the stat class, and comparison is
>> being done by array.sort_descending.
>>
>> I have tried several case changes to the function name, and have stuck
>> with
>> the above because it matches both the manual and compiler error.
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Re: [Audyssey] Help with using bgt

2016-02-07 Thread Paul Lemm
Hi Lorie,

I don't claim to be a BGT expert, but understand the basics,  feel free to
write me off list if you have any specific issues and I'll be happy to help
if I can.  

Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of loriduncan
Sent: Sunday, February 7, 2016 10:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Help with using bgt

Hi thanks, it's just help getting started with bgt I'm looking for.  I 
understand the first chapter, but when he gets into talking about bananas 
equals apples and so on, my brain just freezes and goes blank.  :)  My 
memory isn't too good where remembering symbles is concerned, so I'm trying 
to find an easy way to remember braces and so on.
Thanks from Lori.

-Original Message- 
From: Katie Epperson
Sent: Sunday, February 07, 2016 12:28 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Help with using bgt

I would be more than happy to help you

Sent from my iPhone

> On Feb 6, 2016, at 5:35 PM, loriduncan  wrote:
>
> Hi everyone, I just re-downloaded bgt onto my new windows7 laptop, but am 
> finding when I look in the program's folder I don't see any of the help 
> documentation.  I'm trying to learn BGT from the ground up again, as it's 
> been ages since I've actually coded properly with it but what I don't want

> is to sit and listen to the audio manual again, as it just went in one ear

> and out the other without stoping to say hi to my brain.  :)  Also, if 
> anyone has any tips on using bgt, I'd be very greatful.  Thanks, from 
> Lori.
>
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Re: [Audyssey] Any news on Thomas?

2016-01-24 Thread Paul Lemm
Hi Thomas, great to here from you, I'm pleased the operation went well , but
sorry to hear about the infection. Hopefully your being looked after well at
the nursing  home though. Wishing you a speedy recovery 

Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Sunday, January 24, 2016 10:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Any news on Thomas?

Hi Lisa and all,

I have been in the hospital for the last two months and am currently
on various antibbiotics for a serious infection. The surgery went well
though and the large tumor in my brain was removed successfully. I am
ccurrently in a nursing home and am recovering.



On 1/16/16, Lisa Hayes  wrote:
> HI all, just wondering how Thomas is doing.
> Lisa Hayes
> www.nutrimetics.com.au/lisahayes
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Re: [Audyssey] has anyone tried swamp on windows 10

2015-12-04 Thread Paul Lemm
Thanks dallas, I'll see if I can get a copy of the latest version  and try
that on both my windows  7 and windows 10 machine and if it only works on
windows7 I'll see if I can email Aprone  and see if he can offer any help


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dallas
O'Brien
Sent: Friday, December 4, 2015 1:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] has anyone tried swamp on windows 10

HI, YES, I CAN NOW CONFIRM THAT SWAMP ISN'T RUNNING FOR ME IN WINDOWS 10
EITHER. IT'S THROWING THE FOLLOWING ERROR.
Run-time error '52':

Bad file name or number

I AM AS YET UNSURE IF THIS IS DUE TO A MISSING FILE IN WINDOWS 10, OR
SOMETHING ISN'T INSTALLED FOR IT TO USE, OR SOMETHING ELSE. BUT I CAN
DEFINITELY CONFIRM IT'S NOT RUNNING.

BEST REGARDS:
DALLAS.

On 4 December 2015 at 08:41, Paul Lemm <paul.lem...@gmail.com> wrote:

> Hi,
>
>
>
> Just tried to play swamp for the first time since upgrading to windows 10
> and swamp doesn't seem to work. I thought it might be as the version of
> swamp I had was probably out of date so deleted it and downloaded the full
> version from Aprones site. However it won't let me open or unzip the
> downloaded game, I just keep getting.  Has anyone else played swamp using
> windows 10? Also not sure if its related but I've tried downloading the
> game
> from Aprones  site a few times  and each time the  download  stops about
> half way through and I have to click resume  to continue the download , so
> wondering if this might be why I can't then open the downloaded file once
> it
> has finally finished downloading.
>
> Any help much appreciated.
>
>
>
> Paul
>
> An error message from windows saying the file is invalid.
>
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Re: [Audyssey] has anyone tried swamp on windows 10

2015-12-04 Thread Paul Lemm
Hi John

 It looks like it might be a windows 10 issue after all, but  I still can't
download the most recent version from Aprones site without the download
being interrupted  half way through. Are you able to create a tempary
dropbox link for swamp  so that way I can download it  and check it on both
my windows 10 machine and a windows 7 machine to confirm that it is a
windows 10 issue before I contact Aprone regarding the issue

Regards

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Thursday, December 3, 2015 11:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] has anyone tried swamp on windows 10

If it still doesn't work let me know. I can upload the zip to my dropbox 
again, with the caveat that it'll be gone a few hours after I send out the 
link.

--
From: "Paul Lemm" <paul.lem...@gmail.com>
Sent: Thursday, December 03, 2015 18:33
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] has anyone tried swamp on windows 10

Thanks John,  I'll give it a go.

Regards

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Thursday, December 3, 2015 11:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] has anyone tried swamp on windows 10

Google free download manager.

------
From: "Paul Lemm" <paul.lem...@gmail.com>
Sent: Thursday, December 03, 2015 18:18
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] has anyone tried swamp on windows 10

Hi John,

Thanks for the help, that explains the issues I'm having running it,
although Sorry, what's a download manager I've always just used internet
explorer  for all my downloads. Is there a download manager you would
recommend that works well with screen readers or do you know of any other
links to swamp other than what is on Aprones site.

Regards

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Thursday, December 3, 2015 10:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] has anyone tried swamp on windows 10

That would be your issue. Use a download manager or an alternative link.

------
From: "Paul Lemm" <paul.lem...@gmail.com>
Sent: Thursday, December 03, 2015 17:41
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: [Audyssey] has anyone tried swamp on windows 10

Hi,



Just tried to play swamp for the first time since upgrading to windows 10
and swamp doesn't seem to work. I thought it might be as the version of
swamp I had was probably out of date so deleted it and downloaded the full
version from Aprones site. However it won't let me open or unzip the
downloaded game, I just keep getting.  Has anyone else played swamp using
windows 10? Also not sure if its related but I've tried downloading the game
from Aprones  site a few times  and each time the  download  stops about
half way through and I have to click resume  to continue the download , so
wondering if this might be why I can't then open the downloaded file once it
has finally finished downloading.

Any help much appreciated.



Paul

An error message from windows saying the file is invalid.

---
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Re: [Audyssey] has anyone tried swamp on windows 10

2015-12-04 Thread Paul Lemm
Thanks for the download John,  it downloaded  fine and although it let me
open the  file (which it wouldn't yesterday with the version I'd downloaded
from Aprones site) it won't let me start Swamp, so  it could be a windows 10
issue  as I just keep getting the below message when I try to run swamp

Swamp
Component 'MSCOMM32.OCX' or one of its dependencies not graphic 475
correctly registered: a file is missing or invalid


Thanks for all the help and supplying the dropbox link
the version I downloaded directly from ap

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Friday, December 4, 2015 12:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] has anyone tried swamp on windows 10

https://dl.dropboxusercontent.com/u/85682400/Swamp.zip
Available through today (December 4), but no guarantees after that.
I'll leave the file up until I feel there's a chance of running out of 
space, but that could be at any point.

--
From: "Paul Lemm" <paul.lem...@gmail.com>
Sent: Friday, December 04, 2015 6:14
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] has anyone tried swamp on windows 10

Hi John

 It looks like it might be a windows 10 issue after all, but  I still can't
download the most recent version from Aprones site without the download
being interrupted  half way through. Are you able to create a tempary
dropbox link for swamp  so that way I can download it  and check it on both
my windows 10 machine and a windows 7 machine to confirm that it is a
windows 10 issue before I contact Aprone regarding the issue

Regards

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Thursday, December 3, 2015 11:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] has anyone tried swamp on windows 10

If it still doesn't work let me know. I can upload the zip to my dropbox
again, with the caveat that it'll be gone a few hours after I send out the
link.

------
From: "Paul Lemm" <paul.lem...@gmail.com>
Sent: Thursday, December 03, 2015 18:33
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] has anyone tried swamp on windows 10

Thanks John,  I'll give it a go.

Regards

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Thursday, December 3, 2015 11:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] has anyone tried swamp on windows 10

Google free download manager.

------
From: "Paul Lemm" <paul.lem...@gmail.com>
Sent: Thursday, December 03, 2015 18:18
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] has anyone tried swamp on windows 10

Hi John,

Thanks for the help, that explains the issues I'm having running it,
although Sorry, what's a download manager I've always just used internet
explorer  for all my downloads. Is there a download manager you would
recommend that works well with screen readers or do you know of any other
links to swamp other than what is on Aprones site.

Regards

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Thursday, December 3, 2015 10:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] has anyone tried swamp on windows 10

That would be your issue. Use a download manager or an alternative link.

--
From: "Paul Lemm" <paul.lem...@gmail.com>
Sent: Thursday, December 03, 2015 17:41
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: [Audyssey] has anyone tried swamp on windows 10

Hi,



Just tried to play swamp for the first time since upgrading to windows 10
and swamp doesn't seem to work. I thought it might be as the version of
swamp I had was probably out of date so deleted it and downloaded the full
version from Aprones site. However it won't let me open or unzip the
downloaded game, I just keep getting.  Has anyone else played swamp using
windows 10? Also not sure if its related but I've tried downloading the game
from Aprones  site a few times  and each time the  download  stops about
half way through and I have to click resume  to continue the download , so
wondering if this might be why I can't then open the downloaded file once it
has finally finished downloading.

Any help much appreciated.



Paul

An error message from windows saying the file is invalid.

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htt

Re: [Audyssey] has anyone tried swamp on windows 10

2015-12-04 Thread Paul Lemm
Hi Jeremy,

That will teach me for not reading the read me file. Just ran the check up file 
 and now the game works all fine.  Thanks for the help with this


Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of 
jer...@kaldobsky.com
Sent: Friday, December 4, 2015 5:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] has anyone tried swamp on windows 10

Did you run checkup.exe, like the readme says to do when encountering such 
errors?  If that doesn't work, try deleting your progress.ini file.

HI, YES, I CAN NOW CONFIRM THAT SWAMP ISN'T RUNNING FOR ME IN WINDOWS 10
EITHER. IT'S THROWING THE FOLLOWING ERROR.
Run-time error '52':

Bad file name or number

I AM AS YET UNSURE IF THIS IS DUE TO A MISSING FILE IN WINDOWS 10, OR
SOMETHING ISN'T INSTALLED FOR IT TO USE, OR SOMETHING ELSE. BUT I CAN
DEFINITELY CONFIRM IT'S NOT RUNNING.

BEST REGARDS:
DALLAS.

 
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Re: [Audyssey] has anyone tried swamp on windows 10

2015-12-04 Thread Paul Lemm
Hi Josh,

Have you got swamp running on windows 10 or know someone who has? I Tried
installing Jim kitchens games , and ran the  64bit batch file from swamp,
but it still doesn't seem to work I get the below nessage

Swamp
Component 'MSCOMM32.OCX' or one of its dependencies not graphic 475
correctly registered: a file is missing or invalid


Any suggestions  anyone?

Paul


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh K
Sent: Friday, December 4, 2015 12:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] has anyone tried swamp on windows 10

try installing jim kitchen's games that will give you the vb6 files you 
need to also run swamp and also there are two bat files in the swamp 
folder try running the 32bit one for a 32bit system or the 64bit bat 
file for a 64bit machine.

follow me on twitter @joshknnd1982

On 12/3/2015 8:20 PM, Dallas O'Brien wrote:
> HI, YES, I CAN NOW CONFIRM THAT SWAMP ISN'T RUNNING FOR ME IN WINDOWS 10
> EITHER. IT'S THROWING THE FOLLOWING ERROR.
> Run-time error '52':
>
> Bad file name or number
>
> I AM AS YET UNSURE IF THIS IS DUE TO A MISSING FILE IN WINDOWS 10, OR
> SOMETHING ISN'T INSTALLED FOR IT TO USE, OR SOMETHING ELSE. BUT I CAN
> DEFINITELY CONFIRM IT'S NOT RUNNING.
>
> BEST REGARDS:
> DALLAS.
>
> On 4 December 2015 at 08:41, Paul Lemm <paul.lem...@gmail.com> wrote:
>
>> Hi,
>>
>>
>>
>> Just tried to play swamp for the first time since upgrading to windows 10
>> and swamp doesn't seem to work. I thought it might be as the version of
>> swamp I had was probably out of date so deleted it and downloaded the
full
>> version from Aprones site. However it won't let me open or unzip the
>> downloaded game, I just keep getting.  Has anyone else played swamp using
>> windows 10? Also not sure if its related but I've tried downloading the
>> game
>> from Aprones  site a few times  and each time the  download  stops about
>> half way through and I have to click resume  to continue the download ,
so
>> wondering if this might be why I can't then open the downloaded file once
>> it
>> has finally finished downloading.
>>
>> Any help much appreciated.
>>
>>
>>
>> Paul
>>
>> An error message from windows saying the file is invalid.
>>
>> ---
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Re: [Audyssey] has anyone tried swamp on windows 10

2015-12-04 Thread Paul Lemm
Thanks John, I have to confess I never  tried looking at the read me file,
think because  I've been playing swamp for ages  and although I read it the
first time I played I never thought of looking there to solve the issue.
Lesson learnt in future  always check  the obvious places for the info first
hahaha. Although I wasn't able to download it without your dropbox link, so
thanks again for that, now time to  finally get down to a bit of zombie
killing !


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Friday, December 4, 2015 6:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] has anyone tried swamp on windows 10

As it says in the readme and in a number of places on the swamp topic, run 
checkup.exe.

--
From: "Paul Lemm" <paul.lem...@gmail.com>
Sent: Friday, December 04, 2015 12:04
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] has anyone tried swamp on windows 10

Hi Josh,

Have you got swamp running on windows 10 or know someone who has? I Tried
installing Jim kitchens games , and ran the  64bit batch file from swamp,
but it still doesn't seem to work I get the below nessage

Swamp
Component 'MSCOMM32.OCX' or one of its dependencies not graphic 475
correctly registered: a file is missing or invalid


Any suggestions  anyone?

Paul


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh K
Sent: Friday, December 4, 2015 12:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] has anyone tried swamp on windows 10

try installing jim kitchen's games that will give you the vb6 files you
need to also run swamp and also there are two bat files in the swamp
folder try running the 32bit one for a 32bit system or the 64bit bat
file for a 64bit machine.

follow me on twitter @joshknnd1982

On 12/3/2015 8:20 PM, Dallas O'Brien wrote:
> HI, YES, I CAN NOW CONFIRM THAT SWAMP ISN'T RUNNING FOR ME IN WINDOWS 10
> EITHER. IT'S THROWING THE FOLLOWING ERROR.
> Run-time error '52':
>
> Bad file name or number
>
> I AM AS YET UNSURE IF THIS IS DUE TO A MISSING FILE IN WINDOWS 10, OR
> SOMETHING ISN'T INSTALLED FOR IT TO USE, OR SOMETHING ELSE. BUT I CAN
> DEFINITELY CONFIRM IT'S NOT RUNNING.
>
> BEST REGARDS:
> DALLAS.
>
> On 4 December 2015 at 08:41, Paul Lemm <paul.lem...@gmail.com> wrote:
>
>> Hi,
>>
>>
>>
>> Just tried to play swamp for the first time since upgrading to windows 10
>> and swamp doesn't seem to work. I thought it might be as the version of
>> swamp I had was probably out of date so deleted it and downloaded the
full
>> version from Aprones site. However it won't let me open or unzip the
>> downloaded game, I just keep getting.  Has anyone else played swamp using
>> windows 10? Also not sure if its related but I've tried downloading the
>> game
>> from Aprones  site a few times  and each time the  download  stops about
>> half way through and I have to click resume  to continue the download ,
so
>> wondering if this might be why I can't then open the downloaded file once
>> it
>> has finally finished downloading.
>>
>> Any help much appreciated.
>>
>>
>>
>> Paul
>>
>> An error message from windows saying the file is invalid.
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
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Re: [Audyssey] has anyone tried swamp on windows 10

2015-12-04 Thread Paul Lemm
Thanks Josh, all sorted now


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh K
Sent: Friday, December 4, 2015 8:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] has anyone tried swamp on windows 10

try using regsvr32 in the command line to register the .ocx file. or 
take that error put it into google and you'll find lots of info.

follow me on twitter @joshknnd1982

On 12/4/2015 12:04 PM, Paul Lemm wrote:
> Hi Josh,
>
> Have you got swamp running on windows 10 or know someone who has? I Tried
> installing Jim kitchens games , and ran the  64bit batch file from swamp,
> but it still doesn't seem to work I get the below nessage
>
> Swamp
> Component 'MSCOMM32.OCX' or one of its dependencies not graphic 475
> correctly registered: a file is missing or invalid
>
>
> Any suggestions  anyone?
>
> Paul
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh K
> Sent: Friday, December 4, 2015 12:48 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] has anyone tried swamp on windows 10
>
> try installing jim kitchen's games that will give you the vb6 files you
> need to also run swamp and also there are two bat files in the swamp
> folder try running the 32bit one for a 32bit system or the 64bit bat
> file for a 64bit machine.
>
> follow me on twitter @joshknnd1982
>
> On 12/3/2015 8:20 PM, Dallas O'Brien wrote:
>> HI, YES, I CAN NOW CONFIRM THAT SWAMP ISN'T RUNNING FOR ME IN WINDOWS 10
>> EITHER. IT'S THROWING THE FOLLOWING ERROR.
>> Run-time error '52':
>>
>> Bad file name or number
>>
>> I AM AS YET UNSURE IF THIS IS DUE TO A MISSING FILE IN WINDOWS 10, OR
>> SOMETHING ISN'T INSTALLED FOR IT TO USE, OR SOMETHING ELSE. BUT I CAN
>> DEFINITELY CONFIRM IT'S NOT RUNNING.
>>
>> BEST REGARDS:
>> DALLAS.
>>
>> On 4 December 2015 at 08:41, Paul Lemm <paul.lem...@gmail.com> wrote:
>>
>>> Hi,
>>>
>>>
>>>
>>> Just tried to play swamp for the first time since upgrading to windows
10
>>> and swamp doesn't seem to work. I thought it might be as the version of
>>> swamp I had was probably out of date so deleted it and downloaded the
> full
>>> version from Aprones site. However it won't let me open or unzip the
>>> downloaded game, I just keep getting.  Has anyone else played swamp
using
>>> windows 10? Also not sure if its related but I've tried downloading the
>>> game
>>> from Aprones  site a few times  and each time the  download  stops about
>>> half way through and I have to click resume  to continue the download ,
> so
>>> wondering if this might be why I can't then open the downloaded file
once
>>> it
>>> has finally finished downloading.
>>>
>>> Any help much appreciated.
>>>
>>>
>>>
>>> Paul
>>>
>>> An error message from windows saying the file is invalid.
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>> ---
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> gamers-unsubscr...@audyssey.org.
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> list,
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[Audyssey] has anyone tried swamp on windows 10

2015-12-03 Thread Paul Lemm
Hi,

 

Just tried to play swamp for the first time since upgrading to windows 10
and swamp doesn't seem to work. I thought it might be as the version of
swamp I had was probably out of date so deleted it and downloaded the full
version from Aprones site. However it won't let me open or unzip the
downloaded game, I just keep getting.  Has anyone else played swamp using
windows 10? Also not sure if its related but I've tried downloading the game
from Aprones  site a few times  and each time the  download  stops about
half way through and I have to click resume  to continue the download , so
wondering if this might be why I can't then open the downloaded file once it
has finally finished downloading.

Any help much appreciated.

 

Paul 

An error message from windows saying the file is invalid.

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Re: [Audyssey] has anyone tried swamp on windows 10

2015-12-03 Thread Paul Lemm
Hi John,

Thanks for the help, that explains the issues I'm having running it,
although Sorry, what's a download manager I've always just used internet
explorer  for all my downloads. Is there a download manager you would
recommend that works well with screen readers or do you know of any other
links to swamp other than what is on Aprones site.

Regards 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Thursday, December 3, 2015 10:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] has anyone tried swamp on windows 10

That would be your issue. Use a download manager or an alternative link.

--
From: "Paul Lemm" <paul.lem...@gmail.com>
Sent: Thursday, December 03, 2015 17:41
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: [Audyssey] has anyone tried swamp on windows 10

Hi,



Just tried to play swamp for the first time since upgrading to windows 10
and swamp doesn't seem to work. I thought it might be as the version of
swamp I had was probably out of date so deleted it and downloaded the full
version from Aprones site. However it won't let me open or unzip the
downloaded game, I just keep getting.  Has anyone else played swamp using
windows 10? Also not sure if its related but I've tried downloading the game
from Aprones  site a few times  and each time the  download  stops about
half way through and I have to click resume  to continue the download , so
wondering if this might be why I can't then open the downloaded file once it
has finally finished downloading.

Any help much appreciated.



Paul

An error message from windows saying the file is invalid.

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Re: [Audyssey] Instaling Adobe Flash player

2015-12-03 Thread Paul Lemm
Hi Lorie,

I've just downloaded  chrome myself  at work and there was a button  to
click that said something like don't sign in  and it skips that part. But I
had an IT person at  my desk installing it so I don't know if that button is
available  to screen readers or not. Although I did install chrome on my
home PC the other day  and as soon as chrome came up I just went straight to
the web address part  typed the web site I wanted to go to and this seemed
to take me off the google log in page and straight to the website I wanted
and it didn't asked me to log in again the next time I loaded up chrome

Hope this helps


Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of loriduncan
Sent: Thursday, December 3, 2015 10:55 PM
To: gamers@audyssey.org
Subject: [Audyssey] Instaling Adobe Flash player

Hi everyone, I know this question isn't strictly game related, but I'm 
really struggling to find help anywhere else.  I'm trying to install Adobe 
flash player on windows 7 so I can listen to things like book samples from 
audible.com, and the content from the bbc Iplayer, but when I run the 
installer I get the following message
please close the following programs skypeflashplayer19ax_qa_install, I go 
into task manager and close skype no problem, but the only flash player 
window which is open is the instaler itself, and when I close it, it aborts 
the instalation and then the actual flash player web page shows up, but only

when I close the instaler.  I've tried saving the .exe file and running it 
from my desktop, but with the same result.  I've also tried downloading 
google crome as I hear flash player is installed with that, but it's asking 
me to sign into my google account which I don't have.

Perhaps someone could tell me how to get round this problem.  It'd help if 
the bbc and audible realised flash is old hat now and to ditch it as it's 
not blind-friendly at all, but until they do I'm stuck.
I've tried using firefox too, but it hasn't worked and I still get the same 
message.
Thanks from Lori. 


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Re: [Audyssey] has anyone tried swamp on windows 10

2015-12-03 Thread Paul Lemm
Thanks John,  I'll give it a go.

Regards

Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Thursday, December 3, 2015 11:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] has anyone tried swamp on windows 10

Google free download manager.

--
From: "Paul Lemm" <paul.lem...@gmail.com>
Sent: Thursday, December 03, 2015 18:18
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] has anyone tried swamp on windows 10

Hi John,

Thanks for the help, that explains the issues I'm having running it,
although Sorry, what's a download manager I've always just used internet
explorer  for all my downloads. Is there a download manager you would
recommend that works well with screen readers or do you know of any other
links to swamp other than what is on Aprones site.

Regards

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Thursday, December 3, 2015 10:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] has anyone tried swamp on windows 10

That would be your issue. Use a download manager or an alternative link.

------
From: "Paul Lemm" <paul.lem...@gmail.com>
Sent: Thursday, December 03, 2015 17:41
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: [Audyssey] has anyone tried swamp on windows 10

Hi,



Just tried to play swamp for the first time since upgrading to windows 10
and swamp doesn't seem to work. I thought it might be as the version of
swamp I had was probably out of date so deleted it and downloaded the full
version from Aprones site. However it won't let me open or unzip the
downloaded game, I just keep getting.  Has anyone else played swamp using
windows 10? Also not sure if its related but I've tried downloading the game
from Aprones  site a few times  and each time the  download  stops about
half way through and I have to click resume  to continue the download , so
wondering if this might be why I can't then open the downloaded file once it
has finally finished downloading.

Any help much appreciated.



Paul

An error message from windows saying the file is invalid.

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Re: [Audyssey] Few: New audiogame: Space Encounter available forPCand Mac!

2015-12-02 Thread Paul Lemm
Hi Dark,

Also if you've got an I device  like an iPhone  or iPad  with serie  if you 
just ask serie  something like 'convert 40 American dollars to pounds'  serie 
will let you know what it converts  to.  I've only used it to convert dollars 
and euros to pounds but I'm sure it works for lots of other currencies too.  
It’s a little off subject  but  I've just found out if you ask serie to roll a 
dice   it will do a dice roll for you to.  This should prove helpful next time 
I play monopoly  with my little boy , since he tells me he's not cheating  with 
 his dice rolls, but well let's just say he seems to get a lot of lucky rolls 
and me not so , maybe I'll actually win a game against him now hahaha 


Regards


Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Friday, November 20, 2015 9:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Fw: New audiogame: Space Encounter available forPCand 
Mac!

Hi Danielle.

Sinse I often buy things in dollars, (and occasionaly euroes), I can do 
rough convertions from British pounds in my head, but I've just been looking 
around for a currency converter and found something very interesting.
if you type the basic amounts into google, you will be given an instant 
convertion, eg, if you wanted to know what ten us dollars was in pounds 
you'd type 10 usd to gbp.

For example,

19.49 euros = 20.7504 US dollars.

So, there you have it, the basic game costs 20 dollars an70 cents :D.

Hth.

Dark.

- Original Message - 
From: "Danielle Ledet" 
To: "Gamers Discussion list" 
Sent: Friday, November 20, 2015 9:07 PM
Subject: Re: [Audyssey] Fw: New audiogame: Space Encounter available 
forPCand Mac!


> See I'm always hesitant to buy games in foreign currency cuz I don't
> know what that translates to in US dollars. Sounds good though and def
> something I would play.
>
>
> On 11/20/15, dark  wrote:
>> Hi Simon.
>>
>> As I said, I think the extra rewards aren't so much a sale as a 
>> kickstarter
>> style "donate to us for a bit of random rewards" rather than an attempt 
>> to
>> actually sell specific upgrades to the game, indeed I suspect they're as
>> expensive as they are sinse I imagine once you've created a ship or 
>> campaign
>> name or whatever it'll go into the game for a future version for everyone 
>> to
>> try, and thus will need recording by their voice artist.
>>
>> If you don't want to donate and just want to buy the game, that is fine.
>>
>> All the best,
>>
>> Dark.
>> - Original Message -
>> From: "goshawk on horseback" 
>> To: 
>> Sent: Thursday, November 19, 2015 8:31 PM
>> Subject: Re: [Audyssey] Fw: New audiogame: Space Encounter available for
>> PCand Mac!
>>
>>
>>>I definitely won't be spending that much on it. for the comparatively 
>>>small
>>> extras of being able to customize a name or 2, I personally don't think
>>> that
>>> the extra outlay is worth it. now if one could for example customize 
>>> your
>>> ship's features, get access to more and/or better weapons, better 
>>> sensors,
>>> faster engines and such, and/or unlock more or different missions, those
>>> would be the sorts of things that I for one would seriously think about
>>> forking out extra for.
>>>
>>> Simon
>>>
>>>
>>> - Original Message -
>>> From: "Appleman" 
>>> To: "goshawk on horseback" ; 
>>> "Gamers
>>> Discussion list" 
>>> Sent: Thursday, November 19, 2015 7:56 PM
>>> Subject: Re: [Audyssey] Fw: New audiogame: Space Encounter available for
>>> PC
>>> and Mac!
>>>
>>>
>>> Hi Simon,
>>> I will be downloading this one as well. However, I'm very reluctant to
>>> spend
>>> over €200 on an audio game. I don't know what this comes to in 
>>> Australian
>>> dollars but if it means getting your name the credits for purchasing the
>>> gold edition, it's something to think about. This is one of my favourite
>>> game genres.
>>>
>>>
>>> Sent from my iPad
>>>
 On 20 Nov 2015, at 4:18 AM, goshawk on horseback
  wrote:

 just received the below, will definitely be getting this one.

 Simon

 - Original Message -
 From: IV Productions
 To: goshawk_on_horseb...@fastmail.co.uk
 Sent: Thursday, November 19, 2015 4:45 PM
 Subject: New audiogame: Space Encounter available for PC and Mac!


 Hi all,

 here we are with some news we hope you'll find juicy...

 We are introducing a new audiogame, it's called "Space Encounter", a
 space-based shoot'em up.

 It is available in its First Open Edition, first edition ever being
 published for PC and Mac. There are different purchasing options, each
 one
 has different a different price, starting at 19,90€.

 Full 

Re: [Audyssey] swamp tips and tricks?

2015-11-19 Thread Paul Lemm
Hi Darren,

I also found when I was first starting out in swamp to turn other player's
footsteps down as I kept mistaking them for zombies. Also certain weapons
you don't need to be quite as accurate, like with the shotgun if you toggle
its mode to scatter shot its attack area is slightly bigger so you don't
have to be quite as accurate, although you only get 2 shots with the shotgun
before you have to reload so it can be a little trickier due to that.
Definitely worth persevering with Swamp though as it really is a great game.

Paul 


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Harris
Sent: Thursday, November 19, 2015 1:13 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] swamp tips and tricks?

Ok i think I have found a little trick here.

I've turned my footsteps off. You don't really need them. But I've turned
zombie footsteps right down to about 100. This seems to help me no end.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of loriduncan
Sent: 18 November 2015 22:06
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp tips and tricks?

Hi, first off wellcome to Swamp.  We're a really nice bunch on there, well 
most of us are, so there's always someone to ask for on the spot help if you

need it.  Are you using headphones to play Swamp?  If so, go into Swamp's 
main menu and go down to where you hear it say speaker test and hit enter to

check your hearing sounds properly on the left and the right.  This is very 
important.  Once that's done hit escape and you're back in the game.  To get

out of the safe zone on map 1, you just face west and walk forward, but if 
you're lost in the safe zone, then press your up arrow key which should turn

on the forward range radar, and when the beeps sound quietly a head of you 
it means the way a head is clear to walk, but if the beep is slightly louder

and more of a chirping sound, then it means there's a wall.  The safe zone 
exit is on the west wall though, and also you should hear the safe zone 
guard at the entrence shouting things like "Survivers this way!" and so on. 
Once your steps change from carpet to grass that's you outside.

As for shooting, once out of the sz when you hear a zombie growling or their

steps, turn your mouse gentley towards the sound, so if he's to your right 
gentley turn the mouse that way, or if you're playing on a laptop, swipe 
your finger to the right on the track pad.  When his steps or growls are 
centred, ie in the middle of your headphones or speakers, then move forward 
with the right mouse button, or if he's really close to you then just fire 
your gun with the left mouse button.  If you don't hit him then ajust your 
aim with the mouse again, and also side-step with a and d, a takes you a 
step left, and d takes you a step right respectively.  You should hear the 
zombie's death cry and it's corps hitting the ground.  Remember after each 
kill to reload your gun with r if possible, that way you won't be taken 
unawares.  Try to operate your turning action with the 1 hand when in a 
fight, so that your trigger finger can always be in place.

As for buildings, they are tricky to get to know at first, but a good way to

learn the layout is to go into the maps in offline mode and set both zombies

and loot to 0 so you have complete peace while walking around.  Perhaps 
start by exploring the gas station as it's the smallest building on map 1 
and doesn't have as many iles as Kaimart.

Finally, if you go to audiogames.net or to the Swamp homepage and look at 
the game's info, you should see a few really good audio reviews and 
walkthroughs which cover moving around inside buildings.  They are a bit out

dated, but the basics such as movement shooting and navigating are all the 
same.

Hope this helps, I'm Lori on Swamp if you need to contact me, or you can 
reply off list too if you need anymore help.  Good luck and happy shooting. 
>From Lori.

-Original Message- 
From: Darren Harris
Sent: Wednesday, November 18, 2015 9:27 PM
To: Gamers Discussion list
Subject: [Audyssey] swamp tips and tricks?

Hi all,



Ok so am daz on swamp.



I need a bit of help with swamp.



Am having issues with shooting things properly and also with navigating
inside buildings. Sometimes I find it really difficult to get out of the sz.




When it comes to shooting, I am finding it difficult to judge when to pull
the trigger. Sometimes I walk around swinging the axe until I swipe
something. But like I say I don't want to keep doing that I would much
rather be able to shoot properly.



What sorts of tips/tricks could people suggest for me to become more
proficient here?



Thanks all.

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Re: [Audyssey] Important Message About Me and the List

2015-11-12 Thread Paul Lemm
Hi Thomas,

Sorry to hear about all the medical issues, wishing you  a speedy recovery
and hope the operation  sorts out  the medical issues  and puts you back on
the road to being fit and healthy once  again.

Paul


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Tuesday, November 10, 2015 10:52 AM
To: Gamers Discussion list
Subject: [Audyssey] Important Message About Me and the List

Hello everyone,

This is a very important message from your friendly neighborhood
moderator and list owner to let you know what to expect over the next
few weeks. Unfortunately, I have some very bad news to share, and to
be frank about it I have held off way too long without saying
anything. The news essentially is this.

For quite some time my health has been in serious decline. I've been
tied up with medical tests, doctor appointments, and other things
dealing with my medical situation thus have virtually no time to
attend to the Audyssey List, working on writing games, or about
anything else outside of my day to day situation. I had intended to
promote one or two moderators in my place to look after the list, but
unfortunately my life has been so utterly crazy of late I have not
even managed to do that. So I hope that all of you can get along and
bare with me as it is likely or even possible over the next few weeks
this list will not have any hands on moderation or oversight as I go
into and out of the hospital for various operations, testing, and so
on. If I can I will try and assign a moderator before I go into the
hospital, but given the time frame I'm thinking that is doubtful. Plus
I would hate to just dump the list on him or her and leave for x
amount of time anyway.

In any case here is the scoop. Thursday I'll be going into the
hospital all day for various tests. The following Tuesday I will be
going into the hospital for an operation, and will probably not have
internet access for a few days as I recover So I do expect at least a
week or so in mid November without a list moderator to look after
things here. I Can see that probably won't be a problem, nor am I
expecting one, but I thought you all should know Justin case you try
to reach me and I am totally unreachable over the next two or three
weeks.

Thanks.

Sincerely,
Thomas Ward
Owner-Moderator of the Audyssey Mailing List

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Re: [Audyssey] BGT and windows 10

2015-10-16 Thread Paul Lemm
Hi everyone,

Just   a quick note to say I've upgraded to windows 10 and BGT seems to be
working fine with it.

Thanks for all the help



Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 15 October 2015 19:01
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and windows 10

I haven't tried it myself, but would be quite interested to hear from
anybody who has.

 - Original Message -
From: "Paul Lemm" <paul.lem...@gmail.com
To: <Gamers@audyssey.org
Date sent: Thu, 15 Oct 2015 18:57:08 +0100
Subject: [Audyssey] BGT and windows 10

Hi,



I was thinking of upgrading my laptop to windows 10 and was wondering if
anyone knows if BGT will work on windows 10?





Sorry by the way if I've sent this twice,  I did try to send it this morning
but I don't think the  email sent properly



Paul



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Re: [Audyssey] BGT and windows 10

2015-10-16 Thread Paul Lemm
Hi Josh ,

It's just my laptop I've upgraded so far, which I mainly use for work so
don't really put any games  on it.  I think at some stage I'll upgrade my
desktop to windows 10 too, and that's what I use to play most audio games.
Have you found most audiogames work on windows 7 have worked ok on windows
10  too?

Paul


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh K
Sent: 16 October 2015 00:50
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and windows 10

so far all the bgt stuff i tried in windows10 works great. i love 
windows10 and will never go back to win7 and when i get my next win7 
machine from newegg with a solid state hard drive windows10 is going 
onto it right away.

follow me on twitter @joshknnd1982

On 10/15/2015 6:52 PM, Paul Lemm wrote:
> Hi Brian,
>
> That was pretty much  my thought on it to but not being to techy I wasn't
> too sure just how different  things were from one windows operating system
> to another. Well I guess only one way to find out for sure, I'll do the
> upgrade over the weekend and see what happens.  I've been  pretty slack on
> the BGT front myself to, probably haven't  picked up the game I've been
> working on for a little while, I'm hoping when I go back to it the code
I've
> written still all makes sense to me lol
>
> Paul
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
> Peterson
> Sent: 15 October 2015 21:40
> To: Gamers Discussion list
> Subject: Re: [Audyssey] BGT and windows 10
>
> I would think so since at its core it's really just a compiler for your
game
>
> and a means of testing it as you go. Speaking of which I really ought to
try
>
> and get back into it.
>
>
>
> Focus your powers and prepare for buttle.
> -Original Message-
> From: john
> Sent: Thursday, October 15, 2015 12:00 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] BGT and windows 10
>
> I haven't tried it myself, but would be quite interested to hear from
> anybody who has.
>
> - Original Message -
> From: "Paul Lemm" <paul.lem...@gmail.com
> To: <Gamers@audyssey.org
> Date sent: Thu, 15 Oct 2015 18:57:08 +0100
> Subject: [Audyssey] BGT and windows 10
>
>  Hi,
>
>
>
> I was thinking of upgrading my laptop to windows 10 and was wondering if
> anyone knows if BGT will work on windows 10?
>
>
>
>
>
> Sorry by the way if I've sent this twice,  I did try to send it this
morning
> but I don't think the  email sent properly
>
>
>
> Paul
>
>
>
> ---
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list,
> please send E-mail to gamers-ow...@audyssey.org.
>
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list,
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>
>
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>
>
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Re: [Audyssey] BGT and windows 10

2015-10-15 Thread Paul Lemm
Hi Brian,

That was pretty much  my thought on it to but not being to techy I wasn't
too sure just how different  things were from one windows operating system
to another. Well I guess only one way to find out for sure, I'll do the
upgrade over the weekend and see what happens.  I've been  pretty slack on
the BGT front myself to, probably haven't  picked up the game I've been
working on for a little while, I'm hoping when I go back to it the code I've
written still all makes sense to me lol

Paul


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: 15 October 2015 21:40
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and windows 10

I would think so since at its core it's really just a compiler for your game

and a means of testing it as you go. Speaking of which I really ought to try

and get back into it.



Focus your powers and prepare for buttle.
-Original Message- 
From: john
Sent: Thursday, October 15, 2015 12:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and windows 10

I haven't tried it myself, but would be quite interested to hear from 
anybody who has.

- Original Message -
From: "Paul Lemm" <paul.lem...@gmail.com
To: <Gamers@audyssey.org
Date sent: Thu, 15 Oct 2015 18:57:08 +0100
Subject: [Audyssey] BGT and windows 10

Hi,



I was thinking of upgrading my laptop to windows 10 and was wondering if
anyone knows if BGT will work on windows 10?





Sorry by the way if I've sent this twice,  I did try to send it this morning
but I don't think the  email sent properly



Paul



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Re: [Audyssey] BGT and windows 10

2015-10-15 Thread Paul Lemm
Hi John,

 Yep, since it's my first big BGT project it's  got lots and lots of
comments, also I've tried to keep all variables , functions etc.  all well
named so it's obvious  what they are/do (or at least I hope it is lol), so
I'm kind of hoping with those  it'll all make a little sense when I go to
start work on it again.

As for windows 10 and BGT that's handy to know that its worked on all the
other versions of windows  that gives me a little more faith it will run ok
after the upgrade. I've got a desktop and a laptop and I'm only upgrading
the laptop  at the moment so if it all goes terribly wrong  then I've still
got my desktop to work with.

Paul


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 16 October 2015 00:01
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and windows 10

Comments for the win!
As to bgt's working on win10, given that its worked on xp through 8 I don't 
see why it shouldn't, but stranger things have happened.
--
From: "Paul Lemm" <paul.lem...@gmail.com>
Sent: Thursday, October 15, 2015 18:52
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Subject: Re: [Audyssey] BGT and windows 10

Hi Brian,

That was pretty much  my thought on it to but not being to techy I wasn't
too sure just how different  things were from one windows operating system
to another. Well I guess only one way to find out for sure, I'll do the
upgrade over the weekend and see what happens.  I've been  pretty slack on
the BGT front myself to, probably haven't  picked up the game I've been
working on for a little while, I'm hoping when I go back to it the code I've
written still all makes sense to me lol

Paul


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: 15 October 2015 21:40
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and windows 10

I would think so since at its core it's really just a compiler for your game

and a means of testing it as you go. Speaking of which I really ought to try

and get back into it.



Focus your powers and prepare for buttle.
-Original Message- 
From: john
Sent: Thursday, October 15, 2015 12:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and windows 10

I haven't tried it myself, but would be quite interested to hear from
anybody who has.

- Original Message -
From: "Paul Lemm" <paul.lem...@gmail.com
To: <Gamers@audyssey.org
Date sent: Thu, 15 Oct 2015 18:57:08 +0100
Subject: [Audyssey] BGT and windows 10

Hi,



I was thinking of upgrading my laptop to windows 10 and was wondering if
anyone knows if BGT will work on windows 10?





Sorry by the way if I've sent this twice,  I did try to send it this morning
but I don't think the  email sent properly



Paul



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Re: [Audyssey] BGT and windows 10

2015-10-15 Thread Paul Lemm
Hi, John,

Well  I'm going to attempt the windows 10 upgrade this weekend, so I'll let
you know if it works once its all installed

Paul


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 15 October 2015 19:01
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT and windows 10

I haven't tried it myself, but would be quite interested to hear from
anybody who has.

 - Original Message -
From: "Paul Lemm" <paul.lem...@gmail.com
To: <Gamers@audyssey.org
Date sent: Thu, 15 Oct 2015 18:57:08 +0100
Subject: [Audyssey] BGT and windows 10

Hi,



I was thinking of upgrading my laptop to windows 10 and was wondering if
anyone knows if BGT will work on windows 10?





Sorry by the way if I've sent this twice,  I did try to send it this morning
but I don't think the  email sent properly



Paul



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[Audyssey] BGT and windows 10

2015-10-15 Thread Paul Lemm
Hi,

 

I was thinking of upgrading my laptop to windows 10 and was wondering if
anyone knows if BGT will work on windows 10?

 

 

Sorry by the way if I've sent this twice,  I did try to send it this morning
but I don't think the  email sent properly 

 

Paul 

 

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Re: [Audyssey] All of Jim's games in 1 neat installer.

2015-08-12 Thread Paul Lemm
Thanks for the link


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Duff
Sent: 12 August 2015 20:44
To: Gamers Discussion list
Subject: [Audyssey] All of Jim's games in 1 neat installer.

Hi guys.  Here's a link to the web page where you can download all of Jim
Kitchen's games in 1 installer.
http://blog.bryansmart.com/2015/08/12/kitchens-sink-1-0/

-- 

Darren Duff.
amateur radio station KK4AHX.

Follow me on twitter @darren_duff
friend me on face book http://www.facebook.com/DarrenLDuff.

primary E-mail duff...@gmail.com

Mobile E-mail mobiledu...@gmail.com

skype duffman31279


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Re: [Audyssey] game archive project?

2015-08-12 Thread Paul Lemm
Hi,

Yep, more than happy to help in any way I can, as like I said think it would
be a great resource. I don't have many games to contribute , but will look
through my 2 PC's and see what I've got and happily send it over. But
anything else you want help with such as research  or tracking down games
I'll be happy to help where I can

Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 12 August 2015 23:24
To: Gamers Discussion list
Subject: Re: [Audyssey] game archive project?

You don't have to be a developer to contribute files - you just have to be
willing to spend some time, potentially help out with a bit of research, and
send in whatever installers you've got that we don't. Even if you don't have
any installers, another person whose willing to help out would be great -
more hands makes work go faster, and more opinions makes everything more
fun.

--
From: Paul Lemm paul.lem...@gmail.com
Sent: Wednesday, August 12, 2015 18:20
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] game archive project?

Hi John,

Unfortuently  i'm not a developer  so wouldn't be able to help build the
archive  , but think its an amazing idea and would really benefit the
community


Paul
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 10 August 2015 21:59
To: gamers@audyssey.org
Subject: [Audyssey] game archive project?

Hi list,

Recently I've been thinking about all the messages and posts I've seen where
somebody's asking a question like where can I find game x, or game y is
gone, does anybody have a copy.

As a result, I'm wondering how the community would feel about a game
archive project. Basically, my idea is that those of us who have large
collections of games would work to create a central repository, and then
send out installers on request.

My current vision for this project is something like the following:

*The archive will keep a copy of any and all games that can be found, as
well as versions of the same game that offer a noticeable difference in
gameplay, sounds, storyline, etc. Example: swamp version 3.6 would be kept,
3.5 would not, 1.1 would (because it has a single player mission different
gameplay and different sounds).

*Only legal games will be distributed. Example: the setup for bsc games, but
not the key generator. Requesting an illegal product could result in a
blacklist of the person (or email if name cannot be determined).

*Requests will be handled on a case-by-case basis; I'm considering either
using dropbox file requests or just plane old email. The reason for this is
mostly related to web site management - I could probably build a page for
each author, but keeping it updated would be a pain, and it'd require huge
amounts of storage space (my personal archive of installers is 8gb, and its
really not that comprehensive).

I've got a few reasons for wanting to work on this.

Firstly, is the fact that there's no real central location for games. A lot
of people have installers, and pretty much any game can be found if you do
enough digging on audiogames.net, but not all of them are still hosted,
which makes finding games (like rail racer) a pain.

Secondly, is that I'd personally love to see a really solid location where
we can browse and access old abandonware titles or just older versions of
games that aren't on the dev's web site anymore.

How do you all feel about this (developers, I'd love to hear from you
especially), and if I were to try to make this a reality, who'd be willing
to dedicate some time to help me put together the archive?
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Re: [Audyssey] game archive project?

2015-08-12 Thread Paul Lemm
Hi John,

Unfortuently  i'm not a developer  so wouldn't be able to help build the
archive  , but think its an amazing idea and would really benefit the
community 


Paul 
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: 10 August 2015 21:59
To: gamers@audyssey.org
Subject: [Audyssey] game archive project?

Hi list,

Recently I've been thinking about all the messages and posts I've seen where
somebody's asking a question like where can I find game x, or game y is
gone, does anybody have a copy.

As a result, I'm wondering how the community would feel about a game
archive project. Basically, my idea is that those of us who have large
collections of games would work to create a central repository, and then
send out installers on request.

My current vision for this project is something like the following:

*The archive will keep a copy of any and all games that can be found, as
well as versions of the same game that offer a noticeable difference in
gameplay, sounds, storyline, etc. Example: swamp version 3.6 would be kept,
3.5 would not, 1.1 would (because it has a single player mission different
gameplay and different sounds).

*Only legal games will be distributed. Example: the setup for bsc games, but
not the key generator. Requesting an illegal product could result in a
blacklist of the person (or email if name cannot be determined).

*Requests will be handled on a case-by-case basis; I'm considering either
using dropbox file requests or just plane old email. The reason for this is
mostly related to web site management - I could probably build a page for
each author, but keeping it updated would be a pain, and it'd require huge
amounts of storage space (my personal archive of installers is 8gb, and its
really not that comprehensive).

I've got a few reasons for wanting to work on this.

Firstly, is the fact that there's no real central location for games. A lot
of people have installers, and pretty much any game can be found if you do
enough digging on audiogames.net, but not all of them are still hosted,
which makes finding games (like rail racer) a pain.

Secondly, is that I'd personally love to see a really solid location where
we can browse and access old abandonware titles or just older versions of
games that aren't on the dev's web site anymore.

How do you all feel about this (developers, I'd love to hear from you
especially), and if I were to try to make this a reality, who'd be willing
to dedicate some time to help me put together the archive?
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Re: [Audyssey] Jim Kitchen's games on windows 8

2015-05-13 Thread Paul Lemm
Hi Greg,

Many thanks  for checking that for me.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Greg Wocher
Sent: Wednesday, May 13, 2015 1:02 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Jim Kitchen's games on windows 8

Hello,
Yes they will work on Windows 8and 8.1. I just installed them on my Windows
8.1 laptop.

Greg Wocher

On 5/12/15, Paul Lemm paul.lem...@gmail.com wrote:
 Hi,



 Does anyone know if Jim kitchen's  games will work on windows 8?



 Regards



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[Audyssey] Jim Kitchen's games on windows 8

2015-05-12 Thread Paul Lemm
Hi,

 

Does anyone know if Jim kitchen's  games will work on windows 8?

 

Regards

 

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Re: [Audyssey] physical cd's and PayPal accounts

2015-05-01 Thread Paul Lemm
Hi Jeremy 

I do have to say as I think someone else has pointed out, if a child is old
enough to be allowed on a computer  unsupervised to download and view what
they choose then there are a lot more worrying  things online  than a
violent audio game. Just on uTube alone there  is I'm sure more graphic and
inappropriate content  which is just a click or 2 away from anyone accessing
a pc.  I think this is the responsibility of a parent to teach their
children what they are allowed to  view online, I think the fact that the
game warns people is amble  to warn anyone  of  what is to be expected and
people can choose to either download or not and if people choose to ignore
the warning that is their choice and if it's a child too young to be exposed
to this kind of game I question whether they should be allowed to freely
view the web unsupervised   as mentioned previously there is a lot more not
only inappropriate but dangerous content  accessible online. also with grand
theft auto that to can be brought online through ps online  or the xbox
store either as the game or as a free demo and although I haven't checked
I'm pretty sure there will only be a warning there

Regards 


Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Brown
Sent: Thursday, April 30, 2015 11:50 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] physical cd's and paypal accounts

In response to the points about physical CD's versus download and/or paypal
accounts.

I was not necessarily suggesting that a physical CD be involved, merely a
code key that would have to be mailed separately.  However, as I also said
in the original post, I don't expect VGStorm to do either.  It is extra cost
that would have to be passed on to consumers, and for a small company like
VGStorm that's an unacceptable cost.  I fully understand both the reality of
the new gaming environment, and the position of Aaron's company; there's a
fine balance between how you deliver games, how much they cost, and what
precautions you have to take to avoid cracking, in this case improper
download by minors, etc.  I offered two suggestions.  Neither is a super
practical one.  However, that said, I do not think that as game developers
we have to say everyone else markets graphically violent games, therefore as
long as I have a warning, I've done my bit.  With a physical game, such as
Grand Theft Auto which several people have brought up, in most places, a kid
can't just walk in and buy the game.
They're usually behind a counter, in a locked case, etc.  That's not to say
that kids do not play them without parental supervision, but I, like Thomas,
monitor what my kids do, and I like it when companies at least produce an
illusion of controlling who their products go to.

As to Paypal, honestly, it's been years since I set up a Paypal account, and
my memory of it is hazy.  However, I know a lot of kids have bank accounts.
Just as with anything else, it could be finagled.
However, I think you're missing my essential point here.  Once someone buys
the game, they've gone through some effort either in getting a credit card
by hook or by crook, or by accomplishing the goal some other way.  My issue,
isn't so much with the purchase as with the fact that this game is extremely
violent, starts off with a extremely anti-social incident as the motivation
for the entire rest of the game, and not only can anyone who downloads it
play that sequence, but they are forced to to play the rest of the game.
I'm not worried about the 10 year old kid who plays this game after buying
it because they dupe their parents.  I'm pointing out that any 10 year old
can download and play the game.  I feel that any developer, myself included,
needs to consider these sorts of things when developing a game.  If the game
is free to download in either a demo mode or a full version, and it contains
graphic content, no matter yur definition of minor or adult, you have to
realize that people are downloading it.  A warning message probably
exacerbates this more than it stops people.
It would have for me when I was younger.  A friend of mine and I cracked
Leisure Suit Larry back in the eighties precisely because we weren't
supposed to.

If the first sequence were modified or removed, this game would still bother
me for the violence, but it would have set off my warning sensors a lot
less.  Thanks for listening yet again:) Take care,

Jeremy


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Re: [Audyssey] physical cd's and PayPal accounts

2015-05-01 Thread Paul Lemm
Hi Thomas,

That's a pretty good idea,I guess if you have something like that  which
comes up  before you play the game  that you have to agree to  as you said
it then puts the responsibility on the person agreeing  to the disclaimer
also  it prevents people saying  they missed the warning on the website.
All this being said I have to confess  to not actually playing this game
yet, I've downloaded  but just haven't had the time to try it so am looking
forward to trying it after all the hype.  I guess at the end of the day for
me it's not so much about the content of a game  it can be either  a violent
or nonviolent , strategic  or creative  game I really enjoy anything if it's
a good game, well written   with lots of playability I'll play and enjoy it
for the good game it is ,a bit like grand theft auto  which was a
favourite  game of mine years ago, it wasn't my favourite because of the
violence but due to  the game play, the freedom to explore where you wanted
and all the challenges and hidden/unlockable type content that the game
offered 

Paul 


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Friday, May 01, 2015 4:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] physical cd's and PayPal accounts

Hi Paul,

You raise some valid points. If a child is old enough to be unsupervised on
the internet then they are probably old enough to decide for themselves
weather or not to download a certain game or view certain content. In such a
case the best a site owner or game developer can do is make appropriate
warnings as to the content being viewed.

For example, most pornography sites have a page that pops up every time the
site is accessed letting the user know that the site contains sexually
explicit  content and the person entering must be at least 18. If they click
the I agree button and enter the site knowing what content is about to be
viewed the legal responsibility becomes that of the person doing the
browsing not the site owner or owners.

With games there is usually a similar warning in place. In adult interactive
fiction, for example, it always comes up with a disclaimer that prompts the
user to enter yes or no if they agree to the terms.
After the user types yes and agrees to the terms of service it becomes his
or her own responsibility what to do with the content.

I think a similar warning system could be implemented in games like Psycho
Strike that serves the same purpose. When the game is first launched it will
let the user know this is an extremely violent game, is not suitable for
people under 16, and have them agree to the terms of service. After that
there is really little anyone can do to make sure that someone who is age
appropriate plays the game.

Cheers!


On 5/1/15, Paul Lemm paul.lem...@gmail.com wrote:
 Hi Jeremy
   
 I do have to say as I think someone else has pointed out, if a child 
 is old enough to be allowed on a computer  unsupervised to download 
 and view what they choose then there are a lot more worrying  things 
 online  than a violent audio game. Just on uTube alone there  is I'm 
 sure more graphic and inappropriate content  which is just a click or 
 2 away from anyone accessing a pc.  I think this is the responsibility 
 of a parent to teach their children what they are allowed to  view 
 online, I think the fact that the game warns people is amble  to warn 
 anyone  of  what is to be expected and people can choose to either 
 download or not and if people choose to ignore the warning that is 
 their choice and if it's a child too young to be exposed to this kind 
 of game I question whether they should be allowed to freely
 view the web unsupervised   as mentioned previously there is a lot more
not
 only inappropriate but dangerous content  accessible online. also with 
 grand theft auto that to can be brought online through ps online  or 
 the xbox store either as the game or as a free demo and although I 
 haven't checked I'm pretty sure there will only be a warning there

 Regards


 Paul

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Re: [Audyssey] Entombed 2 Windows and Mac Test Clients

2015-04-24 Thread Paul Lemm
Hi dark,

Do we know is it actually going to be called entombed the skeleton tower, or
was it just named skeleton tower  as a play on words or pun since the tower
we are currently downloading/testing is currently emptytherefore  a
skeleton of a tower?


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Thursday, April 23, 2015 11:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed 2 Windows and Mac Test Clients

@Tom.

Entombed two isn't even a paid upgrade it's as you said a separate game
entirely, indeed it's being programmed right from scratch and is as I
understand using different language and development tools from entombed,
such as unity and lua scripting.  As far as I understand the situation while
jason might borrow some of the more interesting concepts from Entombed 1,
he's also planning on altering lots, so it is as you said an utterly
separate game, ie, this is entombed ii the skeleton tower, not entombed
version 2.0.

How the pricing might work goodness knows, especially sinse the plan is for
entombed 2 to be modable, but like much else with Entombed 2 we'll have to
wait and see.

Jason has however said on the entombed list that the beta versions at least
will be free.

Beware the grue!

Dark. 


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Re: [Audyssey] Entombed 2 Windows and Mac Test Clients

2015-04-24 Thread Paul Lemm
Thanks Dark, I definitely think skeleton tower has more of a ring then
skeleton rabbit hole, its just not quite as scare provoking  lol. Think I'll
have to head over to the audio games forum and check out the Entombed  2
thread to see  what new ideas  and thoughts Jason has had about the game .
very exciting though to see him back and working on the entombed sequel.

Paul



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Friday, April 24, 2015 6:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed 2 Windows and Mac Test Clients

Lol Paul, nope, it is actually called the Skeleton tower, it was called that
even before there was a skeleton.

Interestingly enough though, jason has already said he's not coded the floor
progression so right now the beta version goes downwards, not upwards as
you'd expect from a tower, (indeed Jason on the audiogames.net forum
described it as a rabbit hole, so at the moment it's sort of more like
skeleton rabbit hole, or rather the skeleton of the skeleton rabbit hole
(hay, I wonder if there will be any skeletal rabbits in the game? that would
be awsomely creey! :D.

All the best,

Dark.
- Original Message -
From: Paul Lemm paul.lem...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, April 24, 2015 5:19 PM
Subject: Re: [Audyssey] Entombed 2 Windows and Mac Test Clients


 Hi dark,

 Do we know is it actually going to be called entombed the skeleton tower, 
 or
 was it just named skeleton tower  as a play on words or pun since the 
 tower
 we are currently downloading/testing is currently emptytherefore  a
 skeleton of a tower?


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Thursday, April 23, 2015 11:38 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Entombed 2 Windows and Mac Test Clients

 @Tom.

 Entombed two isn't even a paid upgrade it's as you said a separate game
 entirely, indeed it's being programmed right from scratch and is as I
 understand using different language and development tools from entombed,
 such as unity and lua scripting.  As far as I understand the situation 
 while
 jason might borrow some of the more interesting concepts from Entombed 1,
 he's also planning on altering lots, so it is as you said an utterly
 separate game, ie, this is entombed ii the skeleton tower, not entombed
 version 2.0.

 How the pricing might work goodness knows, especially sinse the plan is 
 for
 entombed 2 to be modable, but like much else with Entombed 2 we'll have to
 wait and see.

 Jason has however said on the entombed list that the beta versions at 
 least
 will be free.

 Beware the grue!

 Dark.


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Re: [Audyssey] Fw: A Sound Collection Not to be Missed

2015-03-28 Thread Paul Lemm
Hi,

Just done a google search and found the below link to the site, but as someone 
else mentioned it appears to only allow a certain amount of downloads  per hour 
and says its at its limit so I haven't managed to download the file yet . but 
the link I found to their website is below

http://www.sonniss.com/sound-effects/free-download-game-audio/

There's no mention of the torrent link on the above site, but I found the 
torrent link on a blog site from a totally separate website. I haven't managed 
to actually download the torrent and since I got the link from another website 
can't guarantee  its validity  so as with any torrent download at your own risk 
.  Although the torrent doesn't appear to be downloading   in my torrent client 
so not to sure what's up with that maybe just no seeders at present  but I'm 
surprised  at that.  link below though for anyone who wants it

http://sonniss.com/GameAudioGDC.torrent 

Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina
Sent: Saturday, March 28, 2015 10:18 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Fw: A Sound Collection Not to be Missed

Can you give us the http link please?


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Saturday, March 28, 2015 5:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Fw: A Sound Collection Not to be Missed

There is apparently both a torent and an http download.
I'm currently in the process of trying to figure out how to get free download 
manager's torent plugin to work, because apparently they only allow
100 downloads via http every four hours.

--
From: Josh K joshknnd1...@gmail.com
Sent: Saturday, March 28, 2015 17:04
To: Gamers Discussion list gamers@audyssey.org; Dean Masters 
dwmaster...@gmail.com
Subject: Re: [Audyssey] Fw: A Sound Collection Not to be Missed

i think there is a torrent for it?

follow me on twitter @joshknnd1982

On 3/28/2015 4:17 PM, john wrote:
 Is there a link to download these, or should I just go googling?
 Sounds awesome!

 --
 From: Dean Masters dwmaster...@gmail.com
 Sent: Friday, March 20, 2015 11:36
 To: Audyssey List gamers@audyssey.org
 Subject: [Audyssey] Fw: A Sound Collection Not to be Missed



 From: Jack
 Sent: Monday, March 16, 2015 10:00 AM
 Subject: A Sound Collection Not to be Missed



 Sonniss has released for a limited time, for free, a ten gig audio 
 sound effect bundle NOT TO BE MISSED by audio drama producers and 
 creators. As this article from bedroomproducersblog explains:

Sonniss has released GameAudioGDC Bundle, a completely free to 
 download sound collection featuring over 10 GB of high quality royalty 
 free sounds for video game development and other creative work.

The library was released on March 7th and it will remain a free 
 download until April 2nd. Sonniss states that they’re giving away this 
 sound collection in order to give back to the video game developers 
 community, despite of not being able to join the GDC2015 conference 
 this year. They are also running a huge game audio sale on their 
 website at the moment, aka GameAudio Special.
 So get on board Sonicateers! Grab your bundle while you still can. 
 They recommend the torrent for it!

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Re: [Audyssey] Getting Started with Shadow Line Full Voice

2015-03-28 Thread Paul Lemm
Hi,

For some reason clicking my drop box link in my previous email doesn't work
because the link is on 2 lines.. I you copy and paste the whole  link (both
lines) into your web page  address bar the link will work .  the link again
is below hopefully  this one works if you click it, but if not just copy and
paste the link as mentioned above


https://www.dropbox.com/s/yc2faqjk8dyfkz5/how%20to%20play%20japenese%20games
.mp3?dl=0

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Paul Lemm
Sent: Saturday, March 28, 2015 10:48 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Getting Started with Shadow Line Full Voice

Hi Kelly,

Clement did a really good pod cast/recording on how to play japenese games
which included shadow line. I kept the recording  I'm sure he won't mind me
posting as he's put it  on this mailing list  before.  My drop box link to
the recording is below.  I haven't listened to it in ages  but am pretty
sure it explained everything  you needed to  play the game.  Any other
questions feel free to ask.

https://www.dropbox.com/s/yc2faqjk8dyfkz5/how%20to%20play%20japenese%20games
.mp3?dl=0


Paul
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly
Sapergia
Sent: Friday, March 27, 2015 6:28 PM
To: gamers@audyssey.org
Subject: [Audyssey] Getting Started with Shadow Line Full Voice

Hi,

I'm considering giving Shadow Line Full Voice a try on my Windows XP machine
(assuming it can be played on that system). However, since I've never played
a Japanese game before, I'm wondering about something. On the AudioGames
site, there's a guide for playing these games, but a lot of the Dropbox
links no longer work, such as the one for the Text Game patch you need for
some games, if I understand it correctly. Is that needed for this game? If
so, where can I get a copy?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
http://www.theglobalvoice.info

Personal Website: http://www.ksapergia.net Business Website (KJS
Productions): http://www.kjsproductions.com Follow me on Twitter at:
kjsapergia 


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Re: [Audyssey] Getting Started with Shadow Line Full Voice

2015-03-28 Thread Paul Lemm
Hi Kelly,

Clement did a really good pod cast/recording on how to play japenese games
which included shadow line. I kept the recording  I'm sure he won't mind me
posting as he's put it  on this mailing list  before.  My drop box link to
the recording is below.  I haven't listened to it in ages  but am pretty
sure it explained everything  you needed to  play the game.  Any other
questions feel free to ask.

https://www.dropbox.com/s/yc2faqjk8dyfkz5/how%20to%20play%20japenese%20games
.mp3?dl=0


Paul 
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly
Sapergia
Sent: Friday, March 27, 2015 6:28 PM
To: gamers@audyssey.org
Subject: [Audyssey] Getting Started with Shadow Line Full Voice

Hi,

I'm considering giving Shadow Line Full Voice a try on my Windows XP machine
(assuming it can be played on that system). However, since I've never played
a Japanese game before, I'm wondering about something. On the AudioGames
site, there's a guide for playing these games, but a lot of the Dropbox
links no longer work, such as the one for the Text Game patch you need for
some games, if I understand it correctly. Is that needed for this game? If
so, where can I get a copy?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
http://www.theglobalvoice.info

Personal Website: http://www.ksapergia.net Business Website (KJS
Productions): http://www.kjsproductions.com Follow me on Twitter at:
kjsapergia 


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Re: [Audyssey] PS4 Access?

2015-03-13 Thread Paul Lemm
This is excellent news, thanks for sharing .  I'm hoping xbox  follow suit
and do something similar  too



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah
Rickard
Sent: Friday, March 13, 2015 11:07 AM
To: Gamers Discussion list
Subject: [Audyssey] PS4 Access?

Hi. Someone might have already posted this:

Buried in this announcement is news that might matter to us. Text to Speech
is coming to the PS4. I don't know what this means, but it's interesting.

http://arstechnica.com/gaming/2015/03/ps4-finally-getting-suspendresume-feat
ure-first-promised-two-years-ago/

--
Signed:
Dakotah Rickard

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Re: [Audyssey] Audio rpg Kickstarter

2015-02-15 Thread Paul Lemm
Hi,

Thanks  Dark, sounds like a great game   just put in my pledge.  Its worth
noting for anyone thinking about backing this project  that the pledged
amount is only taken if the game succeeds so if they don't  reach their
target then the money is not taken from the card

I do have to say it sounds like an amazing game, I love the fact they have
taken it to sighted game shows to and that sighted people have enjoyed the
game too.  Really hope this succeeds as could really help towards bridging
the gap between sighted  games and audio games .

Paul 




-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Saturday, February 14, 2015 10:18 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Audio rpg kickstarter

This is to let everyone who hasn't seen the news on audiogames.net know
about a kickstarter funding campaign for an upcoming audio rpg, Three
monkeys, by Inccus games. 

I'll say I chatted to one of the devs myself back in 2013 when a little info
was first given out about the game, and I was extremely impressed with their
dedication, and knolidge of all aspects of game design from sound design to
the engin. 

The game is planned to be one where you play a character called Tobar in a
world where the sun has been torn out of the sky by an evil curse. The three
monkeys referd to is the concept from eastern philosophy emboddied in a
statue of three monkeys, hear no evil, see no evil, speak no evi, though how
this ties into the game yet we don't know. 

Either way this should show that already the game has a detailed world and
story, and as I said I was extremely impressed by the professional standard
of the devs. 

You can find the kickstarter page here:

https://www.kickstarter.com/projects/1950090942/three-monkeys-part-1-into-th
e-abyss

And if you'd prefer to use paypal to pledge money, you can do that here:

http://enterbyzantia.com/

If the developer's don't get the amount of money pledged for Kickstarter,
they'll still attempt to make the game happen, but attempt is the
operative word, so for anyone who wants a really complex and detailed audio
rpg by some distinctly talented devs, now it's time to put your money where
your mouth is.

Here's what the developers said about the game:

three monkeys is a fantasy rpg that 

looks to push the boundaries of what can be achieved with audio in games. 

The game puts players in the shoes of Tobar: a blind hero who embarks on 

a journey through a dark, cursed land, where the sun has been ripped out 

the sky.

While audio games in themselves are not new, they tend to rely on the 

same tactics. Most - knowing they have the player deprived of their 

primary sense - use scare tactics, throwing the player into an experience 

defined by horror and scare-tactics. Three Monkeys looks instead to 

empower the player, using mechanics that allow you to be pro-active; to 

attack, to make the first move. 

The most powerful graphics cards you have at your disposal is your brain, 

and we want you to create the world of Byzantia for yourself. Just like 

you'd conjour up the imagery to accompany a good book, we want you to 

bring our world to life, too. We'll help you along the way, of course.

Key Features:

- Audio adventure / Fantasy RPG for PC

- Fully playable without any visual input; whether you're visually impaired
or 

not. Works on all headphones 

- Hunt, fight and solve puzzles, all by using your ears. 

- Zonal, open world environments; explore Byzantia at your leisure 

- Rich world and memorable characters 

- Built in Unity

--

We'll be sharing more about the game soon, but if you have any questions 

in the meantime, ask away!

I'd also like to direct you to the 

Byzantia Tavern

, which is the official forum 

for Three Monkeys. If you have discussions to raise about the game, that's 

the best place to do it :)

Thanks for reaching!

Byzantia tavern is here:

http://enterbyzantia.com/tavern/

Dark.

There is always more to know, more to see, more to learn. The world is vast
and wondrous strange and there are more things benieth the stars than even
the archmaesters of the citadel can dream.
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Re: [Audyssey] Angel gift from Erionsoft

2015-01-03 Thread Paul Lemm
Hi Dark,

Thanks for that, haven't had a chance to try it as I've had my little boy
over this weekend  so been kind of busy .  I'm not sure I'd have worked out
that was how you destroyed the boss without your help though.  I thought I
had tried pressing one of the emotion keys once before but it didn't do
anything so I gave up on that idea, my most recent thought was that you had
to just avoid the boss and wait for it to run out of power which wasn't
working so well for me. But I'll try your suggestion when I get a chance on
Monday.  Think it's a great game though and like you said the sounds in the
game really are good.

Paul 


From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Saturday, January 03, 2015 12:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Angel gift from Erionsoft

Hi Paul.

Okay. What you need to do is run over to the left corner of the arena, hit
control and cast joy. Then, while the demon is still hit with that quickly
run to the center and cast love, then run to the right corner and cast
peace, after which you can blast the demon and you win.

hth.

All the best,

Dark.
- Original Message -
From: Paul Lemm paul.lem...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, January 02, 2015 11:39 PM
Subject: Re: [Audyssey] Angel gift from Erionsoft


 Hi Dark,

 Yes, if you could offer any help I've tried again  twice now and don't 
 seem
 to be doing  anything  that seems to be working so any help  is much
 appreciated.

 Paul

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Friday, January 02, 2015 9:51 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Angel gift from Erionsoft

 Hi Paul.

 Obviously not using jaws I didn't notice the issue you mention, but glad 
 you
 got it fixed.

 The boss is a pest, sinse there is oly one way to defeat him and you 
 really
 don't get a hint about how to do it and just have to experiment, indeed I
 confess I got a tad frustrated and ended up asking on the audiogaems.net
 forum for a solution, sinse a boss I have to work to beat is one thing, 
 one
 which I can't actually work out how! to beat is quite another especially
 sinse I was having games where I got to the boss with nearly full energy.

 So, let me know if you want the answer.

 All thebest,

 Dark.
 - Original Message -
 From: Paul Lemm paul.lem...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, January 02, 2015 6:30 PM
 Subject: Re: [Audyssey] Angel gift from Erionsoft


 Thanks Dark, it looks like the game doesn't work well with jaws running,
 as
 the sound of floating is completely different  with jaws on and you don't
 get the sound to indicate  that you are at  the roof height. However as
 soon
 as I turned off jaws what you said made perfect sense and managed to land
 on
 roofs no trouble, although did run   off the first few  by mistake like
 you
 by holding the right key just that little too long.  , although I'm at 
 the
 boss battle now and  not too sure what to do here, I'll have another try
 and
 see if I have any luck.

 Paul Lemm

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Friday, January 02, 2015 5:32 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Angel gift from Erionsoft

 Hi.

 I had trouble with this myself as well until someone explained it to me.
 what you need to do is get to the side of the house, then continue to 
 hold
 the up arrow until you hear a ding which indicates your hight. after you
 hear the first ding, press right arrow once, then let go of the up arrow.
 If
 you hold right arrow you'll end up slipping right over the roof and
 continuing on, which was where I made the mistake myself, you just need 
 to
 hit the right arrow once then let go of everything to land. You'll know
 you've done it right when you hear your foot hit the roof with a clunking
 sound, then you can get on to giving gifts.

 Hth.

 All the best,

 Dark.


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Re: [Audyssey] Angel gift from Erionsoft

2015-01-02 Thread Paul Lemm
Hi,

I can't seem to land on the roof of the first house, its probably just me
doing something wrong.  So I've walked as far as I can to the right and hit
the house wall, I take it you then float up and press right  to get onto the
roof , but no matter how far up I float I still hit the wall as soon as I
press right. Any help much appreciated, the sounds of the little bit of the
game I've played so far are great as is the intro looking forward to the
rest of the game


Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Tuesday, December 30, 2014 1:57 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Angel gift from Erionsoft

Hi. 

To anyone not on the audiogames.net forum, this is just to let people know
about Robjoy's awsome new side scroller game, Angel gift. This is probably
the most cinematic audio game ever, with an awsome soundtrack and full voice
acting. You play an angel trying to bring positive emotion to a small winter
village (beliebve me, it is less fluffy than it sound particularly when
demons get involved). 

The game is entirely free, and I'd definitely recommend giving it a try. 

Download it at:
http://erion.tdrealms.com/ag_102.zip

Enjoy! 

Dark.
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Re: [Audyssey] Angel gift from Erionsoft

2015-01-02 Thread Paul Lemm
Hi Dark,

Yes, if you could offer any help I've tried again  twice now and don't seem
to be doing  anything  that seems to be working so any help  is much
appreciated.

Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Friday, January 02, 2015 9:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Angel gift from Erionsoft

Hi Paul.

Obviously not using jaws I didn't notice the issue you mention, but glad you
got it fixed.

The boss is a pest, sinse there is oly one way to defeat him and you really
don't get a hint about how to do it and just have to experiment, indeed I
confess I got a tad frustrated and ended up asking on the audiogaems.net
forum for a solution, sinse a boss I have to work to beat is one thing, one
which I can't actually work out how! to beat is quite another especially
sinse I was having games where I got to the boss with nearly full energy.

So, let me know if you want the answer.

All thebest,

Dark.
- Original Message -
From: Paul Lemm paul.lem...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, January 02, 2015 6:30 PM
Subject: Re: [Audyssey] Angel gift from Erionsoft


 Thanks Dark, it looks like the game doesn't work well with jaws running, 
 as
 the sound of floating is completely different  with jaws on and you don't
 get the sound to indicate  that you are at  the roof height. However as 
 soon
 as I turned off jaws what you said made perfect sense and managed to land 
 on
 roofs no trouble, although did run   off the first few  by mistake like 
 you
 by holding the right key just that little too long.  , although I'm at the
 boss battle now and  not too sure what to do here, I'll have another try 
 and
 see if I have any luck.

 Paul Lemm

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Friday, January 02, 2015 5:32 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Angel gift from Erionsoft

 Hi.

 I had trouble with this myself as well until someone explained it to me.
 what you need to do is get to the side of the house, then continue to hold
 the up arrow until you hear a ding which indicates your hight. after you
 hear the first ding, press right arrow once, then let go of the up arrow. 
 If
 you hold right arrow you'll end up slipping right over the roof and
 continuing on, which was where I made the mistake myself, you just need to
 hit the right arrow once then let go of everything to land. You'll know
 you've done it right when you hear your foot hit the roof with a clunking
 sound, then you can get on to giving gifts.

 Hth.

 All the best,

 Dark.


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Re: [Audyssey] Angel gift from Erionsoft

2015-01-02 Thread Paul Lemm
Hi Ron,

I'm glad it wasn't just me, tried a few times and there just didn't seem any
indication  as to when you had reached the roof level. Saw darks email and
gave it another try , but it still didn't work, I then decided to turn Jaws
off and  the floating sound is completely different with jaws off  and you
can quite quickly hear there is a sound change when you reach the roof top.
Not sure if your using jaws or not, but if you are try turning it off when
playing  and you should  be able to then get onto the roofs

Paul Lemm

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron
Schamerhorn
Sent: Friday, January 02, 2015 5:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Angel gift from Erionsoft

*grin* Glad to see I'm not the only one having this issue.

Ron
looking forward to the anser too.

On 02-Jan-2015 12:11 PM, Paul Lemm wrote:
 Hi,

 I can't seem to land on the roof of the first house, its probably just 
 me doing something wrong.  So I've walked as far as I can to the right 
 and hit the house wall, I take it you then float up and press right  
 to get onto the roof , but no matter how far up I float I still hit 
 the wall as soon as I press right. Any help much appreciated, the 
 sounds of the little bit of the game I've played so far are great as 
 is the intro looking forward to the rest of the game


 Paul

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Tuesday, December 30, 2014 1:57 PM
 To: Gamers@audyssey.org
 Subject: [Audyssey] Angel gift from Erionsoft

 Hi.

 To anyone not on the audiogames.net forum, this is just to let people 
 know about Robjoy's awsome new side scroller game, Angel gift. This is 
 probably the most cinematic audio game ever, with an awsome soundtrack 
 and full voice acting. You play an angel trying to bring positive 
 emotion to a small winter village (beliebve me, it is less fluffy than 
 it sound particularly when demons get involved).

 The game is entirely free, and I'd definitely recommend giving it a try.

 Download it at:
 http://erion.tdrealms.com/ag_102.zip

 Enjoy!

 Dark.
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 01/02/15




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Re: [Audyssey] Angel gift from Erionsoft

2015-01-02 Thread Paul Lemm
Thanks Dark, it looks like the game doesn't work well with jaws running, as
the sound of floating is completely different  with jaws on and you don't
get the sound to indicate  that you are at  the roof height. However as soon
as I turned off jaws what you said made perfect sense and managed to land on
roofs no trouble, although did run   off the first few  by mistake like you
by holding the right key just that little too long.  , although I'm at the
boss battle now and  not too sure what to do here, I'll have another try and
see if I have any luck.

Paul Lemm

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Friday, January 02, 2015 5:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Angel gift from Erionsoft

Hi.

I had trouble with this myself as well until someone explained it to me. 
what you need to do is get to the side of the house, then continue to hold
the up arrow until you hear a ding which indicates your hight. after you
hear the first ding, press right arrow once, then let go of the up arrow. If
you hold right arrow you'll end up slipping right over the roof and
continuing on, which was where I made the mistake myself, you just need to
hit the right arrow once then let go of everything to land. You'll know
you've done it right when you hear your foot hit the roof with a clunking
sound, then you can get on to giving gifts.

Hth.

All the best,

Dark. 


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Re: [Audyssey] Game Development, Accessibility, and a Future worth Fighting For

2014-12-19 Thread Paul Lemm
Hi Dakotah,,

Agree with you totally on this, although I have no idea what Indy developers
earn, I'm pretty sure  it's not enough   to live off and definitely nowhere
near as much as a programmer working full time for a corporate company

 I know a sighted friend who  developed a sighted  game for IOS and it
definitely didn't make him rich , yeah sure people downloaded  it  and he
made a little cash  but nowhere near the kind of money he makes in his day
job , but he did the game more for fun than profit.  yes like you said audio
games is a nitch market which does mean  a small customer base, but this is
also a positive  as pretty much any good game  that is brought out  most
people that play audio games  will  hear about it as unlike the main stream
indie market with thousands of games being released all the time  any new
game is easily over looked   and difficult  to get people to play, whereas
the audio games market small that it is  through lists like this and audio
games forums  most people will hear about the game and if its got a demo
give it a try  and I think you can't get that kind of exposure in the main
stream market due to the quantity of games being produced , and of course if
you can get people to play the demo and the price is right people will buy
it, think the proof is  in Jeremy's email where he said he made $12,000 out
of swamp and yes I know this isn't enough to live off but it shows blind
people  will pay for a good game

Just an afterthought after my above ranting, please don't any developers
take this the wrong way and as if I am having a go at developers, as its not
at all I think the work all developers of audio games do is fantastic and
there are some audio games I play time and time again  and marvel at the
work put into these  games  and take my hat off to each and every developer
putting his or her time into creating these games, I just wanted to point
out some of the positive side of audio game programming  and on that note
think both Jason (from entombed) and Jeremy (from swamp  and many others
too) are both sighted developers (apologies if I have that incorrect( but
I'm pretty sure both have said in email comments how much they enjoy
programing for our nitch market since the people  and feedback is so much
more positive than the feedback from main stream games where feedback is
more often than not only given when people have something negative to say

Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah
Rickard
Sent: Friday, December 19, 2014 12:52 AM
To: Gamers Discussion list
Subject: [Audyssey] Game Development, Accessibility, and a Future worth
Fighting For

We have had much discussion, of late, on a topic we usually discuss
thoroughly about every year, sometimes every few months. That topic is game
development, its costs, its profits, its hazards. We resort to comparisons
with the major game studios, comparisons with major mainstream games we have
encountered or heard about. I have had, finally, a clarifying thought, and I
intend that it reach all of the blind players and developers of audiogames
that it possibly can.
I have two discrete, separate topics. First, the fact that developers of
games for the blind, by extension audiogames, by extension games in general
don't make much money from it. Second, we are a niche market, at this point,
primarily due to lack of awareness, lack of exposure, and lack of
confidence.
First, Developers of audio games don't make living wages. However, neither
do developers of most of the games out there for sighted folks.
Mojang, the people who made the popular indie game Minecraft, may be rolling
in the dosh, but they're a remarkable, phenomenal story, I'm not saying that
you have to work for a triple A publisher:
Electronic Arts, etc. to make good money, but what I am saying is that we
should remember that we're indie developers, that we play indie games. When
games for the blind in general, and audiogames in specific, came to be a
thing, Indie wasn't a word at all associated with games. Now, especially
because of the ease of entrance into the mobile space and the presence of
tremendous online markets for PC and Mac, most of the games out there are
Indie games. For people unfamiliar with the term, this means they are
developed by an independent individual or small team. They aren't made by
huge organizations, giant studios, or wealthy individuals. I think that this
is a necessary perspective when considering how much we might make by
developing software for blind gamers.

The second part of this is the new revolution in the mainstream gaming
world. Game audio in general is a lot more useful and a lot more important
than it was. I couldn't play popular Bioware title Mass Effect in its
entirety, but I could play one of the minigames, scanning planets, perfectly
well. I could identify, with apparently startling accuracy, direction and
distance of enemies. I can locate enemies and 

Re: [Audyssey] park boss.

2014-12-07 Thread Paul Lemm
Hi Ishan,

I've only played once  and like Thomas ended up with a park making a tidy
profit each week. as Thomas and Charles said managing finances is the key to
a successful park.   Below is a little hint  for when starting out that
helped me


Spoiler ahead


I found I needed a lot bigger loan than just 10,000 to start the game with
think I took out about 50,000, then put a few rides in and  facilities  so
there was enough to attract customers then opened the park. I found walking
round the park and using the talk to the park visitors really helpful as
generally they will let you know what they think of the park, for example
if they say they are bored put in more stuff, if they say ticket prices are
really low put them up. Again its about getting the right balance for how
much you charge  so you're making a good profit but at the same time the
customers are happy .   remember it's a business your running and that if
customers are saying its great value  then you can probably put the cost up
, keep them happy but you don't want to be selling stuff cheaper than people
will pay. And if it looks like your running low on money you can always
increase your loan, but be careful as the bigger the loan the bigger the
interest and repayments, again all about juggling those finances 

hope that helps as it's a really good fun game.

Paul 


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of ishan dhami
Sent: Sunday, December 07, 2014 5:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] park boss.

Hi Thomas ward sir!
Well it is 10,500 pounds
in week0 I usually open the park and start building attraction ofthis money.
til week one My balance  goes to negative.
I usually tries  to facilitate my park
why the attraction starts from week one. if we start working in week one
then it is postporn in week two.
well I tries from the cheapist attraction but I got bankrupt.
Thaks
Ishan

On 12/7/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Ishan,

 Simply put the reason you are bankrupting is you are mismanaging your 
 park finances. I have played the game several times and have not gone 
 bankrupt. I have gotten to a point where my park was making money hand 
 over fist, and someone else wanted to buy me out. So if you are going 
 bankrupt you are making bad financial decisions and not playing the 
 game correctly.

 As for drawing more than 10,000,500 out of the bank. Fact of the 
 matter is there is no need ever to draw that much money out of the 
 bank. If you do chances are you are mismanaging your finances and are 
 just digging your whole deeper.

 Cheers!


 On 12/7/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hello everyone
  I want to know if I worked hard in week 0 is it the reason of 
 bankrupting?
 the thing when I build an attraction why my customers are reviewing 
 about the attraction in next week.
 are you able to save your park from ankrupting?
 I think Mr nick should improve the bank because  there is no 
 possibilities of overdrafting of 1500.
 Thank
 Isha

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Re: [Audyssey] breaker box games

2014-12-03 Thread Paul Lemm
Hi Brian,

Yeah I don't have any issue with  waiting , it was just when I never got 
anything from jake once I'd made the palpay payment, it just seemed a little 
odd.  Shame the demo link on the page isn't working as would have liked to have 
tried the game, but I've heard people talk about it on list and say its good so 
I'll just have to wait for the release  so I can give it a go for myself.  On a 
totally separate  note, I've always wondered what the bit in your email 
signature means the  bit that goes: 
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.


Paul 
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson
Sent: Tuesday, December 02, 2014 11:29 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] breaker box games

Yup. In the lead-up to the release of the original Airik game there were a few 
very vocal individuals who started crying scam the very first time the game 
failed to come out on schedule.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message-
From: Paul Lemm
Sent: Tuesday, December 02, 2014 3:22 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] breaker box games

Hi Brian,

Thanks for the reply, well as long as they are still active then that’s the 
main thing, I don't mind waiting just didn't want to have paid money for 
something that was non-existent .  still does sound like a really good game.

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson
Sent: Tuesday, December 02, 2014 2:32 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] breaker box games

The trouble with these guys is that their idea of soon or just about to be 
released tends to be raddically different from the rest of us. That they will 
eventually deliver I have no doubt, but if past experience is any indication 
it'll come when we've all forgotten about it. LOL. I mean no disrespect to Jake 
but I have noticed this trend in the past.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message-
From: Paul Lemm
Sent: Monday, December 01, 2014 5:03 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] breaker box games

Hi,



Just wondering if breaker box games is still active?  There is  a pay  pal
link  for  super Airik the cleric on the website.   It says  the game is
just about to be released, so I brought it through the pay pal link assuming it 
was for a pre order of the upcoming game, and although it was only a couple of 
weeks ago now so I'm not expecting the game to be ready or anything  the moment 
I buy it as it's a pre-release, but it's just that I've not had any 
correspondence  of any kind about the purchase and I was starting to wonder if 
maybe the information was just really out of date on
the website   and the pay pal link just hadn't been removed.



Paul

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If you

Re: [Audyssey] breaker box games

2014-12-03 Thread Paul Lemm
well when I get hold of the game I'll have to listen out for your voice in the 
game, which character do you do the voice for?

As for the signature , I would have never guess that in a million years, but it 
does make it a pretty cool signature. I'm pretty sure you had a pinkie and the 
brain quote as your signature not so long  back (at least I think that was you) 
 and just because it had been so long since I'd seen pinkie and the brain  
that’s up there as a quality  signature too
.

Paul Lemm
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson
Sent: Wednesday, December 03, 2014 4:58 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] breaker box games

Especially since I voiced several of the characters and I'm supposed to be back 
for Super Airik and Airik 2. As for my signature it's the inscription on the 
One Ring from Lord of the Rings.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message-
From: Paul Lemm
Sent: Wednesday, December 03, 2014 9:08 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] breaker box games

Hi Brian,

Yeah I don't have any issue with  waiting , it was just when I never got 
anything from jake once I'd made the palpay payment, it just seemed a little 
odd.  Shame the demo link on the page isn't working as would have liked to have 
tried the game, but I've heard people talk about it on list and say its good so 
I'll just have to wait for the release  so I can give it a go for myself.  On a 
totally separate  note, I've always wondered what the bit in your email 
signature means the  bit that goes:
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.


Paul
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson
Sent: Tuesday, December 02, 2014 11:29 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] breaker box games

Yup. In the lead-up to the release of the original Airik game there were a few 
very vocal individuals who started crying scam the very first time the game 
failed to come out on schedule.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message-
From: Paul Lemm
Sent: Tuesday, December 02, 2014 3:22 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] breaker box games

Hi Brian,

Thanks for the reply, well as long as they are still active then that’s the 
main thing, I don't mind waiting just didn't want to have paid money for 
something that was non-existent .  still does sound like a really good game.

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson
Sent: Tuesday, December 02, 2014 2:32 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] breaker box games

The trouble with these guys is that their idea of soon or just about to be 
released tends to be raddically different from the rest of us. That they will 
eventually deliver I have no doubt, but if past experience is any indication 
it'll come when we've all forgotten about it. LOL. I mean no disrespect to Jake 
but I have noticed this trend in the past.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message-
From: Paul Lemm
Sent: Monday, December 01, 2014 5:03 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] breaker box games

Hi,



Just wondering if breaker box games is still active?  There is  a pay  pal
link  for  super Airik the cleric on the website.   It says  the game is
just about to be released, so I brought it through the pay pal link assuming it 
was for a pre order of the upcoming game, and although it was only a couple of 
weeks ago now so I'm not expecting the game to be ready or anything  the moment 
I buy it as it's a pre-release, but it's just that I've not had any 
correspondence  of any kind about the purchase and I was starting to wonder if 
maybe the information was just really out of date on
the website   and the pay pal link just hadn't been removed.



Paul

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