[Audyssey] O.T. PS3 gaming system

2017-03-14 Thread David Mehler
Hello,

This is a way off topic message so if people want to respond privately
that's fine.

Does anyone know anything about a ps3? Specifically how to maintain
it? I'm needing to know how to clean it's internal components like
treating it like a computer and taking some compressed air to it or
something? I'd also like to know how much hd space or whatever it uses
and if it's possible to hook the thing to somewhere and back it up? It
is getting very hot and I don't want it to fry.

Thank you.
Dave.

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Re: [Audyssey] A Hero's Call, an Accessible Windows game Under development.

2017-01-13 Thread David Mehler
Hi,

Is this game at the level of demo yet?

Thanks.
Dave.


On 1/13/17, Christopher Bartlett  wrote:
> I'm a tester for this game and have followed its development for over a
> year.  Without giving away any trade secrets, I can say that the controls
> are quite intuitive, and the number of options scales with the advancement
> of the characters, so that at the beginning you have a manageable number of
> choices, while further on, there are more complex things you can do.  The
> devs have also included in-game tutorial text that is quite good at
> teaching you the basics, while leaving plenty of scope for you to discover
> little tricks of your own.
> As I said, I've been testing this game and would likely have received a
> copy when all was said and done, but I am sufficiently pleased with the
> product, and even more with the willingness of the devs to respond to
> feedback, and even add new features as an experiment that I have backed
> this project at a significant level.
>
>
> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir 
> wrote:
>
>> If you go to outofsightgames.com and look through the audio demos or look
>> at the channel of out of sight games on Youtube, there are demos for
>> equipment, radar, and a full quest demo. I believe they're working on
>> more
>> to post. I'd go ahead and contribute. This game's going to be huge and
>> the
>> extras for Kickstarter backers are pretty nice. Discussion over how such
>> a
>> game could be made has gone on as long as Audyssey Magazine and the blind
>> gaming community has existed. Now, it's actually being created. What a
>> grand start to 2017.  The devs seem very responsive to questions and a
>> bit
>> stunned by the intense interest their project has received. Even better,
>> they experienced the kind of games we all wanted to play but couldn't due
>> to blindnesss before they lost their sight. This is going to be
>> stupifyingly good gaming for us.
>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones 
>> wrote:
>>
>> > That looks pretty damn impressive, actually. I watched the demo on
>> >
>> > YouTube, but I still am not sure how it controls. That is what is
>> >
>> > making me hesitate to contribute to the game.
>> >
>> >
>> >
>> > On 1/13/17, Phil Vlasak  wrote:
>> >
>> > > A Hero's Call, from Out of Sight Games.
>> >
>> > > An Accessible Fantasy Role Playing Game.
>> >
>> > > Under development, the premier title from Out of Sight Games,
>> >
>> > > you are a traveler thrust into a world of possibilities
>> >
>> > > when you find the city of Farhaven under attack by a mysterious
>> > > enemy.
>> >
>> > > Along with a small band of allies, you must explore the surrounding
>> > lands,
>> >
>> > > discover the identity of your enigmatic foe, and save Farhaven from
>> > certain
>> >
>> > >
>> >
>> > > conquest.
>> >
>> > > Do you have what it takes to answer a hero?s call?
>> >
>> > > Discover an expansive world, Venture forth from the town of Farhaven
>> > > to
>> >
>> > > explore mysterious forests, goblin-infested tunnels, haunted
>> > > catacombs,
>> > and
>> >
>> > >
>> >
>> > > much
>> >
>> > > more.
>> >
>> > > With 17 unique maps, you'll always have new lands to explore.
>> >
>> > > Follow a turn-by-turn beacon system to locations you've already
>> > discovered,
>> >
>> > > or venture out on your own, you never know what you might find!
>> >
>> > > Build your characters, Choose from one of six different classes, each
>> > with
>> >
>> > > unique skills, and tailor your attributes for your specific style of
>> > play.
>> >
>> > > Will you use melee or ranged weapons?
>> >
>> > > Will you strike down your opponents with the power of the elements?
>> > > Or
>> > will
>> >
>> > >
>> >
>> > > you attack from the shadows?
>> >
>> > > Will you heal and defend with holy magic?
>> >
>> > > Or strike terror with the powers of necromancy?
>> >
>> > > Expand your party with four unique allies.
>> >
>> > > Engage with a dynamic world, Meet over 40 NonPlayer characters, with
>> > dynamic
>> >
>> > >
>> >
>> > > behaviors and dialogues affected by your choices and actions.
>> >
>> > > Some will fight alongside you, while others may have secrets to
>> > > reveal.
>> >
>> > > Test your might as you explore and encounter over 70 different
>> > > enemies,
>> >
>> > > from bandits and wolves to giant spiders, golems, and dragons,
>> >
>> > > you will never be lacking for foes to vanquish.
>> >
>> > > Turn-based combat provides comfort for players of all skill levels,
>> >
>> > > while positional audio puts you in the center of visceral,
>> action-packed
>> >
>> > > battles.
>> >
>> > > http://outofsightgames.com/a-heros-call/
>> >
>> > > A Hero's Call KickStarter project.
>> >
>> > > This project will only be funded if it reaches its goal by Friday,
>> > February
>> >
>> > >
>> >
>> > > 3 2017.
>> >
>> > >
>> > https://www.kickstarter.com/projects/1112411595/a-heros-
>> 

Re: [Audyssey] nethack useful command

2016-11-12 Thread David Mehler
Hello Stephen,

Which dos screen reader do you have on your system and how do you have
it working?

Thanks.
Dave.


On 11/13/16, Stephen  wrote:
> I would like the dos version please, I have a dos screen reader setup
> on this system and would like to give it a whirl.
> Thanks.
> At 11:32 AM 11/13/2016, you wrote:
>>Empire is a console game, (it's all text based), and it generally
>>comes in source form (or dos executables).  I've successfully
>>compiled it on mac, linux, FreeBSD, dos, and even my raspberry
>>pi.  I'm sure there are windows executables somewhere, but I don't
>>know where any are off the top of my head.  I'll either find a
>>download for you, or compile something, and post it for you, because
>>it is truly a fun game, albeit a bit tough at times due to the way
>>screen review works), but it's still a whole lot of fun to play.
>>
>>
>>
>>On 11/10/2016 1:20 AM, Stephen wrote:
>>>Yikes. Where can I get empire? that's a game I haven't heard of
>>>before.  Is it for dos or windows console?
>>>At 02:27 AM 11/10/2016, you wrote:
Wow, I've been playing nethack for years and years, and didn't
know about the underscore key.  Heh.  I've never won a game
either, but I had much better luck playing nethack on dos than any
other operating system, because of the way cursor tracking and
movement is done.  I can still play it on linux/bsd/osx, but it's
much more of a pain, since (as far as I know) it's not possible to
move up/down in those screen readers and stay at the same columnof
the screen.  Empire is another game similar to nethack in it's
movement, that uses symbols to show various game pieces and
terrain features, and although I have managed to win that one here
and there, it's made harder by the need to determine capital vs.
lower case characters, which in itself isn't difficult, but after
a while, you assume you know the screen layout, and then the
computer sneaks in under your nose, because you didn't check that
troop transport, and later discover it belonged to the computer
instead of to you. :)

I've actually considered making an audio game out of empire, it
might be difficult to manage, but I think if it were done, it
would make tracking enemy pieces much easier.



On 11/4/2016 7:34 AM, Jude DaShiell wrote:
>rogue; hack, and nethack are a family of top view video games
>written for computers during the 1980's and 1990's and updated
>since then.  In nethack, the underscore key command is useful
>since on any level where you have identified a location like an
>altar stairs or fountain you can use the underscore or underline
>key command to return to those locations by keying in the symbol
>to move to once the underscore key is hit.  If monsters are
>blocking you, you'll have to fight those then repeat the
>underscore command from your new position to get to the original
>desired location. I've been playing nethack since the 1990's and
>haven't won any of those games yet so it is not a trivial game.
>What usually kills me off is mass attacks anymore.  I can usually
>get to experience level 7 before that happens these days though
>and the experience level is improving at least.  Experience
>levels in nethack run from 0 to 30.  Level 1 requires 16 monsters
>to be killed and each level after that doubles the amount of
>monsters to be killed.  I found nethack accessible on dos
>computers and on unix/linux boxes playing within terminals since
>I learned how to interpret the symbols andI have the ascii
>symbols enabled when I play since the tiles don't do a thing for
>the screen readers I use.  Since I retired, I abandoned windows
>since I found I couldn't do a bare metal install of it and I
>found it to be too unstable for my uses when I was working.
>
>
>
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>
>
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[Audyssey] Space Odyssey or Aurora?

2016-10-08 Thread David Mehler
Hello,

Has anyone played either Space Odyssey or Aurora? If so, how
accessible is either? For reference I'm using win10 1607, ie11, the
latest firefox, and jaws 17 and NVDA 2016.3. If there are gochas i'd
like to know what they are.

Thanks.
Dave.

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[Audyssey] Master of Orion or similar accessible game?

2016-09-20 Thread David Mehler
Hello,

Does anyone know if the game Master of Orion, released way back is
accessible? If not, anyone know of a game similar?

Thanks.
Dave.

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Re: [Audyssey] redSpot and fighter jets question

2016-07-30 Thread David Mehler
Hello,

I'm about 2.5 weeks behind on emails due to sergical complications.
May I ask what is redspot and what do you play it on?

Thanks.
Dave.


On 7/30/16, daniel wolak  wrote:
> Hi Josh,
>
> I've also been playing around with redspot, and do find that it is much
> easier with headphones, as then you can really internalize where other
> players are.
>
> It's a great game, but takes a bit of getting used to in the beginning.
>
> HTH,
>
>
> Daniel
>
>
> On 7/30/2016 12:43 AM, Josh Kennedy wrote:
>> hi
>>
>> i was playing redspot and i had 5 or 6 fighter jets so i ran out of
>> missiles so i was just using the jet's gun. but it seemed ineffective
>> and people kept shooting me and i kept losing jets till i ran out of
>> jets was on the ground and got killed by someone. so how do i make the
>> jets regular weapon more effective? anyway i had some shielded shots
>> so i used some of my throwing knives to no effect. then died. maybe it
>> would be easier with headphones on?
>>
>>
>>
>
>
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Re: [Audyssey] jungle

2016-06-23 Thread David Mehler
Hello,

Wow! Loving this game!

Dave.


On 6/23/16, Philip Bennefall  wrote:
> Wow, what a glowing review - that made my day. Thank you!
>
> Kind regards,
>
> Philip Bennefall
> On 6/23/2016 6:45 PM, Jeremy Brown wrote:
>> Phillip,
>>
>> This is hands down, and by far, my favorite audio game I've seen.  The
>> design is simple and elegant, the play is easy to understand, and the
>> strategy is amazing.  I've only played 3 games of this, but I'm in
>> love.  This is probably  the game that the board game Stratego is
>> based on, and I always liked that game a lot.  My hat's off for having
>> developed a good, solid, strategy based game.  You sir, are my hero.
>> I hope more developers will take notice of this one and emulate it and
>> add to the ideas here.  Take care,
>>
>> Jeremy
>>
>>
>
>
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Re: [Audyssey] Star conquest very irritating

2016-06-05 Thread David Taylor
I'll add slightly to that. You have keys based on wasd for directions, 
so x for south etc, and r for up and f for down. It takes a good bit of 
practice, but hey, that's easily fixed with a bit of RP and people 
taking new players on missions and things, which does happen.



Cheers

Dave



On 28/05/2016 15:27, Mike Wassel wrote:
Ok.  Here we go, I'll try to explain this.  It told you in the 
tutorial, but hopefully I can explain this.


When you want to fight something, move to the enemy. So, M and then 
pick the number.


When you get within one unit of them, type track.  Pick the number, 
and you'll start tracking.  Depending on what target tracking array 
you have installed on your ship, you might lose your track.  If you 
look at your status, you'll see that the stock target array will only 
keep track of your targets 75 percent of the time.  THis can be 
upgraded with better arrays.


Once you've got the enemy tracked, type aim  or, if using 
coords, aim aim.  Once you've got your lock, you just fire.


I think it takes some time to get used to it, as it's not the same as 
promotheus and miriani.  As to needing a pack, you can try to do it 
without one, but I think it's needed for this game.  It's up to you.  
Just use lockmode to change your preferred aiming method.


Mike.



On 5/28/2016 4:58 AM, dark wrote:

Hi.

No I don't have a soundpack. I'm not against the idea, but really the 
game should be playable without.
I was! actually fighting rats when I got hit. I also don't know what 
you mean by "vector based combat" I was trying! to aim with the 
directions like 7 for north and + for up, but it didn't seem to work 
whenever I tried to aim up, also actually finding where the dam rat 
was to attack it was a struggle sinse scanning took such a long time 
to say the coordinates it was at and tracking only kicked in sometimes.


An explanation of how combat might work against a rat might help, eg, 
do you target first and then track? or do you do the track command? 
and when is scan useful?



All the best,

Dark.
- Original Message - From: "Michael Maslo" 


To: "Gamers Discussion list" 
Sent: Friday, May 27, 2016 10:53 PM
Subject: Re: [Audyssey] Star conquest very irritating



Hi dark,

Do you have one of the sound packs? That helps because you don't 
have all
the extra talking of unimportant text? Secondly, don't use 
coordinate based
combat. Use vector combat. What that is hit the number 7 to aim 
northwest
or 9 for northeast etc. as a new pilot do space combat with a group. 
As a
new pilot none of your ships are strong enough to do a single 
beacon. As
someone new learn to fly in manual mode stick to rats ground combat 
salvage

etc.

I plan on art art to play again and would be willing to help out.

On Fri, May 27, 2016 at 1:14 PM dark  wrote:


Hi.

Well I have asked this on audiogames.net so might as well ask here.

?

Promethius I find a little incoherent for my taste in terms of 
activities
and what not, miriani I don't like the idea of all the pvp and 
license to
grief, so I decided to try star conquest. I have heard the bit 
about the
enforced rp and profile creation but I thought I tried that, 
however I've

not had a game where I've failed quite so badly.

?

I did the tutorial and talked to the new pilot lieason office and 
did the
tasks he said. Expooring and salvage were fine but combat was a 
real pest,
mostly because there is no quick way to get the coordinates of the 
enemy
and by the time you've heard the computer saying "rat automated 
starship at
3 4 5 " the bloody thing has likely moved,  and no I am not 
rewritng my
entire mud client just to play one game with all the scripting and 
such, I

have no idea how to do that I just want to play not program.

?

I did try ground combat and that was cool, accept I got my battlesuit
blown up which I freely admit was entirely my faultfor not bailing 
fast

enough.


i then quit the game and lost my cargo hauler leaving me with two 
sets of
massive bills and no ship. I just about! had enough for a flitter 
which I
bought, and tried a little combat again, and got completely 
slaughtered,
particularly sinse the aim + command for aiming up in combat just 
didn't

work, I was told "select a direction on the z axis"

?

How the hell does anyone! do combat in this game?

?

with no money, and no ship I was stuck (nd I couldn't get a lone 
either
sinse I kept getting refused), and the only advice I got was go and 
beg on
alliance channel. People were actually very nice on the newby 
channel, but

didn't really have any suggestions.

?

I'd rather not make myself a pain to other players especially when i'm
learning a game and making so many major mistakes, so I deleted my
character.

?

Given however that a lot of people do! play star conquest, I 
wonder, how
the hell do people do it? am I missing something about combat? or 
does it
take all that scripting nonsense, 

Re: [Audyssey] New game, crazy party and card battle

2016-06-01 Thread David Bartling
Hi all,
Has anyone gotten past the vulcano world? I can't get passed the bridge thing.

On 5/30/16, Milos Przic  wrote:
> Hello,
> I didn't look through my inbox to the end to see if anyone has proposed a
> solution as of yet. So sorry if I repeat something that was just said here,
>
> but here is the solution if you use Jaws.
> On the webpage they say that the game sometimes doesn't work well with Jaws.
>
> So that gave me an idea immediately when my errows didn't work at the
> starting screen with the language selection. So I pressed insert and number
>
> 3 on the number pad, which is the command called "enter key to pass
> through", which, as it says, lets you use a key which would normally
> interfear with Jaws. So after pressing insert and 3, I just arrowed down and
>
> found english. Of course, I will change it later for practicing my french,
> but it is another story. :)
> Best,
>   Milos Przic
> Twitter: MilosPrzic
> Skype: Milosh-hs
> - Original Message -
> From: "Charles Rivard" 
> To: "Gamers Discussion list" 
> Sent: Sunday, May 29, 2016 10:43 PM
> Subject: Re: [Audyssey] New game, crazy party and card battle
>
>
>> Seems like, as part of the download link, it is indicated that this is a
>> beta.  Could that be the reason?
>>
>>
>>
>>
>> If you think you're finished, you! really! are! finished!!
>> -Original Message-
>> From: dark
>> Sent: Sunday, May 29, 2016 3:02 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] New game, crazy party and card battle
>>
>> Hmmm, most odd.
>>
>> If you go to http://forum.audiogames.net/viewtopic.php?id=18915=2
>> someone
>> else appears to be having the same problem so try checking the responses
>> they get, I had no issues, I don't know if there is an update or
>> something.
>>
>> Al the best,
>>
>> Dark.
>>
>>
>> - Original Message -
>> From: "Ron Schamerhorn" 
>> To: "Gamers Discussion list" 
>> Sent: Sunday, May 29, 2016 8:19 PM
>> Subject: Re: [Audyssey] New game, crazy party and card battle
>>
>>
>>> Hi Dark and others
>>>
>>>
>>>   Maybe today isn't my lucky day.  I used the link from your message, but
>>>
>>> still when I go to run the game it first asks to select the language.
>>> I've not yet found the way to tell it I want English.  Tried using the
>>> arrow keys, tab, and simply hitting E but to no avail.  I'll keep at it
>>> but no thoughts what else to attempt.
>>>
>>>
>>> Thanks much
>>>
>>> Ron
>>>
>>>
>>>
>>> On 5/29/2016 2:48 PM, dark wrote:
 Hi Ron.

 There is a french and english version. Assuming I wasn't an idiot and
 posted a link to the french one by mistake, you should see on the
 website two links to the different versions.

 Here's a direct link to the page with the download and instructions for

 the english version.

 http://pragmapragma.free.fr/crazy-party/en/index.php

 Hth.

 Dark.
>>>
>>>
>>> ---
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>>>
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>>
>>
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[Audyssey] Shadow line full voice download

2016-03-19 Thread David

Hi all,
I would like to play the Japanese rpg Shadow line however, the 
download link and the url link on the audiogames website point to 
the same thing and I can't figure out how to actually download 
the game.  Can anybody tell me how to get more if possible? 
Thanks


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Re: [Audyssey] Some sad news.

2016-03-04 Thread David Mehler
Hello,

Still stunned, and sending condolences myself to his family, but there
have been some mentions of his x wife here on this list. Please no
condolences for her, Thomas (Tom as I knew him), we talked many times
about his wife, the marriage was one of misery, in fact one time she
threw a hammer at him during a fight. She was mentally and verbally
abusive, she cheated on him and left him, this to me does not sound
like a caring woman.

I will miss my friend, echoing others here may he rest in piece.

Thanks.
Dave.


On 3/4/16, Bryan Peterson  wrote:
> Just Thomas Ward. You could probably look him up with hisEmail but I don't
> remember it offhand.
>
>
>
> Focus your powers and prepare for buttle.
> -Original Message-
> From: Stephen
> Sent: Friday, March 04, 2016 1:50 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Some sad news.
>
> What is his facebook page? I'd like to post my condolences there/
> Thanks.
> At 03:36 AM 3/5/2016, you wrote:
>>I had to. I didn't believe it at first but when I went to his Facebook page
>>
>>and saw the posts I knew it was true. Focus your powers and prepare for
>>buttle. -Original Message- From: Christina Sent: Friday, March 04,
>>2016 3:16 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Some sad
>>news. This is very sad. Thank you for telling us. Christina -Original
>>Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
>>
>>Bryan Peterson Sent: Friday, March 04, 2016 12:20 AM To:
>>gamers@audyssey.org Subject: [Audyssey] Some sad news. I was just browsing
>>Facebook and I’m sad to report the passing of our dear friend Thomas
>>Ward. I don’t know the exact circumstances or time, but I saw the post
>>from his mother and friends. He’ll certainly be missed. Focus your powers
>>
>>and prepare for buttle. --- Gamers mailing list __ Gamers@audyssey.org If
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Re: [Audyssey] Some sad news.

2016-03-04 Thread David Mehler
I am stunned!

I am not on fb so missed this until this evening.

I lost another friend on the first of February, and now heard that
Thomas (Tom as I knew him from High School and Junior High), passed on
the eighth.

He was a good friend, who could always keep a confidence and was great
to pass the time or shoot the shit with. We had many good times. I
will miss him.

The tears haven't come yet, I am still stunned, they will.

Dave.


On 3/4/16, Ron Schamerhorn  wrote:
> WTF
>
>
> On 3/4/2016 4:34 AM, ishan dhami wrote:
>> oops
>> the gem teacher, moderater, adviser, and of course my idle is gone now.
>> I said him that please do not depressed but there is no way.
>> Physical illness can be recovered when you have a family and you have
>> friends.
>> If someone's wife had with some other person how can be the man will
>> happy.
>> His wife is the murderer of him.
>> so pity.
>> God if you are there then do not leave her.
>> I know how he said that when I mailed him.
>> Well I have a gloomy life But I will recover.
>> Yes you are recovering and soon will be incarnated.
>> Thanks
>> Ishan
>>
>> On 3/4/16, rajmund  wrote:
>>> hello,
>>> this is certainly sad news, thought he was doing better, at one point.
>>>
>>> Sent from my iPhone 5S
>>>
 On 4 Mar 2016, at 5:19 am, Bryan Peterson 
 wrote:

 I was just browsing Facebook and I’m sad to report the passing of our
 dear
 friend Thomas Ward. I don’t know the exact circumstances or time, but I
 saw the post from his mother and friends. He’ll certainly be missed.
 Focus your powers and prepare for buttle.
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>> -
>> No virus found in this message.
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[Audyssey] core exiles?

2016-03-03 Thread David Mehler
Hello,

Any core exiles players on the list? Interested in this game.

Thanks.
Dave.

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[Audyssey] strat-o-matic baseball Jaws field scripts

2016-03-03 Thread David Hoppman
I'm David Hoppman I'm 40 years old and blind since birth.  I enjoy playing
all kinds of  computer games for the blind.  My question is concerning where
to get the Jaws field scripts for the Strat-o-matic baseball game.  I had
been working with the developer of the scripts Gary Whittington and he
always made sure I had the latest scripts.  When I got this computer, I lost
the older scripts and Jaws doesn't give me full access to the game without
them.  If any of you know where I can get them, or even how to get a hold of
Gary to get the scripts since the e-mail addressI last had for him didn't
work.  Any help would be much appreciated.  


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[Audyssey] Latest PC games

2016-01-15 Thread David Mehler
Hello,

I'm back to gaming after taking time off for work.

I was wondering what are the latest games for both the pc and Android
platforms? I'd like to see what's out there now in the action, mud
type areas.

Thanks.
Dave.

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[Audyssey] Accessible Android games

2016-01-15 Thread David Mehler
Hello,

Does anyone know of accessible Android games? I've got a long trip
coming up and am gathering the entertainment options. I'm interested
in mmorpg games, strategy games, turn based games, text games,
basically I'd like to know which of the many games out there are
accessible?

Thanks.
Dave.

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[Audyssey] miriani combat

2015-11-18 Thread David Bartling
Hi,
I  am a new player to miriani, and I wanted to try combat. I am trying
to defeat the drones in a simulator but they always are faster and by
the time I've registered that they've moved away, they are able to hit
me and I just can't figure out how to fire at them. I know about the
focus and scan commands, but if any other players have tips, that
would beawesome. Unfortutately, I don't have a computer to play it so
helpful sounds are out. I am playing using mudrammer on my phone.
Thanks for any help

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Re: [Audyssey] blood shed tips for getting past 100th spoot

2015-10-25 Thread David Bartling
How do I nuke half the map without blowing myself up?

On 10/25/15, john <jpcarnemo...@gmail.com> wrote:
> My strategies:
> *start with shotgun and pistol.
> *Save automatic weapons for later in the game.
> *Use your mines. They can nuke half the map at once if you get lucky later
> on.
> *Do not save health packs. There's nothing to be gained by leaving them in
> reserve.
> *When you get ultra fist insanity, only use your fists (they do more damage
>
> than everything else once you get the item)
>
> ------
> From: "David Bartling" <dbartling...@gmail.com>
> Sent: Sunday, October 25, 2015 16:47
> To: <gamers@audyssey.org>
> Subject: [Audyssey] blood shed tips for getting past 100th spoot
>
> Hi,
> I got a score of 300,000 and amazingly, that was only enough to get me
> in to the hundreds. How can I get more? Af a while, the enemies items
> and walking clash and I can't separate them. Also, while its a good
> thing that the autorifle which is my favorite weapon fires really
> fast, its also bad because your using too much ammo at once and then
> an enemy speeds down the map before you can reload. Does anyone have
> any tips on how to get higher scores? Thanks
>
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[Audyssey] blood shed tips for getting past 100th spoot

2015-10-25 Thread David Bartling
Hi,
I got a score of 300,000 and amazingly, that was only enough to get me
in to the hundreds. How can I get more? Af a while, the enemies items
and walking clash and I can't separate them. Also, while its a good
thing that the autorifle which is my favorite weapon fires really
fast, its also bad because your using too much ammo at once and then
an enemy speeds down the map before you can reload. Does anyone have
any tips on how to get higher scores? Thanks

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[Audyssey] unlocking arena after maya ruin in audio defence

2015-07-05 Thread David Bartling
Hi
Does anyone know how to unlock the arena after maya ruin? It doesn't
even show up but I thought I saw somewhere that the devs had made it
and put it in the update.

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Re: [Audyssey] nightjar level 8

2015-03-26 Thread David Bartling
I wish I could play the papa games. They are way slow on my ipad and
not as good when working with vo as the nightjar is in my opinion.

On 3/25/15, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 I've actually been having a lot of trouble with this game. When I
 originally acquired it, I beat it in, I think, an hour and a quarter.
 However, when I went to show it to a friend, the navigation wheel was
 entirely broken. It didn't work properly at all, jerking my field of
 perception around wildly. It made the game unplayable. As for the
 water thing, just take it relatively slow, maybe 1.5 steps a second.
 The drains are narrow, so you'll cross all right.

 If you've played Papa Sangre, it's like the chessboard level or the
 xylophone level. Just keep going and try not to fall.

 On 3/17/15, David Bartling dbartling...@gmail.com wrote:
 Funny you say thq charles, because I think that's where I'm having
 trouble with. By the way, level 8 is the human 4aste where you have
 that annoying alien and the drain and Benedict Cumberbatch is always
 saying run too fast, you'll fall down... then it knows your here. I
 figured out how to get past the first sensor but the navigation wheel
 and the right footstep button are close and I keep stepping in the
 water, or well, whatever that is.

 On 3/17/15, Charles Rivard wee1s...@fidnet.com wrote:
 I missed the 8.  Sorry about that.  It's been a while, so I don't
 remember
 what level 8 is.  Maybe I can help with a description.  I got occupied
 with

 other games and stopped playing this one at the level in which you have
 to
 get through some water, I think.  I should start the game over from
 scratch

 when I have the time, because I think it is a good game.

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished,

 you! really! are! finished!
 - Original Message -
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 17, 2015 4:31 PM
 Subject: Re: [Audyssey] nightjar level 8


I thought it was right there in the subject?

 Sent from my iPhone

 On Mar 17, 2015, at 3:00 PM, Charles Rivard wee1s...@fidnet.com
 wrote:

 Well, I, for one, cannot help you.  You didn't even have the courtesy
 to

 let anyone know which level you're having trouble with.

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished, you! really! are! finished!
 - Original Message - From: David Bartling
 dbartling...@gmail.com
 To: gamers@audyssey.org
 Sent: Tuesday, March 17, 2015 3:09 PM
 Subject: [Audyssey] nightjar level 8


 Hi all, I cannot get past this level and its driving me mad. Has
 anybody gotten past this level and how? Thanks

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[Audyssey] pocket mud question

2015-03-23 Thread David Bartling
Hi
On I read somewhere that vo is supposed to read incoming text but I
haven't seen it happen. Also, why is it that I have to tap on the text
that comes up after typing a command to get the next one to show up?
Thanks

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Re: [Audyssey] nightjar level 8

2015-03-17 Thread David Bartling
Funny you say thq charles, because I think that's where I'm having
trouble with. By the way, level 8 is the human 4aste where you have
that annoying alien and the drain and Benedict Cumberbatch is always
saying run too fast, you'll fall down... then it knows your here. I
figured out how to get past the first sensor but the navigation wheel
and the right footstep button are close and I keep stepping in the
water, or well, whatever that is.

On 3/17/15, Charles Rivard wee1s...@fidnet.com wrote:
 I missed the 8.  Sorry about that.  It's been a while, so I don't remember
 what level 8 is.  Maybe I can help with a description.  I got occupied with

 other games and stopped playing this one at the level in which you have to
 get through some water, I think.  I should start the game over from scratch

 when I have the time, because I think it is a good game.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!
 - Original Message -
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 17, 2015 4:31 PM
 Subject: Re: [Audyssey] nightjar level 8


I thought it was right there in the subject?

 Sent from my iPhone

 On Mar 17, 2015, at 3:00 PM, Charles Rivard wee1s...@fidnet.com wrote:

 Well, I, for one, cannot help you.  You didn't even have the courtesy to

 let anyone know which level you're having trouble with.

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished, you! really! are! finished!
 - Original Message - From: David Bartling
 dbartling...@gmail.com
 To: gamers@audyssey.org
 Sent: Tuesday, March 17, 2015 3:09 PM
 Subject: [Audyssey] nightjar level 8


 Hi all, I cannot get past this level and its driving me mad. Has
 anybody gotten past this level and how? Thanks

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[Audyssey] nightjar level 8

2015-03-17 Thread David Bartling
Hi all, I cannot get past this level and its driving me mad. Has
anybody gotten past this level and how? Thanks

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Re: [Audyssey] creating a character on alter aeon

2015-03-17 Thread David Bartling
HiAll,
I apologize, it was my mud client I was having trouble with. I'm using
pocket mud pro and for some reason, you have to click the text that is
a result of your previous command to get the next result to show up,
if that makes any sense. Dennis, thanks for the speedwalk tip, do I
just type speedwalk? Thanks again

On 3/16/15, Josh K joshknnd1...@gmail.com wrote:
 or you can just hit y and enter for yes or n for no. but best to type it
 out fully.

 follow me on twitter @joshknnd1982

 On 3/16/2015 9:49 PM, Keith S wrote:
 Yes,  you have to type the word out Y E S and hit enter, then there are
 other questions you have to answer.

 Keith
- Original Message -
From: Denny Schwab
To: Gamers Discussion list
Sent: Monday, March 16, 2015 10:31 AM
Subject: Re: [Audyssey] creating a character on alter aeon


I believe you type 'yes'.  I think there is a question that says
something to the affect of 'would you like to create a new
character?'.  Give 'yes' a try and see if that works for you.

Denny

On 3/16/15, David Bartling dbartling...@gmail.com wrote:
 Hi
 What do I type to create a new character? I tried typing new but it
 didn't work, thanks.

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[Audyssey] creating a character on alter aeon

2015-03-16 Thread David Bartling
Hi
What do I type to create a new character? I tried typing new but it
didn't work, thanks.

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Re: [Audyssey] free accessible ios games

2015-02-24 Thread David Bartling
I have most if not all of the storm8 games, solara, the three games
accept scary tribes from xrealitygbh, star traders, and lots of
others. I have 20 game apps.

On 2/23/15, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 I think that if we want a multi-player rpg on the order of what
 people're looking at now, we're going to have to make it ourselves, as
 the amount of information coming in is a bit staggering for on-screen
 Voiceover navigation, especially as many people seem to swipe through
 elements rather than locating them onscreen.
 Still, the list of accessible free iOS games is growing. Awesome!

 On 2/22/15, Travis Siegel tsie...@nfbcal.org wrote:
 I just wanted to let folks know, just in case they didn't know.  Besides
 lords and knights, there are three other games by the same folks that are
 accessible as well.  Celtic tribes, Crazy tribes, and Scary tribes are
 all
 just as accessible as lords and knights.  I have to say, even though
 they're
 very similar games, I'm really enjoying the crazy tribes.  It takes place
 in
 a post apolyptic world, and I think it's the best of all of them.
 It does seem though, that scary tribes and crazy tribes use the same game
 code, so if you have one, you don't need the other, as they access the
 same
 database on the game server frown

 All of them are accessible, and they all work with game center so you can
 compete against others.
 For those who care, my gamecenter id is WiredForSound, feel free to look
 me
 up.
 Hope this helps.
 I'm still checking on lords of blood, and panzerwars.  They initially
 appear
 to be accessible, but I won't know for sure until I get in and actually
 try
 to play a game with others.
 hth.
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 Signed:
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[Audyssey] free accessible ios games

2015-02-20 Thread David Bartling
Hi
I wanted to know if anyone knew of any more accessible ios games. I
like games like lords and knights and star traders, and games with no
ending! Thanks

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Re: [Audyssey] Trivia Crack

2015-02-19 Thread David Bartling
Play me! @spock111

On 2/18/15, Ian McNamara ianmcnamar...@gmail.com wrote:
 I have just got this game, it's really good from what I can tell so far.
 Very accessible and fun. Level two already.

 Ian McNamara
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[Audyssey] core exikes question

2014-12-30 Thread David Bartling
Hi
I recently refined 10 ore and transferred it to a commercial store,
can I get it back to my ship? I can't figure out how
Thanks

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[Audyssey] sixth sense recording

2014-12-24 Thread David Bartling
Hi
Can someone who's very good at sixth sense make a recording of
themselves playing it? I want to see how other people play. Thanks

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Re: [Audyssey] sixth sense recording

2014-12-24 Thread David Bartling
No, I don't want a tutorial. Besides, I've already seen it. I want a
recording of someone just playing it who's really good because I can't
get past the second boss and I want to see if someone can and how.

On 12/24/14, Charles Rivard wee1s...@fidnet.com wrote:
 Check the podcast at

 www.applevis.com

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: gamers@audyssey.org
 Sent: Wednesday, December 24, 2014 2:23 PM
 Subject: [Audyssey] sixth sense recording


 Hi
 Can someone who's very good at sixth sense make a recording of
 themselves playing it? I want to see how other people play. Thanks

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-- 
Play unification wars today
http://uc.gamestotal.com/?in=2551372

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Re: [Audyssey] puzzle? or bug

2014-12-23 Thread David Bartling
I've not ever had the particular inicdent happen to me however, a lot
of times while I'm in she middle of play, my gun or whatever will just
freeze for no reason but the game wikl still progress, you know what
happens after that, but it's very frustrating and its why I've never
been able to get past the second big boss zombie.

On 12/22/14, Charles Rivard wee1s...@fidnet.com wrote:
 I opened sixth sense this afternoon and breezed through the tutorial, or
 instructional exercise, how ever you want to view it as.  Everything worked
 OK.  Then, after being shown how to reload my weapon, a zombie was turned
 loose.  Although I swiped in the right direction and lifted my finger as in
 the opening part of the game, nothing happened.  Is this a bug? or am I
 missing something.  If so, what?  Thanks.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,
 you! really! are! finished!
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Play unification wars today
http://uc.gamestotal.com/?in=2551372

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Re: [Audyssey] why can't I create an account on rise of chaos?

2014-11-26 Thread David Bartling
riseofchaos.com

On 11/26/14, dark d...@xgam.org wrote:
 No idea david, however I don't know if this is something the admins could
 fix because I know several people (myself included), have signed up without

 trouble, plus it coudl be that your braille display is missing a field on
 the page which screen readers don't, so you didn't actually complete the
 entire form.

 All the best,

 Dark.
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 25, 2014 10:26 PM
 Subject: Re: [Audyssey] why can't I create an account on rise of chaos?


 Hi
 I did it several times with no results. Is there a way I can contact
 the admins to see if they can do it? I can't see anything on the page
 to do it.

 On 11/25/14, dark d...@xgam.org wrote:
 Hi David.

 No idea, all I can think of is you didn't fill in all the boxes with
 your
 hero name, e-mail address and password. It worked fine for me when i
 tried
 and I don't think there is anything too unusual on the page.

 Beware the grue!

 Dark.
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: gamers@audyssey.org
 Sent: Tuesday, November 25, 2014 1:49 PM
 Subject: [Audyssey] why can't I create an account on rise of chaos?


 Hi all,
 I am using a braillenote and I want to play rise of chaos. I realize
 that the braillenota is really bad at playing web games but the site
 looked pretty accessible. The buttons worked however, when I tried
 creating an account, it didn't confirm it. I typed in the required
 information and clicked the create button but when it loaded, the
 checkbox the said this is my only account was unchecked and the combo
 for my civilization was back to chose even though I put it on chinese.
 The other fields were what I had typed. What is going on? I don't see
 any way of contacting the admins.

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 http://uc.gamestotal.com/?in=2551372

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http://uc.gamestotal.com/?in=2551372

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Re: [Audyssey] why can't I create an account on rise of chaos?

2014-11-26 Thread David Bartling
I can look at the ag forum, I just can't create an account.

On 11/26/14, David Bartling dbartling...@gmail.com wrote:
 riseofchaos.com

 On 11/26/14, dark d...@xgam.org wrote:
 No idea david, however I don't know if this is something the admins could
 fix because I know several people (myself included), have signed up
 without

 trouble, plus it coudl be that your braille display is missing a field on
 the page which screen readers don't, so you didn't actually complete the
 entire form.

 All the best,

 Dark.
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 25, 2014 10:26 PM
 Subject: Re: [Audyssey] why can't I create an account on rise of chaos?


 Hi
 I did it several times with no results. Is there a way I can contact
 the admins to see if they can do it? I can't see anything on the page
 to do it.

 On 11/25/14, dark d...@xgam.org wrote:
 Hi David.

 No idea, all I can think of is you didn't fill in all the boxes with
 your
 hero name, e-mail address and password. It worked fine for me when i
 tried
 and I don't think there is anything too unusual on the page.

 Beware the grue!

 Dark.
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: gamers@audyssey.org
 Sent: Tuesday, November 25, 2014 1:49 PM
 Subject: [Audyssey] why can't I create an account on rise of chaos?


 Hi all,
 I am using a braillenote and I want to play rise of chaos. I realize
 that the braillenota is really bad at playing web games but the site
 looked pretty accessible. The buttons worked however, when I tried
 creating an account, it didn't confirm it. I typed in the required
 information and clicked the create button but when it loaded, the
 checkbox the said this is my only account was unchecked and the combo
 for my civilization was back to chose even though I put it on chinese.
 The other fields were what I had typed. What is going on? I don't see
 any way of contacting the admins.

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Re: [Audyssey] why can't I create an account on rise of chaos?

2014-11-26 Thread David Bartling
I know, it usually is~. I forget what happened cuz I was able to sign
up perfectly on my pc but I no longer have that cuz it's broken. I
think the button couldn't execute for some reason.

On 11/26/14, dark d...@xgam.org wrote:
 I David.

 Well I can personally tell you that the ag forum signup process doesn't use

 anything whacky, in which case there definitely is a browser problem at your

 end as Piotre said.

 All the best,

 Dark.
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 26, 2014 2:17 PM
 Subject: Re: [Audyssey] why can't I create an account on rise of chaos?


I can look at the ag forum, I just can't create an account.

 On 11/26/14, David Bartling dbartling...@gmail.com wrote:
 riseofchaos.com

 On 11/26/14, dark d...@xgam.org wrote:
 No idea david, however I don't know if this is something the admins
 could
 fix because I know several people (myself included), have signed up
 without

 trouble, plus it coudl be that your braille display is missing a field
 on
 the page which screen readers don't, so you didn't actually complete
 the
 entire form.

 All the best,

 Dark.
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 25, 2014 10:26 PM
 Subject: Re: [Audyssey] why can't I create an account on rise of chaos?


 Hi
 I did it several times with no results. Is there a way I can contact
 the admins to see if they can do it? I can't see anything on the page
 to do it.

 On 11/25/14, dark d...@xgam.org wrote:
 Hi David.

 No idea, all I can think of is you didn't fill in all the boxes with
 your
 hero name, e-mail address and password. It worked fine for me when i
 tried
 and I don't think there is anything too unusual on the page.

 Beware the grue!

 Dark.
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: gamers@audyssey.org
 Sent: Tuesday, November 25, 2014 1:49 PM
 Subject: [Audyssey] why can't I create an account on rise of chaos?


 Hi all,
 I am using a braillenote and I want to play rise of chaos. I realize
 that the braillenota is really bad at playing web games but the site
 looked pretty accessible. The buttons worked however, when I tried
 creating an account, it didn't confirm it. I typed in the required
 information and clicked the create button but when it loaded, the
 checkbox the said this is my only account was unchecked and the
 combo
 for my civilization was back to chose even though I put it on
 chinese.
 The other fields were what I had typed. What is going on? I don't
 see
 any way of contacting the admins.

 ---
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[Audyssey] why can't I create an account on rise of chaos?

2014-11-25 Thread David Bartling
Hi all,
I am using a braillenote and I want to play rise of chaos. I realize
that the braillenota is really bad at playing web games but the site
looked pretty accessible. The buttons worked however, when I tried
creating an account, it didn't confirm it. I typed in the required
information and clicked the create button but when it loaded, the
checkbox the said this is my only account was unchecked and the combo
for my civilization was back to chose even though I put it on chinese.
The other fields were what I had typed. What is going on? I don't see
any way of contacting the admins.

---
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Re: [Audyssey] why can't I create an account on rise of chaos?

2014-11-25 Thread David Bartling
Hi
I did it several times with no results. Is there a way I can contact
the admins to see if they can do it? I can't see anything on the page
to do it.

On 11/25/14, dark d...@xgam.org wrote:
 Hi David.

 No idea, all I can think of is you didn't fill in all the boxes with your
 hero name, e-mail address and password. It worked fine for me when i tried
 and I don't think there is anything too unusual on the page.

 Beware the grue!

 Dark.
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: gamers@audyssey.org
 Sent: Tuesday, November 25, 2014 1:49 PM
 Subject: [Audyssey] why can't I create an account on rise of chaos?


 Hi all,
 I am using a braillenote and I want to play rise of chaos. I realize
 that the braillenota is really bad at playing web games but the site
 looked pretty accessible. The buttons worked however, when I tried
 creating an account, it didn't confirm it. I typed in the required
 information and clicked the create button but when it loaded, the
 checkbox the said this is my only account was unchecked and the combo
 for my civilization was back to chose even though I put it on chinese.
 The other fields were what I had typed. What is going on? I don't see
 any way of contacting the admins.

 ---
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Re: [Audyssey] can you play muds like alter aeon on i devices

2014-11-23 Thread David Bartling
Ok, first, are they free?
Second, I have access to aph's refreshabraille if that helps.

On 11/22/14, valiant8086 valiant8...@gmail.com wrote:
 You can, using clients like iMud, pocketMud and there is one more that I
 can't remember the name of. That said I couldn't see how it'd make much
 sense to do so, perhaps if you had a keyboard you'd be halfway there,
 but using something like monkey term or mush z with a well set up screen
 reader and full sized keyboard is usually a good thing to have. It might
 be nice to be able to log in and chat though, I grant that much.

 Cheers, Sent with Thunderbird 24.6.0 portable
 On 11/22/2014 2:55 PM, David Bartling wrote:
 Hi
 My subject basically states what I want to know. Can you play things
 like miriani or alter aeon on an Iphone or ipad? Thanks

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[Audyssey] can you play muds like alter aeon on i devices

2014-11-22 Thread David Bartling
Hi
My subject basically states what I want to know. Can you play things
like miriani or alter aeon on an Iphone or ipad? Thanks

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Re: [Audyssey] tutorial of star traders

2014-11-21 Thread David Bartling
Sorry, dit space?

On 11/21/14, dark d...@xgam.org wrote:
 I think you hit dit space to get you back to the post battle screen, then

 you decide whether to leave, destroy the ship etc.

 All the best,

 dArk.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, November 20, 2014 8:51 PM
 Subject: Re: [Audyssey] tutorial of star traders


 Yeh, thas's what I would've done if there was a back button. But there
 didn't seem to be one, it went like deep space then it was a table,
 sort of like there ship my ship then the numbers. But there was no
 back button.

 On 11/20/14, dark d...@xgam.org wrote:
 Hi David.

 I am waiting for the update to the navigation view then I'll reccord one

 of

 my infamous podcasts about the game which should help, however at the
 moment

 I find I always get a bit lost trying to work out which planet belongs
 to
 which faction, still that's on the  additions list and should turn up in

 the

 next update according to the developers.

 If I remember rightly, looting a ship is the same process as picking up
 any

 commodity, you just hit the back button when you've been through all the
 different items and transfered what you want to your ship's hold.

 All the best,

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: gamers@audyssey.org
 Sent: Thursday, November 20, 2014 2:17 PM
 Subject: [Audyssey] tutorial of star traders


 Hi everyone,
 Is there a tutorial of star traders? I can't figure out some of the
 game. I battled a warship and was victoreous and I was looking at the
 spoils but how do I go back to like patrolling? Thanks

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[Audyssey] tutorial of star traders

2014-11-20 Thread David Bartling
Hi everyone,
Is there a tutorial of star traders? I can't figure out some of the
game. I battled a warship and was victoreous and I was looking at the
spoils but how do I go back to like patrolling? Thanks

---
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Re: [Audyssey] tutorial of star traders

2014-11-20 Thread David Bartling
Yeh, thas's what I would've done if there was a back button. But there
didn't seem to be one, it went like deep space then it was a table,
sort of like there ship my ship then the numbers. But there was no
back button.

On 11/20/14, dark d...@xgam.org wrote:
 Hi David.

 I am waiting for the update to the navigation view then I'll reccord one of

 my infamous podcasts about the game which should help, however at the moment

 I find I always get a bit lost trying to work out which planet belongs to
 which faction, still that's on the  additions list and should turn up in the

 next update according to the developers.

 If I remember rightly, looting a ship is the same process as picking up any

 commodity, you just hit the back button when you've been through all the
 different items and transfered what you want to your ship's hold.

 All the best,

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: gamers@audyssey.org
 Sent: Thursday, November 20, 2014 2:17 PM
 Subject: [Audyssey] tutorial of star traders


 Hi everyone,
 Is there a tutorial of star traders? I can't figure out some of the
 game. I battled a warship and was victoreous and I was looking at the
 spoils but how do I go back to like patrolling? Thanks

 ---
 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] problem with astrogalaxy

2014-11-18 Thread David Bartling
No, I get the teut, I just can't click it. There seems to be no way to
get past the research so I'll probably have to quit the game.
P.S: can an iPad be used to play ag?

On 11/17/14, dark d...@xgam.org wrote:
 With the system jumps it is possible to click the links and guess (how I got

 through most of the tutorial originally), difficult way around, and you'll
 not find that possible when you get to interstellar jumps because there are

 far more stars than planets and you don't get told when you click on them
 what they are you just get the course set, which is why the text access
 needed adding in the first place, as I said if your missing it you should
 think about switching to a propper browser sinse your missing quite major
 information about the game.

 For instance, The Qp use again I think your missing the increase use
 button.

 Beware the grue!

 DArk.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, November 15, 2014 1:21 PM
 Subject: Re: [Audyssey] problem with astrogalaxy


 Oo, figured it out. It was hard, but what I had to do was click each
 link to see where it would go, save that page in my favorites go back,
 then click again another link until I found the moon. So, I finished
 that step, but now I'm having another problem. The task is to use my
 one qp to jump to venus from the moon. When I hit set course and
 engage, it starts thealc process and then I hit use ql. I then look
 for the interplanetary thing but when I click up, it gives me a
 dialogue saying that the max qp has been reached. I also tried hitting
 the button but that didn't seem to work either.

 On 11/15/14, dark d...@xgam.org wrote:
 Those links are the inaccessible image ones, you need to look for the
 text
 hotspots, they're on the right of the system page, there is a list of
 all
 the planets and objects, eg, earth, moon, mars, asteroid belt etc, with
 the

 distance away they are under each. For example you should see Earth
 and
 under that 0 Au sinse that is where you are now.

 I'm afraid if your not getting those then you probably do need a better
 browser that will give you access to all the information on the game's
 pages. Indeed, given that the hotspots are just a pretty standard
 textual
 list I'm rather worried by the fact that they're not displaying at all
 on
 the braillenote, I wonder how much else you've missed on the internet if
 that is the case.

 Beware the grue!

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, November 15, 2014 10:41 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 Ok, well, I did notice there were clickable links that would take me
 to other places. The began with index?actiod=
 Then it gave like an ID. Basically, it was the end of the url after
 the com/ but in visible form. I couldn't find the moon one but I found
 like nepn8ne and a bunch of uranus stuff.

 On 11/14/14, dark d...@xgam.org wrote:
 The moon is on the system map on the right, it's not a link it's a
 clickable

 hotspot on the page in that textual list of system objects. If the
 braillenote can emulate mouse clicks, do a double click on the text
 that
 says the moon

 If you can't emulate mouse clicks streight off and the braillenote is
 tied
 just to standard sorts of web controls like links there might be a
 problem
 here. Unfortunately those sorts of hotspots are fairly common in web
 games,

 I can think of several in core exiles, and puppet nightmares is full
 of
 them.

 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 14, 2014 2:49 PM
 Subject: Re: [Audyssey] problem with astrogalaxy


 Its the one where you convert the hydrogen to fuel (done) then try to
 go to the moon. If I click system (with javascript enabled on the
 braillenote), it says the information but doesn't have links that I
 can click and tell it where to go. I'm suposed to go the moon. I
 realize the the bn is not the best browser, but so far, its worked.

 On 11/14/14, dark d...@xgam.org wrote:
 Hi David.

 I'm afraid I don't recall which step was step five, if you let me
 know
 what

 you need to do I can possibly help.

 All the best,

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 14, 2014 12:40 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 How do I do step 5 in the tutorial?

 On 11/13/14, dark d...@xgam.org wrote:
 Hi David.

 If you can't find the empty slot with the braillenote, then just
 going

Re: [Audyssey] problem with astrogalaxy

2014-11-16 Thread David Bartling
Ok, figured out how to get past the qp issue, but now I'm having a
problem with research. The tutorial says to research ftl to 2. There
is a text box that says use rp points and a confirm research link. Are
the individual things like ftl a mouse clicking thing?

On 11/15/14, David Bartling dbartling...@gmail.com wrote:
 Oo, figured it out. It was hard, but what I had to do was click each
 link to see where it would go, save that page in my favorites go back,
 then click again another link until I found the moon. So, I finished
 that step, but now I'm having another problem. The task is to use my
 one qp to jump to venus from the moon. When I hit set course and
 engage, it starts thealc process and then I hit use ql. I then look
 for the interplanetary thing but when I click up, it gives me a
 dialogue saying that the max qp has been reached. I also tried hitting
 the button but that didn't seem to work either.

 On 11/15/14, dark d...@xgam.org wrote:
 Those links are the inaccessible image ones, you need to look for the
 text
 hotspots, they're on the right of the system page, there is a list of all
 the planets and objects, eg, earth, moon, mars, asteroid belt etc, with
 the

 distance away they are under each. For example you should see Earth and
 under that 0 Au sinse that is where you are now.

 I'm afraid if your not getting those then you probably do need a better
 browser that will give you access to all the information on the game's
 pages. Indeed, given that the hotspots are just a pretty standard textual
 list I'm rather worried by the fact that they're not displaying at all on
 the braillenote, I wonder how much else you've missed on the internet if
 that is the case.

 Beware the grue!

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, November 15, 2014 10:41 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 Ok, well, I did notice there were clickable links that would take me
 to other places. The began with index?actiod=
 Then it gave like an ID. Basically, it was the end of the url after
 the com/ but in visible form. I couldn't find the moon one but I found
 like nepn8ne and a bunch of uranus stuff.

 On 11/14/14, dark d...@xgam.org wrote:
 The moon is on the system map on the right, it's not a link it's a
 clickable

 hotspot on the page in that textual list of system objects. If the
 braillenote can emulate mouse clicks, do a double click on the text
 that
 says the moon

 If you can't emulate mouse clicks streight off and the braillenote is
 tied
 just to standard sorts of web controls like links there might be a
 problem
 here. Unfortunately those sorts of hotspots are fairly common in web
 games,

 I can think of several in core exiles, and puppet nightmares is full of
 them.

 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 14, 2014 2:49 PM
 Subject: Re: [Audyssey] problem with astrogalaxy


 Its the one where you convert the hydrogen to fuel (done) then try to
 go to the moon. If I click system (with javascript enabled on the
 braillenote), it says the information but doesn't have links that I
 can click and tell it where to go. I'm suposed to go the moon. I
 realize the the bn is not the best browser, but so far, its worked.

 On 11/14/14, dark d...@xgam.org wrote:
 Hi David.

 I'm afraid I don't recall which step was step five, if you let me
 know
 what

 you need to do I can possibly help.

 All the best,

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 14, 2014 12:40 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 How do I do step 5 in the tutorial?

 On 11/13/14, dark d...@xgam.org wrote:
 Hi David.

 If you can't find the empty slot with the braillenote, then just
 going
 to
 modules from cargo bayCargo and hitting the install link above
 the
 one

 you

 want should do it. I don't think it matters what slot on your ship
 you
 install what into so long as it is there.

 All the best,

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, November 13, 2014 1:14 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 uhi
 I am not using nvda, I am using a braillenote.

 On 11/12/14, dark d...@xgam.org wrote:
 Hi Chris.

 You don't have to exactly! obey everything, for example you can
 install
 the modules so long as you have the right ones on your ship at
 each
 step,
 and the steps are in order, though this will take installing and
 uninstalling and also

Re: [Audyssey] problem with astrogalaxy

2014-11-16 Thread David Bartling
Oo, figured it out. It was hard, but what I had to do was click each
link to see where it would go, save that page in my favorites go back,
then click again another link until I found the moon. So, I finished
that step, but now I'm having another problem. The task is to use my
one qp to jump to venus from the moon. When I hit set course and
engage, it starts thealc process and then I hit use ql. I then look
for the interplanetary thing but when I click up, it gives me a
dialogue saying that the max qp has been reached. I also tried hitting
the button but that didn't seem to work either.

On 11/15/14, dark d...@xgam.org wrote:
 Those links are the inaccessible image ones, you need to look for the text
 hotspots, they're on the right of the system page, there is a list of all
 the planets and objects, eg, earth, moon, mars, asteroid belt etc, with the

 distance away they are under each. For example you should see Earth and
 under that 0 Au sinse that is where you are now.

 I'm afraid if your not getting those then you probably do need a better
 browser that will give you access to all the information on the game's
 pages. Indeed, given that the hotspots are just a pretty standard textual
 list I'm rather worried by the fact that they're not displaying at all on
 the braillenote, I wonder how much else you've missed on the internet if
 that is the case.

 Beware the grue!

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, November 15, 2014 10:41 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 Ok, well, I did notice there were clickable links that would take me
 to other places. The began with index?actiod=
 Then it gave like an ID. Basically, it was the end of the url after
 the com/ but in visible form. I couldn't find the moon one but I found
 like nepn8ne and a bunch of uranus stuff.

 On 11/14/14, dark d...@xgam.org wrote:
 The moon is on the system map on the right, it's not a link it's a
 clickable

 hotspot on the page in that textual list of system objects. If the
 braillenote can emulate mouse clicks, do a double click on the text that
 says the moon

 If you can't emulate mouse clicks streight off and the braillenote is
 tied
 just to standard sorts of web controls like links there might be a
 problem
 here. Unfortunately those sorts of hotspots are fairly common in web
 games,

 I can think of several in core exiles, and puppet nightmares is full of
 them.

 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 14, 2014 2:49 PM
 Subject: Re: [Audyssey] problem with astrogalaxy


 Its the one where you convert the hydrogen to fuel (done) then try to
 go to the moon. If I click system (with javascript enabled on the
 braillenote), it says the information but doesn't have links that I
 can click and tell it where to go. I'm suposed to go the moon. I
 realize the the bn is not the best browser, but so far, its worked.

 On 11/14/14, dark d...@xgam.org wrote:
 Hi David.

 I'm afraid I don't recall which step was step five, if you let me know
 what

 you need to do I can possibly help.

 All the best,

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 14, 2014 12:40 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 How do I do step 5 in the tutorial?

 On 11/13/14, dark d...@xgam.org wrote:
 Hi David.

 If you can't find the empty slot with the braillenote, then just
 going
 to
 modules from cargo bayCargo and hitting the install link above the
 one

 you

 want should do it. I don't think it matters what slot on your ship
 you
 install what into so long as it is there.

 All the best,

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, November 13, 2014 1:14 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 uhi
 I am not using nvda, I am using a braillenote.

 On 11/12/14, dark d...@xgam.org wrote:
 Hi Chris.

 You don't have to exactly! obey everything, for example you can
 install
 the modules so long as you have the right ones on your ship at
 each
 step,
 and the steps are in order, though this will take installing and
 uninstalling and also seling stuff.

 For example if one step is to deinstall one module and another is
 to
 install

 another, you can't install one without doing the check that you've
 uninstalled the first one.

 This does mean your pretty much swapping out modules and obeying
 the
 tutorial rather than playing sensibly, but hay it's an educationn

Re: [Audyssey] problem with astrogalaxy

2014-11-15 Thread David Bartling
Ok, well, I did notice there were clickable links that would take me
to other places. The began with index?actiod=
Then it gave like an ID. Basically, it was the end of the url after
the com/ but in visible form. I couldn't find the moon one but I found
like nepn8ne and a bunch of uranus stuff.

On 11/14/14, dark d...@xgam.org wrote:
 The moon is on the system map on the right, it's not a link it's a clickable

 hotspot on the page in that textual list of system objects. If the
 braillenote can emulate mouse clicks, do a double click on the text that
 says the moon

 If you can't emulate mouse clicks streight off and the braillenote is tied
 just to standard sorts of web controls like links there might be a problem
 here. Unfortunately those sorts of hotspots are fairly common in web games,

 I can think of several in core exiles, and puppet nightmares is full of
 them.

 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 14, 2014 2:49 PM
 Subject: Re: [Audyssey] problem with astrogalaxy


 Its the one where you convert the hydrogen to fuel (done) then try to
 go to the moon. If I click system (with javascript enabled on the
 braillenote), it says the information but doesn't have links that I
 can click and tell it where to go. I'm suposed to go the moon. I
 realize the the bn is not the best browser, but so far, its worked.

 On 11/14/14, dark d...@xgam.org wrote:
 Hi David.

 I'm afraid I don't recall which step was step five, if you let me know
 what

 you need to do I can possibly help.

 All the best,

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 14, 2014 12:40 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 How do I do step 5 in the tutorial?

 On 11/13/14, dark d...@xgam.org wrote:
 Hi David.

 If you can't find the empty slot with the braillenote, then just going
 to
 modules from cargo bayCargo and hitting the install link above the
 one

 you

 want should do it. I don't think it matters what slot on your ship you
 install what into so long as it is there.

 All the best,

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, November 13, 2014 1:14 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 uhi
 I am not using nvda, I am using a braillenote.

 On 11/12/14, dark d...@xgam.org wrote:
 Hi Chris.

 You don't have to exactly! obey everything, for example you can
 install
 the modules so long as you have the right ones on your ship at each
 step,
 and the steps are in order, though this will take installing and
 uninstalling and also seling stuff.

 For example if one step is to deinstall one module and another is to
 install

 another, you can't install one without doing the check that you've
 uninstalled the first one.

 This does mean your pretty much swapping out modules and obeying the
 tutorial rather than playing sensibly, but hay it's an educationn in
 how!

 to

 play, not intended as a perfect start.

 I just look forward to the navigation being fixed, so then we can
 participate fully in the game, the idea of flying out to a literally
 unknown

 star is really nice.

 Beware the grue!

 Dark.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of
 the
 list,
 please send E-mail to gamers-ow...@audyssey.org.



 --
 Play unification wars today
 http://uc.gamestotal.com/?in=2551372

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any

Re: [Audyssey] problem with astrogalaxy

2014-11-14 Thread David Bartling
Its the one where you convert the hydrogen to fuel (done) then try to
go to the moon. If I click system (with javascript enabled on the
braillenote), it says the information but doesn't have links that I
can click and tell it where to go. I'm suposed to go the moon. I
realize the the bn is not the best browser, but so far, its worked.

On 11/14/14, dark d...@xgam.org wrote:
 Hi David.

 I'm afraid I don't recall which step was step five, if you let me know what

 you need to do I can possibly help.

 All the best,

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 14, 2014 12:40 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 How do I do step 5 in the tutorial?

 On 11/13/14, dark d...@xgam.org wrote:
 Hi David.

 If you can't find the empty slot with the braillenote, then just going
 to
 modules from cargo bayCargo and hitting the install link above the one

 you

 want should do it. I don't think it matters what slot on your ship you
 install what into so long as it is there.

 All the best,

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, November 13, 2014 1:14 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 uhi
 I am not using nvda, I am using a braillenote.

 On 11/12/14, dark d...@xgam.org wrote:
 Hi Chris.

 You don't have to exactly! obey everything, for example you can
 install
 the modules so long as you have the right ones on your ship at each
 step,
 and the steps are in order, though this will take installing and
 uninstalling and also seling stuff.

 For example if one step is to deinstall one module and another is to
 install

 another, you can't install one without doing the check that you've
 uninstalled the first one.

 This does mean your pretty much swapping out modules and obeying the
 tutorial rather than playing sensibly, but hay it's an educationn in
 how!

 to

 play, not intended as a perfect start.

 I just look forward to the navigation being fixed, so then we can
 participate fully in the game, the idea of flying out to a literally
 unknown

 star is really nice.

 Beware the grue!

 Dark.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.



 --
 Play unification wars today
 http://uc.gamestotal.com/?in=2551372

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.



 --
 Play unification wars today
 http://uc.gamestotal.com/?in=2551372

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow

Re: [Audyssey] problem with astrogalaxy

2014-11-13 Thread David Bartling
Hmm, yes, I was afraid this would be the answer. Thanks fkr the help though.

On 11/12/14, Zachary Kline zkl...@speedpost.net wrote:
 David,

 I'm afraid this is probably where 99% of your problem is coming from. The
 web browser in this notetaker is not good, and frankly you would be better
 served by finding almost any other piece of software to use. Any modern
 version of Jaws, or NVDA, orVoiceOver on iOS or the Mac, would be infinitely
 better for playing a game like this. The issue is that these games tend to
 use fairly advanced features of the web browser, and your Braillenote
 doesn't support any of them.
 I don't mean to come off as patronizing, but this issue is easilysolved by
 finding any other way to play.
 Best,
 Zack.
 On Nov 12, 2014, at 5:14 PM, David Bartling dbartling...@gmail.com
 wrote:

 uhi
 I am not using nvda, I am using a braillenote.

 On 11/12/14, dark d...@xgam.org wrote:
 Hi Chris.

 You don't have to exactly! obey everything, for example you can install
 the modules so long as you have the right ones on your ship at each step,
 and the steps are in order, though this will take installing and
 uninstalling and also seling stuff.

 For example if one step is to deinstall one module and another is to
 install

 another, you can't install one without doing the check that you've
 uninstalled the first one.

 This does mean your pretty much swapping out modules and obeying the
 tutorial rather than playing sensibly, but hay it's an educationn in how!
 to

 play, not intended as a perfect start.

 I just look forward to the navigation being fixed, so then we can
 participate fully in the game, the idea of flying out to a literally
 unknown

 star is really nice.

 Beware the grue!

 Dark.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.



 --
 Play unification wars today
 http://uc.gamestotal.com/?in=2551372

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.



-- 
Play unification wars today
http://uc.gamestotal.com/?in=2551372

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] problem with astrogalaxy

2014-11-13 Thread David Bartling
How do I do step 5 in the tutorial?

On 11/13/14, dark d...@xgam.org wrote:
 Hi David.

 If you can't find the empty slot with the braillenote, then just going to
 modules from cargo bayCargo and hitting the install link above the one you

 want should do it. I don't think it matters what slot on your ship you
 install what into so long as it is there.

 All the best,

 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message -
 From: David Bartling dbartling...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, November 13, 2014 1:14 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 uhi
 I am not using nvda, I am using a braillenote.

 On 11/12/14, dark d...@xgam.org wrote:
 Hi Chris.

 You don't have to exactly! obey everything, for example you can
 install
 the modules so long as you have the right ones on your ship at each
 step,
 and the steps are in order, though this will take installing and
 uninstalling and also seling stuff.

 For example if one step is to deinstall one module and another is to
 install

 another, you can't install one without doing the check that you've
 uninstalled the first one.

 This does mean your pretty much swapping out modules and obeying the
 tutorial rather than playing sensibly, but hay it's an educationn in how!

 to

 play, not intended as a perfect start.

 I just look forward to the navigation being fixed, so then we can
 participate fully in the game, the idea of flying out to a literally
 unknown

 star is really nice.

 Beware the grue!

 Dark.


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Re: [Audyssey] Comparison with Core Exiles and Astro Galaxies

2014-11-13 Thread David Bartling
From a person who uses the braillenote, astro galaxy seems to work
better, if your on a comp, you probably don't care.

On 11/10/14, dark d...@xgam.org wrote:
 Hi Leo.

 The truth is at this  point in time I don't know, I've played ce extensively

 for years and will likely do so again in the future (I have my own set and
 lots of other stuff), but have just started on Astro galaxy and don't know
 the game at all right now. I also don't think it's such an easy question as

 which is better sinse they are two very different and highly complex
 games.

 For example, from the look of it Astro galaxy has far strictor resource
 management than Ce, with need to balance crew, what modules are on your ship

 etc, but equally has a much more interesting navigation system, none of that

 click click to just skip between predefined wormholes or hammer a button for

 combat. this will also make missions far more interesting.

 Astro galaxy is however free to play, (just like Ce), so why not just create

 an account anyway and try for yourself, after all if you don't like the game

 you've not lost anything, though I would advise taking time, sinse one thing

 Astro Galaxy and Core exiles do share is they're both very! complex.

 Beware the grue!

 Dark.
 - Original Message -
 From: Leo Cantos lcantos...@gmail.com
 To: gamers@audyssey.org
 Sent: Monday, November 10, 2014 3:55 PM
 Subject: [Audyssey] Comparison with Core Exiles and Astro Galaxies


 Which do you think is better, CE or Astro Galaxies?  This will help me to
 determine making an account with AG. Thanks, Leo

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Re: [Audyssey] problem with astrogalaxy

2014-11-12 Thread David Bartling
uhi
I am not using nvda, I am using a braillenote.

On 11/12/14, dark d...@xgam.org wrote:
 Hi Chris.

 You don't have to exactly! obey everything, for example you can install
 the modules so long as you have the right ones on your ship at each step,
 and the steps are in order, though this will take installing and
 uninstalling and also seling stuff.

 For example if one step is to deinstall one module and another is to install

 another, you can't install one without doing the check that you've
 uninstalled the first one.

 This does mean your pretty much swapping out modules and obeying the
 tutorial rather than playing sensibly, but hay it's an educationn in how! to

 play, not intended as a perfect start.

 I just look forward to the navigation being fixed, so then we can
 participate fully in the game, the idea of flying out to a literally unknown

 star is really nice.

 Beware the grue!

 Dark.


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Re: [Audyssey] problem with astrogalaxy

2014-11-11 Thread David Bartling
Hi
How did you get through the step where you had to click an empty slot
and install the ftl mk I module? I think I'm going to restart the
tutorial just to make sure I didn't do anything wrong.

On 11/11/14, dark d...@xgam.org wrote:
 Hi Chris.

 As I said, I appologise for jumping the gun. When I played previously, I was

 able to get through the tutorial to step 18, (although with far more
 difficulty sinse I just had to keep hitting those unlabeled system links
 until i got to the right planet), but ran into the same issue around step
 18. I assumed when i saw the text labels on the starmaps and system things
 were resolved.

 Still, at least people now know about the game and hopefully with interest
 being  shown the developers will fix the problem with navigation relatively

 soon.

 All the best,

 Dark.
 - Original Message -
 From: Christopher Bartlett atouchofrevere...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, November 11, 2014 12:47 PM
 Subject: Re: [Audyssey] problem with astrogalaxy


I was able to get Step 18 resolved, but it required intervention.  The dev
 is aware and promises a fix soon.  Step 20 has the same problem.

 Chris Bartlett


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Tuesday, November 11, 2014 6:22 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] problem with astrogalaxy

 Hi Anouk.

 I hope to hear on the access fixes with Astro Galaxy soon, I do think
 there
 is a lot in the game and I always admire a game (particularly a space
 themed

 one), which is more than just hammering the attack button or constantly a
 pvp hack.

 All the best,

 Dark.
 - Original Message -
 From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 11, 2014 10:38 AM
 Subject: Re: [Audyssey] problem with astrogalaxy


 Hey Dark!
 Thanks a bunch for keeping us posted about these very interesting games.
 Please keep us posted about the accessibility updates. I am a bit busy
 now

 but will certainly give this game a try during the holidays!
 Greetings, Anouk,
 On 11 Nov 2014, at 10:22, dark d...@xgam.org wrote:

 I've got to step 18 in the tutorial, calculated the course and there
 does

 seem to be an issue. There seem to be three different ways of plotting
 interstellar courses, the Starmap, which lets you plot long range
 courses

 (I think you can hit multiple stars), and which has the same text
 navigation commands as the system map, the navcomp, which I believe
 noticed places you've been, and the navigation option which I think
 shows local stars around you. Unfortunately, the navigation option is
 still inaccessible because the links to click on the stars are
 unlabeled
 and there is no text alternative, and it's that which you need to use
 to
 complete step 18.

 I appologise for this, I might have jumped the gun a little hear in
 thinking all the access fixes were up. I've mailed the developer to ask
 about this and hopefully the navigation menu can get the same text
 fixes
 as happened elsewhere.

 Ironically, sinse the scan data for stars and other objects is already
 in

 the game in text, it's just a question of hooking this to the right
 parts

 of the game. This has already happened with the system navigation and
 the

 starmaps for long range jumps, hopefully the navigation will be fixed
 soon as well.

 All the best,

 Dark.
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[Audyssey] city buikding games on the braillenote

2014-10-27 Thread David Bartling
Hi all
I want a role playing game where you can build a city. Does anyone
know of any good ones?

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[Audyssey] rsgames client for mac

2014-10-06 Thread David Bartling
Hi all
Does anyone know where I can get the mac app for rsgames? I tried the
audiogames.net web site link but it said this id doesn't exist.
Thanks.

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[Audyssey] way to get updates about text mmorpgs

2014-08-25 Thread David Bartling
Hi
Is there a place where I can get notified if a new accessible text
online mmorpg comes out so I'm not al4ays late to playgames with
barely anyone on it reminiscing about the glory days when thousands
of people were online? Thanks

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[Audyssey] I beat Troopanum 2 on Insane difficulty!

2014-08-07 Thread David Chung
Hi, friends.
I am writing to let you know that I conquered Troopanum 2 on insane
difficulty last night.
When playing insane difficulty, the hovercrafts become very nasty,
especially when you get to level sixteen.
You have only about 3 to four seconds before they land.
Those annoying ships will test your reflexes and hand coordination
skills for hours for sure!
I will share with you the audio file of me fighting vector along with
my final game stats.
I hope that you would enjoy!
***Statistics for Game Started on 8/4/2014 8:13:51 PM

Final Score: 673095
You beat the game! Congratulations!
Difficulty: Insane/Baby Black Hole
Game Duration: 24 minutes 1 second
Total laser shots fired: 5178
Laser accuracy: 24.6%
You successfully landed on the Landing Ship bonus level and received
46000 points, as well as an extra life.
You killed 3 rounds of ships on the Ship Barrage Bonus level, and
received 45000 points.
Number of lives lost: 3
You lost your first life on level 16
You lost your second life on level 16
You lost your third life on level 16
On normal levels, you moved your ship a total of 254157 times.
You destroyed 231 Cruiser's
You destroyed 69 Lunar Lifter's
You destroyed 192 Enforcer's
You destroyed 175 Hovercraft's
You destroyed 71 Liquidator's
You didn't destroy any moonrocks
You avoided 149 bombs in the process of killing Lord Vector
You picked up a base reinforcer on wave 2
You picked up a super laser on wave 3
You picked up a super laser on wave 6
You picked up a ground nuke on wave 6
You picked up a base reinforcer on wave 7
You picked up a base reinforcer on wave 9
You picked up a smart bomb on wave 11
You picked up a portal on wave 14
You picked up a 5 point bonus on wave 15
You picked up a 3 point bonus on wave 15

Cheers,
David
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Re: [Audyssey] Question to Cara quin about audio quake

2014-07-25 Thread David Reynolds
I tried to install AQ a while back, but failed somewhere along the line. Can
anyone provide me with either guidance or a link where I can find advice on
this,
Very many thanks,
David.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn
Sent: 25 July 2014 21:08
To: Gamers Discussion list
Subject: Re: [Audyssey] Question to Cara quin about audio quake

Hi Dark!

Sorry for the delay. It's been a busy week. :)

Thomas has pretty much covered everything. Thank you Thomas!

I'll just add that Sebby, one of the original devs of Audio Quake who is
also a part of the AGRIP project is here on this list so perhaps he will
chime in.

Matthew, Sebby and others (myself included) are currently working on Audio
quake for multiple platforms (Mac included) in a number of ways so this
project is still in active development.

As for Jedi Quake, though I've personally not been developing it for a while
now, I believe someone else has done at least a little bit more with it
since I last worked with it. I unfortunately have no actual info on that
though. So at this point it's basically rumor. :) Thomas has shared the link
to the latest original version created by me. So there you go. :)

There will definitely be more info on AQ and JQ when more info is available.
So please stay tuned!

Thanks so much for your interest in keeping the word on Audio Quake and Jedi
Quake out there so people still know they exist! It means a lot! :)

Have a great weekend!!!

Smiles,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Jul 23, 2014, at 6:31 PM, dark d...@xgam.org wrote:

Hi. 

I apologize for sending this via the list but I unfortunately don't have
Cara's E-mail address to ask her privately.

I am updating the audiogames.net db and I came to the entries for both
audioquake and agrip (both of which were written a long time ago before I
took over maintaining the db). 

My first question is, is Agrip totally invalidated by Audio quake? the audio
quake entry said as much. If Agrip is now contained within audio quake I
will remove it's entry from the db, sinse while (as I said to Ishen), I
don't want to remove past entries there is no point keeping entries for past
versions of the same game,  which is why I deleted the Gma solitare
entry and replaced it with one for Gma cards. 

The second question is what are the homepage and download links for audio
quake, and indeed for your Jediquake mod if that is still available. I am
well aware these are probably not being maintained anymore and won't work on
versions of windows past xp, (I can put as much in the platform
information), but if the game is still available obviously it's better
people know even if they need to run with a virtual machine or whatever. 

If the game is now completely removed from the net I will simply list both
pages license types as unknown as I have for things like the Bsc titles, but
obviously that would be a less good option. 

Hope this makes sense. 

All the best, 

Dark.
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Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

2014-07-25 Thread David Reynolds
The way to do it is to set up a configuration for the game, and then go into
miscellaneous settings in settings, and enable sleep mode.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: 25 July 2014 22:28
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

No, that just shuts off speech. It has nothing to do with the keyboard hook.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me
with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my
blurglecruncheon, see if I don't!
-Original Message-
From: Nicol
Sent: Friday, July 25, 2014 2:54 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Screen Readers and Games was the Blind Swordsman

Hi tom
Well, in jaws15 you press alt plus windows key plus s to mute the speech but
I don't know if that will remove the keyboard hook while playing games.
I know for sure it mutes speech until you switch focus to another
application.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 25 July 2014 12:36 PM
To: Gamers Discussion list
Subject: [Audyssey] Screen Readers and Games was the Blind Swordsman

Hi Dark,

That's a good question, and I'm not sure I'm the right person to ask.
I rarely use Jaws any more myself. That said, I do know in the versions of
Jaws I've used I can't just flick speech on and off the way I can with NVDA
or the way you can with Supernova. At least, that has been my experience.
there may be a way to do what you want to do, but I'm just not familiar with
any current Jaws releases to give you an answer without downloading the Jaws
demo, installing it, and playing around with it to find out if what you are
asking is possible or not. In NVDA one can press insert+s until it disables
speech or enables speech which is quick and easy.

Cheers!



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Re: [Audyssey] a new game audio speed.

2014-07-22 Thread David Reynolds
Hi D,

The reports on the audiogames forum aren't very positive at the moment, i.e.
it doesn't appear to have had much beta testing. This would be fine if it
were free, but it costs about 26 USD!


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 22 July 2014 09:04
To: Gamers Discussion list
Subject: Re: [Audyssey] a new game audio speed.

It certainly will get an entry, although it's a little hard for me to say 
anything informative about the game I've not played and there are still 
several important things that still need adding to the db since it's been 
uneditable recently and I've been out of circulation myself.

Audiospeed will get an entry I just don't know when at this point.

All the best,

dark.
- Original Message - 
From: ishan dhami ishan1dha...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 22, 2014 3:32 AM
Subject: Re: [Audyssey] a new game audio speed.


I have a request MR Dark please put this game in your audio games data 
base.
 Ishan

 On 7/22/14, dark d...@xgam.org wrote:
 As far as I know Audio speed works on all versions of windows from xp to 
 8
 so you shouldn't have any problems there. It's a new release after all.

 As to the game itself I'm not sure sinse I've not got it yet.

 Beware the grue!

 DArk.


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Re: [Audyssey] Where is the database (was a new game audio speed.)

2014-07-22 Thread David Reynolds
D,
I'm pretty new to this list. Where is the database?
Thanks,
David.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 22 July 2014 12:21
To: Gamers Discussion list
Subject: Re: [Audyssey] a new game audio speed.

Hi david.

I know reports haven't been good thus far, though I've not tried the game
myself so I can't confirm or deny. However whether games get entries on the
db isn't dictated by how good they are or whether people like them. The db
is supposed to be a general overview and ideally shoulod have everything in
it (though with the amount of games that are constantly being brought out
this is unlikely ever to be finished).

As long as the game is accessible via audio ie, playable by a blind person
with as much or as little effort as a sighted person, and as long as the
game is a full version and not a practice game, it will eventually get a
page, though when this is might be another matter.

All the best,

Dark.
- Original Message -
From: David Reynolds dkreyno...@ntlworld.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, July 22, 2014 11:28 AM
Subject: Re: [Audyssey] a new game audio speed.


 Hi D,

 The reports on the audiogames forum aren't very positive at the moment, 
 i.e.
 it doesn't appear to have had much beta testing. This would be fine if it
 were free, but it costs about 26 USD!


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 22 July 2014 09:04
 To: Gamers Discussion list
 Subject: Re: [Audyssey] a new game audio speed.

 It certainly will get an entry, although it's a little hard for me to say
 anything informative about the game I've not played and there are still
 several important things that still need adding to the db since it's been
 uneditable recently and I've been out of circulation myself.

 Audiospeed will get an entry I just don't know when at this point.

 All the best,

 dark.
 - Original Message - 
 From: ishan dhami ishan1dha...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, July 22, 2014 3:32 AM
 Subject: Re: [Audyssey] a new game audio speed.


I have a request MR Dark please put this game in your audio games data
base.
 Ishan

 On 7/22/14, dark d...@xgam.org wrote:
 As far as I know Audio speed works on all versions of windows from xp to
 8
 so you shouldn't have any problems there. It's a new release after all.

 As to the game itself I'm not sure sinse I've not got it yet.

 Beware the grue!

 DArk.


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Re: [Audyssey] The blind swordsman, an audiogame with interesting mechanics

2014-07-12 Thread David Reynolds
Select story mode, and then select level 1.
You're good to go,


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina
Sent: 12 July 2014 21:01
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] The blind swordsman, an audiogame with interesting
mechanics

Um, kind of a dumb question.  I don't see a Start option on the main menu.
I hit everything AI can think of and the game won't begin.  How do I start?
Thanks.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Saturday, July 12, 2014 12:40 PM
To: Gamers@audyssey.org
Subject: [Audyssey] The blind swordsman, an audiogame with interesting
mechanics

Hi. 

This is to anyone who hasn't seen this one over at audiogames.net It's an
action game where you play a warrior who has become blind and is seaking a
warlock to help him get his site back. You have a sword and shield, but the
game is very much anime enspired with armies of attacking warriors, dagger
wielding psychotic women, and archers who's arrows you can cut out of the
air (yes it's that awsome). 

The music, sounds and story are great, however what really impresses me
about this one is the gameplay. it is extremely simple, move left and right,
up arrow to attack, down arrow to parry, and should by rights be just
another sterrio target boppit affair. I am however extremely impressed by
the way the game works mechanically. You can't just automaticaly block every
attack and then respond with a hit, there are opponents you need to attack
first, some others you need to attack slightly before they do etc. Actually
the mechanics are far closer o those of a beatemup in terms of timing and
response even though the enemies only have one attack each and you have only
one block and one attack to play with. 

I'd definitely advise developers interested in creating more subtle
audiogames to have a look at this one, sinse it takes that very simple idea
we've all seen time after time, but manages to make it mechanically much
more interesting and adds just those elements of judgement which I've been
wittering on about, indeed I am quite surprised it was possible in such a
basically simple game. 

The story and sounds are also great too (the enemies are just so evil).
Either way I'll stop wittering and say where to get it.

The game was originally designed to run on a game play website in flash, but
getting that one to work was a bit of a pest so the author has provided a
direct download:
http://www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip 

I'll be adding this one to the database when the developer sends me more
information. 

Beware the grue! 

Dark.
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Re: [Audyssey] mainstream pack man question

2014-07-08 Thread David Reynolds
Dark,

Terrific explanation!
David.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 08 July 2014 15:15
To: Gamers Discussion list
Subject: Re: [Audyssey] mainstream pack man question

Hi Nicol.

Well I still occasionally play packman with my limited vision, although it's
not the easiest game to play with low visual field.

the first answer is yes, Phil included the ghosts in packman talks precisely
because they're in mainstream packman. The second answer is a little harder
because packman being a very old game never had particularly specific
ghraphics that give a clear sense of things, so the ghosts in mainstream
packman were just sort of undistinguished shapes in redd, green or blue with
eyes and a mouth, just the same way packman himself is basically just like a
circle with a bit cutout (imagine a pizza with a slice missing).

This lack of detail in older graphics is a little hard to explain if you've
not had sight, and even to me, who has limited vision and needs to pretty
much guess at what things are it is a somewhat difficult concept but I will
try to explain.

In Sansens carnival of the animals he makes the sound of a lion raw by
playing a long chromatic run up and down several octives of the piano. Well,
that as compared to the real sound of a lion raw is rather like the old
atari style graphics compared to real objects. It's a sort of vague outline.

if you weren't told that the ghosts were ghosts you probably wouldn't know
what they were.

Hope that sort of makes sense.

All the best,

Dark. 


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[Audyssey] BSC games with new computer

2014-07-06 Thread David Reynolds
Hello,

I apologize if this is not strictly within the remit of the list, as it may
be regarded as hacking, but I don't think so.

I can no longer run my BSC games, and the unlock code utility is no longer
available. I'd be grateful if anyone can tell me a way around this. I'm sure
that this has come up before.

Many thanks for any help,

David.

 

Very best,

David Reynolds.

 

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Re: [Audyssey] Accessible Cribbage: Board Game and iOS

2014-07-06 Thread David Reynolds
I don't know of any accessible versions of this game, but the peg board and
cards are accessible out of the box. Normal playing cards are used,
David.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Teresa
Cochran
Sent: 05 July 2014 07:44
To: Gamers Discussion list
Subject: [Audyssey] Accessible Cribbage: Board Game and iOS

Hi, all

I have a friend who likes cribbage and would like to introduce me to it. I
also was reminded that my sister played it when she was younger and is
re-learning. Anyhow, I'm interested in finding accessible iOS versions
and/or board games. Anyone have ideas? By the way, I am totally blind and
use Braille, though I don't know if that's a factor. Are the cards standard
playing cards? I can Braille those. Is the peg board accessible as is?

Thanks,
Teresa

We're made of star stuff.--Carl Sagan

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Re: [Audyssey] BSC games with new computer

2014-07-06 Thread David Reynolds
This type of situation should never have arisen in the first place. If the
company was closing down, all those who'd previously purchased games should
have been sent patches to enable them to run on all computers.
Pretty shabby really,
David.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: 06 July 2014 17:39
To: Gamers Discussion list
Subject: Re: [Audyssey] BSC games with new computer

True.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Thomas Ward
Sent: Sunday, July 06, 2014 9:18 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BSC games with new computer

Hi,

Actually, it wouldn't take building an accessible console. We just
need to find an economical way to make selling game's on disc
profitable for commercial game developers. The main reason companies
such as Draconis no longer ship their game's on CD is because it costs
a lot of money to do, and there  is not enough interest in buying
game's on CD or DVD to make it economical for VI game developers to do
it instead of downloads.

The main reason ESP, Adora, now Draconis could do that say 10 to 15
years ago is that most people were on dial-up internet and it was
worth the customers time to just order a copy on disc since a large
game or several games took too much time to download. Now with the
rise of high-speed internet via cable and dish there is less desire or
a need to wait days for a copy of said game to come in the mail when
they can download it, order it, and have their key in a matter of a
few minutes. Thus selling games on physical media such as ours is
commercial suicide because there is not enough interest or desire to
pay more for games on CD when they want it via a quick and easy
download.

Cheers!




On 7/6/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 If only the audio gaming market had the money to market its own console.
 Then maybe we wouldn't have to do that anymore.



 Oh freddled gruntbuggly,
 thy micturations are to me
 as plurdled gabbleblotchits on a lurgid bee.
 GroupI implore thee, my foonting turlingdromes,
 And hooptiously drangle me with crinkly bindlewurdles,
 or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
 don't!

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Re: [Audyssey] Starbase orion

2014-02-12 Thread David Mehler
Hi,

Is this game a pc game or is it phone based?

For me, phone based games just at least for now have no appeal.

IMO
Dave.


On 2/12/14, dark d...@xgam.org wrote:
 Hi.

 With all of these space games around what with  ner's new bbs system running
 trade wars and star traders, I am interested to know where the state of play
 is  with star base orion. I  am recommended it in the ap store as a game
 similar to  kodp, and looking on applevis I see some access questions have
 been asked of the  devs.

  Has anything more been done? if it's been a while since the devs said
 anything is it worth contacting them again?

 The game from the write up is turn based so no real time issues, text based
 and also had an option I really like to play  against either the computer or
 other human players which sounds   great, and since master of orion and
 other such games aren't accessible there is all the more reason for
 something like this.

 All the best,

 De.
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Re: [Audyssey] Internet Archive puts classic games online

2013-12-28 Thread David Mehler
Hello,

If sound would be available I'd check this out.

I like older video games, I had enough sight to play them.

Dave

On 12/28/13, Phil Vlasak phi...@bex.net wrote:
 Internet Archive puts classic 70s and 80s games online for free
 At the moment, the games don't have sound.

 National Monitor, Craig Manning | December 28, 2013

 Who needs to keep old video game consoles in their basement, collecting
 dust, when all of the classic games those consoles supported are playable
 online? Who needs to spend money amassing a sprawling video game collection

 when older games can be accessed on the web for a fee of approximately
 nothing?

 Those are the questions being posed by the Internet Archive which, according

 to a report published on Friday by Digital Spy, recently made a huge
 collection of older video games available and playable online for free.
 Don't
 get too excited yet to play through all of those Super Nintendo and N64
 games from your youth, though: at the moment, the so-called Internet Archive

 Console Living Room, is only dedicated to the most retro of gaming
 consoles.

 So far, the Console Living Room includes sections for five different gaming

 consoles, the Atari 2600, the Atari 7800 ProSystem, the ColecoVision, the
 Magnavox Odyssey, and the Astrocade. The Atari consoles are still remembered

 fondly by many gamers, while some of the other models have been a bit more
 forgotten over time. Regardless of how successful the gaming systems were
 back in the day, however, hundreds of their games have now been modified for

 emulated computer and internet use. From Donkey Kong to Pac-Man and from

 Asteroids to old licensed games like Spider-Man and The Return of the
 Jedi, the Internet Archive Console Living Room will allow players to
 recapture the timeless throwback feel of 1970s and 1980s gaming.

 At the moment, the games don't have sound, removing the beeps and blips that

 would truly posit the Internet Archive Console Living Room as a vintage and

 nostalgic experience. However, Jason Scott, one of the Internet Archive's
 curators suggested that the Console Living Room section would be receiving
 some overhauls and improvements over the next few months. Sound will be one

 of those improvements, as will an expansion of the game library. Could
 players see games from more recent consoles, such as early Nintendo or Sega

 models, make their way to the Archive over the next few years? That remains

 to be seen, but if the experiment is well received, it's a possibility.

 However, before the Archive can get Nintendo, it needs to get through the
 early stages of implementing the Console Living Room as a widely used and
 respected tool. Scott says he wants the instant availability of the games to

 open up opportunities for commentary, education, enjoyment, and memory.
 However, it's currently unclear whether or not the Archive has permission to

 emulate every game it currently has in its collection. Some retro game
 developers may prefer to port their own games over to smartphones so that
 they can make a profit off the retro gaming revival.
 https://archive.org/details/consolelivingroom




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Re: [Audyssey] Internet Archive puts classic games online

2013-12-28 Thread David Mehler
Hi,

I miss those games, you could just play them.

Dave.


On 12/28/13, dark d...@xgam.org wrote:
 I'm with dave on this, indeed while I still have my snes and megadrive, my
 Atari 2600 that I had when I was 5 or 6 is no longer around and it'd be nice

 to play joust and berzerk again.

 One interesting fact however, is that from a low vision perspective, smart
 phones and such for retro games have screens  that are just too small, at
 least for me, which is why if I wanted to play Joust, space invaders or
 similar I'd need a full desktop version.

 Beware the grue!

 Dark.
 - Original Message -
 From: David Mehler dave.meh...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 28, 2013 5:36 PM
 Subject: Re: [Audyssey] Internet Archive puts classic games online


 Hello,

 If sound would be available I'd check this out.

 I like older video games, I had enough sight to play them.

 Dave

 On 12/28/13, Phil Vlasak phi...@bex.net wrote:
 Internet Archive puts classic 70s and 80s games online for free
 At the moment, the games don't have sound.

 National Monitor, Craig Manning | December 28, 2013

 Who needs to keep old video game consoles in their basement, collecting
 dust, when all of the classic games those consoles supported are
 playable
 online? Who needs to spend money amassing a sprawling video game
 collection

 when older games can be accessed on the web for a fee of approximately
 nothing?

 Those are the questions being posed by the Internet Archive which,
 according

 to a report published on Friday by Digital Spy, recently made a huge
 collection of older video games available and playable online for free.
 Don't
 get too excited yet to play through all of those Super Nintendo and N64
 games from your youth, though: at the moment, the so-called Internet
 Archive

 Console Living Room, is only dedicated to the most retro of gaming
 consoles.

 So far, the Console Living Room includes sections for five different
 gaming

 consoles, the Atari 2600, the Atari 7800 ProSystem, the ColecoVision,
 the
 Magnavox Odyssey, and the Astrocade. The Atari consoles are still
 remembered

 fondly by many gamers, while some of the other models have been a bit
 more
 forgotten over time. Regardless of how successful the gaming systems
 were
 back in the day, however, hundreds of their games have now been modified

 for

 emulated computer and internet use. From Donkey Kong to Pac-Man and
 from

 Asteroids to old licensed games like Spider-Man and The Return of
 the
 Jedi, the Internet Archive Console Living Room will allow players to
 recapture the timeless throwback feel of 1970s and 1980s gaming.

 At the moment, the games don't have sound, removing the beeps and blips
 that

 would truly posit the Internet Archive Console Living Room as a vintage
 and

 nostalgic experience. However, Jason Scott, one of the Internet
 Archive's
 curators suggested that the Console Living Room section would be
 receiving
 some overhauls and improvements over the next few months. Sound will be
 one

 of those improvements, as will an expansion of the game library. Could
 players see games from more recent consoles, such as early Nintendo or
 Sega

 models, make their way to the Archive over the next few years? That
 remains

 to be seen, but if the experiment is well received, it's a possibility.

 However, before the Archive can get Nintendo, it needs to get through
 the
 early stages of implementing the Console Living Room as a widely used
 and
 respected tool. Scott says he wants the instant availability of the games

 to

 open up opportunities for commentary, education, enjoyment, and
 memory.
 However, it's currently unclear whether or not the Archive has permission

 to

 emulate every game it currently has in its collection. Some retro game
 developers may prefer to port their own games over to smartphones so
 that
 they can make a profit off the retro gaming revival.
 https://archive.org/details/consolelivingroom




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Re: [Audyssey] Back to core exiles and why did I stop?

2013-11-11 Thread David Bartling
Hi
Can you play ce on a braillenote since its an online game?

On 11/8/13, dark d...@xgam.org wrote:
 Hi.

 Thanks for the vote of confidence. I'll see. It's a little more difficult
 now due to where my speakers are and need to rearrange my desk but I'm glad

 people enjoyed what I did so far.

 All the best,

 Dark.


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Re: [Audyssey] Back to core exiles and why did I stop?

2013-11-08 Thread David Mehler
Seconded

On 11/8/13, Allison P apocalypseof...@gmail.com wrote:
 You should make a podcast for it, Dark. That'd be neat! Besides, you
 need to make more podcasts anyways. 'Cause I likes them! Heh.
 Seriously though, they are awesome! And you make me laugh, which is
 always of the good.

 On 11/7/13, dark d...@xgam.org wrote:
 Hi Lindsay.

 You can find the game at http://www.core-exiles.com/

 For a more detailed explanation and some handy links, see
 http://audiogames.net/db.php?action=viewid=Core Exiles

 Hth, and as I said, I'm dark empathy on there. Feel free to look me up in
 game.

 All the best,

 Dark.
 - Original Message -
 From: lindsay_cow...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, November 07, 2013 11:09 PM
 Subject: Re: [Audyssey] Back to core exiles and why did I stop?


 Please can you send me the details of that game?

 -original message-
 Subject: Re: [Audyssey] Back to core exiles and why did I stop?
 From: Allison P apocalypseof...@gmail.com
 Date: 07/11/2013 10:46 pm

 Hey dArk. That game sounds cool! I shall definitely give it a look.
 And it's great that the developer is willing to make things more
 accessible. When so many aren't, sadly.

 On 11/7/13, dark d...@xgam.org wrote:
 Hi.

 Well After mucking about with several other online games, I've gone
 back

 to
 ce, after not playing since february, and really I'm wondering why I
 ever
 stopped playing in the first place or why i've been wadnering around
 looking
 for alternatives!

 This is particularly true given the recent additions I've noticed in
 the
 game, which include a full scale npc war against A.I ships, and the
 ability
 to have a crew (though getting a ship that will take one will not be
 easy).


 Also added is personal combat, that is now when you explore derelict
 spacecraft and alien planets, you actually get to fight things
 yourself!
 I've not tried this yet, but it's something I've wanted in the game for
 a
 very! long time and I can't wait to try.

 So anyone who hasn't played for a while might want to get back to the
 game
 as I am,

 And anyone who's not tried it,  well go to
 http://www.core-exiles.com/
 and have a look.

 Oh, and of course check out the db page on audiogames.net for a
 hopefully
 reasonable overview (though likely it'll need updating yet again!

 Oh, and btw, Ce has probably the single best developer in terms of vi
 access
 I know in a web game. To give an example, when reviewing the recently
 updates and reading the current guides on combat, the developer said
 things
 like and for Vi players that bar is labled as so and so!

 So, not only is vi access implicit in the game, but it's even
 continually!
 being written into new updates, which, for a game with such very heavy
 graphics as Ce is really amazing!

 Oh, I'm dark empathy on there if anyone wants to ping me, (or indeed
 write
 my name into the recommended by box when singing up).

 All the best, Dark.
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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread David Mehler
Hi,

I can confirm that silent steel does in fact work on 32 bit xp and I'd
presume 32 bit 7 but I don't have it to test.

Dave

On 11/8/13, Charles Rivard wee1s...@fidnet.com wrote:
 Nuts!  It sounds like it would be a really fun game!

 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 08, 2013 1:30 PM
 Subject: Re: [Audyssey] Running silent steel under win7.


 Hi Charles,

 Definitely not. Silent Steel was released in the mid 1990's for
 Windows 95. The game is almost 20 years old, and I doubt any stores
 would be selling the game now being that old. If you want it I figure
 you will have to get it used from Ebay or some game reseller. The only
 reason I have the game is that it came with my IBM Aptiva in 96 as
 part of its software bundle.

 Cheers!

 On 11/8/13, Charles Rivard wee1s...@fidnet.com wrote:
 Tom:  I noticed that you said, in another post, that it was?? a game.  Is

 it

 no longer available?  Thanks.

 ---
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[Audyssey] How to contact black nova traders

2013-09-14 Thread David Bartling
Hi
Black nova traders is not working on my network but it works for
someone else leading me to believe, that for some unknown reason, I
got banned. Now I don't know if this is the case, and if it is, its
very rune of them for not telling /e. If its not then I don't know
what the heck is wrong with it. So, can someone please help me get in
contact with them?

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[Audyssey] Cannot access the black nova traders site

2013-09-13 Thread David Bartling
Hi
Someone on this list _as talking about the moorpg known as black nova traders
I started an account but cannot access it from my home network but I
could on my school network. Are you not allowed to be able to access
it on different ips? If I was banned, why didn't it send me an email
or something. Could this be my internet? I am using a braillenote
apex, but I also tried it on my android phone using mobile
accessiblity.

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Re: [Audyssey] game code/tying to a system/activation rant!

2013-09-05 Thread David Mehler
Hello,

Thanks to everyone for putting up with my rant. To finish off this
story, I have been in contact with David Greenwood and neither of us
knows why my previous communications didn't go through, but we are now
talking. I am very confident that this issue shal be resolved soon.

Sorry to take up list time.

Thanks.
Dave.


On 9/5/13, shaun everiss sm.ever...@gmail.com wrote:
 true tom, however sometimes I don't get the automated responce but
 yeah thats tue.
 maybe other devs t should handle that a lot used to have a 24
 '48 hour turn around.
 thats fine but if you get really bussy a week is probabaly  better.
 if you have 1 or 2 days at the end where you just send out all your
 keys rather than sending as they come it makes sence.
 At 04:32 AM 9/6/2013, you wrote:
Hi,

Not only that, but the GMA policy on key replacements is four standard
business days excluding weekends and holidays. Although, I've gotten
key replacements on the weekend as well and generally have found David
Greenwood pretty responsive in answering his mail.

I might add when you send a key replacement request you should receive
an automated email stating your message was received by GMA sales, and
you can expect your replacement key in one to four business days.
That's more than fair considering the hardware locking system he is
using now requires a human to generate new keys.

Cheers!



On 9/5/13, dark d...@xgam.org wrote:
  With the gma titles, if you run the game you will be given a form
 to fill in
 
  to request key replacements. I don't know how automated this
 process is, but
 
  certainly on the two or three occasions I've been through that form
  myself
  I've always had a response extremely quickly, within at least a couple
  of
  days.
 
  If you did go through the form and send all the info, I imagine it might
  be
 
  simply that David greenwood is on holiday, how long as it been sinse
  you
  E-mailed them?
 
  Beware the grue!
 
  Dark.

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[Audyssey] game code/tying to a system/activation rant!

2013-09-04 Thread David Mehler
Hello Everyone,

I'm about to rant, so if your not in to that please delete this message.

I am so annoyed right now at companies, who do things to tighten their
security and make their products unusable. In the old days you had a
key and that was it. Now you've got to register your product, then
activate it, and god forbid you don't have an internet connection up
at the time.

The reason I'm on this kick is I purchased a game several years back
from a accessible game company, I won't name them, and played it very
well on my 32 bit xp system. Well, they tie the game to that system,
so that when I took that purchased game via USB thumb drive and
installed it on the new box, the key which I had when I purchased does
not work.

I'm therefor unable to play in anything other than demo mode, and the
dev won't get back to me.

Infuriating and aggravating!

Dave.

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Re: [Audyssey] game code/tying to a system/activation rant!

2013-09-04 Thread David Mehler
Hi,

It's GMA.

Thanks.
Dave.


On 9/4/13, shaun everiss sm.ever...@gmail.com wrote:
 you can blame the hackers and other wonkas for the state of affairs.
 as an admin I really have issues with security on microfudge and others.
 a couple months ago, windows decided that it was pirated on one of
 the remote servers.
 for a month it said it was alegal then suddenly fixed itself just as
 I was about to fix everything by reformatting again.
 After reading simular articles about it on my toshiba it mentioned
 that if this  bios needed to be updated.
 in march this year the bios was updated because it was crashing with
 some backup raid drives and such.
 My suspicians unproven ofcause is that ms never refreshed its
 database after the upgrade, and managed to go all this time since
 march till july at least without an issue.
 there were also some video card and dns issues round that time still
 is one logged vid issue needing fixing.
 for all last month ms said we were running an alegal copy of windows
 and to pay 100 bucks for another key.
 suddenly a day before I was about to instruct the system to reformat,
 I would have done it  earlier but didn't have the time that week, the
 system rechecked and fixed its database and has been working
 floorlessly ever since.
 Ofcause some of the newer games entombed and some of the draconis
 systems have a cloud based reg system where you don't get a code its
 on your account and thats secured with a username and such.
 I have a program like this for dvd extraction.
 you have an id and a code.
 They don't work unless you get an incripted file.
 you need to login and physically varify yourself and then download
 the file, and do whatever you need.

 At 09:45 AM 9/5/2013, you wrote:
Hello Everyone,

I'm about to rant, so if your not in to that please delete this message.

I am so annoyed right now at companies, who do things to tighten their
security and make their products unusable. In the old days you had a
key and that was it. Now you've got to register your product, then
activate it, and god forbid you don't have an internet connection up
at the time.

The reason I'm on this kick is I purchased a game several years back
from a accessible game company, I won't name them, and played it very
well on my 32 bit xp system. Well, they tie the game to that system,
so that when I took that purchased game via USB thumb drive and
installed it on the new box, the key which I had when I purchased does
not work.

I'm therefor unable to play in anything other than demo mode, and the
dev won't get back to me.

Infuriating and aggravating!

Dave.

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Re: [Audyssey] black nova traders anyone?

2013-09-03 Thread David Mehler
Hi,

Looks like this might be a good one to check out.

Dave

On 9/3/13, dark d...@xgam.org wrote:
 I remember this one, there used to be a link on whitestick, though I hink
 when I looked at it it seemed something of a pvp hack, still I'll have a
 look.

 Beware the grue!

 Dark.
 - Original Message -
 From: Darren Harris darren_g_har...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, September 03, 2013 12:08 PM
 Subject: [Audyssey] black nova traders anyone?


 Well folks looks like it's back. At http://www.blacknovatraders.com. If
 anybody in the passed played this game and enjoyed it and still wants to
 play it's here. not many players apart from me on this server but feel
 free
 to come play and juce things up a bit.

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[Audyssey] 64 bit windows and tts

2013-09-02 Thread David Mehler
Hello,

Microsoft Anna is driving me nuts. I'm trying to get other tts voices
for my audio games, on win7 64 bit version.

On my 32 bit xp box and on a 32 bit 7 box installing the fs realspeak
voices let me select those, in 64 bit 7 on my box jaws can see the
realspeak voices, but I can not select them as the system's default
tts voice. I'm wanting to make tom my system's default voice.

If anyone has any suggestions i'd appreciate knowing about them.

Thanks.
Dave.

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Re: [Audyssey] 64 bit windows and tts

2013-09-02 Thread David Mehler
Hi,

Thanks, I just tried that command. All i'm still seeing is microsoft
anna, but like I said the realspeak voices are showing up under jaws.

Thanks.
Dave.


On 9/3/13, Jacob Kruger ja...@blindza.co.za wrote:
 If you run the following command from the run dialogue - windows key + R, or

 I also have it in a shortcut on my windows7 64 bit desktop, it lets you
 select the default SAPI voice for windows - although you might have to do
 this a couple of times a day - and, the chosen voice then gets used in
 games, etc. working via SAPI:

 C:\Windows\SysWOW64\Speech\SpeechUX\sapi.cpl

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

 - Original Message -
 From: David Mehler dave.meh...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, September 03, 2013 4:15 AM
 Subject: [Audyssey] 64 bit windows and tts


 Hello,

 Microsoft Anna is driving me nuts. I'm trying to get other tts voices
 for my audio games, on win7 64 bit version.

 On my 32 bit xp box and on a 32 bit 7 box installing the fs realspeak
 voices let me select those, in 64 bit 7 on my box jaws can see the
 realspeak voices, but I can not select them as the system's default
 tts voice. I'm wanting to make tom my system's default voice.

 If anyone has any suggestions i'd appreciate knowing about them.

 Thanks.
 Dave.

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Re: [Audyssey] star trek final conflict: has anybody ever won this?

2013-08-23 Thread David Mehler
Hi,

I have beat the game, the hard levels are hard. What are you noticing?

Dave.


On 8/23/13, john jpcarnemo...@comcast.net wrote:
 Subject rather says it all; I'm trying out stfc again, and
 failing horribly. It seems like the enemies have literally all
 the advantages, even on the easiest level. If anybody's managed
 to beat the game, could you give me some tips?

 Thanks,
 John.

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[Audyssey] cheats for entombed

2013-08-06 Thread David Bartling
Hi
So, I accidently hit the key next to the number 1 while I was playing
entombed (don't know what its called) and it took me to a cheat
console. Does anybody know what the cheats are and if I can use them
in the free version? Thanks

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Re: [Audyssey] Audyssey babble report for July 2013

2013-08-01 Thread David Bartling
Is thomas always the #1 poster?

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[Audyssey] Miriani

2013-07-13 Thread David

Hi guys
Does anyo k à any a3essi# way à playò miriani? I trië Liam Ïv5s 
page b x does n w

Ôanks


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Re: [Audyssey] zork series.

2013-07-10 Thread David Bartling
I think what he is going to do (if he can find the files), is send
them to the list

On 7/10/13, Jesse Gaona jesse.gaon...@gmail.com wrote:
 Hi Thomas.

 Would like to be included in receiving the copies as well if possible.
 Thanks.

 Sent from my jPhone 5

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Re: [Audyssey] entombed

2013-06-17 Thread David Mehler
Hi,

I still play it, and I enjoy it. The one issue I have is there are
certain bugs that really make game play sometimes difficult, I wish
they would be fixed.

Dave

On 6/17/13, Christina greensleev...@wind-haven.net wrote:
 I still play it but I don't think there's been an update in a couple of
 years.


 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh Kennedy
 Sent: Monday, June 17, 2013 10:58 AM
 To: Gamers Discussion list
 Subject: [Audyssey] entombed

 hi
 does anyone still play entombed? is it being worked on will it be
 updated anymore?

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[Audyssey] Cheats and unlockables for world of war

2013-06-09 Thread David

Hi
Does anyone know any cheat codes for the game world of war.  Its 
like judgment day from lworks except made by a Japanese company.  
Also, if anyone could tell me how to unlock digital world and 
bomb escape, I would really appreciate it.  Thanks


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Re: [Audyssey] Cheats and unlockables for world of war

2013-06-09 Thread David Bartling
Hi
World of war is a game created by a japanese company as I believe a
substitute for the lworks game judgment day and is very similar in
many ways. You can get it at audiogames.net. It is free (judgment day
is not). I think its a great game, a lot of the japanese words haue
been translated except for the movies, so this is why I bring up the
subject, cuz I can't understand the movies and so can't find out the
cheats.

On 6/9/13, lindsay_cow...@btinternet.com lindsay_cow...@btinternet.com wrote:
 What is world of war? Is it a windows game?

 lindsay Cowell
 -Original Message-
 From: David
 Sent:  09/06/2013 10:12:19 am
 To: gamers@audyssey.org
 Subject:  [Audyssey] Cheats and unlockables for world of war

 Hi
 Does anyone know any cheat codes for the game world of war.  Its
 like judgment day from lworks except made by a Japanese company.
 Also, if anyone could tell me how to unlock digital world and
 bomb escape, I would really appreciate it.  Thanks

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Re: [Audyssey] Organizing teh Audyssey Database

2013-04-10 Thread David Mehler
Hello,

I like either options 2 or 3. Option 2 would be good for what I think
of as a general search like if I wanted to find all games in a
particular genre that would work. Option 3 I kind of think of it as
being more specific, like if I'm looking for specifically windows
games, or Linux games, or Android games, and then can take it by game
type.

I'm also in favor of a database-driven query approach, takes out the
hard coding and lets the end user search per their own preference.

Hth
Dave.


On 4/10/13, Ron Kolesar kolesar16...@roadrunner.com wrote:
 Tom, I like option three.
 Hope this helps out.



 Ron and current Leader Dog boz who states
 that a service dog beats a cane paws down any day of the week.
 -Original Message-
 From: Thomas Ward
 Sent: Wednesday, April 10, 2013 9:44 AM
 To: Gamers Discussion list
 Subject: [Audyssey] Organizing teh Audyssey Database

 Hello all,

 Today or tomorrow I want to begin working on the Audyssey games
 database, and I was wondering how you all think I should organize and
 arrange the games and developers. There are many ways to do this so I
 thought I would throw a few suggestions out here and gather your
 input.

 The first way I could organize the database is by developer. I could
 have a list of developers such as BSC Software, GMA Games, PCs Games,
 Blind Adrenaline, etc and below that heading all the games they have
 produced. Of course, the problem with that method is if you are
 looking for a certain type of game it is difficult to find or locate
 without going through and each and every game on the site.

 The second method is to organize games by type or genre. I could  have
 various categories such as action, strategy, card games, puzzle games,
 etc. I think this would be a more acceptable method for organizing the
 games on the site as you could go directly to the section that was of
 interest and skip those sections that weren't of any interest.

 The third option is similar to the second accept instead of just being
 divided by genre they could also be divided up by platform such as Mac
 OS, Windows, Linux, and iOS. Under those headings would be subheadings
 such as action, strategy, card, puzzle, whatever. Any thoughts here?

 Cheers!

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[Audyssey] Getting swamp to work with windows 7

2013-03-07 Thread David

Hi
I am trying to get swamp to work with my computer running a 32 
bit version of windows 7.  When I attempted to run the game it 
gave me that error message saying that one of mswinscks 
dependencies were mssing and stuff.  So, I copied that file to 
the c\windows\system32 folder.Now, I don't know if this is 
correct, but I hit the windows key with r and typed in cmd.  The 
read me file said to run it as an administrator but I didn't know 
how because I didn't know where the command prompt icon was.  
Anyway I typed in the 5 commands that were in the read me file 
and it gave me an error saying that the module was loaded but 
there was something about it failing to bring up a dll call 
server or something.  Then I thought maybe I should try msinet 
just to see what would happen and low and behold it succceeded.  
Then I tried mswinsck again and it failed again.  Also, I think I 
have direct x 8.  Is that compatible with swamp or do I have to 
specifically have direct x 7

Thanks for all your help

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Re: [Audyssey] Questions about BGT Competition

2013-03-06 Thread David Mehler
Hi,

Suggestion, if you have reusable code classes or library files put
them up as zip files. If people in the competition want to use them to
compete, they can, if not that's their choice, but the option is
available.

Hth
Dave

On 3/6/13, Philip Bennefall phi...@blastbay.com wrote:
 Hi Thomas,

 Thank you for the interest! I do plan to run another BGT competition,
 provided I can reach an acceptable compromise regarding the issue of code
 reuse that was discussed on the audiogames.net forum a while back. The good

 thing about allowing unlimited code reuse is that people who are already
 experienced with the engine and have collected a lot of utility classes and

 the like, will be able to make a significantly larger and more complex game

 in the timespan of the competition. But this is also the major argument
 against allowing this. If people are to compete on equal grounds, it makes
 sense to restrict the amount of permissible preexisting code to a level that

 makes it as fair as possible for everyone while not reinventing the wheel.
 In the discussion, there were voices both for and against. If I can reach a

 decision regarding this that most people find acceptable, then there's no
 doubt I'll be running another competition (probably within a month or two).

 Kind regards,

 Philip Bennefall
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, March 06, 2013 5:04 PM
 Subject: [Audyssey] Questions about BGT Competition


 Hi all,

 I suppose this question is mainly for Philip, but I figured most of
 you might be interested in discussing this too so thought I'd ask this
 publicly on list.

  Over the last couple of months or so I've been playing around with
 BGT, and I am strongly considering purchasing it for my own game
 development. However, I remember a couple of months ago Philip
 mentioning possibly running another BGT competition. If so I don't
 want to pay for BGT only to find out that he is running a competition
 and I had a chance to win a copy for free.. So will there be a BGT
 competition this year, and if so when?

 Cheers!

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Re: [Audyssey] Press Your Luck

2013-02-27 Thread David Minton
Jim wilt e bots be added in the future? 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Friday, February 22, 2013 5:46 AM
To: Desiree Oudinot
Subject: Re: [Audyssey] Press Your Luck

Hi Desiree,

Thank you very much.

As I said, I really don't know why I didn't think to add the bots in the
first place.

Oh well, I guess that it is one of those job security things. grin

Have fun.

BFN

 Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Press Your Luck

2013-02-27 Thread David Minton
Thanks 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Wednesday, February 27, 2013 8:02 AM
To: David Minton
Subject: Re: [Audyssey] Press Your Luck

Hi David,

I added bots in version 2.  You can play 3 human players, 2 human players
and 1 bot or 1 human player and 2 bots.  The file name is winpres2.exe.

The winpres2.exe file can be found on my free windows sapi5 text to speech
games page.

HTH

BFN

- Original Message -
Jim wilt e bots be added in the future? 

 Jim

I remember when I used to peek and poke.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Darren's podcasts.

2013-01-19 Thread David Mehler
Hello,

Thanks for these podcasts, downloading now.

As for hosting there's the new site the blind-geek-zone.net which is
hosting podcasts.

I've thought about trying it but I don't have the space.

Thanks.
Dave.


On 1/19/13, dark d...@xgam.org wrote:
 Well Darren, at least ss gives perminant hosting (or at any wrate as long as

 you cough up the dosh), so there is if not a fully designed webpage, an
 archive people can use to hear them, and you can always add any further
 podcasts you do in the future to it as well.

 Heck, while I haven't done even half as many podcasts as you have, I do use

 ss to host them myself.

 beware the Grue!

 Dark.
 - Original Message -
 From: Darren Duff duff...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, January 19, 2013 10:54 AM
 Subject: Re: [Audyssey] Darren's podcasts.


 Oh yeah. It's been dead for a while now. I need to make some time and
 build
 a page to host all of my podcasts, but with a 9 month old, there is just
 not
 enough time...

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: Saturday, January 19, 2013 3:05 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Darren's podcasts.

 Hi Darren.

 Thanks for these too, i will add links to the game related ones to their
 pages on audiogames.net.

 As to bct, well I pretty much gave up with them after they didn't post my
 smugglers 3 review, it seems they aren't as efficient as they used to be
 at
 posting what people send them, which is a shame, but so it goes.

 Beware the Grue!

 Dark.


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Re: [Audyssey] Accessible games for the Mac and a question re AudioArchery

2012-09-09 Thread David Standen
Hi Liam,
  That's cool. I look forward to playing the game in the future.
David

On 09/09/2012, at 8:16 AM, Liam Erven liamer...@gmail.com wrote:

 I put audio archery on hold for right now, but will revisit it hopefully
 sometime in the future.
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of David Standen
 Sent: Friday, September 07, 2012 7:44 PM
 To: gamers@audyssey.org
 Subject: [Audyssey] Accessible games for the Mac and a question re
 AudioArchery
 
 Hi all,
  I used to own a Windows machine and used to enjoy playing a lot of the
 accessible games. However, I am now using a Mac and am wondering if there
 are any standalone accessible games I can try? I am running OS 10 Mountain
 Lion.
  I also use an iPhone and iPad and enjoy gaming on those devices and am
 wondering when Audio Archery will be released and if it will be available in
 the Australian app store?
  Many thanks in advance for any help.
 Regards,
 David
 
 
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[Audyssey] Accessible games for the Mac and a question re Audio Archery

2012-09-08 Thread David Standen
Hi all,
  I used to own a Windows machine and used to enjoy playing a lot of the 
accessible games. However, I am now using a Mac and am wondering if there are 
any standalone accessible games I can try? I am running OS 10 Mountain Lion.
  I also use an iPhone and iPad and enjoy gaming on those devices and am 
wondering when Audio Archery will be released and if it will be available in 
the Australian app store?
  Many thanks in advance for any help.
Regards,
David


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[Audyssey] Troopanum 2

2012-08-12 Thread David Chung
HI everyone.
Who here has defeated Troopanum 2 at normal or insane difficulty?
I would like to share my statistics of my most recent game, along with
a couple of tips which helped me beat Troopanum at normal difficulty.
***Statistics for Game Started on 8/12/2012 8:43:51 PM

Final Score: 855120
You beat the game! Congratulations!
Difficulty: Normal/Baby Black Hole
Game Duration: 29 minutes 58 seconds
Total laser shots fired: 3438
Laser accuracy: 33.7%
You crashed on the Landing Ship bonus level, so you didn't get any points.
You killed 5 rounds of ships on the Ship Barrage Bonus level, and
received 75000 points. You were also awarded an extra life.
Number of lives lost: 2
You lost your first life on level 16
You lost your second life on level 16
On normal levels, you moved your ship a total of 76993 times.
You destroyed 215 Cruiser's
You destroyed 58 Lunar Lifter's
You destroyed 157 Enforcer's
You destroyed 201 Hovercraft's
You destroyed 136 Liquidator's
You didn't destroy any moonrocks
You avoided 88 bombs in the process of killing Lord Vector
You picked up a smart bomb on wave 2
You picked up a portal on wave 3
You picked up an 8 point bonus on wave 6
You picked up a smart bomb on wave 7
You picked up a ground nuke on wave 7
You picked up a rifle on wave 9
You picked up a ground nuke on wave 11
You picked up a smart bomb on wave 14
You picked up a ground nuke on wave 15
You picked up a portal on wave 15
You picked up a smart bomb on wave 15
You picked up a super laser on wave 15
You picked up a portal on wave 15
You picked up an 8 point bonus on wave 15
Tips for success.
1. If your goal is to beat the game, then your lazer accuracy will not
be the utmost importance.
Therefore, starting from level 12 and up, I highly recommend you to
rapid fire using the control key as you go across the screen.
2. When you are fighting lord vector  on normal or insane difficulty,
the bomb sounds are softer than on easy difficulty.
Also, in my opinion, they sound a little bit different.
All I can say about this level is that you have to have fast reflexes
and rapid fire as quickly as you can as you go across the screen.
Last but not least, I have several questions for you.
1. When I play normal or insane difficulty, I virtually never land on
the first bonus round.
Does anyone have some tips and tricks which they use to conquer this level?
2. Has anyone here defeated this game at insane difficulty?
Best,
David

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Re: [Audyssey] Atari Combat

2012-03-27 Thread David Mehler
Hi,

Thanks for posting this. It brought back some good memories. I use to
love combat.

Thanks.
Dave.


On 3/27/12, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 I copied this from the Combat wiki.
 This is the home version not the arcade one.
 Atari Combat
 Released 1977.

 Combat had color graphics and numerous gameplay variations. The 27 game
 modes featured a variety of different combat scenarios, including tanks,
 biplanes, and jet fighters. The tank games had interesting options such as
 bouncing munitions (Tank-Pong) and invisibility. The biplane and jet games
 also allowed for variation, such as multiple planes per player and an
 inventive game with a squadron of planes versus one giant bomber.
 The Tank game in Combat had the basis of two tanks controlled by players
 each moving around a playing field and shooting the other player until time
 ran out. The player with the higher score would win. There were various
 types of shots a player could have depending on which level they chose,
 including straight missiles, guided missiles, and Tank Pong in which the
 shots would bounce off the walls, with variations upon whether a direct hit
 could strike their opponent, or a strike required a billiard hit. There was
 also an Invisible Tank in which the players would be invisible except for a
 brief few seconds after firing, and Invisible Tank Pong option. Along with
 the play styles there were also mazes to choose from including an empty
 field, a simple maze and a complex maze.

 One notable (and perhaps unintentional) interaction that could be performed
 in the tank game consisted of bringing one tank up behind the opponent tank
 such that the cannon of the first was inserted into the rear cutout of the
 second. Once in this position, by rotating the first tank, a sprite
 collision could be triggered which would send the tanks into a wild jump,
 during which they usually would pass through obstacles, or leave the edge of
 the screen to enter on the other side.

 Another set of level choices in Combat were the Biplanes. Unlike the Tank
 version, this was played with three types of firing shots (straight-missile,
 guided missile, and machine guns). However, there were several different
 gameplay modes. Players had the option of fighting one on one, having a pair
 of Biplanes each that moved and fired in tandem, or have one player control
 three tandem Biplanes against one large Bomber. The Bomber's shot was an
 oversized projectile that otherwise behaved as a straight-missile. Instead
 of having mazes to fly through, there were two clouds in the middle of the
 stage that either player could fly into temporarily hiding them from view of
 the other player.


 Very similar to the Biplanes level, was the Jets option. In this mode, only
 straight missile and guided missiles were used. It still had the same map
 options and squadron options as the biplanes mode, with Jets flying singly,
 two-on-two, or three-on-three.


 Atari developed a sequel to the popular Combat scheduled for release in
 1984, but was canceld. Atari finally officially released it on the Atari
 Flashback 2 dedicated console, in 2005.
 Combat 2 featured a more sophisticated version of the original's tank game,
 with Tanks requiring multiple hits to destroy, and Missile Bases with an
 outer barrier which took many hits to chip through but the appropriate tank
 could hide within, and the ability to launch a large homing missile at very
 slow intervals. The game's single action button fired the Tank's gun
 normally, but launched a missile if pressed while the tank was within the
 Missile Base. Destroying an opponent's Missile Base also eliminated all of
 their reserve Tanks. The game took place in a forest environment divided by
 a river that could be crossed by either of two bridges. In some modes, the
 tanks could move under the trees and in others, the tanks were forced to go
 around or shoot their way through solid barriers. Some mode allowed each
 player to detail the placement of trees or barriers prior to the battle.
 http://en.wikipedia.org/wiki/Combat_(video_game)


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If you have any 

[Audyssey] western game

2012-02-20 Thread David Mehler
Hi,

I'm in a mood to strike out in to new game genres and was wondering, a
while back I heard of a western game, I can't remember it's name or
where to get it or anything.

 If anyone has any information about this game I'd appreciate it.

Thanks.
Dave.

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Re: [Audyssey] Python and Interactive Fiction

2012-02-14 Thread David Mehler
Hi,

Not sure if this question is straying, but here goes, python the thing
I didn't like about it is keeping all the tabs straight? I'm not sure
if that's still relevant, but it was an impediment to me when I tried
it.

Dave

On 2/14/12, Thomas Ward thomasward1...@gmail.com wrote:
 Python and Interactive Fiction Games

 by Thomas Ward

 Feb. 14, 2012

 For about a year I have been searching for the best language to
 develop classic interactive text adventures like Zork, Arthur, Hitch
 Hikers to the Galaxy, and various other famous games that have been
 developed by interactive fiction companies and authors over the years.
 When it comes to writing interactive fiction there is a large variety
 of tools, languages, and interpreters available for an author to work
 with. We have specific text adventure authoring systems such as
 Adrift, Inform 7, and Tads as well as all the  other traditional
 programming languages like C or C++ to choose from. The only problem
 was I couldn't find a language that had the right balance of ease of
 use but the ability to build extremely complex worlds and handle a lot
 of stats. So while there were many options I felt there was no middle
 ground which I'll explain in more detail below. However, Python seems
 to fit all of my requirements because its easy to use, is
 cross-platform, and is able to build extremely complex worlds and
 handle a lot of stat checks and so on. None of the other choices
 seemed to fit all of the requirements I was looking for.

 For example, I started my quest with the Adrift 4.0 Generator and
 Runner. To be fair it is a nice adventure system, and getting up and
 running with a basic text adventure is fairly straight forward and
 easy. The Generator allows the developer to bring up a simple dialog
 box and then he or she can enter the required information into various
 edit fields as well as check and uncheck attributes using standard
 checkboxes. This makes creating adventures very easy as there is no
 programming involved and it is a tool clearly designed for the layman.
 Unfortunately, its this simplicity and ease of use that I also found
 problematic and undesirable for my own work.

 Having used full blown programming languages for roughly a decade I
 found that Adrift didn't give me nearly the flexibility and control
 over the game that I wanted. I couldn't integrate a d20 stats system,
 nor could I write custom AI for various enemies in the game. It was
 simply too generic for what I had in mind for my text adventures.

 Another problem I found with Adrift is while the Generator and Runner
 are designed for the Windows operating system environment it wasn't
 fully supported on non-Windows platforms. The Scare interpreter is a
 cross-platform Adrift Runner for Mac, Linux, and Windows, but lacked
 many features available in the Windows Adrift Runner such as a fully
 operational combat system. As a result only some Adrift adventures
 were fully compatible with Scare, and there was no Linux or Mac Adrift
 creation tools that I could find. It made Adrift adventures less than
 fully cross-platform compatible which was another of my requirements.

 To compound the issue Adrift Generator is not freeware. As a result I
 would be paying for software that didn't really fit all of my personal
 requirements where other text adventure systems are open source or
 freeware. So it wasn't a good financial investment for me.

 So I turned to Inform 7 which has a huge base of supporters and
 developers, and seemed like a good alternative to Adrift. I have to
 say my experience with Inform was also mixed. It definitely was more
 cross-platform because the Inform development tools are available for
 Windows, Linux, and Mac and the free Frotz interpreter is available
 for just about any platform I could name. Plus interpreters like
 Winfrotz TTS is an added bonus because all of the text messages are
 automatically read aloud by Sapi compatible voices on Windows.
 However, in the end Inform wasn't so golden either.

 Although, Inform is a programming language I found it is too abstract.
 In attempting to make the language for non-programmers to understand I
 found  it too verbose, and over simplistic in cases. To create a
 vampire you might type
 The vampire is a Man
 which creates a vampire object using the Man class in the body of your
 script. The problem here is that Inform only has about 16 default
 classes to choose from, and I'd prefer to do something like
 Man vampire
 which is the traditional way programmers declare new objects in code.
 In short, while I found Inform much better supported, better designed
 than something like Adrift, I simply did not like the language itself.

 Over the next few months I spent time looking at Tads, Hugo, etc. One
 by one I tried them, didn't like them for one reason or another, and
 then chose not to use them. After a while I was convinced if I wanted
 something more advanced I was going to have to basically write it
 

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