The problem with old pcs are that they break sooner or later. I am currently
studying and there is simply no space for two computers in my room
-original message-
Subject: Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b
From: Charles Rivard woofer...@sbcglobal.net
Date:
Che, androyd is linux.
-original message-
Subject: [Audyssey] Disrespect for devs and notes on operating systems
From: Che blindadrenal...@gmail.com
Date: 09/06/2011 4:22 pm
Amen to charles on that one.
also, keep in mind you can still play DOS stuff on win 7 if I'm not
badly mistaken.
That is what happened to many dos games. People simply stopped playing them
because it was too hard to run them. There is always emulation, but to mention
an example, running a game like shades of doom under wine is a no go, because
the game crashes when you open a door.
-original message-
Hi all.
A file system has nothing to do with 32 bit and 64 bit instruction sets. The
available addressable bytes actualy only hold up to 2^32 bytes in a 32 bit
machines ram. A file system does not usually have this limitation, unles it is
fat32. Also when playing a big file, only a small
I think there is too much cconverting back and forth. When debugging you can
convert the angle before displaying, but besides that there is no need to have
angles in degrees. The developer never really has to work with the radians.
-original message-
Subject: Re: [Audyssey] game objects in
Yes, but the actual value doesnt matter as long as you stick to using one or
the other method. Under normal surcomstances it wont be shown anyway and only
the angles that are displayed need to be converted.
-original message-
Subject: Re: [Audyssey] game objects in memory
From: Cara Quinn
You need to be old enough to play it.
-original message-
Subject: [Audyssey] quesiton about triple j shooter
From: Kellie and my lovable Lady J. pebbles...@sbcglobal.net
Date: 20/12/2009 12:55 pm
Hey everyone,
I just had a question. I installed the triple j shooter and it doesn't
appear to be
I have thought about it a bit more and i still think wave files will do the
job. If anyone doesnt like the voice or cant follow the language quickly, they
can just make new voice files.
-original message-
Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10
From: Thomas Ward
I think he means gigabites.
-original message-
Subject: Re: [Audyssey] further information on voice buddy
From: Nick Helms nick.he...@gmail.com
Date: 02/07/2009 7:36 pm
GPS?
On 7/2/09, alex wallis alexwallis...@googlemail.com wrote:
Hi.
I downloaded a copy of voice buddy, and I have looked at
Hi marvin.
A good call. C++ would probably be the stablest if you know it well, but it wil
take the most time to get something done. Python or c sharp may be a better
call. I am not a big fan of basic type languages, but many games were created
using the defunct visual basic. Ive seen you on
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