Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread dwillemv
The problem with old pcs are that they break sooner or later. I am currently studying and there is simply no space for two computers in my room -original message- Subject: Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b From: Charles Rivard woofer...@sbcglobal.net Date:

Re: [Audyssey] Disrespect for devs and notes on operating systems

2011-06-09 Thread dwillemv
Che, androyd is linux. -original message- Subject: [Audyssey] Disrespect for devs and notes on operating systems From: Che blindadrenal...@gmail.com Date: 09/06/2011 4:22 pm Amen to charles on that one. also, keep in mind you can still play DOS stuff on win 7 if I'm not badly mistaken.

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread dwillemv
That is what happened to many dos games. People simply stopped playing them because it was too hard to run them. There is always emulation, but to mention an example, running a game like shades of doom under wine is a no go, because the game crashes when you open a door. -original message-

Re: [Audyssey] Sticks version game pads.

2011-01-13 Thread dwillemv
Hi all. A file system has nothing to do with 32 bit and 64 bit instruction sets. The available addressable bytes actualy only hold up to 2^32 bytes in a 32 bit machines ram. A file system does not usually have this limitation, unles it is fat32. Also when playing a big file, only a small

Re: [Audyssey] game objects in memory

2010-12-13 Thread dwillemv
I think there is too much cconverting back and forth. When debugging you can convert the angle before displaying, but besides that there is no need to have angles in degrees. The developer never really has to work with the radians. -original message- Subject: Re: [Audyssey] game objects in

Re: [Audyssey] game objects in memory

2010-12-12 Thread dwillemv
Yes, but the actual value doesnt matter as long as you stick to using one or the other method. Under normal surcomstances it wont be shown anyway and only the angles that are displayed need to be converted. -original message- Subject: Re: [Audyssey] game objects in memory From: Cara Quinn

Re: [Audyssey] quesiton about triple j shooter

2009-12-20 Thread dwillemv
You need to be old enough to play it. -original message- Subject: [Audyssey] quesiton about triple j shooter From: Kellie and my lovable Lady J. pebbles...@sbcglobal.net Date: 20/12/2009 12:55 pm Hey everyone, I just had a question. I installed the triple j shooter and it doesn't appear to be

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-13 Thread dwillemv
I have thought about it a bit more and i still think wave files will do the job. If anyone doesnt like the voice or cant follow the language quickly, they can just make new voice files. -original message- Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 From: Thomas Ward

Re: [Audyssey] further information on voice buddy

2009-07-02 Thread dwillemv
I think he means gigabites. -original message- Subject: Re: [Audyssey] further information on voice buddy From: Nick Helms nick.he...@gmail.com Date: 02/07/2009 7:36 pm GPS? On 7/2/09, alex wallis alexwallis...@googlemail.com wrote: Hi. I downloaded a copy of voice buddy, and I have looked at

Re: [Audyssey] creating accessible games

2009-06-17 Thread dwillemv
Hi marvin. A good call. C++ would probably be the stablest if you know it well, but it wil take the most time to get something done. Python or c sharp may be a better call. I am not a big fan of basic type languages, but many games were created using the defunct visual basic. Ive seen you on