Re: [Audyssey] Wrecking Ball v2 about to be released, feedback sought

2013-11-23 Thread Tomasz Tworek




Nice to hear you are updating this audio classic. One thing, gamepad 
support. Analogs can handle everything very well i believe.


W dniu 2013-11-23 17:18, Ken Downey pisze:

I'm about to release Wrecking Ball v2. I've squashed a lot of bugs in this 
version, introduced a new laser gun bonus that allows you to destroy entire 
columns at a time, as well as a jynx that shrinks the length of the table. I've 
increased the default table length for the game, so that the ball doesn't come 
back at you so fast when you hit it, but if you shrink the table too many times 
you're going to have a tough game to play. I've also shrunk the default paddle 
size.
Do to the laser bonus, the use of the mouse has become essential. The 
alternative would be hitting the arrow keys, holding them down for who knows 
how long, then trying to shoot out the columns, and that seems tedious, but if 
you have ideas I'm open to implementing them.
So what I'm wondering is, what kinds of features do you want to see? Note: This 
is and probably will always be a single player game, as I'm not going to waste 
my time learning any new VB6 code. If I learn any new code it'll be for VB.net. 
However, I would like any ideas about extra levels, bonuses, jynxes, and so on. 
I remember that in some Breakout games, there was a mode where the walls would 
move closer and closer together, and I may do something similar.
So if you guys have additional ideas, I'd like to hear them, especially if you 
used to be sighted and loved playing Pinball, Pong, Breakout etc. This goofy 
game has been under development since 2005, and all I can say is that I'm glad 
I never charged for it. It's finally very close to complete though, thank 
goodness!

Ken Downey
www.ThePionEar.net
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Re: [Audyssey] that freQ game

2012-12-24 Thread Tomasz Tworek



There are three difficulty levels, scoreboards, and it's longer than 
demo  version.


W dniu 2012-12-24 19:42, william lomas pisze:

think you get three difficulty levels. on the website, a link to the ap store 
is present somewhere, i sure i saw it earlier will take a look

On 24 Dec 2012, at 16:21, dark d...@xgam.org wrote:


Hi william.

I didn't see anything about the Iphone version on the site, and the developer 
didn't mention anything about it. Indeed, I'm a little disappointed that the 
developer  didn't say anything else about the game, for instance I don't know 
exactly how the full version differs from the rather short demo but the 
developer hasn't responded to the question as yet.

I would however recommend trying the game, for all that it's still an arcade 
style affair, it's quite a unique concept, and the sound design is  rather 
different.

Oh, and btw, it now has a db page as well, though if indeed it is available for 
Iphone I'll need to amend that description.

all the best,

Dark.
- Original Message - From: william lomas will.d.lo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 24, 2012 1:03 PM
Subject: [Audyssey] that freQ game



hello to all did people know this freeQ game, featured in the news section on 
audiogames.net, is apparently for iphone, too?


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Re: [Audyssey] Road to rage

2012-07-18 Thread Tomasz Tworek

Huh crap, what a negative, absolutely it isn't

I am a tester from the begnning of the project and right now is really 
playable. Bugs are there ofcourse, but these must be, it's a beta.
I'm  more like it from swamp, cause it's PVP and it's much detailed for 
me. Personal opinion ofcourse.


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Re: [Audyssey] Ambience in Swamp

2012-05-07 Thread Tomasz Tworek
Or for sure not, for me navigaing on the maps using only coordinates is 
the most stupid  idea, but really popular in audio games sadly. I listed 
this one on AG.net's thread but ofcurse as always, evryone drop it down, 
good to see someone si thinking in the same way, cause audio game 
without great sound surrounding is really, really not exact audio game 
for me.



Cheers

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[Audyssey] Gmud jaws 10 scripts

2009-10-24 Thread tomasz tworek
Hi all.

I have a problem. I must have here a jaws v 10, and want use a gmud,
but when i triet use a jaws scripts from older version, all is great,
but some things are bad. I mean reading what i typingt, Jaws read me
two times every text, etc.

Is possible to make a script files for jaws 10? some one can do it? or help?

Thanks.

Tom.

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Re: [Audyssey] The Max Payn

2009-10-02 Thread tomasz tworek
Hello gamers!



Download all parts, extract it using winrar, and replace all things in
extracted folder, paste all folders and files to supel liam's main
folder.
 I hope so you are enjoy my Mod :)


Regards
Tom.

2009/10/2, Johnny Tai johnnyti...@shaw.ca:
 Downloaded the files, not quite sure what we do with them now. Do we extract
 the .rar and install? How about these .r00 .r01 things, what do they do?
 No one ever kicked ass by saying I can't.

 Johnny ST Tai

 LIVE AND WALK WITH CONFIDENCE.

 Interpersonal and Social Relationship Counselling-also offering private, one
 on one self defense training- call or email to book your appointment today!

 johnnyti...@shaw.ca

 1-604-275-2795

 Listen to, or buy our music at:

 http://www.musicsubmit.com/thecat

 http://www.cdbaby.com/thecat

 http://www.mynoisyplanet.com/TheCAT.

 http://www.rhythmqwest.com/TheCat

 http://www.cdbaby.com/thecat2

 The king who stands poised
 With claws and fangs, eyes ablaze...
 The hunt has begun.
 -Haiku by Johnny Tai
 - Original Message -
 From: Hayri Tulumcu ha...@ka-net.dk
 To: Gamers@audyssey.org
 Sent: Friday, October 02, 2009 1:47 AM
 Subject: [Audyssey] The Max Payn


 Link 1:

 http://www.wikifortio.com/857493/The Max Payne.r00

 Link 2:

 http://www.wikifortio.com/831359/The Max Payne.r02

 Link 3:

 http://www.wikifortio.com/836442/The Max Payne.rar

 Link 4:

 http://www.wikifortio.com/834226/The Max Payne.r01
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Re: [Audyssey] trailers

2009-09-22 Thread tomasz tworek
lol, i am afraid the MOTA will be released:P
 Sadly is, the many games are only in under developmend stages, and
nerev will be release. ext sadly fact is, the most games, if was
developed and released, are... hm, simply, boring, to short, and for a
one or two hour to play, and cost too much. I'll waiting for a really
good tittle from audio games world, and now i am only excited with a
entombed project, this game can be very, very great, with many
featres, and not for a some miutes to play, but maybe for a many
hours, days or months.
Maybe i thiking in this way, cause i playing and saw many mainstream
video games, and actual audio projects are not special for me,
remembers me a games maybe 20 year ago, or more, but 20 years ago, was
a good and fantastic games to play.

Regards
Tom.

2009/9/22, Hayri Tulumcu ha...@ka-net.dk:
   hey thomas and liam. It would be cool if i bother to lie a little
 sound clip from the new levels in the Mysteries of the Ancients and the new
 game modes in Super Egg Hunt 1.3 for superegghunt.mp3 remains on the
 www.l-works.net/blog/podcast and Nor is there any new trailers on
 www.usagamesinteractive.com. It is not because I would get on you but it
 might be cool to hear how the two games to read.

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Re: [Audyssey] problem launching entombed

2009-08-22 Thread tomasz tworek
Probably you must have some other libraries, i didn't remember what,
but i triet find it for you in my files, and send it to you.

Regards Tom.

2009/8/22, Nicol 0722001...@vodamail.co.za:
 HI all
 I want to try out entombed so I went to audiogames.net and I selected
 entombed in the combo box.
 Then I clicked on the  download link given for entombed.
 I downloaded and installed the game fine, but when I tried to launch it I
 get a screen with these buttons:
 Send error report
 And don't send.
 What is wrong?
 I have the latest direct x and .net framework.


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Re: [Audyssey] Core exiles labeling?

2009-06-18 Thread tomasz tworek
Um, i think this game is web browser based game.



2009/6/18, Darren Harris darren_g_har...@btinternet.com:
 How big is this game?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of shaun everiss
 Sent: 18 June 2009 08:53
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Core exiles labeling?


 well all plannets are labeled, except stars which still have the weird
 labels, but you can't nav to them so they are just extra. The missions
 depending on what you do in my case its combat because you don't have to
 travel much, although missions are getting harder and harder. just
 finnished several campaigns. for those that do play core exiles, what
 plannets in which systems have extra armour? I have not really got cash
 for real shielding but extra armour, I have 10 slots for items. I have a
 reasonable powerfull weapon. also where does one obtain extra energy
 supplies I have 2 slots. if I can get the energy fixed I'd like to put
 in an autorepair system level1, a missile launcher and maybe the rest of
 my powered weapons but as it is I only have enough for a type 1 sensor
 and a pulse laser or houler then I am toasted. At 07:07 p.m. 18/06/2009,
 you wrote:
Hi.

I was wondering if Sean and other people playing the core exiles game
could let me know how the labeling is going? I was just about to get
 into combat, but until the equipment is labled that could be slightly
 more time consuming.

Then of course, i do plan on writing some updates for audiogames.net
soon, and I think people would appreciate the game,  provided it's
 fully accessible,  which includes lables.

Hope this is going well sinse the game seemed to have lots of
potential.

Beware the Grue!

Dark.
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[Audyssey] tictactoe

2009-06-15 Thread tomasz tworek
Hi gamers!

I have question about old game, tic tac toe from PB-games,  if someone
have it, can send me this tittle?

Thanks.

Tom.

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[Audyssey] VIPmud client help.

2009-06-14 Thread tomasz tworek
Ho gamers!


I have question about aliases in VIPmud.  I have character, and i want
saying with emotion, so, i want create a alias with it.

For eample:

Key to this alias will be semicolon, and alias looks:
' :slowly: bla bla bla.

When i set this alias, mud send me 'what?' so, mud didn't recognize
this as command i think, when i triet write it manually, all is OK,
but when i want create alias, and put semicolo, to saying slowly, and
after semicolon and space, write text, mud send me this what i wrote.

My question is, why? cause when i used Gmud 32 this works corectly, but here no.


Please help, if you know something..

Regards
Tom.

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[Audyssey] gmud scripts

2009-06-12 Thread tomasz tworek
Hi all.

I need your help. I using jaws v 10, and i need sripts for it to work
with gmud 32. When i triet the scripts from older versions of jaws,
all is allright, but when i want type something, jaws readm mme what i
write, but i want no interrupt reading, when i writing.
I triet change it in configuration manager, and nothing...
 If someone can help, that will be great.
 Regards.

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Re: [Audyssey] gmud scripts

2009-06-12 Thread tomasz tworek
i was usied a jaws v 8, and all be allright, but i must use this v 10
version, cause i want use firefox 3, and in this version i have this
stupid problem.



2009/6/13, Helena tull.hel...@gmail.com:
 Yes, I totally agree! That key echo is annoying!
 - Original Message -
 From: tomasz tworek seal11...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, June 13, 2009 12:25 AM
 Subject: [Audyssey] gmud scripts


 Hi all.

 I need your help. I using jaws v 10, and i need sripts for it to work
 with gmud 32. When i triet the scripts from older versions of jaws,
 all is allright, but when i want type something, jaws readm mme what i
 write, but i want no interrupt reading, when i writing.
 I triet change it in configuration manager, and nothing...
 If someone can help, that will be great.
 Regards.

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Re: [Audyssey] Bryan mckinnish's games may be back soon

2009-04-03 Thread tomasz tworek
hi.

what's are this games?


2009/4/3, shaun everiss shau...@xtra.co.nz:
 what is your site address?
 At 02:06 p.m. 3/04/2009, you wrote:
Hi all.
I might put my games back up again.
I already have one game up for download, but I have to make a link for it.
I'm hosting the site, so it might not be up a lot of the time, but I'll try
 to keep it up a little more than i have been.
I'm also still developing the site, so it may be offline for that.
Bryan Mckinnish


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[Audyssey] Ashampoo burning studio help needed!

2009-03-15 Thread tomasz tworek
Hi all.

I want use this tool, cause it's a very goo small, and easy to use,
probably... some suggestions?

I need info about good version, to work with jaws, and maybe if it's
needed, some scripts for it.

Thanks.
Tom.

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Re: [Audyssey] haunted factory

2009-01-30 Thread tomasz tworek
These games are not free. I bought it some months ago.

Wil, write to me, maybe i can do something.

2009/1/30, Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk:
 You Could try righting to them, or call them, maybe you could get the games
 for free now when it's looks like it's freeway.
 - Original Message -
 From: william lomas lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, January 30, 2009 6:58 PM
 Subject: Re: [Audyssey] haunted factory


 they say they are but don't know when
 was going to buy them but i can't obviously

 On 30 Jan 2009, at 17:53, Shadow Dragon wrote:

 Its not supposed to. The older klango was a different player. I
 wonder if they'll ever port the older games over to the newer version?

 --
 From: william lomas lomaswill...@googlemail.com
 Sent: Friday, January 30, 2009 10:17 AM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] haunted factory

 It doesn't work on the newer klango how odd


 On 30 Jan 2009, at 16:57, Jimmy Odin Kristoffersen wrote:

 Hi.

 Try:
 http://www.klangogames.com/
 - Original Message - From: william lomas
 lomaswill...@googlemail.com
 
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, January 30, 2009 5:45 PM
 Subject: [Audyssey] haunted factory


 hi does haunted factory game still exist?
 if so where do you get it?
 also the pirate memory game? or was that for the old klango and not
 the new one?


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Re: [Audyssey] Adon

2009-01-19 Thread tomasz tworek
What is this game? and where can i fond it Dark? and what about
soundpack... please write something more if you can.

Greets.

2009/1/19, dark d...@xgam.org:
 Hi Ken.

 Unfortunately I've not got a braille display at all, but the sound pack
 sounds very helpful indeed. Could you please upload it to sendspace or
 similar?

 Btw, do I need the nhaccess1 file? I remember when I tried nethack before I
 had to do some random copying and pasting of values from the dos to windows
 version sinse the nhaccess file wasn't included with the windows package.

 Any advice would be appreciated.

 Beware the Grue!

 Dark.
 - Original Message -
 From: Ken kenwdow...@neo.rr.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 19, 2009 8:28 AM
 Subject: Re: [Audyssey] Adon


I have a sound pack for Nethack which helps make it very accessible.  If
you can send me a link I'll put it somewhere.  There is also a version of
it for the PM, and I've modified the ascii values so that walls and
flooring look like they might on a map.  This could also be used on a PC
with a braille display--just get the PC version, hook up the display, load
the braille map file in place of the default.nh file and there you
go--accessible net hack. The sounds help a lot too.  Just never ever ever
use wizard debug mode--it'll ruin the game forever.
 - Original Message -
 From: dark d...@xgam.org
 To: Gamers@audyssey.org
 Sent: Thursday, January 15, 2009 5:47 AM
 Subject: [Audyssey] Adon


 Hi.

 Well I'm trying out Adom. I must admit my ability to see coloured text is

 helping, but actually imho it's got some of the nicest roguelike features

 ever, in particular the examine command which gives you a curser you can
 wander around the screen with and look at objects around your character.

 The only thing that makes things quite difficult for me,  and would
 make things a regular pest for access without use of the screen is that
 everything and everyone in the game moves around each time your character

 does, and there is absolutely no way of tracking them without using your
 look command to wander the hole screen.

 I haven't for example found been able to find the village elder at all,
 and only once have I found the sherrif.

 It would be really useful if a basic coordinate system could be added
 which would alert you of the relative coordinates of objects around you,
 specifically monsters, items, doors and stairways, also a coordinates
 system for when using the look command.

 Just my thoughts. I might well contact the dev on this, sinse compared to

 my nethack experience adom is incredibly accessible.

 Beware the Grue!

 DArk.

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Re: [Audyssey] max pain mod on superliam

2009-01-18 Thread tomasz tworek
Hi friends!


Hmmm, i see long discussion of my mod.

Maybe some words from me:

I beaten it sometimes, and this mod is hardest from original game,
especially opstacles.

When i was creating this mod, i triet made a difficuld and high
quality mod, so,  i think so you said many about it.
Now, when i am here, you can commend it, give a suggestions, and what
mod you want at next.


BTW i think so i want creating that kind of work in future, but i
can't programming, so... i can only making a mods.


Greets.

Tom.


2009/1/18, shaun everiss shau...@xtra.co.nz:
 sendspace can take up to 300, I just converted your game level to mp3 from
 wav and 16mb became 2mb.
 I whouldn't mind if you did a one time play through if possible.
 or someone thats beaten this game chould do it.
 At 08:47 a.m. 19/01/2009, you wrote:
wow man, its tow much for me, more than hmm, i suppose if i don't die
more than two hours, it will stay in the minimal something more than 150
mb.
-Mensagem original-
De: shaun everiss shau...@xtra.co.nz
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 19 de Janeiro de 2009 07:43
Assunto: Re: [Audyssey] max pain mod on superliam

could you record the entire game?
I'd like to hear the entire game being played including movies and bosses
 so I can see how the entie thing is suppose to play out.
At 07:53 a.m. 19/01/2009, you wrote:
well it's just you practice.
wen you know for example, where to jump and wait for the lasers etc it
stays more easy, althoug the lasers with this mod are a pain to past.
i'll record level 5 act 2 if you want.
ok i'm going to do it, it will be fun, i believe!!!
then i'll send the link here, also to who don't checked it out yet
deffinately get it now in the last days of activity.
-Mensagem original-
De: shaun everiss shau...@xtra.co.nz
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 19 de Janeiro de 2009 06:43
Assunto: Re: [Audyssey] max pain mod on superliam

oh man.
At 07:08 a.m. 19/01/2009, you wrote:
sorry, i mean 4 days, not two.
-Mensagem original-
De: shaun everiss shau...@xtra.co.nz
Para: gamers@audyssey.org
Data: Segunda, 19 de Janeiro de 2009 06:04
Assunto: [Audyssey] max pain mod on superliam

Hi.
could someone record a full play through of this?
Reason is I want to know the stratogies of getting passed various
 obstacles.
The machine guns of the mounted guns and the guns of the bad guys are
 just to simular.
At least with the big lasers you could try to hear them all over the
 noise.
Its quite hard, I have never beat level 5 act 2 on here, and when I have
 beat this the boss is quite tricky.
Can never finnish him off.
however in the old sl I never got to the end.
usually I die in level5 6 or 7.
The only time I managed to get to the final fight was once.
that was a couple years back but I died.
This game is real cool, like a movie except you are the main guy.
At least I can now tell friends I have played max pain of a sort.
Its scary having the bad guys with all the guns and you with a pistol,
 its real cool though.
Nice work on the monsters.
Nice work on the mines to, I actually played the sounds yesterday when
 you hit a fan in the water level, well what was origionally the water
 level you hear 3 beeps then boom.
Big mines.
Has anyone actually beaten this.
I never have managed to get past level 5 I can complete levels 1 to 3 and
 level4 if I concerntrate enough but otherwise, oh man.
I need a break  from this.
On that note I will be away for 5 days starting wednesday, which means I
 will have 5 days of backlog.


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Re: [Audyssey] max pain mod on superliam

2009-01-18 Thread tomasz tworek
So... there are no two things. First, slow motions, slow motions are
fantastic in original max payne game. Second, more weapons than  one.



2009/1/18, Angellko21 lukas86.kak...@seznam.cz:
 Maxpaine mod is fantastic,I defeat the game and now I have cheats.It is very
 fun,especialy new gun.What a pity,that Liam has only one weapon.It could be
 interesting,for example with swort.:)
 - Original Message -
 From: tomasz tworek seal11...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 18, 2009 8:56 PM
 Subject: Re: [Audyssey] max pain mod on superliam


 Hi friends!


 Hmmm, i see long discussion of my mod.

 Maybe some words from me:

 I beaten it sometimes, and this mod is hardest from original game,
 especially opstacles.

 When i was creating this mod, i triet made a difficuld and high
 quality mod, so,  i think so you said many about it.
 Now, when i am here, you can commend it, give a suggestions, and what
 mod you want at next.


 BTW i think so i want creating that kind of work in future, but i
 can't programming, so... i can only making a mods.


 Greets.

 Tom.


 2009/1/18, shaun everiss shau...@xtra.co.nz:
 sendspace can take up to 300, I just converted your game level to mp3
 from
 wav and 16mb became 2mb.
 I whouldn't mind if you did a one time play through if possible.
 or someone thats beaten this game chould do it.
 At 08:47 a.m. 19/01/2009, you wrote:
wow man, its tow much for me, more than hmm, i suppose if i don't die
more than two hours, it will stay in the minimal something more than 150
mb.
-Mensagem original-
De: shaun everiss shau...@xtra.co.nz
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 19 de Janeiro de 2009 07:43
Assunto: Re: [Audyssey] max pain mod on superliam

could you record the entire game?
I'd like to hear the entire game being played including movies and bosses
 so I can see how the entie thing is suppose to play out.
At 07:53 a.m. 19/01/2009, you wrote:
well it's just you practice.
wen you know for example, where to jump and wait for the lasers etc it
stays more easy, althoug the lasers with this mod are a pain to past.
i'll record level 5 act 2 if you want.
ok i'm going to do it, it will be fun, i believe!!!
then i'll send the link here, also to who don't checked it out yet
deffinately get it now in the last days of activity.
-Mensagem original-
De: shaun everiss shau...@xtra.co.nz
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 19 de Janeiro de 2009 06:43
Assunto: Re: [Audyssey] max pain mod on superliam

oh man.
At 07:08 a.m. 19/01/2009, you wrote:
sorry, i mean 4 days, not two.
-Mensagem original-
De: shaun everiss shau...@xtra.co.nz
Para: gamers@audyssey.org
Data: Segunda, 19 de Janeiro de 2009 06:04
Assunto: [Audyssey] max pain mod on superliam

Hi.
could someone record a full play through of this?
Reason is I want to know the stratogies of getting passed various
 obstacles.
The machine guns of the mounted guns and the guns of the bad guys are
 just to simular.
At least with the big lasers you could try to hear them all over the
 noise.
Its quite hard, I have never beat level 5 act 2 on here, and when I
have
 beat this the boss is quite tricky.
Can never finnish him off.
however in the old sl I never got to the end.
usually I die in level5 6 or 7.
The only time I managed to get to the final fight was once.
that was a couple years back but I died.
This game is real cool, like a movie except you are the main guy.
At least I can now tell friends I have played max pain of a sort.
Its scary having the bad guys with all the guns and you with a pistol,
 its real cool though.
Nice work on the monsters.
Nice work on the mines to, I actually played the sounds yesterday when
 you hit a fan in the water level, well what was origionally the water
 level you hear 3 beeps then boom.
Big mines.
Has anyone actually beaten this.
I never have managed to get past level 5 I can complete levels 1 to 3
and
 level4 if I concerntrate enough but otherwise, oh man.
I need a break  from this.
On that note I will be away for 5 days starting wednesday, which means
I
 will have 5 days of backlog.


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If you have any questions or concerns regarding the management of the
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[Audyssey] Welcome!

2009-01-17 Thread tomasz tworek
Hi all


My name is Tom, and i am from poland. You can know me from
audiogames.net forum, ass seal, and i am person who made a max payne
mod for super liam game.


I am a video and audio gamer, totally blind.
 I am a drummer, but i like playing on keyboard too.

If you want something more, simple write to me here, or on my MSM:
  liri...@hotmail.com



Greetings!

Tom!

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[Audyssey] Cyberland Sound Escape

2009-01-17 Thread tomasz tworek
Hi friends!

I looked for this tittle, but no good results, i lost it, and now it's
not downloadable enythere, if someone have it, can upload it for me?

Thanks
T.

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