Re: [Audyssey] MOTA small bug, and a suggestion

2009-04-09 Thread Thomas Ward

Hi,
No, it is probably how the programming instructions were written. Keep 
in mind programming is basically nothing more than feeding the computer 
a set of instructions to follow. Sometimes those instructions can get 
called out of order or the processor gets backed up and an instruction 
gets called too late. Either way the sound or whatever gets called at 
the wrong time producing a nice runtime bug.


Bryan Peterson wrote:
The sound bug is actually kind  of common in mainstream video games. I 
have tat old Game Cub Game Simsons: Road Rage and sometimes some of 
the crash sound effects wil play after the game ends. I think it has 
to do with how the machine reads the disk. THen at other times 
someting will happen and the speec will stop for a time, then the next 
time a character does say something it basically goes nuts and says 
every line that should have been said up to that point. This can be 
pretty funny depending on who you picked up in your car and what they 
would have said.

You have acquired the skill of Weaponry Therimin.



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Re: [Audyssey] MOTA small bug, and a suggestion

2009-04-09 Thread Valiant8086
Hi.
Only thing I can think of with the torches not  going out is some wierd 
confusion as to whether the game is being stopped or whether I just died and am 
being restored to the last point. Kind of a funny bug though.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Wednesday, April 08, 2009 11:55 AM
  Subject: Re: [Audyssey] MOTA small bug, and a suggestion


  Hi Scott,
  Yeah, the torch bug is one i've been trying to track down for a while. 
  it happens so infrequently it is hard to pin down, and a bug that 
  doesn't really make much sense because the game tells that sound to stop 
  when exiting and it doesn't always stop.
  As far as adding staircases to the view menu that's a good suggestion. 
  It probably won't make it in beta 4, but I'll save the idea for a future 
  beta release.




  Scott Chesworth wrote:
   Hey Tom,
  
   Just had a bash through the beta again to kill a spare few minutes I
   had.  I noticed that when I got to the last room and somehow had all 3
   of my lives wasted by the big guy, my torch seemed to keep burning
   even when I returned to the main menu.  This only seemed to happen on
   expert difficulty level though.  Wasn't sure if it was something you
   were aware of or not.
  
   Also a small suggestion.  Perhaps stairs (I assume they are stairs)
   should be announced in the view list along with ledges and doors and
   suchlike.  I can build up a pretty clear picture in my mind of that
   part of the level now that I know where to head, but the picture would
   be clearer from the outset if I could find out for sure from the view
   menu that when my footsteps change I'm on stairs.  Just thinking of it
   from the point of view of a first time player who might be more
   cautious.
  
   Cheers
   Scott
  
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[Audyssey] MOTA small bug, and a suggestion

2009-04-08 Thread Scott Chesworth
Hey Tom,

Just had a bash through the beta again to kill a spare few minutes I
had.  I noticed that when I got to the last room and somehow had all 3
of my lives wasted by the big guy, my torch seemed to keep burning
even when I returned to the main menu.  This only seemed to happen on
expert difficulty level though.  Wasn't sure if it was something you
were aware of or not.

Also a small suggestion.  Perhaps stairs (I assume they are stairs)
should be announced in the view list along with ledges and doors and
suchlike.  I can build up a pretty clear picture in my mind of that
part of the level now that I know where to head, but the picture would
be clearer from the outset if I could find out for sure from the view
menu that when my footsteps change I'm on stairs.  Just thinking of it
from the point of view of a first time player who might be more
cautious.

Cheers
Scott

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Re: [Audyssey] MOTA small bug, and a suggestion

2009-04-08 Thread Thomas Ward

Hi Scott,
Yeah, the torch bug is one i've been trying to track down for a while. 
it happens so infrequently it is hard to pin down, and a bug that 
doesn't really make much sense because the game tells that sound to stop 
when exiting and it doesn't always stop.
As far as adding staircases to the view menu that's a good suggestion. 
It probably won't make it in beta 4, but I'll save the idea for a future 
beta release.





Scott Chesworth wrote:

Hey Tom,

Just had a bash through the beta again to kill a spare few minutes I
had.  I noticed that when I got to the last room and somehow had all 3
of my lives wasted by the big guy, my torch seemed to keep burning
even when I returned to the main menu.  This only seemed to happen on
expert difficulty level though.  Wasn't sure if it was something you
were aware of or not.

Also a small suggestion.  Perhaps stairs (I assume they are stairs)
should be announced in the view list along with ledges and doors and
suchlike.  I can build up a pretty clear picture in my mind of that
part of the level now that I know where to head, but the picture would
be clearer from the outset if I could find out for sure from the view
menu that when my footsteps change I'm on stairs.  Just thinking of it
from the point of view of a first time player who might be more
cautious.

Cheers
Scott

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Re: [Audyssey] MOTA small bug, and a suggestion

2009-04-08 Thread Bryan Peterson
The sound bug is actually kind  of common in mainstream video games. I have 
tat old Game Cub Game Simsons: Road Rage and sometimes some of the crash 
sound effects wil play after the game ends. I think it has to do with how 
the machine reads the disk. THen at other times someting will happen and the 
speec will stop for a time, then the next time a character does say 
something it basically goes nuts and says every line that should have been 
said up to that point. This can be pretty funny depending on who you picked 
up in your car and what they would have said.

You have acquired the skill of Weaponry Therimin.
Current Mastery is 1 novice.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 08, 2009 9:55 AM
Subject: Re: [Audyssey] MOTA small bug, and a suggestion



Hi Scott,
Yeah, the torch bug is one i've been trying to track down for a while. it 
happens so infrequently it is hard to pin down, and a bug that doesn't 
really make much sense because the game tells that sound to stop when 
exiting and it doesn't always stop.
As far as adding staircases to the view menu that's a good suggestion. It 
probably won't make it in beta 4, but I'll save the idea for a future beta 
release.





Scott Chesworth wrote:

Hey Tom,

Just had a bash through the beta again to kill a spare few minutes I
had.  I noticed that when I got to the last room and somehow had all 3
of my lives wasted by the big guy, my torch seemed to keep burning
even when I returned to the main menu.  This only seemed to happen on
expert difficulty level though.  Wasn't sure if it was something you
were aware of or not.

Also a small suggestion.  Perhaps stairs (I assume they are stairs)
should be announced in the view list along with ledges and doors and
suchlike.  I can build up a pretty clear picture in my mind of that
part of the level now that I know where to head, but the picture would
be clearer from the outset if I could find out for sure from the view
menu that when my footsteps change I'm on stairs.  Just thinking of it
from the point of view of a first time player who might be more
cautious.

Cheers
Scott

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list,

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list,

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