Re: [Audyssey] monty: bugs

2007-12-12 Thread Thomas Ward
Hi Rob,

Quote
There's another stepping bug when you can just walk under a vanishing 
platform to
the other side, so actually no need to jump, smiles.
End quote

Yeah, i just tested this, and it looks like the run/walk code is failing 
to kill Angela when she steps onto a row of spikes. I'll definitly have 
to fix this bug. Thanks for the bug report.

Quote
Another one is when you're viewing the map, the game is not paused.
End quote

This isn't a bug. The game is supposed to do that. The game is not 
suppose to be paused when viewing the map. If you want a monster not to 
kill you while reading the map put your character somewhere safe before 
opening the map and looking at it.
The pause was removed from the map in Beta 6, because it is more 
realistic. In real life if you were reading the map and monsters started 
attacking you they would not be frozen while your attention was elsewhere.
Quote
Also, when you're typing n for no, then l for load game too quickly, 
sapi will still
say the previous messages, and the 'loading game, please wait' message
won't be heard.
End quote

The simplist answer I can give here is just to wait for the main menu to 
fully load before pressing l. There is nothing I can do at this point to 
delay the load game option unles you wait for the menu to load 
correctly. Though, I may be adding a yes/no prompt to load game as was 
requested some time back which may have the desired effect you are 
looking for.

Cheers.


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Re: [Audyssey] monty: bugs

2007-12-12 Thread Robjoy
Hello Thom,
If you're viewing the map pausing the game'd be unrealistic indeed, but 
currently while you're in map mode you can't hear if a monster coming closer to 
you. You hear them like they're standing at the same position 
where you heard them when you had pressed the v key.
Rob

On Wed, 12 Dec 2007 11:02:09 -0500, Thomas Ward wrote:

Hi Rob,

Quote
There's another stepping bug when you can just walk under a vanishing 
platform to
the other side, so actually no need to jump, smiles.
End quote

Yeah, i just tested this, and it looks like the run/walk code is failing 
to kill Angela when she steps onto a row of spikes. I'll definitly have 
to fix this bug. Thanks for the bug report.

Quote
Another one is when you're viewing the map, the game is not paused.
End quote

This isn't a bug. The game is supposed to do that. The game is not 
suppose to be paused when viewing the map. If you want a monster not to 
kill you while reading the map put your character somewhere safe before 
opening the map and looking at it.
The pause was removed from the map in Beta 6, because it is more 
realistic. In real life if you were reading the map and monsters started 
attacking you they would not be frozen while your attention was elsewhere.
Quote
Also, when you're typing n for no, then l for load game too quickly, 
sapi will still
say the previous messages, and the 'loading game, please wait' message
won't be heard.
End quote

The simplist answer I can give here is just to wait for the main menu to 
fully load before pressing l. There is nothing I can do at this point to 
delay the load game option unles you wait for the menu to load 
correctly. Though, I may be adding a yes/no prompt to load game as was 
requested some time back which may have the desired effect you are 
looking for.

Cheers.


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Re: [Audyssey] monty: bugs

2007-12-12 Thread Karl
Hi,
I think you may have missed part of the point on the map pausing thing. 
The game does not pause, but the sounds still do. I have seen it happen 
where the skull sound has stopped moving when you view the map, but 
when you unpause, the skull has jumped to the other side of the stereo 
field, and you have been injured. Both of these happen when you are 
viewing the map, but you don't get any notice until after you resume 
normal gameplay.
Original message:
 Hi Rob,

 Quote
 There's another stepping bug when you can just walk under a vanishing
 platform to
 the other side, so actually no need to jump, smiles.
 End quote

 Yeah, i just tested this, and it looks like the run/walk code is failing
 to kill Angela when she steps onto a row of spikes. I'll definitly have
 to fix this bug. Thanks for the bug report.

 Quote
 Another one is when you're viewing the map, the game is not paused.
 End quote

 This isn't a bug. The game is supposed to do that. The game is not
 suppose to be paused when viewing the map. If you want a monster not to
 kill you while reading the map put your character somewhere safe before
 opening the map and looking at it.
 The pause was removed from the map in Beta 6, because it is more
 realistic. In real life if you were reading the map and monsters started
 attacking you they would not be frozen while your attention was elsewhere.
 Quote
 Also, when you're typing n for no, then l for load game too quickly,
 sapi will still
 say the previous messages, and the 'loading game, please wait' message
 won't be heard.
 End quote

 The simplist answer I can give here is just to wait for the main menu to
 fully load before pressing l. There is nothing I can do at this point to
 delay the load game option unles you wait for the menu to load
 correctly. Though, I may be adding a yes/no prompt to load game as was
 requested some time back which may have the desired effect you are
 looking for.

 Cheers.


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Re: [Audyssey] monty: bugs

2007-12-12 Thread Karl
One more sound bug, if a platform disappears under you, it always plays 
the sound as if you fell off a dropoff, no matter what is actually under you.
Original message:
 Hello Thom,
 If you're viewing the map pausing the game'd be unrealistic indeed, but 
 currently while you're in map mode you can't hear if a monster coming 
 closer to you. You hear them like they're standing at the same position
 where you heard them when you had pressed the v key.
 Rob

 On Wed, 12 Dec 2007 11:02:09 -0500, Thomas Ward wrote:

 Hi Rob,

 Quote
 There's another stepping bug when you can just walk under a vanishing
 platform to
 the other side, so actually no need to jump, smiles.
 End quote

 Yeah, i just tested this, and it looks like the run/walk code is failing
 to kill Angela when she steps onto a row of spikes. I'll definitly have
 to fix this bug. Thanks for the bug report.

 Quote
 Another one is when you're viewing the map, the game is not paused.
 End quote

 This isn't a bug. The game is supposed to do that. The game is not
 suppose to be paused when viewing the map. If you want a monster not to
 kill you while reading the map put your character somewhere safe before
 opening the map and looking at it.
 The pause was removed from the map in Beta 6, because it is more
 realistic. In real life if you were reading the map and monsters started
 attacking you they would not be frozen while your attention was elsewhere.
 Quote
 Also, when you're typing n for no, then l for load game too quickly,
 sapi will still
 say the previous messages, and the 'loading game, please wait' message
 won't be heard.
 End quote

 The simplist answer I can give here is just to wait for the main menu to
 fully load before pressing l. There is nothing I can do at this point to
 delay the load game option unles you wait for the menu to load
 correctly. Though, I may be adding a yes/no prompt to load game as was
 requested some time back which may have the desired effect you are
 looking for.

 Cheers.


 ---
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Re: [Audyssey] monty: bugs

2007-12-12 Thread Thomas Ward
Hi Rob,
Ah, I got it now. Yes, if the sounds aren't moving properly when you are 
viewing the map something isn't working properly. I'll have to look over 
that code, but at the moment I am really puzzled as to why the sounds 
wouldn't update properly.


Robjoy wrote:
 Hello Thom,
 If you're viewing the map pausing the game'd be unrealistic indeed, but 
 currently while you're in map mode you can't hear if a monster coming closer 
 to you. You hear them like they're standing at the same position 
 where you heard them when you had pressed the v key.
 Rob
   


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Re: [Audyssey] monty: bugs

2007-12-12 Thread Thomas Ward
Hi Karl,
Yeah, that is a rather nasty bug. Hopefully, I will get a line on that 
bug in the next testing release. I will see if I can track down the 
cause for this issue.


Karl wrote:
 Hi,
 I think you may have missed part of the point on the map pausing thing. 
 The game does not pause, but the sounds still do. I have seen it happen 
 where the skull sound has stopped moving when you view the map, but 
 when you unpause, the skull has jumped to the other side of the stereo 
 field, and you have been injured. Both of these happen when you are 
 viewing the map, but you don't get any notice until after you resume 
 normal gameplay.
   


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Re: [Audyssey] monty: bugs

2007-12-12 Thread Thomas Ward
Hi Karl,
Thanks for the report. This is a bug that has been on the books a while, 
but we haven't taken care of it yet. We hope to address this by the next 
release.

Karl wrote:
 One more sound bug, if a platform disappears under you, it always plays 
 the sound as if you fell off a dropoff, no matter what is actually under you.
   


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Re: [Audyssey] monty: bugs

2007-12-11 Thread Robjoy
Hello,
There's another stepping bug when you can just walk under a vanishing platform 
to the other side, so actually no need to jump, smiles.
Another one is when you're viewing the map, the game is not paused, and also 
the sounds are not positioned correctly.
For instance, i had a skull on my left, i pressed the v key to view what's to 
my left, and the skull got me while i heard it still in the position where i 
heard it 
when i had pressed the v key.
Also, when you're typing n for no, then l for load game too quickly, sapi will 
still say the previous messages, and the 'loading game, please wait' message 
won't be heard.
Rob
- Original Message -
Subject: [Audyssey] monty: stepping bug
Date: Tue, 11 Dec 2007 17:16:57 -
From: Damien Sadler [EMAIL PROTECTED]

hi.
there seems to be a bug with the stepping. it's not noticeable until you get to 
a fire.
sometimes i find that i don't get a warning before the fire. the ledge is 
supposed to crumble, which should tell me when to jump. sometimes it does, 
sometimes it doesn't. for instance today, i stepped near it, stepped back, 
stepped forward again and was in the fire. so that step back acted like i 
hadn't 
stepped back at all, even though it played the sound.

thanks.
regards,
damien
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Re: [Audyssey] Monty bugs

2006-07-26 Thread Thomas Ward
Hi, Richard.
First, what version of monty do you have? It is helpful in diagnosing if 
this is a problem with the original or with the new patch.
Second, when you mean the green key does not reset can you explain what 
is ment by reset. Do you mean it is not created where it is suppose to be?
As for the scoring yeah that one is strange. I played on insane and 
above 10 points it screws up and loops. I'll look in to that rather 
weird bug.
As for the issue with the rope I thought that bug was fixed in patch 1. 
If you are not running patch one the patch will fix, or should fix, that 
bug. If you are running patch 1 and still having that bug let me know as 
I've had a heck of a time trying to duplicate this now.
As for monsters I haven't tried it, but I will look in to them, and see 
if I can find out why they let you passed without attacking.


Richard Sherman wrote:
 Hi Thom,
 I noticed a couple of bugs that I believe hasn't been talked about.

 1. The green key will not reset when you restart a new game.

 2. There is 2 problems with the score. It doesn't reset from one game to the 
 other. Also it doesn't keep score from 100,000 and over. it just starts 
 over.

 3. The long rope before the red door has a problem. If you go to the top of 
 the rope and press up and jump you end up on the floor with the gold. This 
 one is kind of hard to recreate.

 4. Sometimes it is possible to just walk past the creatures without 
 suffering damage. Of course this does not happen all the time.

 Just my two cents worth.

 Other than that I think this game really rocks. Keep up the great work and 
 great game.

 Rich 
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Re: [Audyssey] Monty bugs

2006-07-26 Thread Richard Sherman
Hi Thom,
If I did it correctly I have the original install with the patch installed. 
I never played the game without the patch there.

The green key is always where it should be. I meant to say that no matter 
how you end a game with the green key in your possession and restart a new 
game without exiting the software completely in the next game the green key 
will be there. I tried this with all the keys and this is the only one that 
I could recreate and have happen to carry over to the new game. I did 
however do this and go and get the green key again and it stated that I only 
had 1 green key.

The rope bug is kind of tricky. Climb to the top of the rope until you bump 
the ceiling. While pressing up press the jump key. You might have to press 
this key more than once. Then you should land on the floor with the gold.

The situation with the monsters does not happen all the time. I would just 
be running towards a monster and pass it without harm. This I was able to do 
with all 3 monsters.

HTH

Rich

On Wednesday, July 26, 2006  Thomas Ward wrote:

  Hi, Richard.
  First, what version of Monty do you have? It is helpful in diagnosing if
  this is a problem with the original or with the new patch.
  Second, when you mean the green key does not reset can you explain what
  is meant by reset. Do you mean it is not created where it is suppose to 
be?
  As for the scoring yeah that one is strange. I played on insane and
  above 10 points it screws up and loops. I'll look in to that rather
  weird bug.
  As for the issue with the rope I thought that bug was fixed in patch 1.
  If you are not running patch one the patch will fix, or should fix, that
  bug. If you are running patch 1 and still having that bug let me know as
  I've had a heck of a time trying to duplicate this now.
  As for monsters I haven't tried it, but I will look in to them, and see
  if I can find out why they let you passed without attacking.
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Re: [Audyssey] Monty bugs

2006-07-26 Thread Thomas Ward
Hi, Richard.
I'll check that out.


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Re: [Audyssey] Monty bugs

2006-07-26 Thread Thomas Ward
Hi, Richard.
Ok, I just ran Monty through its paces. I have confirmed all the bugs. 
Now, to find them and fix them. Although, I had to try hard to reproduce 
that one of going through the ceiling. What a freque accident that is.



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Re: [Audyssey] Monty bugs

2006-07-26 Thread Richard Sherman
Hi Thom,
Glad to help.

Have fun!

Rich

  - Original Message - 
  From: Thomas Ward
  To: Gamers Discussion list
  Sent: Wednesday, July 26, 2006 4:56 PM
  Subject: Re: [Audyssey] Monty bugs


  Hi, Richard.
  Ok, I just ran Monty through its paces. I have confirmed all the bugs.
  Now, to find them and fix them. Although, I had to try hard to reproduce
  that one of going through the ceiling. What a freque accident that is.



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[Audyssey] Monty bugs

2006-06-24 Thread Karl
Hi,
I've found two bugs so far.
1. If you jump either right or left, and hold down the arrow keys, you will 
fall to your death.
2. You can jump to higher and higher areas, with no difficulty. However, unless 
you are next to something, you will fall to your death if you move sideways.
Karl
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Re: [Audyssey] Monty bugs

2006-06-24 Thread Wil James
Seconded.  When I try to do a running jump to grab the gems, I die.
 

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-Original Message-
From: Karl [mailto:[EMAIL PROTECTED] 
Sent: Saturday, June 24, 2006 12:19 PM
To: gamers discussion list
Subject: [Audyssey] Monty bugs

Hi,
I've found two bugs so far.
1. If you jump either right or left, and hold down the arrow keys, you will
fall to your death.
2. You can jump to higher and higher areas, with no difficulty. However,
unless you are next to something, you will fall to your death if you move
sideways.
Karl
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Re: [Audyssey] Monty bugs

2006-06-24 Thread Thomas Ward
Hi, Karl.
Thanks for the bug reports. I've got those two bugs down to be investigated.


Karl wrote:
 Hi,
 I've found two bugs so far.
 1. If you jump either right or left, and hold down the arrow keys, you will 
 fall to your death.
 2. You can jump to higher and higher areas, with no difficulty. However, 
 unless you are next to something, you will fall to your death if you move 
 sideways.
 Karl
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