Re: [Audyssey] monty: bugs
Hi Rob, Quote There's another stepping bug when you can just walk under a vanishing platform to the other side, so actually no need to jump, smiles. End quote Yeah, i just tested this, and it looks like the run/walk code is failing to kill Angela when she steps onto a row of spikes. I'll definitly have to fix this bug. Thanks for the bug report. Quote Another one is when you're viewing the map, the game is not paused. End quote This isn't a bug. The game is supposed to do that. The game is not suppose to be paused when viewing the map. If you want a monster not to kill you while reading the map put your character somewhere safe before opening the map and looking at it. The pause was removed from the map in Beta 6, because it is more realistic. In real life if you were reading the map and monsters started attacking you they would not be frozen while your attention was elsewhere. Quote Also, when you're typing n for no, then l for load game too quickly, sapi will still say the previous messages, and the 'loading game, please wait' message won't be heard. End quote The simplist answer I can give here is just to wait for the main menu to fully load before pressing l. There is nothing I can do at this point to delay the load game option unles you wait for the menu to load correctly. Though, I may be adding a yes/no prompt to load game as was requested some time back which may have the desired effect you are looking for. Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty: bugs
Hello Thom, If you're viewing the map pausing the game'd be unrealistic indeed, but currently while you're in map mode you can't hear if a monster coming closer to you. You hear them like they're standing at the same position where you heard them when you had pressed the v key. Rob On Wed, 12 Dec 2007 11:02:09 -0500, Thomas Ward wrote: Hi Rob, Quote There's another stepping bug when you can just walk under a vanishing platform to the other side, so actually no need to jump, smiles. End quote Yeah, i just tested this, and it looks like the run/walk code is failing to kill Angela when she steps onto a row of spikes. I'll definitly have to fix this bug. Thanks for the bug report. Quote Another one is when you're viewing the map, the game is not paused. End quote This isn't a bug. The game is supposed to do that. The game is not suppose to be paused when viewing the map. If you want a monster not to kill you while reading the map put your character somewhere safe before opening the map and looking at it. The pause was removed from the map in Beta 6, because it is more realistic. In real life if you were reading the map and monsters started attacking you they would not be frozen while your attention was elsewhere. Quote Also, when you're typing n for no, then l for load game too quickly, sapi will still say the previous messages, and the 'loading game, please wait' message won't be heard. End quote The simplist answer I can give here is just to wait for the main menu to fully load before pressing l. There is nothing I can do at this point to delay the load game option unles you wait for the menu to load correctly. Though, I may be adding a yes/no prompt to load game as was requested some time back which may have the desired effect you are looking for. Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] Rob --- Lighttech Interactive http://www.lighttechinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty: bugs
Hi, I think you may have missed part of the point on the map pausing thing. The game does not pause, but the sounds still do. I have seen it happen where the skull sound has stopped moving when you view the map, but when you unpause, the skull has jumped to the other side of the stereo field, and you have been injured. Both of these happen when you are viewing the map, but you don't get any notice until after you resume normal gameplay. Original message: Hi Rob, Quote There's another stepping bug when you can just walk under a vanishing platform to the other side, so actually no need to jump, smiles. End quote Yeah, i just tested this, and it looks like the run/walk code is failing to kill Angela when she steps onto a row of spikes. I'll definitly have to fix this bug. Thanks for the bug report. Quote Another one is when you're viewing the map, the game is not paused. End quote This isn't a bug. The game is supposed to do that. The game is not suppose to be paused when viewing the map. If you want a monster not to kill you while reading the map put your character somewhere safe before opening the map and looking at it. The pause was removed from the map in Beta 6, because it is more realistic. In real life if you were reading the map and monsters started attacking you they would not be frozen while your attention was elsewhere. Quote Also, when you're typing n for no, then l for load game too quickly, sapi will still say the previous messages, and the 'loading game, please wait' message won't be heard. End quote The simplist answer I can give here is just to wait for the main menu to fully load before pressing l. There is nothing I can do at this point to delay the load game option unles you wait for the menu to load correctly. Though, I may be adding a yes/no prompt to load game as was requested some time back which may have the desired effect you are looking for. Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty: bugs
One more sound bug, if a platform disappears under you, it always plays the sound as if you fell off a dropoff, no matter what is actually under you. Original message: Hello Thom, If you're viewing the map pausing the game'd be unrealistic indeed, but currently while you're in map mode you can't hear if a monster coming closer to you. You hear them like they're standing at the same position where you heard them when you had pressed the v key. Rob On Wed, 12 Dec 2007 11:02:09 -0500, Thomas Ward wrote: Hi Rob, Quote There's another stepping bug when you can just walk under a vanishing platform to the other side, so actually no need to jump, smiles. End quote Yeah, i just tested this, and it looks like the run/walk code is failing to kill Angela when she steps onto a row of spikes. I'll definitly have to fix this bug. Thanks for the bug report. Quote Another one is when you're viewing the map, the game is not paused. End quote This isn't a bug. The game is supposed to do that. The game is not suppose to be paused when viewing the map. If you want a monster not to kill you while reading the map put your character somewhere safe before opening the map and looking at it. The pause was removed from the map in Beta 6, because it is more realistic. In real life if you were reading the map and monsters started attacking you they would not be frozen while your attention was elsewhere. Quote Also, when you're typing n for no, then l for load game too quickly, sapi will still say the previous messages, and the 'loading game, please wait' message won't be heard. End quote The simplist answer I can give here is just to wait for the main menu to fully load before pressing l. There is nothing I can do at this point to delay the load game option unles you wait for the menu to load correctly. Though, I may be adding a yes/no prompt to load game as was requested some time back which may have the desired effect you are looking for. Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] Rob --- Lighttech Interactive http://www.lighttechinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty: bugs
Hi Rob, Ah, I got it now. Yes, if the sounds aren't moving properly when you are viewing the map something isn't working properly. I'll have to look over that code, but at the moment I am really puzzled as to why the sounds wouldn't update properly. Robjoy wrote: Hello Thom, If you're viewing the map pausing the game'd be unrealistic indeed, but currently while you're in map mode you can't hear if a monster coming closer to you. You hear them like they're standing at the same position where you heard them when you had pressed the v key. Rob --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty: bugs
Hi Karl, Yeah, that is a rather nasty bug. Hopefully, I will get a line on that bug in the next testing release. I will see if I can track down the cause for this issue. Karl wrote: Hi, I think you may have missed part of the point on the map pausing thing. The game does not pause, but the sounds still do. I have seen it happen where the skull sound has stopped moving when you view the map, but when you unpause, the skull has jumped to the other side of the stereo field, and you have been injured. Both of these happen when you are viewing the map, but you don't get any notice until after you resume normal gameplay. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty: bugs
Hi Karl, Thanks for the report. This is a bug that has been on the books a while, but we haven't taken care of it yet. We hope to address this by the next release. Karl wrote: One more sound bug, if a platform disappears under you, it always plays the sound as if you fell off a dropoff, no matter what is actually under you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty: bugs
Hello, There's another stepping bug when you can just walk under a vanishing platform to the other side, so actually no need to jump, smiles. Another one is when you're viewing the map, the game is not paused, and also the sounds are not positioned correctly. For instance, i had a skull on my left, i pressed the v key to view what's to my left, and the skull got me while i heard it still in the position where i heard it when i had pressed the v key. Also, when you're typing n for no, then l for load game too quickly, sapi will still say the previous messages, and the 'loading game, please wait' message won't be heard. Rob - Original Message - Subject: [Audyssey] monty: stepping bug Date: Tue, 11 Dec 2007 17:16:57 - From: Damien Sadler [EMAIL PROTECTED] hi. there seems to be a bug with the stepping. it's not noticeable until you get to a fire. sometimes i find that i don't get a warning before the fire. the ledge is supposed to crumble, which should tell me when to jump. sometimes it does, sometimes it doesn't. for instance today, i stepped near it, stepped back, stepped forward again and was in the fire. so that step back acted like i hadn't stepped back at all, even though it played the sound. thanks. regards, damien --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] Rob --- Lighttech Interactive http://www.lighttechinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty bugs
Hi, Richard. First, what version of monty do you have? It is helpful in diagnosing if this is a problem with the original or with the new patch. Second, when you mean the green key does not reset can you explain what is ment by reset. Do you mean it is not created where it is suppose to be? As for the scoring yeah that one is strange. I played on insane and above 10 points it screws up and loops. I'll look in to that rather weird bug. As for the issue with the rope I thought that bug was fixed in patch 1. If you are not running patch one the patch will fix, or should fix, that bug. If you are running patch 1 and still having that bug let me know as I've had a heck of a time trying to duplicate this now. As for monsters I haven't tried it, but I will look in to them, and see if I can find out why they let you passed without attacking. Richard Sherman wrote: Hi Thom, I noticed a couple of bugs that I believe hasn't been talked about. 1. The green key will not reset when you restart a new game. 2. There is 2 problems with the score. It doesn't reset from one game to the other. Also it doesn't keep score from 100,000 and over. it just starts over. 3. The long rope before the red door has a problem. If you go to the top of the rope and press up and jump you end up on the floor with the gold. This one is kind of hard to recreate. 4. Sometimes it is possible to just walk past the creatures without suffering damage. Of course this does not happen all the time. Just my two cents worth. Other than that I think this game really rocks. Keep up the great work and great game. Rich ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty bugs
Hi Thom, If I did it correctly I have the original install with the patch installed. I never played the game without the patch there. The green key is always where it should be. I meant to say that no matter how you end a game with the green key in your possession and restart a new game without exiting the software completely in the next game the green key will be there. I tried this with all the keys and this is the only one that I could recreate and have happen to carry over to the new game. I did however do this and go and get the green key again and it stated that I only had 1 green key. The rope bug is kind of tricky. Climb to the top of the rope until you bump the ceiling. While pressing up press the jump key. You might have to press this key more than once. Then you should land on the floor with the gold. The situation with the monsters does not happen all the time. I would just be running towards a monster and pass it without harm. This I was able to do with all 3 monsters. HTH Rich On Wednesday, July 26, 2006 Thomas Ward wrote: Hi, Richard. First, what version of Monty do you have? It is helpful in diagnosing if this is a problem with the original or with the new patch. Second, when you mean the green key does not reset can you explain what is meant by reset. Do you mean it is not created where it is suppose to be? As for the scoring yeah that one is strange. I played on insane and above 10 points it screws up and loops. I'll look in to that rather weird bug. As for the issue with the rope I thought that bug was fixed in patch 1. If you are not running patch one the patch will fix, or should fix, that bug. If you are running patch 1 and still having that bug let me know as I've had a heck of a time trying to duplicate this now. As for monsters I haven't tried it, but I will look in to them, and see if I can find out why they let you passed without attacking. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty bugs
Hi, Richard. I'll check that out. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty bugs
Hi, Richard. Ok, I just ran Monty through its paces. I have confirmed all the bugs. Now, to find them and fix them. Although, I had to try hard to reproduce that one of going through the ceiling. What a freque accident that is. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty bugs
Hi Thom, Glad to help. Have fun! Rich - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Wednesday, July 26, 2006 4:56 PM Subject: Re: [Audyssey] Monty bugs Hi, Richard. Ok, I just ran Monty through its paces. I have confirmed all the bugs. Now, to find them and fix them. Although, I had to try hard to reproduce that one of going through the ceiling. What a freque accident that is. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Monty bugs
Hi, I've found two bugs so far. 1. If you jump either right or left, and hold down the arrow keys, you will fall to your death. 2. You can jump to higher and higher areas, with no difficulty. However, unless you are next to something, you will fall to your death if you move sideways. Karl ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty bugs
Seconded. When I try to do a running jump to grab the gems, I die. Got a problem with your assistive technology? Let Cutting Edge Solutions fix it! Visit us on the web at http://www.cuttingedgesolutions.biz today! -- E-mail/MSN Messenger: [EMAIL PROTECTED] AIM: wilanddenise1 Skype: wiljames -- -Original Message- From: Karl [mailto:[EMAIL PROTECTED] Sent: Saturday, June 24, 2006 12:19 PM To: gamers discussion list Subject: [Audyssey] Monty bugs Hi, I've found two bugs so far. 1. If you jump either right or left, and hold down the arrow keys, you will fall to your death. 2. You can jump to higher and higher areas, with no difficulty. However, unless you are next to something, you will fall to your death if you move sideways. Karl ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty bugs
Hi, Karl. Thanks for the bug reports. I've got those two bugs down to be investigated. Karl wrote: Hi, I've found two bugs so far. 1. If you jump either right or left, and hold down the arrow keys, you will fall to your death. 2. You can jump to higher and higher areas, with no difficulty. However, unless you are next to something, you will fall to your death if you move sideways. Karl ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.