Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Mike Maslo
I truly like how you put that Thomas. I feel same as you and feel that you shoul d create what you will take pride and heart in. Technology has changed and gaming for the blind has to. For those who don want a fps game offer a upcoming title as compensation. I can say with all of my heart

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Ian McNamara
Hi, i'm not like some blind people on this list, this is not a war starting here but all i'm saying is would an fps game not be better and more worth the money your going to spend? Your stil going to be getting the game you ordered so what is the difference? Ian McNamara --- Gamers mailing

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
Hi tom. while I completely understand why you might well be sick of side scrollers (indeed having worked on the same phd thesis for five years I can very much! understand), I will say I'd think it a shame if you completely rewrote and changed the project around now. I don't have anything

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
Hi Ian. I'm afraid as I said, the answer to your unqualified assertion that would an fps game be better simply because it is fps is a simple no. a game is good or bad because it is a good or bad game, not because it uses one viewpoint or another. Yes, an fps game would be equally worth

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Mike Maslo
I disagree Sent from my iPhone On Dec 31, 2011, at 12:42 AM, dark d...@xgam.org wrote: Hi tom. while I completely understand why you might well be sick of side scrollers (indeed having worked on the same phd thesis for five years I can very much! understand), I will say I'd think it a

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Mike Maslo
Disagree strongly Sent from my iPhone On Dec 31, 2011, at 12:48 AM, dark d...@xgam.org wrote: Hi Ian. I'm afraid as I said, the answer to your unqualified assertion that would an fps game be better simply because it is fps is a simple no. a game is good or bad because it is a good or

Re: [Audyssey] Mysteries of the Ancients News

2010-12-16 Thread ryan chou
nope, that was the first harpy I ran into, she was across the room On 12/15/10, Thomas Ward thomasward1...@gmail.com wrote: Hi Ryan, Are you sure you were not poisoned at the time? If you are poisoned then it won't matter if any monsters are around or not. Your health will eventually drop to

Re: [Audyssey] Mysteries of the Ancients News

2010-12-16 Thread burak
] Mysteries of the Ancients News Hi Ryan, Are you sure you were not poisoned at the time? If you are poisoned then it won't matter if any monsters are around or not. Your health will eventually drop to 0 and Angela will drop dead from the poison. Cheers! On 12/15/10, ryan chou ryan.chou1

Re: [Audyssey] Mysteries of the Ancients News

2010-12-16 Thread Thomas Ward
Hi, I suppose so. I've released audio trailers in the past. Although, I was planning on waiting until beta 17 is stable before doing any more trailers. Smile. On 12/16/10, burak burakyuksek...@gmail.com wrote: hi, Can you make a recording about this game? I am not entering level two.

Re: [Audyssey] Mysteries of the Ancients News

2010-12-16 Thread Thomas Ward
Hi, Well, that's weird then. I can find nothing in the code to account for this problem. Absolutely nothing. Smile. On 12/15/10, ryan chou ryan.chou1...@gmail.com wrote: nope, that was the first harpy I ran into, she was across the room --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] Mysteries of the Ancients News

2010-12-16 Thread burak
hello, I am new hear. Can you post it again? saygilar sevgiler. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 16, 2010 2:13 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, I

Re: [Audyssey] Mysteries of the Ancients News

2010-12-16 Thread Clement Chou
If you get attacked by a harpie... it can happen. Harpies appear to be poisonous. At 04:15 AM 16/12/2010, you wrote: Hi, Well, that's weird then. I can find nothing in the code to account for this problem. Absolutely nothing. Smile. On 12/15/10, ryan chou ryan.chou1...@gmail.com wrote:

Re: [Audyssey] Mysteries of the Ancients News

2010-12-16 Thread ryan chou
that was the first room of the game with the rope I ran in ducking, and literally got hit by nothing there was a harpy, but it was way out of range On 12/16/10, Clement Chou chou.clem...@gmail.com wrote: If you get attacked by a harpie... it can happen. Harpies appear to be poisonous. At

Re: [Audyssey] Mysteries of the Ancients News

2010-12-16 Thread Thomas Ward
Hi, Yes, they are. The harpies claws are extremely poisoness to humans. Even a single scratch can kill you without a potion etc to counter act the poison. Definitely one good reason to kill them at a distance. On 12/16/10, Clement Chou chou.clem...@gmail.com wrote: If you get attacked by a

Re: [Audyssey] Mysteries of the Ancients News

2010-12-16 Thread Thomas Ward
Hi, You mean repost the audio trailers? I can, but I'll have to make a new on from scratch. I've deleted the old ones and right now the beta isn't exactly stable because I've got the game and the engine litterally ripped apart working on it. On 12/16/10, burak burakyuksek...@gmail.com wrote:

Re: [Audyssey] Mysteries of the Ancients News

2010-12-16 Thread Clement Chou
I knew they were in mythology. But since you said you couldn't find anything in the code to explain that, I wasn't sure whether my assumptions were right. At 08:51 AM 16/12/2010, you wrote: Hi, Yes, they are. The harpies claws are extremely poisoness to humans. Even a single scratch can kill

Re: [Audyssey] Mysteries of the Ancients News

2010-12-15 Thread ryan chou
...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, December 15, 2010 7:29 AM Subject: [Audyssey] Mysteries of the Ancients News Hello gamers, Over the last week or so I've really become aware of the fact how far out of the loop most

Re: [Audyssey] Mysteries of the Ancients News

2010-12-15 Thread Thomas Ward
Hi Ryan, Are you sure you were not poisoned at the time? If you are poisoned then it won't matter if any monsters are around or not. Your health will eventually drop to 0 and Angela will drop dead from the poison. Cheers! On 12/15/10, ryan chou ryan.chou1...@gmail.com wrote: hey thomas,

[Audyssey] Mysteries of the Ancients News

2010-12-14 Thread Thomas Ward
Hello gamers, Over the last week or so I've really become aware of the fact how far out of the loop most of you are regarding the development of Mysteries of the Ancients beta 17. I've been noticing small things like, why don't you put back in the 44100 KHZ sounds, or, why is it taking so long

Re: [Audyssey] Mysteries of the Ancients News

2010-12-14 Thread Jacob Kruger
- From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, December 15, 2010 7:29 AM Subject: [Audyssey] Mysteries of the Ancients News Hello gamers, Over the last week or so I've really become aware of the fact how far out of the loop most of you are regarding

Re: [Audyssey] Mysteries of the Ancients News

2010-12-14 Thread Philip Bennefall
Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, December 15, 2010 6:29 AM Subject: [Audyssey] Mysteries of the Ancients News Hello gamers, Over the last week or so I've really become aware of the fact how far out of the loop most of you are regarding the development

Re: [Audyssey] Mysteries of the Ancients News

2010-12-14 Thread Thomas Ward
Hi Philip, Yeah, I've been thinking about that possibility. I've been considering converting the SpeakMessage function over to stream speech files instead of outright loading them into memory everytime something needs to be spoken/read aloud. In my opinion loading everything that needs to be

Re: [Audyssey] Mysteries of the Ancients News

2010-12-14 Thread Thomas Ward
Hi Jacob, Definitely. If it weren't for the display driver issue I probably could have made SFML work, but it isn't the one and only cross-platform solution. Sooner or later I'll hit upon something that works. Given SDL's long history with game developers I think this time, cross my fingers,

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