Re: [Audyssey] some swamp tips
how do you turn typeing interupt off On 11/23/11, Che blindadrenal...@gmail.com wrote: a few tips here that might be helpful: If you start out in the safe zone, you need to get to coordinates 216 40, or right near it. to do this, go west to the defense room, there is a doorway at the south side of that room, just face west, turn your west radar on with the left arrow key, and head west until you find it, after going through that doorway, you should be able to go west to the 216 40 coordinate and get out. hopefully jeremy will make this much easier next update, i think maybe he is playing with graphics on and doesn't realize the challenge this presents. myself, even though i can use the radar fairly effectively, and have a decent feel for some of the buildings, i stay out of them, its just frustrating to get in one of them and not be able to get out. right now, a lot of zombies tend to congregate south east of the safe zone. if you need weapons and ammo, lots of corpses turn up there, but you better get in, and get out. head in, find a weapon you can use, then go to a less infested area and pick your targets. if your using jaws, turn typing interrupt off, so you don't miss messages, you can always shut it up with the control key if you want. learn the layout. for instance, you should know that jackson and green intersect, and that jackson runs east to west, and the east end dumps out fairly near the safe zone. if you encounter a zombie that does not pan, either get away from it, or turn toward where you heard the initial sound and fire as you back away, you may get lucky. personally, i try to hit it, but if i miss the first time, i just take off, otherwise, your just asking for it. hope some of this helps. good luck che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some swamp tips
yeah man I agree about buildings, if I ever get into an actual building, I end up just exiting out and coming back in somewhere else, because I have no hope of navigating out of there. I sort of understand the concept of the radar but I don't understand it well enough to apply it to how to get out of buildings. it would be nice if Jeremy would put in some sort of navigational aid to let us know where doors are. whether it be some sort of scan that said something like a door northeast in however many feet, or like shades of doom does it, with wind sounds where there are openings. it wouldn't have to be wind, though. it could be some other kind of indicator. Just my $0.02. -Cary -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Tuesday, November 22, 2011 23:56 To: Gamers Discussion list Subject: [Audyssey] some swamp tips a few tips here that might be helpful: If you start out in the safe zone, you need to get to coordinates 216 40, or right near it. to do this, go west to the defense room, there is a doorway at the south side of that room, just face west, turn your west radar on with the left arrow key, and head west until you find it, after going through that doorway, you should be able to go west to the 216 40 coordinate and get out. hopefully jeremy will make this much easier next update, i think maybe he is playing with graphics on and doesn't realize the challenge this presents. myself, even though i can use the radar fairly effectively, and have a decent feel for some of the buildings, i stay out of them, its just frustrating to get in one of them and not be able to get out. right now, a lot of zombies tend to congregate south east of the safe zone. if you need weapons and ammo, lots of corpses turn up there, but you better get in, and get out. head in, find a weapon you can use, then go to a less infested area and pick your targets. if your using jaws, turn typing interrupt off, so you don't miss messages, you can always shut it up with the control key if you want. learn the layout. for instance, you should know that jackson and green intersect, and that jackson runs east to west, and the east end dumps out fairly near the safe zone. if you encounter a zombie that does not pan, either get away from it, or turn toward where you heard the initial sound and fire as you back away, you may get lucky. personally, i try to hit it, but if i miss the first time, i just take off, otherwise, your just asking for it. hope some of this helps. good luck che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some swamp tips
I must agree, I've tried playing with and without graphics and without the buildings with their many small walls and rooms are particularly tricky. The problem really isn't the layout as such, sinse it is just walls with 90 degree turns, it's that openings in the walls' and particularly doors to different rooms and areas aren't made clear. I think a directional door sound that you could turn towards, which could be used both on the front doors of buildings and to openings to different rooms and areas would help this considderably. Beware the grue! DArk. - Original Message - From: Cary cary5...@gmail.com To: blindadrenal...@gmail.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, November 23, 2011 1:01 PM Subject: Re: [Audyssey] some swamp tips yeah man I agree about buildings, if I ever get into an actual building, I end up just exiting out and coming back in somewhere else, because I have no hope of navigating out of there. I sort of understand the concept of the radar but I don't understand it well enough to apply it to how to get out of buildings. it would be nice if Jeremy would put in some sort of navigational aid to let us know where doors are. whether it be some sort of scan that said something like a door northeast in however many feet, or like shades of doom does it, with wind sounds where there are openings. it wouldn't have to be wind, though. it could be some other kind of indicator. Just my $0.02. -Cary -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Tuesday, November 22, 2011 23:56 To: Gamers Discussion list Subject: [Audyssey] some swamp tips a few tips here that might be helpful: If you start out in the safe zone, you need to get to coordinates 216 40, or right near it. to do this, go west to the defense room, there is a doorway at the south side of that room, just face west, turn your west radar on with the left arrow key, and head west until you find it, after going through that doorway, you should be able to go west to the 216 40 coordinate and get out. hopefully jeremy will make this much easier next update, i think maybe he is playing with graphics on and doesn't realize the challenge this presents. myself, even though i can use the radar fairly effectively, and have a decent feel for some of the buildings, i stay out of them, its just frustrating to get in one of them and not be able to get out. right now, a lot of zombies tend to congregate south east of the safe zone. if you need weapons and ammo, lots of corpses turn up there, but you better get in, and get out. head in, find a weapon you can use, then go to a less infested area and pick your targets. if your using jaws, turn typing interrupt off, so you don't miss messages, you can always shut it up with the control key if you want. learn the layout. for instance, you should know that jackson and green intersect, and that jackson runs east to west, and the east end dumps out fairly near the safe zone. if you encounter a zombie that does not pan, either get away from it, or turn toward where you heard the initial sound and fire as you back away, you may get lucky. personally, i try to hit it, but if i miss the first time, i just take off, otherwise, your just asking for it. hope some of this helps. good luck che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some swamp tips
The radar is helpful, not just in buildings either, and worth some practice. It makes one sound when a wall is there, and another for open space. It seems to me it makes 5 beeps per side, so if you turn on the radar in front of you with the up arrow and assume your facing north, you'll hear a beep for west-north west, northwest, north, north east, and east north-east in that order. this is just what i've assumed from using it, jeremy may could shed some light on this subject for us. If for instance, your trying to find a doorway in a wall that is on your left, hit left arrow, if the wall is solid, you'll hear 5 solid beeps, as you walk forward, once a door way comes up, or you reach the end of a wall if your outside, you'll hear the open air sound, its quite handy to do this when going around the outside of buildings for instance, and by keeping the wall to your side, you can fire on any baddies that might pop up in front of you. as for typing interrupt, how to do it depends on your version of jaws, but its quite easy. google is your friend, as is the jaws help docs. happy shooting. che On 11/23/2011 7:14 AM, dark wrote: I must agree, I've tried playing with and without graphics and without the buildings with their many small walls and rooms are particularly tricky. The problem really isn't the layout as such, sinse it is just walls with 90 degree turns, it's that openings in the walls' and particularly doors to different rooms and areas aren't made clear. I think a directional door sound that you could turn towards, which could be used both on the front doors of buildings and to openings to different rooms and areas would help this considderably. Beware the grue! DArk. - Original Message - From: Cary cary5...@gmail.com To: blindadrenal...@gmail.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, November 23, 2011 1:01 PM Subject: Re: [Audyssey] some swamp tips yeah man I agree about buildings, if I ever get into an actual building, I end up just exiting out and coming back in somewhere else, because I have no hope of navigating out of there. I sort of understand the concept of the radar but I don't understand it well enough to apply it to how to get out of buildings. it would be nice if Jeremy would put in some sort of navigational aid to let us know where doors are. whether it be some sort of scan that said something like a door northeast in however many feet, or like shades of doom does it, with wind sounds where there are openings. it wouldn't have to be wind, though. it could be some other kind of indicator. Just my $0.02. -Cary -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Tuesday, November 22, 2011 23:56 To: Gamers Discussion list Subject: [Audyssey] some swamp tips a few tips here that might be helpful: If you start out in the safe zone, you need to get to coordinates 216 40, or right near it. to do this, go west to the defense room, there is a doorway at the south side of that room, just face west, turn your west radar on with the left arrow key, and head west until you find it, after going through that doorway, you should be able to go west to the 216 40 coordinate and get out. hopefully jeremy will make this much easier next update, i think maybe he is playing with graphics on and doesn't realize the challenge this presents. myself, even though i can use the radar fairly effectively, and have a decent feel for some of the buildings, i stay out of them, its just frustrating to get in one of them and not be able to get out. right now, a lot of zombies tend to congregate south east of the safe zone. if you need weapons and ammo, lots of corpses turn up there, but you better get in, and get out. head in, find a weapon you can use, then go to a less infested area and pick your targets. if your using jaws, turn typing interrupt off, so you don't miss messages, you can always shut it up with the control key if you want. learn the layout. for instance, you should know that jackson and green intersect, and that jackson runs east to west, and the east end dumps out fairly near the safe zone. if you encounter a zombie that does not pan, either get away from it, or turn toward where you heard the initial sound and fire as you back away, you may get lucky. personally, i try to hit it, but if i miss the first time, i just take off, otherwise, your just asking for it. hope some of this helps. good luck che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow
Re: [Audyssey] some swamp tips
This is exactly how it works. :) The radar is helpful, not just in buildings either, and worth some practice. It makes one sound when a wall is there, and another for open space. It seems to me it makes 5 beeps per side, so if you turn on the radar in front of you with the up arrow and assume your facing north, you'll hear a beep for west-north west, northwest, north, north east, and east north-east in that order. this is just what i've assumed from using it, jeremy may could shed some light on this subject for us. If for instance, your trying to find a doorway in a wall that is on your left, hit left arrow, if the wall is solid, you'll hear 5 solid beeps, as you walk forward, once a door way comes up, or you reach the end of a wall if your outside, you'll hear the open air sound, its quite handy to do this when going around the outside of buildings for instance, and by keeping the wall to your side, you can fire on any baddies that might pop up in front of you. as for typing interrupt, how to do it depends on your version of jaws, but its quite easy. google is your friend, as is the jaws help docs. happy shooting. che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some swamp tips
Other tips: walking appears to be stealthier than running. The command to switch back and forth is shift-w. Even though the loudness of your sound doesn't change, I've been able to get very close to entire rivers of zombies such as the ones that flow down Carrigan Avenue without being discovered. If you run out of ammo in a given weapon and you've got a baddie closing on you, switch to the axe, as it is ready to use more quickly than any other weapon. But don't be hesitant to run like hell to give yourself distance. In the multi-player game, it's rare to be chased by more than a couple of zombies, so if you can get sufficient space to reload (which you can do on the run with all but the large weapons) you can turn, aim and take at least one down, then run again. As in real life, take time to aim your shots. Even when zombies are closing on you, you generally have more time than you think. Make each shot count, not just because of limited ammo, but because better aimed shots do more damage. Squeeze off your shots one at a time if you can, so that when the bugger dies, you don't waste shots. When leaving the safe zone, I almost always circle around to the north. North of the zone seems to be fairly safe, and if you're newly shorn of ammo, you have a better chance of finding something to help you before encountering a mass of dead flesh. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Wednesday, November 23, 2011 1:50 PM To: blindadrenal...@gmail.com; Gamers Discussion list Subject: Re: [Audyssey] some swamp tips This is exactly how it works. :) The radar is helpful, not just in buildings either, and worth some practice. It makes one sound when a wall is there, and another for open space. It seems to me it makes 5 beeps per side, so if you turn on the radar in front of you with the up arrow and assume your facing north, you'll hear a beep for west-north west, northwest, north, north east, and east north-east in that order. this is just what i've assumed from using it, jeremy may could shed some light on this subject for us. If for instance, your trying to find a doorway in a wall that is on your left, hit left arrow, if the wall is solid, you'll hear 5 solid beeps, as you walk forward, once a door way comes up, or you reach the end of a wall if your outside, you'll hear the open air sound, its quite handy to do this when going around the outside of buildings for instance, and by keeping the wall to your side, you can fire on any baddies that might pop up in front of you. as for typing interrupt, how to do it depends on your version of jaws, but its quite easy. google is your friend, as is the jaws help docs. happy shooting. che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] some swamp tips
how do you do the jaws interupt with 10.0 On 11/23/11, Christopher Bartlett themusicalbre...@gmail.com wrote: Other tips: walking appears to be stealthier than running. The command to switch back and forth is shift-w. Even though the loudness of your sound doesn't change, I've been able to get very close to entire rivers of zombies such as the ones that flow down Carrigan Avenue without being discovered. If you run out of ammo in a given weapon and you've got a baddie closing on you, switch to the axe, as it is ready to use more quickly than any other weapon. But don't be hesitant to run like hell to give yourself distance. In the multi-player game, it's rare to be chased by more than a couple of zombies, so if you can get sufficient space to reload (which you can do on the run with all but the large weapons) you can turn, aim and take at least one down, then run again. As in real life, take time to aim your shots. Even when zombies are closing on you, you generally have more time than you think. Make each shot count, not just because of limited ammo, but because better aimed shots do more damage. Squeeze off your shots one at a time if you can, so that when the bugger dies, you don't waste shots. When leaving the safe zone, I almost always circle around to the north. North of the zone seems to be fairly safe, and if you're newly shorn of ammo, you have a better chance of finding something to help you before encountering a mass of dead flesh. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Wednesday, November 23, 2011 1:50 PM To: blindadrenal...@gmail.com; Gamers Discussion list Subject: Re: [Audyssey] some swamp tips This is exactly how it works. :) The radar is helpful, not just in buildings either, and worth some practice. It makes one sound when a wall is there, and another for open space. It seems to me it makes 5 beeps per side, so if you turn on the radar in front of you with the up arrow and assume your facing north, you'll hear a beep for west-north west, northwest, north, north east, and east north-east in that order. this is just what i've assumed from using it, jeremy may could shed some light on this subject for us. If for instance, your trying to find a doorway in a wall that is on your left, hit left arrow, if the wall is solid, you'll hear 5 solid beeps, as you walk forward, once a door way comes up, or you reach the end of a wall if your outside, you'll hear the open air sound, its quite handy to do this when going around the outside of buildings for instance, and by keeping the wall to your side, you can fire on any baddies that might pop up in front of you. as for typing interrupt, how to do it depends on your version of jaws, but its quite easy. google is your friend, as is the jaws help docs. happy shooting. che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] some swamp tips
a few tips here that might be helpful: If you start out in the safe zone, you need to get to coordinates 216 40, or right near it. to do this, go west to the defense room, there is a doorway at the south side of that room, just face west, turn your west radar on with the left arrow key, and head west until you find it, after going through that doorway, you should be able to go west to the 216 40 coordinate and get out. hopefully jeremy will make this much easier next update, i think maybe he is playing with graphics on and doesn't realize the challenge this presents. myself, even though i can use the radar fairly effectively, and have a decent feel for some of the buildings, i stay out of them, its just frustrating to get in one of them and not be able to get out. right now, a lot of zombies tend to congregate south east of the safe zone. if you need weapons and ammo, lots of corpses turn up there, but you better get in, and get out. head in, find a weapon you can use, then go to a less infested area and pick your targets. if your using jaws, turn typing interrupt off, so you don't miss messages, you can always shut it up with the control key if you want. learn the layout. for instance, you should know that jackson and green intersect, and that jackson runs east to west, and the east end dumps out fairly near the safe zone. if you encounter a zombie that does not pan, either get away from it, or turn toward where you heard the initial sound and fire as you back away, you may get lucky. personally, i try to hit it, but if i miss the first time, i just take off, otherwise, your just asking for it. hope some of this helps. good luck che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.