Re: [Audyssey] some swamp tips

2011-11-23 Thread lenron brown
how do you turn typeing interupt off

On 11/23/11, Che blindadrenal...@gmail.com wrote:
a few tips here that might be helpful:

 If you start out in the safe zone, you need to get to coordinates
 216 40, or right near it.
to do this, go west to the defense room, there is a doorway at the
 south side of that room, just face west, turn your west radar on with
 the left arrow key, and head west until you find it, after going through
 that doorway, you should be able to go west to the 216 40 coordinate and
 get out.
hopefully jeremy will make this much easier next update, i think
 maybe he is playing with graphics on and doesn't realize the challenge
 this presents. myself, even though i can use the radar fairly
 effectively, and have a decent feel for some of the buildings, i stay
 out of them, its just frustrating to get in one of them and not be able
 to get out.
right now, a lot of zombies tend to congregate south east of the safe
 zone. if you need weapons and ammo, lots of corpses turn up there, but
 you better get in, and get out. head in, find a weapon you can use, then
 go to a less infested area and pick your targets.

if your using jaws, turn typing interrupt off, so you don't miss
 messages, you can always shut it up with the control key if you want.

learn the layout. for instance, you should know that jackson and
 green intersect, and that jackson runs east to west, and the east end
 dumps out fairly near the safe zone.

if you encounter a zombie that does not pan, either get away from it,
 or turn toward where you heard the initial sound and fire as you back
 away, you may get lucky. personally, i try to hit it, but if i miss the
 first time, i just take off, otherwise, your just asking for it.
hope some of this helps.
good luck
 che

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] some swamp tips

2011-11-23 Thread Cary
yeah man I agree about buildings, if I ever get into an actual building, I
end up just exiting out and coming back in somewhere else, because I have no
hope of navigating out of there.  I sort of understand the concept of the
radar but I don't understand it well enough to apply it to how to get out of
buildings.  it would be nice if Jeremy would put in some sort of
navigational aid to let us know where doors are. whether it be some sort of
scan that said something like a door northeast in however many feet, or like
shades of doom does it, with wind sounds where there are openings. it
wouldn't have to be wind, though. it could be some other kind of indicator.
Just my $0.02.
-Cary

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: Tuesday, November 22, 2011 23:56
To: Gamers Discussion list
Subject: [Audyssey] some swamp tips

   a few tips here that might be helpful:

If you start out in the safe zone, you need to get to coordinates
216 40, or right near it.
   to do this, go west to the defense room, there is a doorway at the south
side of that room, just face west, turn your west radar on with the left
arrow key, and head west until you find it, after going through that
doorway, you should be able to go west to the 216 40 coordinate and get out.
   hopefully jeremy will make this much easier next update, i think maybe he
is playing with graphics on and doesn't realize the challenge this presents.
myself, even though i can use the radar fairly effectively, and have a
decent feel for some of the buildings, i stay out of them, its just
frustrating to get in one of them and not be able to get out.
   right now, a lot of zombies tend to congregate south east of the safe
zone. if you need weapons and ammo, lots of corpses turn up there, but you
better get in, and get out. head in, find a weapon you can use, then go to a
less infested area and pick your targets.

   if your using jaws, turn typing interrupt off, so you don't miss
messages, you can always shut it up with the control key if you want.

   learn the layout. for instance, you should know that jackson and green
intersect, and that jackson runs east to west, and the east end dumps out
fairly near the safe zone.

   if you encounter a zombie that does not pan, either get away from it, or
turn toward where you heard the initial sound and fire as you back away, you
may get lucky. personally, i try to hit it, but if i miss the first time, i
just take off, otherwise, your just asking for it.
   hope some of this helps.
   good luck
che

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] some swamp tips

2011-11-23 Thread dark
I must agree, I've tried playing with and without graphics and without the 
buildings with their many small walls and rooms are particularly tricky. The 
problem really isn't the layout as such, sinse it is just walls with 90 
degree turns, it's that openings in the walls' and particularly doors to 
different rooms and areas aren't made clear.


I think a directional door sound that you could turn towards, which could be 
used both on the front doors of buildings and to openings to different rooms 
and areas would help this considderably.


Beware the grue!

DArk.
- Original Message - 
From: Cary cary5...@gmail.com
To: blindadrenal...@gmail.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Wednesday, November 23, 2011 1:01 PM
Subject: Re: [Audyssey] some swamp tips



yeah man I agree about buildings, if I ever get into an actual building, I
end up just exiting out and coming back in somewhere else, because I have 
no

hope of navigating out of there.  I sort of understand the concept of the
radar but I don't understand it well enough to apply it to how to get out 
of

buildings.  it would be nice if Jeremy would put in some sort of
navigational aid to let us know where doors are. whether it be some sort 
of
scan that said something like a door northeast in however many feet, or 
like

shades of doom does it, with wind sounds where there are openings. it
wouldn't have to be wind, though. it could be some other kind of 
indicator.

Just my $0.02.
-Cary

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: Tuesday, November 22, 2011 23:56
To: Gamers Discussion list
Subject: [Audyssey] some swamp tips

  a few tips here that might be helpful:

   If you start out in the safe zone, you need to get to coordinates
216 40, or right near it.
  to do this, go west to the defense room, there is a doorway at the south
side of that room, just face west, turn your west radar on with the left
arrow key, and head west until you find it, after going through that
doorway, you should be able to go west to the 216 40 coordinate and get 
out.
  hopefully jeremy will make this much easier next update, i think maybe 
he
is playing with graphics on and doesn't realize the challenge this 
presents.

myself, even though i can use the radar fairly effectively, and have a
decent feel for some of the buildings, i stay out of them, its just
frustrating to get in one of them and not be able to get out.
  right now, a lot of zombies tend to congregate south east of the safe
zone. if you need weapons and ammo, lots of corpses turn up there, but you
better get in, and get out. head in, find a weapon you can use, then go to 
a

less infested area and pick your targets.

  if your using jaws, turn typing interrupt off, so you don't miss
messages, you can always shut it up with the control key if you want.

  learn the layout. for instance, you should know that jackson and green
intersect, and that jackson runs east to west, and the east end dumps out
fairly near the safe zone.

  if you encounter a zombie that does not pan, either get away from it, or
turn toward where you heard the initial sound and fire as you back away, 
you
may get lucky. personally, i try to hit it, but if i miss the first time, 
i

just take off, otherwise, your just asking for it.
  hope some of this helps.
  good luck
che

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] some swamp tips

2011-11-23 Thread Che
  The radar is helpful, not just in buildings either, and worth some 
practice.

  It makes one sound when a wall is there, and another for open space.
  It seems to me it makes 5 beeps per side, so if you turn on the radar 
in front of you with the up arrow and assume your facing north, you'll 
hear a beep for west-north west, northwest, north, north east, and east 
north-east in that order.  this is just what i've assumed from using it, 
jeremy may could shed some light on this subject for us.
  If for instance, your trying to find a doorway in a wall that is on 
your left, hit left arrow, if the wall is solid, you'll hear 5 solid 
beeps, as you walk forward, once a door way comes up, or you reach the 
end of a wall if your outside, you'll hear the open air sound, its quite 
handy to do this when going around the outside of buildings for 
instance, and by keeping the wall to your side, you can fire on any 
baddies that might pop up in front of you.
  as for typing interrupt, how to do it depends on your version of 
jaws, but its quite easy. google is your friend, as is the jaws help docs.

  happy shooting.
che



On 11/23/2011 7:14 AM, dark wrote:

I must agree, I've tried playing with and without graphics and without
the buildings with their many small walls and rooms are particularly
tricky. The problem really isn't the layout as such, sinse it is just
walls with 90 degree turns, it's that openings in the walls' and
particularly doors to different rooms and areas aren't made clear.

I think a directional door sound that you could turn towards, which
could be used both on the front doors of buildings and to openings to
different rooms and areas would help this considderably.

Beware the grue!

DArk.
- Original Message - From: Cary cary5...@gmail.com
To: blindadrenal...@gmail.com; 'Gamers Discussion list'
gamers@audyssey.org
Sent: Wednesday, November 23, 2011 1:01 PM
Subject: Re: [Audyssey] some swamp tips



yeah man I agree about buildings, if I ever get into an actual
building, I
end up just exiting out and coming back in somewhere else, because I
have no
hope of navigating out of there. I sort of understand the concept of the
radar but I don't understand it well enough to apply it to how to get
out of
buildings. it would be nice if Jeremy would put in some sort of
navigational aid to let us know where doors are. whether it be some
sort of
scan that said something like a door northeast in however many feet,
or like
shades of doom does it, with wind sounds where there are openings. it
wouldn't have to be wind, though. it could be some other kind of
indicator.
Just my $0.02.
-Cary

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: Tuesday, November 22, 2011 23:56
To: Gamers Discussion list
Subject: [Audyssey] some swamp tips

a few tips here that might be helpful:

If you start out in the safe zone, you need to get to coordinates
216 40, or right near it.
to do this, go west to the defense room, there is a doorway at the south
side of that room, just face west, turn your west radar on with the left
arrow key, and head west until you find it, after going through that
doorway, you should be able to go west to the 216 40 coordinate and
get out.
hopefully jeremy will make this much easier next update, i think maybe he
is playing with graphics on and doesn't realize the challenge this
presents.
myself, even though i can use the radar fairly effectively, and have a
decent feel for some of the buildings, i stay out of them, its just
frustrating to get in one of them and not be able to get out.
right now, a lot of zombies tend to congregate south east of the safe
zone. if you need weapons and ammo, lots of corpses turn up there, but
you
better get in, and get out. head in, find a weapon you can use, then
go to a
less infested area and pick your targets.

if your using jaws, turn typing interrupt off, so you don't miss
messages, you can always shut it up with the control key if you want.

learn the layout. for instance, you should know that jackson and green
intersect, and that jackson runs east to west, and the east end dumps out
fairly near the safe zone.

if you encounter a zombie that does not pan, either get away from it, or
turn toward where you heard the initial sound and fire as you back
away, you
may get lucky. personally, i try to hit it, but if i miss the first
time, i
just take off, otherwise, your just asking for it.
hope some of this helps.
good luck
che

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow

Re: [Audyssey] some swamp tips

2011-11-23 Thread Jeremy Kaldobsky
This is exactly how it works.  :)

   The radar is helpful, not just
 in buildings either, and worth some practice.
   It makes one sound when a wall is there, and another
 for open space.
   It seems to me it makes 5 beeps per side, so if you
 turn on the radar in front of you with the up arrow and
 assume your facing north, you'll hear a beep for west-north
 west, northwest, north, north east, and east north-east in
 that order.  this is just what i've assumed from using
 it, jeremy may could shed some light on this subject for
 us.
   If for instance, your trying to find a doorway in a
 wall that is on your left, hit left arrow, if the wall is
 solid, you'll hear 5 solid beeps, as you walk forward, once
 a door way comes up, or you reach the end of a wall if your
 outside, you'll hear the open air sound, its quite handy to
 do this when going around the outside of buildings for
 instance, and by keeping the wall to your side, you can fire
 on any baddies that might pop up in front of you.
   as for typing interrupt, how to do it depends on
 your version of jaws, but its quite easy. google is your
 friend, as is the jaws help docs.
   happy shooting.
 che


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] some swamp tips

2011-11-23 Thread Christopher Bartlett
Other tips: walking appears to be stealthier than running.  The command to
switch back and forth is shift-w.  Even though the loudness of your sound
doesn't change, I've been able to get very close to entire rivers of zombies
such as the ones that flow down Carrigan Avenue without being discovered.

If you run out of ammo in a given weapon and you've got a baddie closing on
you, switch to the axe, as it is ready to use more quickly than any other
weapon.  But don't be hesitant to run like hell to give yourself distance.
In the multi-player game, it's rare to be chased by more than a couple of
zombies, so if you can get sufficient space to reload (which you can do on
the run with all but the large weapons) you can turn, aim and take at least
one down, then run again.

As in real life, take time to aim your shots.  Even when zombies are closing
on you, you generally have more time than you think.  Make each shot count,
not just because of limited ammo, but because better aimed shots do more
damage.  Squeeze off your shots one at a time if you can, so that when the
bugger dies, you don't waste shots.

When leaving the safe zone, I almost always circle around to the north.
North of the zone seems to be fairly safe, and if you're newly shorn of
ammo, you have a better chance of finding something to help you before
encountering a mass of dead flesh.


Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Wednesday, November 23, 2011 1:50 PM
To: blindadrenal...@gmail.com; Gamers Discussion list
Subject: Re: [Audyssey] some swamp tips

This is exactly how it works.  :)

   The radar is helpful, not just
 in buildings either, and worth some practice.
   It makes one sound when a wall is there, and another
 for open space.
   It seems to me it makes 5 beeps per side, so if you
 turn on the radar in front of you with the up arrow and
 assume your facing north, you'll hear a beep for west-north
 west, northwest, north, north east, and east north-east in
 that order.  this is just what i've assumed from using
 it, jeremy may could shed some light on this subject for
 us.
   If for instance, your trying to find a doorway in a
 wall that is on your left, hit left arrow, if the wall is
 solid, you'll hear 5 solid beeps, as you walk forward, once
 a door way comes up, or you reach the end of a wall if your
 outside, you'll hear the open air sound, its quite handy to
 do this when going around the outside of buildings for
 instance, and by keeping the wall to your side, you can fire
 on any baddies that might pop up in front of you.
   as for typing interrupt, how to do it depends on
 your version of jaws, but its quite easy. google is your
 friend, as is the jaws help docs.
   happy shooting.
 che


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] some swamp tips

2011-11-23 Thread lenron brown
how do you do  the jaws interupt with 10.0

On 11/23/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 Other tips: walking appears to be stealthier than running.  The command to
 switch back and forth is shift-w.  Even though the loudness of your sound
 doesn't change, I've been able to get very close to entire rivers of zombies
 such as the ones that flow down Carrigan Avenue without being discovered.

 If you run out of ammo in a given weapon and you've got a baddie closing on
 you, switch to the axe, as it is ready to use more quickly than any other
 weapon.  But don't be hesitant to run like hell to give yourself distance.
 In the multi-player game, it's rare to be chased by more than a couple of
 zombies, so if you can get sufficient space to reload (which you can do on
 the run with all but the large weapons) you can turn, aim and take at least
 one down, then run again.

 As in real life, take time to aim your shots.  Even when zombies are closing
 on you, you generally have more time than you think.  Make each shot count,
 not just because of limited ammo, but because better aimed shots do more
 damage.  Squeeze off your shots one at a time if you can, so that when the
 bugger dies, you don't waste shots.

 When leaving the safe zone, I almost always circle around to the north.
 North of the zone seems to be fairly safe, and if you're newly shorn of
 ammo, you have a better chance of finding something to help you before
 encountering a mass of dead flesh.


   Chris Bartlett


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jeremy Kaldobsky
 Sent: Wednesday, November 23, 2011 1:50 PM
 To: blindadrenal...@gmail.com; Gamers Discussion list
 Subject: Re: [Audyssey] some swamp tips

 This is exactly how it works.  :)

   The radar is helpful, not just
 in buildings either, and worth some practice.
   It makes one sound when a wall is there, and another
 for open space.
   It seems to me it makes 5 beeps per side, so if you
 turn on the radar in front of you with the up arrow and
 assume your facing north, you'll hear a beep for west-north
 west, northwest, north, north east, and east north-east in
 that order.  this is just what i've assumed from using
 it, jeremy may could shed some light on this subject for
 us.
   If for instance, your trying to find a doorway in a
 wall that is on your left, hit left arrow, if the wall is
 solid, you'll hear 5 solid beeps, as you walk forward, once
 a door way comes up, or you reach the end of a wall if your
 outside, you'll hear the open air sound, its quite handy to
 do this when going around the outside of buildings for
 instance, and by keeping the wall to your side, you can fire
 on any baddies that might pop up in front of you.
   as for typing interrupt, how to do it depends on
 your version of jaws, but its quite easy. google is your
 friend, as is the jaws help docs.
   happy shooting.
 che


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] some swamp tips

2011-11-22 Thread Che

  a few tips here that might be helpful:

   If you start out in the safe zone, you need to get to coordinates 
216 40, or right near it.
  to do this, go west to the defense room, there is a doorway at the 
south side of that room, just face west, turn your west radar on with 
the left arrow key, and head west until you find it, after going through 
that doorway, you should be able to go west to the 216 40 coordinate and 
get out.
  hopefully jeremy will make this much easier next update, i think 
maybe he is playing with graphics on and doesn't realize the challenge 
this presents. myself, even though i can use the radar fairly 
effectively, and have a decent feel for some of the buildings, i stay 
out of them, its just frustrating to get in one of them and not be able 
to get out.
  right now, a lot of zombies tend to congregate south east of the safe 
zone. if you need weapons and ammo, lots of corpses turn up there, but 
you better get in, and get out. head in, find a weapon you can use, then 
go to a less infested area and pick your targets.


  if your using jaws, turn typing interrupt off, so you don't miss 
messages, you can always shut it up with the control key if you want.


  learn the layout. for instance, you should know that jackson and 
green intersect, and that jackson runs east to west, and the east end 
dumps out fairly near the safe zone.


  if you encounter a zombie that does not pan, either get away from it, 
or turn toward where you heard the initial sound and fire as you back 
away, you may get lucky. personally, i try to hit it, but if i miss the 
first time, i just take off, otherwise, your just asking for it.

  hope some of this helps.
  good luck
che

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.