[mailto:gamers-boun...@audyssey.org] On
Behalf Of Michael Taboada
Sent: 06 April 2012 23:44
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp missions and death
Hi,
Just because some mainstream games have this method doesn't mean all games
for the mainstream community or otherwise have to have it... I
When you die, you lose everything, you only keep your points
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-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Johnny Tai
Sent: Saturday, April 07, 2012 5:03 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp missions and death
When you die, you lose everything, you only keep your
I've been playing swamp a lot recently, and it seems that dying
in missions is rather harsh. I've had multiple times where I've
spent 5000 reputation or more to prepare for a mission, and
because certain people were doing nothing but blasting zombies
ended up getting mobbed with crates. While
Agreed and why I stoppdf playing
Sent from my iPhone
On Apr 6, 2012, at 12:07 PM, john jpcarnemo...@comcast.net wrote:
I've been playing swamp a lot recently, and it seems that dying in missions
is rather harsh. I've had multiple times where I've spent 5000 reputation or
more to prepare
well i found a couple of nice guns went back to the safe zone got some
armour and saved the game by pressing escape again went back to the
game got killed and you guest it, lost everything what i thought i had
saved.
On 06/04/2012, Mike Maslo mmaslo1...@swbell.net wrote:
Agreed and why I stoppdf
That's why we need a locker system, at least for diessel and perhaps other
things u might choose to save.
- Original Message -
From: john jpcarnemo...@comcast.net
To: gamers gamers@audyssey.org
Sent: Friday, April 06, 2012 1:07 PM
Subject: [Audyssey] swamp missions and death
I've been
kenwdow...@neo.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 06, 2012 11:02 AM
Subject: Re: [Audyssey] swamp missions and death
That's why we need a locker system, at least for diessel and perhaps other
things u might choose to save.
- Original Message
Well yeah, if you die you lose it all.
- Original Message -
From: simon dowling simod...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 06, 2012 1:40 PM
Subject: Re: [Audyssey] swamp missions and death
well i found a couple of nice guns went back
Heh, well, if you feel that way I guess you do what I do, don't go on
missions- just lonewolving the game.
I too have found that dying on missions seem more likely than not, and given
that death is quite harsh on swamp, and I'm not really that good of a team
player anyway, I just stay out of
are the quests something you can do on own? or are those the missions?
On 6 Apr 2012, at 20:52, Johnny Tai wrote:
Heh, well, if you feel that way I guess you do what I do, don't go on
missions- just lonewolving the game.
I too have found that dying on missions seem more likely than not, and
The quests are totally on your own and they take place on the normal map. It
just puts a special item somewhere for you to find, and it only shows up for
you so no one else can take it. Once you've found the item you can sell it for
250 reputation at the safe zone.
Pressing Q will give you a
how many maps r there in the game?
On 6 Apr 2012, at 21:05, Jeremy Kaldobsky wrote:
The quests are totally on your own and they take place on the normal map. It
just puts a special item somewhere for you to find, and it only shows up for
you so no one else can take it. Once you've found
My thoughts, death on missions is no more harsh than anywhere else,
especially considering what you stand to gain if you survive, as compared
with the comparable time looting. I completely disagree with any change
that waters down the already weakened consequences of dying, especially when
you
Discussion list'
Subject: Re: [Audyssey] swamp missions and death
My thoughts, death on missions is no more harsh than anywhere else,
especially considering what you stand to gain if you survive, as compared
with the comparable time looting. I completely disagree with any change
that waters down
thoughts.
-Michael.
-Original Message-
From: Shane Davidson
Sent: Friday, April 06, 2012 4:17 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] swamp missions and death
People want to learn?
Lives wouldn't be unfair, it's a mainstreaming gaming stratigy, and you
don't here
:48 PM
Subject: Re: [Audyssey] swamp missions and death
This is actually pretty typical of the fps genre. Especially multiplayer
ones... if you die or get killed by another player, you always lose your
weapon... and the point is to stay alive as long as you can hold out and
kill as many things
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 06, 2012 3:52 PM
Subject: Re: [Audyssey] swamp missions and death
Heh, well, if you feel that way I guess you do what I do, don't go on
missions- just lonewolving the game.
I too have found that dying on missions seem more likely than
@audyssey.org
Sent: Friday, April 06, 2012 5:13 PM
Subject: Re: [Audyssey] swamp missions and death
My thoughts, death on missions is no more harsh than anywhere else,
especially considering what you stand to gain if you survive, as compared
with the comparable time looting. I completely disagree
: [Audyssey] swamp missions and death
Agreed and why I stoppdf playing
Sent from my iPhone
On Apr 6, 2012, at 12:07 PM, john jpcarnemo...@comcast.net wrote:
I've been playing swamp a lot recently, and it seems that dying in
missions is rather harsh. I've had multiple times where I've spent 5000
my thoughts.
-Michael.
-Original Message-
From: Shane Davidson
Sent: Friday, April 06, 2012 4:17 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] swamp missions and death
People want to learn?
Lives wouldn't be unfair, it's a mainstreaming gaming stratigy, and you
don't here
Discussion list gamers@audyssey.org
Sent: Saturday, April 07, 2012 6:44 AM
Subject: Re: [Audyssey] swamp missions and death
Hi,
Just because some mainstream games have this method doesn't mean all games
for the mainstream community or otherwise have to have it... I mean after
all
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