To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways, translated in to other languages.
Hi Jeremy,
Nice work! Don't know how much time I am going to spend on that having in
mind my work and my studies, but I plan to translate the game in Serbian.
Now, immediately there are two little
Lol, there's no z in my last name actually. :)
The game dumped my name into that text file automatically. Anything that
doesn't seem like it should be translated, like my name for example, can just
be left as it is. It won't actually end up changing my name in the game
anyways. My code is
Wow that is quite a lot. This would prevent the same names occurring so
often, unless the parents decided to name a child after themselves.
On 7/21/2011 1:07 AM, Jeremy Kaldobsky wrote:
I can produce a list of, probably about 10 thousand boy, and 10 thousand girl
names if you guys want it.
To be honest, I'm surprised people notice all that many repeated names. In
each individual game, there aren't supposed to be any repeats on the names, and
with a list of 500 for each gender, there are quite a few names already.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to
as not happen.
Beware the grue!
Dark.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 21, 2011 8:44 AM
Subject: Re: [Audyssey] Castaways, translated in to other languages.
To be honest, I'm surprised
Hi,
that's actually a great idea you have there. I'll do a German
translation. It will be cool to play the game in my native language!
Cool thing, and I have something to do now. *smiles*
Best regards
Sarah
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list,
...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 21, 2011 3:44 AM
Subject: Re: [Audyssey] Castaways, translated in to other languages.
To be honest, I'm surprised people notice all that many repeated names. In
each individual game, there aren't supposed to be
any
I wonder if this is a case of the same name, spelled differently, a few times
within the list of names. Hmmm, I may check for that later.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update
Christina, that would be great! I don't have anyone working on Dutch yet. If
your friend is willing to do this, I will appreciate it.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update
I'm going to go ahead and do Pig Latin. You're welcome.
On 7/20/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
Hey guys, I'm still busy coding the next version, but I've finished one of
the pieces and it will require help from some of you! As some of you know,
I only speak English, and some
I almost put a Pig Latin is not a language line at the end of my post! ROFL!
I'm so happy to know I'm not the only one to have thought of that, hahaha!
It would actually be funny to have, so if you really are going to do it, I'll
happily add it to the official language list.
---
Gamers
hmmm have you thought about doing audio for this ie making a voice
pack of messages relying on sound packs.
I may even do this anyway just to test my self on a large project
even if I never release it.
I guess just for interest sake I may just do that as a free stupid thing.
Hey guys, I'm
If nothing else, it might be an interesting coding project, but for
now I think I'll have to beg off. I've got a pretty full plate at the
moment. If no one ends up taking up the torch, though, I'll be happy
to tackle it down the road.
On 7/20/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
I
Odds are, the game won't be self voicing, simply because there are 1000 custom
names alone. Multiplayer will become more and more integrated into the game,
as it is developed, so there would be a lot of need to switch back to synth
voices anyways.
---
Gamers mailing list __
Hi Jeremy. Could you add the option of a text file in which we can
place more names to add to the game? People can then also share and
combine the files to make one huge base of names.
On 7/20/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
Odds are, the game won't be self voicing, simply
Lol, Willem, it scares me to think of what your definition of huge is, hahaha.
I suppose I could add that option. I'll add it to my list of things to add,
and try to find some time to add it into the next version.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list,
hahaha Jeremy. You never know. Someone might ocr all the electronic
telephone directories they can find and dump all the names into a text
file.
On 7/21/11, Mauricio Almeida mauricio...@uol.com.br wrote:
blind games brazil, specifically daniela and I, will take the portuguese
translation, as
I can produce a list of, probably about 10 thousand boy, and 10 thousand girl
names if you guys want it. Haha, I think it is overkill though. In fact, I
doubt anyone will ever see all 1000 names currently in Castaways.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the
Hi Jeremy,
Nice work! Don't know how much time I am going to spend on that having in
mind my work and my studies, but I plan to translate the game in Serbian.
Now, immediately there are two little problems with that.
The first one is unicode. What about the letters that doesn't exist in
Milos, that is a very good point. I had simply assumed that the names could be
left as they are, because even if they are clearly foreign names, they still
sound like names. I'll have to give this some thought.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list,
20 matches
Mail list logo