Hi Nicol,
Nicol wrote:
If super liam for instance were a third person game, you wouldn't have
heard liam's voice in the cut sceens, but an observer's voice instead.
For example, in the cut sceen of the lava lake, instead of liam saying:
"You want me to go through that to kill a stupid robot?"
I
6:45 PM
Subject: Re: [Audyssey] fps/tps question
Hi Dark,
You bring up some good points. Some of which I haven't thought much about.
However, as you said if we continue on with this discussion we will
eventually get into a discussion of cross sensory representation and
theories of function
ether a given game is first or third person.
Beware the grue!
Dark.
- Original Message -
From: "Nicol Oosthuizen"
To: "Gamers Discussion list"
Sent: Tuesday, December 01, 2009 5:11 AM
Subject: Re: [Audyssey] fps/tps question
HI Dark
Dark wrote
"Games where
Hi Dark,
You bring up some good points. Some of which I haven't thought much
about. However, as you said if we continue on with this discussion we
will eventually get into a discussion of cross sensory representation
and theories of functionalism which is way beyond what this list is for.
d
HI Dark
Dark wrote
"Games where your character is defined specifically by sound and you
here objects around that character independently of it's movement, ---
such as all the audio side scrollers, alien outback (you can here and
move your spaceship), and the grid based games such as entombed, night
Yeah, thanks, tom.Nice explanation.
Nice and clear explanation
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: 30 November 2009 05:03 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] fps/tps question
Hi Nicol
I've always felt tom that audio side scrollers were third person, sinse you
here not what is literally around the character's position, but what is
ahead of and behind them, something which they themselves couldn't
here, or at least, wouldn't here in the same position as the player here's
Hi dark,
Yeah, when it comes to accessible games the distinction between first
person and third person breaks down because those labels refer to a
completely visual concept that isn't there in our games.
Games like Shades of Doom, Monkey Business, Sarah, you name it are
probably technically fir
Hi nicol.
Just as in English, it's very symple. if you experience thei game from your
character's perspective directly, Ie, seeing the sites, and hearing the
sounds that he/she would around you, then it's first person.
If the character themselves is there for you to move around, and you
Hi Nicol,
Sure can. The primary difference between First Person and Third Person
games is purely visual. In a Third Person game like Tomb Raider you can
see the main character like Lara Croft on the screen, at all times, as
you move around the game world. It is like a movie where you can see a
10 matches
Mail list logo