Re: [Audyssey] AI - Re: multiple player game

2010-04-04 Thread Jim Kitchen
Hi Charles, Yes! Definitely! Some of the best brains in the world have worked years and years on chess engines. That is because a computer is so totally and completely mindless. All intelligence must be coded into the artificial intelligence of a game, chess engine or what ever. So that

Re: [Audyssey] AI - Re: multiple player game

2010-04-04 Thread Thomas Ward
Hi Charles, Well, the type of simple AI I described to Jim Kitchen wouldn't really be appropriate for a chess game. there are far too many factors involved to make it feasable to write the AI that way. There are however more complex types of AI out there which could and should be used in that

Re: [Audyssey] AI - Re: multiple player game

2010-04-04 Thread playful-puppy
5:28 AM Subject: Re: [Audyssey] AI - Re: multiple player game Hi Charles, Well, the type of simple AI I described to Jim Kitchen wouldn't really be appropriate for a chess game. there are far too many factors involved to make it feasable to write the AI that way. There are however more complex

Re: [Audyssey] AI - Re: multiple player game

2010-04-04 Thread David Greenwood
Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 04, 2010 12:10 AM Subject: [Audyssey] AI - Re: multiple player game If I follow what you're saying, a chess program would be a real bear to write from scratch, wouldn't

Re: [Audyssey] AI - Re: multiple player game

2010-04-04 Thread Charles Rivard
@audyssey.org Sent: Sunday, April 04, 2010 6:11 AM Subject: Re: [Audyssey] AI - Re: multiple player game In the mid-1990's, IBM developed a chess program call Deep Blue. It beat the world champion chess player Garry Kasparov in a six game match with two winds for Deep Blue, one for Garry, and three draws

Re: [Audyssey] AI - Re: multiple player game

2010-04-04 Thread Thomas Ward
Hi, Well, every game is different because the person who wrote it may have used different logic in designing the AI, but by and large it is as simple as doing the most logical move for the situation. If it is a game like Chess and it is worth losing a pon to capture a powerful piece like a queen

Re: [Audyssey] AI - Re: multiple player game

2010-04-04 Thread Charles Rivard
To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 04, 2010 5:28 AM Subject: Re: [Audyssey] AI - Re: multiple player game Hi Charles, Well, the type of simple AI I described to Jim Kitchen wouldn't really be appropriate for a chess game. there are far too many factors involved

Re: [Audyssey] AI - Re: multiple player game

2010-04-04 Thread Thomas Ward
Hi, Oh, I bet. Computers aren't smart as people are, but they happen to have a life times worth of skill and experience playing chess stored in their AI. Often the are designed by world class Chess players, the strategies, anyway and that makes them an extremely formatable adversary. On 4/4/10,

Re: [Audyssey] AI - Re: multiple player game

2010-04-04 Thread Thomas Ward
Discussion list gamers@audyssey.org Sent: Sunday, April 04, 2010 12:10 AM Subject: [Audyssey] AI - Re: multiple player game If I follow what you're saying, a chess program would be a real bear to write from scratch, wouldn't it, given all of the possibilities that come up when it is the program's

[Audyssey] AI - Re: multiple player game

2010-04-03 Thread Charles Rivard
If I follow what you're saying, a chess program would be a real bear to write from scratch, wouldn't it, given all of the possibilities that come up when it is the program's turn to move? On the first move of the game, there are a possible 20 moves that can be made, but it very quickly becomes