Hi Charles, Well, the type of simple AI I described to Jim Kitchen wouldn't really be appropriate for a chess game. there are far too many factors involved to make it feasable to write the AI that way. There are however more complex types of AI out there which could and should be used in that situation. The only reason I didn't mention them before is because most of the people out there probably don't have the background to discuss fuzzy logic and other complex AI systems like that. However, even so Chess is a very complex game to play. it is even harder to program as it requires a lot of strategy and thinking ahead a few moves. That's why computers are almost written using a straight forward brute force attack because it is the least complex strategy to program. A human player can be a lot more cunning, daring, risky, etc where no computer Chess program ever quite matches human skill and cunning. It usually has the same motive of operation. If you can figure out its mode of operation, game plan, you can counter it pretty easily. Problem is most people don't know enough how computers think to actually beat the computer at its own game.
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