Re: [Audyssey] monty trailer

2007-01-21 Thread Phil Vlasak
Hi Tom,
I don't know how the torch works but it would be cool to allow you to carry 
it and when you get into a room, light it to check out the treasure, then 
have the ability to put it out to save it for later.
Like the way David did the smoke screen feature in Tank Commander.
You could have the treasure go to full volume when the torch is lit or play 
an undistorted sound.
When the torch is not lit you could still hear them but not as well or they 
could be distorted like I have the caretaker's voice when he is in his 
office in Sarah.
In this case I have two sound files and play the distorted one if you do not 
have your extendible ears on.
 smiles,
Phil

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 21, 2007 1:31 AM
Subject: Re: [Audyssey] monty trailer


 Hi Phil,
 Yeah, again that is possible, but I am not sure if it is practical long
 term. I am sure there are plenty of users who haven't played MR at all,
 and some of the first rooms have treasure items,and no torch.
 It is something I will put in my bag of wish list items, but at the
 immediate moment I have some bugs to iron out like after the game over
 screen comes up the game crashes before returning to the main menu.
 It isn't something that would stop a user from playing, but I don't like
 releasing something with such an obvious bug in it.


 Phil Vlasak wrote:
 Hi Tom,
 Another suggestion is that since you are turning sight to sound then the
 lack of a torch should reduce the volume on some things.
 Using a torch would bring their volume back up.
 I can hear people ask, is that clicking a scull or is it a key?
 smiles,
 Phil


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Re: [Audyssey] monty trailer

2007-01-21 Thread Niall
WEll you could make some treasures in certain rooms near torches not make 
sounds. For example in james North's version there was a room full of about 
8 gems but you couldn't know that they were there unless you've been there 
with a torch.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 21, 2007 1:31 AM
Subject: Re: [Audyssey] monty trailer


 Hi Phil,
 Yeah, again that is possible, but I am not sure if it is practical long
 term. I am sure there are plenty of users who haven't played MR at all,
 and some of the first rooms have treasure items,and no torch.
 It is something I will put in my bag of wish list items, but at the
 immediate moment I have some bugs to iron out like after the game over
 screen comes up the game crashes before returning to the main menu.
 It isn't something that would stop a user from playing, but I don't like
 releasing something with such an obvious bug in it.


 Phil Vlasak wrote:
 Hi Tom,
 Another suggestion is that since you are turning sight to sound then the
 lack of a torch should reduce the volume on some things.
 Using a torch would bring their volume back up.
 I can hear people ask, is that clicking a scull or is it a key?
 smiles,
 Phil



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[Audyssey] monty trailer

2007-01-20 Thread nicol
HI thom
I went into  your website to download the monty trailer.
I went to www.usagames.us
I clicked on downloads.
I clicked on trailers.
The only trailer on the website is a visited link.  Jaws says visited link
montizuma's revenge meaning I have clicked on the link  before because I
downloaded the previous trailer. Am I clicking on the right place?


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Re: [Audyssey] monty trailer

2007-01-20 Thread shaun everiss
sometimes ie and links are not presise.
it may say visited but its the link that has been visited doesn't tell if its 
been changed.
At 05:02 a.m. 21/01/2007, you wrote:
HI thom
I went into  your website to download the monty trailer.
I went to www.usagames.us
I clicked on downloads.
I clicked on trailers.
The only trailer on the website is a visited link.  Jaws says visited link
montizuma's revenge meaning I have clicked on the link  before because I
downloaded the previous trailer. Am I clicking on the right place?


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Re: [Audyssey] monty trailer

2007-01-20 Thread Thomas Ward
Hi,
That is the basic idea. Yes, torches are timed. They run out after 20 
seconds or so.



Bryan Peterson wrote:
 That's because it buns out. I'd asume it's so Smith can see in dark rooms.
 Bryan and his Girl Jenny
   



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Re: [Audyssey] monty trailer

2007-01-20 Thread Thomas Ward
Hi Nicol,
Yes, that is the correct link.
 The reason I.E. and Firefox and other web browsers are reporting a 
visited link is I did not change the link. Just the file that it points to.


nicol wrote:
 HI thom
 I went into  your website to download the monty trailer.
 I went to www.usagames.us
 I clicked on downloads.
 I clicked on trailers.
 The only trailer on the website is a visited link.  Jaws says visited link
 montizuma's revenge meaning I have clicked on the link  before because I
 downloaded the previous trailer. Am I clicking on the right place?


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Re: [Audyssey] monty trailer

2007-01-20 Thread Thomas Ward
Hi Nicol,
Well, in the old Atari classic many of the temple rooms were dark and 
all of the items were not visible. If you grabbed a torch from another 
room you could enter that room, and all of the items were visible to get.
In the USA Games creation torches really don't have a navigational 
purpose like the original since the game is based on audio. They do 
however have a point value, and well using one does in some way give 
somewhat the feeling of what the original game was like. Even if it 
doesn't exactly do what the original did.
In the classic game torches only lasted so long so you had to be quick 
about grabbing one, taking it to a dark room, use it and hurry up and 
grab all the gems, gold, etc before you lost your light.
The only way I can see this being recreated in our game is to have some 
sort of flag if a game is in an dark room and there is no torch play no 
sound.



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Re: [Audyssey] monty trailer

2007-01-20 Thread michael feir
I think James had a good system where you'd still hear important 
navigational sounds but not treasures and items if you were in a dark room 
without a torch. That would at least make torches useful. Also, you could 
have some secret areas where you can only detect the entrances to with a lit 
torch.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 8:07 PM
Subject: Re: [Audyssey] monty trailer


 Hi Nicol,
 Well, in the old Atari classic many of the temple rooms were dark and
 all of the items were not visible. If you grabbed a torch from another
 room you could enter that room, and all of the items were visible to get.
 In the USA Games creation torches really don't have a navigational
 purpose like the original since the game is based on audio. They do
 however have a point value, and well using one does in some way give
 somewhat the feeling of what the original game was like. Even if it
 doesn't exactly do what the original did.
 In the classic game torches only lasted so long so you had to be quick
 about grabbing one, taking it to a dark room, use it and hurry up and
 grab all the gems, gold, etc before you lost your light.
 The only way I can see this being recreated in our game is to have some
 sort of flag if a game is in an dark room and there is no torch play no
 sound.



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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.432 / Virus Database: 268.17.2/641 - Release Date: 20/01/2007 
 10:24 AM

 


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Re: [Audyssey] monty trailer

2007-01-20 Thread Phil Vlasak
Hi Tom,
Another suggestion is that since you are turning sight to sound then the 
lack of a torch should reduce the volume on some things.
Using a torch would bring their volume back up.
I can hear people ask, is that clicking a scull or is it a key?
smiles,
Phil

- Original Message - 
From: michael feir [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 8:43 PM
Subject: Re: [Audyssey] monty trailer


I think James had a good system where you'd still hear important
 navigational sounds but not treasures and items if you were in a dark room
 without a torch. That would at least make torches useful. Also, you could
 have some secret areas where you can only detect the entrances to with a 
 lit
 torch.
 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004
 E-mail: [EMAIL PROTECTED]



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Re: [Audyssey] monty trailer

2007-01-20 Thread Thomas Ward
Hi Michael,
I'll keep that in mind for Alpha 3. I just now got the UpdateSound 
function working properly, and I'd kind of hate to meddle with it this 
close to the release for Alpha 2, but I will certainly keep it in mind 
for a later release.
As you said the best way to emulate the original Monty would be to not 
have treasure sounds play if you don't have a torch, but have them play 
when you have one. This does have a bit of a downside. The  first torch 
you encounter is like room 9 or 10. There is quite a bit of treasure 
items you need before that point so I am not sure if silencing the 
treasure without a torch is the most practical thing in the long run.



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Re: [Audyssey] monty trailer

2007-01-20 Thread Thomas Ward
Hi Phil,
Yeah, again that is possible, but I am not sure if it is practical long 
term. I am sure there are plenty of users who haven't played MR at all, 
and some of the first rooms have treasure items,and no torch.
It is something I will put in my bag of wish list items, but at the 
immediate moment I have some bugs to iron out like after the game over 
screen comes up the game crashes before returning to the main menu.
It isn't something that would stop a user from playing, but I don't like 
releasing something with such an obvious bug in it.


Phil Vlasak wrote:
 Hi Tom,
 Another suggestion is that since you are turning sight to sound then the 
 lack of a torch should reduce the volume on some things.
 Using a torch would bring their volume back up.
 I can hear people ask, is that clicking a scull or is it a key?
 smiles,
 Phil
   


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[Audyssey] MONTY TRAILER

2007-01-13 Thread nicol
Hay thom
I listened to your monty trailer. Its sounds awesome. Sounds like a game I
would enjoy. If you die in the new monty when it is released, does aerazona
smith also screams like angela?
Great work, keep it up!


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Re: [Audyssey] MONTY TRAILER

2007-01-13 Thread Thomas Ward
Hi Nicol,
Yes, in some cases Arazona Smith will scream when dying. He will scream 
when falling off a ledge or landing in a fire pit. Others like 
quicksand, lava pits, drounding in water, being crushed by a boulder, 
will be different.
As it happens I am waiting to debug the level and for my voice narater 
to finish with the files, and I will be putting out a more up to date 
trailor.
nicol wrote:
 Hay thom
 I listened to your monty trailer. Its sounds awesome. Sounds like a game I
 would enjoy. If you die in the new monty when it is released, does aerazona
 smith also screams like angela?
 Great work, keep it up!


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Re: [Audyssey] MONTY TRAILER

2007-01-13 Thread nicol
Oh I thought aerazona is a woman,  lol.
Anyway will his scream be as when you are kille din sod?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Thomas Ward
Sent: Saturday, January 13, 2007 11:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MONTY TRAILER

Hi Nicol,
Yes, in some cases Arazona Smith will scream when dying. He will scream
when falling off a ledge or landing in a fire pit. Others like
quicksand, lava pits, drounding in water, being crushed by a boulder,
will be different.
As it happens I am waiting to debug the level and for my voice narater
to finish with the files, and I will be putting out a more up to date
trailor.



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Re: [Audyssey] MONTY TRAILER

2007-01-13 Thread Charles Rivard
Rats.  You spoiled the fun!!  heh heh heh.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 13, 2007 3:22 PM
Subject: Re: [Audyssey] MONTY TRAILER


 Hi Nicol,
 Yes, in some cases Arazona Smith will scream when dying. He will scream 
 when falling off a ledge or landing in a fire pit. Others like 
 quicksand, lava pits, drounding in water, being crushed by a boulder, 
 will be different.
 As it happens I am waiting to debug the level and for my voice narater 
 to finish with the files, and I will be putting out a more up to date 
 trailor.



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Re: [Audyssey] MONTY TRAILER

2007-01-13 Thread Charles Rivard
Wait and see.  he he he he he.
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 13, 2007 3:31 PM
Subject: Re: [Audyssey] MONTY TRAILER


 Oh I thought aerazona is a woman,  lol.
 Anyway will his scream be as when you are kille din sod?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Thomas Ward
 Sent: Saturday, January 13, 2007 11:22 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MONTY TRAILER

 Hi Nicol,
 Yes, in some cases Arazona Smith will scream when dying. He will scream
 when falling off a ledge or landing in a fire pit. Others like
 quicksand, lava pits, drounding in water, being crushed by a boulder,
 will be different.
 As it happens I am waiting to debug the level and for my voice narater
 to finish with the files, and I will be putting out a more up to date
 trailor.



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Re: [Audyssey] MONTY TRAILER

2007-01-13 Thread Thomas Ward
Hi Nicol,
No, Arizona Smith is a man not a woman. You probably didn't play James 
North's version of Montezuma's Revenge, but Arazona Smith was in that 
version and has made a come back in the USA Games version.
As for what Arizona Smith sounds like listen to Smith's death sounds in 
Monkey Business. James North was using many of the same sounds in Monty 
as Monkey Business so in some regards they do sound similar. Although, I 
have swapped some sounds out for better ones.
Hope this answers your questions.

nicol wrote:
 Oh I thought aerazona is a woman,  lol.
 Anyway will his scream be as when you are kille din sod?
   


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Re: [Audyssey] MONTY TRAILER

2007-01-13 Thread Thomas Ward
Hi Charles,
I guess I did. Didn't give any suspense on what he will sound like.
As I did say earlier though the original Monty/Monkey Business effects 
are currently being used, but as I find better effects for some of them 
I swap them out for the better ones.

Charles Rivard wrote:
 Rats.  You spoiled the fun!!  heh heh heh.
   


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Re: [Audyssey] Monty trailer problem

2006-04-05 Thread Thomas Ward
Hi Richard,
Did you download the mp3 file, or did it attempt to play in Windows 
Media Player?
You should have downloaded the mp3 to your hard drive. If not then your 
media setting must be setup to attempt to play files from the source 
which is not how that file was meant.
In the future to avoid this move your curser to the download link, use 
the Windows Context key, and go to save as in Internet Explorer or if it 
is Mozilla Firefox go to Save Link As.
 



Richard Sherman wrote:
 Hi Thom,
 When I tried to listen to the trailer all I got was was a new window that 
 did nothing. I had to paste the URL in WMP in order for it to play. Was I 
 doing something incorrect? thanks for the help.

 Rich 
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Re: [Audyssey] Monty trailer problem

2006-04-05 Thread Richard Sherman
Hi Thom,
I am using JFW and when I was certain that the focus was on the link I tried 
both just hitting the enter key and left clicking on the link. Then the 
window would just change to a blank screen with the menu of home, download, 
and the such. I didn't think of using the context menu. Windows Media Player 
did not launch nor did a save dialogue box open to save the file. That is 
when I just grabbed the URL and pasted it directly into WMP and the file 
played just fine. No poblems mate. I will keep the context menu in mind next 
time. Thanks for all the help.

Rich


  - Original Message - 
  From: Thomas Ward
  To: Gamers Discussion list
  Sent: Tuesday, April 04, 2006 11:24 PM
  Subject: Re: [Audyssey] Monty trailer problem


  Hi Richard,
  Did you download the mp3 file, or did it attempt to play in Windows
  Media Player?
  You should have downloaded the mp3 to your hard drive. If not then your
  media setting must be setup to attempt to play files from the source
  which is not how that file was meant.
  In the future to avoid this move your curser to the download link, use
  the Windows Context key, and go to save as in Internet Explorer or if it
  is Mozilla Firefox go to Save Link As.

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Re: [Audyssey] Monty trailer problem

2006-04-05 Thread Richard Bennett
hey Richard, just use the jaws cursor and right click on the link, then go 
to save as. it will work, or at least it did for me. I had the same problem
BEAN
- Original Message - 
From: Richard Sherman [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Wednesday, April 05, 2006 7:26 PM
Subject: Re: [Audyssey] Monty trailer problem


 Hi Thom,
 I am using JFW and when I was certain that the focus was on the link I 
 tried
 both just hitting the enter key and left clicking on the link. Then the
 window would just change to a blank screen with the menu of home, 
 download,
 and the such. I didn't think of using the context menu. Windows Media 
 Player
 did not launch nor did a save dialogue box open to save the file. That is
 when I just grabbed the URL and pasted it directly into WMP and the file
 played just fine. No poblems mate. I will keep the context menu in mind 
 next
 time. Thanks for all the help.

 Rich


  - Original Message - 
  From: Thomas Ward
  To: Gamers Discussion list
  Sent: Tuesday, April 04, 2006 11:24 PM
  Subject: Re: [Audyssey] Monty trailer problem


  Hi Richard,
  Did you download the mp3 file, or did it attempt to play in Windows
  Media Player?
  You should have downloaded the mp3 to your hard drive. If not then your
  media setting must be setup to attempt to play files from the source
  which is not how that file was meant.
  In the future to avoid this move your curser to the download link, use
  the Windows Context key, and go to save as in Internet Explorer or if it
  is Mozilla Firefox go to Save Link As.

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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.385 / Virus Database: 268.3.5/301 - Release Date: 4/4/2006

 


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[Audyssey] Monty trailer problem

2006-04-04 Thread Richard Sherman
Hi Thom,
When I tried to listen to the trailer all I got was was a new window that 
did nothing. I had to paste the URL in WMP in order for it to play. Was I 
doing something incorrect? thanks for the help.

Rich 
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