Re: [Audyssey] monty: bugs

2007-12-12 Thread Thomas Ward
Hi Rob, Quote There's another stepping bug when you can just walk under a vanishing platform to the other side, so actually no need to jump, smiles. End quote Yeah, i just tested this, and it looks like the run/walk code is failing to kill Angela when she steps onto a row of spikes. I'll

Re: [Audyssey] monty: bugs

2007-12-12 Thread Robjoy
Hello Thom, If you're viewing the map pausing the game'd be unrealistic indeed, but currently while you're in map mode you can't hear if a monster coming closer to you. You hear them like they're standing at the same position where you heard them when you had pressed the v key. Rob On Wed, 12

Re: [Audyssey] monty: bugs

2007-12-12 Thread Karl
Hi, I think you may have missed part of the point on the map pausing thing. The game does not pause, but the sounds still do. I have seen it happen where the skull sound has stopped moving when you view the map, but when you unpause, the skull has jumped to the other side of the stereo field,

Re: [Audyssey] monty: bugs

2007-12-12 Thread Karl
One more sound bug, if a platform disappears under you, it always plays the sound as if you fell off a dropoff, no matter what is actually under you. Original message: Hello Thom, If you're viewing the map pausing the game'd be unrealistic indeed, but currently while you're in map mode you

Re: [Audyssey] monty: bugs

2007-12-12 Thread Thomas Ward
Hi Rob, Ah, I got it now. Yes, if the sounds aren't moving properly when you are viewing the map something isn't working properly. I'll have to look over that code, but at the moment I am really puzzled as to why the sounds wouldn't update properly. Robjoy wrote: Hello Thom, If you're

Re: [Audyssey] monty: bugs

2007-12-12 Thread Thomas Ward
Hi Karl, Yeah, that is a rather nasty bug. Hopefully, I will get a line on that bug in the next testing release. I will see if I can track down the cause for this issue. Karl wrote: Hi, I think you may have missed part of the point on the map pausing thing. The game does not pause, but the

Re: [Audyssey] monty: bugs

2007-12-12 Thread Thomas Ward
Hi Karl, Thanks for the report. This is a bug that has been on the books a while, but we haven't taken care of it yet. We hope to address this by the next release. Karl wrote: One more sound bug, if a platform disappears under you, it always plays the sound as if you fell off a dropoff, no

Re: [Audyssey] monty: bugs

2007-12-11 Thread Robjoy
Hello, There's another stepping bug when you can just walk under a vanishing platform to the other side, so actually no need to jump, smiles. Another one is when you're viewing the map, the game is not paused, and also the sounds are not positioned correctly. For instance, i had a skull on my

Re: [Audyssey] Monty bugs

2006-07-26 Thread Thomas Ward
Hi, Richard. First, what version of monty do you have? It is helpful in diagnosing if this is a problem with the original or with the new patch. Second, when you mean the green key does not reset can you explain what is ment by reset. Do you mean it is not created where it is suppose to be? As

Re: [Audyssey] Monty bugs

2006-07-26 Thread Richard Sherman
Hi Thom, If I did it correctly I have the original install with the patch installed. I never played the game without the patch there. The green key is always where it should be. I meant to say that no matter how you end a game with the green key in your possession and restart a new game

Re: [Audyssey] Monty bugs

2006-07-26 Thread Thomas Ward
Hi, Richard. I'll check that out. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.

Re: [Audyssey] Monty bugs

2006-07-26 Thread Thomas Ward
Hi, Richard. Ok, I just ran Monty through its paces. I have confirmed all the bugs. Now, to find them and fix them. Although, I had to try hard to reproduce that one of going through the ceiling. What a freque accident that is. ___ Gamers mailing

Re: [Audyssey] Monty bugs

2006-07-26 Thread Richard Sherman
Hi Thom, Glad to help. Have fun! Rich - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Wednesday, July 26, 2006 4:56 PM Subject: Re: [Audyssey] Monty bugs Hi, Richard. Ok, I just ran Monty through its paces. I have confirmed all the bugs. Now

[Audyssey] Monty bugs

2006-06-24 Thread Karl
Hi, I've found two bugs so far. 1. If you jump either right or left, and hold down the arrow keys, you will fall to your death. 2. You can jump to higher and higher areas, with no difficulty. However, unless you are next to something, you will fall to your death if you move sideways. Karl

Re: [Audyssey] Monty bugs

2006-06-24 Thread Wil James
: wilanddenise1 Skype: wiljames -- -Original Message- From: Karl [mailto:[EMAIL PROTECTED] Sent: Saturday, June 24, 2006 12:19 PM To: gamers discussion list Subject: [Audyssey] Monty bugs Hi, I've found two bugs so far. 1. If you jump either right or left, and hold down

Re: [Audyssey] Monty bugs

2006-06-24 Thread Thomas Ward
Hi, Karl. Thanks for the bug reports. I've got those two bugs down to be investigated. Karl wrote: Hi, I've found two bugs so far. 1. If you jump either right or left, and hold down the arrow keys, you will fall to your death. 2. You can jump to higher and higher areas, with no difficulty.