Hi Shaun,
Well, I don't see that adding hot keys to control music and ambience
volume will help. What I need to really know is why it is not restoring
values from your registry correctly. If this is broken then there is a
good chanse the games registration system is broken on x number of
Hi Karl,
That is interesting. I've been looking at my registry code, and it is by
the book so to speak. Everything looks very close to the tootorials I
pulled off the MSDN library. If there are two of you then we definitely
have a problem here. Maybe it doesn't happen in all cases, but
actually I had a look at the registry settings.
A load of said settings have true or false things, if I understand
false setting meaning off, then it appears that settings are being
saved correctly because I can see said setting in the registry if
false is on though we have a major issue.
I've never bothered changing speech voice or rate since these are for
the entire system and come from the speech tts dialogs.
I've only changed the music and ambience although I can play with
said things on so may not actually change them unless I really care to.
When I did the reload of monty I
Hi Shaun,
Quote
I've never bothered changing speech voice or rate since these are for
the entire system and come from the speech tts dialogs.
End quote
I don't know what you are talking about but Montezuma's Revenge speech
settings are specific to Monty. If you change the settings in Monty
Hi Shaun,
Those are called boolian flags. False is off and true is on or in
computer binary speak 0 and 1.
I'll take a closer look at the keys themselves. You might be right that
it is successfully storing the values, but not retrieving them for some
reason.
In my tests thus far the settings
hmmm.
At 11:05 a.m. 10/10/2007, you wrote:
Hi Shaun,
Quote
I've never bothered changing speech voice or rate since these are for
the entire system and come from the speech tts dialogs.
End quote
I don't know what you are talking about but Montezuma's Revenge speech
settings are specific to
Well in that case its all saving not restoring, if the number type
works then that may be a good idea since IN the registry most stuff
seems to be 0 or 1 although you can make something false or true.
At 12:08 p.m. 10/10/2007, you wrote:
Hi Shaun,
Those are called boolian flags. False is off
Thomas Ward said the following on 10/7/2007 10:11 PM:
Hi Raul,
Ok, that is exactly the kind of info I needed. Either one of two things
needs to happen. Either I figure out how to disable that system menu, or
move the run key to something else besides alt. Will take some
experimentation.
Hi Shaun,
Well, as for returning to the main menu after saving I can fix that
quite easily. I also can do that for loading defaults.
As to why your system is restoring the default settings when the game is
restarted I haven't a clue. It works perfectly on my system, and on the
machines it was
Thomas Ward said the following on 10/8/2007 3:26 PM:
Hi Raul,
Actually, I think you might be running an older version of the beta. The
last private beta had a couple of miner bugs which I fixed in the public
beta version of beta 2 just the day of release.
One of the things is put run back
Hi Raul
Quote
I still feel strongly about the torches idea I have working the way
I suggested
End quote
Well, I do have plans to work on many of your torch suggestions. Still
am not sure what I will do about the monsters. yet, but I am definitely
going to put it on a timer, remove items from
I actually was able to duplicate this.
make sure the monti window is maximised.
and if you can help it don't have anything else open if you can help
it, well another window.
At 03:53 a.m. 9/10/2007, you wrote:
Thomas Ward said the following on 10/7/2007 10:11 PM:
Hi Raul,
Ok, that is
yes, yes, yes.
oh and all the settings I set are there.
However they don't take after I rerun the game.
otherwise it all works fine.
At 07:46 a.m. 9/10/2007, you wrote:
Hi Shaun,
Well, as for returning to the main menu after saving I can fix that
quite easily. I also can do that for loading
Hi Shaun,
Smile I've just moved the keys around a bit. As of beta 3 jump is on
space and run is on control. I just patched the code with that about 5
minutes ago as of the time of this writing.
So the system menu should no longer be an issue any longer.
Cheers.
shaun everiss wrote:
I
Hi Shaun,
All I can say at this point is that is weird. There is nothing in the
game itself to account for not saving and properly restoring registry
settings as it works 99 out of every 100 times with your system
apparently being that 1 exception.
What I have discovered over the last 5 years
well I did a check after I sent the msg.
I wanted to see if I could complete monti beta1, because I never clocked it.
so I uninstalled beta2 and loaded beta1.
I clocked that uninstalled beta1 removed the monti folder and the
monti reg key.
I restarted monti beta2 after reinstalling, I did a
Hi,
I am having the same problem with options not saving under Vista ultimate.
Original message:
well I did a check after I sent the msg.
I wanted to see if I could complete monti beta1, because I never clocked it.
so I uninstalled beta2 and loaded beta1.
I clocked that uninstalled beta1
Hi Raul,
By chanse do you have a screen reader running in the background while
playing Monty? I've not noticed it jumping to the system menu when all
screen readers are unloaded. Only when a screen reader is running in the
background.
As for the system menu itself I am trying to figure out how
Thomas Ward wrote:
By chanse do you have a screen reader running in the background while
playing Monty? I've not noticed it jumping to the system menu when all
screen readers are unloaded. Only when a screen reader is running in the
background.
It happened with both. I noticed it first
Hi Raul,
Quote
It happened with both. I noticed it first while Window-Eyes was still
loaded, but then I had someone sighted look at the screen and she says
the system menu still comes up if Window-Eyes is not loaded and I press
alt-arrows or something similar.
End quote
Ok, that is exactly the
I never have this issue.
However in options when I click save I think the options screan
should close and you go to main menu.
So I save then escape out the menu.
the game works, but on restart the default options are loaded and I
have to do it all over again.
Is this a bug or is it part of the
Well, I played Monty for a bit and got a score of 258000 or there about
on the insane difficulty. I really like it a lot. The only weird thing I
noticed so far is how if you press the alt-arrow keys for jumping, the
system menu of the program comes up. Not sure if this has to do with the
has not happened to me.
At 05:40 p.m. 7/10/2007, you wrote:
Well, I played Monty for a bit and got a score of 258000 or there about
on the insane difficulty. I really like it a lot. The only weird thing I
noticed so far is how if you press the alt-arrow keys for jumping, the
system menu of the
Well, just downloaded the Monty Beta. Quite frankly i like it a lot better than
the Alpha, and not only because it's more stable. I do wish the Learn Game
sounds option had been kept because there are some new sounds that people might
not immediately recognize, but I like the Sapi support. I've
Hi Bryan,
I am hoping for a final release date sometime in November, but that is
subject to change depending on weather or not I am successful in meeting
that deadline.
As for learn game sounds I suppose I could add that in. It will take me
a little while to get to it though.
Bryan Peterson
Skype:
wiljames
--
-Original Message-
From: Liam Erven [mailto:[EMAIL PROTECTED]
Sent: Monday, July 03, 2006 10:29 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Monty impressions
if the sounds scare you then they're doing their job.
- Original Message
rather let angela give a death cry that is rather low
in pitch than she screaming?
Thanks
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: 02 July 2006 06:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Monty impressions
Hi, Bryan
Tom's
engine doesn't do that.
Hope this helps,
Lukas
- Original Message -
From: Nicol Oosthuizen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 03, 2006 11:26 AM
Subject: Re: [Audyssey] Monty impressions
NB: This email and its contents are subject
This is probably the reason that David Greenwood postes a warning that
some of the sounds in Shades of Doom are a bit violent and could be
disturbing in the way they sound. Perhaps Tom could put in a similar
disclaimer but folks, let's remember this is a game.
* Nicol Oosthuizen [EMAIL
if the sounds scare you then they're doing their job.
- Original Message -
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 03, 2006 7:43 AM
Subject: Re: [Audyssey] Monty impressions
This is probably the reason that David
]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 03, 2006 7:43 AM
Subject: Re: [Audyssey] Monty impressions
This is probably the reason that David Greenwood
postes a warning that
some of the sounds in Shades of Doom are a bit
violent and could be
disturbing in the way
Hi, Nicol.
Since I am aiming for realism I won't change the effects, but unlike
some game devs I did leave all the sounds open for editing and
replacing. If you have some good 22500 or 44100 16 byt mono sound
samples you feel better with you can put them in the death and pain
sounds, and
Hi, Lucas and all.
The only two requirements for replacing sounds is that it is either
22500 or 44100 16 byt mono, and that it has the same file name as the
sound it is replacing. Beyond that you can custom the sounds all you want.
Neo wrote:
HI Nicol,
I am sure Tom can change any of the
HI Tom and all,
I really love the alpha. To tell the truth, I really didn'T expect such a
stable, fast and intense game over the original Alchemy version. The only
little problem I have is the falling off ladders and things I think someone
else has already mentioned before. If I jump on a
O yeah the screem whena wall is his ot a bit much but all in all, the game
rocks. No pun intended.
- Original Message -
From: Neo [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Saturday, July 01, 2006 3:06 AM
Subject: [Audyssey] Monty impressions
HI Tom and all
.
It ain't pretty when the pretty leaves you with no place to go.
From: Neo [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list Gamers@audyssey.org
Subject: [Audyssey] Monty impressions
Date: Sat, 1 Jul 2006 12:06:04 +0200
HI Tom and all,
I really love
: [Audyssey] Monty impressions
Don't worry. Thomas has been working on a patch that should correct the
dying problem. That wasn't intentional, and neither apparently was the
falling off ladders thing. I'll be glad when the patch is released.
That'll
make my game playing experience a whole lot more
leaves you with no place to go.
From: Liam Erven [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Monty impressions
Date: Sat, 1 Jul 2006 13:39:34 -0500
like I said man. If you ever get bored and want
hi liam
thoght super liam 2 was on the cards?
regards, will
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 01, 2006 7:39 PM
Subject: Re: [Audyssey] Monty impressions
like I said man. If you ever get bored
Hi, Lucas.
I'm working on a patch that corrects the falling off ladders and jumping
bugs you reported.
The demo you have on your system was done in four months from scratch.
One reason STFC has fallen behind in updates is that time was spent in
developing Monty from scratch.
Neo wrote:
HI
Actually, that to will be changing. When Angela hits a wall she lets out
an egh or gasp sound.
Sarah wrote:
O yeah the screem whena wall is his ot a bit much but all in all, the game
rocks. No pun intended.
___
Gamers mailing list ..
: Thomas Ward [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Monty impressions
Date: Sat, 01 Jul 2006 21:17:01 -0400
Actually, that to will be changing. When Angela hits a wall she lets out
an egh or gasp sound
ah. good.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 01, 2006 6:17 PM
Subject: Re: [Audyssey] Monty impressions
Actually, that to will be changing. When Angela hits a wall she lets out
an egh or gasp sound
Hi, guys.
If you are starting a new topic how about change the subject line as
this has nothing to do with Monty.
Thanks.
Bryan Peterson wrote:
Thanks Liam. If you want I could Email you offlist when I finish the
makeshift manual I'm writing. Then you can see what I've come up with
so far.
Hi, Bryan.
Kate is just the voice of the computer. I have no clue who the girl is
that actually does the effects for Angela.
Bryan Peterson wrote:
That'd certainly be more fitting than having her scream every time. I
agree that maybe she should only really scream when she's hit with an
We've already started talking about it offlist.
It ain't pretty when the pretty leaves you with no place to go.
From: Thomas Ward [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Monty impressions
] Monty impressions
Date: Sun, 02 Jul 2006 00:29:53 -0400
Hi, Bryan.
Kate is just the voice of the computer. I have no clue who the girl is
that actually does the effects for Angela.
Bryan Peterson wrote:
That'd certainly be more fitting than having her scream every time. I
agree that maybe she
Hi, Bryan.
The patch is coming along pretty well. There is allot of bugs fixed, app
is being fine tuned, allot was learned what to do and not to do, but
progress is slow do to the fact I am reinstalling my computers not to
mention replacing my Linux servers with Ubuntu Linux 6.06.
Bryan
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