Re: [Audyssey] Monty impressions so far
Hi Shaun, Well, I don't see that adding hot keys to control music and ambience volume will help. What I need to really know is why it is not restoring values from your registry correctly. If this is broken then there is a good chanse the games registration system is broken on x number of systems,and that is very very bad news indeed. The alternative way of doing this is serializing the data to your Application Data folder, but this was the easiest and most recommended way of doing things. So I need to know why it is breaking onyour system. For example, does this effect all settings or just some of them? shaun everiss wrote: well I did a check after I sent the msg. I wanted to see if I could complete monti beta1, because I never clocked it. so I uninstalled beta2 and loaded beta1. I clocked that uninstalled beta1 removed the monti folder and the monti reg key. I restarted monti beta2 after reinstalling, I did a reboot and started the game again, and well it was as before. I don't mind so much, I'd like an option to turn volumes of music and ambience down on the fly, although I can cope with it all being on as it is. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
Hi Karl, That is interesting. I've been looking at my registry code, and it is by the book so to speak. Everything looks very close to the tootorials I pulled off the MSDN library. If there are two of you then we definitely have a problem here. Maybe it doesn't happen in all cases, but definately a problem which I need to look into further. Unfortunately, if it is not saving or retreaving your options correctly then it is very doubtful the games product activation will work properly on your systems which is not good news for me. So solving this one is no longer a choice. Karl wrote: Hi, I am having the same problem with options not saving under Vista ultimate. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
actually I had a look at the registry settings. A load of said settings have true or false things, if I understand false setting meaning off, then it appears that settings are being saved correctly because I can see said setting in the registry if false is on though we have a major issue. However the way I look at it the program is not retrieving, it is saving correctly though. At 05:49 a.m. 10/10/2007, you wrote: Hi Karl, That is interesting. I've been looking at my registry code, and it is by the book so to speak. Everything looks very close to the tootorials I pulled off the MSDN library. If there are two of you then we definitely have a problem here. Maybe it doesn't happen in all cases, but definately a problem which I need to look into further. Unfortunately, if it is not saving or retreaving your options correctly then it is very doubtful the games product activation will work properly on your systems which is not good news for me. So solving this one is no longer a choice. Karl wrote: Hi, I am having the same problem with options not saving under Vista ultimate. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.6/1060 - Release Date: 9/10/2007 4:43 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.6/1060 - Release Date: 9/10/2007 4:43 p.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
I've never bothered changing speech voice or rate since these are for the entire system and come from the speech tts dialogs. I've only changed the music and ambience although I can play with said things on so may not actually change them unless I really care to. When I did the reload of monty I killed the folder for monty as well as the monti reg key in the registry. Have you thought about doing what che has done and grab things from an incripted xml file? Should still work from the registry though as stuff like the gma stuff does not have the same issue. At 05:41 a.m. 10/10/2007, you wrote: Hi Shaun, Well, I don't see that adding hot keys to control music and ambience volume will help. What I need to really know is why it is not restoring values from your registry correctly. If this is broken then there is a good chanse the games registration system is broken on x number of systems,and that is very very bad news indeed. The alternative way of doing this is serializing the data to your Application Data folder, but this was the easiest and most recommended way of doing things. So I need to know why it is breaking onyour system. For example, does this effect all settings or just some of them? shaun everiss wrote: well I did a check after I sent the msg. I wanted to see if I could complete monti beta1, because I never clocked it. so I uninstalled beta2 and loaded beta1. I clocked that uninstalled beta1 removed the monti folder and the monti reg key. I restarted monti beta2 after reinstalling, I did a reboot and started the game again, and well it was as before. I don't mind so much, I'd like an option to turn volumes of music and ambience down on the fly, although I can cope with it all being on as it is. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.6/1060 - Release Date: 9/10/2007 4:43 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.6/1060 - Release Date: 9/10/2007 4:43 p.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
Hi Shaun, Quote I've never bothered changing speech voice or rate since these are for the entire system and come from the speech tts dialogs. End quote I don't know what you are talking about but Montezuma's Revenge speech settings are specific to Monty. If you change the settings in Monty it wouldn't effect any other application using them. For example, speech settings using Sapi in Kitchensinc Monopoly and Montezuma's Revenge, and Rail Racer would all have their own settings. Changing settings In monty would not even effect settings for Monopoly, Rail Racer, bla. Quote Have you thought about doing what che has done and grab things from an incripted xml file? End quote That is exactly the way Monty worked in beta 1. I removed that style of code, because it wasn't friendly with Vista's User Account Control. Using binary serialization is fine, great way to store things like settings, but a pain if you aren't running as administrator under Vista. Which comes down to a decision. A. Either try and fix current settings problems. B. restore previous binary serialization and not support multiuser account control. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
Hi Shaun, Those are called boolian flags. False is off and true is on or in computer binary speak 0 and 1. I'll take a closer look at the keys themselves. You might be right that it is successfully storing the values, but not retrieving them for some reason. In my tests thus far the settings that are using boolian typed variables are not restoring where as things like speech rate, volume, and voice are working perfectly. The difference is that the speech rate,volume, and voice are integer based flags, and perhaps this as simple as converting the data type from boolian to integer. shaun everiss wrote: actually I had a look at the registry settings. A load of said settings have true or false things, if I understand false setting meaning off, then it appears that settings are being saved correctly because I can see said setting in the registry if false is on though we have a major issue. However the way I look at it the program is not retrieving, it is saving correctly though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
hmmm. At 11:05 a.m. 10/10/2007, you wrote: Hi Shaun, Quote I've never bothered changing speech voice or rate since these are for the entire system and come from the speech tts dialogs. End quote I don't know what you are talking about but Montezuma's Revenge speech settings are specific to Monty. If you change the settings in Monty it wouldn't effect any other application using them. For example, speech settings using Sapi in Kitchensinc Monopoly and Montezuma's Revenge, and Rail Racer would all have their own settings. Changing settings In monty would not even effect settings for Monopoly, Rail Racer, bla. Quote Have you thought about doing what che has done and grab things from an incripted xml file? End quote That is exactly the way Monty worked in beta 1. I removed that style of code, because it wasn't friendly with Vista's User Account Control. Using binary serialization is fine, great way to store things like settings, but a pain if you aren't running as administrator under Vista. Which comes down to a decision. A. Either try and fix current settings problems. B. restore previous binary serialization and not support multiuser account control. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.6/1060 - Release Date: 9/10/2007 4:43 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.6/1060 - Release Date: 9/10/2007 4:43 p.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
Well in that case its all saving not restoring, if the number type works then that may be a good idea since IN the registry most stuff seems to be 0 or 1 although you can make something false or true. At 12:08 p.m. 10/10/2007, you wrote: Hi Shaun, Those are called boolian flags. False is off and true is on or in computer binary speak 0 and 1. I'll take a closer look at the keys themselves. You might be right that it is successfully storing the values, but not retrieving them for some reason. In my tests thus far the settings that are using boolian typed variables are not restoring where as things like speech rate, volume, and voice are working perfectly. The difference is that the speech rate,volume, and voice are integer based flags, and perhaps this as simple as converting the data type from boolian to integer. shaun everiss wrote: actually I had a look at the registry settings. A load of said settings have true or false things, if I understand false setting meaning off, then it appears that settings are being saved correctly because I can see said setting in the registry if false is on though we have a major issue. However the way I look at it the program is not retrieving, it is saving correctly though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.6/1060 - Release Date: 9/10/2007 4:43 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.6/1060 - Release Date: 9/10/2007 4:43 p.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
Thomas Ward said the following on 10/7/2007 10:11 PM: Hi Raul, Ok, that is exactly the kind of info I needed. Either one of two things needs to happen. Either I figure out how to disable that system menu, or move the run key to something else besides alt. Will take some experimentation. Thanks. Hi. I'm sure you mean jump, not run smile. but what ends up happening when the system menu comes up, the player gets stuck in a sort up-in-the-air mode. I have to press alt by itself which probably closes the menu, then he lands. While he's in this weird elevated more, nothing can really happen, but at the same time, the game play inertia is interrupted. If you want some keyboard suggestions, assuming you don't disable the system menu, how about using the shift for running and the control for jumping. So basically the things the control do now, move to the shift key, and move the alt to the control. This way, If I'm running right, I would hold down shift-right arrow, and if I need to jump, I just tap the control key once while still holding shift-right and I jump while I'm running. Or, if I'm just walking with right arrow, I just press control and I jump right. What do you think? -- Raul A. Gallegos .. http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
Hi Shaun, Well, as for returning to the main menu after saving I can fix that quite easily. I also can do that for loading defaults. As to why your system is restoring the default settings when the game is restarted I haven't a clue. It works perfectly on my system, and on the machines it was tested on prier to release. So it is definitely not a bug in the game, nor is it a feature of the game to restore defaults unless it is having problems accessing your local registry hive. Usually, it only has to do this once, the first time the game is ran, where it discovers you have no keys in your registry hive and creates the proper ones on the spot. Some questions. When you installed beta 2 did you make absolutely certain that you uninstalled beta 1, and deleted any patch files from c:\Program Files\USA Games\Montezuma's Revenge before installing beta 2? This is very critical is that older Montezuma's Revenge directory must be totally empty before installing beta 2 or some files may not have been updated cleanly or at all. Second, is your .Net Framework up to date? Third, canyou confirm registry keys show up in your registry at HKEY_Current_User/Software/USA Games/Montezumas Revenge where games settings are supposed to be stored? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
Thomas Ward said the following on 10/8/2007 3:26 PM: Hi Raul, Actually, I think you might be running an older version of the beta. The last private beta had a couple of miner bugs which I fixed in the public beta version of beta 2 just the day of release. One of the things is put run back on alt and jump on control because of it hanging the player when jumping. Check your manual. If it does not say October 5, 2007 as the published date then you have an old version of the beta. OK, definitely running an older beta. My bad on that. I'll update and play. keyboard setup James North used with control for run, and the spacebar key for jump. That worked rather nice. The space key is a nice big key,and it can be used as a modifier if necessary. Using space for jump is not uncommon. Which do you like better shift control combo you suggested or the space and control combo I suggested? Actually, I like both. So, you choose. I can play either way and you are correct, space is very common. I just was not sure about using it as a modifier, although Windows Vista uses it for the side bar, so this does make sense. It would certainly work. I wouldn't have a problem with it. My only hesitation is since shift and control are close together a gamer might accidently press control rather than shift and have the character jump off into a trap of some kind or well find some way to jump to his doom. Grin yeah, you are right with that, the space bar does make it more of an obvious thing. Tell you what. How about you make the torch idea I had work that way and then I don't care what you use for the keyboard commands. just kidding Seriously though, your suggestions and arguments for using the space for jumping do make more sense. PS: I still feel strongly about the torches idea I have working the way I suggested. -- Raul A. Gallegos .. http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
Hi Raul Quote I still feel strongly about the torches idea I have working the way I suggested End quote Well, I do have plans to work on many of your torch suggestions. Still am not sure what I will do about the monsters. yet, but I am definitely going to put it on a timer, remove items from the object scan, and remove monsters from the map. That should be fair enough. I just don't think monsters should be silent since the sounds act both as sight and sound for monsters where as sounds for gems, keys, etc are there for replacing the lack of sight only. I'm not saying no, but I'd like to feel out some other player's thoughts before I silence monsters in a darkened room. I don't think this is a decision that will please everyone so just best to do what works for the masses. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
I actually was able to duplicate this. make sure the monti window is maximised. and if you can help it don't have anything else open if you can help it, well another window. At 03:53 a.m. 9/10/2007, you wrote: Thomas Ward said the following on 10/7/2007 10:11 PM: Hi Raul, Ok, that is exactly the kind of info I needed. Either one of two things needs to happen. Either I figure out how to disable that system menu, or move the run key to something else besides alt. Will take some experimentation. Thanks. Hi. I'm sure you mean jump, not run smile. but what ends up happening when the system menu comes up, the player gets stuck in a sort up-in-the-air mode. I have to press alt by itself which probably closes the menu, then he lands. While he's in this weird elevated more, nothing can really happen, but at the same time, the game play inertia is interrupted. If you want some keyboard suggestions, assuming you don't disable the system menu, how about using the shift for running and the control for jumping. So basically the things the control do now, move to the shift key, and move the alt to the control. This way, If I'm running right, I would hold down shift-right arrow, and if I need to jump, I just tap the control key once while still holding shift-right and I jump while I'm running. Or, if I'm just walking with right arrow, I just press control and I jump right. What do you think? -- Raul A. Gallegos .. http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.4/1056 - Release Date: 7/10/2007 6:12 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.4/1056 - Release Date: 7/10/2007 6:12 p.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
yes, yes, yes. oh and all the settings I set are there. However they don't take after I rerun the game. otherwise it all works fine. At 07:46 a.m. 9/10/2007, you wrote: Hi Shaun, Well, as for returning to the main menu after saving I can fix that quite easily. I also can do that for loading defaults. As to why your system is restoring the default settings when the game is restarted I haven't a clue. It works perfectly on my system, and on the machines it was tested on prier to release. So it is definitely not a bug in the game, nor is it a feature of the game to restore defaults unless it is having problems accessing your local registry hive. Usually, it only has to do this once, the first time the game is ran, where it discovers you have no keys in your registry hive and creates the proper ones on the spot. Some questions. When you installed beta 2 did you make absolutely certain that you uninstalled beta 1, and deleted any patch files from c:\Program Files\USA Games\Montezuma's Revenge before installing beta 2? This is very critical is that older Montezuma's Revenge directory must be totally empty before installing beta 2 or some files may not have been updated cleanly or at all. Second, is your .Net Framework up to date? Third, canyou confirm registry keys show up in your registry at HKEY_Current_User/Software/USA Games/Montezumas Revenge where games settings are supposed to be stored? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.4/1056 - Release Date: 7/10/2007 6:12 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.4/1056 - Release Date: 7/10/2007 6:12 p.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
Hi Shaun, Smile I've just moved the keys around a bit. As of beta 3 jump is on space and run is on control. I just patched the code with that about 5 minutes ago as of the time of this writing. So the system menu should no longer be an issue any longer. Cheers. shaun everiss wrote: I actually was able to duplicate this. make sure the monti window is maximised. and if you can help it don't have anything else open if you can help it, well another window. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
Hi Shaun, All I can say at this point is that is weird. There is nothing in the game itself to account for not saving and properly restoring registry settings as it works 99 out of every 100 times with your system apparently being that 1 exception. What I have discovered over the last 5 years or so is that a program never runs exactly the same on any two different computers. There is always something different like settings, different libraries, different os, different hardware, and that is why it is impossible for a developer to debug every potential bug in his or her software. The best he/she can hope for is 95% to 98% stable and have to shrug off those weird exceptions that comes along that don't happen during rnd so to speak. Sometimes it isn't even the developers program at fault. For example, if some one has a broken Sapi 5 install my program isn't at fault. It is the end users computer that has a defective install, and needs to be repaired. Anyway, what I am saying is this is a beta release and I will do what I can to fix as many bugs as possible, but being realistic I think it is impossible to solve every single issue that comes up. shaun everiss wrote: yes, yes, yes. oh and all the settings I set are there. However they don't take after I rerun the game. otherwise it all works fine. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
well I did a check after I sent the msg. I wanted to see if I could complete monti beta1, because I never clocked it. so I uninstalled beta2 and loaded beta1. I clocked that uninstalled beta1 removed the monti folder and the monti reg key. I restarted monti beta2 after reinstalling, I did a reboot and started the game again, and well it was as before. I don't mind so much, I'd like an option to turn volumes of music and ambience down on the fly, although I can cope with it all being on as it is. At 11:53 a.m. 9/10/2007, you wrote: Hi Shaun, All I can say at this point is that is weird. There is nothing in the game itself to account for not saving and properly restoring registry settings as it works 99 out of every 100 times with your system apparently being that 1 exception. What I have discovered over the last 5 years or so is that a program never runs exactly the same on any two different computers. There is always something different like settings, different libraries, different os, different hardware, and that is why it is impossible for a developer to debug every potential bug in his or her software. The best he/she can hope for is 95% to 98% stable and have to shrug off those weird exceptions that comes along that don't happen during rnd so to speak. Sometimes it isn't even the developers program at fault. For example, if some one has a broken Sapi 5 install my program isn't at fault. It is the end users computer that has a defective install, and needs to be repaired. Anyway, what I am saying is this is a beta release and I will do what I can to fix as many bugs as possible, but being realistic I think it is impossible to solve every single issue that comes up. shaun everiss wrote: yes, yes, yes. oh and all the settings I set are there. However they don't take after I rerun the game. otherwise it all works fine. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.4/1056 - Release Date: 7/10/2007 6:12 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.4/1056 - Release Date: 7/10/2007 6:12 p.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
Hi, I am having the same problem with options not saving under Vista ultimate. Original message: well I did a check after I sent the msg. I wanted to see if I could complete monti beta1, because I never clocked it. so I uninstalled beta2 and loaded beta1. I clocked that uninstalled beta1 removed the monti folder and the monti reg key. I restarted monti beta2 after reinstalling, I did a reboot and started the game again, and well it was as before. I don't mind so much, I'd like an option to turn volumes of music and ambience down on the fly, although I can cope with it all being on as it is. At 11:53 a.m. 9/10/2007, you wrote: Hi Shaun, All I can say at this point is that is weird. There is nothing in the game itself to account for not saving and properly restoring registry settings as it works 99 out of every 100 times with your system apparently being that 1 exception. What I have discovered over the last 5 years or so is that a program never runs exactly the same on any two different computers. There is always something different like settings, different libraries, different os, different hardware, and that is why it is impossible for a developer to debug every potential bug in his or her software. The best he/she can hope for is 95% to 98% stable and have to shrug off those weird exceptions that comes along that don't happen during rnd so to speak. Sometimes it isn't even the developers program at fault. For example, if some one has a broken Sapi 5 install my program isn't at fault. It is the end users computer that has a defective install, and needs to be repaired. Anyway, what I am saying is this is a beta release and I will do what I can to fix as many bugs as possible, but being realistic I think it is impossible to solve every single issue that comes up. shaun everiss wrote: yes, yes, yes. oh and all the settings I set are there. However they don't take after I rerun the game. otherwise it all works fine. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.4/1056 - Release Date: 7/10/2007 6:12 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.4/1056 - Release Date: 7/10/2007 6:12 p.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
Hi Raul, By chanse do you have a screen reader running in the background while playing Monty? I've not noticed it jumping to the system menu when all screen readers are unloaded. Only when a screen reader is running in the background. As for the system menu itself I am trying to figure out how to disable it, and for some reason I haven't found out how to do this yet. Raul A. Gallegos wrote: Well, I played Monty for a bit and got a score of 258000 or there about on the insane difficulty. I really like it a lot. The only weird thing I noticed so far is how if you press the alt-arrow keys for jumping, the system menu of the program comes up. Not sure if this has to do with the keyboard handling that Tom already mentioned he would work on, but other than that things are proceeding nicely on this Vista machine. Great work Tom. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
Thomas Ward wrote: By chanse do you have a screen reader running in the background while playing Monty? I've not noticed it jumping to the system menu when all screen readers are unloaded. Only when a screen reader is running in the background. It happened with both. I noticed it first while Window-Eyes was still loaded, but then I had someone sighted look at the screen and she says the system menu still comes up if Window-Eyes is not loaded and I press alt-arrows or something similar. -- Raul A. Gallegos .. http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
Hi Raul, Quote It happened with both. I noticed it first while Window-Eyes was still loaded, but then I had someone sighted look at the screen and she says the system menu still comes up if Window-Eyes is not loaded and I press alt-arrows or something similar. End quote Ok, that is exactly the kind of info I needed. Either one of two things needs to happen. Either I figure out how to disable that system menu, or move the run key to something else besides alt. Will take some experimentation. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
I never have this issue. However in options when I click save I think the options screan should close and you go to main menu. So I save then escape out the menu. the game works, but on restart the default options are loaded and I have to do it all over again. Is this a bug or is it part of the actual game. At 03:11 p.m. 8/10/2007, you wrote: Hi Raul, Quote It happened with both. I noticed it first while Window-Eyes was still loaded, but then I had someone sighted look at the screen and she says the system menu still comes up if Window-Eyes is not loaded and I press alt-arrows or something similar. End quote Ok, that is exactly the kind of info I needed. Either one of two things needs to happen. Either I figure out how to disable that system menu, or move the run key to something else besides alt. Will take some experimentation. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.4/1056 - Release Date: 7/10/2007 6:12 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.4/1056 - Release Date: 7/10/2007 6:12 p.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Monty impressions so far
Well, I played Monty for a bit and got a score of 258000 or there about on the insane difficulty. I really like it a lot. The only weird thing I noticed so far is how if you press the alt-arrow keys for jumping, the system menu of the program comes up. Not sure if this has to do with the keyboard handling that Tom already mentioned he would work on, but other than that things are proceeding nicely on this Vista machine. Great work Tom. -- -- Raul A. Gallegos .. http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
has not happened to me. At 05:40 p.m. 7/10/2007, you wrote: Well, I played Monty for a bit and got a score of 258000 or there about on the insane difficulty. I really like it a lot. The only weird thing I noticed so far is how if you press the alt-arrow keys for jumping, the system menu of the program comes up. Not sure if this has to do with the keyboard handling that Tom already mentioned he would work on, but other than that things are proceeding nicely on this Vista machine. Great work Tom. -- -- Raul A. Gallegos .. http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.3/1054 - Release Date: 6/10/2007 7:12 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.3/1054 - Release Date: 6/10/2007 7:12 p.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Monty Impressions
Well, just downloaded the Monty Beta. Quite frankly i like it a lot better than the Alpha, and not only because it's more stable. I do wish the Learn Game sounds option had been kept because there are some new sounds that people might not immediately recognize, but I like the Sapi support. I've been using Neospeach Paul, although I think I'll switch to ScanSoft Karen or Lee to give the game some more atmosphere. Right now i'm just getting the hang of level 1. So Thomas, does this mean a possible full release of Monty before the end of the year? I remember you said that's what you were hoping for. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty Impressions
Hi Bryan, I am hoping for a final release date sometime in November, but that is subject to change depending on weather or not I am successful in meeting that deadline. As for learn game sounds I suppose I could add that in. It will take me a little while to get to it though. Bryan Peterson wrote: Well, just downloaded the Monty Beta. Quite frankly i like it a lot better than the Alpha, and not only because it's more stable. I do wish the Learn Game sounds option had been kept because there are some new sounds that people might not immediately recognize, but I like the Sapi support. I've been using Neospeach Paul, although I think I'll switch to ScanSoft Karen or Lee to give the game some more atmosphere. Right now i'm just getting the hang of level 1. So Thomas, does this mean a possible full release of Monty before the end of the year? I remember you said that's what you were hoping for. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty impressions
I agree. No need to get uptight about this. Got a problem with your assistive technology? Let Cutting Edge Solutions fix it! Visit us on the web at http://www.cuttingedgesolutions.biz today! -- E-mail/MSN Messenger: [EMAIL PROTECTED] AIM: wilanddenise1 Skype: wiljames -- -Original Message- From: Liam Erven [mailto:[EMAIL PROTECTED] Sent: Monday, July 03, 2006 10:29 AM To: Gamers Discussion list Subject: Re: [Audyssey] Monty impressions if the sounds scare you then they're doing their job. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 03, 2006 7:43 AM Subject: Re: [Audyssey] Monty impressions This is probably the reason that David Greenwood postes a warning that some of the sounds in Shades of Doom are a bit violent and could be disturbing in the way they sound. Perhaps Tom could put in a similar disclaimer but folks, let's remember this is a game. * Nicol Oosthuizen [EMAIL PROTECTED] [060703 03:31]: Hi Thomas A suggestion from my side: A screaming sound frightens me a lot. If I take the screaming sound when I play the demo of sod when My character gives the dead cry. That shouting frightens me. A while ago someone said on the list that the sound of bees frightens him. The same with a screaming sound for me. I haven't tried out the demo of monty yet but any screaming sound when my character dies or gets hurts give me a fright. Can't you rather let angela give a death cry that is rather low in pitch than she screaming? Thanks -- Blessed is he who has reached the point of no return and knows it, for he shall enjoy living. -- W.C. Bennett Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1638 (20060702) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty impressions
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Hi Thomas A suggestion from my side: A screaming sound frightens me a lot. If I take the screaming sound when I play the demo of sod when My character gives the dead cry. That shouting frightens me. A while ago someone said on the list that the sound of bees frightens him. The same with a screaming sound for me. I haven't tried out the demo of monty yet but any screaming sound when my character dies or gets hurts give me a fright. Can't you rather let angela give a death cry that is rather low in pitch than she screaming? Thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: 02 July 2006 06:30 AM To: Gamers Discussion list Subject: Re: [Audyssey] Monty impressions Hi, Bryan. Kate is just the voice of the computer. I have no clue who the girl is that actually does the effects for Angela. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty impressions
HI Nicol, I am sure Tom can change any of the sounds in a few seconds but I personally would be sorry if the character sounds were changed, as I like them quite a bit. Maybe you could try downloading the alpha and changing any of the frightening sounds yourself. There shall be no problem in replacing her screams even with a laughing sound if you want to, for example, I think it should work. The only case that would prevent you from doing this I can think of would be the engine somewhat checking for the identity of the files, there a re a few ways how to do it, but I am almost certain Tom's engine doesn't do that. Hope this helps, Lukas - Original Message - From: Nicol Oosthuizen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 03, 2006 11:26 AM Subject: Re: [Audyssey] Monty impressions NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Hi Thomas A suggestion from my side: A screaming sound frightens me a lot. If I take the screaming sound when I play the demo of sod when My character gives the dead cry. That shouting frightens me. A while ago someone said on the list that the sound of bees frightens him. The same with a screaming sound for me. I haven't tried out the demo of monty yet but any screaming sound when my character dies or gets hurts give me a fright. Can't you rather let angela give a death cry that is rather low in pitch than she screaming? Thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: 02 July 2006 06:30 AM To: Gamers Discussion list Subject: Re: [Audyssey] Monty impressions Hi, Bryan. Kate is just the voice of the computer. I have no clue who the girl is that actually does the effects for Angela. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ Informace od NOD32 1.1454 (20060321) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty impressions
This is probably the reason that David Greenwood postes a warning that some of the sounds in Shades of Doom are a bit violent and could be disturbing in the way they sound. Perhaps Tom could put in a similar disclaimer but folks, let's remember this is a game. * Nicol Oosthuizen [EMAIL PROTECTED] [060703 03:31]: Hi Thomas A suggestion from my side: A screaming sound frightens me a lot. If I take the screaming sound when I play the demo of sod when My character gives the dead cry. That shouting frightens me. A while ago someone said on the list that the sound of bees frightens him. The same with a screaming sound for me. I haven't tried out the demo of monty yet but any screaming sound when my character dies or gets hurts give me a fright. Can't you rather let angela give a death cry that is rather low in pitch than she screaming? Thanks -- Blessed is he who has reached the point of no return and knows it, for he shall enjoy living. -- W.C. Bennett Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty impressions
if the sounds scare you then they're doing their job. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 03, 2006 7:43 AM Subject: Re: [Audyssey] Monty impressions This is probably the reason that David Greenwood postes a warning that some of the sounds in Shades of Doom are a bit violent and could be disturbing in the way they sound. Perhaps Tom could put in a similar disclaimer but folks, let's remember this is a game. * Nicol Oosthuizen [EMAIL PROTECTED] [060703 03:31]: Hi Thomas A suggestion from my side: A screaming sound frightens me a lot. If I take the screaming sound when I play the demo of sod when My character gives the dead cry. That shouting frightens me. A while ago someone said on the list that the sound of bees frightens him. The same with a screaming sound for me. I haven't tried out the demo of monty yet but any screaming sound when my character dies or gets hurts give me a fright. Can't you rather let angela give a death cry that is rather low in pitch than she screaming? Thanks -- Blessed is he who has reached the point of no return and knows it, for he shall enjoy living. -- W.C. Bennett Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1638 (20060702) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty impressions
I just crack up at the scream when she runs into a wall. I make her do it just to her the exagerated scream of pain. rofl --- Liam Erven [EMAIL PROTECTED] wrote: if the sounds scare you then they're doing their job. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 03, 2006 7:43 AM Subject: Re: [Audyssey] Monty impressions This is probably the reason that David Greenwood postes a warning that some of the sounds in Shades of Doom are a bit violent and could be disturbing in the way they sound. Perhaps Tom could put in a similar disclaimer but folks, let's remember this is a game. * Nicol Oosthuizen [EMAIL PROTECTED] [060703 03:31]: Hi Thomas A suggestion from my side: A screaming sound frightens me a lot. If I take the screaming sound when I play the demo of sod when My character gives the dead cry. That shouting frightens me. A while ago someone said on the list that the sound of bees frightens him. The same with a screaming sound for me. I haven't tried out the demo of monty yet but any screaming sound when my character dies or gets hurts give me a fright. Can't you rather let angela give a death cry that is rather low in pitch than she screaming? Thanks -- Blessed is he who has reached the point of no return and knows it, for he shall enjoy living. -- W.C. Bennett Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1638 (20060702) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty impressions
Hi, Nicol. Since I am aiming for realism I won't change the effects, but unlike some game devs I did leave all the sounds open for editing and replacing. If you have some good 22500 or 44100 16 byt mono sound samples you feel better with you can put them in the death and pain sounds, and customize the game to your liking. Nicol Oosthuizen wrote: NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Hi Thomas A suggestion from my side: A screaming sound frightens me a lot. If I take the screaming sound when I play the demo of sod when My character gives the dead cry. That shouting frightens me. A while ago someone said on the list that the sound of bees frightens him. The same with a screaming sound for me. I haven't tried out the demo of monty yet but any screaming sound when my character dies or gets hurts give me a fright. Can't you rather let angela give a death cry that is rather low in pitch than she screaming? Thanks ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty impressions
Hi, Lucas and all. The only two requirements for replacing sounds is that it is either 22500 or 44100 16 byt mono, and that it has the same file name as the sound it is replacing. Beyond that you can custom the sounds all you want. Neo wrote: HI Nicol, I am sure Tom can change any of the sounds in a few seconds but I personally would be sorry if the character sounds were changed, as I like them quite a bit. Maybe you could try downloading the alpha and changing any of the frightening sounds yourself. There shall be no problem in replacing her screams even with a laughing sound if you want to, for example, I think it should work. The only case that would prevent you from doing this I can think of would be the engine somewhat checking for the identity of the files, there a re a few ways how to do it, but I am almost certain Tom's engine doesn't do that. Hope this helps, Lukas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Monty impressions
HI Tom and all, I really love the alpha. To tell the truth, I really didn'T expect such a stable, fast and intense game over the original Alchemy version. The only little problem I have is the falling off ladders and things I think someone else has already mentioned before. If I jump on a ladder and then do a single bad move, Angela just falls off and dies. Did you mean it to happen? If yes, then it's gonna be pretty hard for a beginner to get used to it. Also, I've noticed that if I do sort of a combined jump, for example jump up and right immediately, she falls of an invisible something right after and dies too. :-) I think one of the hurt sounds is a bit too much, maybe you shall remove it or play it just rarely, when a really serious wound is caused. I'm sure you know which one I mean. :-) But otherwise you'Ve done brilliant job! Looking forward to the rest of the game. :-) Thanks, Lukas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty impressions
O yeah the screem whena wall is his ot a bit much but all in all, the game rocks. No pun intended. - Original Message - From: Neo [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Saturday, July 01, 2006 3:06 AM Subject: [Audyssey] Monty impressions HI Tom and all, I really love the alpha. To tell the truth, I really didn'T expect such a stable, fast and intense game over the original Alchemy version. The only little problem I have is the falling off ladders and things I think someone else has already mentioned before. If I jump on a ladder and then do a single bad move, Angela just falls off and dies. Did you mean it to happen? If yes, then it's gonna be pretty hard for a beginner to get used to it. Also, I've noticed that if I do sort of a combined jump, for example jump up and right immediately, she falls of an invisible something right after and dies too. :-) I think one of the hurt sounds is a bit too much, maybe you shall remove it or play it just rarely, when a really serious wound is caused. I'm sure you know which one I mean. :-) But otherwise you'Ve done brilliant job! Looking forward to the rest of the game. :-) Thanks, Lukas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty impressions
Don't worry. Thomas has been working on a patch that should correct the dying problem. That wasn't intentional, and neither apparently was the falling off ladders thing. I'll be glad when the patch is released. That'll make my game playing experience a whole lot more enjoyable. Then in a few years you might actually be playing a title from me that I brought up on the list a few days back if you hadn't read that yet. I can't do the programming yet but I'll hopefully be learning it in college. Right now I'm actually working on the manual, that way I don't have to do that later. It ain't pretty when the pretty leaves you with no place to go. From: Neo [EMAIL PROTECTED] Reply-To: Gamers Discussion list gamers@audyssey.org To: Gamers Discussion list Gamers@audyssey.org Subject: [Audyssey] Monty impressions Date: Sat, 1 Jul 2006 12:06:04 +0200 HI Tom and all, I really love the alpha. To tell the truth, I really didn'T expect such a stable, fast and intense game over the original Alchemy version. The only little problem I have is the falling off ladders and things I think someone else has already mentioned before. If I jump on a ladder and then do a single bad move, Angela just falls off and dies. Did you mean it to happen? If yes, then it's gonna be pretty hard for a beginner to get used to it. Also, I've noticed that if I do sort of a combined jump, for example jump up and right immediately, she falls of an invisible something right after and dies too. :-) I think one of the hurt sounds is a bit too much, maybe you shall remove it or play it just rarely, when a really serious wound is caused. I'm sure you know which one I mean. :-) But otherwise you'Ve done brilliant job! Looking forward to the rest of the game. :-) Thanks, Lukas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _ Dont just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/ ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty impressions
like I said man. If you ever get bored and want to colaborate on stuff, le tme know. After judgment day, I will have no projects on the burner. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, July 01, 2006 1:34 PM Subject: Re: [Audyssey] Monty impressions Don't worry. Thomas has been working on a patch that should correct the dying problem. That wasn't intentional, and neither apparently was the falling off ladders thing. I'll be glad when the patch is released. That'll make my game playing experience a whole lot more enjoyable. Then in a few years you might actually be playing a title from me that I brought up on the list a few days back if you hadn't read that yet. I can't do the programming yet but I'll hopefully be learning it in college. Right now I'm actually working on the manual, that way I don't have to do that later. It ain't pretty when the pretty leaves you with no place to go. From: Neo [EMAIL PROTECTED] Reply-To: Gamers Discussion list gamers@audyssey.org To: Gamers Discussion list Gamers@audyssey.org Subject: [Audyssey] Monty impressions Date: Sat, 1 Jul 2006 12:06:04 +0200 HI Tom and all, I really love the alpha. To tell the truth, I really didn'T expect such a stable, fast and intense game over the original Alchemy version. The only little problem I have is the falling off ladders and things I think someone else has already mentioned before. If I jump on a ladder and then do a single bad move, Angela just falls off and dies. Did you mean it to happen? If yes, then it's gonna be pretty hard for a beginner to get used to it. Also, I've noticed that if I do sort of a combined jump, for example jump up and right immediately, she falls of an invisible something right after and dies too. :-) I think one of the hurt sounds is a bit too much, maybe you shall remove it or play it just rarely, when a really serious wound is caused. I'm sure you know which one I mean. :-) But otherwise you'Ve done brilliant job! Looking forward to the rest of the game. :-) Thanks, Lukas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _ Don't just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/ __ NOD32 1.1635 (20060630) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1635 (20060630) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty impressions
Thanks Liam. If you want I could Email you offlist when I finish the makeshift manual I'm writing. Then you can see what I've come up with so far. I'd originally thought about using the GMA game engine but that's not set in stone and it's probably a little early to start the big stuff. It's like Thomas said, get the pen and paper stuff out of the way right from the start and then you can get right to the nitty gritty stuff. Anyway, I'll Email you offlist with that file. I'd like to polish it up a bit but I suppose there's plenty of time for that. It ain't pretty when the pretty leaves you with no place to go. From: Liam Erven [EMAIL PROTECTED] Reply-To: Gamers Discussion list gamers@audyssey.org To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Monty impressions Date: Sat, 1 Jul 2006 13:39:34 -0500 like I said man. If you ever get bored and want to colaborate on stuff, le tme know. After judgment day, I will have no projects on the burner. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, July 01, 2006 1:34 PM Subject: Re: [Audyssey] Monty impressions Don't worry. Thomas has been working on a patch that should correct the dying problem. That wasn't intentional, and neither apparently was the falling off ladders thing. I'll be glad when the patch is released. That'll make my game playing experience a whole lot more enjoyable. Then in a few years you might actually be playing a title from me that I brought up on the list a few days back if you hadn't read that yet. I can't do the programming yet but I'll hopefully be learning it in college. Right now I'm actually working on the manual, that way I don't have to do that later. It ain't pretty when the pretty leaves you with no place to go. From: Neo [EMAIL PROTECTED] Reply-To: Gamers Discussion list gamers@audyssey.org To: Gamers Discussion list Gamers@audyssey.org Subject: [Audyssey] Monty impressions Date: Sat, 1 Jul 2006 12:06:04 +0200 HI Tom and all, I really love the alpha. To tell the truth, I really didn'T expect such a stable, fast and intense game over the original Alchemy version. The only little problem I have is the falling off ladders and things I think someone else has already mentioned before. If I jump on a ladder and then do a single bad move, Angela just falls off and dies. Did you mean it to happen? If yes, then it's gonna be pretty hard for a beginner to get used to it. Also, I've noticed that if I do sort of a combined jump, for example jump up and right immediately, she falls of an invisible something right after and dies too. :-) I think one of the hurt sounds is a bit too much, maybe you shall remove it or play it just rarely, when a really serious wound is caused. I'm sure you know which one I mean. :-) But otherwise you'Ve done brilliant job! Looking forward to the rest of the game. :-) Thanks, Lukas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _ Don't just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/ __ NOD32 1.1635 (20060630) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1635 (20060630) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _ Dont just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/ ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty impressions
hi liam thoght super liam 2 was on the cards? regards, will - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 01, 2006 7:39 PM Subject: Re: [Audyssey] Monty impressions like I said man. If you ever get bored and want to colaborate on stuff, le tme know. After judgment day, I will have no projects on the burner. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, July 01, 2006 1:34 PM Subject: Re: [Audyssey] Monty impressions Don't worry. Thomas has been working on a patch that should correct the dying problem. That wasn't intentional, and neither apparently was the falling off ladders thing. I'll be glad when the patch is released. That'll make my game playing experience a whole lot more enjoyable. Then in a few years you might actually be playing a title from me that I brought up on the list a few days back if you hadn't read that yet. I can't do the programming yet but I'll hopefully be learning it in college. Right now I'm actually working on the manual, that way I don't have to do that later. It ain't pretty when the pretty leaves you with no place to go. From: Neo [EMAIL PROTECTED] Reply-To: Gamers Discussion list gamers@audyssey.org To: Gamers Discussion list Gamers@audyssey.org Subject: [Audyssey] Monty impressions Date: Sat, 1 Jul 2006 12:06:04 +0200 HI Tom and all, I really love the alpha. To tell the truth, I really didn'T expect such a stable, fast and intense game over the original Alchemy version. The only little problem I have is the falling off ladders and things I think someone else has already mentioned before. If I jump on a ladder and then do a single bad move, Angela just falls off and dies. Did you mean it to happen? If yes, then it's gonna be pretty hard for a beginner to get used to it. Also, I've noticed that if I do sort of a combined jump, for example jump up and right immediately, she falls of an invisible something right after and dies too. :-) I think one of the hurt sounds is a bit too much, maybe you shall remove it or play it just rarely, when a really serious wound is caused. I'm sure you know which one I mean. :-) But otherwise you'Ve done brilliant job! Looking forward to the rest of the game. :-) Thanks, Lukas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _ Don't just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/ __ NOD32 1.1635 (20060630) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1635 (20060630) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty impressions
Hi, Lucas. I'm working on a patch that corrects the falling off ladders and jumping bugs you reported. The demo you have on your system was done in four months from scratch. One reason STFC has fallen behind in updates is that time was spent in developing Monty from scratch. Neo wrote: HI Tom and all, I really love the alpha. To tell the truth, I really didn'T expect such a stable, fast and intense game over the original Alchemy version. The only little problem I have is the falling off ladders and things I think someone else has already mentioned before. If I jump on a ladder and then do a single bad move, Angela just falls off and dies. Did you mean it to happen? If yes, then it's gonna be pretty hard for a beginner to get used to it. Also, I've noticed that if I do sort of a combined jump, for example jump up and right immediately, she falls of an invisible something right after and dies too. :-) I think one of the hurt sounds is a bit too much, maybe you shall remove it or play it just rarely, when a really serious wound is caused. I'm sure you know which one I mean. :-) But otherwise you'Ve done brilliant job! Looking forward to the rest of the game. :-) Thanks, Lukas ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty impressions
Actually, that to will be changing. When Angela hits a wall she lets out an egh or gasp sound. Sarah wrote: O yeah the screem whena wall is his ot a bit much but all in all, the game rocks. No pun intended. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty impressions
That'd certainly be more fitting than having her scream every time. I agree that maybe she should only really scream when she's hit with an attack that does a lot of damage. The poison from the snake and spider bites would qualify as such an injury. BTW, I was wondering one other thing as well. Is Neospeach Kate the voice of Angela herself as well as the game voice? If so that's one amazing piece of technology if it can be made to scream! Something that versatile would definitely be worth purchasing. It ain't pretty when the pretty leaves you with no place to go. From: Thomas Ward [EMAIL PROTECTED] Reply-To: Gamers Discussion list gamers@audyssey.org To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Monty impressions Date: Sat, 01 Jul 2006 21:17:01 -0400 Actually, that to will be changing. When Angela hits a wall she lets out an egh or gasp sound. Sarah wrote: O yeah the screem whena wall is his ot a bit much but all in all, the game rocks. No pun intended. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _ Dont just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/ ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty impressions
ah. good. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 01, 2006 6:17 PM Subject: Re: [Audyssey] Monty impressions Actually, that to will be changing. When Angela hits a wall she lets out an egh or gasp sound. Sarah wrote: O yeah the screem whena wall is his ot a bit much but all in all, the game rocks. No pun intended. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty impressions
Hi, guys. If you are starting a new topic how about change the subject line as this has nothing to do with Monty. Thanks. Bryan Peterson wrote: Thanks Liam. If you want I could Email you offlist when I finish the makeshift manual I'm writing. Then you can see what I've come up with so far. I'd originally thought about using the GMA game engine but that's not set in stone and it's probably a little early to start the big stuff. It's like Thomas said, get the pen and paper stuff out of the way right from the start and then you can get right to the nitty gritty stuff. Anyway, I'll Email you offlist with that file. I'd like to polish it up a bit but I suppose there's plenty of time for that. It ain't pretty when the pretty leaves you with no place to go. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty impressions
Hi, Bryan. Kate is just the voice of the computer. I have no clue who the girl is that actually does the effects for Angela. Bryan Peterson wrote: That'd certainly be more fitting than having her scream every time. I agree that maybe she should only really scream when she's hit with an attack that does a lot of damage. The poison from the snake and spider bites would qualify as such an injury. BTW, I was wondering one other thing as well. Is Neospeach Kate the voice of Angela herself as well as the game voice? If so that's one amazing piece of technology if it can be made to scream! Something that versatile would definitely be worth purchasing. It ain't pretty when the pretty leaves you with no place to go. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty impressions
We've already started talking about it offlist. It ain't pretty when the pretty leaves you with no place to go. From: Thomas Ward [EMAIL PROTECTED] Reply-To: Gamers Discussion list gamers@audyssey.org To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Monty impressions Date: Sun, 02 Jul 2006 00:21:39 -0400 Hi, guys. If you are starting a new topic how about change the subject line as this has nothing to do with Monty. Thanks. Bryan Peterson wrote: Thanks Liam. If you want I could Email you offlist when I finish the makeshift manual I'm writing. Then you can see what I've come up with so far. I'd originally thought about using the GMA game engine but that's not set in stone and it's probably a little early to start the big stuff. It's like Thomas said, get the pen and paper stuff out of the way right from the start and then you can get right to the nitty gritty stuff. Anyway, I'll Email you offlist with that file. I'd like to polish it up a bit but I suppose there's plenty of time for that. It ain't pretty when the pretty leaves you with no place to go. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _ Express yourself instantly with MSN Messenger! Download today - it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty impressions
Wow. She's pretty good then. BTW, how's the patch coming along? It ain't pretty when the pretty leaves you with no place to go. From: Thomas Ward [EMAIL PROTECTED] Reply-To: Gamers Discussion list gamers@audyssey.org To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Monty impressions Date: Sun, 02 Jul 2006 00:29:53 -0400 Hi, Bryan. Kate is just the voice of the computer. I have no clue who the girl is that actually does the effects for Angela. Bryan Peterson wrote: That'd certainly be more fitting than having her scream every time. I agree that maybe she should only really scream when she's hit with an attack that does a lot of damage. The poison from the snake and spider bites would qualify as such an injury. BTW, I was wondering one other thing as well. Is Neospeach Kate the voice of Angela herself as well as the game voice? If so that's one amazing piece of technology if it can be made to scream! Something that versatile would definitely be worth purchasing. It ain't pretty when the pretty leaves you with no place to go. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _ Dont just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/ ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty impressions
Hi, Bryan. The patch is coming along pretty well. There is allot of bugs fixed, app is being fine tuned, allot was learned what to do and not to do, but progress is slow do to the fact I am reinstalling my computers not to mention replacing my Linux servers with Ubuntu Linux 6.06. Bryan Peterson wrote: Wow. She's pretty good then. BTW, how's the patch coming along? It ain't pretty when the pretty leaves you with no place to go. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.