[Audyssey] RSW test game?

2011-01-30 Thread Christopher Bartlett
What is the id for the test game in RSW that David Rose set up?  I've joined
a different game, but I should probably join the test game as well.

 

Chris Bartlett

 

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Re: [Audyssey] RSW test game?

2011-01-30 Thread David Rose

Hi Chris,

Sorry, that game has already started.  Maybe we should start up another 
test game?


David

On 1/30/11 8:14 AM, Christopher Bartlett wrote:

What is the id for the test game in RSW that David Rose set up?  I've joined
a different game, but I should probably join the test game as well.


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Re: [Audyssey] RSW test game?

2011-01-30 Thread Christopher Bartlett
If you want to start an advanced test game, I'm completely on board; I find
the core and classic variations less interesting.  I'm currently using the
web interface in the (I think) Forest-c3 specialty game.  I've submitted my
first turn's orders on draft status.  The web interface is pretty clean and
easy to gather info from, though an updated client would make certain things
easier.

The biggest information lack I can see is the relative geography of planets.
The topology is the most important consideration, but it would be useful to
know where in relationship to the other players a planet is.  If the
graphical client provides an overview to a sighted player, this is
information that is thus far unavailable to the blind player.

I'm led to think this may not be an issue by the sections in the help
document that discuss the use of the client and in particular the map
editing feature.  It seems like absolute position is almost irrelevant.  If
so, then other than effort, we're not at any disadvantage I can perceive at
this point.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Rose
Sent: Sunday, January 30, 2011 8:17 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] RSW test game?

Hi Chris,

Sorry, that game has already started.  Maybe we should start up another 
test game?

David

On 1/30/11 8:14 AM, Christopher Bartlett wrote:
 What is the id for the test game in RSW that David Rose set up?  I've
joined
 a different game, but I should probably join the test game as well.

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Re: [Audyssey] RSW test game?

2011-01-30 Thread David Rose

Hi Chris,

Right, absolute position is completely irrelevant, and (generally) isn't 
provided to the sighted player either.  In fact, the graphical client is 
only a data management tool, and it works solely with the data provided 
in the text report--no data other than that is available to any players.


Other people on this board have expressed an interested in a Classic or 
Advanced game.If I started one of these, how many people would want 
to join?  Of course, I don't want people to feel overwhelmed by too many 
games at once.


David

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Re: [Audyssey] RSW test game?

2011-01-30 Thread Sarah Haake

Hi David,

I think I would join a classic or advanced test game, but only after the 
core game which currently runs has finished. I simply want to get the 
hang of the simpler game first before I start a more complicated one.
So, if you wait for the core game to finish before you start another 
one, I'll join it.

I don't have time to play in more than one game at the same time anyway.

Best regards
Sarah 



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Re: [Audyssey] RSW test game?

2011-01-30 Thread dark
I find the concept of the advanced game with it's character types most 
interesting, but I'd prefer to work up to it with a core game first to get 
used to giving orders, and also investigate possible ways of overviewing 
textual map information, sinse the last thing I want to find is I get bogged 
down in simply knowing where my fleets and my opponent's fleets are even as 
I'm trying to deal with gather artifacts, robotic or human population, 
industry, converts and all the other fun stuff in the advanced game.


it strikes me a core game gives the chance to investigate the rsw system and 
any possible accessibility tweaks which may need to be made, before getting 
into complex stratogy.


so, though as essentially a less aggressive player who deffinately! likes 
the idea of the missionary or collector styles rather than the conquest 
idea, i think I'll stick with the core game for the time being.


i also do not fancy multiple games at once currently I'm afraid.

Beware the grue!

Dark. 



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Re: [Audyssey] RSW test game?

2011-01-30 Thread dark
Agreed Sarah, and I'll join you in a classic or advanced game after this 
core one we're currently on.


beware the Grue!

dark.
- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 6:59 PM
Subject: Re: [Audyssey] RSW test game?



Hi David,

I think I would join a classic or advanced test game, but only after the 
core game which currently runs has finished. I simply want to get the hang 
of the simpler game first before I start a more complicated one.
So, if you wait for the core game to finish before you start another one, 
I'll join it.

I don't have time to play in more than one game at the same time anyway.

Best regards
Sarah

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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] RSW test game?

2011-01-30 Thread Zachary Kline
Hi Dark and All,
I agree.  I'd love an advanced or classic game after our current one finishes.  
I don't want to try to learn too many concepts at once.
Best,
Zack.
On Jan 30, 2011, at 12:25 PM, dark wrote:

 Agreed Sarah, and I'll join you in a classic or advanced game after this core 
 one we're currently on.
 
 beware the Grue!
 
 dark.
 - Original Message - From: Sarah Haake ti...@gmx.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 30, 2011 6:59 PM
 Subject: Re: [Audyssey] RSW test game?
 
 
 Hi David,
 
 I think I would join a classic or advanced test game, but only after the 
 core game which currently runs has finished. I simply want to get the hang 
 of the simpler game first before I start a more complicated one.
 So, if you wait for the core game to finish before you start another one, 
 I'll join it.
 I don't have time to play in more than one game at the same time anyway.
 
 Best regards
 Sarah
 
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Re: [Audyssey] RSW test game?

2011-01-30 Thread Christopher Bartlett
I'm happy to report on issues that come up in the advanced/specialty games.
The game I'm in has three additional character types, key and ship hoarders
that do what they suggest and a remnant of a progenitor race that appears to
partake of weaker versions of everyone else's powers and score points based
on all the victory conditions.  I chose to play a missionary as it
complemented the strengths of my two other team members (oh yes, it's a team
game too.)  I've managed to submit first turn orders, though I've kept them
as draft, i.e. not submitted to the server until I have had a chance to
coordinate with my team mates who are offering me game advice.

As an aside, I think you'll find the web interface less of a learning
challenge than the email interface.  The page is clean and easy to move
around, as everything is set up in nice tables, with the order field near
the bottom.  There's even a handy link to the order syntax, so that you can
have this open in a separate tab and refer back to it.  The orders are
described in the order of phases that happen through the turn, so you can
just go from heading to heading in the order codes and see which orders
occur in what sequence.

All in all, this is a much simpler web interface than say, Core Exiles or
Ashes of Angels, the most recent web-based games I've tried.  A client would
be nice, but really, I was able to do my first turn in under five minutes
once I had the hang of setting up the order codes and the rules in separate
tabs to flip between while researching what in heck I was doing  Now that
I've done it once, though the turns will quickly get more complex, it should
go smoothly enough, particularly with a week between turns and two teammates
with a vested interest in me doing well.

Chris Bartlett (The Mad Violinist)



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