Actually I am hoping to solve this problem with some improved zombie AI that's
in the works. This will make them considerably more skilled at navigating
through buildings so they will be less likely to get stuck in those types of
places.
Oh yeah, and this answer isn't meant to imply that the
When I say luck, I'm referring to the massive groups of ten or
more zombies that I've come *very* close to running into, had it
not been for my scope. I was lucky enough to find one early on,
and if I hadn't, I would have died several times over.
- Original Message -
From: Christopher
There is actually a bit of luck wherever random chance is in play, and
with the movements of more than fifteen people, plus whatever
algorithm controls the zombies when they're not chasing, it's as near
to random as can be asked for. I've had runs to the east of the bridge
where I literally run
Though not having them loaded is an incentive to get stuff in the
field, rather than just accumulate rep until you can by the full
weapon.
- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Wed, 14 Dec 2011
Actually, there is a minor luck element to it... rofl I'm thinking of the
occasional mouse acting up- keys sticking- like the time I couldn't stop
walking- that was before I figured out how to stop it by hitting the key
again, and it charged me right into a group with several tyrants in it lol.
Worst place for that to happen is the factory, because zombies are
confused by that staircase set, so they just kind of collect there,
and you don't know if they're there until BANG! You're in the middle
of a good truckload.
I'm going to ask in this thread if Jeremy, you'll consider making
Ok, the first thing I speak on is the axe bug. I don't know how this
works, but if you switch from the axe to something that needs
reloading very quickly, say in the heat of battle, and you reload that
thing, the axe becomes one ammo for that thing. That's how you lose
your axe.
Now for
I agree with everything save your last point, when your fighting
zombies, and you get a new weapon, that ammo really helps. Also,
having a loaded weapon from the field gives people an insentive
to actually go loot hunting.
- Original Message -
From: Dakotah Rickard
but then, as it is, your able to carry all of the kinds of weapons. so
in actual fact, in real life, you wouldn't be able to move, cause you
couldn't possibly carry around an m60, a volcan, sniper, hunting, and
all the others. not possible. so as it is, i think you have enough weapons.
dallas
But we aren't talking about real life, or a simulation! We are talking about
a game.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dallas O'Brien
Sent: Tuesday, December 13, 2011 3:53 PM
To: Gamers Discussion list
Subject: Re:
I believe a real minigun alone- the portable one, weighs about 90 LBs all on
its lonesome heh- alot of weight even for a strong man.
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You can make changes or update
True Darren, but a good game enforces choices, each of which is significant.
No choice should be inconsequential and no situation should occur that is
not affected by a choice. I don't know about others, but I've now reached
the point where death is rare unless I royally screw up or intentionally
yes, and you will tend to find, most games out there try to keep things
as real as possible. thats why i bring it up.
dallas
On 14/12/2011 07:24, Darren Duff wrote:
But we aren't talking about real life, or a simulation! We are talking about
a game.
-Original Message-
From:
ahah yeah. something like that. and the m60 is basicly a gpmg, if you
know what that is. so again, even a strong man struggles to carry that,
and 200 rouns for it.
dallas
On 14/12/2011 07:52, Johnny Tai wrote:
I believe a real minigun alone- the portable one, weighs about 90 LBs
all on its
this is true to. i to have gotten to the point where i can go for a lute
run, and collect enough ammo to blow up half the game if i stockpiled it
all. ahahaha.
one man army?
dallas
On 14/12/2011 08:41, Christopher Bartlett wrote:
True Darren, but a good game enforces choices, each of which
The axe bug is another one I intend to fix, but just haven't had the time yet.
When it comes to finding duplicate guns, this was specifically designed as an
incentive to adventure out with less than an armful of guns. If you had 1 of
every gun, you have absolutely no chance to find another gun
Then your lucky. I die quite often if I'm not extremely careful,
which means having my scoped rifle out 24/7.
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Tue, 13 Dec 2011 17:41:34 -0500
Subject:
Christopher, I'm hoping that the missions will bring about the much needed
challenges our more experienced players are seeking.
True Darren, but a good game enforces
choices, each of which is significant.
No choice should be inconsequential and no situation should
occur that is
not affected
John, I'm not sure if you're being funny here, or if that's a serious
comment. But riffing on it for a moment, there really isn't much in the way
of luck in this game. There are skills, direct physical skills aiming, and
tactical skills, knowing where I am, evaluating the risks of current
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