Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-15 Thread Jeremy Kaldobsky
Actually I am hoping to solve this problem with some improved zombie AI that's in the works. This will make them considerably more skilled at navigating through buildings so they will be less likely to get stuck in those types of places. Oh yeah, and this answer isn't meant to imply that the

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-14 Thread john
When I say luck, I'm referring to the massive groups of ten or more zombies that I've come *very* close to running into, had it not been for my scope. I was lucky enough to find one early on, and if I hadn't, I would have died several times over. - Original Message - From: Christopher

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-14 Thread Dakotah Rickard
There is actually a bit of luck wherever random chance is in play, and with the movements of more than fifteen people, plus whatever algorithm controls the zombies when they're not chasing, it's as near to random as can be asked for. I've had runs to the east of the bridge where I literally run

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-14 Thread john
Though not having them loaded is an incentive to get stuff in the field, rather than just accumulate rep until you can by the full weapon. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 14 Dec 2011

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-14 Thread Johnny Tai
Actually, there is a minor luck element to it... rofl I'm thinking of the occasional mouse acting up- keys sticking- like the time I couldn't stop walking- that was before I figured out how to stop it by hitting the key again, and it charged me right into a group with several tyrants in it lol.

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-14 Thread Dakotah Rickard
Worst place for that to happen is the factory, because zombies are confused by that staircase set, so they just kind of collect there, and you don't know if they're there until BANG! You're in the middle of a good truckload. I'm going to ask in this thread if Jeremy, you'll consider making

[Audyssey] Swamp: a couple of suggestions and reports

2011-12-13 Thread Dakotah Rickard
Ok, the first thing I speak on is the axe bug. I don't know how this works, but if you switch from the axe to something that needs reloading very quickly, say in the heat of battle, and you reload that thing, the axe becomes one ammo for that thing. That's how you lose your axe. Now for

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-13 Thread john
I agree with everything save your last point, when your fighting zombies, and you get a new weapon, that ammo really helps. Also, having a loaded weapon from the field gives people an insentive to actually go loot hunting. - Original Message - From: Dakotah Rickard

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-13 Thread Dallas O'Brien
but then, as it is, your able to carry all of the kinds of weapons. so in actual fact, in real life, you wouldn't be able to move, cause you couldn't possibly carry around an m60, a volcan, sniper, hunting, and all the others. not possible. so as it is, i think you have enough weapons. dallas

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-13 Thread Darren Duff
But we aren't talking about real life, or a simulation! We are talking about a game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dallas O'Brien Sent: Tuesday, December 13, 2011 3:53 PM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-13 Thread Johnny Tai
I believe a real minigun alone- the portable one, weighs about 90 LBs all on its lonesome heh- alot of weight even for a strong man. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-13 Thread Christopher Bartlett
True Darren, but a good game enforces choices, each of which is significant. No choice should be inconsequential and no situation should occur that is not affected by a choice. I don't know about others, but I've now reached the point where death is rare unless I royally screw up or intentionally

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-13 Thread Dallas O'Brien
yes, and you will tend to find, most games out there try to keep things as real as possible. thats why i bring it up. dallas On 14/12/2011 07:24, Darren Duff wrote: But we aren't talking about real life, or a simulation! We are talking about a game. -Original Message- From:

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-13 Thread Dallas O'Brien
ahah yeah. something like that. and the m60 is basicly a gpmg, if you know what that is. so again, even a strong man struggles to carry that, and 200 rouns for it. dallas On 14/12/2011 07:52, Johnny Tai wrote: I believe a real minigun alone- the portable one, weighs about 90 LBs all on its

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-13 Thread Dallas O'Brien
this is true to. i to have gotten to the point where i can go for a lute run, and collect enough ammo to blow up half the game if i stockpiled it all. ahahaha. one man army? dallas On 14/12/2011 08:41, Christopher Bartlett wrote: True Darren, but a good game enforces choices, each of which

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-13 Thread Jeremy Kaldobsky
The axe bug is another one I intend to fix, but just haven't had the time yet. When it comes to finding duplicate guns, this was specifically designed as an incentive to adventure out with less than an armful of guns. If you had 1 of every gun, you have absolutely no chance to find another gun

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-13 Thread john
Then your lucky. I die quite often if I'm not extremely careful, which means having my scoped rifle out 24/7. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Tue, 13 Dec 2011 17:41:34 -0500 Subject:

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-13 Thread Jeremy Kaldobsky
Christopher, I'm hoping that the missions will bring about the much needed challenges our more experienced players are seeking. True Darren, but a good game enforces choices, each of which is significant. No choice should be inconsequential and no situation should occur that is not affected

Re: [Audyssey] Swamp: a couple of suggestions and reports

2011-12-13 Thread Christopher Bartlett
John, I'm not sure if you're being funny here, or if that's a serious comment. But riffing on it for a moment, there really isn't much in the way of luck in this game. There are skills, direct physical skills aiming, and tactical skills, knowing where I am, evaluating the risks of current