Agreed there... manual targetting was never my favorite way of going about
things. The only game I would use autotargetting is a mainstream game that
has a potential to be accessible.
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Hi Rich,
Well, Tomb Raider had both manual and automatic targeting available. The
earlier games such as the original game used automatic targeting.
However, some of the later games used the number pad to manually sight
and target enemies. So this is a case of where both types of targeting
have
Hi Thom,
If memory serves me correctly, Tomb Raider and doom had auto targeting for
the main character. For instance, Laura would point her gun at the ground
for spiders. No need for the player to think about such things. Only needed
to concentrate on their environment. seeing as how much work
-
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, December 27, 2009 12:30 PM
Subject: Re: [Audyssey] Targiting attacks was: The future of Blastbay
Studios
> Hi Dark,
> Well, I can't promise anything like that. After all I am far behind
> schedul
scussion list"
Sent: Sunday, December 27, 2009 12:30 PM
Subject: Re: [Audyssey] Targiting attacks was: The future of Blastbay
Studios
Hi Dark,
Well, I can't promise anything like that. After all I am far behind
schedule as it is and my target deadline is now long passed. So I
Hi Dark,
Well, I can't promise anything like that. After all I am far behind
schedule as it is and my target deadline is now long passed. So I'm not
going to spend ample time rewriting the AI to have arrows that arc up
into the air and different sword slashes. That is way too complex for
what
"
To: "Gamers Discussion list"
Sent: Sunday, December 27, 2009 3:15 AM
Subject: Re: [Audyssey] Targiting attacks was: The future of Blastbay
Studios
Hi Dark,
Actually, that is exactly one of the things I intend on upgrading in
Mysteries of the Ancients once I complete conve
Hi Dark,
Actually, that is exactly one of the things I intend on upgrading in
Mysteries of the Ancients once I complete converting the Genesis Engine
to C++. It stands to reason since harpies are flying enemies they should
attack from the air and swoop down or fire attacks from the air.
There
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, December 26, 2009 5:52 PM
Subject: Re: [Audyssey] The future of Blastbay Studios
Hi Yohandy,
No, your situation isn't all that unique. I've often wondered why so many
VI gamers have problems play